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Up and Running with FL Studio

Up and Running with FL Studio

with Garrick Chow

 


Get started making music with the popular one-stop shop for music production, FL Studio. Author Garrick Chow shows you how to set up your inputs and outputs and then moves straight into building drum tracks, layering in other instruments and samples, recording MIDI, and creating patterns with the program's step sequencer. He also covers the Playlist window, using it to combine patterns and arrange your song with pattern clips, as well as edit audio and automate volume. Finally, Garrick moves to the Mixer, where he demonstrates how to add plugins, set up signal routing for effects like EQ and reverb, and export your final files.
Topics include:
  • Creating a new FL Studio project
  • Using the Piano roll
  • Creating a beat
  • Recording and editing a MIDI track
  • Combining patterns
  • Editing audio clips
  • Routing and recording with the Mixer
  • Inserting plugins
  • Adding compression, EQ, and delay

show more

author
Garrick Chow
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production, Audio Engineering, Music Editing
software
FL Studio 10
level
Beginner
duration
2h 22m
released
Apr 05, 2013

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Introduction
Welcome
00:00(music playing)
00:04Hello, I'm Garrick Chow and welcome to Up and Running with FL Studio.
00:08In this course, I'm going to cover the basic knowledge and skills you'll need to have under
00:11your belt in order to use this incredibly powerful digital audio workstation.
00:16We'll start with a tour of the FL Studio Interface to get our bearings, and I'll show you how
00:20to show and hide the tools and windows you'll be using throughout this course.
00:24From there, we'll follow through the path of a common workflow by starting with the
00:27Step Sequencer and Channel window, where I'll show you how to create patterns by programming
00:31beats and recording MIDI keyboard performances.
00:34Then we'll combine our patterns together in the Playlist window and begin to edit and
00:37assemble them into a song.
00:39And once we have the sections of the song combined together, we'll move to the mixer
00:43to record a live performance, as well as to apply effects to our tracks.
00:48And we'll wrap up with a look at some of the most commonly used effects and how to apply them in FL Studio.
00:53By the end of this short course, you should have the information necessary to start creating
00:56and editing your own projects.
00:58So, let's get started with Up and Running with FL Studio.
Collapse this transcript
About FL Studio editions
00:00If you've already purchased or have just started looking into purchasing FL Studio, you've
00:04probably found that FL Studio 10 comes in several different versions or editions, each
00:08with a different set of available features.
00:10For the details of each edition, you can visit image-line.com/documents/editions.html.
00:17The four main editions are the Express Edition, the Fruity Edition, the Producer Edition, and
00:23the Signature Bundle.
00:24Now, as you can see, you can click on the tabs of each one to read the details and to see
00:28which features are and are not included.
00:30For example, the Express Edition is the entry-level version where you can program beats
00:34and which comes with a limited number of built-in instruments and effects.
00:38You cannot, however, perform audio recording, and you don't have access to the Playlist
00:41window, which is used to assemble patterns into songs or larger projects.
00:45Stepping up to the Fruity Edition adds, among other things, the Playlist window where you
00:49can assemble your patterns and use automation, but like the Express Edition, it doesn't give
00:53you the ability to record live audio.
00:56Now, the Producer Edition is the full-fledged version of FL Studio where all the features
00:59are unlocked and available.
01:01And the Signature Bundle is a full-fledged version of FL Studio that comes with the Producer
01:05Edition, but it also comes with a collection of plugin effects.
01:08Now the nice thing here is that you can download the Signature version completely for free
01:11to test out everything that FL Studio has to offer.
01:14As they say here, you can save your projects with a free demo, but you can't fully load
01:18them until you purchase FL Studio.
01:19But this will at least allow you to try out all the features to see which one you'll need
01:23and with the demo version,
01:24you'll be able to follow along with all the movies in this course, since I'll be using
01:28the full Signature Edition.
01:29But after you spend some time with FL Studio, you may even find that you really don't need
01:32the ability to record, say, live audio or to play MIDI chords, and that the Express
01:36Edition suits your purposes.
01:38Or you may find that you really need to access all the features FL Studio offers.
01:42Whichever the case, you can return to image-line.com to purchase your license and unlock the version
01:46of FL Studio you want.
01:48Now you can also upgrade to another edition at any time, but it's definitely more cost-effective
01:52to buy the highest level that you think you'll need right away.
01:55But like I said, if you're just getting into FL Studio and want to figure out if it's right
01:58for you, you can download the full Signature Bundle demo just by clicking the link here,
02:03and that way you'll be able to follow along with all the movies in this course without
02:06having to spend a dime.
02:07
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Using the exercise files
00:00If you're a premium subscriber to lynda.com, you have access to the exercise files for this course.
00:05We'll be working on the same project throughout the majority of this course, and I've included
00:08versions of it at various stages.
00:10I didn't include a version for every single movie, but I did want to include key versions
00:14where I either imported or recorded a sound that you won't be able to duplicate on your own.
00:18The files themselves are named by the chapter and movie number they appear in.
00:21Now, the files are also zipped up.
00:23To use them, right-click on them and choose Extract All.
00:27Be careful that you don't just double- click on the ZIP file here in the Windows, where
00:30it looks like you have access to the files, but if I try to open this project right now,
00:34you'll see that I'm getting this message that some data files are missing.
00:38Instead, make sure you right-click on the ZIP file and choose Extract All, then click Extract.
00:46That extracts all of the files properly, and then you can double-click the project file
00:49to open it in FL Studio.
00:52Also, be sure to keep all the contents of the project together; otherwise, you may end
00:56up with missing sounds or error messages.
Collapse this transcript
1. Understanding the Interface
Interface overview
00:00In this movie, I'd like to give you a quick overview of the FL Studio interface and the
00:04elements you'll be working with most frequently.
00:06Now, we'll be getting into much more detail with most of what I'm going to cover here
00:09throughout this course, but in this movie I just want to get our bearings.
00:12Let's start with the toolbar, which is the entire horizontal area at the top of the screen.
00:16This is where you'll open the other windows in FL Studio as well as where you'll find
00:20various commands and actions.
00:21This is a pretty non-traditional-looking interface as far as Windows applications go.
00:25For example, you'll find the minimize, maximize, and close buttons right here rather than in
00:30their usual place in the upper right- hand corner of the application window.
00:33We have many commands that are located beneath that.
00:35We will find File, Edit, and so on.
00:37And again, this is a slightly different location than in most other applications, but not really
00:41that much of a big deal.
00:42Now at first glance, the rest of the toolbar may be a little intimidating, but fortunately,
00:46rolling your mouse over any of the items reveals the description below the menu commands.
00:50For example, I can roll over these two sliders here and see that they're the master volume
00:54control and the master pitch control.
00:56Next to that we have the Transport Display, which lets me know the point in the project
01:00I'm currently at, and I can click the buttons on the left-side of the display to switch
01:04between bars and minutes in the display.
01:06Oh and by the way, it's entirely possible and highly likely that your toolbar doesn't
01:12look exactly like mine does here.
01:14The layout here depends a lot on the screen resolution you're using and whether you've
01:17previously rearranged any parts of the toolbar.
01:19Notice I can grab the handle next to any set of tools to move it to another location.
01:25You can also drag these tools out to make them their own floating panels.
01:30So if you don't see one of the panels I'm talking about, go to the View menu, to Toolbars,
01:35and make sure the toolbar you need is checked.
01:37So for instance, I can hide the Transport panel and I can bring it back.
01:44Also, if you spend a lot of time messing around and rearranging your panels, you can come
01:48over to the View menu, choose Arrange Windows, and select Default to send everything back the way it was.
01:54But the Transport controls are where you find the play, stop, and record buttons.
01:58It's also where you find these two buttons here to toggle between Pattern and Song modes.
02:03And that becomes very important later on.
02:05This display here is where you set the tempo of your project.
02:08Just click and drag up or down to increase or decrease the tempo.
02:14Now I'll be working with some of these other tools throughout this course, but I want to
02:17make sure I point out this set over here, and this is the Shortcut panel.
02:21This is how you show and hide the other panels that you'll be using most frequently in FL Studio.
02:25From here you can launch the Playlist window, which is where you assemble the individual
02:28patterns and recordings you make into tracks.
02:32Next to that is the Step Sequencer button.
02:34This window is already opened by default, and this is where you create the patterns or step
02:37sequences for your song or project.
02:40The third button toggles the Piano Roll, which is where you create and edit note data.
02:44The next button opens the browser, which is already open by default.
02:47And it's here we can quickly access your sample collections, presets, and any projects you've
02:51previously created in FL Studio.
02:54For example, with Packs open, I can see the collection of Drums, Guitars, Orchestral, and
02:58other sounds that are available.
03:00And the last button here is for the Mixer.
03:01This is where everything comes together and where you mix and finalize your project before exporting it.
03:07Now again, we'll be taking a much closer look at all of these windows and more in the upcoming
03:10movies, but it is important to know how to open and close these windows as you need them.
03:14It's a good idea to learn the keyboard shortcuts too.
03:17Now, it helps me to remember that there are five main windows so the keyboard shortcuts start on F5.
03:22F5 opens and closes the Playlist,
03:25F6 opens and closes the Sequencer, and so on.
03:30You'll find that it's much easier and quicker to use the keyboard shortcuts than it is to
03:34drag your mouse to the top of the screen each time you need to open or close a window.
03:38Now, just to give you a basic example of how these windows work together--and let me stress
03:42that this is just one example and how you work in FL Studio depends a lot on what you're creating.
03:46But for example you might start by finding a sample you like in the browser such as a drum sample.
03:51You can then drag it into the Step Sequencer and add it to a channel, where you can then
03:54program it and other samples into a pattern.
03:57You could use the Piano Roll to create melodies in the Channel window.
04:01And each combination of beats and melodies is considered a pattern, and you can create
04:04multiple patterns in the Step Sequencer and then combine them in the playlist to create an entire song.
04:10For example, you might create an intro pattern followed by a verse pattern, then a chorus
04:13pattern, and so on, and then sequence them together in a playlist.
04:17And everything you hear is running through the mixer, and you can use the mixer to modify
04:21and enhance your sounds by adjusting levels, adding effects, and so on.
04:25Now again, this is just an example of a workflow, but it should give you an understanding of
04:28how these main windows all work together.
04:30Over the following chapters, we'll dive much deeper into the individual windows to see
04:33how they work.
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Setting up input/ouput settings
00:00Although you could certainly create music entirely within FL Studio, at some point or
00:04another, you're most likely going to want to record a real instrument like a guitar
00:08or a vocal or a keyboard.
00:10In order to do so, you'll need to connect your instrument or microphone to your computer
00:14via an audio input device.
00:16These devices usually connect to your PC via a USB connection.
00:19Now, there are tons of different audio input devices out there, and generally, FL Studio
00:23should be able to work with the majority of them.
00:25If you have any doubts about the compatibility of your particular device, try doing a Google
00:29search of FL Studio and the name of the device you want to use.
00:32Chances are someone else has tried it and they've reported whether or not it works
00:35somewhere on the internet.
00:37So in this movie, I want to take a look at the settings in FL Studio that you'll need
00:39to access and possibly adjust in order to work with your audio input device.
00:43Let's go to Options > Audio Settings.
00:47That opens up the Settings window with Audio selected as the category here on the left.
00:51So at the very top of this window is the menu for selecting your audio input/output device--
00:55in other words, the hardware that you want FL Studio to use both for receiving and outputting audio.
01:00Now what you see in here is going to vary greatly depending on your computer, what hardware
01:04and soundcards you have installed, and what external audio input devices you might be using.
01:08But you can see that this menu is currently divided into two categories.
01:11We have Direct Sound Devices and ASIO devices.
01:15Under Direct Sound Devices, I have my Primary Sound Driver, which is just the soundcard on
01:19my computer, and I have the speakers. And again, depending on what you have connected or installed
01:23in your computer, you may see additional devices listed here under Direct Sound Devices.
01:28Under ASIO devices, you may see several options as well.
01:31ASIO stands for audio stream input output.
01:34Now, if possible, you do want to select an ASIO driver here.
01:36ASIO drivers provide a much better recording experience because they cut down on latency
01:40issues and CPU load.
01:42Latency is an issue that can crop up when the computer's being taxed too hard, and you
01:45start hearing a delay between what you're recording and its playback.
01:48ASIO drivers allow FL Studio to have direct access to your soundcard and audio input devices,
01:53which in turn allows for much lower latency, meaning you'll have less delay between your input and output.
01:58So you'll want to choose ASIO if your computer has that option.
02:01Now in my case, I need to make sure Primary Sound Driver is selected just because of the
02:04way I'm recording this particular movie.
02:06But again, if you do have the option, make sure you choose an ASIO device.
02:09This ASIO4ALL driver is a good one to choose.
02:13Now depending on what you select in the input/ output menu, you'll see different options appear below.
02:17For example, with Primary Sound Driver selected, I see the Sample Rate menu, a Buffer Length
02:22slider, an Offset slider, and some checkboxes.
02:25If I choose ASIO for all, I still see the Sample rate menu--and we'll talk about Sample
02:29Rate in just a moment, but the ASIO driver has its own Settings panel, which I can open
02:32by clicking this button.
02:33And you might come in here if you need to adjust the Buffer size if you're experiencing latency issues.
02:38It is something that you'll have to experiment with though.
02:40I'll just leave these default settings for now.
02:43Now, regardless of which input/output driver you choose, you'll always see this Sample Rate menu.
02:48Sample rate refers to the frequency which samples of the audio source are taken.
02:52The default here is 44,100 hertz or 44.1 kilohertz, which is the standard for CD-quality audio.
02:59That means that for every second in music, what you're really hearing is 44,100 samples
03:04of the music, which is acceptable to the majority of people in terms of sound fidelity.
03:08If you're creating audio for a video project, you'll want to go with 48,000 hertz.
03:12So even though we have a half dozen sample rate choices here, in most cases you're going
03:15to stick with either 44,100 or 48,000.
03:18The accepted rule is that you need a sample rate that's at least double the highest frequency
03:21you're going to capture.
03:2244,100 is considered the minimum that you should go with, since human hearing tops out at 20 kilohertz.
03:28So 44,100 kilohertz gives you a nice buffer.
03:30Again, music CDs have a standard sample rate of 44,100.
03:33But you'll find that when you're working with video files, those generally have audio recorded
03:36at 48,000 kilohertz.
03:38So if you're going to be working with video, again, you should be working with 48,000 kilohertz as a rule.
03:42But if you have the hard drive space to spare, some people recommend going as high as 96,000 kilohertz.
03:48Beyond that point is probably not worth sacrificing additional hard drive space.
03:51You're really not going to hear the difference between 96,000 kilohertz and 192,000.
03:54I'm going to leave mine 44,100, and I'm going to switch back to my Primary Sound Driver.
03:59Again, I just need to do that to make sure you'll be able to hear my audio in the following movies.
04:04If you have the option, make sure you choose one of the ASIO drivers.
04:06Okay, so before you record anything, you're going to want to at least select your input/output
04:10driver and the sample rate of your recording.
04:13We'll be visiting these settings again later as necessary, but for now, that's what you
04:16need to know to get up and running.
Collapse this transcript
Creating a new project
00:00Throughout the rest of this course, I'm going to be putting together part of a song, so in this movie
00:04let's take a look at how to create a new project in FL Studio.
00:07As with most applications, you can do this by going to the File menu, and to create a new project
00:11you have two main choices.
00:13You can choose New, which instantly creates a new project with the same configuration
00:17as the last project you worked on.
00:18You can see that it seems like very little has changed there. And the other option is New from Template.
00:24I like this option because it offers you several choices, and you can pick the one that best
00:27suits the needs of what you're planning to create.
00:30For example, under Minimal, if you're going to be generating, say, dance beats, you might
00:34pick the Club Basic with limiter, which loads the club Kick, Clap, Hi-hat, and Snare into
00:39the Step Sequencer, and it also automatically includes a limiter plugin on the Master channel.
00:44If I open the Mixer with the Master channel selected, you can see the Fruity Limiter is
00:49in the last bank of the inserts here.
00:51Or you might come to File > New from Template and choose Delay and reverb, and that will
00:56quickly create a project with delay and reverb applied to two send inserts of the mixer.
01:00It's either labeled Delay and Reverb, and you can see those are applied over here in the plugins.
01:05Or maybe I want to start programming beats with an external MIDI controller.
01:08You might go to New from Template > Other, and select Patch Bank to immediately have
01:15all these different sounds available to you.
01:17Now, none of these options provide anything special.
01:19They just give you a way to quickly set up some options that you would otherwise have
01:22to set up manually.
01:23I could just as easily go to File > New from template > Minimal > Empty, and start with
01:29a completely barebones setup and build the entire project from scratch.
