Final Cut Studio 2: Moving on Stills

Final Cut Studio 2: Moving on Stills

with Larry Jordan

 


Check out the free training on the new Apple Final Cut Studio suite released July 2009. Final Cut Studio Overview includes three free hours of tutorials on Final Cut Pro 7, Motion 4, Color 1.5, Soundtrack Pro 3, DVD Studio Pro 4, Compressor 3.5, and Final Cut Server 1.5.

Moving on stills, sometimes called the "Ken Burns Effect," is the technique of zooming, rotating, and panning across still photographs. It is an important real-world post-production skill, especially for history and science documentaries. In Final Cut Studio 2: Moving on Stills, Larry Jordan demonstrates how to create movement using Final Cut Pro 6 and Motion 3. He also explores image preparation in Photoshop, and shows how to create these techniques using other applications, like MovingPicture. Those with previous experience in Final Cut Pro and Motion will benefit most from this instruction. Example files accompany the course.
Topics include:
  • Preparing images in Photoshop Building an image sequence and synching to a music track Adding handles and transitions to images Adjusting scale, rotation, cropping, distortion, and other motion parameters in Final Cut Pro 6 Understanding effective use of keyframes and Bezier controls Sending a project back and forth between Final Cut Pro and Motion Adding effects with behaviors or keyframes in Motion

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author
Larry Jordan
subject
Video, Video Editing
software
Final Cut Studio 2
level
Intermediate
duration
2h 29m
released
Aug 12, 2008

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Introduction
Welcome, what's covered, and using the example files
00:00Hi! This is Larry Jordan and welcome to Final Cut Studio 2, Moving on Stills.
00:05What we're going to cover in this title is we'll show you how to prepare still images for video. I give you an illustration
00:11of a Final Cut Pro workflow for working with stills, which starts with importing images and building your sequences.
00:16Explain how to use the Motion tab. How to add keyframes.
00:20How to add Bezier curves and add transitions and compensate for the handles they create.
00:25Then we'll take a look at Motion and add a workflow for Motion, how to add images and build sequences which is totally different than Final Cut Pro.
00:32How to use behaviors which means you don't even need to use keyframes, but if you feel constrained, I'll show you how
00:37to use keyframes as well.
00:39And then a very popular third-party option is made by StageTools called Moving Picture,
00:45and I'll show you how that works as well.
00:48Exercise files are available for viewers with a Premium subscription to lynda.com or
00:54those folks who purchased the DVD.
00:56If you don't have access to these exercise files, you can still follow along using your own images and music, and in either case,
01:02all these techniques still apply.
01:06Well, with that as a chance to get ourselves organized, let's take a look first
01:09at a workflow for working with images.
01:11That is next.
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1. Final Cut Pro and Motion Workflow
Workflow for Final Cut Pro and Motion
00:00Before we actually jump into the software and start manipulating images, let me give you a workflow that can help you get organized.
00:06First, select your images and prepare them inside Photoshop, and by that I mean set the gamma or the mid-tone gray setting.
00:12Do any kind of clean up that's necessary. Set your exposure levels for blacks, mostly mid-tones and whites.
00:19Then crop to make sure the size is correct and that kind of manipulation.
00:22Once you've got them saved,
00:24you'll import images into your application.
00:27Then I suggest building the audio track first, not because it's difficult, but because that's going to be what determines
00:32the timing of your entire sequence.
00:34Then, and here's a key point,
00:36you want to create your image sequence's two tracks. I'll show you how and why in a few minutes.
00:42Then add handles so you can accommodate the transitions. Because the one thing that drives people nuts
00:47is they add the transitions first and then trying to add keyframes is a life altering experience.
00:52Do the handles first. I'll show you how.
00:55Then we'll add movement using keyframes.
00:58Then we add the transitions, then tweak until you're happy. So in the next section I'm going to talk about
01:04image size and image prep and image format.
01:07These are the questions I get everyday in e-mail, and I want to put it all in one spot so you know exactly what size,
01:12exactly what format, exactly how it all works together,
01:15and exactly when.
01:17By the way, just a couple of notes.
01:19Generally image sequences are a part of a larger sequence, but here
01:22we're using them as stand-alones because it makes it easier to teach and understand the concepts that we're trying to convey.
01:27Our slides by the way are courtesy of Samara Iodice, and we're very grateful to her for sharing her nature photography with us.
01:34Our music is courtesy of SmartSound and we're equally grateful for their support.
01:39And although we're using Final Cut Studio 2 these same techniques
01:43will also work in Final Cut Studio,
01:46but enough of getting organized. Let's get started and we'll get started in Photoshop where we prepare our images.
01:51And that's next.
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2. Preparing Images
Preparing and sizing images
00:00Of all the sections in this training, this section is probably the most important.
00:05Not because it's going to show you how the software works but because it's going
00:08to explain the questions that I get day after day in my e-mail
00:11which is what size and why doesn't it look good.
00:15So we're going to start by giving you some rules to working with images.
00:18I will explain in brief the differences between video and computer images.
00:22We will determine the correct image size to use for both standard def video and high-def video
00:29and then we will wrap up with some cautionary notes
00:31to make sure your images look as good as possible.
00:33Then we'll be done with all the preamble, important though it is, and we'll move
00:37into Photoshop and show you how to prepare your images inside Adobe Photoshop.
00:42Let's start with some rules to working with images, and here is the key point.
00:46Computer images use square pixels and video images use rectangular pixels.
00:52When you're preparing your images you must compensate for this.
00:57All video images are always 72 dpi. No, it's not that they're really 72 dpi,
01:02it's that we don't care about the dpi.
01:05It's the total number of pixels across by the total number of pixels high. Sort of a convention.
01:11We make all of our images 72 dpi so we count pixels, not dots per inch.
01:16Images that are used in video should be bitmaps like PNGs or TIFFs or PSDs.
01:21You want to avoid JPEG where possible because there's way too much quality loss.
01:25There's artifacting and blockiness and colors tend to get kind of grungy.
01:29Also video cannot use vector images. You need to convert them to bitmap first,
01:33so I can't take an Illustrator file and pull it in or any other vector-based drawing.
01:38It needs to be converted to a bitmap, which is why Photoshop is so essential to video
01:43because Photoshop is at its core a bitmap image editor.
01:48Also, don't zoom an image larger than 100%, even though you want to,
01:52even though you feel the strong need, don't zoom your images larger than 100%.
01:58Because bitmapped images lose quality when they are enlarged.
02:02So that means, that if you want to move around inside an image so you can sort of zoom into it,
02:07then that image needs to be larger than full-screen.
02:11Now, this is a weird concept when all we're used to working with
02:13is a video image, but with still images,
02:16Ah!
02:17The rules change and that's what we're here to talk about.
02:21We are used to creating images and working with pictures on our computer and although
02:25it looks like it's the same picture on a computer as it does on the video screen, they are not the same.
02:30They are different because a video image is fixed in size. Whether you look at a video picture
02:35on a 13 inch field monitor or a 60 inch plasma display, the number of pixels across by the number
02:42of pixels high does not change. It's exactly the same.
02:45All we're doing is we're making the pixels fatter. On a computer if I've got a 13 inch monitor
02:50or I've got a 30 inch monitor -- I dream of 30 inch monitors actually.
02:56It's sad.
02:57Anyway, if I put it on a 30-inch monitor I'm going to see more.
03:01But not true with a television set.
03:03Scanning by the way, most video, though not all is interlaced. That is
03:07to say the lines are woven together and there is a slight difference in time
03:11between all the odd numbered lines and all the even numbered lines.
03:14With computer and film they are progressive. All the lines are shot
03:18at the same time. There is none of this offset for time.
03:21In video your white levels must be equal to or less than 100%.
03:27But with the computer and when you're shooting in a digital camera world, your white levels can be
03:32up to a 110%, which means that we've got to tweak our White levels to get them
03:37down into something which is broadcast safe.
03:40Most video, I mean the extreme high-end where you're spending $200,000 for a camera,
03:44that changes, but for most videos that most of us are working with we're shooting in 8
03:48or 10 bit depth, and the computer is a 12 bit depth.
03:53The higher the bit depth, the more accurately it can represent a color image.
03:58Black and white looks find at 8 bits, but color to look good requires a minimum of 10 and ideally 12.
04:05The problem is video only goes 8 or 10 bit.
04:08Again the higher the bit depth the greater the color fidelity.
04:12Another is gamma setting or mid-tone gray.
04:14Depending upon your computer system, your gamma setting can be anywhere from 1.8 to 2.2,
04:20and the different gamma setting means
04:22that the mid-tone gray shifts which means the exposure shifts.
04:25This is why if you create an image on say Photoshop on the Mac and you pull it
04:29into video it's going to look light and thin and washed up.
04:33You take a still frame on video, you pull it
04:34into Photoshop, it looks dark and muddy and uninteresting.
04:38That's because Photoshop on the Mac and video images have different mid-tone grays
04:44and stuff doesn't look the same and we need to compensate for that difference.
04:48Video uses a color space in digital video called YCbCr.
04:53Apple uses the acronym YUV, which is an analog standard and I'll probably use YUV,
04:59even though I should say YCbCr, but YUV is just so much easier.
05:03The computer uses a color space called RGB.
05:05They both give us colors. The problem is they're not the same.
05:09I have a greater range of colors in RGB than I have in YCbCr.
05:13I can create colors on my computer that I can't broadcast or cablecast or move to a DVD.
05:19Though I could post it to the web because the web is played by computers, which means that we have
05:24to work within a limited color space of YCbCr when we're working
05:28with creating images inside Photoshop that have to go onto video.
05:32Then there's color sampling. Now a discussion of color sampling has been known
05:35to cause strong people's eyes to just glaze over. They tip over,
05:38fall into a faint and they don't recover for a week.
05:40So we won't go there.
05:41All I want to say is computer color sampling is much more accurate.
05:45Every pixel has its own color.
05:47When we work with video, pixels are grouped. Instead of having each pixel
05:52with its own color groups of pixels, a group of two, a group of four,
05:55a group of two rows have the same color value.
05:58Black and white value is always accurate, but color value? That starts
06:02to get a bit more murky, shall we say.
06:05And then finally the pixel aspect ratio.
06:08In video pixels are rectangular, in the computer they are square.
06:12Well, this alone would not be too hard to deal with except for the fact
06:15that different video formats have different shaped rectangles.
06:18Some are short and fat, some are tall and thin.
06:21So we've got a flock of different image sizes that we've got to cope with,
06:25and that's with this next chart comes in.
06:28This screen is probably the most important screen
06:31of any one we're going to show in this entire title.
06:34It shows the standard-def image sizes that you need to make your images look good
06:38in all the different video formats we have inside standard-def.
06:41The problem is those stupid rectangular pixels.
06:44For instance, if we're working with DV NTSC creating a 4:3 image and you just want the image
06:49to be full-screen with no black around the edges, circles are circles, squares are squares,
06:53and all your logos look like you're going to stay employed for more than a week.
06:57A full-screen image needs to be 720x540x72 pixels.
07:02Same thing for 16:9 image. 853x480x72, and the rest
07:08of these numbers I won't read. You can just write them down,
07:10but write them down because you're going to find them to be very,
07:13very helpful as you start to prepare your still images.
07:16What about this other column here, 2.5x movement?
07:20So you remember -- it seems like a lifetime ago --
07:22I said that an image only looks good at 100% or smaller.
07:26What happens if you want to pan around inside the image?
07:29Well, panning around inside the image means that the image can't be bigger than 100%,
07:34which means we have to make the image bigger than full-screen.
07:38So that's what that column is.
07:39If you want to zoom into an image and then pan around from the lower left corner
07:43to the upper right corner then make the image 1800 pixels by 1350 pixels by 72 pixels, and now you can move
07:51around inside the image and explore it.
07:53So what this table of numbers gives you is the center column is full-screen, no movement,
07:59and the right-hand column gives you full-screen and movement, the ability to move
08:03around pan and zoom in and zoom out.
08:05Remember keep your image at 100% size or less.
08:09By the way Apple uses a different calculation for DVDs than it does for Final Cut.
08:15Final Cut uses one set of calculations and DVD Studio Pro uses the second.
08:18So these bottom two lines are, if you're creating full-screen slides, full-screen backgrounds
08:23for a DVD, you need to create it at a different image size than if you were creating a full-screen image
08:28for Final Cut or Motion. Don't ask me why, it just is.
08:32Let's take a look at what high-def looks like.
08:34High-def, thank goodness, is easier.
08:37You have only two choices. If you're creating images for a high-def 720p, whether it's DVCPRO HD
08:44or whether it's XDCAM HD or XDCAM EX or whatever it is, a full-screen 720 image is 1280x720x72
08:52and a full-screen 1080 image is 1920x1080x72. Just drop that image into your Timeline,
08:58Final Cut will automatically size it appropriately.
09:01Again, if you want to move around it needs to be 3200x18
09:04for 720 image or 4800x2700 for a 1080i image.
09:09Your images should be sized to match the size of your sequence.
09:13Don't worry about what the size of the video is, remember video is working with rectangular pixels,
09:18you're working with square pixels.
09:19Also you want to avoid using images that are much larger
09:22than about 5,000 pixels when you're working in Final Cut.
09:25Final Cut likes your images to be along the smaller side.
09:28Just a couple of more cautionary notes and then we're done with all this initial getting ready stuff.
09:32To avoid moire or interlace flickering you want to make sure that your images don't have thin lines
09:37and avoid lines that are almost vertical or almost horizontal.
09:41Avoid very fine detail like interwoven patterns or leaves in the background.
09:46They all tend to set up flickering or moire.
09:49Avoid extremely saturated colors.
09:51You want to check them using the vector scope inside Final Cut.
09:54There is no vector scope inside Motion, but there is inside Final Cut.
09:57Use it to make sure that your colors are broadcast safe. And it's not if you're going
10:01to broadcast, it's whether you're burning to a DVD.
10:04If it's going to be played on a TV set your colors have to be broadcast safe
10:08because over-saturated colors cause your TV to cause problems.
10:11We don't need this level of abuse in our life.
10:14You want to make sure that your colors don't get over-saturated and you want to make sure
10:18that the color saturation is checked for the video format that you're using.
10:22I mentioned this earlier, but I want to stress it again.
10:24Use higher-quality image formats like TIFF or PNG or PSD.
10:29JPEG images tend to have lower image quality, they tend to have lines, thin lines that start to break up
10:34and we've got artifacting, blocky colors, doesn't look as good, and please, oh please!
10:38Keep your image size to 100% or smaller because your images are always bitmapped,
10:43and once they get bigger than 100% all we're doing is making fat ugly bitmaps and we don't need that.
10:48Boy! It's a lot to cover in a very short period of time,
10:52but with that as our background, now the fun stuff starts.
10:55We get to start Photoshop and we get to start moving our images around
10:58and making them look great, and then we get to animate them.
11:01All of that is coming up next.
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Preparing images in Photoshop
00:00Okay, I lied to you. There is one more slide I want to talk about and this is the steps I use to prepare an image in Photoshop.
00:06It's beyond the scope of this title to teach you how to use Photoshop. I mean there's hundreds of hours available of training
00:12that explain how Photoshop works. So I just want to illustrate some of the key tasks that I often use when I'm
00:18preparing my images, and I use them in this order.
00:21First, I set my image scaling preferences.
00:23Then I set the correct color profile, then I change the image color mode if necessary.
00:29It's all kind of technical, but remember we talked about the differences between how video images look and computer images look.
00:35Those steps make sure that what I see,
00:37matches what I'm going to get. Then I'll have adjust exposure using levels. I'll crop. I'll sharpen if necessary using the
00:43Unsharp Mask filter. And by the way, Sharpen should always be used last, because otherwise you'll break it and
00:50it looks ugly. And then finally I save the image in either a TIFF or a PNG format.
00:54Well, with that as a background, let's shift over to Photoshop and I'll show you how this works.
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Using Photoshop
00:00I'm inside Photoshop CS3 and I have gone to File > Open, and when you do, and you've copied the files
00:06over from your DVD or downloaded as part of your premium account,
00:10you'll see a folder called Exercise Files.
00:12Inside Exercise Files is Media; inside Media is a folder called Images.
00:17Inside Images, I've divided these into three categories.
00:20Horizontal and Vertical, which we'll use inside Final Cut and Motion.
00:24Right now, I want to concentrate on the image in Original called Possum.
00:29Now, Possum is this cute little photograph of, not surprisingly, a possum,
00:33which was taken by our producer Samara Iodice, and she has done a wonderful job
00:37in providing the images that we're working with today.
00:40Now, if you look at this, down here at the bottom, it's 3800x2500 pixels.
00:45This is too big for the project we're putting together.
00:48Just to keep things quick, we're going to work in a standard definition 4:3 project.
00:52Well, if you look at the table of numbers that we created earlier,
00:55we've got to reduce the size of this.
00:57So we've got some image processing to do.
00:59If we look at the list of what we want to do first, the very first thing that I want to do is
01:04to go up to Photoshop and go down to Preferences.
01:06Inside the General Preferences is a setting, which handles Image Interpolation.
