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Commercial Editing Techniques with Final Cut Pro X

Commercial Editing Techniques with Final Cut Pro X

with Ashley Kennedy

 


Editing a concise and captivating, effects-driven commercial spot is a challenging and exciting endeavor. Every single moment counts. In this course Ashley Kennedy walks through the process of building a great 30-second spot, from assessing preproduction materials to delivery to the client. She examines the audience for the commercial, the timing and pacing of the rough cut, transitions and effects, and the final details like color correction that make your project look professional. Along the way, Ashley encounters and resolves creative and technical problems editors often face in the real world.
Topics include:
  • What is commercial editing?
  • Understanding the product's audience and intent
  • Marking the best shots
  • Laying out the visual structure
  • Building an audio foundation
  • Manipulating speed
  • Adding transition effects
  • Adding graphics, music, and voice-over
  • Delivering the project and receiving feedback

show more

author
Ashley Kennedy
subject
Video, Video Editing
software
Final Cut Pro X
level
Intermediate
duration
1h 54m
released
May 22, 2013

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Introduction
Welcome
00:04 Hi. I'm Ashley Kennedy.
00:05 Welcome to Commercial Editing with Final Cut Pro X.
00:08 In this course, we'll be taking a project-based approach to cutting a
00:12 commercial, from concept to creation. We'll begin by taking a lot at
00:16 pre-visualization materials to get a strong sense for brand Audience and intent.
00:22 Then we'll take a close look at our project assets and begin organizing them
00:26 for practical and easy access. We'll start building the spot by creating
00:32 the base audio foundation, and then design a solid visual structure.
00:37 We'll then have fun by fleshing out the main content of the commercial.
00:41 Designing creative montage segments with plenty of flair.
00:44 But always connected to our central brand messages.
00:48 We'll also take a look at adding some creative effects.
00:51 And finish by bringing everything full circle to deliver a polished product to
00:55 the client. So, let's have fun as we begin to take a
00:59 look at the many exciting possibilities in cutting a commercial in Final Cut Pro X.
01:05
59:59 (MUSIC).
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Using the exercise files
00:00 If you're a premium member of the Lynda.com online training library or if
00:03 you're watching this tutorial on a DVD, you have access to the exercise files
00:07 used throughout this title. The exercise files have been compressed
00:12 to a zip file. Once you unzip the file, you'll see a
00:15 folder called exercise files. If you open up this folder, you'll see 2
00:20 folders inside. Final Cut Events, which contains all of
00:23 your media And the Final Cut project folder, which contains all of your
00:27 project data. You need both of these folders in order
00:31 to effectively work in Final Cut Pro X. Now, not only do you need both of these
00:35 folders, but you need to put them in one of two very special locations for Final
00:39 Cuts to be able to see all of your media and projects.
00:44 We're going to go over both of these locations.
00:46 First of all if you want to work off your internal drive, you need to put them in
00:50 the movies folder on your system. So I have that right here.
00:55 And all you need to do is just drag and drop the folders right into the movies folder.
01:01 Now I'm not going to do this right now. because I want to discuss one very
01:04 special situation. It's possible if you've already been
01:07 working in Final Cut that you already have a Final Cut Events and a Final Cut
01:10 Projects folder. So, you wouldn't drag and drop in that situation.
01:15 Let me simulate this. I have a a Final Cut Events and Final Cut
01:18 Projects folder and I'll just move these into (SOUND) this location.
01:22 So, they're in the Movies folder. And I can't drag-and-drop, because that
01:25 would overwrite. So, instead, I'm just going to reach
01:27 inside of these folders, and drag the contents.
01:30 I'm going to come in to Events and get my H+ Sport event, and drag that on over.
01:36 (SOUND) And then I can come over to final cut projects and inside there is some sub
01:40 folders taht I ahve organized per chapter.
01:44 You don't have to reach in and get those, you just can drag the entire exercise
01:48 files folder over to Final Cut Projects, and that's good enough.
01:52 OK, so we ahve our final cut events and final cut projects populated correctly I
01:56 want to go ahed and just open up final cut now.
02:01 As you can see we've got the H plus sport even right here and if I twirl this down
02:04 you can see that I've organized much of it for you.
02:07 Also, you can see the castles event which was the event that was here before we
02:11 added our event media. If we come down to the Mac hard drive
02:14 down here in the project library, you can see that all of the projects are laid out
02:18 for you within numbered folders for each chapter.
02:23 So, that's how you're going to follow along.
02:25 When you're in chapter 3, movie 3, you'll just follow along just like this.
02:30 Also, just so you know, this course contains a lot of effects and we couldn't
02:34 provide pre-rendered media in all cases. In some cases you'll see undrendered
02:39 effects like this and so you might need to render to guarantee real time playback
02:43 and then of course up here is the castles project which is the project that was
02:47 already here. So needless to say, if you don't want to
02:51 see certain events or projects you can just drag them out of the Final Cut
02:55 events or Final Cut projects folders, thereby hiding them from Final Cut.
03:00 Let me show you that right now. I'm going to quit Final Cut Pro and then
03:05 come back to my movies folder here, and I'll drag out the castles event and
03:12 projects and then relaunch Final Cut. Notice this time those projects and
03:20 events are not in there. All we see is h plus sport.
03:25 I want to show you the other location that you can put your events and media now.
03:29 Again I'm going to quit Final Cut Pro 10, and I'd like to show you what to do if
03:32 you're working with an external hard drive.
03:35 I'm going to go back into my movies folder because I actually moved my
03:39 exercise files out of here, these are no empty.
03:42 I'm just going to grab the contents and bring them back over.
03:46 I'm going to go ahead and just close that and so now we have our exercise files,
03:50 populated with everything. What I'm going to do now, is just open up
03:55 my media drive and i'm just going to drag my final cut events and final cut
03:58 projects folders to the root directory of my media drive.
04:04 The route director just means that they're not inside any other folders,
04:07 they're at the top level. Everything's moving over.
04:10 Again, if you do have a final cut events or final cut projects folder already on
04:14 your media drive, then you just copy the contents inside of those, just like we
04:18 did before. Everything's copied over.
04:22 I'm going to go ahead and launch Final Cut.
04:24 Again, we're on the media drive, so watch for that when we open up the software.
04:28 Okay, so this time, instead of looking at Mac hard drive, we're looking at our
04:31 media drive. And as you can see, we have our H plus
04:34 sport event, here. And, if we come down to the Media Drive
04:38 in the Project Library, we also have our exercise files down here.
04:42 Ready to follow along. Pretty easy.
04:44 You just need to know where to put your materials.
04:46 Now, if you don't have access to the Lynda.com exercise files, then you should
04:50 definitely follow along from scratch, with your own assets.
04:54 Okay. Let's get started.
04:56
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What is my version of Final Cut Pro X?
00:00 Before getting started with this course, it's important to talk a little bit about Versioning.
00:04 Now, this course is recorded using Final Cut Pro X version 1008.
00:10 This means that you must have a minimum of version 1008 installed, to be able to
00:14 work with the exercise files provided with this course.
00:19 If you try to work with a prior version of Final Cut Pro X, you'll receive an
00:22 error detailing the problem of trying to access Final Cut events and projects that
00:26 are too new. Fortunately, this isn't a problem.
00:31 You'll just need to upgrade your Final Cut Pro X software to the latest version.
00:35 As long as you have a licensed copy of the software, this is free and easy to do.
00:41 Just go to the Apple in the upper left corner of your desktop, and select
00:44 Software Update. If Final Cut Pro X needs updating, it
00:47 will appear in the App Store window, and then you can easily update the software
00:51 and begin working with the exercise files.
00:55 Now, in all actuality that's all you've gotta do to make everything work okay,
00:58 but I wouldn't be doing my job if I didn't tell you that to cover all basis
01:02 Apple does recommend that you complete any active projects before upgrading to a
01:05 new version of Final Cut Pro. They also recommend that you make a
01:11 current backup of your projects and events, and even a copy of the current
01:14 version application. The reason that you might need to back up
01:18 your application is that the App Store only offers the most current version of
01:21 Final Cut Pro X, so if there ever is any issue with the current version, you can
01:24 always go back in time and access your previous version if you need to.
01:30 To check the version of Final Cut Pro X you have, just open the application and
01:34 choose Final Cut Pro > About Final Cut Pro.
01:38 To backup your application, just create a New Folder in your Applications Folder.
01:42 And then, name it with the name and version of your application.
01:46 Then, just select the Final Cut Pro X application in the applications folder,
01:50 right click and choose Compress Final Cut Pro, then just put that in the folder you created.
01:56 You can then Move that folder anywhere you want.
02:01 Now, as far as backing up your projects and events, you can do this via the
02:04 Finder or inside the application. To do this via the Finder, you can go to
02:09 location that your projects and events are stored.
02:12 Either the movies folder of the Mac you are working on or the root level of the
02:15 drive that you are using for your media. And then just drag the Final Cut projects
02:19 and Final Cut events folders to a new location.
02:23 To back up projects and events within the application, which you might want to do
02:26 if you only want to back up certain events or certain projects, just select
02:30 the event or project you want to back up and then choose duplicate project or
02:33 duplicate event from the Final Cut Menu. Here I have duplicate event, you can then
02:39 select the drive that you want to save the events and projects to.
02:44 Notice that when you back up projects, you can also choose to save the
02:47 associated events, or even just the clips that your project references.
02:51 For more detailed information on both of these processes, you can check out the
02:55 Final Cut Pro X essentials course. Now, if you upgrade to a version of Final
03:01 Cut that is later than version 1008. Then when you start the software, you'll
03:06 receive a message stating that the project needs to be upgraded.
03:09 Just select OK, just realize that once projects and events are updated for use
03:13 in a new version, you can't open them in an earlier version.
03:18 Bottom line, you just need to make sure your software is updated.
03:21 And in general, it's a good idea to make sure you've appropriately backed
03:24 everything up before upgrading. Now, that you've got everything sorted
03:28 out let's get started with the course.
03:30
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1. Forming a Plan
What is commercial editing?
00:00 Commercial editing is the interesting and challenging combination of part art, part sales.
00:06 Commercial editors have a very unique job.
00:09 They must tell a very concise story that sells a product in a compelling way.
00:15 Every single moment counts in a commercial spot.
00:18 If you lose your audience for even a moment, the prospect of sending the
00:21 appropriate message can drift away. Commercial editing is also unique and
00:25 that it is often one of the most collaborative positions within the
00:28 post-production industry. In many situations, you're working with
00:32 an entire team of people to create the brand and craft the message, and
00:36 ultimately gain approval as you deliver multiple rough-cuts, getting many levels
00:40 of feedback as you complete the spot. Seldom do commercial editors work in a
00:46 complete vacuum. In some cases you might be working
00:49 directly for a client that needs your services.
00:52 And in other cases you'll be working with an ad agency that is been hired to create
00:55 the spot. And in those situations, you'll often be
00:58 working through several layers of creative professionals in order to reach
01:02 approval for your finished product. Many times this type of collaboration
01:07 occurs within the same room, with your clients or creative team sitting
01:11 alongside you as you try different approaches.
01:14 And other times, you're working with others remotely, getting feedback, taking
01:18 notes, and trying new things to try to please all parties.
01:22 In this way, the commercial editor can best be thought of as the master designer
01:26 that controls the road map of how the spot will play out.
01:31 Bringing together many ideas and elements that come from the writers, director,
01:35 agency, and client. Commercial editors must be adapted
01:38 managing expectations they should be comfortable with having curve balls
01:41 thrown at them and they should be able to think on their feet to come back with
01:44 something really terrific in the face of the great challenge of cutting a 30
01:48 second spot. Commercial editors have many tricks to
01:53 help sell a message in as short a period of time as possible.
01:56 But no commercial contains the same set of strategies.
01:59 Often, it's just a matter of trying several approaches, then tweaking it
02:03 until it's perfect. And indeed, having a very solid set of
02:07 editing skills is paramount. As a fast thinking commercial editor, you
02:11 never want to think about the editing. You just want to think about the story
02:15 and be able to very quickly pull solutions together.
02:18 Over the course of this training, we're going to be figuring out the best way to
02:22 make a commercial about a sports drink called h+ Sport.
02:26 Before getting started with the editing though, we'll need to start learning a
02:29 lot about the product message and brand.
02:32
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Getting involved early: The editor's role in pre-production
00:00 In nearly all genres of editing, it's generally a good thing for the editor to
00:04 be involved as early as possible, so that he or she can be aware of the creative
00:08 decisions and processes, and also offer creative and technical input.
00:14 However, many times in commercial editing, the editors early involvement
00:17 can be an essential part of securing the commercial bid.
00:21 Now, if you're an editor that already has a job editing a commercial, great.
00:25 You're lucky. You can get started on creating a spot.
00:28 However, many times clients or agencies who want to do a commercial, start by
00:32 first shopping around. Many times you'll need to bid for the job
00:37 and at the very least provide an estimate of time, money, and resources to complete
00:40 the job well. And sometimes you may even need to go
00:44 further by editing a sample project. Now often the footage won't actually be
00:49 shot yet, but you'll be provided with story boards, or boards as they're often
00:52 called in the industry. It's not uncommon to edit the boards to
00:58 provide a visual idea of what you think the spot will look like.