01:32But in this case, I'm going to go with the Basic with limiter template.
01:37This gives me some percussion samples to work with right away, and it routes the Master channel through a limiter.
01:42Now we'll talk about the limiter in the chapter on mixing, so I'm just going to close that
01:45limiter for now, and I can close the mixer too.
01:49Now, there are some other things you might want to do to prep your file.
01:51You probably want to set your tempo for example.
01:53Now, if you know what tempo you want, just drag up or down in the Tempo display to set it.
01:59If you're not sure, you might want to try programming a basic beat into the sequencer
02:03and use that as your guide.
02:04Now, a quick way to do this is to right-click on one of the channels.
02:07I use the Kick, and I'll choose to fill each 4 steps.
02:10You can see that places four beats in here. And now if I click Play or press my Spacebar,
02:15I'll get a looping playback of this pattern, and I can use that to feel out the tempo that I want.
02:20(music playing)
02:30Now, once I'm done, I can right-click those beats to get rid of them.
02:34That way I can just start from scratch. But that's the basic setup for the project I'm
02:38going to be working on in this course.
02:39I want to make sure to save periodically, so I'll choose File > Save. I want to save this to my Desktop.
02:47Now I'm going to base this on the song that I played in my band called Ruin Us, so that's
02:50what I'll call this project.
02:52Notice it's being saved as a Fruity Loops loop file, or an FLP.
02:56Now, I like to create a folder to hold the project files and anything else related to
03:00it, so I'll create a new folder on the desktop.
03:03I'll call this one Ruin Us Project, which should be a funny name for a folder on your computer
03:08desktop if someone didn't know that this was a song.
03:12But I'll just save my file in there.
03:15So now it's saved, and here's my new empty project, and we're ready to start getting further
03:19into FL Studio.
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2. The Step Sequencer
Creating a beat
00:00In this chapter, we're going to be looking at the Channel window and Step Sequencer.
00:03Again, you can open and close it using the button on the toolbar or with the keyboard shortcut of F6.
00:09And it's here where the instruments you're using in a pattern are held and programmed or sequenced.
00:14Each row here has a button telling you what instrument is that channel, and to the right
00:18of each button, you'll either find 16 step sequence or buttons if you're programming
00:22a rhythm or a piano roll if you're programming a keyboard or other instrument part.
00:26We'll be seeing piano rolls a little bit later.
00:28The Step Sequencer is a powerful and fairly easy-to-use tool for programming beats and simple melodies.
00:33Let's take a look at how it works by programming a basic beat.
00:36So, each of these 16 buttons next to each instrument represents a beat.
00:39We see 16 of them by default, representing 16th notes in a one-bar sequence.
00:44So for example, if I click the first button on the Kick channel and then each fourth button,
00:49I get four quarter notes.
00:53I can play the sequence either by clicking the Play button or by pressing the Spacebar. (music playing)
01:03So notice it just repeats itself endlessly.
01:05We're listening to the same measure over and over again or a loop.
01:08And by the way, if you're following along with me and you're not hearing anything, make
01:11sure you're in pattern mode and not song mode.
01:14You can tell by looking here and making sure the pattern is the one that's selected.
01:17If you're in song mode, you most likely won't hear anything when you click Play.
01:20In pattern mode, you edit and work on patterns.
01:22In song mode, you're going to work in the Playlist window where you combine the various
01:26patterns you've created.
01:27We haven't done that yet, so I'm working in pattern mode so I can hear what I'm doing.
01:30Now you can change the number of beats per bar in your pattern by rolling your mouse
01:33over the beats per bar display up here in the upper left, and you can drag up or down.
01:38So if I were working in a song with 6 beats per bar, I could drag that up to 6, and you
01:42can see that adds two more sets of four buttons to the sequence.
01:45You can actually drag this all the way up to 64 beats.
01:49The longer the sequence, the more space you give yourself to build a beat that doesn't
01:52sound as repetitive as a short sequence. But maybe repetitive is what you're going for.
01:56It's really a matter of preference and what you're trying to accomplish.
01:59Incidentally, to change the time signature of your project, go to Options > General Settings,
02:05and in here, click Project. Then select General and here under Time division, you can choose
02:10the total number of bars and beats for the entire project.
02:13Although it is still possible to set a custom number of beats for each pattern that you create,
02:17I'm going to leave this as is and close this window, and I'm going to take the Step Sequencer
02:21back down to four beats per bar.
02:26And just as a reminder, you set the tempo of your project by dragging the tempo display up and down here.
02:31But we already set that to 126 in the previous movie.
02:34So I currently have started a beat with the kick drum playing quarter notes.
02:37Maybe I want to change it so the snare drum hits on the second and fourth beat instead of the kick.
02:42To remove a note, right-click it. Then I'll add those beats on the snare channel instead.
02:47Now my pattern sounds like this. (music playing)
02:54So it's just a matter of clicking on an instrument's channel at the point where you want it to play.
02:58Now as we saw before, if you want to put down a basic repeating pattern quickly, right-click
03:02on an instrument name and here you can choose to fill each two, four, or eight steps.
03:08I'll choose two and you can see it automatically fills out the Hi-hat for me, so now we have this.
03:12(music playing)
03:17You can also click and drag across multiple buttons to add a continuous sequence, and now we have this.
03:22(music playing)
03:25Similarly, you can drag with the right mouse button to remove contiguous hits.
03:28So, maybe I want to get rid of these three and these three. (music playing)
03:38Now, you don't have to start and stop as you build your beat.
03:40Just start the playback and add or remove in those to experiment with the pattern. (music playing)
04:12So that's all there is to laying down a basic beat.
04:14Now there is a lot more to it than this, but if you understand this, you shouldn't have
04:17a problem building more complex beats with additional sounds and instruments.
04:21Now before we add to the sequence, let's take a quick look at the rest of the channel windows interface.
04:25We've already seen the beats per bar display up here.
04:27Next to that we have the Repeat Step Sequence button.
04:30I can't really demo this now, but when I turn it on, the step sequencer will automatically
04:34repeat itself throughout the length of any piano roll sequences that are longer than the step sequence.
04:39So what this means is, for example, if you only have four bars in the step sequence but
04:4316 bars in the piano roll, the four bars of the step sequence will repeat when you have
04:47this button enabled.
04:48With it off, the sequence will be silent after those four bars, and you would only hear the piano roll.
04:52Now we'll see this in action later.
04:53Next to that is the Play button. (music playing)
04:57But again, I find it much easier to just use the Spacebar on my keyboard.
05:00Next we have the Pattern Selector menu.
05:02This is where you can create new patterns by clicking the plus button or you can select
05:06previously created patterns from the dropdown menu.
05:09We only have the one right now.
05:11You most likely will have multiple patterns for different parts of your song, rather than
05:14just one long pattern, and this is where you're going to switch among them.
05:17We'll talk more about this menu as we go along.
05:19Next is the Swing slider.
05:21One of the problems some people have with sequenced rhythms is that they feel very mechanical and nonhuman.
05:25There's very little feel or swing to the beat.
05:29The swing slider takes away that perfect rhythm feel and adds a little bit of delay to when the beats fall.
05:33How much delay is determined by dragging the slider.
05:36Drag a little to the right for a subtle result or all the way for an extreme effect.
05:39I'll just play a little for you here. (music playing)
05:55You'll probably end up somewhere in the middle here, if you use it all.
05:58Now these last two buttons are for adjusting the actual sound of the sample being triggered.
06:02The first button is the Graph Editor.
06:04This lets you set various properties for the notes here in the step sequencer.
06:07For example it's currently set to velocity, which determines how hard the note is hit.
06:11Also like the Hi-hat channel. We do this by clicking the light right next to it.
06:15You can see it's now selected. And let's mute the other channels by clicking their Mute
06:18buttons, which are these lights over here.
06:21So all we hear right now is this. (music playing)
06:26Now by default, all the hits are the exact same velocity or intensity.
06:30If I want to introduce a little more of a human feel to this beat, meaning just like
06:33a real live drummer wouldn't hit each beat exactly the same,
06:36I can use the velocity bars to drag and draw a graph here to indicate how loudly or quietly
06:40I want each hi-hat to be.
06:41Now, you can drag individual beats by themselves like this, or you can click and hold down
06:47and drag around to adjust them all with one click.
06:52So playing with the velocity of certain hits can help make things sound slightly more natural. (music playing)
07:01Now using the Scrollbar at the bottom of the window, you can choose other properties to change.
07:04All the way to the left we have panning which lets you automate the position of each
07:08hit in the stereo field.
07:10You can drag up to move the sound to the right and then down to move it to the left.
07:16So if you're wearing headphones, you should be able to hear the hi-hat move from the right to the left.
07:20(music playing)
07:24Now if you mess something up, one way to get everything centered again is to start in the
07:28left, center the position by keeping an eye on the display up here--you can see this is
07:32centered now--and then you can right-click and drag across.
07:36Just keeping everything centered.
07:38Also if you want all the hits to be the same value, you can hold down the Ctrl key and
07:43you can see that sets everything to the same value.
07:45So if I want all the hits to be about 50% to the right, I can leave it like that. (music playing)
07:53I'll just drag them all across again.
07:56The other options you can graph include release, which determines how long a note is held;
08:01MOD X which is a filter cutoff to block certain frequencies; MOD Y is a resonance effect for
08:06removing artifacts that result from using MOD X; fine pitch for changing the note pitch;
08:12and Shift which delays the playback of the note-- and these are all properties you can experiment with.
08:16I'm just going to close the graph editor for now.
08:19And last button here is the keyboard editor, which is used for setting the pitch of the
08:23notes in the sequencer.
08:24For example, maybe I think the kick is a little too high pitched for my taste.
08:28So I'll select the kick, make sure I can hear it. (music playing)
08:36And then I can change all the hits by holding Ctrl and clicking the lower part of the keyboard. (music playing)
08:44That's probably too low for me. Let's try a little bit higher. (music playing)
08:56As you can hear, that changes the sound of each hit.
08:58Of course you can also change the sound of each individual hit too if you like.
09:02Maybe I'll do the same thing to the snare hits. (music playing)
09:16So the dark orange areas represent the points where the note is actually played, while the
09:19light orange ones represent the non-active notes.
09:21Notice if I had a snare hit, the note turns dark orange. I'll just right-click to take that away.
09:27Now the row at the on top of the keyboard lets you turn on slide and portmanteau effects,
09:31but it only applies to instruments that support those properties.
09:34Okay so that's how to create a basic beat in the step sequencer.
09:37I'm going to unmute the other tracks,
09:40and next, we'll look at how to add more instruments to our pattern.
Collapse this transcript
Adding samples
00:00In the previous movie, I put together a basic rhythm pattern using the default instruments
00:04of the Kick, Clap, the Hi-hat, and the Snare.
00:07Those are the four channels we've worked with so far and they sound like this.
00:10(music playing)
00:14But FL Studio comes with much, much more, in terms of sounds and instruments.
00:17Let's take a look at how to browse and add more samples to our beat.
00:19To do this, we're going to use the Browser panel here on the left side of the screen.
00:23Now, if you don't see the browser, you can click its button up here in the toolbar, or
00:27you can use the keyboard shortcut of F8.
00:30So the browser is where you can browse through the included sample collections, presets, as
00:34well as the other projects you've created, and much more.
00:36Now in this case, I'm looking for a section called Packs, and here you'll find a ton of
00:41samples and sounds you can use.
00:42For example, you have Drum Kits 1 through 8 here, each one containing different drum samples.
00:48Just pop one open, and you can click any sample to hear it.
00:51(music playing)
00:56If you don't hear anything you like, just close it and find another one.
01:01(music playing)
01:05You're not limited to just drums.
01:07You'll find guitar samples, orchestral samples, piano samples, and more.
01:12Again, just open one of these to sample them.
01:16(music playing)
01:22You can hit the Stop button to stop the sample from playing.
01:26Just close these folders up.
01:28Now to add a sample to my pattern, I can either drag it over an existing channel to replace
01:32the current sound or I can drag it into the blank space at the bottom of the channel
01:36window to add it as a new channel.
01:38So for example, maybe I want to replace the Kick drum sound that we currently have.
01:42I'll browse around in here again. You know, I kind of liked that kick drum in Drum Kit 1.
01:48(music playing)
01:51Now before you replace the drum sound, I should mention that you can't undo the change once you make it.
01:55So first I'm going to click the name of the sample and that opens up the Channel Settings window.
02:00You can see the name of the sample is Kick Basic wave.
02:02Now if I click the folder icon next to it, I can see where the sample lives.
02:08It's in the folder called Club, which is inside Legacy, which is inside Packs. Just cancel that.
02:14Now I'm not saying you have to do this every time, but if you haven't noted where a sample
02:17is stored before you change it or what it's called, and you think you might want to bring
02:20it up again later, just note its name and where it is.
02:23Ultimately, once you know the name, you can click the dropdown menu here in the browser,
02:27select Find, and then type its name to find it. And you can see, there's Kick Basic, right
02:36inside Club, which is inside Legacy.
02:38Again, I'm only noting this in case I don't like the sound that I'm about to replace it with.
02:42All right, so I'll go back up here to Drum Kit 01.
02:46So to replace it, I'm just going to grab it and drag it on top of the existing kit.
02:52And now I have a new kick sound that's going to be triggered by the pattern I programmed earlier.
02:55(music playing)
03:02So that's how to replace an existing channel's sample.
03:04Now again, if I do change my mind, I can't go to Edit > Undo; notice that's currently blanked out.
03:09But another option I have is, with this channel selected, I can come back to the Channel Settings
03:14window you can see it's now been replaced by FLS_Kick 01,
03:17I can click this dropdown menu and get back to my Kick Basic.
03:21This menu remembers the most recent samples you've used.
03:24(music playing)
03:29Okay so that's how to replace an existing channel's sample and how to change it back.
03:33Let's take a look at how to add a new sample to a new channel.
03:36I think maybe in this Legacy folder I'm going to go into Effects.
03:41(music playing)
03:47I kind of like that Scratch sample.
03:49So to add it to a new channel, I'm going to drag it to the bottom of the Channel window.
03:55There it is, and let's add it to the first and the last beat of the pattern.
03:59Let me right-click here.
04:01I'm going to Solo this channel, meaning this is the only channel we're going to hear.
04:04And just remember, this button is used to mute the channel, which would turn it off.
04:08I'm just going to right-click and choose Solo instead, which means this is the only channel
04:11we're going to hear, and I'll play a bit of it. (music playing)
04:19And I'll unsolo it to hear it with the rest of the pattern.
04:22(music playing)
04:27If necessary, I can use the dial here to adjust the channel's volume.
04:30(music playing)
04:41All right, so that's how to replace a sample in your pattern, as well as how to add a new channel.
04:45Next, we're going to take a look at adding instruments to our sequence.
Collapse this transcript
Adding instruments
00:00So far, we've seen how to add beat-based sounds to the channel window.
00:04We've been working entirely with drums and percussion sounds that have short sharp hits
00:07and decay quickly, but we don't really have pitches in the way instruments like a piano or a guitar do.
00:12We can't play melodies or tunes with drums. And in most cases you probably will want to
00:16program at least some sounds that let you create notes.
00:19One way to do this is to add channels loaded with one of the instruments that come with
00:22FL Studio and you can find them by going to the Channels menu, choosing Add One, and then
00:27choosing an instrument.
00:29You can see there are many to choose from here.
00:31In fact, this is an incredibly diverse selection of instruments you have available here, and
00:34each one has its own options, settings, and capabilities.
00:36I'm not going to be able to cover them all here, but just let me show you one of them
00:40so you can see how this works.
00:42I'm going to select the 3xOsc.
00:45Now, when you pick an instrument, as you can see, it gets added--since we chose Add one--
00:49it gets added to our Channel window and its own channel.
00:52It also opens up the Channel Settings window for the particular instrument you selected.
00:55Just to show you another example, I'll add another instrument by going to Channels > Add
01:00One, and I'll pick the Fruity DrumSynth.
01:04Again, that adds another new channel, and it opens the settings for that instrument.
01:09(music playing)
01:12But I don't really need that in this case, so I'm going to right-click on the Fruity
01:14DrumSynth, and I'll choose Delete.
01:17I'll get a message telling me that I can't undo this, which is okay in this case.
01:22All right, so let me show you an example of how one of these instruments works, using the 3xOsc.
01:28The OSC is short for Oscillator, and there are three of them in this instrument.
01:31There's OSC 1, OSC 2, and OSC 3, and this is a pretty common and popular synth instrument.
01:37I can get a sample of what it sounds like by default by clicking the keyboard.
01:40(music playing)
01:44So one way to use this is to dial in sounds on each of the oscillators one at a time.