01:12By default, this is set to Bicubic, which is for best it says for smooth gradients.
01:17Here is an interesting secret about Photoshop.
01:20If you're going to enlarge a picture, you want to set Image Interpolation to Bicubic Smoother.
01:25If you're going to make a picture smaller, you want to set it to Bicubic Sharper
01:29because all these images are bigger than I need.
01:32I'm going to scale them down, in other words reduce their size,
01:35so I'm going to set the Image Interpolation to Bicubic Sharper.
01:39You can do this in of two places. You can do it either here in Preferences,
01:42which means it applies everywhere.
01:44You can also do it up here in the Image Size menu and select it from down here
01:50where it says Bicubic Sharper or Smoother.
01:53Remember, Smoother is better when you make a picture bigger;
01:56Sharper is better when you make a picture smaller.
01:58So, we're going to just set this to be better for smaller.
02:01Okay, the second thing that we want to do; remember our discussion is
02:04that video has a different gray scale setting called Gamma than the computer does.
02:08Well, there is a variety of different computer gammas to choose from, but Photoshop makes it easy
02:13to make sure your pictures are set to the same Gamma that video uses.
02:16To do that, we go up to the Edit menu, go down to Assign Profile.
02:21Now, the Profile refers to a color profile and there are about 800,000 million
02:27to choose from, way too many more than we need.
02:30Well, here is the interesting secret.
02:32sRGB, which is the standard default working space for most Photoshop documents,
02:37sRGB has a Gamma setting of 2.2, which exactly equals the Gamma setting
02:42for standard definition video.
02:44Now, if you're going to work with high-definition video, you want to click on Profile,
02:48click on this pop-up and go down and select HDTV, which is recommendation number 709.
02:54this is the standard color mode for high-definition video.
02:59So standard def - sRGB, high-def - HDTV, recommendation number 709.
03:05Notice here, we've got Apple RGB.
03:07Apple RGB is a wonderful profile except it sets the Gamma setting too high
03:11and your images are going to look washed out, a little bit thin and light, so work with sRGB
03:17or HDTV and you can set these up and just toggle, and notice as I do,
03:22how the gray scale slightly changes, notice how HDTV is somewhat lighter than the sRGB.
03:27So we're going to be doing this for standard def.
03:29We are going to leave this set for sRGB.
03:32The next step in our process is to make sure the image is selected and you go up to Image Mode.
03:38Most of the time, the image is going to be an RGB color which is exactly the right color you want
03:42to be in, but sometimes you'll be pulling images in from the web or something that's designed
03:46for print and it could be set to CMYK which is the print space or something else.
03:51So you want to make sure your Image Mode is set to RGB.
03:54Now, that we've got all these preferences set, it's time to actually adjust the image,
03:59and what I tend to do first, is I work with the exposure.
04:01Now, this is a pretty well shot image, in fact it's darn near perfect.
04:05First thing I want to do is control levels.
04:07So I do Command+L, which opens up the Levels dialog.
04:10To adjust the black level that is to say to make black levels darker, I drag this up
04:15and notice how the shadows are intensifying or if I want to make the white levels brighter,
04:20I drag this slider to the right and that makes the whites brighter,
04:25that's a little on the excessive side, but you get the point.
04:28Most of the time, I leave the black and white levels alone and I just mess
04:31with this mid-tone gray and I can either lighten the mid-tons or darken the mid-tones.
04:37In this particular case, I want to just play with a little bit to try to lighten the shrubbery right
04:42around the possum's face, so this gets a little bit lighter.
04:45And then because this is on the bright side, I will grab this Slider down here
04:50and make my whites just a little bit darker, so we'll open up the opossum just a bit,
04:55figure out how to make him look little bit nicer, we'll just tweak this.
05:00Now, I'm not going to say, this is art because it isn't.
05:03This is just making the picture look as good as you can get it to look.
05:07If you decide that the whole thing is just hopeless, click the Cancel button and we go back
05:10to this, this is the perfectly exposed shot that we're going to use.
05:13We've now got our shot adjusted using the Levels command.
05:16The next step is to size the image.
05:18Now, here we have two choices, the first choice is we could use the marquee
05:23and we could drag a selection rectangle around our image.
05:26The advantage to this is that we've got complete freedom in terms of how we size the image,
05:30the disadvantage to this however is that it becomes a two-step process for scaling.
05:36For me, I have been studying recently by listening to the tutorials on lynda.com
05:40and found a much better way to work.
05:42Remember that we reset that preference,
05:44so that it automatically does image resizing by applying Bicubic Sharper.
05:49Well, that means that when I use the Cropping tool, the Cropping tool
05:52will use that exact same technique.
05:55So I'm going to use the Crop tool and the benefit of using the Crop tool is I can now drag that crop
05:59around wherever I want, and what I have done is I have preset the Crop tool by going up to here
06:05to say, I want to have our standard width be 1800, our standard height be 1350, our resolution be 72.
06:12so regardless of what size I draw, what image size I draw-- let's escape this so it doesn't rotate.
06:19It's always going to be 1800x1350, I'm just pressing the Escape key to cancel this.
06:25So I can draw a big image, I can draw on itty-bitty image and in all cases,
06:29it's going to be cropped and sized at the same time using that Bicubic algorithm.
06:35Well, let's have our possum here, just sort of peek out from the side of the image, here we go,
06:42because what we'll do later is we'll take this whole image and we'll just do a move
06:46into the possum's face. All right, good.
06:50So now we've got it cropped, we hit the Enter key and it automatically crops the image,
06:55and we can zoom in on to see what it looks like by using the Zoom tool.
06:59The next step is to decide whether we want to sharpen the image that is to say,
07:03make it look like it's greater apparent focus. Now, what Sharpening actually does,
07:07is Sharpening adjusts the edge definition. It looks for an edge
07:11and sort of adds a highlight to it.
07:13So it gives the illusion of greater focus.
07:16If you want something to have sort of a soft gentle look, you don't sharpen at all.
07:20If you want something to be as well defined as possible or if your image
07:24that you shot is just a shade on the not quite focused side, Sharpening can help.
07:29Let me show you how this works. So we go up to Filter, we go down to Sharpen.
07:33There is only one sharpening filter that I recommend you use for this kind
07:36of project and that's the Unsharp Mask.
07:39It's not the most intuitive name, but it is the best filter.
07:42We use Unsharp Mask and let's just grab this hand and find our little possum here.
07:46Oh, what a sweet little thing.
07:49Anyway, let's find an edge so we can check on this.
07:52Generally, you want to add between 30 and 55%, as you add more, notice how we're starting
07:58to get some edge definition in here, and I want to just add enough edge definition,
08:02so it looks like it's in focus and you keep the radius small, we don't crank this up.
08:07That maybe a special effect that you're after, but we're after the idea
08:10that people are not going to say, oh, wow!
08:12You applied a lot of sharpening to that, didn't you?
08:15Wrong, we want to have it so people say, oh, what a cute little possum.
08:18So, for us somewhere between 30 and 50% amount and a radius of around 1 pixel,
08:24in other words, the default settings aren't bad.
08:26Unlike sharpening inside Final Cut where the default settings are so ridiculously wrong
08:30that we recommend not even using the filter, and you could add just a little bit of threshold
08:34and watch it, but notice that the smaller the threshold, the sharper the image appears.
08:39So once you're done with that, you click OK.
08:41Remember, sharpening should always be done last and the reason is, is that sharpening is looking
08:47at that specific resolution, that specific framing, if you change the resolution,
08:52then you're going to knock your sharpening out of whack, you're going to have to do it again,
08:55and the one thing you never ever want to do is double sharpen an image
08:58that just gets to be out of control.
09:00So, we now have our picture framed.
09:02We have adjusted all the settings that we want.
09:04Now it's time to save it.
09:05We could save it as a Photoshop document but because it's coming as a single still,
09:10I might as well just make it a single layer, and to do a single layer,
09:13I recommend you save it as either a TIFF or a PNG.
09:18Both of them are good.
09:19PNG tends to be newer, TIFF tends to be older, I tend to be a TIFF kind of person
09:23but I still talk to people that use PNG.
09:25We are going to give this a special name, we're going to start with Horizontal,
09:29so I can recognize that it's a horizontal picture as opposed to vertical.
09:32And we're going to save it inside the Horizontal category and click Save.
09:38When this option comes up, I'm a fan of either LZW or Zip Compression.
09:42They make the file smaller, there is no loss in image quality, I'd recommend against using JPEG
09:47because JPEG does introduce artifacting and does introduce lack of image quality.
09:53Leave this pixel order alone and if you're on a Macintosh and you're
09:56because you're using Final Cut, make sure the Byte Order is set to Macintosh and click OK.
10:00And that's it, we've gone through the process of setting the profile
10:04to make sure that it's set to sRGB.
10:07We've set our Scaling Preferences so as we resize the image,
10:10we get the best possible quality and scaling.
10:12We made sure our Color Mode is set to RGB, we adjusted our exposure using Levels, although I
10:17will say this is perfectly shot. And then we cropped it to make sure it's the right size,
10:21sharpened it if necessary and saved it.
10:24Some of these steps aren't necessary all the time, but I do want to show you all the steps,
10:29so you understand what to do as you work with your own images.
10:32I've gone through and I have prepped all the rest of our images except for one thing I want
10:35to show you. Let's just close this, I want to open one more image.
10:39I've got a Bird Bath shot here and notice this birdbath shot, okay?
10:44It's a vertical, it isn't a 4:3 image, but it's a very special vertical.
10:48Notice that I have set it to be 720 pixels wide x 1080 pixels high and let me just do the Levels command,
10:56I want to make this just a little bit on the darker side pop.
10:59Make it look a little bit more vibrant here. Good, a little bit more, good!
11:06Now, the reason it's this special size is we're going to start down here on this flower
11:10and use this to tilt up, and that way we can do this nice beautiful move up,
11:15but it's a precise size of 720, which is the width of a standard definition frame,
11:20and exactly two screens high, so we'll start at the bottom and I've got room to do a tilt up.
11:25So I have already gone through and trimmed my horizontal slides to be a 4:3 shape,
11:30but I have also done some special work on the vertical slide, 720x1080.
11:34If for instance, I took this image and I rotated it right there, we'll rotate this 90 degrees.
11:41Okay, let's pretend that we had a horizontal shot, alright, what I would do here,
11:46is my horizontal shot would be 540 units high x 1440 wide, so I could a pan left or right.
11:53In other words, I can create not just a full-screen image but an image
11:56which I can then pan along, a vertical image 720x1080,
12:01a horizontal image which would be 1440x540.
12:05So we can use these numbers, these magical numbers to allow us to create pans horizontally,
12:09tilts vertically or full image moves, all kinds of stuff that we can work with.
12:14So we're done now with Photoshop, we have done our image preparation and we have made sure
12:18that everything looks just exactly right.
12:20The next step is to move everything into Final Cut and start to do moves
12:23on our images, and Final Cut is next.
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3. Animating in Final Cut Pro
Overview of animation
00:00We have selected our images. We've got our images all prepped and ready to go. Now it's time to start to make a move inside Final Cut Pro.
00:07So here's what we're going to be talking about.
00:09I'll show you how to import images, and some specific preference files you need to pay attention to.
00:14How to create an audio track. This is actually very easy, but you still need it.
00:19How to build an image sequence, then
00:21how to add transitions.
00:23I'll show you that there are two different ways that we can adjust our images. We can adjust them in the Canvas, and we can
00:27adjust them in the Motion tab.
00:30We can also adjust in the Timeline,
00:32but I prefer the Motion tab.
00:34Well, I'll give an introduction to keyframes. I'll show you how to use keyframes to add motion, and how to add curves
00:40and ramps using Bezier controls.
00:43And even better I'll have this done in less than a week.
00:47So let's start by importing images.
00:50That is next.
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Importing images
00:00Probably the best place to start is importing images, because we've got to get them
00:05into Final Cut before we can do anything with them.
00:06So in this section, I'm going to show you how you can change the import preferences
00:10and the import gamma settings for an image.
00:13I'll show you how and where to change video processing settings.
00:16Then onto something really fast and really easy: importing your files or importing your folders.
00:22And once we have got them imported, I'll show you how to change the image durations in the browser.
00:27So let's get ourselves started by switching over to Final Cut.
00:30I have created a new project and then this image, which is called FCP 01 Image Start,
00:36and I set up a couple of bins, which don't show up here.
00:39Not to panic.
00:40Everything looks the same and works the same.
00:42This is an NTSC DV 4x3 image.
00:44As we can see here, this is 4x3 in both the Viewer and the Canvas.
00:49I have a project here called FCP Image Start.
00:52You will find it inside the Project folder, inside your exercise files.
00:56It's a DV NTSC 4x3 image.
00:59We can see the 4x3 image here in the Viewer and in the Canvas, but before we bring our images in,
01:04I want to talk about changing a couple of the Preference settings,
01:08and those preference settings are stored up in Final Cut Pro > User Preferences.
01:12If we go to the Editing tab here, the very first line in the top left corner says,
01:17Still/Freeze Duration, and it has a 10 second default.
01:21Now this is actually two different numbers.
01:23The first is the Duration, that's the time, the distance between the In and the Out on a clip.
01:29The second is its Length.
01:31The length of a clip is the Media Start to the Media End.
01:35Well, when we import an image, it's given an In and Out,
01:39such that the duration is 10 seconds, but it's length is two minutes.
01:43Well, it's actually two minutes in one frame.
01:46If you really want to be precise about it.
01:48Anyway, when I import an image, it's going to set that image to be a 10 seconds default.
01:52If I wanted to bring in an image sequence,
01:55so each image is a single frame, I would set this to one frame.
01:59If on the other hand, I wanted to bring in an image that was say 30 minutes long.
02:03I would set this to be 30 minutes. Not three minutes, no, no, no.
02:08That would be a mistake, we want 30.
02:11Here we go, 30 minutes, But what's actually happening is it's setting an In and an Out,
02:16such that the distance between the In and the Out is 30 minutes,
02:19and the length is two minutes and one frame longer, 32.01.
02:23That's why you can adjust the In and the Out, even on a still image a little bit,
02:27and still have room. Handles in which to adjust it.
02:30For what we're doing today, a 10 second duration will be fine, but one of the problems I have had
02:34is let's say, I need a delay a super over an entire show that's 30 minutes long.
02:39What I have to do in the past is do Copy, Paste, Copy, Paste, Copy,
02:41Paste and have this clip just get repeated over.
02:43Well, now I don't have to do that.
02:45Before I import it, I'll set the duration to be the length that I want, and that Still Frame comes
02:50in at that length. Much, much easier.
02:52There's another setting on the same screen. Notice where it says Gamma Level Source.
02:57If you're having a problem matching the grayscale level inside Final Cut with the grayscale level
03:01of the image that you created, say you created them all using Apple RGB,
03:05which has an image gamma of 1.8, then you would want to set this to 1.8,
03:10so that Final Cut knows how to adjust the gamma. Because we made a point to switch all
03:14of our images to SRGB, which has a gamma setting of 2.2.
03:18They are automatically ready for video, but that's not always the case,
03:22because not everybody has seen this training.
03:24Consequently you may need to play with the gamma setting, and this is only inside Final Cut 6.0,
03:29because this did not exist in earlier versions.
03:32So for us, we're going to work with the Source gamma setting,
03:34and remember gamma controls the mid-tone gray of an image.
03:38Once you've set the Still/Freeze Duration to be what you want,
03:41a single frame for an image sequence, or 30 or 45 minutes or an hour and a half for something
03:46that you want to have stretched over into your program.
03:49Once you have set the gamma settings then we're done with this preference,
03:53but there's still one more preference you might want to consider,
03:55and that is over in the Sequence menu.
03:58Now to select the Sequence menu, you select the Timeline, go up to Sequence, go down to Settings,
04:04and notice there is a new tab here called Video Processing.
04:07You want to make sure if what you're creating is going to DVD or to broadcast or to cable,
04:13that this is set to the Process the Maximum White as White.
04:16What that does is it takes all imported graphics and locks the white levels,
04:20such that it does not exceed 100%.
04:23If you're editing specifically for the Web, it will only go to the Web and you don't ever plan
04:28to put it on DVD or broadcast, then you can get a greater level
04:32of whites by setting this to Super White.
04:35But most of the time you're best off leaving this set to White.
04:38Also just one another thing.
04:39If you're dealing with still images, processing an 8-bit YUV is a good choice.
04:44As you start to work with gradients or color correction,
04:46you might want to consider changing your rendering to high-precision.
04:50It's going to slow your rendering down, so there is a trade off here,
04:53but it will make your ultimate render files have a higher quality.
04:57What you might want to consider doing is leaving it set to Render in 8-bit YUV because it's faster
05:01for all of your editing, and then do one more render pass just before output and say,
05:06Render all YUV material in high-precision.
05:08Your render files will be the same size, your render time will be increased,
05:14and your render quality will improve.
05:16Now that we have got this, we will just leave this for 8-bit YUV for what we were doing here,
05:21and you can practice and take a look and can see which are these looks better for you.
05:24If you can't tell the difference, then obviously leave it in 8-bit YUV, because it will be quicker.