01:03 Now, editing the board simply means that you perform an edit with the still
01:06 pictures or illustrations that you're given with a soundtrack to get a sense of
01:09 how the scene will look and feel with motion and timing.
01:14 This can be as simple as a series of still images edited together with rough
01:17 dialogue and soundtrack. Or, it could be taken a step further by
01:21 zooming and panning over the images to simulate camera movement.
01:26 These mockups are called animatics. And they not only can help secure a
01:30 commercial bid, but they can also help the creative team best shoot or acquire
01:34 the proper assets by determining how the sound and image are working together.
01:41 Now our particular commercial won't actually be using storyboards or
01:44 animatics, but I did certainly want to call out their significance to the
01:47 editors typical line of duties early on in the process.
01:51 To show you a little bit about what I'm talking about, here we're looking at a
01:55 series of storyboards and animatics from another lynda.com course promoting a
01:58 shark program. >> After 400 million years, they're
02:04 still the scariest thing in the ocean. Get a little closer, if you dare.
02:09 Shark Zone, all week long on the Adventure Channel.
02:14 Okay, so that gives you a little bit of an idea.
02:16 Now even if you are not editing story board materials, it's still a great idea
02:20 for editors to become involved early to offer information about expectations
02:24 about time, scheduling, resources, and workflow because as with many things its
02:28 often useful to start at the end and And then plan backwards.
02:35 It's also a great idea for editors to be aware about the ideas for the spot,
02:38 because an editor's eye is often a great asset in getting the best possible footage.
02:45 Occasionally editors even have the opportunity to be on set for some of a
02:48 shoot, to see how everything is coming together.
02:52 Now for this particular course, we're going to work as if the bid has already
02:56 been secured. So we can get started right away in the
02:58 creative process. But don't assume it'll always be this way.
03:02 Indeed editors often need early involvement to secure commercial bids by
03:06 providing information, managing expectations, and informing game plans,
03:11 and in some cases even providing initial visual sample materials to help the
03:15 process along.
03:18
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Branding: Understanding product audience and intent
00:00 One of the most important things to be very aware of during the process of
00:03 making a commercial is the product message, audience, and intent.
00:09 This unique information, which essentially identifies one sellers good
00:12 or service as distinct from others, is called branding.
00:16 As an editor, it's very important to take the time to understand why the product
00:20 you're working on is unique in the marketplace.
00:25 Often, when you're approached to make a commercial, the brand of the product has
00:28 already been largely designed, and it's just your job to communicate it.
00:33 This certainly isn't always the case. Sometimes you'll need to help craft
00:36 branding information as well. However, in the case of this commercial,
00:40 we've got quite a lot of brand information provided by the client in the
00:43 form of a style book. Let's go over that now.
00:47 So this sports drink, H+ Sport, caters to a specific market.
00:52 Let's first take a look at what H+ Sport is.
00:56 As you can see here, H+ Sport is an electrolyte based sports drink that
01:00 replaces important nutrients and rehydrates fluids lost during intense activity.
01:06 All right. Great.
01:07 But so does Gatorade and PowerAde and a dozen other sports drinks on the market.
01:12 What makes H+ Sport so special? Let's move on.
01:17 H+ Sport is all natural. It contains very little sugar but instead
01:20 replenishes your body with real minerals and plant infusions.
01:24 Its benefits are numerous. It's made from pure water, natural electrolytes.
01:29 It's dye and chemical free. It's the cleanest sports nutrition drink
01:33 you can buy. Okay.
01:34 So I think we're getting a better idea here.
01:37 We're dealing with a more organic, healthy product than Gatorade and similar drinks.
01:41 Let's keep going. So we've got a description of the
01:45 background of the drink, but we still need the brand.
01:48 And here it is. The brand information is going to tell
01:50 our audience what is so unique about this specific drink.
01:54 I'm just going to read this. H+ Sport athletes are sophisticated, not aggressive.
01:59 Are clever, not confrontational. Work hard and play fair.
02:04 And know that natural rehydration is the best.
02:07 Okay. So we've got a natural product for a
02:09 sophisticated, hard working, wholesome type of athlete.
02:13 Can anyone drink H plus sport? Sure.
02:16 It's just a drink. But we've gotta find ways to speak to
02:19 this niche audience in the clearest, most innovative ways possible.
02:23 Gatorade is playing more to the hardcore, intense, jock-type of athlete.
02:27 And H+ Sport is catering to this new version of pure athlete.
02:32 So obviously there may be some more background information about the product
02:35 and message that we can research. But this gives us at least a good basis
02:39 for the direction that we are going to take in designing the spot.
02:43 In the next few movies, we'll be looking at some pre-production materials to make
02:46 sure we've clarified the vision before getting started.
02:50 But for now, I think our understanding of H+ Sport is coming along pretty well.
02:54
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Examining pre-visualization materials: The script and storyboard
00:00 In addition to general brand information, you will likely be given some
00:04 previsualization materials like a script, style frames, and story board.
00:10 A script will provide the voice over or dialogue for the spot as well as some
00:13 description of the action. Style frames are meant evoke a specific
00:18 feeling for the spot and often are heavily styalized to give a detailed look
00:21 and feel that the client or director is going for.
00:26 Storyboards are series of illustrations or images that are meant to lay out a
00:30 sequence of the spot as well as to focus the story and timing and define several
00:34 technical paramenters like description of motion Camera and lighting.
00:41 Now, as I mentioned earlier, this particular commercial doesn't have
00:44 storyboards, but it does contain a script and style frames.
00:48 Let's take a look at those. First, let's take a look at the script.
00:53 I'm just going to read it aloud so we get a sense of how it's all coming together
00:56 at this stage. You work hard and play harder.
01:00 Water alone can't get you back the minerals you lose.
01:03 H+ Sport has what you need. All natural electrolytes from plant
01:08 infusions not chemicals. H+ Sport is not made in a lab.
01:13 Too much sugar can dehydrate you, robbing you of energy when you needed most.
01:17 H+ Sport has only 5 grams. Everything you need, nothing you don't.
01:22 H+ Sport, natural rehydration. Also, notice the brief description at the
01:28 top, which speaks of the commercial's visual style.
01:31 The visual style will be a series of stylized live action quick-cut montages
01:35 that resolve to a bullet time hero shot that has been graphically treated with
01:40 the H+ Sport logo Motion Graphics tracked into the footage.
01:45 Now what's bullet time? Bullet time are frozen time, is a visual
01:49 effect that was made really famous by the movie Matrix.
01:53 It's where time slows down so much that it can portray normally imperceptible
01:56 moments like a flying bullet. So it can also mean that the audience's
02:01 point of view can actually shift around an event as time is slowed down.
02:06 So, our image was shot on a red camera that was cranked up to about 80 frames
02:09 per second and in some cases 100 or a 120 frames per second so we're definitely
02:12 going to get some of that super slow motion associated with Bullet Time.
02:18 Here's a good indication of the direction that we're going with this.
02:22 We're going for some really quick cuts of various athletes interspersed with these
02:26 hero shots. Which are going to be highly stylized
02:29 shots that are getting motion graphically treated with that H plus sport logo.
02:35 Now that sounds interesting but its perhaps a bit hard to visualize.
02:38 I think all of this will make a little bit more sense once we see actually some
02:41 more visual materials. Let's move on to the style frames.
02:47 So our style frames are images that are simply meant to invoke the emotion that
02:51 the spot is supposed to show. >> As you can see here, we have four
02:55 different style frames. The first three convey a high energy
02:59 bursting from these athletes. And that H plus logo is eminating from
03:03 their core. These are these hero shots.
03:06 And then we also have the H plus sport logo on the bottle.
03:09 Now just to show you how these were created, I have the original Photoshop
03:13 files right here. Now the pitch artist just stole some
03:16 Getty images or stock images and treated them in Photoshop before the commercial
03:21 shoot even began. So as you can see here, we have the image
03:25 of the soccer player plus all of these layers.
03:29 He's just basically creating this look and feel for how he wants the spot to look.
03:33 And I have a couple more here. Here's our track athlete, and we have a
03:36 basketball athlete here as well. So different ways to convey this, but you
03:41 pretty much get the gist of these hero shots.
03:44 We have these H+ Logos just shooting out from them.
03:48 These are going to give the creative team the inspiration for the look that we're
03:51 going for in the commercial. And as the commercials editor we are
03:55 given these ahead of time, so that we have the heads up about how we're going
03:59 to be working with the graphics team to stylize this footage for these hero shots.
04:06 There are other pre-visualization materials that we might get and as I
04:09 mentioned before, (UNKNOWN) boards are extremely popular for commercial editing.
04:14 Again, we won't be working with them, because of the intense (UNKNOWN) nature
04:17 of the spot. We're going to have so many different
04:20 cuts of athletes from so many different angles, that the style frames are just
04:23 better suited for us to begin fashioning our commercial's look and feel.
04:28 All right. So getting back to the H Plus sports
04:30 spot, I think I've got a pretty good idea of how we're going to go about this.
04:34 We just need to take a look at all of the project assets delivered by the creative
04:37 team to finish rounding out our idea of what we've got to work with, and we'll do
04:40 that in the next movie.
04:44
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Taking a look at project assets
00:00 Before starting out, it's important to know exactly what you've got to work with.
00:04 As an editor, you'll be given a lot of material and it's so important to go
00:08 through everything and screen it and organize it, so that your creative
00:11 process isn't hindered by looking for the perfect shot.
00:16 Now, let's take a look at what basic assets we have for this project, so that
00:20 we can get off on the right foot. After the script was drawn up and the
00:24 style frames were created, the production team staged a shoot based on the design
00:27 concepts from these pre-visualization materials.
00:32 The shoot produced a little more than two hours of original footage.
00:35 A various athletes performing activities from many different camera angles.
00:40 Our job is to create a 30 second commercial from all of this footage, so
00:44 we are working with about a 240 to 1 shooting ratio or we have about 240 times
00:48 more footage as this going to end up in a final spot.
00:53 Now, that sounds daunting, but lets just take a look at what we've got.
00:56 Well, first of all I have all of the (UNKNOWN) footage of the athletes.
01:01 Now, I've already gone through and separated each athlete's footage into a
01:04 separate folder, and for the purposes of this course I've trimmed down all of that
01:08 content even further by half, so that you would have a manageable package of
01:12 exercise files. Additionally, just as a heads up, I've
01:17 had to compress the footage rather dramatically to fit within the limited
01:21 allowed space of the lynda.com exercise files.
01:25 It began as beautiful 2K footage, which is 2,048 pixels by 1,024 pixels, and I
01:30 had to compress it to SD footage at 720 pixels by 486 pixels.
01:37 So, just be aware that we're working with a much lower resolution footage, then we
01:40 started with for the purposes of this course.
01:44 As you can see, we have four different types of sports that we're dealing with here.
01:48 Now, I won't be able to show you all of the footage right now, but I thought I'd
01:51 just show you a few samples of what this footage looks like through screenshots.
01:56 Here are a couple samples from the soccer footage, from the stair climbing footage,
02:03 from the football footage, and from the track footage.
02:11 Quite a good sampling, lots of different angles, lots of different activities happening.
02:17 And we've also got some other assets to talk about.
02:20 We have some temporary music and this is just music from a stock music library,
02:24 we're going to use it for the spot, and then later a composer will score a
02:27 different piece of music at the same beats per minute as this sample music.
02:34 I'm just going to play this really quick, so you can see, basically what we're
02:37 dealing with here.
02:39 (MUSIC)
02:41 Okay? And we've also got some temporary VO or
02:46 voiceover here. And this just provides some read through
02:49 of the script. It is not a final VO, but we'll work with
02:52 it in the meantime, while we craft the spot.
02:55 And later, we'll get professional voiceover to slide in.
02:59 I'll go ahead and just play a little bit of this too.
03:01 >> You work hard, and play harder. Otter can give you back what you lose.
03:05 >> We do have a couple of temporary things to work with, our music, our voice
03:09 over and then we also have some temporary visual effects.
03:14 This is from the Getty library, which is a very large stock footage library that
03:17 allows you to use Watermarked footage during the editing process, so I knew I
03:21 wanted some sort of flashy transitions. And I'll just sort of play a couple of
03:26 these for you here. And you can see the watermark there.
03:31 When we find out which one we want to use, we can go ahead and purchase it and
03:34 the watermark goes away. Now, we may pick up other assets as we go
03:37 along, but this is a good starting place. Now again, for the purposes of this
03:42 course, I've already done a lot of the organizing in terms of B-roll.
03:46 It came to me as just one big folder without labels, but I've gone ahead and
03:49 organized it like so. So, it's important that you as the editor
03:54 are involved a lot in the organization and gathering process early on.
03:59 Again, some of this can be done outside of Final Cut, like I've done here.
04:03 But there'll also be a fair amount of organization to be done within the
04:06 software, as we'll see in a future movie.
04:08
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2. Organizing and Assembling the Rough Cut
Setting up the project
00:00 Okay, so now we've go a pretty clear idea of our brand, our message, our audience,
00:04 and we've got a good handle on our assets.
00:08 Let's get started setting up our project. Now, I wanted to provide you with a
00:12 project that was totally setup. So, for this movie, just watch.
00:16 I'll do all the hard work now, and then after the next few movies, you should
00:19 have a well organized project going forward.