01:48I'm going to turn down the volumes on OSC 2 and on OSC 3, and all I'm doing here is clicking
01:54and dragging down with my mouse.
01:56OSC 1 doesn't have a volume control because it's the default instrument, so by itself, it sounds like this.
02:02(music playing)
02:05And by the way, you can also use your computer keyboard to play MIDI-keyboard-based instruments.
02:10Just make sure this button is checked up here in the toolbar.
02:13If it's not, you won't hear anything. But with a check,
02:15I can use my computer keyboard, as long as I have the instrument selected starting with
02:19the letter Z which gives me a C, and I can tap the keys to work my way up the scale.
02:25(music playing)
02:30Basically, all the way up to the forward slash, and then I can drop up to the letter Q and
02:36continue working my way up to scale. (music playing)
02:43And so on. But anyway, that's the default sound of Oscillator 1.
02:46You can see here, it uses the sine wave by default.
02:49You can also select the triangle wave.
02:52(music playing)
02:56There's the square wave. (music playing)
03:00Saw tooth (music playing)
03:04Rounded saw tooth (music playing)
03:09And noise (music playing)
03:13The question mark button lets you load your own samples.
03:14I'm just going to cancel that for now, and I'll switch us back to the triangle wave.
03:20(music playing)
03:22Now from this point, I can leave it as is or mix in the other two oscillators to build my sound.
03:26Now, each one is a full octave down from the previous one. So maybe I'll mix in Oscillator
03:302 also with the triangle wave, so we have this. (music playing)
03:40And we'll mix in Oscillator 3.
03:41Let's make that a triangle wave as well. (music playing)
03:49That's another full octave down.
03:50That's just with each sound using the triangle wave.
03:53I can maybe mix it up a little by making Oscillator to the square wave and maybe Oscillator 3 the sine.
04:00(music playing)
04:02You can also change the pitch of the tones using the core style.
04:07(music playing)
04:16Or you can do a more subtle change to the tone using the fine dial.
04:21(music playing)
04:27All right, so that's just a very, very brief overview of one particular instrument, and
04:31I'm really barely scratching the surface here. But you're probably wondering, how does this
04:34apply to the sequencer, and how do I use it in my song?
04:37Well, as you can see, the OSC channel has the same 16 beats as the rest of the channels.
04:41Well, watch what happens if I click some of that channel.
04:46(music playing)
04:56So I'm hearing the tone I created, but it's just one note.
04:59How do we get it to play different notes?
05:00Well one way is by editing the channel in the Piano Roll, and we'll take a look at that
05:04in the very next movie.
Collapse this transcript
Using the Piano roll
00:00In the previous movie, we added a channel for the 3xOsc instrument, but we solved it
00:04by using the beat buttons.
00:06We can only add a single note, and it sounds like this right now (music playing)
00:12So it's probably safe to say that in most cases, you'll want to have more than a single
00:15tone playing in your pattern.
00:17Let's take a look at how to do this.
00:18They're actually two ways.
00:20The first way is to select the channel you want to edit, just like that, and then opening
00:24the Keyboard Editor.
00:26Now, we looked at this earlier, and what this gives you is a column of keys for each beat in the pattern.
00:30And you can change the note of the beats just by clicking the ones you want on the keyboard.
00:34So by default, every note on every beat is set to the middle C here.
00:37As we saw earlier, the active notes are in a dark orange, and the inactive notes were
00:41in the light orange.
00:41I'm going to clear them for a moment by right-clicking the beats up in the Sequencer.
00:44I'm just going to right- click and just drag across.
00:47So to add individual notes, I just click the notes that I want to play (music playing)
00:58So you can see as I click each one of these notes, a beat marker is added up here and
01:02now it sounds like this. (music playing)
01:07Now just to show a few other things here, if I hold down the Ctrl key and drag one of
01:11these notes, all the other notes move along with it.
01:14So that's a quick way to transpose your pattern.
01:17(music playing)
01:20And you can also click and drag the draw notes across the entire pattern.
01:24(music playing)
01:26So now I have this. (music playing)
01:32All right, so that's one way to program the notes into your instrument.
01:35The problem here is that it only lets you program one note per beat.
01:38Clicking on another note in any column moves that note to that key.
01:42(music playing)
01:44I'm going to clear all these beats here again by right-clicking and dragging across, and
01:49I'll close the keyboard editor.
01:50Now, I'm going to right-click the instrument and choose Send to Piano roll.
01:55That gives me the Piano Roll window with my instrument loaded into it.
01:57You can see it says 3xOsc up here.
01:59Now, let's just make this window a little bit bigger, so you can see what's going on.
02:04So what we're seeing here is a grid representing each beat and note that's available in the pattern.
02:08If you've ever worked with MIDI editors and other programs, this should look pretty familiar to you.
02:12They pretty much work all the same way, but in case you've never done this before, I'll
02:15give you a quick rundown here.
02:16Now the default tool is the Pencil or the Draw tool.
02:18It allows me to add and edit the notes that are played.
02:21They keyboard displayed to the left tells me where I am on the scale, and also notice
02:24up here in the display you can see what note you're currently over when you move your mouse around the grid.
02:29So the piano roll is also subdivided. I'll move this playhead out of the way here.
02:34So you can see there's a one, two, three and so on.
02:37So our pattern-- (music playing)
02:40--as we know, it's just a four beat pattern, so it's going to be one, two, three, four,
02:46and then just repeat itself.
02:48That doesn't mean I'm limited to drawing on my piano roll for just that measure.
02:51I can actually make this piano piece as long as I need to.
02:53In this case though, I'm just going to stick to the one measure. So I can click to place
02:57some note maybe at the first beat of C5 here (music playing)
03:00Like so. And let me undo that once.
03:03I'm going to come up here to the toolbar, and I'm going to have this snap to 1/4 beats to
03:08make it line up a little better.
03:09You can see that now just creates a quarter beat divisions on each one of these beats.
03:13So again, I'll click here (music playing)
03:15And that places a note in my pattern so now it sounds like this. (music playing)
03:23Not very interesting, but we'll keep building on that.
03:25Now, notes can be moved, lengthened, or shortened, or removed entirely.
03:28I can move it up and down the scale. (music playing)
03:32Or to the right so it plays later in the pattern. (music playing)
03:39And let's lengthen this out a little bit, and let me turn Snapping off just a moment here
03:45so I can line that up a little bit better, right there, and I'll turn it back on.
03:49There we go, so now we have this. (music playing)
03:57Now when you change the size of a note, the subsequent notes you add get added at the same length.
04:00(music playing)
04:02So there's my second note, and you can see it's the same length as the first one and now we have this.
04:06(music playing)
04:10I'm going to lengthen the end of that note to reach the end of the first note there,
04:14so they're all lined up.
04:15So notice now we have overlapping sounds, which is something that we couldn't do when we were
04:18adding notes with the keyboard editor.
04:20Let's throw another note in here.
04:23And I'll shorten that one so it ends with the other two, see how that sounds. (music playing)
04:32And we can just continue adding notes this way.
04:33Let's just add two more notes here.
04:35Keep it on the same note there.
04:38And actually I'm still getting the default length, but I want these to be short notes.
04:42So let me get rid of that by right-clicking it. And by the way, to remove many notes, you
04:46can hold down, right-click, and drag through the ones you want to get rid of.
04:49You can see I just get rid of them all that way. Let's undo that.
04:52So to draw the length of the note that you want as you're drawing it, hold down the Shift key.
04:55In this case again, I just want one quick short note.
04:59As you can see, it allows me to draw out.
05:02In fact, I want it a little bit shorter than it.
05:03Let me right-click on that and then get rid of the snapping here.
05:06I'll just draw like right there, and then I can put one right after it. And the nice thing
05:12here is because I just drew the size and note that I wanted, I can just click now without
05:16holding down any keys on my keyboard and get the same length and note.
05:19I'll turn the 1/4 beat line up again.
05:23Lock that place and now we have this.
05:27(music playing)
05:30Then maybe we can just make this a little more tonally interesting by making these two
05:34short notes a chord.
05:35Let's make that an A sharp. You can see the notes right here.
05:38Just click there and there.
05:40And now we have this. (music playing)
05:46And by the way, if you want, you can expand the height of the notes so you can see the
05:49tones they're sitting on, by using this button here in the upper right-hand corner of the
05:53window. Just drag up. You can see that expands, and then you can see now this is a D5, A4, D4, and so on.
05:59Similarly, you can drag the ends of the horizontal scrollbar to expand or contract the display horizontally.
06:05Now another thing I want to mention is that you can also group notes together to easily
06:09move or change them.
06:10First, get the Select tool, which is this one here, and then drag a rectangle that touches all
06:15the notes you want to group together.
06:20Then hit Shift+G on your keyboard.
06:23Now, I can switch back to my Draw tool and place my cursor over any of these notes, and
06:27you can see they all highlight, and I can drag them around.
06:30This makes it very easy to transpose your notes.
06:35(music playing)
06:39I'll just move that back for now.
06:41Now the thing that threw me early on was I couldn't figure out how to ungroup the notes.
06:45Even with the Select tool selected and when I click of the select, when I roll my mouse
06:48over note, then click on it, they all highlight again because they're grouped together.
06:53To ungroup them, it's not Shift+G.
06:56You can see, if you come up to the menu up here and choose group, it's actually Alt+G to ungroup.
07:02And now when I select them, I can select them individually.
07:05And I just mentioned that here because the first time I group notes together, it took
07:08me a while to figure out how to ungroup them.
07:09But ok, so there's my basic piano roll pattern.
07:12Now, the notes we've been drawing are only part of the information.
07:15These bars I've drawn represent where the notes begin and how long they're held for.
07:19We also have this panel at the bottom of the window--make that a little bigger.
07:23Currently, it's displaying the velocity of each note, or how hard each one is being played.
07:27Now if you don't see these shapes, use this menu at the top of the screen and make sure
07:31Note Velocity is selected.
07:34So down here, I can drag these circles up or down to increase or decrease the velocity of a note.
07:39Now, I need to grab my Pencil tool here.
07:42So for example, I could drag this first note down, say one step and a second one down maybe
07:46half that distance, and I can leave the third where it is.
07:50And maybe also drag the first of the two short notes down as well.
07:55I'll even drag these up a little bit.
08:01So now, I have a little bit more dynamic range in my sequence. (music playing)
08:09And this is something that you can't get just by drawing notes or even by playing the keys
08:12on your computer keyboard, because the computer keyboard can't tell how hard you're hitting the notes.
08:16This becomes less of an issue if you actually connect the real MIDI controller keyboard
08:20to your computer, and we'll look at that a little bit later.
08:22Now as you saw, you can also select and change other note properties by selecting the properties from this menu.
08:26For example, you have panning, which allows me to automate the placement of the notes
08:30in the stereo field.
08:30So for instance, I can move the second note maybe 50% to the right, by dragging up--and go move
08:35it a little bit further than that.
08:37Let's go 75%. And I'll move the third note the same distance to the left.
08:43And maybe I'll go to the far extremes with the last two notes and set the first one all
08:46the way to the right, and the second one is all the way to the left.
08:54Now, if you're listening to this with headphones, you should be able to hear the stereo shifting of the notes now.
08:58(music playing)
09:04Now, if I close the Piano Roll, notice how this channel now looks in the Step Sequencer.
09:08I can see the MIDI notes here now instead of the step sequencer buttons, and you can
09:11reenter the piano roll just by clicking this MIDI bar.
09:14I'll just close that again.
09:15So, like most of the other windows, panels, and tools, there's a lot more to the piano
09:19roll than what I've covered in this Up and Running movie, but I encourage you to experiment
09:22with your own sounds in here.
09:24Also, you don't have to just bring instruments like the synth into the piano roll.
09:27You can right-click on any instrument, say the Snare, and open it in the piano roll.
09:32So if I wanted it to have more control over the velocity or panning of my snare hits,
09:35or if I wanted to have overlapping snare hits with slightly different tones, I could do
09:39that by drawing them in here.
09:40(music playing)
09:44You see how many different snare drums I can choose from here?
09:49I got something like this. (music playing)
09:57And now when I close the piano roll, I can see the MIDI notes and the step sequencer for the snare.
10:01Now, I should also mention that if you want to undo this--and you've discovered that
10:04the Undo button only takes you back one step and then becomes a redo button. So for example
10:08if I hit undo, that just changes the snare notes and I have to hit the undo button again
10:13which is now the redo button, it just sets the snare back to the way it was when I left the piano roll.
10:17But you can step back further by going to your History over here in the browser, and
10:22here I can see several of my last changes. So I just click right before the last send
10:26in the piano roll and now my snare is back to its original appearance.
10:30And in case you're wondering, you can set the levels of undos under Options > General
10:34Settings, and you can see the default here is 20.
10:37Now, adding more undo levels gives you freedom to experiment, but it can also impact FL Studio's performance.
10:43I'll leave it up to you to experiment to see how much of a safety net you want.
10:47But okay, there's an overview of the piano roll.
10:49Now one question you might have is, well, yeah that's great, but drawing notes is kind of
10:52a pain; can I play a real keyboard to program these notes?
10:55And as I mentioned before, you can, and we'll take a look at how to do that in the next movie.
10:58
Collapse this transcript
Connecting and recording a MIDI keyboard
00:00In the previous movie, we saw how to use the piano roll window to draw and edit MIDI notes,
00:05but that's probably not the best way to create apart from scratch, especially if you want
00:08to record anything but the most basic melodies.
00:11It's much easier to play an actual keyboard.
00:13Now, if you don't have a MIDI keyboard, I previously mentioned that you can use your computer keyboard to play notes too.
00:18So with the 3xOsc selected, I can tap most of the letter keys and some of the special
00:22characters on my keyboard to play that instrument.
00:25(audio playing)
00:27We can even also select other instruments, such as the Snare, and play that as well with
00:31my computer keyboard. (audio playing)
00:35Now I'm going to clear the notes I drew in the last movie so I can record a fresh part.
00:38I'm just going to right-click and just drag to touch all those notes, and they're gone.
00:43So to record to this pattern using my computer keyboard--and make sure we're in Pattern mode--
00:47then I click the Record button.
00:49I get this message asking me what I want to record today and in this case, since I'm recording
00:53MIDI notes, I'm going to choose Automation and Score.
00:55So, you can see the Record button is now enabled, and when I'm ready, I'll tap the Spacebar
01:00or I'll click Play here to start recording.
01:02I'll get a 4-beat count in and then I'll play a couple of notes.
01:05Now, since I'm recording to this pattern, it's only one measure long so I don't need to record much.
01:09All right, so here we go.
01:10(audio playing)
01:15I am going to stop it.
01:17Now, let's turn off the record button to get out of Record mode and we'll listen. (audio playing)
01:26All right! So there's a short recording that I was able to play by tapping keys on my computer keyboard
01:30instead of drawing notes.
01:31This can give my keyboard part a more human feel, in the sense that I wasn't exactly on
01:35time with any of these notes.
01:37You can look at the grid here and you can see I was ahead of the beat here, definitely ahead there.
01:41It's pretty much on the beat right there.
01:43And that's probably okay in most cases.
01:45It depends on how perfect or precise you want the performance to be.
01:48Now, there are a couple of ways to fix or quantize the timing.
01:51Quantize means to take the notes and line them up to the beats.
01:54One way is to grab the Pencil tool and drag the notes to line up to the beat markers.
01:58(audio playing)
02:00And again, if I want them to snap to the markers, I can come up to the tools menu, where it currently
02:05says None, and I can choose the time division that I want to line up to.
02:08So I'll choose a 1/4 beat.
02:10Now, you can also choose Steps if you want to line up to fractions of beats.
02:16So that's actually giving me quarter steps between beats snap to.
02:19Now I can just kind of drag around. (music playing)
02:20Now, we can also have FL studio quantize all the notes for us at once.
02:25To do this, we click the dropdown menu and choose Tools > Quantize.
02:30Here you can choose exactly how precisely you want the notes to line up, and you can
02:33even quantize the length of the notes themselves.
02:35So for instance, I can choose Quantize duration.
02:38You can see that shortens all the notes to the same length. Or I can choose Quantize end
02:43time, which cuts the end of the note off at the closest beat.
02:46I'm going to choose Leave duration so each note will be held exactly as long as I held it.
02:51I'll click Accept.
02:53So that lines up all of my notes. Let's listen. (audio playing)
03:01Now, if you don't like what this might have done to the position of your notes, you're
03:04still free to drag them around. (audio playing)
03:08And line them up as you need to.
03:09Okay, so that's how to record yourself playing the computer keyboard, but again, this isn't ideal either.
03:14It feels much more natural to play a real MIDI keyboard.
