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Applying motion effects to clips

From: Migrating from Final Cut Pro 7 to Final Cut Pro X

Video: Applying motion effects to clips

Creating motion effects in Final Cut Pro X, that is pushing in or pushing out of a picture or flying an image to the screen, is very similar in some ways to Final Cut Pro 7 and before, but in other ways, it's a lot more elegant. Let's step in to the Motion Effects project. Now initially, we are going to work on still images. Now everything I do with a still image can be applied to video clips as well, but historically, working with still images have not been so easy.

Applying motion effects to clips

Creating motion effects in Final Cut Pro X, that is pushing in or pushing out of a picture or flying an image to the screen, is very similar in some ways to Final Cut Pro 7 and before, but in other ways, it's a lot more elegant. Let's step in to the Motion Effects project. Now initially, we are going to work on still images. Now everything I do with a still image can be applied to video clips as well, but historically, working with still images have not been so easy.

The first clip we are going to work within our timeline is Jackie jumping through the air. We will zoom in. The name of the clip is called jackie_beach_jump. Now if I select this clip and I want to reposition it, in the old days we would use Wireframe. There is no Wireframe in Final Cut Pro X. If I want to start repositioning this clip, I go down to the bottom area of the viewer and I apply the Transform effect. You immediately see bounding boxes and now it works exactly like you would expect it to work in Wireframe.

So I can grab the clip and reposition it. If I grab the corner, I can scale it. If I want to rotate it, it's a little bit different. There is actually a rotation bar in the clip. Now I do want to point out that everything that I'm doing here in the viewer is reflected in my Inspector, just like you would see it in the Motion tab back in Final Cut 7. So if I go over here and I click on Show under Transform and scroll down a little bit, you'll see all the changes I made in the viewer are reflected in the Inspector.

If I ever need to reset something in Final Cut Pro X, I'm no longer looking for the small red x. It's simply a hooked arrow and that will reset your media back to its default. Now cropping works differently in Final Cut X than it did in 7. As a matter of fact it's a lot more robust. Let's go ahead and jump to the next clip, Jackie stretching. Now if you notice the aspect ratio of this clip, is completely different than the aspect ratio of our video.

Go ahead, select the clip in our Timeline, and now I want you to select the Cropping tool. The keyboard shortcut for this is Shift+C. With the Cropping tool selected, you actually have three different ways that you can manipulate this image. The default, Trim, works exactly the way crop used to work in Final Cut Pro 7. So if I grab the edge, I am actually removing a piece of the image. You can also do this numerically by scrolling down and showing the crop elements.

So, if Trim is Crop, what's Crop? Well, if you click on Crop what you will notice is you will actually see a bounding box that's the exact same aspect ratio as our video. So I can position the box exactly over the range that I want to see in my final show and simply click Done. If I only want to use part of the image, let's go ahead and select the Crop tool again, I can actually zoom in and reposition it before I hit the word Done.

So keep in mind, Trim is what we used to do when we cropped and cropping is a lot more robust because it always fills the frame. The third option in the Crop tool is the Ken Burns effect and I love this effect because it allows me to do pans and scans very quickly. Now don't panic. You can still keyframe motion in Final Cut X and we will look at that shortly. But if I wanted to do a pan on a shot, and let's jump back to jackie_beach_jump, because this is a nice one to work with.

We will load that into our viewer and this time we are going to click Ken Burns. As soon as you click Ken Burns, you'll see two bounding boxes: a green one for your start position and the red one for your ending position. I can set the ending position exactly how I want it and the starting position. Let's go ahead and hit Play and we'll see how the move works. (Music playing) (Female speaker: Hi, I'm Jackie!) Now in Final Cut Pro X, not only do we have a move, but it actually eases in and eases out.

Now this one happens a little bit quickly for the duration of the clip, so I'm going to go ahead and stretch out my End clip, so there's not as much of a move. Now let's go back and play the move. (Music playing) (Female speaker: Hi--) A little more subtle, but what if I want to flip that? What if I don't want to push in, I want to pull out? I simply go up here to the two hooked arrows, click on it, and reverses my Start to my End and my End to my Start. When you're happy with what you have, go ahead and press Done.