00:22 Okay, so I've got Final Cut Pro X open and if you take a look here I have
00:26 several drives connected. I have my Mac Hard Drive, I have a Media
00:31 Drive, and a Demo Drive. Now, the already organized footage is on
00:35 the Media Drive. So, let me show you that.
00:38 And for this demo, to show you how to set everything up from scratch.
00:41 I'll place materials on the Demo Drive, so we'll have a before and after.
00:46 Alright, so I am just going to right click on the Demo Drive.
00:50 And create a New Event, and I'm going to call it H+ Sport DEMO.
00:55 And now I'm going to go ahead and click on Import Media.
00:58 So I'm going to navigate to my assets, and if you watched in the previous movie,
01:02 these have been loosely organized by asset type.
01:07 Alright, so they're on the Demo Drive under Assets, and you can see here they are.
01:12 Again, in the Athlete B-Roll folder, I do have these sub-folders sort of
01:16 categorizing all of these athletic shots into various sports, all right?
01:21 So, I'm just going to click and then Shift + Click on all four of these
01:25 folders, and I'll choose Import Selected. Okay, so first of all, we want to check
01:31 at the top here. Add to existing event, H+ Sport DEMO,
01:34 that looks good. I'm going to check this box.
01:37 Copy files to final cut events folder. This is going to create new media files
01:40 for me. And then I also want to make sure that I
01:43 check Import folders as keyword selections.
01:46 That's going to allow all the work that I did outside of Final Cut to benefit me
01:50 coming into the software, all right? We don't need the transcode, I think I
01:54 will leave analyze for balance color checked that might be useful later.
01:58 And we're going to ignore find people for now, and these have no audio, so I'm
02:02 going to ignore those as well, okay? I'm going to choose Import.
02:07 Okay, so as you can see, the footage is coming into the project and I have one
02:10 giant collection right here. So, we are seeing everything sort of come
02:15 into view. But if you take a look of here the
02:18 keyword collections are categorizing all my media.
02:22 So, for now, I'm just going to take a look at football and soccer, my stair
02:26 footage, and my track footage. And the reason that I have these, is
02:31 because I checked that box. Import folders as keyword collections.
02:36 So, if you do work outside of the software, this is where it really starts
02:39 to benefit you. I think I am going to come up and create
02:43 a New Folder here, Shift + Cmd + N. And I'm just going to call this B-Roll,
02:49 and lets go ahead and get all of our B-Roll into that folder, like so.
02:57 Okay, we're starting to get organized here, and we've got our Background Task
03:00 Manager working away here, doing some analysis and importing all of our media.
03:04 We'll go ahead and let that go, and coming back over here to my keyword
03:07 collections I really only have these four keyword collections right here.
03:12 Now, I could go deeper. I could come in and label very specific
03:15 shots in terms of activity, and shot composition, and so on.
03:19 But I think instead what I'll do is take the very best part of every single shot
03:24 and isolate it. So first off, you should know that each
03:28 of these shots has a lot of material within it that is not important.
03:32 So, I'm going to go ahead and just take a look at all of my B-Roll here and we'll
03:35 start at the top. And we have a shot here of him running up
03:39 the stairs. You know, we might just want to pick a
03:42 certain part of that. If I just drag here, and take 5 seconds
03:47 from the middle, and then press F. I Favorited that, I've isolated that.
03:53 And I move here, we have a lot of footage of the field.
03:57 Nobody's kicking the ball and. There is the action of the kicking of the ball.
04:02 So again, I can just drag or I can mark in in with I, and then just go to the end
04:06 of the kick and mark in out with O and press F for favorite and if I take a look
04:11 all the rest of that I'm not going to need.
04:17 So I'll just go on down the line and get all of the best parts of each one of
04:21 these shots. And a couple of these have several good
04:26 parts within the same clip. So you can have more than one favorite in
04:29 the same clip, like so. And any more in this one?
04:33 Yeah, we've got a close-up here. And I'll go ahead and mark an in and an
04:39 out, and F. Just then, we have one, two, three, four,
04:43 five, six separate sections that we like and a bunch of stuff that we don't care about.
04:49 Now, if you haven't used this method for montage cutting in Final Cut Pro X, I
04:52 really think you'll like it, because take a look up here.
04:56 If I just come to this Menu here, and right now it says all clips, I'm just
05:00 going to change it to favorites. And you can see that it only displaying
05:05 the stuff that I'm isolating. So, again for the montage cutting, which
05:09 is what we're going to be doing here. This is great, I don't have to deal with
05:12 any of that extra footage. This is super useful, so I'm going to
05:16 continue doing this for every single one of my clips to the entire project, just
05:19 isolating the sections that are the most important and favoriting them like I
05:23 showed you here. And in the next movie, we'll use markers
05:28 to identify the best of the best, our most preferred takes from the favorited selections.
05:33
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Marking the best shots to prep the edit
00:00 Now that we favorited the best parts of each clip, it's time to dig a little
00:04 deeper and identify the best takes. Let's take a look at how to do this in
00:08 Final Cut Pro 10. Because I've already done this for you,
00:11 you can just sit back and watch this movie.
00:14 And enjoy the organized content from here on out.
00:17 As you can see, I've got my favorited material highlighted on each and every
00:20 one of my clips. Lot's of little green lines all over the place.
00:25 And if I come in to each one of my keyword collections you can see that all
00:27 of the segments are marked within each one of these categories.
00:32 So we still see all of the footage that we're not going to use.
00:36 So again, to isolate just our best parts, I'm going to come up to this menu here,
00:40 and change it from All Clips to Favorites.
00:44 So now this is just those parts of the clips that we are going to consider for
00:48 our montage. What I'm going to do now is add markers
00:52 to the very best shots, the best takes. This allows me to spend the time up front
00:58 highlighting the most usable material so that when I'm in the thick of the
01:01 creative process I don't have to spend all my time sifting through every shot
01:05 especially when so many are so very similar.
01:10 So again this stage of the process requires extensive screening to isolate
01:13 the best take. We won't necessarily have time to do that
01:16 now, but I do want to show you what to do once you've identified the best material.
01:20 I'll just come up to my football keyword collection here.
01:24 And as you can see the first 4 of these shots are very similar.
01:29 So let's say I've gone through, I've screened it, and shot 3 is the best one.
01:35 So when I want to consider if I would like a shot of him throwing the football
01:37 within my montage. So I'm just going to place a marker.
01:40 If I just want to place a marker without a comment, I'm going to press M and you
01:44 can see that its placed right here, or of you'd liek to add a comment, let's say,
01:47 on this one, I want to make mention of this sort of socus drift here.
01:53 I'm going to press MM and this dialogue box opens.
01:58 And I'm just goign to type in Rack Focus. And I can continue on on down the line
02:04 identifying my best takes. So, let's say I like that one M and so on
02:08 and so forth. And because this is a time intensive
02:11 process, I've already done this part for you in the exercise files.
02:16 If I come down to the media drive, where I've already organized your footage You
02:21 can see that if I go to for example the football keyword collection, I have the
02:25 markers on my favorite takes. If I want to navigate from marker to
02:31 marker I can do so by pressing control apostraphe to move forward or control
02:36 semicolon To move back through the markers.
02:41 So it's a very easy way to identify the best takes, within your favorited material.
02:47 As you can see this is a really efficient way to work.
02:50 Now that we've got our best material organized and marked, let's get started
02:54 on laying out the foundation for our spot.
02:57
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Building the audio foundation for the spot
00:00 Once you've organized and identified your best visual material, it's time to start
00:04 laying the audio foundation for your spot.
00:07 Then, you can later work on fitting the visual pieces together to best match with
00:10 the bed of audio you've created. We're in our project now on the media drive.
00:15 We're no longer on the demo drive. From this point on, you're free to follow
00:19 along with the exercise files. Notice that in this project there are
00:22 several elements you recognize like the Broll and Temporary music and Voiceover.
00:27 And there's some other things that you probably don't recognize.
00:30 But don't worry about that. We'll get to that.
00:32 Just don't touch them for now. Let's first talk about music.
00:36 Now our commercial is going to be a montage which is a collection of images
00:39 that will be very motivated by the rhythm and the tempo of the music.
00:43 Now the thing is, we don't actually have our final music yet.
00:47 However, what we do have is this 30-second spot that we've selected with
00:51 the client from a stock music library. Later a professional musician will score
00:56 our new piece of music at the same beats per minute.
00:59 For our intents and purposes we're going to edit the spot as if this was our final music.
01:03 But we're just going to need to tweak it a little bit later.
01:05 I'm just going to play a few seconds of this music clip, so you can get a sense
01:07 of what we're working with. (SOUND).
01:09 (MUSIC). All right.
01:15 So, you get the picture. Very punchy, high energy, strong beat, synthesizers.
01:19 We need to create a project to edit this into.
01:22 I'm just going to make sure I'm in the 2.3 folder.
01:25 And I'm going to create a project. And I'm just going to call those
01:28 Commercial Spot Audio Bed. Take a look here.
01:31 Video properties set based on a first video clip.
01:34 Well, I just told you that we're going to be editing audio in first.
01:38 So when I edit in that first audio clip, it's going to then ask me, well, what
01:41 properties do you want? I can actually make that decision now.
01:45 If I say use custom settings, and then under Video Properties, I can choose Custom.
01:50 I happen to know that my video settings are NTSC SD and 720 by 486 Anamorphic at
01:56 a framerate of 23.98. I know this because I compressed the
02:02 footage for this project. Basically, if you know your footage
02:05 already, you can predetermine it at this time.
02:07 I'm going to leave my audio and render properties as default and I'll say OK.
02:14 So if I head back here and I select my project and I open up the inspector, you
02:17 can see that my video properties are set. Just once super quick work around for this.
02:23 I'm going to go ahead and create another project and I'm just going to call this Test.
02:28 And I'm going to (SOUND) use my automatic settings, Video Properties, Set based on
02:32 first video clip. Even if you're editing in audio first,
02:36 what you can do is just grab a super tiny part of video and edit this in.
02:42 Just insert that in. And now the properties for this whole
02:45 sequence have been set based on the properties of this tiny sliver of video.
02:49 If I come back out here you can see, you can see that it has analysed that video
02:53 and it has set everything up. If you don't know your video properties,
02:57 you can always do this workaround with a tiny sliver of video.
03:00 And then, of course you just remove that sliver of video later.
03:03 I'm going to go ahead and move that to the trash for now.
03:05 And let's go ahead and enter our empty project.
03:09 Let's go to our music. And just real quick, before we edit this in.
03:13 Just so you're aware, many, many times as the editor, you'll often need to comb
03:16 through stock music libraries, combine different cuts of music together to fit
03:20 exactly what you need. For our purposes, as I said, we've
03:24 already located the stand-alone 30-second music cue to cut to.
03:28 With that said, I'm going to go ahead and edit this into the timeline by pressing W.
03:32 And I'm going to come down here and press Shift+Z to fit everything in.
03:37 And I'm going to go ahead and just lower the levels here, so that we can actually
03:40 hear the voice over when we play. We've got our 30 seconds here and now
03:44 we're going to start editing in our voice over.
03:47 I'm going to click on my temporary voiceover here and we just close the
03:50 inspector, so we have a little bit more real estate.
03:53 And as you can see, we have quite a few clips in here.
03:56 Each one of the clips contains several readings of the lines from the script.
04:00 The differences between the readings are ever so slight putting stress on one word
04:04 or another. As you can see, I've already gone through
04:07 and identified my favorites. My favorite lines here, the bright green.
04:11 But I'm just going to play just a little bit of this, so you can see sort of what
04:13 we started with. >> Work hard and play harder.
04:16 You work hard and play harder. Water can't give you back what you lose.
04:21 H+ has what you need. You work hard and play harder, you work hard.
04:25 >> All right. So we have a lot to choose from but we
04:28 don't actually have to have maximum discretion with this because it's
04:32 temporary voiceover. We're going to replace it with
04:35 professional voiceover later on. Also, just so you're aware, this scratch
04:39 narration is just a tiny bit off from the actual lines of the script because the
04:42 narrator was given a slightly different version of the script.
04:47 And so he calls it H+ instead of H+ Sport.
04:50 And just a couple of other little differences.
04:52 But again, we won't worry about that too much since we know the professional
04:55 voiceover is coming later anyway. I'm going to move from All Clips to
04:58 Favorites, and I have my four little chunks of narration.
05:02 I'm just going to go ahead and click on my first sound bite here.
05:06 And I think I maybe want three to four seconds or so before we get our first line.
05:10 I'm going to go ahead and edit this in with queue.
05:12 And go ahead and just continue doing this down the line.
05:18 And I know that I need this last bit to basically end with this spot.
05:22 So I can start moving this around. So as you can see, I have the lines
05:25 interspersed throughout the music spot. This is just a starting place.
05:29 We'll definitely be tweaking this as we begin adding the visuals.
05:32 But let's just give it a quick listen to see where we're at.
05:40 (MUSIC). >> You work hard, and play harder.
05:42 Water can't give you back what you lose. H+ has what you need.
05:46 All natural electrolytes from plant infusions, not chemicals.
05:51 H+ isn't made in a lab. (MUSIC) Too much sugar can dehydrate you,
05:55 robbing you of energy when you need it most.
05:58 H+ has only 5 grams. Everything you need, nothing you don't.