05:29But I suspect, is epically if you start to get into color work, and into working Motion projects,
05:34and working with gradients, that you will see a difference and improvement in the quality
05:38of your images by rendering an high-precision.
05:40Let's click OK here, and let's import our image.
05:42There is a variety at different ways of importing our image.
05:45The first is, we can select File > Import Files or File > Import > Folder,
05:52or we can use the keyboard shortcut Command+I.
05:55Now there is also another way we could do it.
05:57If you hold the Control key down, or right mouse click over here.
06:00We have Import Files and Folders.
06:03So we have three different ways of bringing our files in.
06:06So I'm going to go find our folder by going, File > Import > Folder,
06:11and I have copied my Exercise Files to the desktop.
06:15I'll click the Exercise File folder, click the Media folder, click the Images folder,
06:21and I'll bring in all of Vertical images, just highlight that whole folder and click Choose.
06:27Notice that it's now brought in all of my images.
06:29I'll leave them with the letter V so I know that they are vertical images.
06:33This is the birdbath that we looked at before.
06:36Double click it.
06:37Yup. Yay, birdbath.
06:39Notice that the duration is 10 seconds, and if we open if this up just a bit, and I Control-click
06:45on one of these column headers, which allows me to see the hidden information
06:50that the Browser is keeping track of.
06:52Notice under here, it says, Show Length, and there is our length.
06:55It's two minutes and one frame longer than the duration of the clip.
07:00So that when I open this up into the Viewer, there is my In, there is Out,
07:04but look at my Media Start and Media End.
07:06I have got lots of extra handles on that image.
07:10Now I can bring in another folder.
07:12I'll go up to File > Import > Folder, and this time I'll bring
07:17in the Horizontal Images, and bring those in.
07:20They're coming in their own bin, and there's our images.
07:23If I wanted to bring in a single file, I could say, File > Import > Files,
07:28or I could type Command+I, but when I do that the files comes
07:31in at the highest level of the Browser.
07:33Let's say that I wanted to put an image inside a folder.
07:37Well, I hold a Control key down, or right mouse click, and say Import Files.
07:42And as long as I'm clicking on a Folder, it allows me to select a particular image,
07:46in this case the original of our Possum, and when I bring it in,
07:50notice that Possum is imported directly into that folder, what Final Cut calls a bin.
07:55So I can import, type in Command+I for individual file or files.
08:00I can import a folder or by Control-clicking on a folder itself, I can put a specific file
08:05or files inside a folder that I'm Control-clicking on.
08:08Lots of flexibility and the nice thing is it's easy,
08:10I don't have to say it's a particular kind of file.
08:13I just say bring it in! And Final Cut brings it in, and figures out if it's a still image
08:17or a Photoshop document, an audio file or video file.
08:20Very easy, very straight forward.
08:22If you need to change the duration, double-click on it, and type in the duration you want this
08:27to be, five seconds, and that easily you have changed the duration of the clip.
08:34All easy simple to do, and now we have got our files imported, the next step is to start
08:40to turn this into an actual sequence, and that begins with the audio,
08:45and creating our audio track is next.
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Creating an audio track
00:00I have created another new project for us called FCP-02 Image Audio.
00:05I have imported the images and I have imported the music, and put them into an appropriate bins,
00:10just to make things a bit more organized and easier for us to find.
00:13The image audio's where we're going to build our audio file,
00:16and there is two different audio clips that we have to work with.
00:18There is this one called the Across Town and this one called Introspective,
00:21and both of these are from the SmartSound folks.
00:24Now there are several advantages to working with SmartSound audio, not the least of which
00:28that it's royalty-free, but here is a very cool feature that they have provided.
00:32If I load Across Town by double-clicking it into the Viewer, and I hit the spacebar.
00:37(Music plays.)
00:41Now if you start tapping your foot that's a good thing, because at some point you've got to figure
00:45out the beat structure of how often the beats repeat.
00:47Well, SmartSound tells you.
00:49In this Across Town, it's actually built on an eight beat structure.
00:53One, two, three, four, five, six, seven, eight beat, and you want to edit on the down beat.
00:58Well, it just so happens, that every eight beats is two seconds and 26 frames.
01:02So if we would listen to this.
01:03(Music plays in background.) One, two, three, four, five, six, seven, eight,
01:06(Music plays in background.) one, two, three, four, five, six, seven, eight.
01:09(Music plays in background.) One, two, three, four, five, six, seven, eight.
01:12One, two. (Music stops.)
01:13And if you do your edits on the downbeat, on the one, your music and your videos are going
01:18to tend to reinforce a bit better.
01:20Well, what happens if you're used to counting music?
01:22Well, that's where you can use those numbers.
01:24If I set a marker here by typing the letter M, and then on the keypad all the way to the right side
01:30of my keyboard, I hit a plus key, and type 226, which is how many seconds and frames between beats,
01:36notice my playhead jumps to the right two seconds and 26 frames. Type a marker, plus, 226, Enter.
01:43Type a marker, plus, 226, Enter, type the letter M, plus, 226, Enter.
01:49And type the letter M. And now when we play it.
01:51(Music plays.)
01:54(Music plays in background.) One, two, three, four, five, six, seven, eight.
01:57One, two, three, four, five, six, seven, eight.
02:01(Music stops.) In other words, the markers are marking out exactly where our downbeat is.
02:05Now the cool thing about markers is that once I edit this clip down to the Timeline,
02:10the markers go with it.
02:11See there are my markers. And the advantage to markers is now I don't even have to listen
02:16to the music to be able to find out where my downbeats are.
02:19Now I don't about you, but after I have heard the same piece of music
02:22for about 751 times, I'm sick unto death of it.
02:26So it's nice to be able to have the marker here.
02:29Turn our speaker off.
02:30Which will just kill our audio, and then I can set my Edit point here, and set my edit point because
02:36notice that the Final Cut will snap to markers.
02:38Now here's another cool thing. If you want to jump from one marker to the other, type Option+M.
02:43That takes you back a marker and Shift+M takes you forward a marker.
02:47So you can jump between markers with a keystroke.
02:50Shift+M to go forward a marker.
02:52Option_M to go back a marker and wherever that audio clip gets dragged, the markers go with it.
02:58If the clip is not selected, Shift+M and Option+M don't work.
03:02So you have to have the audio track selected for Shift+M and Option+M to function.
03:06When you want to get rid of the marker, select the clip, go up to the Mark menu,
03:10go down to the Markers > Delete All, and poof! They are gone.
03:14So we have got two pieces of music to work with.
03:16We have got Across Town.
03:17We have got something which is a bit more, oh, introspective. Sounds like this.
03:21(Music plays.)
03:25(Music plays in background.) This is done on the six beat.
03:27Four, five, six.
03:29One, two, three, four, five, six,
03:31one, two, three, four, five, six.
03:33One, two. (Music stops.)
03:35The other way we can add markers instead of doing it mathematically is just do it by listening,
03:38hit the spacebar and as you hear the beat, type the letter M. It just means you got really focus on the beat.
03:44(Music plays.) Two, three, four, five, six.
03:45One, two, three, four, five, six,
03:48one, two, three, four, five, six.
03:50One, two, three, four, five, six.
03:53One. (Music stops.)
03:53The cool thing about these pieces of music is
03:56neither of them are in a rock beat, which is a 4/4 beat.
03:59One is in a six beats to measure, one is in eight beats to the measure.
04:02It gives you chance to practice your music counting skills.
04:05Whether you add markers manually by typing the letter M, whether you add markers automatically
04:09by dialing in the number of seconds and frames between downbeats is entirely up to you.
04:14But once you get those markers added to the clip and the clip edited
04:17to the Timeline, it can help with your editing.
04:20But I'll do after we stop this movie is I'll add markers to our audio clip,
04:24because in the next movie, it's time to start adding images
04:27and building our sequence and montage. That is next.
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Building a sequence
00:00I realized that we're going to have a whole bunch of Final Cut sequences,
00:03so inside the Project folder, I have gone back and renamed them, so they start FCP 01,02, 03.
00:09So you can follow them along in the right order with what our projects are going to be.
00:13So if you get confused about why the first couple didn't talk about 01 and 02,
00:17it's because I added the numbers in the middle of the training.
00:19I didn't want you to get confused.
00:21Okay, so let's build our sequence.
00:24I've got two sequences here.
00:25One is where I have got the audio only, and the other, which is the images are built.
00:30I just want to point out a couple things.
00:32Our first shot. See we have got all wonderful pictures to work with here.
00:37So I'm going to start with the pink flower.
00:39I'm going to grab this, put my playhead where I want the edit to occur, click the red envelope,
00:44and because I have set to markers and the markers are already set to the beat of the music.
00:48I know that I can set this firsyt shot.
00:51(Music plays.)
00:57So I could have it go from marker to marker without even having to the listen to the music.
01:01Again, it makes a whole lot faster to do my image, my building in this case.
01:05So that's going to be on my first shot.
01:06My second shot, I just happen to have a butterfly that's parked on a pink flower.
01:11Sure it's the same pink flower, and I'm going to stick
01:15with that story for the rest of this training.
01:16We are going to put this image down here and edit, I could trim it.
01:22Let's listen to this here.
01:23(Music plays.)
01:28First that one takes too long, so we'll trim it back and we will make this one shorter,
01:32but here is the real reason for showing this.
01:34By this way here is a killer keyboard shortcut.
01:36Select these two clips, type Shift+Option+Z.
01:40It automatically expands the selected clips to fit in the Timeline.
01:44Isn't that cool or what?
01:46Shift+Option+Z, okay.
01:48(Music plays.)
01:51The difficulty is what happens if I decide to put a transition here?
01:55As you're going to see when we talk about transitions in the next movie,
01:58a transition adds handles, extra video before the In and after the Out.
02:02Which doesn't affect anything normally, but when we start to add keyframes,
02:06it can drive you absolutely bonkers.
02:09So what we want to do instead of having the two clips touch like this,
02:13is I'm going to select the other clip and move it up a track.
02:16I did that by holding the Option key down and hitting the Up arrow.
02:19Option+Uparrow allows me to move a clip up or down the track.
02:23Now because the clips are separate, I can dial in the handles that I need,
02:28to make sure that I have got the necessary overlap.
02:30So that when I add a transition, again we will talk about this a little bit later,
02:34my transition lengths will accommodate the handles, which doesn't screw
02:37up my keyframes, which makes my life easier.
02:40It means I can sleep well at night and the dog still loves me.
02:43So I'm going to build this on an opposite track here, but for right now,
02:48just so we can check our beats, I'm going to have it do a cut.
02:52So I make sure that the flow and the shot order feels right.
02:56Rather than have you go through the process of building all these,
02:59I have done it for you and created a Sequence called Sequence 2 Images Final,
03:03and you can watch this yourself, and I'm sure you will have a better way
03:06of building it than what I have done.
03:08But our goal here is to show you how to move on still images, not how to build sequences.
03:13So let's keep on moving here, and we're work with this image sequence,
03:17and we will talk about now how to add transitions. But before I do, I want to digress
03:22and give you one note on rendering.
03:24See this green Render Bar here.
03:27The green Render Bar means that we're going to have to render before we do final output.
03:32Green means that Final Cut can play this sequence in real-time,
03:35but it still going to have to render before output.
03:38So let me digress and talk about Rendering for just a second.
03:41To render, means to convert something.
03:44A still image, and affect the Motion project file
03:47into a high quality, ready for output video or audio.
03:51All still images must be rendered before output, however, depending upon the speed
03:57of your computer, not all images will need to render while you're editing,
04:00and that's what that green bar means.
04:02This is good enough, that my computer is fast enough to play them for editing purposes.
04:07Now there are three ways that we can render.
04:10We can have Final Cut do it automatically during output, and that's easiest.
04:14We can render the entire sequence using the Render All menu,
04:17or we can render just selected media using Render Selection.
04:21Now there is no difference in quality between these three methods of rendering.
04:25It's just a question of when you want to do it: at the end, all at once, or in process.
04:30Me, I tend to do it in process using Render Selection, and here's how.
04:35When I switch back to Final Cut, I select that which I want to render.
04:39In this case I'm going to draw just for those two clips.
04:42Go up to the Sequence menu, and there's my choices,
04:45Render Selection, Render All or Render Only.
04:48I'm generally selecting between these top two choices.
04:51Render All will render the entire sequence.
04:54Render Selection will only render that which you have selected, in this case two clips,
04:59and that which is checked over here.
05:03In this case Render Selection is only rendering that which has red Render Bar over it.
05:08Everything needs to render before it outputs, what I'll do is, I'll go through here.
05:12Go to Sequence > Render Selection and check all of these,
05:16so that they are all checked and everything renders properly.
05:21So I can see exactly what it's going to look like.
05:24Now when I go Sequence > Render Selection > Both, meaning video and audio.
05:29Select Both.
05:30It goes through and renders everything,
05:32and notice the green Render Bar has been replaced with a gray.
05:36'I've been rendered' bar, and this is the exact image we're going to end up with on output.
05:43(Music plays.)
05:50Well, except that we're going to add animation, so I'm not going to really worry about rendering
05:55at this point, but I felt that as long as we're starting to see Renders Bars,
05:58we should probably digress a moment and say
06:00that rendering involves calculating an effect before you can play it back in real-time,
06:04and you have a variety of choices of when to render, and you simply pick the version
06:08of rendering that works best with you style of working, and the quality is the same.
06:13With that being said, let's shift gears, and let's take a look how we can add transitions.
06:18Lots of different ways to do it.
06:19I'll give you some choices to consider.
06:21All of that is next.
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Adding transitions
00:00Now it's time for us to add transitions. All the transitions require handles,
00:05and the handle is extra media before the In and after the Out. Handles are, in
00:10general, equal to half the length of the transition. So if you were doing say a
00:1430 frame transition, then you would need to have 15 additional frames after the
00:18Out of the outgoing clip, and 15 frames before the In of the incoming clip,
00:23because the during the time of that dissolve, both the Out and the In are on
00:27screen at the same time. Transitions always add complexity to moving still
00:32images because transitions require handles. If you're building your image
00:36sequence to a single track, the workflow is simple. Build your still image
00:40sequence, add your transitions, then add keyframes. When you're building your
00:45image sequence to two tracks, which I recommend, the workflow's a little bit
00:49different. Build your image sequence, then add handles, then add keyframes.
00:55Finally, add transitions. The problem with building all of your images to a
00:59single track is that at the start of the transition, the image is invisible,
01:04and it's really hard to set keyframes when you can't see what you are working
01:07on. By building your images to two tracks and adding handles you're able to see
01:12exactly what your image looks like without any difficulty. And then adding
01:16transitions later becomes easy. There are three ways to add a transition inside
01:21Final Cut. First is to select the edit point and type Cmd+T to add the default
01:25video transmission or Option+Cmd+T to add the default audio transition or
01:30select the edit point and go up to the Effects menu and pick the transition
01:35that you want or go to the Effects tab in the browser, find the transition you
01:40want and drag it on top of the edit point you want to apply the transition to.
01:44Let me show you now how we can add transitions to our image sequence. This is
01:50the image sequence that we created in that last lesson, and notice that I've
01:54checkerboarded my videos, so that they go on alternate tracks. This makes the
01:58addition of handles easy both to see and to deal with, when it comes time to
02:02work with keyframes. So first thing that I want to notice here, is let's just
02:06zoom in on these two clips. Shift+ Option+Z, and there is an instantaneous
02:11transition from one to other.
02:13(Music plays.)
02:14Good. Notice how the cut occurs
02:16right on the beat. That's what I use those markers for. Now if I would have put
02:20a dissolve between these two clips, what a dissolve is going to require is for
02:24this edit to hit, say 15 frames earlier, and this edit to hit 15 frames later.
02:29They would need to overlap for the duration of the transition, but what I did
02:33is I went up to the Effects menu and I went to Cross Dissolve, and I changed
02:38it's duration to 20 frames. For me, a 20 frame Cross Dissolve is much more
02:42interesting, much more vital, than a 30 frame. You wouldn't think 10 frames
02:45makes a difference, but for me it does. I simply change the length by
02:50highlighting, typed in 20, selected Cross Dissolve, went to Effects and said
02:55Set Default. This made the Cross Dissolve a default transition. Once I have
03:00changed the default transition, and I know that it's 20 frames long, I need to
03:04add ten frames to the length of the beginning and the end of every clip to
03:09which I'm going to apply a transition. In this case, I'll select this edit
03:13point right here. I could drag, but here is a much faster way to do that. On
03:17the keypad, select the edit point, and if you wanted to move left, type -10,
03:23Enter on the keypad. Select the out, and type +10, Enter. Now when I add that
03:32default transition, Command+T, notice that I have got enough handles. It
03:36centers right on the beat. That's what that marker indicates. Starting ten
03:40frames earlier, and finishing ten frames later. Well, that's very cool. Let's
03:45take a look at this the next one. I want to make this one start ten frames
03:49earlier. Well, here's an interesting tip you can use. We can only select one
03:53edit point per track, but since as I have two tracks, I can select two edit
03:58points at the same time. I'll hold the Command key down, select the In on both
04:02clips, type -10, Enter, and I have now trimmed both those edit points, +10,
04:08Enter. Move to the right, +10, Enter, only on the keypad, not on the keyboard,
04:16and I then go through all of my edits and I add 10 seconds before the In, and
04:2110 seconds after the Out. If you want to see what they look like when all these
04:25handles are complete, go to Sequence 02 Images With Handles, and now notice how
04:29all the clips are overlapped. And they are overlapped by the length of the
04:33transition, which in this case is 20 frames. Now to add the transitions, simply
04:38select the edit point, type Command+T, and now we can add the transition.