03:16So if you have a MIDI keyboard controller, you can connect it to your PC with a USB cable.
03:20Make sure you've downloaded and installed the drivers from the keyboard manufacturer,
03:23if you haven't done so already, and then make sure you do that before starting FL Studio.
03:27It's also possible that windows automatically installed a generic driver when you first
03:31plugged your keyboard in. But if you have any problems using your keyboard with FL Studio,
03:34you should Google the name of the keyboard with FL Studio and see if you can find a solution.
03:39Chances are someone out there has right into the same issue as you and they may have found a workaround.
03:43But in this case, I already have an external MIDI keyboard connected to my computer via USB.
03:47Now, to set it up here in FL Studio, I'm going to go to Options > MIDI settings.
03:51I can also press F10 to get here. And here under Input, I'll locate my MIDI keyboard,
03:56and it's the only one here.
03:57And I'm just going to make sure it's enabled.
04:00So now when I close this window--I'll just close the piano roll for a minute here.
04:05I'll make sure my instrument is selected, and now I can play my keyboard.
04:08(audio playing)
04:10And you don't have to take my word for it that I'm playing a MIDI keyboard and not my
04:14computer keyboard, because you can look up here in the display as I play some notes.
04:18(audio playing)
04:21You can see the change in velocity, indicating that I'm working with a real keyboard that
04:25can sense how hard I'm hitting the notes. (audio playing)
04:29Now this is something you can't get with your computer keyboard, because it can't detect
04:34how hard or softly you're hitting the keys, but a MIDI keyboard can.
04:37So let's clear out these notes again.
04:39By the way, another way to do that--I'll just undo that there--is to get the Select tool,
04:46select all the notes you want to get rid of, and just hit the Delete Key.
04:49You might find it faster to draw a marquee around notes if you have a lot of notes to get rid of.
04:53And now I'll click the Record button again, choose Automation and scroll once more, and here we go.
05:00(audio playing)
05:03And I hit the Spacebar again to stop the recording.
05:06Then again, here are my notes, but this time notice the differences in velocity down here.
05:09This note's a little bit quieter, the rest of the notes are pretty consistent, but you
05:12can see that one note here is a little bit quieter.
05:15Let's unarm this and listen to what we played. (audio playing)
05:22Now, I still have this problem with my timing being a little bit off, but in addition to
05:25being able to manually fix the notes or by using the Quantize command, we can actually
05:29have FL Studio fix the timing as I'm recording.
05:32Let's click Undo, get rid of what I played, and now I am to come back up to the toolbar
05:37and I'm going to choose 1/2 beat.
05:39Now, I'll record that part again, and I'll use the Spacebar again to start the recording.
05:45(audio playing)
05:48Notice how everything is now lined up to the quarter beat divisions.
05:52(audio playing)
05:56But that actually sort of messes up the feel that I was going for.
05:59I'm losing that syncopated feel with all the notes falling in that quarter beat division.
06:03Let's undo that one more time and now try snapping to the sixth beat division.
06:07So I'll come with the Record > Automation and score one more time, and I'll record my part.
06:13(audio playing)
06:17Now, let's listen to that. (audio playing)
06:26Now you notice that instead of looping just this first measure, it's now looping two measures.
06:31That's because the tail end of this note has actually creeped over into the second measure.
06:35So FL Studio is now including that measure in the loop.
06:37I'm going to drag the tail end of this over so it's not encroaching into measure two there.
06:42(audio playing)
06:49So that's more of the feel that I was going for.
06:50Now, some of these notes came out a little bit short for me, but of course I can lengthen them out.
06:55(audio playing)
06:59We want to make this two notes instead of just one.
07:02(audio playing)
07:05Try that. (audio playing) I'm going to make that one a little longer and this one a little bit shorter.
07:16(audio playing) Okay, so I'm much happy with that.
07:22All right, so that's how to actually perform and record MIDI parts rather than drawing
07:25the notes the by hand.
07:26I've also shown you several ways you can edit and fix your MIDI performances in this and
07:30in the previous movie.
07:31Next, we'll take a look at creating additional patterns.
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Creating multiple patterns
00:00So far, we've been working with a single one-measure pattern, and it sounds like this.
00:04(audio playing)
00:07So, it's safe to say it's pretty repetitive.
00:10Now, we've seen that you can increase the length of any pattern to add more beats and
00:14introduce changes, but in FL studio, it's useful to separate the sections of your song
00:18into individual patterns when possible.
00:20That makes it easy to then rearrange your song if you decide that you want, say, two verses
00:24in a row before the chorus, or if you want to place a bridge in the middle of the song.
00:28To create a new pattern, just click the Plus button at the top of the Step Sequencer, give
00:31the pattern a name--I'll call this one Intro Drums--and now I'm looking at a new empty pattern.
00:38Now, I can easily get back to the other patterns in this project by clicking the name of the
00:41current pattern and selecting the one I want.
00:44Also, notice that it keeps all the same instruments that I had in the first pattern, so you'll
00:49continue seeing the same channels regardless of which pattern you're working in.
00:52All right, so let's start with the kick pattern. (audio playing)
01:09Now let's get a snare going too. (audio playing)
01:18Now let's quickly add some Hi-hat by right- clicking the channel and choosing Fill each 4 steps.
01:24(audio playing)
01:29Okay, so there's my intro drum beat.
01:32Now, let's add another pattern.
01:34I call this one Intro Keys, and I'm going to play some MIDI keyboard onto this pattern.
01:41Now, I'm going to leave this at four beats to the bar, even though the part I'm going
01:44to record is actually longer than that.
01:46It's going to be four bars long.
01:47Now, we'll see what the result will be in a moment.
01:49Also, since I'm about to record keys by themselves with no beat to accompany me, I need to turn
01:53on the metronome so I can keep to the tempo.
01:55We do this by clicking the metronome button here in the toolbar, and I've hit the Spacebar to play.
01:59We can hear it. (audio playing)
02:06You can also right-click the Metronome button to choose from these three sounds. There's Hi-hat.
02:12(audio playing)
02:19That's beep, and I kind like the tick better.
02:22Let's stick with that.
02:23Now, you might find you want to pick one of the other ones depending on what you're recording.
02:27Some sounds will stick out better than others based on the instrument you're recording.
02:29All right, so now I'll click the Record button and once again, I'll choose Automation & score
02:34since I'm recording MIDI.
02:36Now, when I hit play I'll get four beats and a count-in and I'll start playing.
02:39(audio playing) Of course, I want to make sure I have my instrument selected.
02:43So again, I'm playing the 3xOsc. And here we go.
02:49(audio playing)
02:59Press Spacebar to stop, and there's my recording.
03:02Let's listen to that.
03:03Take this out of Record mode. (audio playing)
03:13Okay, since the metronome was still on, I can tell that was pretty sloppy, but as we
03:17saw earlier, I can fix that either manually or automatically by quantizing my notes.
03:21I'll right-click on that track, go to the Piano roll, and I'm going to make sure I line
03:25up to 1/4 beat. Then I'll come up to the menu in the Piano roll, choose Tools > Quantize.
03:33You can see that already lines them up.
03:36I'm going to quantize the end time too so they're all the same length. Theere we go. I'll accept.
03:43Now let's hear how that sounds. (audio playing)
03:58I'm actually ahead of the beat here, so let's shift that over. I'm going to zoom out
04:02a little bit here so I can see all my notes.
04:05(audio playing)
04:09Stretch the end there. (audio playing)
04:14I might as well stretch that all the way to the end of fourth measure. Let's hear how that sounds.
04:23(audio playing)
04:31Okay, I just need to stretch that out, and that should be good. (audio playing)
04:41All right! And you can see I have different velocities down here, so I still have that sort of human
04:45touch here, even though it's perfectly on the beat now.
04:47I'm going to turn off the metronome.
04:49All right, so that sounds pretty good, and it loops seamlessly now too.
04:53Now even though this pattern was set up to be only one measure, I played four measures;
04:56yet FL Studio recorded the whole thing.
04:58When you record an instrument, the pattern will play as long as you play.
05:02Notice what happens though if I, say, add a hi-hat to every two beats.
05:08(audio playing)
05:19So it only plays the hi-hat for the first measure.
05:22If you want the sequence to repeat itself and match the length of the longest recording
05:25in the pattern--in this case the MIDI notes-- you need to click the Repeat step sequencer
05:29button. So with that selected, bow when I play this pattern...
05:31(audio playing)
05:40...now the sequence repeats itself.
05:42Now, this is fine as long as you want the same single measure of beats playing over
05:45your entire instrument performance.
05:47If you want more variation in the beat, you'll have to extend the beats per bar, using the
05:51Beats per bar setting here.
05:52Well, you might have four because actually you don't want any beats in this pattern,
05:57so I'm just going to right-click and drag through to get rid of that Hi-hat, and this
06:01pattern will just have the keys in it.
06:02All right, so now I have a couple of patterns created.
06:05In the next chapter, we'll start assembling the patterns into a song.
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3. Using the Playlist
Examining the Playlist window
00:00In the previous chapter, we looked at how to create multiple patterns in the Channel
00:03window using the step sequencer and by playing the keyboard.
00:07One way of using patterns is to create individual sections of a larger project separately.
00:11The place where everything comes together is in the Playlist window.
00:14You can open it using its button in the toolbar or with the keyboard shortcut of F5.
00:20So here you can combine and loop the patterns you've created, as well as audio clips, and
00:25you can also add things like automation and combine everything together into a song or project.
00:29But before we get into the specifics, let's take a quick tour around the Playlist window.
00:33I'm going to make this window a little bit bigger.
00:35All right, so at the top of the Playlist window is the toolbar, and this is where you'll find
00:40tools for editing and arranging your project.
00:43You might notice that these tools are very similar to the tools we saw in the Piano roll.
00:47You can see them right here.
00:51And they are nearly identical, with a few exceptions, but more on that later.
00:54Below the tools we have three tabs.
00:56These are the Focus tabs, and you use them to determine which elements are displayed
01:00here in the main portion of the window.
01:02The default is pattern clips, which you'll see when you're adding patterns that you created
01:05in the step sequencer.
01:07Automation allows you to program or automate certain properties or behaviors of your song.
01:12For example, you can automate the volume levels of a track so it gets louder or quieter at
01:16specific points of the song.
01:17The other tab is Audio clips.
01:20This tab becomes selected when you manage your audio clips and live recordings.
01:24So again, these three tabs determine what you see and work with in the main section of the playlist window.
01:29So the main portion of the window is comprised with these tracks, and they are labeled Track
01:341, Track 2, Track 3, and so on, all the way up to Track 99.
01:40So you can have up to 99 tracks in your playlist.
01:43Each track has a Mute button so you can quickly silence its contents.
01:46Now, the cool thing here is the Mute button works not just for sounds, but also for automation.
01:51So if you have automation data on a track and you want to hear what the playback sounds
01:54like without it, you can just click the Mute button to temporarily turn it off.
01:57The mute button also acts a solo button if you right-click it. That means all the other
02:02tracks except the one you click.
02:04I'll right-click it again to unsolo it.
02:06Now, in terms of viewing your project's pieces, you can scroll left or right, you can grab
02:12the handle at the end of the scrollbar to adjust the width of the divisions and zoom
02:16in or out of the display, and you can do the same thing vertically with this button here. All right!
02:26So that's a rundown of the Playlist window.
02:27Next, we'll take a look at some ways to use it to combine our patterns into a song, or
02:31at least the start of one.
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Combining patterns
00:00If you've worked with other digital audio work stations, or DAWs, it will definitely
00:04take some time to get used to the way playlists work in FL Studio.
00:07Unlike in many other apps, you don't have to dedicate a track to each individual instrument or sound.
00:11Instead, you can create patterns that contain parts already mixed together and then drag
00:15those onto a single track in the Playlist window to assemble your song.
00:18For example, I previously put together this pattern we called Intro Drums, and it contains
00:23a simple Kick, Snare, and Hi-hat beat.
00:26(audio playing)
00:32All right! So I want to make that part of my song.
00:33Let's go back to the Playlist window, and here you have two main tools for getting your patterns into your project.
00:38We have the Draw tool and the Paint tool.
00:41Let's start with the Draw tool.
00:43You can see it looks like a pencil.
00:44Now, with this tool is selected, I'm going to go the menu at the top of the Playlist window
00:48and make sure Intro Drums is selected.
00:51That way FL Studio knows which pattern I want to place.
00:54So to place the pattern, I'll just click once at any point on any track, and there I have
00:59one instance of the pattern.
01:00If I click somewhere else on another track, I get another instance.
01:03Now, I want to play this back, but in order to listen to my song, I need to switch from
01:07pattern mode to song mode.
01:09Now notice if I leave pattern mode selected, and I hit Play...
01:13(audio playing)
01:21So that's just the pattern itself looping over and over again.
01:23I'm going to switch to song mode.
01:25This time you can see a playhead has appeared, and when I click Play, you'll see the playhead
01:28moved across the Playlist window, indicating where I am in the song.
01:34(audio playing)
01:41So that's very important. In order to hear what's going on in your Playlist window,
01:44you have to be in song mode.
01:45Okay, so the Draw tool lets me play single instances of the selected pattern into my song.
01:49Now, if I want to line them up better, I can come up here to the Snap menu, and you can
01:54see here, it's already set up to line up to beats.
01:56So if I drag this around, you can see it's snapping right to the beats. And now it sounds like this.
02:06(audio playing)
02:11Now, depending on the pattern and what you want to do, the Draw tool might be the right tool to use.
02:15If you only want to drop a single instance of your pattern into the song, just click
02:18and drag it where it needs to be.
02:22But if you want to loop a pattern out so that it repeats itself several times in a row,
02:25you'll want the Paint tool instead.
02:27Let's first delete these three instances by right- clicking on them, and then I'll select the Paint tool.
02:33Now, the Paint tool works similarly to the Draw tool if you just click and release.
02:39Each time you click, you get one instance of the pattern.
02:41I'll go ahead and delete those. I'm just holding down, right-click, and touching the ones I
02:46want to get rid of.
02:47But if you click and drag with the Paint tool, you can paint continuous loops of your pattern onto the track.
02:52So maybe I'll start here on Track 1 and just drag to the right.
02:57I'll keep going here so it scrolls over a little bit, and I think I only want 12 measures,
03:03so let me right-click on the 13 there.
03:04Let's make sure I didn't put down 14.
03:06Okay, so we've got 12 measures of the beat now.
03:09So, my track now has several repetitions of this one pattern.
03:12(audio playing)
03:19Now, it's important to keep in mind that FL Studio really is just playing the pattern
03:22you created note for note.
03:24I didn't create anything by using the Paint tool here.
03:26All I've done is tell FL Studio to look at the pattern called Intro Drums and play that
03:30pattern each time an instance appears.
03:32So, if I were to change this pattern, its instances in the playlist would also change.
03:36For instance, I'll go back to the step sequencer here, and I'll delete the hi-hat beats.
03:43You probably even saw the notes change slightly here in the playlist, and now the pattern in
03:46the playlist sounds like this. (audio playing)
03:52So we no longer have that Hi-hat beat. All right!
03:55So next I'll add the keyboard part.
03:56I'm going to switch to Intro Keys.
04:00You might have seen that it switched to intro keys there in the background too, here in the step sequencer.
04:04But now with my Paint tool selected, I'll click to have it start on, say, the fifth measure,
04:09or right around there, and I'll have it repeat twice. I'll just drag to the right.
04:13We have two repetitions. I'm going to drag that over, but you can see they're linked together. And let's have that
04:19line up to measure 5, and now it sounds like this.
04:21(audio playing)
04:46And then it loops back.
04:47So, now I have two tracks of content, and I could keep adding patterns to continue building my song.
04:52Now, let's say I do want to have that Hi-hat part back, but I don't want it to start until
04:55the keyboard part begins.
04:57Now, there are at least two ways I could do this.
04:59I could open the keyboard part in the step sequencer and then add the Hi-hat here.
05:05Now, as a side note, I want to switch back to the Playlist window, but you have to be
05:08careful when you have the Paint Brush tool selected, because if you're used to clicking
05:11the window to bring it to the front, like I'm going to do here, notice it did bring the
05:15window to the front, but now I added another instance of the keyboard part.
05:18I can just right-click it to get rid of it, but it would be kind of annoying to have a
05:21new part appear everytime you bring the window to the front.
05:24This is why it's a good idea to know the keyboard shortcuts.
05:27I'll bring the step sequencer to the front again, but this time I'll press F5.
05:31You can see that brings the playlist to the front.
05:32So the F5 again is the Playlist shortcut button.
05:34And that allows me to bring it to the front without accidentally adding any parts.