06:04 H+, natural rehydration. (SOUND).
06:07 >> All right. So again, this is the starting place.
06:09 We will continue to tweak this. One thing I want to do right away though,
06:12 everything is stereo, so if you didn't notice.
06:15 All of my narration was coming out of the left channel here.
06:18 So I'm just going to select my narration and go into the inspector audio and
06:22 change this from stereo to dual mono. So now when I play this, this should
06:28 sound better coming out of both channels. (MUSIC).
06:31 >> You work hard and play harder. Water can't give you back what you lose.
06:34 >> Things are sounding okay. We've started our audio foundation, and
06:37 now we can begin laying down the visuals which we'll explore in the next movie.
06:42
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Laying in the visual structure for the spot
00:00 Now that we've got the audio foundation laid in.
00:02 We're ready to begin adding some visuals to our spot.
00:05 Before doing so hover lets talk a little bit about our plans for the commercial.
00:09 Now with our client we've identified a little bit about how the structure of the
00:12 spot will be laid out. In the last chapter, we learned from the
00:16 style frames, and brand information that there are going to be three hero shots,
00:19 that will be punctuating the spot. Let me just jog your memory by showing
00:24 you the style frames that were drawn up. Okay.
00:27 So we'll be choosing three shots to send to a motion graphic artist.
00:31 So that they can animate the H Plus Sport logo within the footage.
00:35 It'll have the logo, and there'll be this little H pluses emanating from the
00:38 athlete's core. Its going to be very stylized, very
00:42 dramatic lots of flavour and of course they'll also be designing a final shot of
00:45 the bottle with the logo over it, but as we know we don't actually have these
00:48 shots from the motion graphics artist yet, so we'll just be working with
00:51 placeholder footage, so lets just layout where are these placeholder shots are
00:55 going to go I'm going to go into my visual structure start sequence and this
00:58 is where we left off in the last movie here.
01:04 I'll go ahead and press Shift + Z and put everything in.
01:06 We've got our music and our four chunks of narration and what I think we could
01:10 maybe start out with is it probably makes sense to put up our flashy hero shots in
01:13 conjunction with our narration. At least I can give us a general starting
01:19 place for where we place the shots. So, what exactly should the shots be of?
01:25 We can choose anything we want for our hero shots and we certainly have a lot of materials.
01:30 Because we have four separate activities though, football, soccer, stairs and
01:34 tracks, I think it would be nice if we chose distinct, specific type of actions
01:38 for each. I'm going to pull up our Style Frame
01:41 again real quick. As you can see, the pitch artist drew up
01:44 three distinct types of activities for these hero shots, running, kicking and pivoting.
01:49 Now again, these were drawn up before any of the footage was short so it might not
01:52 be the best reflection of the direction we should actually go.
01:56 For example, we don't even have any basketball footage so we'll have to
01:59 adjust these ideas at least somewhat. So back to the project here.
02:04 Now that the footage has been shot I'm thinking we should instead go with
02:07 kicking, jumping, and throwing. I think they'll represent our sports
02:11 rather well and as you can see I'm going to come down here to hero place holders.
02:16 I've already identified three shots that I think will be good for this.
02:19 So I'm going to show you these so you can get a sense of what I'm talking about.
02:23 We got this first one here, the soccer kick.
02:26 Really nice motion across the frame. You can see that this person's hand comes
02:30 up to try to protect the camera. Not a problem at all.
02:33 The camera's locked down so the motion graphics artist can mask that out.
02:37 Got another shot here. Of throwing a football and another shot
02:40 here of the long jump. Notice that there all in a long shot.
02:44 The motion graphics artist has asked that I choose shots in the long shot, so that
02:48 he has the most amount of space possible to do his animation work.
02:52 Okay, so, instead of going for those closeups, we're going to provide some
02:55 sharp looking long shots. So, everything will work out with our vision.
02:59 So let's go ahead and start laying this into our sequence.
03:02 I'm going to go ahead and working an in and an out, right like that.
03:08 And we'll go ahead and edit this in right above the first sound bite.
03:11 Press Q. Ok.
03:13 So we have here our first soccer shot and then we'll have a lot of flashy soccer
03:17 shots to follow in a montage. And then next, I think we'll go ahead and
03:22 do our. Long jump here in and out and queue, and
03:26 then down on the third one in, out and connect, okay and then finally at the
03:32 very end we want to get our bottle short with the logo, we got marketed at right
03:38 here that and at the end queue. Okay, so obviously this is not the H plus
03:48 sports bottle but they've shot some placeholder footage for us.
03:55 Again, so I have my four placeholder, this is going to be really stylized.
03:59 Lots of those little H's flying all over the place, but for now, we got it lay down.
04:04 And just for each of these placeholders, I think I'm going to do something that
04:07 allows me to immediately recognize them as such, okay?
04:10 I'm just going to select all of them and then come over to my Video Effect browser
04:13 and go to maybe just black and white so that basically I know that they're the
04:17 ones that I'm going to be switching out when I get the images back from the
04:20 motion graphic artist. Okay, so are you getting a sense for the structure.
04:26 I'm going to go ahead and, Shift + Z here.
04:28 We're going to open with a fast-paced montage, and then we're going to get to
04:31 our first stylized hero shot, which is going to set up this next section.
04:34 And then we'll repeat that 2 more times, and then finish on the logo of the water bottle.
04:40 Okay? So it will be build, release.
04:42 Build, release. Build, release.
04:44 Okay? So getting our structure laid out in this
04:47 way is a good place to start when we've got so much visual information to consider.
04:51
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Creating subsequences to experiment and flesh out content
00:00 Okay, we've got our principle audio laid down, and we've got the skeleton of shots
00:04 laid in, that's going to define the structure of the spot.
00:07 Let's start laying in some more visuals now.
00:10 So I'm going to go into my spot base which is where we left off and we're
00:13 going to focus on getting the four main sections edited.
00:17 As you can see we've got these four parts here that are blank and need some
00:21 engaging content. Editors approach this in many different ways.
00:25 Some work in a single project, building out one long sequence and then work to
00:29 pair it down. While others build out different sections
00:32 separate from one another >> And then join them up later.
00:35 No approach is wrong, it's just a matter of your own personal working style.
00:38 For this course though we're going to do the latter of these approaches.
00:41 We're going to work in a totally seperate space, and then join everything back up
00:44 to the main master sequence once things are looking good.
00:47 I'm going to go back out to the project library, and I'm going to go in this
00:51 blank sequence. I really like this approach.
00:54 Basically, it lets us get messy, get creative, flush out our ideas, and see
00:58 what works and what doesn't. In essence, it's sort of like a sandbox
01:02 in which to experiment. Then when we're happy with what we've
01:05 got, we can just bring it back into our master sequence and go from there.
01:09 I know I just entered this blank sequence, but I'm going to pop back out
01:11 and go back into the Spot Base. because I do want to check out some durations.
01:16 I want to see how long each of these sections is, so that I can plan accordingly.
01:20 I'm just going to mark an IN And an out right here, and then press Control D to
01:24 find out the duration. The very first part before we get to the
01:29 sound byte in the first hero shot is 4 seconds and 3 frames so not a lot of time.
01:35 And let's move on to the section here and Control D, 421 so.
01:43 These are pretty much four seconds, five seconds a piece here.
01:47 In out, Control-D. Four and a half seconds.
01:52 And, this one's probably just a little bit longer.
01:56 I'm able to tweak it later, but that at least gives me a little bit of an idea
02:00 about what I need to end up with before joining it back up to this master sequence.
02:06 So let's go back out to My blank sequence, and lets get started.
02:10 I'm going to come up to my event library and I think I'm going to start with the
02:14 stairs footage. I want to start this spot out with the
02:17 stairs footage, because I think stairs represent sort of the physical and the
02:21 psychological build up to the actual sports shots that define the spot.
02:27 What I mean is, running stairs isn't a sport itself, it's the workout that many
02:30 athletes do in order to prepare for a sport.
02:33 And I think it really sets up the first line.
02:35 You work hard and play harder pretty well.
02:38 I'm going to come up to my menu here and change it from All Clips to Favorites,
02:42 and I'm just going to give myself a little bit more real estate so that I can
02:45 quickly skim over all of this material. And you know, I've already gone through
02:51 and I've screened it and I've gotten some ideas.
02:53 So when you're going to build your visual elements, make sure you commit enough
02:56 time to the screening process. But I do want to give you a sense of what
03:00 these shots look like. We've got a lot of long shots, and we got
03:05 people running downstairs and upstairs. We've got side views.
03:12 So, what I think I'd like to do, is start out really wide.
03:15 We use one of these really gorgeous wide shots here, and then work my way in very
03:18 quickly, and I want to do that twice, on two of the athletes.
03:22 And this is all happening in about four seconds, the very first part of the commercial.
03:26 I also want to play with contrast, not only because it's visually interesting,
03:30 but also because it can help convey that H+4 caters to all types of people who are
03:35 willing to work hard. So we can show athletes of different
03:40 genders, wearing different colors, moving different directions.
03:43 I think that will provide some exciting visuals to set up this message that we
03:47 want to convey about this more natural, more wholesome way to get ahead.
03:51 Like, real athletes work hard to achieve results.
03:54 Real athletes drink H plus sport as a natural supplement for high activity.
03:58 Lets go through and pick out the shots that we want to feature.
04:01 And you typically want to start out with something pretty striking to grab your
04:04 viewer's attention right off the bat, and I actually keep coming back to this shot here.
04:09 It's very simple but it has really beautiful symetry and the shadows and
04:12 light are really interesting and the runner is just sort of cutting through
04:16 the visual space There's a couple of shots that are similar to this.
04:21 We've got this one here and then we've got this one here and this one here.
04:27 And I think I would like to start out with this one.
04:30 I'm going to just Mark an In and an Out. And we'll start this off by inserting
04:36 this into the timeline. I'll press W.
04:39 And again we're just throwing this down first and we're going to see where it
04:41 takes us. I'm not going to pay too much attention
04:44 to length right now. I just want to get the shots down and
04:46 then I'm going to trim. Next shot.
04:49 I want to stay on this female athlete here.
04:52 And just so you know we're going in slow motion I'm just going to play this so you
04:54 can see. I want to stay on her but I want to go to
05:00 a different angle and I actually, I don't have snapping turned on.
05:05 So I'm going to press N, and now I'm able to snap in, sort of magnetizes to my cut
05:09 point so that'll make it easier, and lets find another short of her, here is one we
05:14 can use and there is also some. Here, if we're going to go wide and then
05:21 cut in, I think what we can do is get this shot of her from the side.
05:28 Click an in, and an out. And insert that down, press W.
05:35 Wide, a little bit closer, but from a different angle.
05:38 And the rest of her shots are down here. We've got her running away from the
05:42 camera, from the side, and running toward the camera.
05:46 So I think I'm going to next pop to this one, and out, and insert, and then we
05:52 would have the option of following her away or having her come towards the camera.
06:02 Just I think what I'm going to do. We are going to go ahead and drop this
06:05 shot in last. Let'd do something similar but with a
06:09 different athlete. Again, seeing if we contrast a few key elements.
06:15 As I go through the footage, I believe that there's only one athlete that's
06:19 actually running down the stairs. And there he is.
06:24 So, he might be a good candidate to introduce this contrast.
06:28 He's moving a different direction. He's also wearing a light colored shirt,
06:33 when the first athlete was wearing dark. So, I think this might work.
06:38 Let's go ahead and, let's see, I believe we've got him here.
06:41 We've got him here. And we've got him here.
06:44 And if we want to do the same pattern of starting wide, and then, going in, let's
06:49 go ahead and do that. So I'm just going to work an in and an
06:54 out, and edit that in, and will next cut to this one.
07:00 So he is sort of a rack focus. I might want to include that but I think
07:04 right now I'm going to go on the other side of that.
07:06 Edit that down and let's go ahead and get the short here, and let it that down to.
07:19 I'm going to come down to the timeline and just press Shift-Z to fit everthing
07:22 within the timeline view. We've got a start here.
07:25 We've got one athlete from various angles.
07:29 We've got another athlete from various angles.
07:31 We've got this idea of contrast happening and I think we've got some really nice
07:34 visuals here. I'm going to continue on like this using
07:37 this separate space as a creative place to try things out and assemble my shots.
07:41 And in general I think I'm going to keep up on this theme, editing contrasting
07:44 shots in terms of gender, movement, and color with shots that also seem to meld
07:47 into one another. So if I want to carry on, I'm going to
07:52 just go to the end here and if I want to go next to my soccer shots, just click on
07:56 the soccer keyword collection and say for example I want to start on a close-up of
08:01 the ball getting kicked like so. So, I'll just mark an in and an out.
08:09 And now I want to edit that in but separate it from all of this.
08:14 I can just switch to the position tool, or just press P if I want.
08:17 And the move it down and then that will give me some space.
08:20 So, I could go into a whole another project completely to keep fleshing this
08:24 out Or, as you can see we can work within the same one.
08:28 I'm going to go back out into the project library and show you kind of how I've
08:32 already done this with my four sports. So, here's the stairs and here's my
08:40 soccer shots, and my track, and my football.
08:49 So that gives you a little bit of an idea of the shots.
08:52 Again, we are not worried about timing or pacing yet.