Now let's take a look how Final Cut Pro X works with keyframing motion, which is almost like the way it worked in Final Cut Pro 7. Let's go ahead and jump forwards two clips. I am going to press the Down key twice and we are going to pick the shot pablo kick_release. Click on Pablo to load it into the viewer and now I'll click on the Transform effect button. The biggest difference in how you use Motion in Final Cut X versus Final Cut 7 is you need to put the keyframe in first and then position the clip.

So at this stage, I want this to be full screen, and I'll let it play for a couple of seconds. I then will click Add a Motion Keyframe. If you notice, it changes from clear to orange and if you notice over here on the right side, all of these parameters have been locked into place. If you ever want to remove a parameter, just click on the X and it removes that keyframe. We will keep the keyframe there for now. So at the very beginning, there is no motion at all.

Then we move our playhead later on and unlike Final Cut Pro 7, where it would automatically keyframe as soon as we changed the position of the picture, I have to click the keyframe first. Now I am simply going to grab the corner and reposition the image. When we are finished, press Done and let's go back and hit Play. Other than being a little faster than I probably would like in my final show, you see how easy it is to keyframe motion in Final Cut Pro X. So let's say I would like to stretch out the time between the beginning of the move and the end of the move.

I can do that directly in my Timeline and click on this little widget and get this pop-up window and I am going to choose Show Video Animation. Now as I scroll up, you see all the elements that I could've keyframed. I also see my keyframe points. If I click on this drop-down arrow, I can focus on all points or I can manipulate just the position, rotation, scale, etcetera. We are going to manipulate all the points at once, simply grabbing them in the Timeline and moving it further down.

Let's go ahead and watch playback. (Female speaker: Everybody Dance Now provides a variety of dance programs?) A lot better than it was before. So as you can see, working with motion and motion paths in Final Cut Pro X is actually a lot easier and a lot more flexible. The trick to remember is press keyframe first and then reposition your image.

Show transcript

This video is part of

Image for Migrating from Final Cut Pro 7 to Final Cut Pro X
Migrating from Final Cut Pro 7 to Final Cut Pro X

30 video lessons · 12744 viewers

Abba Shapiro
Author

 
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  1. 4m 13s
    1. Welcome
      1m 18s
    2. Using the exercise files
      2m 55s
  2. 16m 47s
    1. Touring the new interface
      7m 58s
    2. Running Final Cut Pro 7 and Final Cut Pro X on the same machine
      4m 45s
    3. Preferences and settings
      4m 4s
  3. 37m 12s
    1. Importing and analyzing media from a folder on your computer
      7m 47s
    2. Importing media from a camera storage card
      3m 54s
    3. Importing video from a tape-based camera
      3m 12s
    4. Organizing media in the Event Library
      6m 31s
    5. Organizing and keywording clips
      10m 1s
    6. Viewing clips in the Event Library
      5m 47s
  4. 59m 20s
    1. Creating and managing projects
      6m 45s
    2. Performing basic edits in the Primary Storyline
      8m 36s
    3. Editing in the timeline, including Ripple, Roll, Slip, and Slide edits
      6m 36s
    4. Adding and adjusting audio
      9m 21s
    5. Editing B-roll with connected clips
      5m 0s
    6. Creating compound clips as an alternative to nested sequences
      2m 13s
    7. Legacy editing paradigms
      3m 31s
    8. Fine-tuning with the Precision Editor and performing three-point edits
      6m 22s
    9. Using favorites to create subclips
      6m 54s
    10. Using markers
      4m 2s
  5. 38m 45s
    1. Adding and adjusting transitions
      8m 22s
    2. Creating titles
      7m 13s
    3. Applying motion effects to clips
      7m 34s
    4. Retiming clips to create speed effects and creating freeze frames
      7m 11s
    5. Making color corrections
      8m 25s
  6. 14m 17s
    1. Exporting from Final Cut Pro X
      6m 11s
    2. Advanced exporting using Compressor
      2m 10s
    3. Collaboration and archiving
      5m 56s
  7. 3m 26s
    1. Next steps
      3m 26s

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