05:38All right, so now that I've added the Hi-hat to the keyboard part, I'm going to click Forward
05:42so we can hear what it sounds like. (audio playing)
05:50All right! So that's one way to do it, but what if I wanted the Hi-hat part to start two measures before the keys?
05:55In that case, I can't have the Hi-hat part be part of the keys, so let's start by removing them.
05:59Let's go back to the step sequencer.
06:01I'll just drag to remove that, and now I'll create a new pattern.
06:05Click the plus button, call it Hi Hat, and I'll have this appear every two steps.
06:13Now, another way you can bring the playlist to the front is to click its title bar.
06:17That way I don't accidentally draw another pattern on there.
06:19So as long as you can see the title bar, that's another way to bring a window to the front.
06:23And maybe I'll have this start on measure three of its own track.
06:26So with the paintbrush, I'm just going to click and drag to the right.
06:29I have got a couple of extra in there, so I'll just right-click to get rid of them, and
06:36now the hi-hat has its own track.
06:39(audio playing)
06:54All right! So that's how you add patterns to your playlist, and now we're well on our way to assembling our song.
06:59
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Adding audio clips
00:00Not all of the sounds you use in your FL Studio Project will be generated from within FL Studio every single time.
00:06Instead of programing a beat or playing in a MIDI keyboard, you might want to import
00:09other audio files like sound effects, samples, or even performances you recorded in other apps.
00:15So in this movie, I'll show you how to import an audio file into your project.
00:18Let's start by choosing Channels > Add one, and then from here, I'll choose Audio clip.
00:22Notice that adds one channel to the Channel window.
00:25It's called Audio Clip. And remember, no matter what pattern you have selected, you always
00:30have the same channels in each pattern.
00:32It's just a matter of whether you use this channels in those patterns.
00:34But currently, this channel is empty because I don't have a sound assigned to that Audio Clip channel.
00:39So I'll click it to open the Channels Settings window.
00:40Then I'll click the Folder button to browse for the file I want to import.
00:44Now here, under Files of type, you can see all the different audio formats that are supported
00:49by FL Studio, and you can see it supports quite a few.
00:51I have a wave file of a guitar track sitting here on my Desktop,
00:54so I'll select it, and we'll bring that in.
00:57So, you can see, it's now loaded into the Channel Settings window for that channel.
01:01The channel itself has changed to the name of the file.
01:03Now, I could click the place of beat here to trigger that guitar part, and if I switch
01:07back to pattern mode, you can hear it.
01:10(audio playing)
01:19But that doesn't really work in this case because the clip is longer than the pattern,
01:22and each time it loops, it starts playing another instance.
01:24Now I could create a new pattern and extend its length to fit the entire guitar clip in
01:28here, but I want to be able to add the audio file directly to my project so I can edit or manipulate it.
01:33So, let's unclick that beat, and we just right-click.
01:35Instead, I'm going to go to the Channel Settings window and down here at the bottom, I'm going
01:40to grab the audio waveform preview and drag it onto its own track in the playlist window.
01:44(audio playing)
01:50And we are going to line that up with the keyboard part, right there.
01:53And now, I'll switch back to song mode, and let's listen. (audio playing)
02:09All right! That's lining up, but I really don't like the way the guitar sound is combining with
02:13the key sound right now.
02:14It kind of makes it sound that something is distorting.
02:15Let me just play a little bit here.
02:19(audio playing)
02:31Okay, it's not really distorting, but it's just the tone of the keyboard,
02:34now that I have introduced another instrument, that actually makes it sound like it's kind of distorting.
02:38So, let's go back to the step sequencer. Then I'll click 3xOsc to bring its settings up.
02:44Now, let's go back to the Pattern mode, and we can loop this a couple of times so I can listen to it.
02:48Oops, of course, we have to switch to the keyboard part. There we go.
02:54(audio playing)
03:00Okay, so I don't think the square wave is really working now, so let's make it something
03:04a little less harsh. (audio playing)
03:14All right! That works a little bit better for me.
03:16Okay, so now I've changed the sound of the keyboard.
03:19Let's go back and put this back into song mode, and see how the two are blending now.
03:24(audio playing)
03:45All right! That sounds better to me.
03:47Now you saw that I went into the step sequencer here, and I was playing around with the volume
03:51controls for each particular channel.
03:52That just lets me set the initial levels for each one of these channels.
03:56In reality, when I actually go to mix, I'll be using the Mixer.
03:58But we'll be talking about the Mixer in the next chapter.
04:01In this case, I just wanted to set the initial levels of the sounds here in the step sequencer.
04:06This actually proved to be a pretty good example, because you might find that when you start
04:09combining different parts or sounds into your playlist, that they don't really sound that
04:13great when combined together, and you might have to do some kind of manipulation to one
04:16or the other to make them really sync up together well.
04:19But in any case, that's how you bring an audio file into your project.
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Editing audio clips
00:00Once you've added patterns and audio clips to your project, you're free to manipulate
00:04and edit them as needed.
00:05Let's take a look at some of the tools you might need to use.
00:07Now, we already know that with the Draw and Paint tool selected, you can hover over a
00:11clip and move it both horizontally on its current track or move it to another track.
00:17If you place your cursor over the left or right end of a clip, you can drag to shorten the clip.
00:24And right now my moves are snapping to the beat--
00:25you can see this is jumping to each beat marker-- because I have beats selected here in the Snap to grid menu.
00:33And by the way, you can snap to divisions other than the divisions selected here in the toolbar.
00:37You can see it's currently set to None.
00:39But this is the main Snap menu that governs the entire project.
00:42If I want the Playlist window to match this, I could select Main from here, or you can
00:46choose a separate snap division.
00:47I'll leave it set to Beat.
00:49Now another way to shorten a clip is to slice it.
00:51The Slice tool is right here, and it looks like a little utility knife.
00:54And with that, I can click and drag straight down where I want to make the slice.
01:00Now my guitar clip has been changed into two clips.
01:03This can make it easy to make different parts of the same clip play at different times in your song.
01:07It's much easier than putting down two complete instances of the same clip and then dragging
01:11the edges in for both of them.
01:12Now I should also point out that this is nondestructive, meaning you can always restore the clip back
01:17to its full length at any time.
01:18So, if I wanted this clip to go back to its whole original state, I could just delete
01:22one of them, by right-clicking it, and again I'm doing that with the Draw tool, but
01:25you can also do it with the Paint tool.
01:26And I'll just drag the left border of this second clip back to the left, and that reveals
01:31the beginning of the clip again, sonow my clip is whole once more.
01:34Now, each clip also has its own built-in command menu, which you can access by clicking right by its name.
01:39You can see my cursor turns into this finger- pointing icon, and here I'll find several commands
01:44related to your clip.
01:45One that I found useful is Make unique.
01:48We saw earlier that each one of these clips are just instances of the original pattern.
01:52But if I want to change one instance of this pattern without changing the others, I can make it unique.
01:56Notice this is now called Hi Hat #2.
01:57If I go to the step sequencer, I can see Hi Hat #2 has now been created.
02:02There's the original Hi Hat, and here's Hi Hat #2.
02:05And right now, it's still a duplicate of the original pattern, but I'll make a change here.
02:09Say, Fill each 4 steps, and now if I go back to the playlist, I can see those changes reflected
02:15just by looking at the clip, and it sounds like this now.
02:19(audio playing)
02:25Now, if you bring up the menu on in audio clip like the guitar clip here, you'll see
02:29additional commands are available.
02:31For example, we also see the Make unique command here, but I can find some other cool things
02:34like Chop, which has several options for automatically chopping your clip up to create things like
02:39a stuttering effect.
02:40I'll choose Stutter 2, and now it sounds like this.
02:44(audio playing)
02:57I'm going to grab the Zoom tool and drag a marquee around the clip.
03:03You can see that a little bit better.
03:06And you can see how this is really chopped up into individual pieces now.
03:10Let's click off in there once.
03:12Each of these is actually an individual clip.
03:15And this would be a huge pain to manually do with the Slice tool.
03:18We'll go back to my History though and just undo that chopping, select the to whole again.
03:24But that's an effect you might find fun to play around with.
03:26Again, that's just going the menu here, choosing Chop, and you can choose different types of Stutter effects.
03:32Now, another ability you might find useful is the Edit Sample command, which I'll find
03:38here under Sample, and I'll choose Edit sample.
03:41This opens up the clip in the Edison Editor.
03:44This is a plugin that ships with FL Studio, and it's a very powerful audio editing mini-
03:48application in here.
03:49We have access to tons of tools to manipulate and clean up the sound of the clip.
03:52For example, maybe I want to EQ the clip a bit. I can click the Equalize button, and
03:57I'll click Preview to hear how it currently sounds.
03:59(audio playing)
04:03It just gives me a little sample there.
04:07Now, let's do something extreme here so you can hear the difference.
04:09Let's drop the Bass.
04:10I'll just raise this up.
04:14We'll hear how that sounds. (audio playing)
04:24So, if I wanted to apply this effect to my clip, I could click Accept here.
04:29I'll just click Reset and close this for now. But that's the Edison Module.
04:34Again, it's a very powerful set of tools here that you have available in FL Studio.
04:37All right, I'm going to get the Zoom tool again, hold down Alt on my keyboard, and click
04:42to zoom back out, and there you have a handful of ways you can edit your patterns and audio
04:46clips once they're sitting here in your playlist.
04:48Be sure to take some time on your own to play around with the tools and the menus I showed you here.
04:51There are a ton of cool things to discover.
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Automating volume
00:00So far we've seen how to add patterns to clips on our playlist, as well as how to add audio clips.
00:05Notice when I select the guitar clip--I am going to make sure I have my Pencil tool selected
00:08here. Notice when I select this, our focus changes to the audio clip focus, and if I click
00:13on a pattern, it changes to the pattern focus.
00:17The third type of clip you can use is an automation clip.
00:20Now, unlike the pattern and audio clips, automation clips are not sound sources.
00:24They don't cause sounds to be played in you project.
00:26Instead they play the important role of letting you automate how the sounds are played back.
00:30Using automation clips, you can have properties like the clip volume and panning change automatically
00:34during the playback of your song.
00:36Let's take a look at how this works.
00:37Now, automation does work a little differently depending on whether you're automating an
00:40audio clip or a pattern.
00:42Let's start with an audio clip.
00:43I'm going to open the menu here on the guitar track, which is an audio clip, and here we'll
00:48find Automate, and you can see we can choose between Panning and Volume.
00:52Let's go with Volume.
00:53Now it kind of looks like the clip has changed colors, but what's really happened is we've
00:57added an automation clip to the project.
00:59Notice we're now in automation focus.
01:01If I switch back to the Audio Clip Focus, you can see the actual audio clip comes back
01:05to the front, and you can kind of make out that the automation clip is sitting behind it.
01:09In fact let me get the Zoom tool here, zoom in on that. So there's the audio clip, and
01:16that brings the automation clip into focus.
01:18So, I'm going to select the Draw tool.
01:20Notice when I roll over the animation clip, it kind of highlights, and we see three dots
01:24appear at the beginning, the middle, and the end.
01:28This line connecting them represents the volume, and I can use these notes to adjust the line
01:32and draw how I want the volume to proceed throughout this clip.
01:35For example, I can grab the one on the left.
01:36You can see it looks like a little pinching finger there.
01:39Let's drag that straight down.
01:40So, I've just indicated that I want the volume of the clip to start low and then get increasingly
01:45louder until it reaches full volume at the end of the clip.
01:48Let's hear what that sounds like.
01:50(music playing)
02:06So you should have been able to hear the guitar getting increasingly louder there.
02:09So I can grab either end--and I'll just grab the right end this time--and make adjustments
02:13to the start and end volumes.
02:15Now, just note in the middle is used to add a curve so that transitions happen more quickly
02:19or more gradually. So I can't drag that left and right; I can only drag it up or down.
02:24But right now, I can only control two points of volume.
02:27I'm going to come up here and check Step.
02:28I'm going to throw a slide for a moment.
02:30Now, what step allows me to do is to click on the line and add additional control points.
02:37And you can see that the control points are the larger circles. In between each larger
02:42circle is a handle that I can use to adjust the curve between those points.
02:47Now with Steps Select, I could also just ignore this existing line and draw my own.
02:50You just maybe start clicking right here and just drag across.
02:56And you can see that puts a whole series of control points across my volume control.
02:59We can also get rid of them by right-clicking and just dragging across.
03:04You can see, let's just quickly delete some all.
03:08Let me add a couple more points here, and let me turn off Step and turn Slide on.
03:20Now ,slide lets me grab a node and adjust it left or right, and the points before and
03:26after it shift along with it,
03:28as long as I adjust it horizontally.
03:29I can also move up and down at the same time.
03:32And you can see when I move vertically that the handle between the two points moves up
03:35and down as well. Let's slide that back there.
03:38Now, with both Step and Slide unchecked, grabbing one of those handles just moves independently
03:44of the ones around it.
03:45So that's how to draw automation curves on an audio clip.
03:48Now, when it comes to patterns, the process works a little bit differently.
03:50I'm just going to mute this guitar track for the moment, and let's zoom back out, and I'm
03:55going to hold out Alt of the Zoom tool.
03:56Oops, that's the select tool. Alt and I get the select tool and click off of there, and
04:02let's automate the keyboard track.
04:04So if I want to automate this clip, I need to open up the pattern in the Sequencer.
04:07So I go back to the sequencer, go to Intro Keys, and I'll click the 3xOsc Keyboard channel
04:13to open up the Channel Settings window.
04:15Now, at the top of this window, I have dials for pan, volume, and pitch.
04:19If I right-click on the volume dial, you see one of the options here is to Create an Automation Clip.
04:24In fact you can actually right-click on lots of the different dials here and create automation clips.
04:29So we can automate panning, pitch, the individual line controls for the different models in
04:36the keyboard itself.
04:37So if you see that automation command appear, you can automate the property you clicked on.
04:42So, we're not limited to just volume and panning.
04:44Let's stick with volume in this case though.
04:45So, I'll right-click on that and choose Create Automation Clip, and that creates an automation
04:50clip here in track five that's tied into the 3xOsc keyboard part.
04:54You can see right here its name: 3xOsc Channel Volume Envelope.
04:58An envelope is another name for an automation curve.
05:01And you will see the same line here representing the volume of the clip.
05:04And from this point, it works pretty much the same as it did for the audio clip, but
05:07in this case the automation clip is as long as the entire project.
05:10So, I want to make sure my control points are placed in relation to the position of
05:13the keyboard part above.
05:14So for example, if I want the keyboard part to swell up at the beginning, you could turn
05:18on Step and click to add a point right here on the beat where the keyboard part starts.
05:23Of course I have to have my Draw tool there.
05:26So I'll click to add a point right where the keyboard part starts.
05:29I'll just drag down, and add another note here and drag up.
05:33Let me grab that handle there and drag down so you have a little bit more of a swell.
05:39So, and maybe I have to dip down again right around here and then have it come back up,
05:46or however I want to draw it.
05:49Adjust some of these nodes.
05:51Let's turn this step off so I can grab this point.
05:56Let's bring it back up. And we should be able to hear what that sounds like.
06:02(music playing)
06:13All right, so there's my automation curve for volume.
06:16Now you can add multiple automation curves and go back to the Channel Settings window,
06:21right-click on pan, and choose Create Automation Clip again.
06:24You can see that it adds another automation clip, this time to Track 6. You can see this is
06:28a panning envelope.
06:30So I could create points and drag up to move the panning to the right or drag down to move
06:33the panning to the left.
06:36Turn on Step and I could do stuff like this.
06:46And if you are wearing headphones you should be able to hear this effect.
06:49(music playing)
07:06Now, also, as I previously mentioned, since the automation clips appear on their own tracks,
07:09you can easily temporarily disable the automation by just muting the track.
07:14And now the keyboard will play full volume so I can focus on listening to the panning automation.
07:18(music playing)
07:25All right, so that's working with automation on both patterns and audio clips in FL Studio.
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4. Using the Mixer
Examining the mixer
00:00So up to this point, we've assembled the various patterns and audio clips into the playlist of our project.
00:05In this chapter, we're going to focus on the mixer, where everything comes together and
00:09where you can put finishing touches on your song or project before you export it out of FL Studio.
00:13Let's start with a look at the mixer's layout.
00:15I can bring it to the front using the button in the toolbar or you can press F9, and I'm
00:18just going to hide all the other panels for a moment here.
00:23Just close that. And I'll make the mixer a little bit bigger so you can see it better.
00:30All right, so this is the Mixer window.
00:32Starting on the left, we have the Master channel.
00:34That's the master channel for your entire project.
00:36You can see its labeled Master here.
00:38Now, this is the final channel that all of your audio passes through before it goes to
00:41your speakers or your headphones, or before you export the file.