04:42Notice that I only add the transition to the top track, and that's because the
04:46bottom track is assumed to be there. We don't have to put the transition on
04:50both. You only need to put the transition on the top track, and we would go
04:54through, If you want to see what it looks like with all the transitions in
04:56place, double click on Sequence 03 and now I have got transitions on all of my
05:01clips. Notice this last one. It's a little bit different than the others.
05:05Select the transition, type Ctrl+D. That opens up the Duration Dialog, and I
05:10change that closing transition, so it does a slow fade the black over two
05:14seconds, looking like this.
05:15(Music plays.)
05:19And we have got the audio and the
05:20video fading smoothly together. Now in our particular case, when we start to
05:24add keyframes, I want to add keyframes without the transitions in place. So we
05:29will be working with this particular sequence, without the transitions that we
05:33added using Command+T. But I have left the transitions on. So you're able to
05:37see the difference of how they are going to look. What we have just done is we
05:40have added transitions to our sequence. Now we get to actually start to change
05:44the size and position of our images. We're finally getting into the point where
05:47we're moving our images and that is next.
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Adjusting motion parameters in the Canvas
00:00It seems like we're forever in the planning and preparation stage, and nothing is actually moving.
00:04Well, we're getting closer and closer. Really, I promise. Because now we want
00:08to start adjusting our images in the Canvas.
00:10The Canvas allows us intuitive interactive adjustment of our images.
00:14We can adjust scaling, that is to say, it's size, rotation of the image, position, cropping,
00:19distortion, which some people would call corner pinning, and the anchor point.
00:24The disadvantage to adjusting images in the Canvas, is that it's not very precise.
00:28If we need precision, we need to use the Motion tab in the Viewer, which is what we talk
00:32about in the next movie, but let's take a look first that how we can adjust our images
00:37in the Canvas and as usual, we switch back to Final Cut.
00:41Now I have loaded this image.
00:42Notice it's in the Canvas.
00:44The first thing that you need to do is to go to this top right pop-up, and make that it switches
00:48from Image, which is its default poison, to Image and Wireframe. And when you do that,
00:54and then select an image in the Timeline,
00:57notice that the cyan box appears around the image.
01:00If you don't see it on your system, go to this first pop-up and set it to a size smaller,
01:06so that you can see the gray area around you image.
01:09For me, it works around 50% and I can see that cyan box.
01:13If we grab the white dot in the corner and drag, we can scale the image smaller in size.
01:19If we grab near a white dot, but not on the white dot, we can rotate the image.
01:25If we grab anywhere near the center of the picture, we can change its position.
01:31If we rotate the image while holding the Shift key down, it rotates in 45-degree increments,
01:37which makes it easy for us to set it at a particular angle.
01:41If we scale it while holding the Shift key down, it scales asymmetrically.
01:45We can change it to whatever size we want.
01:47If we don't hold the Shift key down, it scales symmetrically.
01:53Now you would think that how could we possibly want to do more than change its size, change
01:58its rotation, or change its image?
02:00Well, just with the Arrow tool, that's all we can do,
02:02but there is other tools in the Tool palette we can use.
02:05If we go down to the second last tool, notice this Cropping tool here.
02:10When I select the Crop tool and grab an edge, I can crop in one side of the image.
02:16You have noticed by now that this is upside down.
02:19So we will just -- Whoops Crop the other side of the image.
02:23Got to select the Arrow tool and then rotate it so our butterfly knows which way to fly.
02:28(Laughing.) It'd be terrible to have it take off and crash into the ground. Anyway.
02:32Now if we hold the Shift key down while selecting the Crop tool, the Shift key.
02:39Notice that I can scale both, and I grab a corner, I scale symmetrically.
02:44If I grab a corner without holding the Shift key down,
02:48I can scale asymmetrically.
02:50If I hold the Option and the Command keys down, I scale symmetrically.
02:54Notice how it's going to right on that, staying in an 4x3 aspect ratio.
02:58So the other thing we can do is, do what's called corner pinning.
03:02I select this second tool.
03:04I hold down the Crop tool and just keep holding the mouse and selected the Distort tool.
03:08I'm going to make this smaller to make this easier to see.
03:12I'm going to grab this corner and drag it, and notice that I'm now distorting the image,
03:17and making it look like the butterfly is being projected on oh, the side of a building
03:23or a truck moving down the street.
03:27So there is our butterfly corner pin.
03:31Well, the cool thing about this is that we can easily rough in an idea. I'll do Undo
03:36until we get this all back again here, here we go.
03:38This is very easy to rough in an idea to adjust the scaling and the size, even the rotation.
03:44Notice here with rotation, if I'm on the Arrow tool and I rotate, notice that it rotates
03:48around the center, which is represented by that white dot there.
03:52In fact, if you look above the white dot, you see the number two.
03:55That number two refers to the layer the clip is on.
03:57If I go over to this clip and select it, notice it's number one.
04:02Meaning it's a clip on layer one, or here, it's a clip on layer two.
04:06But that white dot is more than simply marking the intersection of those two diagonal lines.
04:11It's doing more than just marking the center of the clip.
04:13That white dot is actually the anchor point.
04:16If I grab the distortion tool, remember it's this one right here.
04:20If I grab the Distort tool and I grab that white dot and I drag the white dot in some direction,
04:28what I have done now is I have changed the area, I have changed where it rotates.
04:33So that now as I grab this clip and rotate it, it rotates around the white dot,
04:39right here. Let's try that and drag it further.
04:44So now it's rotating around the white dot.
04:47So the area around which it rotates and the area around which it scales
04:54is all based on that anchor point.
04:56By definition, the anchor point is in the center of the frame, but it doesn't have to be.
05:01You can move the anchor point with the Distort tool.
05:04Well, this is all well and good, except it only creates things picture in picture.
05:08I can't actually move my stills.
05:10To move my stills, and to move them with precision, I have to work somewhere else.
05:15That somewhere else is the Motion tab in the Viewer,
05:17and we will talk about the Motion tab next.
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Adjusting motion parameters in the Motion tab
00:00The Motion tab is where I do all of my work
00:03because the Motion tab allows me greater precision in creating effects.
00:06It also allows resetting a specific parameter to its default setting.
00:10Something that I can't do in the Canvas.
00:12As well as the ability to set keyframes.
00:15We can adjust ten settings in the Motion tab.
00:17Scaling, that's size, rotation, the center position, anchor point, cropping and distortion.
00:22Those are the six that we can do inside the Canvas.
00:25However, we can also control opacity, drop shadow, motion blur
00:29and time remapping all from the Motion tab.
00:32Let me show you how it works.
00:34I have opened up a sequence called FCP 06 Motion tab.
00:37It's exactly the same as the FCP 05 Canvas, but we're in a different spot of the program,
00:43so I thought I would create a different sequence just to cheer us all up.
00:46This time, to load a clip into the Viewer, you double-click on a clip in the Timeline.
00:51That loads it up into the Viewer. And you click on the Motion tab
00:54because the Motion tab is where we change Motion effects.
00:58Also get in the habit of putting your playhead in the middle of the clip that you are adjusting
01:02because that way you're able to see the results of the changes you're making in the Motion tab.
01:08We can change scaling in the number of different ways.
01:10We could grab the Scale slider and drag it.
01:12Make it bigger and smaller.
01:14We could click on these right and left pointing arrows and make it bigger and smaller.
01:19We can put our playhead in the middle here and just use the scroll wheel on our mouse
01:23and you can scroll up and down to make this picture the size that you want
01:26or you can simply click in this text entry box and type in the size that you want.
01:31Notice that we're only scaling this image to be 40% of its usual size and that's
01:35because remember we created the image to be bigger than full size.
01:39This gives us the ability to zoom in and zoom out and if it was set at 100% size,
01:44if we zoomed in, it would look ugly.
01:46For instance here, let's set this to a 100% and notice that we still see nice detail.
01:51Set this to 100% to, notice that we still get good detail on the wings
01:55of the butterfly, but if I zoom into a 1000% okay.
01:59I don't see any additional detail.
02:01I just see blockiness and artifacting and ugly weirdness
02:06and ugly weirdness is not what we're trying create here.
02:08We are trying to create beauty on the hoof.
02:10so that's where we're headed, so let's just reset this back to full size here.
02:16So we can adjust scaling in a variety of different ways and just as we can adjust the size
02:20of the picture, we can also rotate the picture by simply grabbing the hands of the clock
02:24and indicating which way we want it to rotate or by typing in the angle we want it to be.
02:31Counterclockwise is negative, positive is clockwise.
02:34We can indicate how many times we want it to rotate by simply dragging around the hands
02:39of the clock and rotate this as many different times as we want.
02:44Reset it. We can reset either by clicking to 0 or by clicking this red X in the circle.
02:50This red X's in the circle are all of your Reset buttons.
02:53We can change the center position in one of two ways.
02:56One is to click this crosshair and then click, hold,
03:00and drag the picture wherever we want it to go.
03:03Whenever I see these crosshairs, I always use them.
03:06I simply click, turn the color. I will click, hold, and drag.
03:10If you click and then click and let go, notice it resets.
03:14So once you have changed the color of the cross here, you need to click your mouse once,
03:18keep the mouse button hold down and then drag it wherever you want it to go.
03:23The left-hand box controls horizontal position.
03:26The right-hand box controls vertical position.
03:28Moving to left is a negative number; notice the image moves left.
03:32Moving right is a positive number.
03:35Notice the image moves right.
03:37Moving up is a negative number and image moves up.
03:40Now, you would think Apple had attended Geometry in high school because the Y-axis is up positive
03:47and down negative but no, no, no. Somebody was napping in math class because they set left
03:52and right correctly. Negative is left, positive is right, but up and down is backwards.
03:58Up is negative and positive is down.
04:01So that means if you wanted an image to move to the upper left corner,
04:05you'd type in a negative number and a negative number.
04:09To move to the lower right corner you type in a positive number and a positive number.
04:15So up left negative, negative, down right positive, positive and to reset,
04:20to put the image in the center is 0,0.
04:23Remember, I said the anchor point is where an image rotates,
04:26well we could dial in this specific anchor point here or we could click on --
04:31Let's make this a little bit bigger here. Again we could use this in conjunction
04:35with the Distort tool, and show Image and Wireframe, and use the Distort tool
04:41to drag the anchor point wherever we wanted it to be.
04:44In our particular case, I'm just going to click the red X in the circle and reset.
04:48Another thing we can control is cropping.
04:50We could crop by grabbing the edge of the object and dragging in or we can crop
04:55by grabbing the slider and cropping in the left side or the right side, the top or the bottom
05:02and the other thing that we can do inside the Motion tab
05:04that we can't do inside the Canvas is soften the edges by feathering.
05:09Notice how they got softer here. By grabbing the Edge Feather you can drag and soften the edges
05:15of a crop. To reset again, the red X in the circle
05:18and to hide it click the disclosure triangle, so it rotates back up.
05:22Same thing with the Distortion, except here I really wish that it given some target,
05:26some Xs here. Distortion is actually faster to do inside the Canvas and grab the corners
05:32and drag them wherever you want and then tweak them by adjusting the number.
05:36Remember the left-hand number's the horizontal position of that particular corner
05:40and the right hand number is the vertical position of that particular corner
05:44and we will adjust reset and...
05:50Whoops.
05:54Click the red X in the circle to reset that back to its default
05:58and twirl the Distort setting back up again.
06:01Opacity is another with the setting we can adjust inside Motion
06:04to view the Opacity we twirl it down, but in order to adjust the Opacity
06:08of a clip remember you must double-click it to load it from the Timeline into the Viewer.
06:13You always double-click clips to load them from the Timeline into the Viewer. At that point twirl
06:18down the Opacity setting and drag the Opacity slider and notice
06:23that we can make it more or less transparent.
06:26I'll give you better example of this.
06:28If I click on the butterfly and double-click it to load it up into the Viewer
06:31and grab the Opacity sliders to see how we're able to superimpose one image on the other.
06:38Most of the time I don't adjust Opacity, here we can adjust Opacity inside the Timeline by clicking
06:44on this black mountain range here called Clip Overlays.
06:48At the top of every clip is a black line that allows me to bring it down
06:52and see the Opacity changing as I let go.
07:00I can see that two clips superimposed on top of each other.
07:03If you ever need to reset the Opacity,
07:05double-click the clip to load it up into the Viewer.
07:07Click the red X in the circle and your clip is back to normal again.
07:11Drop shadows, motion blurs and time remaps are not really involved
07:14with still images unless you wanted to have a still image
07:17with a drop shadow over another image.
07:19So here we would select it.
07:20Let's make it 20% size and pull that up here so we can see it.
07:25Turn On Drop Shadow.
07:26I notice there is a very faint drop shadow.
07:29That setting works reasonably well for text, but not good for images.
07:33So we checked the Drop Shadow to turn it on, we twirl down the Drop Shadow setting
07:37and let's just increase the Offset and notice
07:40that now our drop shadow separates more from our object.
07:44The Angle of 135 degree is a good angle, I would suggest leaving that alone,
07:48but the Softness needs to be a lot softer.
07:50So let's improve the Softness here and let's just decrease the Opacity just a little bit
07:55and now notice how we have got that nice drop shadow.
07:59Switch this back to image so we can get rid of some of those lines on screen.
08:03See how we have got this nice drop shadow that separates the top image from the bottom image.
08:08Prior to the version 6 of Final Cut, the Drop Shadow settings were designed more for images
08:13and the drop shadows for images than they were for text.
08:16With the release of Final Cut 6 the drop shadows are much better for text and not as good
08:20for images. You can't have a perfect drop shadow for both.
08:23So when you're changing your drop shadow, you want to increase the Offset
08:27and also increase the Softness compared to the default and it will look a lot better,
08:32as it does here on our particular example.
08:34Motion Blur, I recommend you stay away from with a ten foot pole.
08:37It so increases render settings and so, so ugly that we don't even want
08:43to talk about it in polite company.
08:45It's nice that it's here. I'm sure its mother's very proud of it,
08:47but we want to do motion blurring inside Motion, not inside Final Cut.
08:51Also with time remap, that's a speed change to a clip but these clip aren't moving to begin with.
08:57So motion blur and time remap are two things we are not going on work on in this title.
09:01So we can adjust the settings for our clips in the Canvas, which is fast, intuitive, and simply grab
09:06and drag it where you want or adjust with much more precision and the ability to reset back
09:11to a default inside the Motion tab.
09:14I'm a huge fan of doing all of my effects inside the Motion tab and that's
09:18where we're going concentrate our time for the rest of this title
09:20because the Motion tab has two parts, the first is the setting side
09:25and the second is the keyframe side and it's keyframes that allow us to add the magic of motion
09:31to our images and keyframes are finally next.
Collapse this transcript
Working with Keyframes pt. 1: Zoom In, Rotate Around, and Pan
00:00Probably nothing intimidates people the way keyframes intimidate folks.
00:04I remember when I was first learning Final Cut many years ago,
00:07I could not get my brain wrapped around keyframes.
00:10It took me years to realize that there's really a simple definition for a keyframe.
00:15A keyframe is used to create a change during playback.
00:18If nothing changes then you don't need keyframes.
00:21If all you're doing is playing full screen video clip after clip
00:24after clip, you will never use a keyframe.
00:27But if you want one of those pieces of video to change size during playback then you need
00:31to use keyframes and you always use keyframes in pairs.
00:37Virtually every parameter in Final Cut can be keyframed, every filter, every motion effect.
00:42Even audio levels can be keyframed.
00:44Everything that is except transitions and while keyframes can be adjusted in the timeline,
00:50and I recommend that for opacity levels and audio keyframes,
00:54I prefer to use the Motion tab where I can see all my settings at once and make changes quickly.
01:00Let's stop talking about keyframes and for the first time let's take these still images
01:04and bring them to life and we will do that using keyframes inside Final Cut.
01:09Now, there are two ways that we could do this.
01:11One is I could show you how to put in keyframes and take it step by step,
01:15but I think it probably be more helpful to show you where we're headed.
01:18So this is the finished piece it's in PCP - 07 Keyframes.
01:23It's Seq - 3.
01:24It's everything complete with only one exception, which we will talk about in the next movie.
01:28This is where we're headed.
01:31Now, you will notice that we have dissolves on here and we have got moves
02:14on here, but the moves are added first.
02:33We stack these clips up and that makes it easier to add keyframes and the last step
02:42of the process is adding the transitions, but because we have already compensated
02:46by putting the handles in adding the transitions not going mess our keyframes up.
02:51So let's go back here and what I have done is I have added markers
02:54and each marker indicates what we want to do is the effect on that clip.
02:58To add a keyframe to a clip, we double-click it.