08:54 We've just laid them in. So we still have quite a lot of cutting
08:57 to do, but we'll explore trimming in the next movie.
09:00
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Focusing on timing and pacing
00:00 Once you've made the decisions about what content you want its time to start
00:03 getting the timing of your shots right and because we're cutting a commerical
00:06 every moment counts. We really need to consider how everything
00:10 fits together visually before we rejoin everything to the master sequence.
00:15 I already figured out the durations that our montages need to be.
00:18 Let me just refresh our memories about that, I'm going to go into the spot base.
00:23 And just for the first one here I'm just going to walk in in, in and out and Ctrl
00:26 + D. This very first part of the one that
00:29 we've been working on the stair climbing footage has to be 4 seconds and 2 frames,
00:33 at least to start with. So that we can rejoin it to our master sequence.
00:38 We can certainly tweak it afterwards. I'm going to go back out to My Project
00:42 Library and I am going to go into my subsequence's Trim Start sequence here
00:46 and so these are my four very lose montages.
00:51 I've made the decisions about what shots I want and in what order but my timing
00:56 still isn't there. I am going to take this first session the
01:00 one we've been working on and lets just check the duration.
01:03 I am going to mark in N and then I am just going to come down here and hover
01:06 I'm not going to click. It's not going to work if you click.
01:09 So, I'm going to hover and just press Out, and that will basically select the
01:13 entire range, and then I'm going to press Ctrl + D.
01:16 I've got 10 seconds and three frames here.
01:20 So I'm going to need to turn this down basically takes six seconds away from
01:23 here and there's various ways that you can do this.
01:27 I'm just going to zoom into the timeline a little bit here, command plus.
01:31 One way you can do it is to perform ripple trims just literally.
01:35 Go through and trim away like this. But a really nice way to actually
01:39 approach this is to do top and tail editing.
01:42 And quite simply top and tail editing just means that you are extracting either
01:46 the first part of the shot or the last part of the shot.
01:50 I'm going to show you how to do it and then I'm going to show you why this is a
01:53 really cool way to cut montage. If I want to perform a Top Edit, say, for example.
01:59 I would like to basically start this shot right here and take away all of this material.
02:04 I just hover my Skimmer right there and then press Option, Left Bracket.
02:11 And if I wanted to perform a tail edit, I just hover my Skimmer right here and
02:15 press Option + Right Bracket. It just very quickly lops off the first
02:20 and the last part of the shot. So let's go ahead and use that.
02:24 But first, let's go ahead and cut in our music.
02:26 Again, Montage is very music driven. And our final music is going to be the
02:30 same beats per minute as the sample one that we have.
02:32 So let's go ahead and use that to our advantage.
02:34 I'm going to go ahead and just cut this in at the beginning.
02:37 I'll connect with queue. And what I'm going to do first is add
02:40 markers on the fly. So every time I hear a strong down beat,
02:43 I'm going to press M and then I'm going to have a lot of markers in my music
02:46 track that will determine where I want to cut.
02:50 And then we'll use top and tail in conjunction with those markers.
02:53 To make this easier for us, I'm just going to select my music track here and
03:02 press M on the beats. (MUSIC) This can be my guide where I'm
03:10 going to cut and I'm just going to use top and tail in order to make this happen.
03:17 I think when I was demoing this I got this a little bit 2 shorts, I'm going to
03:21 just drag this out to here but here lets go ahead and perform a tail edit option
03:24 right bracket. And then keep going and see how quick
03:31 this is and lets see how long this is. We think we'll probably have to cut it
03:36 down a little bit further. I mark and in and an out and control d.
03:41 Yep, 704 so we still have a little bit more to go, so as we keep cutting this
03:45 down we'll probably have to fit at least two of these shots in between beats and
03:50 so on, I am going to come back out to the Project Library and I am going to come to
03:54 subsequence's, trend end and as you can see here I've marked out my beads with
03:58 markers and I've also added some gap clips that are the exact duration as my
04:02 hero shots just to show you real quick. If I go into my master sequence you can
04:13 see that my first hero shot here is 122 and my next one, Control + D, is 222 and
04:18 so on. I've just mimicked this environment here
04:24 in my sandbox with those same duratios, 122, 222 and so on.
04:29 Now let's go ahead and just play this, and see what we think at this point.
04:39 (MUSIC)
04:42 Okay, and then, of course, it would end there.
05:05 On the shot of the bottle. Its looking pretty good.
05:07 Again this process is going to take you a while so take your time and figure out
05:11 how you want to approach it. Look at the visuals.
05:14 Listen to the music and keep trying things out but in our case now that we're
05:17 sort of done with this messy editing part I think it might be time to join
05:20 everything back up to the master sequence which is what we'll explore in the next movie.
05:26
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Continuing the edit and working with compound clips
00:00 Once, you've gotten messy and gotten creative and have figure out how you want
00:03 to approach the various mini sections of the spot in your sandbox sequence, it's
00:06 time to start making them accessible. Now, how do you do this?
00:11 Well, there are several ways to get material from one project to another.
00:15 But the method I want to explore here is by creating compound clips, or nests,
00:18 which will let me move a series of shots to the event library, so I can continue
00:21 working with them really easily. I'm going to go into my one sub sequences
00:28 project here. And again, this is our perfectly timed
00:31 shots that we're going to put in our master sequence.
00:35 I'm going to come to the first series of shots, my stair shots that we've been
00:38 working on. And I can either right click and choose
00:41 New Compound Clip or press Opt + G. Alright, when I do this Final Cut is
00:45 going to ask me where I want to store the compound clip in the event library, and I
00:49 do want to bring it to the H+ Sport Event.
00:53 And I'm just going to call this, Stairs Montage and say OK.
00:57 A couple of things have happened, I have a compound clip here within my sequence.
01:03 All of my shots are perfectly accessible. I just have to double click and here they
01:07 all are, and I can edit them however I like.
01:10 I'm going to come back. And the other thing that's happened is
01:12 that I had a compound clip deposited up here in my Event Library.
01:17 I could go search for it and put it in a keyword collection, but what I want to do
01:20 instead is set up a smart collection. So that all of my compound clips go to
01:25 the same place automatically. So I'm just going to click on this
01:28 Magnifying Glass. And I think I'm going to name each one of
01:31 these the sports and then montage. So let's go ahead and choose Text > Montage.
01:37 And you can see it found it right away, just to differentiate from anything else
01:41 I'm going to also choose Clip Type and then Compound.
01:45 And I'm just going to do a new smart collection and I'll just call this
01:49 Montage Nests, and I'm just going to move it into my Assets folder.
01:54 And I'm just going to keep doing this down the line.
01:57 Let's go ahead and select Opt + G and Soccer Montage.
02:05 So, as you can see, as I skim through all of these, these are all of my editing
02:09 decisions laid out for me. So, I'm just going to go back to the
02:14 Project Library and we're going to go into Base > Start.
02:18 Let me just come down here and make my clip height a little shorter here, so we
02:23 can see everything. Now, let's just start editing this in.
02:27 First thing's first, I have my stairs. I'm going to go ahead and just edit this
02:30 in by pressing Q. You can see I timed it perfectly, I knew
02:34 I needed four seconds and two frames, and that's what that is.
02:39 Then get my soccer, so I've got my soccer hero shot followed by the soccer montage queue.
02:46 And then, track and connect with queue, and finally football, like so.
02:56 Now again, I was really careful to edit each of these sections to fit within the
02:59 exact space provided. But you know, if you didn't, you'll just
03:02 need to do a little bit of trimming to get everything to fit, no problem at all.
03:06 If you do need to do some editing, all you do is just double click on compound
03:09 clip that you want to edit, and you can perform any types of edits in here that
03:13 you want. But for now, let's go ahead and go back
03:16 to the main sequence by clicking on this little arrow up here.
03:21 I'm going to click in the timeline here and press Shift + Z, and so everything is
03:24 going to fit within my timeline view. And I just want to go over one more thing.
03:28 Right now, as you can see, the audio or the music actually is on the primary
03:32 story line. And then, I have my narration as
03:36 connected clips and I have all of my video as connected clips.
03:40 This is because we laid the music down first when we're laying our audio foundation.
03:44 Now, if you want, and I usually do this, I'm just going to select all of my video
03:48 here and then right-click and choose Overwrite to Primary Storyline and watch
03:52 what happens. Now, my video is on the primary storyline
03:58 and all of my audio is down here as connected clips.
04:02 Again, this is just a matter of personal preference, but I do often find it easier
04:05 to have my chief video material being the primary storyline while I'm still
04:08 tweaking it. So we've got everything together.
04:11 Let's play it and see how it's working so far.
04:20 (MUSIC) >> You work hard and play harder.
04:22 Water can't give you back what you lose. H+ has what you need.
04:26 All natural electrolytes from plant infusions, not chemicals.
04:31 H+ isn't made in a lab (MUSIC) Too much sugar can dehydrate you robbing you of
04:36 energy when you need it most. H+ has only five grams.
04:42 Everything you need, nothing you don't. H+ natural rehydration.
04:47 >> Not bad, we still got a little bit of work to do, but for now it's a pretty
04:50 good base to work with as we continue to tweek and refine our spot.
04:54
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3. Working with Effects
Manipulating speed with stutter edits
00:00 Okay. We've laid our audio bed and we formed a
00:02 cohesive visual structure. We formed our four montage sections by
00:06 flushing out content in our creative sandbox space.
00:10 And we've joined everything back up again.
00:12 Now it's time to start figuring out what else we can do with the sequence.
00:16 And in this movie we'll explore some techniques that will help us manipulate
00:19 time by performing different types of stutter edits.
00:22 Let's take a look. All right.
00:23 So I'm going to go into my pre-speed sequence here.
00:26 And in editing our montage we played with various contrasting shots, but there's
00:30 also a lot of matching on action takes us smoothly through various series of motions.
00:35 All in all it still feels rather fluid and I think we might just want to stylize
00:38 it a bit with some speed effects. I'm going to come back to our stairs
00:42 montage and double click on this compound clip and we can begin editing the clips
00:46 inside here. Everything is timed pretty well, and
00:51 flowing pretty smoothly and now I want to introduce some edge to it.
00:55 Now there are a few ways I can do this. I can just start chopping away frames
00:58 from the clips to create jump cuts, but I think what would be more striking is if I
01:02 quickly reverse the motion and then repeated it during some key movements.
01:07 So fortunately there's a very easy ways to accomplish this in Final Cut Pro 10.
01:11 And that's by creating instant replays. To set myself up for this I'm just
01:14 going to go through and choose one of these shots that I'd like to stutter.
01:19 And I think the first one I want to explore is here, of her just running up
01:23 the stairs. I want her to basically stutter that step
01:26 right there. I'm just going to mark an N.
01:30 Add an out around the area that I'd like to stutter and then I just come up to the
01:33 retiming menu and choose instant replay and so a couple of things have happened here.
01:40 I'm just going to zoom in, command plus, plus and you can see here that its very
01:44 quickly reversed my motion and then its repeated again at normal speed.
01:49 So you can adjust these. I can reverse more slowly, and then
01:55 repeat again, more quickly. And we can take a look at what that looks like.
02:02 So you can kind of see that she sort of took that step, reversed and took it again.
02:09 And we can try it again on this shot here.
02:12 Let's see where we want to stutter. How about right here?
02:18 So in and out. And Instant Replay.
02:24 And I'm just going to adjust these durations just a little bit.
02:33 And let's zoom back out and let's play both of them together.
02:40 So, I can continue doing this and I don't want to do it to every clip of course,
02:44 just enough to give this part a bit enough of visual rhythm here and there.
02:48 Now just one more thing to point out here.
02:51 One good thing about working in compound clips is that I have a very clear
02:54 reference about my boundaries. I'm just going to close these two
02:57 retiming menus here. You can see here that I have my light
03:00 gray area and then my dark gray area. If I want to still make all of these
03:04 shots fit within the area that is defined within the master sequence, then I am
03:08 going to need to make sure that everything falls within this light gray area.
03:16 I can begin, sort of trimming away and make sure that everything falls within
03:19 this light gray area. I've actually already done this.
03:23 I'm going to go out back to my project library here and I got this sequence here
03:26 where I've done a lot of stutter editing and I want to show it to you.
03:31 And of course as you go through it you may make different decisions on which
03:34 shots you like to stutter but take a look, see how its working and try to
03:36 identify the stutter edits as you watch. >> (MUSIC) You work hard and play harder.
03:46 Harder can get you back what you lose Hplus has what you need.
03:50 (MUSIC) All natural electrolytes from plant infusions not chemicals.
03:54 H plus isn't made in a lab. Too much sugar can dehydrate you, robbing
04:00 you or energy when you need it the most. H plus has only 5 grams.
04:05 Everything you need, nothing you don't. H plus, natural rehydration.
04:10 OK, so there we go, hopefully you were able to identify, the stutter edits,
04:12 there were quite a few. Things are looking pretty good as we
04:15 continue building our base.
04:17
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Adding transition effects
00:00 Now that we've added our stutter edits, our spot is coming along pretty well.
00:04 On more effect I'd like to consider is the use of transitions.
00:06 Let's take a look. I'm going to go into my pre-effect
00:09 sequence here, and you know, right now we've got hard cuts in between each and
00:13 every edit. And as we know, we have these four
00:16 distinct sections in the commercial. We have the first one, here, and then we
00:19 have our hero shot. And then we have another section here,
00:22 and then another hero shot, and so on and so forth.