00:44However, the audio sounds when it passes through the Master channel is how it's going to sound.
00:48Next, we have Insert channels.
00:50Pretty much all of your instruments, samples, synths, and so on--just about all of your sounds,
00:54will pass through one of these channels.
00:56So, just as we can have up to 99 tracks in the playlist window, you can view up to 99
01:00corresponding Insert channels in the mixer.
01:02You can see the other channels by using the scrollbar in the upper left-hand corner.
01:05So you can see that I'm scrolling. We're seeing the different Inserts, all the way up to Insert 99.
01:12Just take that back. If you're using a lot of tracks, you'll probably find it useful
01:15to make the window wider like I've done so here.
01:17So next to the Inserts, we have the Send channels.
01:20There are four of them, and these work pretty much like they do in other digital audio work stations.
01:24Sends are used primarily for effects processing or for additional audio outputs.
01:27Now, the right side of the mixer is where you find the plug-in Inserts for adding effects
01:31to the selected channels.
01:32Now, this section of the mixer changes to reflect which channel you're currently working
01:35on and the changes you're making to it.
01:37For example, I have the Master track selected here,
01:39so you can see that it already has the Edison and Fruity Limiter plugins applied to it.
01:43Edison, as we've seen, is an audio editor plugin, and the Fruity Limiter is one of FL
01:47Studio's compressor plugins.
01:49But if I select one of the other channels, you see they have nothing else applied to
01:52them at the moment, so nothing appears over here in plugins.
01:56Now, each channel also has a series of dials and buttons.
01:59There's a meter at the top of each channel, so you can keep an eye on your levels.
02:01If I click Play, you'll see the meter start dropping (music playing)
02:10Now you can toggle between seeing meters and seeing waveforms by clicking the Mixer window's
02:15dropdown menu and choosing View > Waveforms.
02:18So now we see waveforms here instead. (music playing)
02:29There's also some other configuration things that you can do in here.
02:31Like if you want the names at the bottom instead.
02:33That sort of reverses the order here.
02:35I'm not really used to working like that, so I'm going to switch that back.
02:39Then I'll switch it back to seeing the meters instead of the waveforms.
02:43Now below the meters on each channel, we have a Pan dial, which is this arc that you see
02:47here. You can click on it to drag it up or down to signal to the right or to the left.
02:52It will snap back into the center.
02:54So, if I click and move it by accident, it's easy to set back.
02:56Now, don't confuse it with the Stereo Separation dial, which is this dial right here.
03:01While panning is for moving a sound more to the right or left of a stereo mix, the stereo
03:05separation dial is for increasing or decreasing the stereo effect of a stereo track.
03:09This lets you make the left and right tracks sound further apart or closer together, and
03:13it only works for stereo tracks; it has no effect on mono tracks.
03:16And between the panning and the stereo separation dial is the Mute and Solo button.
03:21Left-click the button to mute the channel or right-click it to solo it, which basically
03:25mutes all the other channels.
03:26And of course, we have the Faders, which we drag up and down to set the overall level of the track.
03:32Next to the fader we have several other buttons, like the polarity or phase reverse button.
03:37We have the arm for record button down here.
03:39We have a button to swap left and right channels, and we'll get to some more of these a little
03:44bit later in this chapter.
03:45Also, I should mention that you'll find redundant controls over here on the right side of the
03:48mixer for each channel.
03:50So we have the same reverse polarity button here.
03:53See, it lights up there when I click.
03:54Notice if I move the fader over here, it moves the fader there and Insert 3 as well.
03:58And the same goes for panning, but on this side I use this graph to adjust my panning.
04:03You can see I can drag left to right to adjust the panning or use the graph to drag up and
04:08down to adjust the volume.
04:10I'll just set that back by centering it. There we go.
04:14Now, you do however, have an EQ unit over here for each channel, and that doesn't appear elsewhere.
04:18And that's for setting the EQ of the selected track.
04:21And at the top and bottom of the right side here, we have the IN and OUT menus.
04:25In is for assigning which audio input from your audio input device or sound card you
04:28want to use, so if you have an audio input device with multiple inputs--maybe one for
04:32a guitar and one for a microphone--you can choose which one you want to use.
04:36Now, Out here is generally going to be set to none, so the audio will go through your master channel.
04:40But if you want to send the output directly to another device, say your sound card or
04:44some other external device, you can select it from here, if it's available.
04:47Okay, so there's an overview of the mixer interface.
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Routing
00:00In the last movie, we looked at the mixer and we kind of saw that each individual instrument
00:04ends up on each Insert, which allows us to adjust the levels of the instruments relative to each other--
00:09in other words, to mix the sounds together.
00:11But what determines which instrument gets routed through with insert channel?
00:14Let's play the song for a moment, but before I do that, let me go back to my playlist here.
00:18Let's set my playhead back to the beginning.
00:21I'm going to unmute the guitar track, and I'm just going to mute the automation tracks for
00:25now, so we can just listen to the instruments. THere we go.
00:28I'll bring the mixer back, and let's give it a listen. (music playing)
00:48All right, so by listening to that, we can hear that the kick drum is on Insert 1.
00:52Now we're also hearing the guitar and the keyboard there, and they didn't seem to be
00:56on their own inserts, and I'll address that in just a moment.
00:59Now, let me just play again. (music playing)
01:05So we can clearly hear that the kick drum is on Insert number one.
01:09Now how did it end up there?
01:10Let's bring the sequencer to the front and take a look at this.
01:13Now, it really doesn't matter which pattern I'm looking at, because remember, each pattern
01:16has the same channels, whether I use the channel in a particular pattern or not.
01:20Let's click the kick channel to open up the Channel settings.
01:22Now, at the top of the Channel settings window there is an Fx display, and it is currently set to 1.
01:28That means that is being sent to Insert 1 on the mixer, and that's all there is to it.
01:32If I select Clap, you can see that's being sent to Insert 2.
01:36Hi-Hat is being sent to Insert 3 and so on.
01:38Now this is a very different way to work than what you see in other digital audio workstations,
01:42and it definitely takes some time to get used to.
01:44It also definitely helps if you name the Inserts as you work with them.
01:47To do so, right-click on a track and choose Rename/color. And I'll label this first track Kick.
01:54I'll leave the rest of these off for now, but it's definitely a good and useful habit
01:58to name your tracks as you go along.
01:59Now, also regarding routing, I have occasionally run into an issue, as we just saw here, were
02:03the Fx display is blank.
02:05So if I go to the 3xOsc and select it,
02:08notice the Fx display is blank, which is why we kept hearing the keyboard even when I was
02:12soloing the other channels.
02:14And with this field blank I'm not going to be able to adjust its settings in the mixer
02:17because it's not routed to any specific channel.
02:19So if you run into this problem, just go through each channel and make sure it's being routed
02:22to an insert that isn't blank.
02:23I'll just route this to number 5, so now when I play. (music playing)
02:44So now the keyboard is on its own channel.
02:45Now I'm also hearing the guitar by itself.
02:47So let's fix that as well, I'll select it.
02:49We'll set that to Insert 6. (music playing)
03:11Okay, so now my parts are being routed to their own channels. And again, it's probably
03:16a good idea to go through and name them as you're working with them.
03:21But that's an explanation of how the channels get into the mixer.
03:27Now I also want to talk about the path or route of the signals once they get to the
03:30mixer, because the mixer in FL Studio works very differently than mixers in other digital
03:34audio work stations.
03:35It's kind of hard to wrap your brain around it at first, but once it clicks, you'll be
03:39able to see that it actually gives you an enormous amount of flexibility in terms of
03:42how you can process your signals.
03:44So the main thing to remember about the mixer is that what it shows you is based entirely
03:48on which insert you have selected.
03:50Its job is to always display where the selected channel is going.
03:54So it's probably easy to show you what I mean than to try to explain anymore than that.
03:57So in the mixer, I'll select, say, the Kick track, Insert 1.
04:01Now when you select an Insert you also see this yellow icon here, which is sort of a down-pointing arrow.
04:05That represents an insert.
04:07With it selected, you can also see this up-facing arrow on the master channel.
04:10This indicates that the selected Insert is being routed through the master channel, and
04:14as you'll recall me saying earlier, we only hear things that go through the master channel.
04:17By default, all of the Inserts go through the master channel, which is why I'm able to
04:20hear all of them when I play the project.
04:22But if I click off that arrow in the master channel, you won't be able to hear the kick
04:26anymore because it's not being sent anywhere.
04:29(music playing)
04:34But you could hear all the other instruments because they are being routed to the master channel.
04:38So right now the kick drum is not being routed anywhere.
04:41If I click to select another insert like Insert 2, I can see its being routed to the master
04:45channel, because its arrow light is up again.
04:48The same goes for the rest of the Inserts, but not for Insert 1.
04:53So, why is this important?
04:55Well, what this allows you to do is to route the signal to as many other inserts as you
04:58like, which allows you to apply nearly limitless effects and processing to the sound before
05:03it goes to the master channel.
05:04So for example, with Insert 1 selected, notice what it says up here in the helper display
05:08when I roll over this button here in say Insert 7.
05:11It says Enable send from Kick to Insert 7.
05:13Now I'm just picking Insert 7 because it's the next unused track.
05:17What this means is when I click this, it says I am now sending the signal from Insert 1 to Insert 7.
05:22That makes this knob up here, which I can use to adjust how much signal is being sent from
05:26Insert 1 to Insert 7.
05:27And because I just created the send, now when I click play I'll hear the kick again.
05:31(music playing)
05:35Because the kick is coming into Insert 1, being routed into Insert 7, and then going to the master channel.
05:41Before it gets to the master channel, I might go to Insert 7 and then select some effects to apply to it.
05:46Now if you've work with other DAWs, the implication of this might be starting to dawn on you.
05:50But essentially, you can send the signal from one Insert to as many other Inserts as you have available.
05:55With Insert 1 selected, with the kick selected, I could send that to as many other inserts that I like.
06:00And to each one of these inserts, I can apply different effects.
06:04And each insert has a plugin slot, as you can see over here, and that gives you access
06:07to so many different plugins and effects--and we'll be looking how that works in an upcoming movie.
06:11Now on top of this, you can route multiple inserts to the same Insert.
06:14So for example I could route the kick, the snare, and the Hi-Hat to the same Insert and
06:18apply reverb to them all at once.
06:20The possibilities really are endless.
06:22So I want to stress again that the display in the mixer overall is based on which insert you have selected.
06:27So with the kick insert selected, the information I'm seeing here is that its output is not
06:30going to the master channel, but that it's going through Insert 7.
06:34With Insert 7 selected, I can see its output is going through the master channel, which
06:37is why we're able to hear the kick at that point.
06:39I hope this makes sense because this is really a fundamental way of working with the mixer.
06:43But for now, I'm just going to undo that by selecting Insert 1.
06:46I'm going to stop sending it to Insert 7, and I'm going to send it back to the master channel.
06:51So now we can hear the kick again going directly from Insert 1 to the master channel. [00:06:55..0] (music playing)
06:57So, that's how a routing works in FL Studio's mixer.
07:00Again, it's very different then what you'll find in other audio apps, but it gives you
07:03so much more flexibility.
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Recording a live instrument
00:00One aspect of creating sound in FL Studio that we really haven't touched on yet is how
00:03to record live audio into your project.
00:06We did touch on how to connect and play a MIDI controller like a keyboard, but in this
00:09case I'm talking about recording external audio, either out of the air with a microphone
00:13or by plugging in an instrument like a guitar.
00:15So the first thing to discuss here are the prerequisites for recording external audio.
00:19First, you need to be using at least FL Studio Producer Edition.
00:22If you are using the Express Version or the Fruity Edition, you'll need to upgrade in
00:26order to enable full audio recording capabilities.
00:28Secondly, you have to have an ASIO Sound Card Driver selected as your sound card in FL Studio.
00:33If you recall, you can get to those settings by going to Option > Audio.
00:37I'm just making sure Audio is selected here and then going to your Input/output menu and
00:42choosing one the ASIO drivers here.
00:44So it's not possible to record external audio in FL Studio using anything under direct sound devices.
00:49You'll have to choose one of the devices under ASIO.
00:51Now, tied into this is the third requirement, which is the hardware you'll need to connect
00:55the instrument or microphone you want to record from.
00:57Computers generally don't have soundcards with built-in quarter-inch instrument connectors,
01:01so you'll most likely be using an external audio input device.
01:04This can be something like a USB microphone or any number of USB audio input devices that
01:09let you plug in quarter-inch instrument cables and XLR microphone connectors.
01:12But in this case, I'm using an old M-Audio Fast Track USB device.
01:16I can't really recommend a specific device because the one you use is going to depend on your needs.
01:20But as you search around for one, I do recommend googling the name of the device along with
01:24FL Studio to see if people who have had success or issues using the device with FL Studio.
01:28Now, once you have a device selected, it's important to install the latest drivers for it.
01:33I've already installed the drivers for my fast track, so M-Audio USB ASIO shows up here under the drivers.
01:38In some cases you might be able to get away with the ASIO for all driver, which is kind
01:42of a generic driver that should have been installed when you installed FL Studio.
01:45If you don't have it, you can download it from asio4all.com. But you'll usually have
01:49much better results using the driver for your specific device.
01:52So, I'm going to go ahead and select my M-Audio USB ASIO driver.
01:55All right, so those are the requirements you'll need to fulfill before you can record external
01:59audio in FL Studio.
02:01Let's close our Settings, and now I'm going to come over to my mixer.
02:05Now there are a couple of different ways you can record into FL Studio.
02:08You can record directly onto a track in your playlist, which is probably the most simple way to do it.
02:12You can also record it through the Edison plugin.
02:14I mentioned this earlier, but the Edison plugin is a built in sound editing plugin where
02:18you can process and edit your recordings.
02:20For this example, I'm going to record directly onto the playlist.
02:22Now to do this I'm going to select an Insert in the mixture that we haven't used yet.
02:26I'll go with Insert 7.
02:28Now remember, the mixture display is based on what you have selected.
02:31So, when I select Insert 7, I'm seeing its settings over here to the right.
02:34So in order to record through Insert 7, I need to come up to the In menu and select
02:39my fast track device.
02:40I'm going to be recording bass guitar in mono, so I'm going to select Line In 2.
02:45Now this is just the input name for my particular device.
02:47You'll see different options here depending on what device you're using.
02:50Notice that lights up the Arm disc button here on Insert 7. That just confirms that I'm
02:54going to be recording to this channel.
02:56And if I want to be able to hear what I'm doing, I also need to set the Out menu.
02:59In this case, I can only select my fast track device.
03:03When you're recording you can't output your own internal soundcard; you have to plug your
03:06headphones or speakers into your external device if you want to hear the playback or recording.
03:10Okay, but that's all we need in terms of setup.
03:12Now if you want to, you can also select plugins to run your signal through as you record
03:16if you want to hear processing as you're playing.
03:18But you can always add the processing after you record to this.
03:20I'm going to leave all of these empty.
03:21Now let me show you a couple of other things before I record.
03:24In the dropdown menu, we have an option here for Disk recording, which is what I'm about
03:27to do here; what I record here will be saved to my disk.
03:31The options that are all checked here by default include Auto-unarm, which will take the Insert
03:35channel out of record automatically when I stop so I don't accidentally record over it again.
03:39Auto-create audio clip will place the recording into the playlist.
03:43Latency compensation will automatically shift your recording to make up for any latency
03:46or delay introduced by your audio input device.
03:48All devices do have some latency,
03:50so this option compensates for that to make sure your recording lines up with the rest of the tracks.
03:55Lastl,y is 32Bit float recording, which is one setting you can probably uncheck if you want to.
03:59Now, currently 32-Bit soundcards don't exist yet.
04:02So 32-Bit float is actually 24-Bit resolution recording with an additional 8 bits for headroom and dynamic range.
04:08FL Studio uses 32-Bit float to get the optimum sound quality and dynamic range out of your 24-Bit hardware,
04:13although in reality you probably won't notice the difference in sound quality, but unless
04:17you're really worried about hard drive space, you can leave this option checked.
04:20So, I'm going to leave everything the way it is, and at this point I'm ready to record.
04:24So I'll click the Record button.
04:25I'll see the dialog box asking me what I want to record.
04:29Now as I said, I want to record directly into the playlist for this example, so I would
04:33click Audio into the playlist as an audio clip.
04:36Now when I click that option the recording is going to start right away,
04:39so I need to make sure I'm ready to go.
04:39So I'm going to get my bass ready you can hear it, (music playing) and here we go.
04:52(music playing)
05:12Okay, so if I go to the playlist now, here's the waveform for the part I just recorded.