03:00That loads it up into the Motion tab.
03:04No, actually it loads it into the Viewer and then we click the Motion tab,
03:07if you want to be pedantic about it. And notice that the Motion tab now has two sides.
03:12It has the Setting side on the left and the Keyframe side on the right.
03:17If within the Motion tab you type Shift+Z, it automatically scales the keyframe side
03:22so it will fit inside the Motion window.
03:25I'll make the window bigger just to prove this and type Shift+Z.
03:28See how it expands the size of the clip?
03:30That which is gray, light gray, is the clip.
03:33That which is dark gray is that which is outside the clip
03:36and the bright white line indicates the out.
03:39Just as a bright white line that indicates the in.
03:41I will just resize this and get it to fit back in the window that we've got.
03:47Shift+Z to rescale.
03:49Remember all of these images were 1800x1350x72 and when we go
03:54to the Scale, notice they're all scaled to 40% size.
03:58Well, scaling to 40% size that means that I have got plenty of room
04:01to increase the size of this if I want to.
04:04Well in this case the first thing that I want to do, according to my note here, is I want
04:08to have it zoom in. Because I wanted to change during playback,
04:12I have to use keyframes and because I always use keyframes in pairs that tells me
04:17that I'm probably going to need the set two keyframes: a starting position
04:20and an ending position.
04:22So we create keyframes by clicking on this open diamond here and because I want
04:27to change size the keyframe goes with the Scale setting.
04:31So I set a keyframe.
04:32Notice if it's hollow, there is no keyframe there.
04:35If it's green solid centered, there is a keyframe to add it or to delete it.
04:40You just click this central button here.
04:43So we have now added a keyframe, let's go to the end.
04:46Now, I could drag the playhead all the way to the end and trying to figure out where the heck it is,
04:49but here is a nice keyboard shortcut.
04:51To jump to the end of a clip, make sure the Viewer is selected and type Shift+O.
04:56That jumps it to the out of a clip and to get to the beginning
04:59of our clip, Shift+I jumps you to the in.
05:02Shift+O to the end, and Shift+I to the in.
05:05So we go Shift+O to get to the end of a clip, but I have a problem.
05:09I can't see the end of the clip.
05:11There is a butterfly in the way.
05:13So how do we fix that?
05:14Well, we could start to delete clips or slash our wrists or run around in small circles screaming
05:19that life is just not fair, but the advantage of doing this two layer approach
05:23to our image montage, is to if I turn off the visibility light, it's going to warn me
05:29if I lose render files I'm going to click Continue because there is no render file I care about.
05:33Notice that I have turned off every clip on this track and I can now see every clip on this track.
05:38It now becomes an easy toggle to go between turning on and turning off the clips
05:43and I can now easily see the end of the clip and that's the reason we put the handles in,
05:48because now I'm going to put my keyframe at the end of my transition
05:52because remember the transition loops on the handles.
05:55I'm not stumbling over my feet, setting a keyframe and then playing it and realizing it's wrong
06:00and then setting it no, no, this is a much more efficient way to work.
06:03Where do I want to zoom in?
06:04Well, let's zoom in, set a keyframe and zoom in to a 100% and that's where we're going to zoom.
06:10When we hit the Home key and play it back.
06:12We have got a nice smooth zoom to the center of the image.
06:16Now, I'm going to show you how to zoom to somewhere other than the center.
06:21Just turn on the visibility light.
06:23Let's go to our second marker.
06:24We jump to a marker by doing Shift+M.
06:27Shift+M takes you the next marker.
06:29Option+M takes you the previous marker and here we want
06:33to rotate this image around the center Anchor Point.
06:36Well, there is our Anchor point right there and we want to rotate around it.
06:39As always double-click the image to load it to the Viewer
06:42and what do we want to do, we want to rotate.
06:44So where do we set keyframes.
06:45We set keyframes for Rotation and my playhead is at the beginning of the clip.
06:49If it wasn't, I would type Shift+I and I set a keyframe for Rotation and I want to go to the end
06:55of the clip, Shift+O and set a keyframe there as well.
06:58Now, in this particular case I don't want my butterfly to start right side up.
07:02I want my butterfly to start upside down.
07:04So I'm going to rotate it a 180 degrees, boom.
07:08We have an upside down butterfly.
07:10Poor thing, it's going to take off the flower and slam into the ground
07:13because it's pointing in the wrong direction.
07:14We have to save the life of this butterfly and to do that we go to the out and I wanted
07:20to start 180 degrees out and go to 360 degrees.
07:25Now, when we play this back, watch what happens.
07:28The butterfly starts rotating.
07:30We have a killer rotation, but we also have a problem.
07:33We are, as they say technically shooting off the edges of the set,
07:38so that means that I can't be at a 40 % zoom.
07:41Can I?
07:41No.
07:42I have got to be something a little bigger than that.
07:44So I'm going to use the scroll wheel on my mouse and zoom in.
07:48Let's set it to about to 65% and now let's play it back and there is our rotating.
07:57Oops!
07:58Got just a little bit here, if you notice right down here, we're shooting off the edge
08:03of the set also with the top corner.
08:05So we will just kick this up a bit.
08:07There we go, 67% would fix that.
08:10Notice, we're not shooting off the edge.
08:12But why don't I set keyframes for Scale, because I'm not changing the Scale while I'm rotating.
08:18So if I'm not changing something you would never use keyframes.
08:21You only use keyframes when something changes the scale is not changing,
08:26therefore no keyframes are necessary, and we have a rotating butterfly and the cool part of it is,
08:32now when I turn this off, the butterfly goes right to this flower.
08:36Remember the flower starts on the right edge of the frame
08:39and pans left into the center of that flower.
08:42I wish I was more of a biology person, I would give you the technical biological term
08:46for the center of the flower, but we're going to go to the center of the flower.
08:51Knowledge is a dangerous thing and it's one of my strengths is knowing
08:58so much about the biological science.
09:00Anyway, we're going type Shift+I to go to the in.
09:02By the way if you ever see this it's because I hit the Caps Lock key by mistake.
09:05This is back when we're rendering on G3s and G4s
09:09and the rendering would take forever, allows us to turn off rendering.
09:12If you ever hit it, just press the Caps Lock key again and nobody gets hurt.
09:16So we're at the in, now what we want to do, we want be tight on this flower
09:21and do an extreme tight pan from the right edge of the shot, the left edge of the shot panning left.
09:27That means we're changing the position.
09:28So we're going to set a keyframe for Center, but I want to be tighter.
09:31So let's go to a 100% feels too tight, let's 90% feels gooder (ph).
09:37'Gooder' is a technical term that's used amongst the cognoscente to indicate that we're
09:42in a better position than we were before, gooder so.
09:45We are going to move from the start to the end of the shot.
09:48So we're going to do Shift+O and click there.
09:52Click the Center command and say where is my ending position.
09:55My ending position is right there, that's where I'm going end.
09:58I love stuff that's off-center, I hate stuff that's always
10:02in the dead center, just boring and dull.
10:06Go back to the first keyframe.
10:07I'm navigating by clicking out this left and right pointing arrows here by the way.
10:13There is my edge of the picture, and I don't want to go off the edge, so we will start right
10:18about here and sort of follow that curve at the yellow line.
10:22So now when I play this, there is our flower and we're panning over and ending up right
10:29on the dramatically placed center of the flower, cool.
10:33There is a lot more to cover with keyframes, but let's save our work here and end this movie
10:39so you can think about what we have covered.
10:40We are going to use this exact same exercise file at exactly this point in the next movie.
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Working with Keyframes pt. 2: Zoom Out, Tilt Up, and Apply a Blur Filter
00:00This section starts with exactly the same exercise files we worked with in the last movie,
00:05picking up right where we left off, because there is a lot more we can talk about with keyframes.
00:09For instance, take a look at this. Let's see what our next marker says.
00:13Our next marker says that we want to on track 2, rotate and zoom out.
00:18Now this one is a tricky one.
00:20And watch how this works. This gets to be really exciting.
00:22Double-click the clip to load it up into the Viewer.
00:25We want to have it rotate around the anchor point, but we want the anchor point
00:28on the head of our butterfly here.
00:30But the easiest way to move the anchor point is with the Distort tool.
00:34The Distort tool, keyboard shortcut letter D, click the Distort tool and grab the anchor point
00:40and drag it where you want it to go, except we're getting this weird movement.
00:44Why is it moving weirdly?
00:45And the answer is I'm going to undo that, the anchor point is not only
00:51that which this rotates around, it's also the point around which it scales.
00:56And because I'm scaled to 40%, changing the anchor point changes the scale point where it's going
01:02to zoom to -- let's show you then talk about it, watch this!
01:06Okay, if I make this really, really small, there's my image.
01:10The cyan indicates the whole image and I'm looking a close-up of it.
01:14If I grab the anchor point and drag it down to this corner just by grabbing it
01:18with the Distort tool and dragging it and rotating it.
01:21Now look at what happens.
01:23Notice that it's rotating around the image.
01:25This is a cool way to get an image to sort of flow through the screen, is to set the anchor point
01:30and we have the butterfly flowing through the screen.
01:33Well, I don't want to have the butterfly necessarily rotate its way to the screen,
01:37so I'm going to move the anchor point again, click on it, and I'm just going to drag not the corner,
01:42no, no, no. I want the anchor point.
01:45With the anchor point there and that was the Distort tool.
01:48If you want to reset something click the red X in the circle, it allows me to reset it.
01:53Sometimes the anchor point in the corners just gets in the way.
01:56I'm going to drag the anchor point over.
02:00Sometimes working on high-def is easier.
02:02Because I've got more of a picture to work with.
02:04All right, grab the anchor point, drag it to the top
02:07of the beautiful bug right there, that's our anchor point.
02:11Now when we rotate, notice that we're rotating right around the head of the butterfly.
02:15It's the rotation point, it's also the scale point.
02:19If I change the scale, notice that we're zooming based upon the position of the anchor point,
02:24which is at the head of the butterfly.
02:25It is a little bit hard to understand but if you play with the anchor point a bit,
02:29notice that it's not only the area around which you rotate,
02:32it's also the area around which you scale.
02:35So let's set this and what we wanted to do, set that to 40%, set this to 0, get ourselves reset,
02:42and click the Center command and just drag everything back to were it blocks.
02:47Okay, good, Shift+Z.
02:50Shift+Z automatically expands stuff, so it looks the way we want it to look.
02:54So I will twirl down the Distort tab, then just reset in the aspect ratio to - 12.5.
03:00What we want it to do is we want to rotate around the animal,
03:04but we don't want to shoot off the edges, so this becomes really tricky.
03:08First we had to move the anchor point then we set a keyframe for rotation and a keyframe for scale,
03:16and we start by rotating let's say - 180 degrees, and we're going to change the center
03:24and let's change the Zoom first though.
03:27Zoom in, there we go, about 65%.
03:30And then we're going to go to the end, Shift+O, and set where we want this
03:37to finish rotating to, right side up.
03:40And now let's just take a look at this.
03:42Because the anchor point changes everything.
03:45So the first thing we have to do is we're going to have to zoom in enough
03:48to hide the effect that those corners were showing.
03:51And as long as we're less than 100%, we will be Okay.
03:55So now we rotate and at this point we will now pass where those edges are going to be shot off
04:02because I remember we're right at the corner of where
04:05that image is right here, see our image edge.
04:09So I'm going to set another keyframe for scale right at this point.
04:14This means that my image size is not going to change for these first keyframes.
04:19It's going to stay at 100% the whole time and it goes 100% until we hit the second keyframe.
04:26Then when we get to the end, I'm going have it scaled
04:29down to be say, 40%, so let's see how this looks.
04:34Just practice this here.
04:36We've got it rotating and it stays tight, it hasn't started zooming yet.
04:39It's just rotating and now it zooms back and we see our butterfly in its full glory.
04:46So we don't have to have our keyframe start at the beginning, our keyframe is going
04:51to start anywhere, and in this case dissolve the problem of shooting off the edge,
04:56I delay the zoom out until we were far enough along in the image that we weren't going
05:01to shoot off the edge of the set, the image in this case.
05:05And there is our rotation right around the head of the butterfly and then we zoom back,
05:11and at that point we're going to start to dissolve to the next shot, so we will turn this off,
05:16and our marker says option M, tilt up!
05:19Okay, here we have got a problem, the problem is it's a vertical shot and I don't
05:23like seeing the black on either side.
05:25So what I'm going to do is not zoom, I'm going to start low and just do a nice steady tilt up
05:31and we have specifically designed the shot for this,
05:34it's exactly a full-screen wide, but it's two screens high.
05:38Double-click and set this to 100%, and set a keyframe at the beginning for Center and drag
05:47so we see the bottom of our image, and verify that we're at the right spot,
05:52by making sure the Center, remember this controls horizontal position,
05:55I don't want it to move horizontally so that sets to 0 and -236.
06:00Well, having measured this, I know that it's -240 so I can deal with that.
06:05The dead center of a frame in Final Cut is 00, so if -240 takes me all the way to the bottom,
06:12then Shift+O, keyframe, then +240 takes me all the way to the top.
06:18I don't even have to measure it.
06:20I know that's the case, because everything is centered
06:23around the 00 point, which is in the center.
06:26As I play this, here's our tilt up, a nice Celtic birdbath.
06:35Very cool!
06:36Now, let's take a look at the next one.
06:37Turn on the Visibility Light for this track, and this one,
06:41I didn't add a Marker, Oh, this is a tilt down.
06:45So we will go to the beginning of the clip, double-click it, we have already seen how to deal
06:48with this vertical thing, we go 100% and we set a Center keyframe at the top
06:54and I know the numbers, the size is the same.
06:57So it's 240, which takes us to the top and Shift+O.
07:01And here's another cool secret.
07:02You don't have to set the keyframe first.
07:04If you have already got a keyframe for that parameter, just change the parameter either
07:08by moving it or typing in a number.
07:13And notice what happens, there's our shot going down.
07:23There's our shot going up, there's our shot coming down.
07:27Now because it's the same flower, when I go to this flower,
07:31let's turn off the-- I'm tilting down.
07:35So here I want to do the same thing.
07:39I want to continue tilting down.
07:41Shift+I to get to the end, set the scale to 100%, and we already know the numbers.
07:47It's 240 to go the top and set a keyframe, go to the end, Shift+O.
07:53On this we're going to add a Filter, so we select it, Effects > Video Filter > Blur,
07:59just because we haven't, Gaussian Blur is always the best blur to use by the way.
08:02Double-click, and I want the blur --Shift+O to get to the end--
08:07I want it to blur out over the course of 60 frames.
08:11So on the keypad I type -60, and that moves my playhead back 60 frames
08:16and we will make this go way, way, way out of focus.
08:19So now when we play this back, it goes out of focus and then we go to the spider.
08:26Double-click the spider, we're going to start in this corner and move down.
08:30To do that, Shift+I, setting in and let's just zoom in a bit, about 60%.
08:38That's good, and we're going to move diagonally.
08:41So the first position is way up here, right against that corner, little bit bigger,
08:48I want the spider out of the shot, here we go.
08:52And set it so it's just, just barely in the shot, Shift+O, set In/Out and again--
09:02sorry I've got to select the Viewer.
09:05I keep forgetting to do that.
09:06Click here and set the position of our spider and scale it back so small children are not terrified.
09:13Actually it's their parents that would be terrified.
09:15Small kids play, say, hey, that's very cool.
09:17We will put the spider right about there.
09:19So what I'm doing here is two things, I'm doing a zoom
09:23out from 70-55%, and we're changing the position.
09:30Let's see what this Marker says, this Marker says zoom out and up.
09:35Okay, now here I want to load this flower in and go to the View, okay, good size.
09:42So here we're going to zoom a lot.
09:44We are going to take advantage of the fact that as this gets grainy, it gets a little bit blurry,
09:49so I'm going to take this to 120% and shift the center so it starts right there.
09:55It's going to be a little bit on the grainy side.
09:58Then, I'm going to go to the end, Shift+O, and set this to be 40% and 0, 0,
10:07which is the center, and play it back.
10:11And there's our flower going and we're changing the position
10:15so that it doesn't just stay in the center.
10:19We are changing center by using keyframes.
10:22And the last one we're going to do is our little possum.
10:24I'm going to start the possum here, and we will do Shift+I to get to the end.
10:33Scale and Center and Shift+O, but this time I don't want it to end.
10:37At the end I want it to end 3 seconds before, so on the keypad,
10:41-90 for frames and set the Scale and the Center.
10:46And the scale is going to be 100% and the center is our cute little possum,
10:51tucked a little bit offside just to add some dynamic interest to it.
10:56And now when we zoom, there's the possum peeking out from the bushes.
11:03What you have seen is a whole different combination of using keyframes
11:07on a checkerboarded sequence to add all kinds of different moves to your still images.
11:13You can see the finished piece and still images with dissolves and you can see the keyframes
11:18that I set by going to Sequence 2 images with keyframes.
11:22It's a lot to cover in one movie, but it's a tremendous amount of power
11:26to make your still images look good.
11:28Still there is one more thing I want to show you which is a new kind
11:32of control structure called Bezier controls and we will talk about those briefly next.