00:25 I think I'd like to play with that, perhaps put a creative transition in
00:27 between each of these 4 sections, which we'd be going for here.
00:32 Well probably nothing too overly complicated.
00:34 We're looking for simple, clean, pure, just like the brand message.
00:38 And I'm actually thinking that something that flashes a little light quickly, but
00:42 not over the top, might be a nice touch. We can just use the transitions that we
00:46 generate within Final Cut. But we can also use transitions from
00:50 other sources as well. Now, I've gone ahead and pulled some
00:53 transition templates to try out from Getty Images, a massive stock photo and
00:57 footage agency. And I'm just going to go to Scratch
01:01 Visual Effects here, and here they are. I'm just going to skim over them for you.
01:06 As you can see, each one of these has that sort of natural white pattern we're
01:09 looking for. But because I want to go as simple as
01:13 possible, I'd like to try this one here. So let's take a look at how we can use this.
01:18 Now, some transitions you place in between two clips.
01:20 But when we have an external video that we want to use as a transition, we're
01:24 going to connect it above the primary storyline as a connected clip.
01:29 I'm just going to come down to my sequence, and I'd like to experiment with
01:32 starting the entire spot off of this transition.
01:36 So I'm just going to park down here, and I'm going to come up here and I'll just
01:39 mark an in and an out. And let's say that I want exactly one second.
01:44 I'm just going to press control D and I've got 29 frames here.
01:47 And in this project about 24 frames is a second, so I'm just going to type in 24 Enter.
01:54 Now I've marked one second. Now I'm just going to press Q.
01:59 You can see that it was inserted above my primary storyline.
02:02 Now when I play it right now, (SOUND) you can't see her underneath.
02:07 What we're going to do, is open up the, effect browser and then go ahead keying.
02:13 And because we want to key out the black here, I'm just going to go to luma keyer.
02:19 And I'm just going to add that to this effect.
02:21 I'm going to go to the inspector. And you can see here that we can sort of
02:26 see her behind all of the flashing white lights.
02:30 And you can basically just adjust these parameters so that we see less, or more
02:35 of the white. And I think I'm going to play with this
02:39 just a little bit. Until I like the look.
02:46 I'm just going to zoom in a little bit. Let's go ahead and play it in real time
02:49 (SOUND). And I think I'm going to actually just
02:53 lengthen it a tiny bit. And let's just add some dissolve to
02:58 soften this up. I'm just going to press command T.
03:01 And you can see that dissolves were added to each side of this and I'm just
03:04 going to ripple these dissolves back just a little bit.
03:09 And let's go ahead and play.
03:10 (MUSIC).
03:13 I can continue tweaking this but this is basically the look I'm going for.
03:18 Now if I wanted to add this same transition on down the line in between
03:21 each of my hero sections, I, I certainly could, but I think I'm going to go for
03:24 something a little bit less dramatic, a little more subtle.
03:28 And then also, just so you know, as you can see you can sort of still see the
03:31 Guetty images Watermark. When I buy this visual effect I'm just
03:34 going to slot it in and then it won't have a watermark, so don't worry about that.
03:39 I'm going to just zoom out a little bit, (INAUDIBLE) and minus, and we want the
03:43 next transition to appear right before Our first hero shot here.
03:48 What I'm going to do is check out the Final Cut library of effects.
03:52 I'm going to go to the transistion browser, and I think what I want to do is
03:56 look in the lights catagory. let's just check some of these out.
04:00 I'm just going to hover over them and go left to right so I can see what basic
04:03 look each of these is offering. And, you know, this one's pretty similar
04:10 to the one that I just chose. But again, not quite as dramatic.
04:18 Yeah, I think I'd like to experiment with light noise.
04:21 Alright. So, I'm going to just drag this in
04:23 between huh, do you see that I cannot do this?
04:27 It's because you can't put a transition on in between a compound clip and a
04:31 regular clip. No worries, I'm just going to break apart
04:36 these clip items. I do that by just clicking on the
04:39 compound clip coming up to the click menu and breaking apart clip items or pressing
04:42 shift command G. So, here is all those individual shots
04:47 and now I am going to be able to add my transition, as you can see, and let's go
04:50 ahead and see what this looks like. >> You work hard and play harder.
04:56 >> I think I will continue adding these light, noise transitions before each of
05:00 the other hero shots. Now I've already done this, and I am just
05:04 going to go to the post effects sequence here.
05:07 Let's take a look here. I'm going to go ahead and give this a
05:10 play and I'll just forward to each one of these so you can see how it's working.
05:16 >> (MUSIC) You work hard, and play harder.
05:21 All-natural electrolytes from plant infusion.
05:26 Too much sugar can dehydrate you, robbing you of energy.
05:29 Everything you need, nothing you don't. H+.
05:33 >> We have about 5 total. We have one in between each one of the
05:36 hero shots, including the bottle here, and then one at the very beginning that's
05:39 a little bit more dramatic then the rest. I think the addition of these white light
05:44 transitions is working nicely in the context of our commercial.
05:47 Let's now just continue working though the logistics of the commercial to
05:51 perfect its overall look and style.
05:54
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Compositing layers within the spot
00:00 One additional thing I'd like to explore is some very light compositing, which
00:03 means that we'll be layering some video. I think I'd like to play just a little
00:08 bit with some superimpositions. I'm going to go into my pre-layer
00:12 sequence here. One interesting thing I thought we could
00:15 explore would be to simultaneously show an image of some of these athletic
00:18 activities from multiple shot angles. Let's take a look at where this strategy
00:23 might best be implemented. I'm thinking that we could perhaps do
00:27 this three times, within each of the hero segments.
00:31 And in this first segment, I was thinking that perhaps we could explore a close up
00:35 of the soccer ball coming straight at the camera over a couple of these per shots here.
00:41 I'm just go and click on my soccer keyword collection here.
00:45 And I have a couple of favorites. I'm going to just select, Favorites here.
00:50 And, that's okay, but not quite the angle I was looking for.
00:56 That's pretty good, and, that one. I think that would be great.
01:02 I'm going to mark an in. (SOUND) And an out right before the
01:07 camera bobbles here. And, let's go ahead and try to find where
01:12 I want this to occur. So not over the hero shot itself, but
01:16 right afterwards. Maybe starting about right here.
01:20 So, I'm just going to place my playhead here and press Q to connect.
01:25 And obviously when I play this right now, you'll only see the close-up.
01:28 (MUSIC) >> Water can't give you back what you lose.
01:30 >> We'll let's go ahead and composite this.
01:32 I'm going to click on the clip and then open the inspector and I'm going to come
01:37 all the way down to compositing. We want to key frame this so we want to
01:43 basically start so that you can't see it. And slowly bring it up and then bring it
01:47 back down. So I'm going to go to the very beginning
01:51 of the clip and I'm going to turn snapping on so that this snaps and then
01:55 lets go ahead and set our first key frame and bring it all the way to zero and then
02:00 maybe about a quarter of the way through lets go ahead and bring it up A little
02:05 over half. Yea, about 60%, 65%.
02:16 And another key frame here, bring it down a little bit and than go to the very end.
02:22 I'm going to zoom in a little bit and bring it back towards zero.
02:30 So let's go ahead and play this. >> Water can't give you back what you lose.
02:34 H+ have. >> So, not bad.
02:36 We have this superimposition, of the ball that you can see at the same time, as a
02:39 couple of these other actions. So that's kind of nice.
02:42 >> And, let's do the same thing down here with the track sequence.
02:46 Let's go ahead and zoom out and let's go ahead and play and see what sort of ideas
02:50 we get. >> Not chemicals.
02:53 H+ isn't made in the lab. >> We have the long shots, of the long
02:56 jumper here, and then we have several Medium shot, close-up shots here.
03:01 Let's go ahead and maybe experiment with another long shot of the long jumper.
03:07 Let me just go to track here and get myself a little bit more space.
03:14 And go ahead and find some of these long shots of the long jumper, I could have
03:18 him coming straight at us Or, there's the one we actually use for the hero shot.
03:26 Straight at us, and then here's from the side.
03:30 And these are the ones that are actually in the sequence right now.
03:33 It might be cool to see this one coming from the side at the same time that you
03:37 see this one right here. So let's try that.
03:41 I'll go ahead and mark an end, and I'm going to play.
03:44 And mark an out and let's go ahead and connect it above the shots here.
03:52 I'm going to place my playhead and press Q.
03:55 And I could go in and keyframe the compositing again, but what I'm going to
03:58 do instead is actually steal the work that I've already done.
04:01 I'm going to come back to do this shot here, and press Cmd + C.
04:05 And I'm going to come here, and instead of pressing Cmd + V, which is actually
04:09 going to copy and paste this entire shot plus its effect attributes, is just paste
04:13 the effect attributes. I can come up to Edit and Paste
04:18 attributes and we just want compositing. And because this is a different length
04:25 clip than this one, we don't want the key frames to maintain timing.
04:31 Because then it's going to copy the key frames exactly.
04:34 Instead we want to stretch to fit. I'm going to choose that and paste and
04:38 let's go ahead and take a look. >> (MUSIC) Not chemicals H plus isn't
04:42 made in a lab. >> You know what?
04:45 I think I might like to adjust this just a bit.
04:47 In this one, I thought that the compositing works well at values that I chose.
04:52 But this one, while you can still see him long jumping in the long shot there, I
04:55 think I'd like it to be a little more opaque.
04:58 What I'm going to do is just right-click and choose show video animation.
05:04 I'm going to open up my compositing graph here, and let's just Drag this up just a
05:08 little bit so that, that shot is a little more opaque.
05:14 You see how much more we can see him now? And I think I like that.
05:17 We can see him much better, and I think it goes well with our, medium shots here.
05:22 I'm going to close this, and instead of going down to the football sequence I'm
05:26 going to pop back out to the project library.
05:29 >> And just show you what I've already done with this.
05:33 I'm just going to play these three sections again.
05:35 Just popping to the next one. >> Harder.
05:37 Water can't give you back what you lose. (MUSIC) Fusions, not chemicals.
05:41 H+ isn't made in a lab. Energy when you need it most.
05:45 H+ has only 5 grams. >> Three super impositions within each
05:49 of the three hero sections. So hopefully we've added just a little
05:54 bit more depth to this piece, by compositing these layers.
05:57
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4. Finishing and Delivery
Adding the final graphics, music, and voiceover
00:00 We've come to the part of the editing process where we need to take what we've
00:03 got, which contains a lot of placeholders, in terms of graphics, music
00:06 and voice over, and rejoin the professional products to this piece.
00:11 Now, this can sometimes happen organically, as in when it's ready, you
00:14 just perform the replacement as needed. But in the case of this course, we're
00:18 going to do it all at once. Let's take a look.
00:20 I'm going to go into my pre-ad project here.
00:23 And let's start with our music since we're replacing a single spot of music
00:26 with another. I'm going to go down to my final folder
00:30 here and click on Final Music. This music was composed at the same beats
00:35 per minute as the sample music. I'm just going to click on it and play a
00:38 little bit of it for you so you can see what it sounds like.
00:41 (MUSIC) I'm just going to drag and drop it before I'm replace it and as you can
00:49 see its actually just a little bit longer.
00:56 But this is all silent so we'll shorten that as needed.
00:59 Now let's tackle the voice over. I've got the professional quality of
01:03 voice right here. >> And I'll play a little bit of this
01:06 for you as well. >> You work hard and play harder.
01:10 Water can't give you back what you lose. H+ Sport has what you need.
01:17 So, as you can see, quite a bit different style than our scratch narration.
01:21 Very Hollywood Trailerish and frankly very commercialish, but that's what we'll use.
01:26 I'm probably going to lay the whole thing in, when this was profesionally recorded
01:29 it was spaced pretty much perfectly over 30 seconds so my timings are probably
01:31 going to be a little bit different here. I am just going to take out my scratch narration.
01:40 My scratch narration started with my first hero shot which is right here if I
01:44 put my play head here and then connect with queue you can actually see that its
01:49 too long, I have this extra narration here.
01:55 This is probably because the professional narrator speaks at a slower pace than the
01:58 scratch narrator. So we'll definitely have to address that.
02:01 For now, I'm going to just move it down earlier, so that it ends roughly in the
02:05 right location. Then we can tweak later.
02:09 Now for the visual replacements. Just to review, the footage was sent away
02:13 to a professional graphic artist who applied a treatment to them,
02:15 superimposing the H+ logo, as well as performing some other stylistic elements.
02:21 Let's check it out. I'm going to go into final visual
02:23 effects, and I'd like to play a couple of these for you.
02:26 Okay, so here's the soccer kick, and my long jump, and my football throw.
02:38 We have this H+ sport logo. We have these little Hs coming out of the athletes.
02:47 And that's looking pretty good. Here's the bottle, and then they also
02:50 provided us this H+ sport transition. This a little bit more intense than the
02:54 transitions that we were working with before.
02:57 But maybe we can try it out, I'm just going to come into my first hero shot
03:01 here and I want to perform a replace edit here as well.
03:06 You can see that it's a tiny bit shorter so there's a little bit of differences in
03:09 length in the original hero shots so we have a little bit of tweaking to do, but
03:13 let's continue. The next one is my long jumper.