05:17You can see its named Ruin Us Insert 7 since I recorded onto Insert 7. I'm going to take
05:21us out of the record mode, and let's listen to our track.
05:24(music playing)
05:46All right, so that wasn't my greatest performance ever, but that's how to record live audio into FL Studio.
05:51Now, notice in the Channel window, we now have a channel called Ruin Us Insert 7.
05:56You can't see the whole name here, but you can actually see it up here in the display.
05:58I'm going to click it to open the Channel settings window.
06:00You can see, here's the file.
06:02It's called Ruin Us Insert 7 wave.
06:05Now, FL Studio automatically saved this file in this folder called Recorded, which is located
06:10in Patches/Data/FL Studio 10 and so on.
06:13I'm just going to cancel that.
06:15Now that's fine, but if you like to stay organized or want to keep the external recordings of
06:18your project saved elsewhere, you can right- click on the waveform down here and choose Save as.
06:24I'm going to save this to my desktop in my Ruin Us Project folder, like so, and now I
06:31can click the folder icon up here, navigate to that folder, and use that version of the file as the audio.
06:39So, it'll still sound exactly the same, but I now have it saved to a location of my choosing.
06:43Last, I'm going to make sure this is going to Insert 7 on the mixer, just clicking and
06:48dragging up, so I can mix the bass along with the other tracks.
06:53I'm going to right-click on it and rename it Bass.
06:56All right, and that's how to record directly into the playlist in FL Studio.
07:00
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Inserting plugins
00:00Once you have your channels routed to your mixer, you'll most likely want to run at least
00:03some of the sounds through any number of FL Studio's built in Fx plugins.
00:07Plugins are modules for processing your sound.
00:09FL Studio comes with a large number of effects for doing things like adding reverb, compression,
00:14and EQ, as well as processors for fixing pitch, adding or enhancing stereo effects, and a lot more.
00:20As I discussed earlier, you can apply up to eight plugins to each track in the mixer.
00:23These are the plugins slots over here on the right of the mixer. But as we also saw,
00:26you can route any track to any other track if you need to apply more effects to a sound.
00:30For this example, let's use the guitar track.
00:33I'm going to right-click on its mute solo button to solo it, and let's just jump ahead
00:38in the playlist a bit and have a listen to it.
00:41(music playing)
00:46We should also go to the automation track, and I'm just going to right-click on that
00:51to get rid of automation on there because I want to hear the guitar as it is, and I'll click play again.
00:56(music playing)
01:02Okay, so that's how the guitar sounds as is.
01:06So, to add a plugin to it, I just need to make sure that track is selected, and I'll
01:10click the menu next to one of the Inserts. And now I'm looking at the huge list of plugins.
01:14Now I can't go through the use of every single one of these here, but I will go over some
01:17of the more commonly used plugins in the next chapter.
01:20Just know that using plugins and effects is a learned skill set just like any other
01:23skill set, and it will definitely take some time to learn what's available and possible,
01:27as well as how to apply them effectively.
01:29For much more in-depth coverage on this topic, be sure to check out the courses in our Foundations
01:33of Audio series on EQ and Filters, Reverb, and Delay and Modulation.
01:37Okay, so for this example I'll choose the Fruity Phaser.
01:42Now, just by applying that filter and without changing anything here, my guitar now sounds like this.
01:47(music playing)
01:55And if I wanted to adjust this while it is playing, I could just play it and play with some of the dials.
02:00(music playing)
02:13And that's just one plugin.
02:14Let's close that for a moment, and let's add another one.
02:17I've got a slot 2, and this time I'll select the Fruity Chorus.
02:21And again, just by adding it, my guitar now sounds like this.
02:25(music playing)
02:31I'll close that. Now, if you want to make any adjustments to any of the effects you've added, just click its name.
02:37I can open up Fruity Chorus there or Fruity Phaser.
02:42We can also adjust the amount of any effect that's being applied to the track using the
02:46dial to the right of each effect. Both are up all the way right now, but I'll play the
02:50guitar now and adjust the dials.
02:52(music playing)
03:10Clicking the light next to any of the plugins will also disable that effect altogether so
03:13you can hear what it sounds like without the effect.
03:16(music playing)
03:28Now the order of effect also sometimes plays a role in the final sound,
03:31so you might want to experiment with changing the order.
03:33One way to do so is to click the menu for the effect and then choose Move Up or Down.
03:39Another way to do it is to place your mouse over the effect you want to move and then
03:42just use the scroll wheel on your mouse, if you have one.
03:44So, I'll just place my mouse over the Fruity Phaser and I'm just turning the scroll wheel.
03:48I'm not clicking down or anything, just turning the scroll wheel.
03:51Now you may or may not hear much of a difference when you change the order of your plugins.
03:54It really does depend on the combination of the effects you are using.
03:57Now, if you want to remove an effect or replace it with another, you can click the menu and
04:01choose Replace to get the list of effects back.
04:04Choose None if you want to remove the effect, or choose another effect to replace the current one.
04:10(music playing)
04:15When the plugins window is open you can also use the menu here to replace the effects as well.
04:23Now another more visual way to browse the effects is to right-click on the menu and
04:28that opens the plugin picker, which organizes the plugins into these categories you see
04:31running along the bottom of the screen.
04:33The first one we have is Amp, and I can roll my mouse over any of these to read what they are.
04:41So just pick a category, and you'll see all the plugin effects that fit that category.
04:45And again, rolling your mouse over the description of the plugin to give you a general idea of what it does.
04:49To add one to the track just simply click on it or press Escape on your keyboard to
04:53leave the plugin picker.
04:55FL Studio also supports a wide range of third-party plugins, so once you get comfortable
04:59working with the built-in plugins or if you just can't find what you're looking for from
05:02the built-in plugins, you can look into installing third-party effects.
05:06Now I'm not going to cover the process in this course, but FL Studio supports VST and
05:10DX effects, and you'll find details for installing those and other effects in the FL Studio help file.
05:15All right, so that's working with plugins in the mixer.
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Mixing it all together
00:00Okay, now let's talk a little bit about the basics of actually mixing.
00:04When you're done recording and creating your tracks, you'll most likely want to be able
00:06to share your creation with the rest of the world, or at least you want to be able to listen
00:09to your own recording without having to launch FL Studio each time.
00:13Before you export your project though, you'll want to mix it down.
00:16Mixing involves adjusting the levels and effects of each individual track so that they all
00:19combine or mix into a single audio file that sounds full, balanced, and well-arranged like a finished song.
00:26Now one option you might want to consider is to duplicate your project before you start mixing.
00:30It's not necessary, but if you plan on making some radical changes, you might feel more
00:33comfortable knowing you have a backup copy of your project.
00:36To do so, just choose File > Save New Version, and you can see I'm now working with Ruin
00:42Us_2. And again, that's not absolutely necessary.
00:45It's just one of those precautions you might want to consider.
00:47Now before you get started, it's also a good idea to make sure the overall levels you're
00:50hearing are all set.
00:52There are two main places in FL Studio that affect how loudly or quietly you're hearing the overall mix.
00:56We have the Master Volume Fader up here in the toolbar as well as the Master Fader here in the Mixer.
01:02It's important to understand the difference between these two.
01:04The Master Volume controls the volume of FL Studio's output to your computer speakers or
01:08whatever your listening device is.
01:10It doesn't have any affect on the individual tracks, sounds, or anything else.
01:14It's kind of like the volume buttons on your computer.
01:16But if you have the Master Volume control set too low or too high, it could influence
01:20you to make your mix too loud or too quiet.
01:22So it's a good idea to set the Master Volume slider back to its default position.
01:25And you can do this easily by right-clicking it and choosing Reset.
01:29Then if you need to hear your mix better, you can turn the volume up on your computer
01:32speakers instead of using the Master Volume slider.
01:34So again, the whole idea of mixing is to get each sound at a relative level so that it
01:38mixes nicely with the other sounds.
01:40But you might want to start by making sure the sounds sound okay on their own by soloing
01:44tracks in the playlist.
01:45So I might start by soloing Track 1, which is the Kick and Snare.
01:53It's not playing because back here in my Mixer, I still have with the guitar soloed from the
01:57previous movie, so let's unsolo that, and here we go again.
02:01(audio playing)
02:05Now, because in this case the Snare and the Kick are on the same track as part of a pattern,
02:10I might want to go back to the Step Sequencer and adjust the relative levels to each other from there.
02:16Go back to my Into Drums pattern just so I'm looking at the right one. I'll switch back to Pattern.
02:19(audio playing)
02:35Now, once those are set, we can also go to the Mixer, where we have the kick and snare assigned
02:38to individual tracks.
02:40You can see I've already gone through here and I've named each of the tracks here in the Mixer.
02:43And that's also something else you should make sure you have done before you start mixing.
02:46So here in the Mixer I can again adjust the levels of each sound relative to the other sounds.
02:50I actually like to drop all the faders down, so I can bring them up gradually and add them back into the mix.
03:05Now as I bring them back up, I want to keep my eye on the meters for that track.
03:08As a general rule, you want your levels to be loud enough so they're somewhere in the
03:11yellow area, but not so loud that they hit the red area where they might clip or distort.
03:15You can also keep your eye on the meter on the right.
03:18Ideally, your fader should be around the 0 dB mark.
03:21But just to be safe, you might want to keep it around, say, -3.
03:24But I'll play and bring that kick fader up first.
03:28(audio playing)
03:40Now if you're not getting enough level, I can come back here and turn this up a little
03:45bit more, bring my Mixer back. There we go.
03:49Of course I should be listening to the song and not the pattern.
03:53(audio playing)
03:59And now let's bring up the Snare. (audio playing)
04:24Now, as you're doing this, you might also want to start adding some effects to the tracks.
04:26Like for instance, I'll add a little reverb to the snare.
04:29So I come over here and make sure the snare is selected, come over to my plugins, and
04:33I'll choose the Fruity Reverb, and I'll play so we can hear as I adjust it.
04:40(audio playing)
05:00After you've added the effects, you might have to adjust the fader again because the effect
05:03may have increased or decreased the overall level of your sound.
05:06Now obviouslym I'm doing this all very quickly.
05:08In a real mixing situationm you might spend an hour or two just getting your drum sounds.
05:12But the idea here is to just keep adding instruments back into your mix.
05:15(audio playing)
05:27Okay I'm not hearing my hi-hat.
05:28Let's go see. I knew it; I still have it all muted.
05:31That's why. There we go, back to the Mixer.
05:35So you can see, sometimes it's hard to keep track of what's muted and what's not, so you
05:37have to check all of the different panels to make sure you have the sounds turned on.
05:41(audio playing)
06:23And again, we just keep adding instruments into the mix.
06:26(audio playing)
07:05Now as you're doing this, also keep an eye on the Master Track level. You have to make sure that
07:09it's also not getting into the red.
07:11Now if you recall, we originally created this project from a template that included the
07:14Fruity Limiter plugin on the Master track.
07:16We can see that if I select the Master track, and you can see the Fruity Limiter is in the
07:20last bank. So that's the very last filter everything goes through before we hear it.
07:24And the way it's set up here is to compress the signal to a nice even level.
07:27Basically, this means that the quieter parts of the mix are made louder and the louder
07:30parts are squashed down a bit so they don't push the meter into the red.
07:33It gives your mix an overall more even and punchier feel.
07:36Listen to the difference as I toggle the Limiter on and off.
07:39(audio playing)
07:56So if you don't have the Limiter in this last bank, try adding it and see how it affects your mix.
08:01It's a plugin just like the other ones; I can click it to bring up its settings.
08:03But it really does a nice job of evening out your sounds.
08:06It's just a good way to control the output level of your mix, even just using its default
08:09settings, especially if you don't have a lot of experience in mixing yet.
08:13But that's the basic gist.
08:14Now, if you really want to get into the down-and-dirty details of mixing skills, be sure
08:18to check out the course called Audio Mixing Bootcamp at lynda.com.
08:21You'll find nearly nine hours of instruction on everything you need to know to mix your
08:24songs effectively and efficiently.
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Exporting the final product
00:00Once you're satisfied with your mix, you'll most likely want to share it with others, or
00:04at least have a copy for yourself that you can play or burn to a disc outside of FL Studio.
00:08FL Studio gives you several options for exporting your mix project, and you can choose the method
00:12and file format that works best for what you intend to do with the file.
00:15So let's say I'm happy with the mix as it is, or maybe I just want to create a rough
00:18mix and review it and come back later.
00:20I'll choose File > Export, and here we find several options.
00:24Let's run through them.
00:25Zipped loop package is for when you want to back up or archive your entire project so
00:30you can open it up and continue editing it in FL Studio at another time.
00:33Basically, this zips up the FLP file, which is the FL Studio file format, along with the
00:38folder containing all the samples that you might have used.
00:40This is also a good way to send the file to someone else to work on in their copy of FL Studio.
00:44But of course this requires you to have FL Studio in order to open it.
00:47So again, this option is for backing up your entire project with the intention of being
00:51able to open it up and work on it again.
00:53Next is the Wave format.
00:55Wave files are uncompressed files that can be played on any PC or Mac. Use this format
00:59to generate a single file of your mix that you can then burn to a CD or convert to an
01:03MP3 using conversion software of your choice.
01:06Or if you like, you can export an MP3 directly from here.
01:09MP3 of course is still probably the most used audio format in the world, and it can be opened
01:14by just about any audio application on any computer.
01:17It's a compressed format that still sounds good, but it gives you a smaller file size so it's
01:21useful if you want to email your song to someone.
01:24OGG is short for Ogg Vorbis, which is another semi-popular audio file format.
01:28OGG is an open-source format that many people swear by, but it can't usually be played in
01:32many audio apps without plugins or special software.
01:35We also have a MIDI File option, but you only choose this if you project is all beats, keyboards,
01:39or other MIDI parts.
01:41MIDI doesn't save any audio or sounds; it's purely data.
01:44So you might choose this option if you wanted to bring your MIDI data into another MIDI app.
01:48Project bones is for exporting all the effects settings your project uses as presets and
01:52all the automation data as score files, which you might want to do if you want to merge
01:55components from one project into another.
01:57And Project data files saves copies of all of your samples, your presets, and other plugin
02:02data into a single folder.
02:03For the most part though, you'll most likely be choosing either wave or MP3 from here
02:07most of the time, depending on whether you want to export an uncompressed or compressed
02:11version of your project.
02:12Now, both of these have a couple of settings you can play around with. I'll choose Wave.
02:16Now, I'm prompted to pick a location to save a file.
02:18I'll just choose the Desktop, I'll click Save, and now I get this dialog box.
02:24Now, if I change my mind, I can pick a different format from right up here, or I can even choose
02:28to export multiple formats.
02:29For example if I wanted to export both the wave and an MP3 file, I can select Mp3.
02:33And there a couple of options down here that might be of interest to you as well.
02:37Under Looping mode, you can determine what happens to the tail end of audio that loops.
02:42What this means is that you might have a track where the tail end of a sound fades out beyond
02:45the end of the song or the point where it loops back to the beginning.
02:48Use this menu to determine how to treat that sound.
02:51You can choose to leave the remainder, which will let the note end naturally; you can cut
02:54the remainder, which cuts the sounds off abruptly on the least beat; or Wrap remainder.
02:59Wrap remainder will actually put the remainder of the end of the sound at the beginning of
03:02the track, which won't really be useful unless you plan on making the exported sound a loop.
03:07Now, I'll keep it on Leave remainder.
03:10Now, if you're exporting a Wave file, you can also choose the bit depth of the wave.
03:13If you're planning on burning the wave to an audio CD, you can leave it at 16-Bit, which
03:16is the highest-quality format that's compatible with CDs.
03:19If you're planning on incorporating the wave file into another audio project, choose 32-Bit float.
03:23The only reason to choose 24-bit is if the program you're bringing the file into doesn't
03:28support 32-Bit float.
03:30And if you're exporting an MP3 or an OGG file, you can choose the bit rate with this slider.
03:34160 kilobits per second is generally the point where the audio file is around CD quality.
03:38Very few people can tell the difference between an MP3 at 160 and an actual CD.
03:43If you are one of the people who can, or thinks you can, you can always up the bit rate to,
03:47say, 224. Just remember that the higher the bit rate the larger the file size.
03:51So if you're exporting an MP3, you're probably concerned with file size, so you might want
03:54to experiment to find the balance between file size and audio quality.
03:58The only other option I want to point out here is Split mixer tracks.
04:01This is useful if you want to export each track of your project as an individual audio file.
04:05With this option selected, each track will become a Wave file.
04:08So I'll have a wave file for the kick drum, one for the clap, one for the Hi-Hat, one
04:12for the snare, and so on.
04:14Exported individual files from the same project are often referred to as stems.