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Adding Bezier controls
00:00We have spent a lot of time talking about keyframes.
00:02(Laughing.) Probably too much time,
00:05but there's one more thing I want to show you and that's a control structure
00:08for keyframes called Bezier controls.
00:10What Bezier controls allow us to do is add curves or ramping to our keyframes.
00:16Now I showed the formula for Bezier curves in one of my training and looks really impressive if you
00:22like math, but the nice thing is you don't have to understand math to use Bezier controls.
00:26Let me give you an example.
00:28Here I've got this flower and what I want to do is I want to move
00:31from one part of the flower to another.
00:33Well, in this case I'm not going to set my move at the beginning, I'm going to set my move somewhere
00:37in the middle, so I'm going to set a keyframe for position and set it right there.
00:41And let's just set our keyframe to 0,0, and we will set another keyframe here.
00:46So what we're doing is we're saying hold position steady till we hit this keyframe and then move
00:51from keyframe 1 to keyframe 2 and then hold it steady again.
00:54This is a great way to have an image start moving but not start at the beginning of the shot.
00:59So if you're not doing a dissolved montage you want to have it shift
01:02in the middle, this is the way you do it.
01:04Okay, so let's set the position we click across here, we drag this up here, we go there,
01:09we go down to this side and click the crosshair and we will go
01:12down to that corner right about there.
01:15Now when we play this, the flower starts,
01:18in a nice straight line moves down to the side and stops.
01:22Just ducky.
01:23Let's take a look at what's going on here by going up to this third pop-up menu.
01:27Set it to Image and Wireframe.
01:28That dotted line refers to the motion path and the green dots at either side are called keyframes,
01:35that's our starting position and our ending position.
01:37Starting position is a circle; the ending position is a rectangle.
01:40Here's the secret. Control-click on the green keyframe and set it to Linear.
01:45If you've got the eyes of a six-year-old you'll see two dots. One is the dark-blue dot right
01:51about there. The other is a lighter blue dot that's the exact same color
01:55as the motion path, and darn near impossible to see.
01:59Well, if you can find it, grab it and drag it, and as you drag it notice
02:03that your motion path is now turning into a curve.
02:06If we Control-click on the other one and again set it to Linear, grab the control path and drag it,
02:12we can now set a nice smooth curve that moves from one position to the next. Watch what happens.
02:19We play it and it moves up and curves around and comes back again.
02:23Don't worry about the jitter.
02:24That will go away after you render.
02:26This is doing the best it can without rendering first. Cool!
02:31Okay, but let's take a closer look at this.
02:33Notice that we have two control colors here.
02:37Let's just drag this over. We've got the darker dot and the lighter dot.
02:43The outside dot controls the angle of the curve and you can create split S's
02:48with it, you can do whatever you want.
02:50The inside dot controls acceleration. If you drag the inside dot toward the keyframe,
02:56our flower will start slowly and speed up.
03:00Slow, slow, slow, slow, fast-fast-fast-fast, whamo!
03:03Slams into place.
03:04If you grab this and drag it farther away, it starts quickly. And if we grab the other one
03:10and drag it slower, it's going to go fast as a start. Fast-fast-fast-fast, slows down gently
03:17and nestles right in for a landing.
03:19If you don't want acceleration or deceleration, Control-click on it and say Linear.
03:24If you do want acceleration and deceleration, select Ease In/Ease Out.
03:28In that way it accelerates coming out and decelerates coming back in.
03:33If you want to get rid of the curve totally, Control-click on it
03:36and say Make Corner Point and the Bezier control is gone.
03:40If you ever need to create a Bezier control point in the-- let's just see here. Move off that,
03:47there we go, and say make a corner point.
03:50If you ever want to make a keyframe that's in the middle,
03:53just simply grab the motion path and drag it.
03:55Notice it makes the keyframe and gives you access to those Bezier handles.
04:00If you grab the handle, notice that it works symmetrically,
04:04they both move in the same direction, the coming in point and the going out point.
04:08If you hold the Shift key down, the Shift key allows you to slide one side in
04:14or out without sliding the other side.
04:16If you hold the Command key down, the Command key allows you
04:20to move one side without moving the other.
04:23And if you hold Shift and Command, you've got complete control over one side
04:28of the Bezier control without moving the other.
04:31So drag both, they move in symmetry.
04:34Shift, in and out on one side, not the other.
04:37Command, up and down on one side but not the other, and Shift and Command is totally disconnected.
04:43So what we have here is the ability to create a motion path,
04:47that's curve add a Bezier control point wherever we want just by grabbing and dragging up.
04:53Change the acceleration in and the acceleration out by the middle dot
04:57and change the shape of the curve by the outer dot.
05:00One more note, once you start to add Bezier control curves,
05:04the movement can be a little bit flaky, so expect to spend a little bit of time practicing
05:08to get it to look the way you want.
05:09It's sort of not as precise as we would like, works great
05:14but sometimes it's more artistic than pixel precise.
05:17Well just as we can add Bezier controls
05:19to the motion path we can also add Bezier controls elsewhere in the Motion tab.
05:23For instance here, if I double-click this butterfly shot.
05:27Here's a secret tip.
05:29You see where some of these lines are heavy double gray lines, not all of them but some of them.
05:35Wherever there is a heavy double gray line, click hold-and-drag and you can make
05:39that particular parameter a lot bigger.
05:42So what I want to do here is I want to create a scale effect to my Zoom, and this has got a lot
05:48of interesting things we can do with it.
05:50For instance here, let's scale that back so we can see that it it's full-screen.
05:55Let's go to that first keyframe and set it to be 100%.
05:59Now if I play this watch what happens on my Zoom.
06:02Starts close up, and gets faster, faster, faster, faster till it comes in for a landing.
06:08That's an artifact to the way that Final Cut is designed, it's Zoom, it's called for Linear Zoom,
06:13as you zoom in, it gets slower and slower and comes in for a gentle landing.
06:17As you zoom out , it gets faster and faster just due to the way the pixels are calculated,
06:22it's kind of complex, but the short answer is zoom ins always look smoother than zoom outs.
06:28Well, what happens if I want that zoom out, that right pixel,
06:31this keyframe right there to move slower?
06:33Well, if I Control-click on it-- make this bigger yet-- if I Control-click on it
06:38and say Smooth, it adds a Bezier control point to that keyframe.
06:42And now it accelerates even more slowly coming out which sort of gives it a very fast ramp.
06:51If on the other hand-- we will undo that-- I Control-click on this one and set it to Smooth,
06:57it compensates for the difference and it allows our zooms to finish much more softly, watch this.
07:03Accelerates and then slows down and comes into a nice smooth landing.
07:10So if you have ever been frustrated by how Final Cut seems to zoom in smoother than it zooms out,
07:16put a Bezier control point by Control-clicking on that keyframe and it's going
07:20to come in for a nice gentle landing.
07:22Here's another cool thing you can do, watch this, undo that.
07:25Control-click here. I was playing and discovered this. If I grab this and drag it like this,
07:31now you can add a ping-pong effect. Zooms out quickly, whoop! Too far and bounces back.
07:38Isn't that cool?
07:39It's not for everybody but it's a kind of a neat effect as well.
07:47So what we did is we added a Bezier control point on either of these keyframes and we were able
07:52to get different kinds of effects.
07:54One more to show you. Remember this shot here of the flower, let's just position the flower
07:59so we can see this without moving it because I want to show you a filter.
08:03Select this. Effects > Gaussian Blur. Go to the Filters tab. This has got a big line on it as well
08:11and what I want to do is I want to slowly, slowly blur this.
08:15So I'm going to set a keyframe here, set a keyframe right at the beginning
08:19and set this to 0, and set this to about 50.
08:23We are going to make it go way out of focus.
08:25Now watch what happens. See how it goes out of focus?
08:29Now if I pull this down just a little bit and Control-click on them and set it to Smooth,
08:35it adds a control point on that filter.
08:38And gives us much more of a rack focus look like we're on a camera. Much more organic and much smoother.
08:47This would be linear.
08:53It's okay, but doesn't feel right.
08:56This however is much more like you'd get in a camera.
09:01Quick blur and then gently settles in.
09:04These Bezier control points can be added to motion paths, can be added to any filter,
09:09can be added to any setting inside the Motion tab and the way you set them is Control-click
09:14on a keyframe and select Smoothing, or in the case of a motion path, Linear or Ease In/Ease Out.
09:21Whew!
09:21That is a lot to cover. Let me sort of summarize it in the next movie.
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Final Cut Pro summary
00:00Oh my goodness! That has covered a lot of territory. Moving images in Final Cut Pro has got a lot to it.
00:07If we take a look back at what we've covered, we started by importing images into Final Cut Pro. Then we created the
00:13audio track and built the sequence using two tracks of images because that allowed us then to add handles,
00:19which accommodates the need for transitions later.
00:22Now if you're planning on cutting between these images then you would not add handles. It's when you want to add a dissolve or
00:28a wipe between two shots that you want to add the handles and you want to add the handles before
00:34you add the keyframes.
00:36We took a side jaunt into how to adjust our images both in the Canvas and in the Motion tab
00:40and then we got down right to the heart of the matter, which is how to use keyframes to add motion to our still images.
00:47We then added the transitions after the keyframes are complete.
00:50And we finally
00:51showed how to add curves and ramps to various filters and motion effects and
00:56changed the shape of a motion path using Bezier controls.
01:00Now you have got a really clear idea on how to move your images inside Final Cut Pro from
01:06what size to what format, prepping them in Photoshop and moving them in Final Cut.
01:11But there's an entirely different way of working which is to do our motion inside Motion.
01:17But doing motion inside Motion actually starts with Final Cut.
01:20And while it isn't as complex as Final Cut, it has some benefits all of its own.
01:25And we'll be talking about moving our images in Motion,
01:28next.
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4. Creating Movement in Motion 3
Overview of movement in Motion
00:00We've already seen how we can use Final Cut to put motion into our still images.
00:05But it may not surprise you if I told you that Motion can also put motion into still images. Which is probably why they
00:12call it Motion in the first place.
00:15The workflow with Motion is similar. We can create the sequence but now we have a choice, we can create the sequence in
00:20Motion or we can create the sequence in Final Cut.
00:23Then we add movement and here we have some significant choices. We can add movement using behaviors or we can add movement
00:30using keyframes.
00:31Then, whichever of the two we choose, we need to send the sequence back to Final Cut.
00:37Now there are advantages and disadvantages to using Motion. The advantages are that you don't need to use keyframes,
00:44which is kind of a strange concept to wrap your brain around.
00:47You have more motion effects to choose from when in Motion. Everything can be displayed in real-time, no rendering is
00:53necessary, and you can get your project back to Final Cut
00:56quickly and easily.
00:58The disadvantage to using Motion is that you need to know how to use Motion,
01:03at least a little. So I set myself a challenge. How can I explain how to take advantage of the power inside Motion
01:09without having to spend hours and hours explaining the whole Motion program?
01:14So here's the secret.
01:15We're going to build our image sequence in Final Cut,
01:19then send it over to Motion and add the motion and send it back.
01:23When we follow this roundtrip process, we'll discover that it's fast, it's easy and it isn't that difficult.
01:31So,
01:32let's start by creating a sequence inside Final Cut. The image prep is exactly the same because Final Cut is going to be used
01:39for output. So all the work that we've gone through to learn how to prepare our images, that's the same. All the work we've
01:45gone through to learn how to build our sequence, that's the same. All we're going to do now is pick up with the sequence being built
01:52and show how to get it to Motion, how to add motion to it,
01:56and how to get it back to Final Cut.
01:58It's an extra step, but I think you'll like what it gives us.
02:02And that
02:02I'll show you next.
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Sending a project from Final Cut to Motion
00:00Let's take everything that we have learned about how to built an image sequence inside Final Cut
00:04except this time we will build the sequence inside Final Cut,
00:07but we will get it to move inside Motion.
00:10The benefit to this is that we get to use all of our knowledge of Final Cut to create the timing
00:15and place one of our clips, and we can take advantage
00:18of the keyframe-less behaviors inside Motion to create the movement.
00:23So I have created a project called FCP-09 to Motion
00:27and we have built a simple two-track sequence with handles built-in,
00:32and now the next step is to send this to motion.
00:36The reason that we do it inside Final Cut is
00:39because most often this still image sequence is going to be part of a Final Cut sequence,
00:42why not just edit everything in Final Cut and just send the pieces
00:46that you need to animate over to Motion?
00:48That gives you the strength of Final Cut for importing
00:51and editing and timing and output or export.
00:54And it gives you the strengths of Motion because you only have to learn a small piece of Motion
00:58until you become more and more comfortable and then as you become more comfortable you could
01:02in fact do this entire piece in Motion.
01:05But for today let's just focus on the interaction between those two applications,
01:10and here's how we're going to get our slides over to Motion.
01:13When I select all of them, and I can either go to the File > Send to > Motion Project menu, which works fine.
01:22Or I can Control-click on those clips and send them to a Motion project.
01:26Two different ways, same result.
01:28This automatically opens up the dialog and I'm going to call this Images In Motion.
01:37Notice at the bottom here, we've got two checkboxes.
01:40If Launch Motion is checked, it's going to automatically start Motion
01:44when I click the Save button and it will take our motion project
01:48which is what we're creating right now and save it in place of these four clips in the timeline.
01:54If you watch very closely, as soon as I click Save,
01:58these are going to be replaced by a Motion project.
02:01There they are, they are now a Motion project.
02:03And that loads up inside Motion.
02:06Now if you have never looked at a Motion interface before, it becomes very scary
02:10because there is nothing in common with Final Cut.
02:13But in point of fact we don't need to know everything there is to know about Motion.
02:18We just need to know about two or three keyboard shortcuts and two
02:22or three places to click the mouse.
02:24And I will show you those and how to animate this first image in our next movie.
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Adding Motion Effects with Behaviors: Grow/Shrink, Fade In/Fade Out, and Throw
00:00Before I show you how to work inside Motion, I need to explain one other thing.
00:05When we sent the file to Motion, we created a Motion project called Images in Motion.
00:10Because of the way round-tripping works inside Final Cut, if you try and open this,
00:13this is part of your exercise file,
00:15all the animation will be complete. Otherwise we couldn't round-trip.
00:19So, I have created two other Motion files.
00:22Images in Motion Start is if you just want to start
00:25with the images in place, but with no animation.
00:28Images in Motion Finished is with all the animation complete.
00:32So this, although it starts with no animation, must finish with animation.
00:38So, because of that I have created this other two, so you have got them to work with.
00:42With that as a background, let me show you how Motion works to create movement on still images.
00:51When you first look at the Motion interface, it looks pretty scary
00:54because it looks like nothing inside Final Cut.
00:57But really we don't need to understand everything about the Motion interface.
01:00We just need to understand pieces of it and we can still achieve the results we want.
01:05So, like the Canvas inside Motion where we view our final output.
01:09This area down here is the mini timeline and notice
01:12that we have already selected our first clip.
01:15Clips show up as little blue icons inside this mini timeline.
01:19To play the mini timeline, we click the right pointing arrow or hit the spacebar.
01:24We can scale the image based upon this pop-up menu or it's more convenient, if we type Shift+Z,
01:31the image scales up to fit the available space.
01:34Or Option+Z, the image scales to a 100%.
01:38The duration of our sequence is controlled from this box down here and you can toggle
01:43between a frame count, right now it's set to 592 frames, or time code
01:48by simply clicking on this clock icon.
01:50It's almost twenty seconds long and as I don't particularly care about the length of this,
01:55because remember we set the length inside Final Cut,
01:58this simply takes the length inside Final Cut and displays it for us to play with.
02:02This timecode box over here is the playhead. Notice that small moving line,
02:07this is called the playhead. Looks exactly like the playhead inside Final Cut.
02:11We can grab the playhead and drag it. We can click the playhead and put it where we want
02:15or we can click hold and drag and we can set the playhead wherever we want it to go.
02:21This represents the duration of our clip.
02:24This area right up here is called the play range. Because my total Motion project runs 20 seconds,
02:30but each clip only runs about four or five seconds, I don't want to have
02:34to waste my time playing this whole area over and over, when I just want to see this small clip.
02:40So I put my playhead at the end of the clip and type Option+Command+O.
02:45This sets what's called the play range and this is the area where the playhead will loop
02:49as we play over and over again and that way I don't have to waste time looking
02:54at that which I don't want to look at.
02:56There is one more point with Motion, before we get started.
02:59Inside Final Cut whenever we create an effect most times we have to render and in all cases,
03:04we don't have the playhead playing when we're setting our keyframes
03:07and making all of our adjustments in Final Cut.
03:10But in Motion, just the opposite is true.
03:12One of the real benefits of the Motion is that all of our effects can be viewed in real-time
03:18and speaking of effects there are two types of effects inside Motion.
03:22Their behaviors which cause things to move and then there are filters, which change the look
03:28of a piece of video or a still image because we're specifically focused on moving still images,
03:34everything we do in this movie would be a behavior
03:37and the nice thing is the behavior is fully animated.
03:40So I don't have to set keyframes.