03:18 Let's go ahead and replace here. And my football player and my bottle, and
03:27 then let's just try putting the transition at the beginning.
03:40 And I think it's a little bit much to do it in between each and every one of these
03:43 hero sections. I think I'll just leave the more subtle
03:47 light effect transitions everywhere else. But maybe I'll try it here at the end as well.
03:53 I'm just going to place it above, and let's get rid of the existing transition.
03:59 We've replace all of the placeholders will the professional elements.
04:02 I'm going to go ahead and play it. Now we're definitely going to have some
04:05 tweaking to do as far as length and also just general look and feel.
04:08 Let me go ahead and just lower my music so that I'll be able to hear everything okay.
04:12 Let's have a listen. (MUSIC)
04:16 >> You work hard and play harder. (MUSIC) Water can't give you back what
04:21 you lose, H+ Sport has what you need. Natural electrolytes from plants, not
04:27 chemicals, H+ Sport isn't made in the lab.
04:31 Too much sugar dehydrates you and robs your energy when you need them most, H+
04:35 Sport only has five grams. >> (MUSIC) Everything you need, nothing
04:41 you don't, H+ Sport, natural rehydration. >> I think it's definitely taking on a
04:47 little bit of a different feeling with our new music, new voice over and new
04:50 visual effects and, in some respects, it's more polished but in others it
04:53 definitely needs more tweaking. So, we have a little bit more work to do
04:58 in achieving picture lock which will continue in the next movie.
05:01
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Tweaking the spot to reach picture lock
00:00 Now that we got everything reassembled, let's just take a close look at how
00:03 everything is working. We'll definitely need to change a few
00:06 things before performing color correction and eventually getting approval from our client.
00:12 I'm going to go into my pre-tweak sequence here.
00:15 And there were definitely a few issues that arose because of re-adding the new elements.
00:19 There were just a few slight timing discrepancies between the lengths of the
00:22 hero placed holders and the lengths of the provided graphically treated shots.
00:26 Additionally, there were differences in the music and the voice over.
00:29 So at the very least, we'll need to fix those timings and we'll likely need to
00:32 adjust some sync issues between the picture and audio as well.
00:36 Let's take a look. First of all, let's just select the music here.
00:41 And, I'm going to press Ctrl+D, and we've got a shade over 35 seconds here.
00:46 I'm just going to type in 30:00 and Enter.
00:50 And now my music is the exact length that the commercial should be.
00:56 Now, let's take a look at the voiceover. In our initial rough cut the voiceover
01:00 began at the same time as the first hero shot.
01:04 But this narrator speaks at a slower pace than the scratch narrator.
01:08 Now lets time this out. One line that I know that needs to be in
01:11 a certain location is the last tag line. Everything you need, nothing you don't,
01:16 H+ sport natural dehydration. That needs to be over the short of the
01:20 bottle here. I am just going to find that line.
01:23 (MUSIC). >> Everything you need.
01:25 >> All right. There it is.
01:26 I'm going to use my Blade tool, B, and cut that right there.
01:31 And I'm going to zoom in a little bit and just trim the last part of this off.
01:37 We know that the music is 30 seconds. I'm just going to move this over to
01:43 basically fall right in line with this part of the sequence.
01:49 And I'm going to need to do the same thing to this shot.
01:52 I'm going to switch to the Position tool, P, and move this to the very end as well.
01:58 And if I want to nudge it, I can actually use my Comma and Period keys to get it
02:02 exactly perfect. I'm just going to switch back to my
02:06 Select tool, A. And I'm just going to nudge this with the
02:09 Comma over just a little bit, so that it's just in line with the music here.
02:14 And same thing here. And I don't need this gap clip here.
02:18 Let's just take a look at the very last part of the sequence here.
02:22 (SOUND). >> Everything you need.
02:23 Nothing you don't. H+ Sport.
02:26 Natural rehydration. (SOUND).
02:28 >> I think that's working well. Now, what else about the narration?
02:32 We already know that it's starting earlier than it was in my rough cut.
02:36 I was starting it right here as the first hero shot started.
02:40 But now, it's starting here, in the stairs footage.
02:42 I just want to take a look and see what I think of this.
02:45 I'm going to go ahead and play the very first part of the sequence.
02:49 (MUSIC). >> You work hard and play harder.
02:51 Water can't give you back what you loose. >> I think it actually works.
02:55 You basically have this message of work hard, play harder.
02:59 And you have the training footage of the stairs.
03:02 So, I think I like that. Let's go ahead and just use the Blade
03:05 tool to break up the rest of it, so that basically, we have a complete sentence
03:08 beginning with each of the hero shots. I'm just going to play this real quick.
03:15 Natural electrolytes from plants. Let's go ahead and Blade tool that and
03:19 then down here as well. And we can move these to start with each
03:25 of these hero shots. So that, basically, we have the same
03:29 premise as before. But we just have this very first part
03:32 that starts a little bit earlier. So I'm just going to play the very first
03:35 part of each one of these lines and make sure that they're synching well.
03:39 >> You work hard and play harder. (BLANK_AUDIO) (MUSIC) Natural
03:43 electrolytes from plants, not chemicals. Too much sugar dehydrates you and robs
03:50 your energy. Everything you need, nothing.
03:53 >> Well, the narration is now synced with my structure.
03:56 And because they're connected clips, even if I move them around, it should move
03:59 with the shot. So that's good.
04:02 Another thing I know I need to do is fade up at the beginning and fade down at the end.
04:06 I'm just going to zoom in here, Cmd++. And open up my Video Animation tool.
04:12 And open up Opacity and I can just drag this knob over, like so.
04:18 And, let's do the same thing here on the transition.
04:22 (SOUND) Opacity (SOUND) and five. Very good.
04:29 So we'll close both of those and we're going to fade up from black here.
04:36 (MUSIC) And let's do the same thing at the end.
04:41 (SOUND). And let's do ten frames.
04:45 And let's just play it. >> Natural rehydration.
04:50 >> Okay. Now I can go in and start tweaking the
04:53 lengths of my shots. So even though we're at 30 seconds, that
04:57 doesn't mean that each one of these cut points should be where they're currently at.
05:01 I have a pretty good idea that the narration is in roughly the right location.
05:06 I have a pretty good idea that the (UNKNOWN) end is basically as it should be.
05:10 But I really need to go in and start looking at each one of these cut points.
05:14 Does it flow into the next one? Does it go with the music?
05:17 Does it go with the voiceover? I definitely have to fix things, like
05:19 this gap clip here. Basically, I would just go into trim mode
05:23 and roll this over. But there might be some more decisions as well.
05:27 Now I have already gone through this and done this in another sequence.
05:30 I may now come back to my Project Library and go into the sequence here.
05:34 And I've done my work in making sure my visuals and audio are all working well together.
05:40 And I just like to play it for you. (SOUND).
05:43 (MUSIC). >> You work hard and play harder.
05:47 Water can't give you back what you lose. H+ Sport has what you need.
05:52 Natural electrolytes from plants, not chemicals.
05:56 H+ Sport isn't made in a lab. Too much sugar dehydrates you and robs
06:01 your energy when you need it most. H+ Sport only has 5 grams.
06:06 Everything you need. Nothing you don't.
06:09 H+ Sport. Natural rehydration.
06:13 (SOUND). >> Okay.
06:14 I think this is really starting to come together pretty well.
06:17 Now, one thing you've probably noticed though is that my color is drastically
06:21 different between the untreated footage and the treated footage.
06:25 So, let's address that in the next movie.
06:27
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Color correcting for style
00:00 Okay, now that we've worked toward achieving picture lock, we're ready to
00:03 color correct the spot. Now, in some cases, we would just be
00:06 offering a suggesting for color correction.
00:08 Which would be officially carried out by an online editor later in the process on
00:12 another color correction system all together.
00:15 Sometimes, however, for smaller operations, you'll be color correcting
00:18 right within the application. Additionally, you'll always want to
00:22 perform color correction on your high res footage.
00:25 Now, as we know, right now, we have highly compressed footage so that I could
00:28 provide you a reasonable download size for exercise files.
00:32 But when you color correct, you always want to color correct your high res files.
00:36 You don't have the high res files in your exercise files, but I do.
00:40 And I just want to show you how to re-link those if you need to, which you
00:43 would if you were working in this pseudo offline online workflow.
00:47 You can, of course, just correct the compressed exercised files that you have.
00:51 I'm just going to make sure that I'm on the top level of my event here.
00:55 And I'm just going to select one of my clips in here and press Cmd+A, so that
00:59 all of my event media is now selected. And now, I'm going to come up to File >
01:05 Relink Event Files. And we don't want to relink missing ones.
01:10 We just want to relink them all to the high res version.
01:13 So, I'm just going to select one of these and then Cmd+A, and then let's just go
01:16 find that high res folder. And here it is, H+ Sport HI-RES.
01:21 And I'm going to choose that. And it's going through verifying the
01:26 compatibility, and it found 108 out of 108.
01:30 We're going to go ahead and just relink those files.
01:35 And now, when we just come up and take a look at these I'm going to open up he Inspector.
01:40 You can see that now, we have our 2K footage no longer the SD version.
01:45 Lets go ahead and go into our sequence. Oh, by the way, let's go ahead and change
01:49 the properties of our sequence as well. I'm just going to click on my sequence
01:53 and then go in to the inspector. And I want to change this to 2K and then
01:59 it's actually 2048 by 1080. And the frame rate is the same.
02:06 Okay. Here, we have our sequence and it is not
02:09 color corrected yet, but we're going to get started on that.
02:13 And also, just before we get started I just wanted to mention that the complete
02:17 color correction workflow Is a deep one. And so, for the full workflow, you should
02:21 check out the color correction in Final Cut Pro X Lynda Course.
02:25 We'll just be hitting the very basics. As we know, the footage that we sent off
02:29 to the motion graphics artist was stylized.
02:32 Not only in terms of adding graphic images, but also through some really
02:35 dramatic color correction. Primarily dark shots with stark
02:39 highlights, and definitely a bluish cast. We'll actually be able to match our
02:43 correction to that footage, which is not always the way it goes, but in this case
02:46 we do have that opportunity. First of all, we'll want to perform some
02:50 very basic baseline adjustments. To do, this I'm just going to open up my
02:54 video scopes. I'm going to come up to this little plug
02:57 here and say Show Video Scopes. And I want to make sure that I'm selected
03:01 on Wave Form and Luma. Because the first thing that we're going
03:05 to do is correct our Luma. And what I'm going to do is skim through
03:09 the sequence. And what you're looking for is that the
03:12 blacks are right here resting you know near zero.
03:16 And that any true whites are up here near a hundred.
03:19 And then everything in between, you can see whether its weighted towards dark,
03:23 whether the trace is down here, or whether it's weighted towards lighter if
03:27 the trace is up here. But bottom line, we want to look at our
03:31 blacks and we want to look at our whites. And I'm just going to skim through here.
03:38 Get a sense of kind of what the Luma range of the sequence is before we do any correction.
03:44 So, as you can see, it's not too bad. The footage was really well shot.
03:49 But, you know, you want to make sure that your blacks are truly black.
03:53 So, in cases like this, we just need to lower just a little bit.
03:56 And while this is dark footage, we probably will be going up to a 100% on
03:59 whites in our cases, but we want to take a look at that as well.
04:03 Let me just choose one image incorrect that, and then I'll skip to a sequence
04:06 that is already been corrected. When I choose an image that is
04:10 prominently closeup of a person so we can take a little time to talk about flesh tones.
04:15 Oh, I think I'm going to perhaps choose this shot right here.
04:21 And I'm going to park my play head here, but I'm also going to select it.
04:25 And then I'm going to come into video and we just want to open up Correction 1.
04:31 And so first of all, I'm going to set my black to 0.
04:33 As you can see, that it's hovering just a little bit above it, all of this black
04:37 here and her shirt, there is really nothing that is registering true black.
04:42 We want to do it across the board so that every shot in this entire sequence has a
04:46 true black. I'm going to first come into my Shadows.
04:51 And just bring this down right to 0. And, again, because these shots are so
04:55 dark, there may not always be a true white.
04:59 So, in many cases, as I do this, I'll just need to set the lightest part of the
05:02 image to a value approaching white. That said, in this image, I have a few
05:07 things called specular highlights. Specular highlights are basically just
05:12 light glinting off of a reflective surface.
05:14 Sometimes it's glass, sometimes it's water.
05:17 In this case, it's reflecting off of the ball and also off of her skin.
05:22 Sometimes people like to let the specular highlights soar a little bit above 100
05:25 and then clip it down later. But because these shots are a little on
05:29 the darker side, I think I will bring my speculars below 100.
05:33 And now, let's talk about mid-tones. And mid-tones are said to really control
05:37 the mood of a shot. Your job is to set accurate whites and
05:39 blacks, just like we did. And then set the mid-tones either darker
05:43 or lighter, depending on the look and feel you're after.
05:45 Let's experiment with this. Once I've set my blacks and whites, as we have.
05:50 I'm going to come in and I'm going to raise my mid-tones.
05:53 And you can see what that looks like versus lowering my mid-tones.
05:57 You can see the difference here. And with the type of footage that we've
06:00 got which you get are mostly night shots with this stark stadium lighting.