04:17Now, this is useful if you want to bring the files into another program that's not compatible with FL Studio.
04:21But okay, so I've selected Wave and MP3 as my export options. I'll click Start. And it may
04:27take a few seconds to a few minutes for FL Studio to process and export your song, but
04:32since this is just a short project, it finished before I even finish my last sentence.
04:35If I go look on my desktop, there's the Wave file and there's the MP3 version.
04:41So again, if you want a version of the file to email to someone that can be played on
04:44just about any audio application, you'll want to choose MP3.
04:48If you want the highest-quality uncompressed version to burn to a CD or otherwise review,
04:52choose the Wave format.
04:53But you do have other export options available if you need to select a different format or
04:57create a backup of your entire project.
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5. Common and Useful Effects and Plugins
Playing with compression
00:00Here in this final chapter, I want to give you a quick overview of three of the plugins
00:04that are most commonly used in nearly all audio projects, regardless of the particular
00:07application you're working in.
00:09These are Compression, EQ, and Reverb and Delay.
00:12Now, I want to stress that these are just going to be overviews to introduce you to
00:15these tools and how to operate the modules here in FL Studio.
00:18Compression, EQ, and Reverb and Delay are each complex topics, and if you really want to understand
00:23the details and specifics, I encourage you to check out the audio courses from our Foundations
00:27of Audio series that cover them. But let's start with compression.
00:30Compression helps get you a consistent volume level throughout your audio file.
00:34Compression attenuates, or reduces, the loudness of the loudest portions of your recording
00:38so there's not as much of a difference between them and the quietest portions.
00:42This allows you to then increase the overall volume or gain of the entire file so it can
00:46be as loud or even louder than the loudest parts originally were.
00:49You've probably heard recordings of vocal performances where the singer sings both loudly
00:52and quietly, yet you can hear both ends of the spectrum easily well.
00:56That's because of compression.
00:58Compression evens out the dynamics of the performance, allowing both the loud and quiet
01:01parts to be heard at around the same volume level.
01:03Let me show you an example using the bass track I recorded.
01:06So I've got the bass selected. I'm going to go to the playlist, and just move the playhead here so
01:11I'll be able to start where the bass starts. And I'm going to solo that track by right-clicking
01:17on it, and let's listen to it once without compression.
01:20(music playing)
01:30Now, I'll come over to the plugin effects area, and I'll choose the Fruity Compressor,
01:35and this is the one of FL Studio's built-in Compressors.
01:38So, now we're seeing the Fruity Compressor interface, which is basically a series of six dials.
01:42Now let's run through these.
01:44The first one is Threshold, and you can see it's determined by decibels.
01:48Threshold is the decibel level at which the compressor reacts or is triggered.
01:52When the amplitude or level of your audio rises above that threshold, the compressor
01:55applies the compression settings.
01:57When the amplitude of your audio is below the threshold, the compressor does nothing.
02:01Now, how do we figure out the decibel level of the sound in FL Studio?
02:04I can't look at the meter over here on the right.
02:07(music playing)
02:12Because that's affected by the fader. (music playing)
02:16Instead we can use another plugin called Fruity dB Meter.
02:20That just gives me a meter that I can look at right here, and this has absolutely no
02:24effect on your sound.
02:25It's just a plugin that lets you see your levels.
02:27So, now I'm going to play the bass, and I'm going to keep an eye on the meter to see how loud it gets.
02:32(music playing)
02:49So, it looked like the loudest part of the audio reached -6dB.
02:53So with that knowledge, I can go back to the compressor and I would know that a threshold
02:57setting of -5dB or higher would have no affect whatsoever on any part of the recording.
03:03On the other hand, a threshold setting of, say, -15, would affect the louder portions
03:08but would have no affect on the softer sections that don't go over -15 dB.
03:12So, the threshold determines when the compressor actually compresses.
03:16But how much it compresses is determined by the ratio settings, which is the next knob over here.
03:21The ratio determines how much any signal over the threshold is attenuated,
03:24and it's usually expressed as a larger number over one, or a ratio.
03:28Now, right now the ratio is simply 1:1.
03:30There's no change. Now the higher the ratio the more severe the compression.
03:33So, a ratio of, say, 2:1 reduces the original signal by half.
03:38A ratio of 4:1 reduces the signal to a quarter of its original amplitude and so on.
03:42Generally, a setting of 2:1 to about 4:1 is common.
03:46Anything higher than that is considered extreme compression. But where you set your ratio
03:50is really going to depend on your recording and what you are trying to achieve.
03:52So, if I'm looking at the dynamics of my recording, I know it gets as loud as -6dB, and it looked
03:56like it dropped down to about maybe -16 for the quieter parts.
04:00In fact, let's just double-check that. (music playing)
04:11Yes, so right around there.
04:12So, I'll leave my threshold where it is, but I'm going to increase the ratio to about
04:168:1, because there's a fairly large degree of difference between the loud and quieter
04:20parts in this recording.
04:21So, now when I play the bass, you shouldn't see the meter jump quite as much.
04:25(music playing)
04:40See, it didn't quite hit the -6 mark there.
04:43Now, if I wanted to, I could increase the ratio even more, but I think it's okay right there.
04:47But now, because we don't see the meter jump quite as wildly from low to high, it's also
04:51made my bass part quieter overall.
04:53That's what the Gain knob is for.
04:55It's used to make up the difference in the volume level caused by compression.
04:58So, maybe I'll increase the gain a bit, maybe about 3 or 4 dB or so. Let's try that.
05:05(music playing)
05:18The idea here is to get the meter up to about between -3 and 0 dB, but definitely not over
05:230 dB, at which point you might cause your signal to clip or distort.
05:26So, I'm pretty comfortable with the gain increase we've added there.
05:29Now I also have the Attack and Release knobs here.
05:32The Attack setting determines how quickly the compressor reacts when it detects a signal
05:35that goes above your threshold.
05:37The Release knob is for specifying how quickly the compressor lets go of that signal and
05:40returns it to its original uncompressed state after it detects of the audio is no longer above that threshold.
05:45Notice that these are measured in milliseconds.
05:48So Attack and Release happen very quickly in most cases, but they can have a noticeable
05:51effect on the sound of your recording.
05:53Too long an attack time and the compressor may not attenuate the louder signals quickly enough.
05:57Too long a release time and the compressor effect might be applied to quieter sounds
06:00that don't need compression.
06:01Again, it's something you'll have to experiment with, and I'll leave those settings here for now.
06:05Now, the last knob here is to set the knee type of the compressor.
06:08This controls the rate at which the compressor is applied.
06:11So, the Attack controls the speed and the Type controls the rate.
06:15For example, Hard applies the compression very, very quickly.
06:18If I switch it to medium or vintage or soft,
06:21it will become more gradually applied. Even though the Attack might have the compression
06:25being applied right away, the level of the compression being applied will be more gradual.
06:29Again, this is something you need to play around with.
06:32Now, I also want to stress that you shouldn't get to caught up in the numbers.
06:35Applying compression has a lot to do with just using your ears and looking at the meters as a guide.
06:39It's really about training your ears.
06:41For most basic compression tasks, you can generally start by lowering the threshold
06:44to a level that achieves about 4 dB to 6 dBs of gain reduction.
06:48Then use the Gain knob to raise the output to about the same level as the highest peaks
06:51before the compression.
06:53But again, that's just a starting point, and you can experiment from there.
06:56So, that's the basics of compression.
06:58Now, as you start to get more comfortable with compression, you can start working with
07:00FL Studio's multiband compressor.
07:02Let's replace the meter here for a moment.
07:06Now, it's divided into different bands of frequencies, and you get an individual compressor
07:10for each frequency band, from low to mid, to high.
07:13The available settings under each band are the same ones we were just looking in the
07:16single band compressor: you have Threshold, Ratio, Knee, Attack, Release, and Gain.
07:21It's just that here they apply to a specific frequency ranges.
07:24I'm not going to go into the details of the multiband compressor here, but if you understand
07:27the basics of what we've just gone over, you'll get the idea in this compressor as well.
07:31But again, compression is a huge topic and an important one to understand,
07:34so be sure to check out Foundations of Audio: Compression and Dynamic Processing to get the full story.
07:39
Collapse this transcript
Learning the basics of EQ
00:00Now, let's talk about equalizers, or EQs.
00:02Think of equalizers as volume controls for specific frequencies in your recording.
00:07So, instead of turning the entire recording up or down, EQs allows you to get fine-grain
00:11control over various specific ranges of frequencies.
00:14You can boost the low levels to get more bass or cut the high end back if you're recording sounds too trebly.
00:18EQ effects are often referred to as filters because they filter specific frequencies relative
00:22to the rest of the signal.
00:24Let's solo these snare drum for this example, and let's listen.
00:29(music playing)
00:32Now, since this is a sample, it already sounds pretty good to me, but that doesn't mean we
00:37can't change the characteristics of its sound a little bit and see if we can make it sound better in the mix.
00:41Now, each track in the mixer actually has its own built-in EQ module.
00:45It appears here under the Insert area.
00:47It's a very basic EQ, but sometimes this might be all you need.
00:50The graph here represents the low to high frequencies from the left to the right.
00:54You can adjust the EQ either by clicking or dragging in the graph or using the three faders here.
01:08The faders on the left and the right are the low and high shell filters respectively.
01:11You can see they only affect the frequencies to one side of them.
01:18That's because they're on the ends of the graph, while the middle fader is notch filter
01:21and it affects the frequencies on either side.
01:23But basically, you can drag within the graph to choose the frequencies you want to emphasize or cut back.
01:29You can also use the two knobs under each slider to determine whether the curve of the
01:32graph is going to be more rounded or more like a spike, which lets you focus on a very
01:38specific frequency range, and I can use this knob to move it around.
01:42I'm just going to set everything back to the middle for now. And again, you don't have get too
01:49caught up in thinking about numbers and frequency range as much when you're adjusting EQ.
01:53Start just by listening to your audio.
01:54If you think you need more low end, try dragging the left side of the graph around to see how
01:57it sounds in your ears.
01:59(music playing)
02:10And maybe I want a little more snap to the snare drum.
02:12I might try dragging the mid-range point up and the right a little bit.
02:16(music playing)
02:28Again, it's just a matter of using your ears.
02:30So, that's the EQ that's built into each track.
02:32Let me just set that back to the middle again.
02:35Now, FL Studio also comes with a handful of other EQs as plugins.
02:41For example, we have the Fruity Parametric EQ, and as you can see, this immediately gives
02:48you more control over your frequencies because it has seven faders as opposed to three.
02:52And again, we just play around with faders.
02:53(music playing)
03:11We also have the Parametric EQ 2. I'll replace the current one.
03:15And this one is interesting because while it has seven points you can drag around, this
03:18is on a graph and when you play your audio, you can see the frequencies that are most
03:22prominent based on the intensity of the color.
03:24(music playing)
03:30This can allow you to drag the points to increase the frequencies that aren't as loud or reduce
03:34the ones that are to loud.
03:36(music playing)
03:52I'll replace this again--and there's also one called EQUO.
03:54I'm not sure if I'm pronouncing that correctly, but this is another visual EQ that you can
03:59use to analyze the frequencies of your recording.
04:02(music playing)
04:08You can draw across the interface to create your EQ setting.
04:14(music playing)
04:25And there are also banks here down at the bottom that allow you save your EQ settings,
04:28so you can apply them to your other audio sources.
04:30And again, that's just a sampling of some of the EQ-based filters you'll find in FL Studio.
04:34Again, a lot of the time EQ is more about your ears than anything else.
04:38But if you want some in-depth instruction on the ins and outs of EQs and filters, check
04:41out our course called Foundations of Audio: EQ and Filters.
Collapse this transcript
Understanding reverb and delay
00:00Now, let's talk about reverb and delay effects.
00:03Both have a number of purposes in audio engineering.
00:05Reverb and delay can be used to fill out the sound of a singer's voice a little bit more.
00:08They can be used to give the impression that a speaker is speaking in a specific acoustic
00:12environment like a large auditorium, even if they weren't recorded in one.
00:16And they can generally just make your audio sound a little bigger.
00:19But what's the difference?
00:19You'll find that many people often confuse reverb and delay with each other.
00:23Basically, reverb, short for reverberation, is an effect that mimics the sound of your
00:27audio bouncing off the walls and other surfaces in the room and then coming back to your ears.
00:32Delay, also called echo, is an effect that takes your audio and plays it back or echoes it
00:36several times in succession.
00:38But it's generally the same sound being played over and over again.
00:41It's the sound of the initial echo.
00:43Reverb is different in that it assumes more of a natural room sound.
00:46Most of the times, you are not recording your subjects in the dead center of a room,
00:49so there are going to be walls and ceilings at different distances from the source of the sound.
00:53Therefore, the echoes reverberating off the closer surfaces will get back to you sooner
00:57than the echoes reverberating off the walls and ceilings that are further away.
01:01Reverb takes all of these echoes into account to create the effect.
01:03Delay is usually more focused on the first or initial echo.
01:06Now, I still have the snare drum soloed from the last movie, but I'm going to remove all
01:10the plugins from it so we have its original sound to start with.
01:18Let's give that a listen.
01:19(music playing)
01:22Okay, so that's a pretty dry drum sound.
01:25Let's begin with delay.
01:26FL Studio has a couple of nice Delay modules.
01:29I'll choose Fruity Delay 2. And this is a pretty basic delay unit.
01:33In the input section, Panning and Volume adjust the panning and volume of the input signal,
01:38which is basically the dry drum signal coming into the module.
01:42The Feedback section is for setting the options for the echo effect.
01:44For example, if I choose Ping Pong, and if you're wearing headphones or have stereo speakers
01:49on your desk, you should be able to hear the echo effect bouncing from left to right.
01:53(music playing)
02:01So that's what a delay or echo effect sounds like.
02:04The sound of the snare drum is pretty much the same each time you hear it, with each
02:07subsequent echo being a little bit quieter or fading out.
02:10Now let's look at reverb.
02:11I'm going to switch this to the Fruity Reverb.
02:17Now, there are a lot of knobs here, but let's listen first.
02:20(music playing)
02:25So, you should immediately be able to hear the difference between reverb and delay.
02:28While delay is an echo effect that repeats the sound, reverb is more of a room effect.
02:32It changes the overall character of the sound.
02:35So, for example, I can change the size of the room to change the sound of the Reverb.
02:41(music playing)
02:58The Reverb knob determines how much of the effect we actually hear.
03:01(music playing)
03:13And the Dry knob controls how much of the original or dry sound we hear.
03:16Notice when I drop it to 0%, we'll only hear the reverb effect.
03:21(music playing)
03:31So, if you want to hear both the initial attack of the original signal and the reverb, you
03:36can bring the dry signal up to about 100% and then play with the Reverb setting.
03:40But again, it's just a matter of taste.
03:41But you can see this allows me to take this initially dry snare drum sound and make it
03:45sound like it was recorded in anything from a small room to a large cavern.
03:48Wehther this is a good thing or a bad thing depends on what you are trying to achieve.
03:51You will find that adding a little reverb to a singer can fill out the voice and hide
03:55weaknesses sometimes,
03:56but neither reverb nor delay are magic solutions to fixing bad vocals.
04:00So, that's the difference between reverb and delay.
04:02These are effects that you'll learn a lot about by experimenting on your own.
04:05But if you want to learn more about reverb and delay and get the necessary background
04:08so you understand what the available settings do in each one of these effects, be sure to
04:12check out the courses in our library called Foundations of Audio: Reverb, and Foundations
04:16of Audio: Delay and Modulation.
04:17
Collapse this transcript
Conclusion
Goodbye
00:00And there you have it!
00:01I hope you've enjoyed this quick look at FL Studio and that you'll be able to take what
00:04you've learned here and apply it to your own songs and projects.
00:07And again, we've only just scratch the surface of what this incredibly powerful digital audio
00:11work station is capable of.
00:13I encourage you to play around and explore on your own.
00:16And also, be sure to check out the other courses in our audio channel at lynda.com.
00:19I've mentioned some of them throughout this course, but we have several courses that cover
00:22fundamental skills and knowledge, such as Audio Recording Techniques, Audio Mixing Bootcamp,
00:28and our Foundations of Audio series that all contain tons of valuable information that
00:32can be applied to any digital audio workstation.
00:34Visit lynda.com/audio to browse our entire selection. But that does it for now.
00:39So until next time, I'm Garrick Chow. See you soon.
Collapse this transcript


Suggested courses to watch next:

Audio Recording Techniques (5h 17m)
Bobby Owsinski

Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White


Foundations of Audio: Reverb (3h 5m)
Alex U. Case

Audio Mastering Techniques (2h 0m)
Bobby Owsinski


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