03:43Let me illustrate. I'll click the right pointing arrow to get things playing
03:47and as with all things inside Final Cut, we select the clips.
03:50So I'm just going to click on it, to notice I have got this bounding box,
03:53which indicates the size of my clip.
03:55I go up to add a behavior and the behaviors that control a motion are not surprisingly
04:01in the Basic Motion category and I'm going to have this image grow, so I'm going to select Grow
04:07or I could have it Shrink, but if I had it Shrink, you would see black borders
04:11around which is not what I want at all.
04:14So, I have now set a Grow behavior and notice absolutely nothing is growing
04:21because we haven't told it what we want it to do.
04:24The way that we control movement, with behaviors is through, what's called the heads up display
04:29or the HUD and this is our first of just a very few keyboard shortcuts.
04:34Press F7 and HUD appears, it's this semi opaque or semitransparent
04:41or gray depending upon what you want to call it.
04:44Notice that this represents our image. If I click out here, notice that I have told it to grow
04:50from the size it was the inner square to the size it's going to be.
04:54The growing occurs over the duration of the clip.
04:58I want it to shrink, I click inside here. I want it to grow a lot, I would improve the zoom
05:04and now it's really just growing like a weed.
05:09I don't want it to zoom that much, we will just grow it back to here.
05:13So I have a nice gentle zoom on the center of the flower.
05:17Notice that I haven't set any keyframes that's because behaviors are already animated.
05:22So, none of this keyframes nonsense just apply to the movement and notice
05:26down to the mini timeline, it now says Grow/Shrink. That shows the effect
05:31that we have created and if I just want it to grow for a little bit and then pause,
05:36I could grab the Grow/Shrink behavior.
05:39The duration of this effect is how long it's going to grow
05:43and notice it just grows or shrinks and then it stops.
05:46I want it to grow throughout the duration of the clip.
05:49So, I want it to just drag out to there, so that way the movement starts at the beginning
05:54of the shot and continues through to the end.
05:58Well that's kind of cool, let's try something different.
06:00Let's tuck our HUD over here and lets have it to a fade up at the beginning.
06:05Well the fade up is also a behavior and it's also in basic Motion and it's called Fade In/Fade Out.
06:12When I select it, it gives me a different set of icons inside the HUD.
06:16This indicates how much is going to be Fade Up at the top and at the end.
06:21Well I don't want it to Fade Out at the end, so I'm going to click Hold and drag
06:25until there is no fade at the end and I want it to take 30 frames to Fade In at the beginning.
06:31So, we will just grab that edge right there and drag it back and forth to do that just click hold
06:36and drag and you can make it any length you want, but it will just pick 30 frames
06:41and now when we do, notice that I haven't stopped my playhead, my animation has continued
06:46and I have this beautiful Fade In to a movement going right into the center of the flower.
06:53This is very cool!
06:54I haven't stopped playback, I haven't added keyframes, I get instantaneous view back,
06:59at full real time speeds and I haven't had the render anything.
07:04Now let's go on to our second image, but how do I find my second image?
07:10It says Fade In/Fade Out down here.
07:13Well that's our second keyboard shortcut.
07:15Remember the first was F7 to display the HUD.
07:19The second is F5, which displays the Layers tab.
07:25I'll stop the playhead here just so I can illustrate this.
07:28The Layers tab, like the Layers tab inside Photoshop is a listing
07:32of everything that we have in our sequence.
07:34We have got this initial flower here, our wild flower and if I click on another shot,
07:40like Scarlet Trumpet, notice the Scarlet Trumpet clip shows up in the mini timeline
07:44and it's exactly set for time, so I can see where it starts,
07:48the beginning of the clip and where it ends.
07:50The timing, remember was set inside the Final Cut.
07:52If I click on over the butterfly that's this one right here
07:57and notice it's spaced slightly differently in the mini timeline.
08:01Now last is our star of the entire show, the possum poking out from the leaves
08:06and the possum starts here and goes to end of the clip.
08:10So let's go to our second shot, to Scarlet Trumpet,
08:14but because my play range is not set correctly we will set our play range
08:17by putting out playhead at the beginning.
08:19Option+Command+I sets the play range at the top.
08:22I could then grab the play range and drag it or I will use Option+Command+O to set it at the end.
08:27Now when I play over and over, our clip so far isn't moving,
08:32but at least we only look at the duration of the clip.
08:35What should we do with this?
08:36Well first I can't see the whole image.
08:38That's where Shift+Z comes in.
08:41It's the exact same thing as Shift+Z inside Final Cut, fits whatever we have in the window to fit
08:46in the window and now we have scaled it to back to about 71%.
08:51It's a beautiful shot of a flower, but I think I'm want to zoom in on it just a bit.
08:57If I apply a behavior, the zoom in will be animated.
09:01I don't want to apply a behavior, I want it to start on a tight shot.
09:06So that means I need to change the zoom property, the scale of the image.
09:11In Final Cut, we do that inside the Motion tab.
09:14In Motion we do it inside the Inspector.
09:17Now, Final Cut doesn't have an Inspector;
09:20the Final Cut has all these different settings and all these different windows.
09:25But with DVD Studio Pro and with Motion and with Life Type and with Soundtrack all
09:30of our changes take place up here, in the Inspector
09:34and when we click on it there are four tabs here.
09:38If I have applied a behavior, the behavior is controlled side the behavior tab.
09:42If I have applied a filter, the filter is controlled inside the filters tab.
09:47The image itself has some setting inside the image tab; this is sort of context sensitive,
09:52it changes based upon what you click on.
09:55But most of the time, we're going to be working inside Properties tab at least with still images.
10:00Notice the image is scaled to 36% normal size, if I grab this slider and drag it
10:06to the right, I can zoom in on my flower.
10:10Probably more than I what do actually.
10:12Let's zoom out just a bit and have this nice close up somewhere, oh!
10:17Let's zoom in a little bit more right around in there.
10:21This gives me a nice tight shot of the flower and because as I want to start
10:25on the camera right side of the petal, I go to the position and one of the cool things
10:29about the setting the Settings inside Motion is you simply click in the middle of the number.
10:33Hold the mouse down and drag and you can reposition.
10:37I'm going to start over here on this edge of the flower and we're going
10:42to have it automatically move from there to the end.
10:46Well let's get our playhead playing because we want watch all this stuff in real time
10:50and because it's movement we're going to apply a behavior
10:53and we're going to go down to Basic Motion.
10:57Now here it's a little bit of weird word, we're going to throw the picture.
11:01Can you just imagine sort of taking a piece of flat art
11:04and throwing? It's not going to go very far.
11:05But in Motion it will go forever.
11:07We select Throw and the Throw behavior says if I click over here, the flower is going to move
11:12to the left. It moves in the opposite direction to the arrow.
11:15We are throwing the image to the right and it's moving to left; if I throw it to the left it moves
11:19to the right If I throw it up it moves down; if I throw if down it moves up.
11:23This is just exact the same as running a camera.
11:26You always pan in the opposite direction you want it want your talent to move
11:29and if you hold the Shift key down, it constraints movement of 45 degree angles.
11:34The faster you want it to move, the bigger you make the arrow.
11:37Small moves small arrow; big moves big arrow.
11:41Now that we have got that as an orientation, lets just have a nice slow steady move and have it
11:47so it sort of reveals the center of the flower.
11:52Let's try that and it pans over right into - oops!
11:55I need little bit more of the flower here.
11:58There we go and it's just merged them.
12:04There we're, so now we have just added a zoom to give us a nice move across the flower right
12:10into the very center, pickup that beautiful yellow color. And now how do we add a dissolve?
12:15Same way we did before. We go up to Behavior. Notice I haven't stopped playback,
12:19go to Basic Motion > Fade In/Fade Out and here I want this to dissolve 30 frames in
12:27and do a dissolve of 30 frames at the end and let's see what we end up with here.
12:32Notice, the dissolve is real-time; I haven't had
12:34to render anything. We have got our opening dissolved, it dissolves in, it pans over,
12:40it dissolves out. Isn't that cool?
12:42Look at that! The first two shots, no keyframes. No small children were harmed in the making
12:46of this picture, it works great. We have animated the first two images
12:50and I'll stop this movie here, so you get a chance to think about what we have done.
12:54Make a point to save your work because we're going to come right back
12:58to this exact same project, in the next movie.
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Adding Motion Effects with Behaviors: Spin, Motion Path, and Fade Out
00:01We have animated the first two images, now let's animate the last two.
00:04Remember that we need to work with the Images in Motion project because that's the file name
00:10that Final Cut is looking for when we need to update the master file back in Final Cut.
00:14So we will just start with Images in Motion and take a look at what we can do to the third image.
00:20Well we're half done, let's what else we can do here.
00:23Let's click on our number three shot and that's our butterfly shot.
00:26There it shows up in the mini timeline.
00:28We'll say Option+Command+I to set it in and we will move to the Option+Command+O to set it out.
00:35And we have already selected it because remember: select something, do something to it.
00:39That's our interface rule.
00:41What do we want to do with this butterfly?
00:43What we want to do is we want to rotate around it so let's play our playhead and we have got it set,
00:49so it just goes around that slide.
00:51Drag that out just a bit.
00:52Go to the Behaviors because remember all of our movement comes from the behavior.
00:57Go to basic motion, spin.
01:02The HUD is where we make changes and we grab this outer ring and just drag a little bit
01:08to get a nice, gentle spin going around the edge of the butterfly, except we have a problem
01:14and the problem is as soon as we start to spin that butterfly, we shoot off the edges
01:19of the picture, this is a big problem.
01:22So what we're going to do is we're going to just continue to let
01:25that spin and where do we make changes?
01:28In the Inspector in Properties.
01:30I'm going to change the scale and zoom in, until I don't see off the edge of the shot.
01:38Just keep watching, it's going to take about 50% size here I think to get it,
01:42so we don't see any back edges as it turns.
01:46Now we have a second problem, we discovered this inside Final Cut, by definition objects rotate
01:52around their anchor point and the anchor point is set on the wing of our butterfly,
01:57I don't want it to rotate around the wing of the butterfly, I want it to rotate around the body
02:02of the butterfly, so we have to our anchor point.
02:05To do that requires an unusual tool, we will go up to the toll bar up here and most of the time,
02:10we want to make sure that this selection tool that they call the Transform tool is selected,
02:15but in this case we want the Anchor Point tool, it's the second one down,
02:18right here and when you select the Anchor Point tool, the Anchor Point tool,
02:22lights up with this red, green and blue arrow in a white circle.
02:25I want you to grab the white circle and drag the Anchor Point to the part
02:31of the animal that you want to rotate around.
02:33We will rotate with the shoulders right there.
02:35Now we're going to have to adjust our position just a bit because we're going
02:40to see some black come in here, so we will just drag our butterfly down a bit
02:46and increase the scale because we have played with the anchor point.
02:51We will just pull it back here, some artistic license.
02:56Now let's take a look at it, we have got a nice gentle curve going on the butterfly
03:05and we moved this out of the way, select our butterfly.
03:10Now look at that very cool.
03:12So we now have three shots, we have our initial wild flower shot with a Fade Up and zoom in.
03:19Our second shot which is the scarlet trumpet with the pan along, that was a throw our third short
03:25which is the butterfly, that's the spin with a change in the anchor point
03:30and all we have left is our possum, well let's find our possum by selecting it.
03:35Now do we want to do here, I think we have got a great ending shot
03:39by having him sort of appear in the frame.
03:42So we will start tight over here and do a pan across,
03:46but I need to have an end at a certain point.
03:49The nice thing about a throw is it creates movement, but it doesn't allow me
03:53to control where that movement stops.
03:55Spin creates movement, but doesn't allow me to control necessarily exactly.
04:00I want to add something different.
04:02We are going to add a new behavior called a motion path, but before we add the motion path,
04:07let's get our little possum here squared away, so we have selected it.
04:10We go to the inspector, Properties tab and zoom in.
04:14We will just click hold and drag and I will grab the image and position it so it's my final shot.
04:20I want the possum that's a bit too tight, it's backup just up right there and way off center
04:25so it looks like he just sort of peaking his head right into the frame.
04:29So that's where we're going to end up.
04:31Cool, now how are we going to start this as always, we get our playhead playing.
04:36We select our image, we go to Add Behavior > Basic Motion > Motion Path
04:42and notice it has got a red line that represents our move.
04:45We need to make this smaller so it will change our scale,
04:48so we can see what the heck is going on, make it really small.
04:52Those two red dots, this one indicates the starting point.
04:56That one indicates the ending point.
04:58First thing is I wanted to go in the opposite direction, so I go to the HUD.
05:02The HUD is where we make most of our changes.
05:04Go to the HUD and change it to reverse and now we have it panning in.
05:09Second thing I need to do is I need to adjust, I'm going to set our starting point
05:13by putting my playhead right at the beginning of the Motion tab and drag the picture
05:18over right here and I grab this one and drag it.
05:22So it starts in the frame right there.
05:26Then I'm going to adjust our ending point, I wanted to end right about there.
05:32Now remember the duration of the effect is based up on the duration of what's down here.
05:37If I want the motion path to end so we can freeze on our little possum friend there,
05:43I want to change the duration of the effect.
05:46The shorter the effect, the faster it goes.
05:48The longer the effect the slower it takes.
05:50If I will grab my ending point and just drag that back so we see here how that starts and stops.
05:58The other thing we can do, is we can also set the speed,
06:02it's kind of hard to see I will move it down so you can see it.
06:04Constant means, it's going to start and end and playback
06:08at a constant speed, Ease In means it starts slow.
06:12Ease Out means it ends slow; Ease Both means it starts slow and ends slow.
06:17We will do that one and now when we play this let's see what happens.
06:21It ends on a freeze frame because our effect stops there.
06:24It's nice and easy pans and look at that.
06:29Oops!
06:29Complete error on my part, look at that I got so carried away that I was not paying attention,
06:35that's where we end, this is where we start, grab the right keyframe.
06:39I will try that again, play it again.
06:42Yes, look at our cute little friend sneaking.
06:45That's about as close as I ever want to get to a possum, but he is definitely cute form this angle.
06:50So let's play the whole thing.
06:52We could get rid of this by the way.
06:54With player range we will just drag that to the beginning and we will set this to Shift+Z, F5.
07:00F5 toggles that Layers tab on and off.
07:03Hit the Home key on our keyboard and we will hide the HUD,
07:08F7 applies and hides the HUD and we now hit the spacebar.
07:14Deselect the motion path by going to F5 and clicking anywhere.
07:19If you click on a gray area, it deselects stuff.
07:22Home key to restart. I don't want to ruin the dramatic moment here.
07:26And F5 to hide the Layers tab. Back to the beginning, click the Play button, here we go.
07:34Nice fade up, nice zoom in, dissolved to a tight shot as we just do this great pan
07:41across the flower to a slowly rotating butterfly, to our pan across
07:47to our possum, except the pan is too slow.
07:50So F5, and we select the possum. Cue the possum, right there.
07:55Select Motion, wake up the HUD, F7, and say not a good idea.
08:00Let's just have it do an Ease Out, let's have it start nice and quick.
08:03So we'll pick it up here, play it.
08:06Nice curve. Our possum starts much faster.
08:09The one thing that we still have left to do is to select our possum and add a Fade In.
08:14Basic Motion > Fade In, I want it to fade in for 30-- Because remember we checkerboarded our images.
08:21I don't have to add the fade on both, I just have to add the fades on the ones that are on V2,
08:27Fade in, cue the possum, holds and fades out.
08:32One last thing to show you, I realized I skipped over this at the beginning.
08:36Inside Motion, when you open up the Layers tab for the first time,
08:40see where it says group one?
08:42These were all the shots that were on track one. See group two?
08:45These are all the shots that are on Track V2 inside Final Cut.
08:49So all the shots that are on the single track are put into a single folder
08:53and that just makes it easier to find where the shots are and that's why I knew that I don't need
08:57to apply my fades to anything on V1, the fades only need to go to the clips on V2
09:02and there is the Fade In effect right there.
09:05There is the fade in effect on the possum.
09:07We can see that better by just opening this up like this.
09:11Very cool. Except how do we get it back to Final Cut? Well this is enough for one movie.
09:18In the next movie I will show you how we get it out of Motion
09:21and into Final Cut, but I will give you a tip.
09:25Don't blink because it happens really fast.
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Outputting Motion back to Final Cut
00:00We have animated our images and now we need to get them from Motion to Final Cut,
00:04and this is where the magic starts. Because if you send the file to Motion all you have to do
00:11to get it back to Final Cut is to save it.
00:15You send from Final Cut and you save from Motion. And that's it.
00:20What happens is, when we go to Final Cut, Final Cut automatically looks for that Images
00:25in Motion project file, loads it in, and now if I do Option+P to play it,
00:30there is my fully animated stills.
00:33All we have left just to render and we know that because we have got the red Render Bar over here,
00:38and the region we want to render inside Final Cut is
00:41that Motion always saves at the highest possible quality.
00:45It doesn't actually get converted to video until Final Cut decides, "Well, I'm going to render
00:48for a DV Projector, Digi-Beta Projector, HD Projector."
