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Dive into narrative with Diana Weynand, as she shares a comprehensive method for finding, crafting, and developing a compelling story in Apple Final Cut Pro X. The course also covers key concepts such as building a primary storyline, evaluating content and pacing, trimming distracting clips, creating different story versions, and storyboarding. The course also explores how to capture and organize media, incorporate B-roll cutaways, apply the Ken Burns effect to still images, re-time music and clips, and add finishing touches.
What if I told you there's more you can do to a stick figure scene than alter the voices? That's right; the last step in selling the stick figure scene is adding sound effects to it. And once you hear how much depth and interest sound effects can add to a scene, I'm sure you will look for places to add them in the scenes that you used real people, even real people documentaries. In the Project Library, let's open the Sound Effects project. Now this project contains the work that's been done so far; to add text and to record a voice over, even to add or change pitch to the recorded sound.
Let's go to our Event Library because when we work with sound effects, it's not a bad idea to create another Keyword Collection and call it sound effects, or SFX, that way whatever sound effects we find that we like we can drag them into the keyword collection and we may find a place to use them at another location in the project. In order to look for, or shop for sound effects, we want to go to the Media Browser. And you're going to want to go to the particular browser that has the musical notes, this is the Music and Sound browser and it has a couple of different options.
We are going to want to look into the Final Cut Pro Sound Effects, and once you select that, you can drag the little button up so that gives you more room to shop or screen to particular options. I have done a little prescreening, you can go in and look at some of them yourself, or you can click in the Search field and type the word city. Since we've already established that there's a distant city in the background, it might be helpful to have a sound of the city in the distant background. So if we look at the different cities we see some Traffic City, and to listen to these, you can just simply click and play by pressing the Spacebar.
(Audio Playing) Or you can use the Play and Pause button next to the Search field. So let's take a look at Traffic City 03. (Audio Playing) And number 4. (Audio Playing) Number 3 had a little bit more of a mellow sound. And since this is going to be in the distance, that might work well for this particular project. So let's go ahead and drag this particular sound effect from the browser into the Event Library and into the Sound Effects keyword collection. And here we have that particular sound effect that we can listen to here as well.
(Audio Playing) Now it's somewhat of a static sound effect, but we can add to it. Let's go back to the Search field in the browser and type dog, every good city needs a dog sound, and let's see if there are some dog barks that we might like. Let's listen to Dog Bark Large 2. (Audio Playing) And Large 3. (Audio Playing) Oh yeah, let's go for the big dog, okay. So we'll drag that into the Sound Effects keyword collection, and again we have the dog barking as a new clip.
(Audio Playing) Now if we want to edit those two particular sound effects to the length of the project, we can mark an in and out around the project. So let's go ahead and close this Sound browser, and mark an in at the beginning, and mark an out at the end, and select the Traffic and go ahead and connect that to the particular project.
We now in the timeline have that particular sound effect clip matching precisely the length of the video in the primary storyline. So we can do the same thing again with the dog sound. So let's go ahead and just mark an out at that point, and mark an in at the beginning. If you'll notice, when you use the in and the out, that creates the range selection around that group. You can also create a range selection by using the Range Selection tool, and just dragging as far as you need to create the selection that you want to identify.
This time, let's go ahead and connect the Dog clip. Now since we are getting some extra clips, I am going to go ahead and change how I view my Clip Appearance, so that I can see more clips, and I'm going to make the Clip Height a little smaller, but that makes the audio too small, I can't adjust the volume quite as easily. I am going to try a different approach. I am going to make the audio waveforms a little taller, so we can more easily adjust the volume.
Now if we scroll down, we see that we have the voiceover clips and we have the city traffic and the dog barking. Let's go ahead and get our Select tool. We know we want these to be in the background. So let's go ahead and drag them down. I am going to go down to about -11 to see, and the Dog Bark down to about the same level. Let's see if that works for us as we look into the viewer. (Audio Playing) Now because they're inside and these sounds are sort of competing a little bit with the dialog, you might want to bring that volume down even more, and so if you take it down to maybe about -25, and the dog barking may become too incessant, in which case you can simply take the Range Selection tool, drag over a portion of it and drag that part of the volume down almost to nothing.
That will seem like the dog has stopped for a little while. (Audio Playing) So you can play with this and decide if you want the dog at all or if you want just some of it at certain parts, but it's your choice. The important thing is to go ahead and add a few sound effects to something like this because, sometimes just hearing one particular sound, sounds a little bit flat.
And don't forget that you can add sound effects in your documentary to beef up a little bit more of the natural sound that might already be there. So although you're working on a stick figure scene in this audio and video storyboard, adding sound effects to any scene can really make a difference. Talk about selling a shot, you can sell an entire scene in your story, so don't forget them, they are a valuable resource for any type of story.
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