06:04 But eventually, to say that a lot of the time, we're going to lower the mid-tones,
06:07 darken the shots and give the mood more drama.
06:11 And that is kind of the base adjustment that we're looking for.
06:15 We've set our blacks. We've set our whites.
06:17 We've lowered our mid tones. And we're going to do the same thing for
06:20 every shot throughout the sequence. I've already done this to the sequence
06:24 here, number 2. And I'm going to just skim through here.
06:29 Look for the blacks. Look for the whites when I've set them here.
06:33 Sometimes there might be a little bit above a hundred if I have a specular
06:35 highlight and that's okay. And, in general, I've lowered my
06:38 mid-tones below the half point here. And, of course, when they have like a, a
06:42 really high key transition here, things will look a little bit different.
06:47 So I'll just kind of go through here so you can see the Luma range.
06:51 I now have, for the most part, really nice blacks, and I've set my whites
06:55 appropriately as well. Let's go ahead and take this same shot
07:00 and select it. And I want to open up the RGB parade.
07:06 I want to take at look at the RGB parade on my reference shot.
07:09 As we can expect, it is skewed towards blue.
07:12 I select this here. We've got definitely blue in the
07:15 highlights and in the mid-tone. And the shadows remain mostly black
07:18 across the board, which means that you have equal levels of red, green, and blue.
07:23 So we're basically going to be adjusting the mid-tones, and the highlights to make
07:27 sure we get this bluish cast. Let me also take a look at the vector
07:31 scope so you can see that the trace is definitely in the blue and the cyan.
07:35 It's also not very saturated. The trace is concentrated toward the
07:39 center of the vector scope, so not very saturated, if it was out here it would be
07:42 very saturated. I'm going to go back to.
07:46 My waveform RGB parade, and let's go to the image that we're correcting here.
07:51 I'm jut going to zoom in a little bit here.
07:55 What we want to do first is open up the color control here.
07:59 And as we said, the midtones and the highlights, we want to scoot towards blue
08:03 in cyan, so I'm just going to bring this up.
08:07 And this as well. What we're looking for it to sort of
08:12 mirror our reference image. I'm going to just make sure that my
08:18 blacks still remain black. So I'm going to go down a little bit.
08:21 She definitely looks blueish, but again, if we go back to our reference image,
08:25 this is what we're dealing with. We don't have this nice, healthy pink
08:29 skin color. Everything has this very blue undertone.
08:32 Well, I can continue perfecting this, but this is basically what we're after, this
08:35 cool icy look. If I want, I can make a preset out of
08:38 this, by just come to Presets and then Save Preset.
08:41 I'm just going to call this H+ Sport Cool1, because I might have a multiple
08:45 templates depending on what I'm correcting.
08:49 Say OK, and then I want to color correct another image, I can just select it.
08:55 Go down to Presets, H+ Sport Cool1, and it was automatically applied.
09:00 So I can then come in and tweak it further if I like.
09:04 I do want to show you just one other thing.
09:06 It's sometimes useful, but mostly, I just want to make sure that you're aware of
09:09 how to use it. I'm going to come to the shot that I just
09:13 corrected and let's go ahead and Undo this.
09:16 The way that you reset a correction is to just click on this Reset button right here.
09:21 Instead of actually performing the adjustment or using a preset, this time
09:25 I'm going to use Final Cut's Color Match function.
09:29 I'm just going to select the shot, come into this menu here, Match Color.
09:34 And it's Option Cmd+M and then you just skim to the frame that you want to match
09:37 it to. I could either match it to this one here,
09:41 where I've already made the correction, but I could also try to match it to the
09:45 reference shot. I'm just going to click here, and you can
09:50 see that it automatically performed an adjustment.
09:53 Now, is it perfect? Absolutely not.
09:55 We would definitely need to tweak it. It darkened it far too much.
09:57 But when I apply the match, this is what I want to show you.
10:01 When you do a color match, nothing actually happens in the color board.
10:05 So this color correction is separate from the normal workflow.
10:08 Also, notice that it did affect my exposure.
10:11 If I come back to Luma, Waveform here, you can see that everything is now too
10:15 dark and I would need to then come in and adjust this.
10:19 Again, to actually make it look okay. And we would probably need to come in to
10:22 Color it as well. Generally, I say just perform your own
10:25 corrections manually, they're clear and more accurate.
10:29 But the Color Match function is an option.
10:31 Just know how to use it. I'm going to come back to my project
10:35 library, and go into this version of the sequence, where I've already performed
10:38 the corrections. And let's go ahead and just close the Inspector.
10:43 And also the Video Scopes. I just want to skim over everything, so
10:47 you can see how everything's working, now that I've corrected the Luma.
10:51 And I've also adjusted the chrome so that everything has this bluish tint.
10:55 So hopefully, you can see that color correction is an essential part of the
10:58 whole process. Not only that it's used to improve the
11:01 look of the shots, in terms of correct Luma levels.
11:05 But it's also add a whole new look and feel to match our brand message.
11:09 I think it's time to talk about showing this version to our client.
11:12
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Delivering the project and receiving feedback
00:00 Once everything is looking how you like it, it's time to get final approval from
00:03 the client. As we mentioned before, however, chances
00:07 are the client or agency has been involved throughout the editing process.
00:11 As commercial editing is an extremely collaborative art.
00:15 In this course, we've been focusing primarily on the art of constructing the
00:18 commercial, but just remember, editors don't do this in a vacuum.
00:22 Realize that all of the ideas and approaches would have likely been reached
00:25 through a highly collaborative process, with many screenings, re-cuts,
00:28 re-screenings, and so on. And you know what?
00:32 Most editors would say that in general it's immensely beneficial to have
00:35 multiple points of feedback built into the schedule throughout the post
00:38 production process. That way, when you finally do reach
00:42 picture lock, you can be confident that the cut is generally in good shape.
00:45 But what I'd like to do is talk a little bit about getting a high quality version
00:48 of your project out of Final Cut and into the hands of your client for feedback and approval.
00:54 Now, we won't be going through all of the steps in finishing the commercial since
00:57 we're primarily talking about the practice of offline editing, but there
00:59 are a few things I want to mention. Now if you're working with compressed
01:04 footage you'll certainly want to make sure to re-link to your high-res files.
01:08 We perform this step in the last movie. So take a look at that again if you need to.
01:12 You'll also often need to send the project away for other online editing
01:15 services like titling, graphics, color correction, and sound design.
01:21 Definitely more often than not, you won't be relying strictly on the tools within
01:24 Final Cut Pro 10 to perform all of the finishing operations.
01:28 We had limited exposure to part of this workflow when we incorporated
01:31 professional graphics into our commercial.
01:34 Once you've got the commercial looking good, you'll need to produce a high
01:36 quality viewing experience for your client screening.
01:39 Now often when you're performing a screening on site, you'll just play it
01:42 right from the software onto a client monitor.
01:45 That way, you have instant access to not only go to a very specific moment within
01:48 the commercial, but you can also perform changes on the fly, which is extremely
01:52 common in commercial editing critique sessions.
01:57 Other times, especially for offsite screenings, you'll export a file and
02:00 either deliver it as a QuickTime movie, a Blu-ray or upload it to the web.
02:05 If I want to do that, coming back into Final Cut here, you just select the
02:08 project and then come up to my Share button and then Master File.
02:13 We have our info here. We can, of course, rename this.
02:16 Down here along the bottom are my settings, and if I want to change any of
02:19 those, I can. Format, Video and Audio obviously.
02:23 Video codec, there are several options in here from uncompressed to web based formats.
02:28 H264 is a very common, high-quality, low bitrate codec used for the web, Blu-ray,
02:33 and other methods of distribution. I've asked a lot of editors what codec
02:38 they used for client screenings and many of them said they used this option.
02:42 And the resolution is correct. I'm not going to worry about any of this
02:45 down here. I'm just going to choose next and we'll
02:47 go ahead and send it to the Desktop. So I'm going to minimize here and I have
02:52 the file right here. And just because we haven't screened it
02:55 in a few movies, I'm going to go ahead and play now and then we'll talk about
02:58 the client feedback session. (MUSIC).
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03:25 Everything you need, nothing you don't. H+ Sport, natural rehydration.
03:32 For your screening, you want to do what you can to make sure everything goes as
03:35 well as possible. Again, you might be sending the
03:38 commercial away to view offsite or you might conduct the viewing yourself onsite.
03:43 Because you can't control the environment offsite, I'm going to talk mainly about
03:46 conducting the screenings in an environment you can control.
03:49 You want to make sure the video looks good, the audio sounds good, the lighting
03:52 is good, the temperature is good, everything is good.
03:56 So, bottom line, make sure you test everything in the environment before
03:59 conducting a screening. Now, the commercial is short, so you'll
04:02 probably play it quite a few times, and you'll probably be asked to play just
04:05 certain sections again and again and again.
04:09 The first time you play it, of course, you want to play it all the way through.
04:12 Because your eventual audience will likely only get one chance to see the
04:15 commercial when it's aired, it's pretty important to gauge first reactions.
04:20 Don't go into picking it apart moment by moment right off the bat.
04:24 Instead, ask questions about how the commercial made the viewing audience feel
04:27 if the brand message was clear or if they ever lost interest at any moment during
04:30 the commercial. Keep the questions broad in the beginning.
04:35 You can get more specific later on during the re-screenings.
04:39 Sometimes feedback, especially negative feedback, might be vague.
04:43 In this case you need to try your best to figure out exactly what isn't working by
04:46 asking good and specific questions. Often if you can predict certain
04:51 reactions, you can even offer multiple versions of a project to show your client
04:55 during a feedback session. And, as I said before, you'll also often
05:00 cut-on-the-fly to offer immediate suggestions for change.
05:04 Be sure never to argue with your audience.
05:06 Don't get defensive. The point of the screening is to figure
05:09 out what's working and what isn't. And after all, you're providing the
05:12 service of cutting someone else's commercial, so you'll need to deliver
05:15 that service. Hopefully, you won't receive a barrage of
05:19 negative feedback at the end of the process if you've involved the client in
05:22 intermittent screenings every step of the way.
05:25 Once you've gained valuable feedback, it's time to make any necessary changes
05:29 to the commercial. Sometimes you'll be expected to make
05:32 adjustments on the fly, while the client is in the room.
05:35 Other times, you'll need to take good notes and then come back and reedit and
05:39 then rescreen until it's approved. But above all, getting good, specific
05:43 feedback is crucial in being able to deliver the commercial your client is
05:47 happy with.
05:49
Collapse this transcript
Conclusion
Next steps
00:00 Now that you've taken this course, you should be more familiar with what it
00:03 takes to bring a commercial from concept to creation.
00:06 Please realize there are so many different types of commercials.
00:10 Ours was a montage based spot with voiceover and music, but it's really only
00:13 the tip of the iceberg in terms of all the different possibilities.
00:18 But the takeaways that you can hopefully get from this course should be related to
00:22 workflow, from analyzing pre-visualization materials, to building
00:25 the audio foundation to designing, engaging visual content to working with
00:29 place holder materials, and bringing everything full circle and completing a
00:33 polished product. Now, one thing I didn't discuss in this
00:38 course are the two sister programs that come as add-on options for $50 apiece,
00:42 Compressor and Motion. Compressor will open up a whole host of
00:46 other compression possibilities so that you can deliver exactly what your client needs.
00:52 And, Motion allows you to explore some exciting motion graphics and titling possibilities.
00:57 For our project, the Motion Graphic artist used after effects to create the
01:00 graphically treated hero shots but you can also achieve, very good results in motion.
01:07 That said, if you'd like to see how to construct the hero shots and after
01:09 effects, you may want to check out, a Lynda.com course called Mograph
01:12 Techniques: Retiming and tracking footage by Ian Robinson.
01:16 Speaking of other Lynda courses, if you need help with basic and intermediate
01:20 final cut pro 10 cut concepts and procedures, please take a look at my
01:23 Final Cut Pro 10 Essential Training course on Lynda.com.
01:27 Here, I cover in detail many of the assumed concepts within the commercial course.
01:32 In this course, we cover organization, editing, audio, multi-cam effects, color
01:37 correction, input/output, and median project management.
01:43 In the course if you just have a quick question about something on the way,
01:45 remember that the Final Cut Pro help menu is a vast resource.
01:48 First, if you just need to locate a specific menu item, you can type your
01:52 inquiry in the search field here, or if you use a Final Cut Pro X help topics,
01:56 you have access to the entire Final Cut manual, which is accessible with the
02:00 internet connection. And because it is keyword searchable, it
02:06 can really help you find exactly what you need.
02:10 As far as immersing yourself in the world of commercial editing, most of the time
02:14 you'll start as an assistant studying how another commercial editor approaches the craft.
02:19 Most commercial editors do work several years as an assistant before moving into
02:22 the position as lead editor, so expect to take it a bit slow.
02:26 Embrace your years as an assistant, because it will help you understand and
02:30 respect organization, and learn the proper workflow.
02:34 And when it's your turn to sit in the Head Editor's chair, you'll have all the
02:36 more appreciation for what you went through to get there.
02:39 Well that's it for now. I do hope this lynda course has been
02:42 helpful in getting you started in a dynamic approach to commercial editing.
02:46 Good luck as you set out to make the most engaging 30 second and 60 second spots around.
02:51 I'm Ashley Kennedy. Thanks for watching.
02:53
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