00:53So to render this, you select the clip, go to Render Selection > Both,
00:56and after just a few seconds...
01:03it's rendered and let's hit the Home key and watch what happens.
01:06(Music plays during slide presentation.)
01:27And look at that. All without setting a single keyframe,
01:30Behaviors did it all inside Motion.
01:33So we built our project inside Final Cut.
01:36We selected the clips and we sent them to Motion.
01:39When we set them to Motion, we then animated and we went File > Save to bring them back.
01:45By the way if you ever need to get a Motion project turned
01:48into video then you would export it, and in exporting you would set what kind
01:52of QuickTime movie and what kind of codec and there it gets turned into a video file
01:57that you could then pull to a PC or put into a different editing package, but when you're going
02:01to Final Cut all you need to do is File > Save.
02:05There are two other things that I want to stress.
02:07The first is, the name of the project must be the same name that you sent from Final Cut.
02:14So when you sent from Final Cut and call that Images in Motion then the project that goes back
02:19to Final Cut must also be called Images in Motion.
02:25The second point is that inside Final Cut as long as we have got this project here,
02:30I can save my Final Cut project, I can quit Final Cut, I can shut down my computer.
02:36I can come back the next day or the next week and when Final Cut opens up it's going to look for
02:40and link to that Motion project, which means I don't have to keep Final Cut running
02:45when I'm doing this image manipulation, and if it takes me a couple of days in Motion
02:49to make it perfect because I've got a lot of different images,
02:51so be it as long as I save the file in Motion.
02:55Final Cut will link to it, it doesn't have to stay open the whole time.
02:58We have taken a project from beginning to end, from the creation of the images
03:03and processing them and making them move inside Motion and we did not use a single keyframe,
03:08we used Behaviors which are pre-built movements, but we can use keyframes, and I will show you how
03:14to create and use keyframes in Motion in our next movie.
Collapse this transcript
Using keyframes in Motion
00:00In the last exercise we created movement using behaviors.
00:04In this exercise we create movement using keyframes,
00:07and in point of fact you can actually create movement using behaviors
00:11and keyframes in the same project.
00:13But just to keep things organized and simple we'll just create keyframes in this particular exercise.
00:19I have opened a project from the Exercise Files called Keyframes in Motion and if you look,
00:24notice that I have removed all the effects that we have here.
00:27So we just have our slides placed for time.
00:30It opens up our little project that we have been working on except I have taken all the movement
00:35out of the slides, so all the behaviors I have removed.
00:38You can tell that for a fact by hitting the F5 Key and notice that there are no behaviors
00:42in here. We just have our standard slides.
00:44Now let's select this first slide.
00:46Let's say that what we want to do is we want to animate it,
00:49but we want to have it zoom to a very specific spot.
00:53Well, just hit the F5 Key, and I want to have it hold for about all 20 frames,
00:59and notice down here, this indicates the position of the playhead
01:02where this time code indicates the duration of my scene.
01:06I can click, hold and drag to move the playhead back and forth.
01:09Okay, I want to hold for 20 frames, and then starting 20 frames in I want it to move.
01:14I want it to start full-screen and then I want it to zoom so it goes right into here.
01:19And because I want to precisely control when it starts
01:23and where it goes I'm going to use keyframes.
01:27If you need precision, keyframes are necessary, but most of the time you just need movement
01:33and their behaviors are much faster and much easier and much easier to tweak.
01:40So, how do we adjust keyframes?
01:42Well, we always make changes inside the Inspector.
01:47So are we going to be changing a behavior?
01:49No, because there are no behaviors applied.
01:50Are we going to be changing a filter?
01:52Why?
01:53No again, because there are no filters applied.
01:55Are we going to change the image?
01:57Well, we could, that's one possible option except there is nothing there
02:00that indicates anything about scaling or position.
02:03So by process of elimination we're with the Properties tab and look at what we've got.
02:09We've got Position and Rotation, all the standard properties that were used
02:13to inside the Properties tab of Final Cut.
02:15Well, how do we add a keyframe?
02:17The easiest way to add a keyframe is to click on this hyphen right here,
02:21and because I want to set keyframes for scale, I click on it,
02:25don't Control-click, just click and say Add Keyframe.
02:28Notice there is a solid diamond there, and because I want the position to change
02:32as well I add a keyframe there too.
02:36Now one of the things that we have to do to set the keyframe to put parameters in it,
02:41so we've got to do what's called jiggling the object.
02:43So I'm going to just change this a little bit, and now what that's done,
02:47is it's now recorded a keyframe for position, and I jiggle the object here
02:52and that records a keyframe for scale.
02:55You can prove that's true to yourself by opening up a pane down here called the Keyframe Editor.
03:01The keyboard shortcut is F6, toggles it on and off.
03:05And notice I have got keyframes set here for Position and for Scale.
03:10Now, let's move farther forward say to about there, I'm just inventing a spot.
03:15I'm not after artistry at this point, I'm just showing you the technique.
03:19And notice that my playhead has jumped down here.
03:21So the next step that I have to do is once I have got my playhead at the spot that I want
03:26to add a keyframe, I click on that hyphen again, I say add another keyframe.
03:30And because I want both the Position and the Scale to change I have to add a Keyframe.
03:36This is different from Final Cut.
03:38In Final Cut once you've got a keyframe set, it will automatically add keyframes thereafter.
03:42Here, we have to explicitly add the keyframe.
03:46So now that we have got the keyframe added let's scale this up.
03:50And notice that in the Keyframe Editor we're seeing the keyframes are changing
03:55as we move this and zoom it in.
03:57And then let's change the Position by grabbing and click-hold and dragging and that allows us --
04:04notice I'm dragging right where the number is, I can drag my position where I want it to be,
04:10and drag this up just a bit more, get a nice dramatic close up, right there.
04:16Now let's play our shot.
04:18Stays still for 20 frames, zooms in at my keyframe,
04:22stops at my keyframe, and goes to the next shot.
04:25Okay, cool, but let's say we want to adjust those keyframes.
04:29Several things we can do in Motion that we can't do inside Final Cut.
04:34To move between keyframes you put your playhead here and type Option+K for keyframe.
04:39That takes you to the earlier keyframe or Shift+K takes you to the later keyframe.
04:43Option+K or Shift+K.
04:46I want to go to the later keyframe, and this time I want to Control-click on it.
04:51And when I Control-click on it this allows me to adjust size with my keyframe
04:55so I can see all of them at one time.
04:58When I Control-click on it, a menu choice opens up that doesn't exist in Final Cut.
05:04Linear means that we're smoothly going to move from the first keyframe to the second.
05:09Bezier means it's going to have a curve attached to it, see the Bezier Control point.
05:15I Control-click on it again.
05:16Interpolation > Ease In. Ease Out means it will slowly start, but quickly end or slowly end
05:25or exponentially change or logarithmically change.
05:28In other words you can have this do whatever you want in terms of landing and taking off.
05:34I want to have it doing Ease In/Ease out.
05:36When I play it, it goes quickly, slows down and eases in to that final resting place.
05:43All we can do inside Final Cut is Ease In/Ease Out and Linear,
05:47all the rest of the choices don't exist.
05:49In Motion we have got almost ten different ways of interpolating, how we're going to get
05:53from Keyframe 1 from Keyframe 2, and we don't always have to use keyframes if we can get away
05:58with a Behavior, use a Behavior on some shots and some keyframes on other shots.
06:03The whole idea is that Motion gives you more control over the movement
06:07of your images in some cases than Final Cut.
06:10In some cases Final Cut gives you more control because you're already in Final Cut and using it.
06:14You've now got choices and the whole purpose of this training is
06:18to help explain what those choices are and show you how to use them.
Collapse this transcript
5. Third-Party Options
Using Moving Picture
00:00There is a third option for moving still images and that is to use third-party software.
00:05In this case one of the most popular is from StageTools and it's called Moving Picture.
00:10The benefits to using Moving Picture are that it can be a standalone, doesn't require an editor
00:14or you can have a plug-in for Final Cut Pro.
00:17It will use pictures that are 8000 pixels on a side,
00:20which are much bigger than we could put into Final Cut.
00:23It supports BMP, TIFF, TGA and PICT images, provided they are all uncompressed.
00:29As I was doing some research on this, I tried importing a TIFF image,
00:33which was saved using LZW compression, and it won't work.
00:37The TIFF image must be fully uncompressed,
00:40and if you have Targa images it will support alpha channels, which are built into Targa images.
00:44It runs on both Mac and Windows and it allows a producer to rough
00:48out a move then give it to the editor for final output.
00:51This can be really useful if you're doing a documentary,
00:53which has hundreds and hundreds of stills.
00:55You can have a producer or a production assistant to help you get the moves at least started,
01:00and then you can tweak them from there.
01:02Let me give you an example of how we would use Moving Picture inside Final Cut.
01:07And I have created a project called FCP-10 Moving Picture
01:10and in it I have created a couple of sequences.
01:12One is the start and the other is our finished result.
01:15Let me open up Start and load it to the time-line.
01:17Now one of the differences of using Moving Picture versus Final Cut is that you don't put the images
01:22to the timeline. Instead you put a placeholder.
01:24There is a couple of ways we could do it, but probably the easiest is go
01:27to the Render menu and select a Slug.
01:31I will make this 5-second duration.
01:33You could make it any duration you want.
01:35I'm going to make it 5 seconds just to keep things simple, and I'm going to add two slugs
01:39because I want to move on two different pictures.
01:41Ultimately, I'm going to dissolve between these pictures but notice
01:45that I have not yet added the transition.
01:47Start by selecting the Slug and with the Slug selected, let's go to the Effects menu,
01:51go down to Video Filters and when you have installed Moving Picture,
01:55there will be a new option called Stage Tools and we will select Moving Picture.
01:59With Moving Picture selected, double-click the clip to load it up into the Viewer.
02:03Click the Filters tab and you notice there is not a whole lot to work with here.
02:07The About menu tells you about StageTools.
02:09We are going to click on Options.
02:11With Options we go up to File and we load the picture.
02:15Now you would think this would be Command+I, but that would make too much sense.
02:18We are going to load the picture and inside the Images folder
02:21in the Exercise Files there is a folder called Moving Picture.
02:25And thanks to Chris Mattia we have two,
02:27very lovely waterfall time-lapse shots and we'll load Waterfall 01.
02:32This is the stage upon which we put the picture and the Viewer
02:36where we can view or preview our move.
02:39The timeline at the bottom indicates how long our clip runs and where our playhead is.
02:44Our playhead is indicated by this red vertical line here.
02:48We can control scaling from the low left side to make sure we can see the entire picture
02:53and I will scale this back so we can see all of it.
02:55Just as we use keyframes inside Final Cut
02:57to create movement we use keyframes inside Moving Picture.
03:01You put your playhead on the keyframe you want to change and I'm going
03:04to start with something very simple.
03:06I'm going to grab the low right corner and as we move this up and set it, set with the water,
03:12it's just sort of sparkling in the sun right up there and make it a little bit smaller, oh!
03:18incredibly tasteful.
03:19That's our starting position because notice that our playhead is parked right
03:23on that first keyframe and because I wanted to fall through the frame,
03:26I put the playhead over here and notice that it's at the far right of the time-line
03:30and I will set the ending position to be right about there.
03:34The Home key on the keypad takes us back to the beginning and we will preview this
03:39by clicking the right pointing arrow and notice
03:43that quickly it's generated a nice little move based upon the duration between the two keyframes.
03:48If you want to move to be faster you put the keyframes closer together.
03:52Okay, cool, but nothing extra-ordinary except for a different interface from Final Cut.
03:57Well, let's try something different instead.
04:00Let's grab this keyframe and drag it.
04:02Oh, just reposition it by click, hold and dragging and dragging right there.
04:07And let's put our playhead again towards the end and drag it over this way.
04:14Notice something different happened.
04:16Notice that it automatically put a curve in.
04:18So it's not going to go just corner and sharply change directions,
04:22it's going to ease itself around.
04:24Now when we play this, hit the Home Key and we hit the Preview button.
04:29It curves on around and gives us something a little bit different.
04:33None of this Bezier control handle that we have to work within Final Cut,
04:37instead it does the Ease In/Ease Out automatically starting slow
04:41and ending slow, and it builds a curve.
04:43Let's try something different.
04:45Let's put this keyframe a little bit closer and move this keyframe a little bit over toward here
04:51and we go up to the Options menu, and say I don't want any curves. I want them to be corners,
04:56and I don't want any slow downs. I don't want to have it--
04:58well, let's do a Slow In and Slow Out.
05:01All right so, now hit the Home key, hit the spacebar to play. Wham-o!
05:06Wham-o!
05:07In other words we're starting to be able to easily control whether there are keyframes
05:11or not inside Moving Picture. Let's try one more thing.
05:16To delete a keyframe you just click on it and delete it.
05:20I want to hold this for about a second.
05:24Right there, my starting position is on that nice little graphic, and put our playhead here
05:31and I want it to hold and will add a keyframe and again it says,
05:35we're holding for that first second. Then, let's go two seconds in and put our playhead
05:42over to here, so it follows this splishy/splashy of the water, and we will say I want curves
05:49and I want a Slow-In and a Slow Out and we will put our playhead towards the end here,
05:55like right there, and we will have it ease on down the road, as they used to say on the Wiz.
06:03And Home key, spacebar, holds for the first second, moves across, curves around, slides down.
06:10All right, that's good enough for the moment.
06:12Let's go to File and we don't save it.
06:14We just simply say, Apply Moves And Close.
06:17It now applies that image to the Slug.
06:20The Slug has now been replaced with that moving image graphic and everything is set to go.
06:25So now when I render this for instance or just Option+P to play it.
06:30Notice that there is our graphic.
06:32The Slug has been replaced with that moving picture.
06:36All right, let's do one more. I want to show how we can zoom.
06:39Select the clip, apply Effects > Moving Picture, double-click, load to the Viewer,
06:44click the Options tab and again this is a whole new clip. We have to load our picture.
06:49Load the picture, Moving Picture, waterfall number two. Ta-da! it's a waterfall,
06:54So we'll position this to be right here and as soon as it starts I wanted to zoom in on a 2 second zoom.
07:02So this is our starting position because we're on our starting keyframe. Put my playhead where I want
07:07that zoom to stop and I zoom in and we will zoom up.
07:28Hit the Home Key, hit the spacebar and watch.
07:31There we go, whoops!
07:32Suck the eyes out of your head.
07:34Zoom! Perfect!
07:36And then we will just have it tilt down and follow the flow of the water.
07:40We will go to the end, put our playhead where we want that final keyframe to go
07:44and set it so it goes right over there.
07:48Make sure we've got to slow in and slow out and now when we play it, Home Key, play, it zooms in
07:55and it whips down following the falling water in a spectacular display
08:01of incredible still image movement.
08:03There are several cool things about working with Moving Picture, but probably for me the best is
08:07that I'm able to preview without having to render inside that little Viewer window
08:11and I can make changes instantly to give me exactly the look that I want.
08:15Now I'm not going to say, this is the world's best move on a still.
08:18Clearly, if we spent a little time and thought about a little bit more,
08:21we could make it look a lot better.
08:23But the cool thing is that I don't have to wait for it to render.
08:26I don't have to build all this stuff, it just happens much more smoothly.
08:29So we could move our stills inside Final Cut.
08:32We could move out stills inside Motion or we can move our stills inside Moving Picture.
08:37Lots of different choices and I wanted to show you how you can use Moving Picture
08:41to move on your still images.
08:43How would I get it back in place?
08:44You go back to File, got to do two more things, apply the move, close.
08:49Now, this is why we add the transition.
08:51We add Moving Picture first, then we apply the transition and just
08:56to show you how it looks, Option+P to play.
08:59There is our first move, there is the transition and it starts going on the second.
09:06Multiple ways to achieve the same object.
09:09Those flashes are caused by the way because we're using Option+P.
09:14If it were rendered it will play back perfectly.
09:16Another very cool effect.
Collapse this transcript
Conclusion
Goodbye
00:00This title has covered a tremendous amount of information in a relatively short period of time. We'll begin by preparing
00:06still images for video using Photoshop and making sure that they look the best they possibly can from moving to video.
00:13We then showed you inside a Final Cut Pro workflow how to import images and build sequences. How to use the Motion tab
00:19and how to create keyframes. How to add Bezier curves to add smoothness and flow to our movement,
00:26and finally how to add transitions.
00:28We then showed you a different application inside Final Cut Studio 2 and that's Motion.
00:33We talked about building sequences in Motion, but it's a whole lot easier if we build our sequences first inside Final Cut
00:40and then send them to Motion for animation,
00:43because then we're using Motion for what it's great at, which is building sequences,
00:47and Final Cut what it's great at, which is getting everything set on the Timeline properly and outputting.
00:53We talked about using behaviors, which is movement without keyframes,
00:56and using keyframes,
00:58and then we wrapped with a look at a third-party option, which is StageTools Moving Picture.
01:03Making stills move is one of the challenges of creating video and it's something we do everyday in documentaries
01:09and any kind of historical recreation,
01:12and I was delighted to show it to you.
01:14My name is Larry Jordan
01:16and thanks for watching!
Collapse this transcript


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