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Now we're going to turn our attention to look at buttons, but what exactly is a button? What makes up a button? That's what we're going to look at in this movie here. I have here a menu, and we have several buttons here. If you look, we have a few components. We have the text of the button. We have a little graphic element that suggests the button even when we're not activating that particular button. So even if we had success stories activated, we could still see there's little rectangles for these other buttons here.
There's another component as well. I'm going to right-click on this NTSC_ Organic menu and choose Preview from Here. When we select a button with our DVD remotes, there is often a little extra picture here called a subpicture highlight, or often referred to as just a highlight. This denotes that a button is selected. So it doesn't mean that we've actually chosen that option. It just means that that is the option that we have currently selected. This, of course, tells the viewer that if they want to watch, for example, 30-year plan, go ahead and push play now, because that's what you have selected.
So we have here three components, but they're not always necessary. Let's go ahead and close this. I'm going to click either Exit here or Exit and return. With this menu selected here, I'm going to click in the Menu Viewer to select it. Let's go over to the Layers panel. Again, if you're familiar with Photoshop, this will feel very second nature to you, because basically the layers here are referring to the layers in the Photoshop file. Buttons are actually a layer group in the Photoshop file.
If we open up the layer group, in other words, these little folders here, we could see these different components. As mentioned, we have the Bracket here, the graphic element. We have the text, denoted by the little T here, the T icon, mission statement in this case. Then we also have the Highlight. Notice that the visible elements have Eyes next to them, and there is no Eye icon next to the subpicture Highlight, so we can't see it right now. We'll talk much more about subpicture highlights towards the end of this chapter. But we don't necessarily need all of these components, and we could have several more.
So some of these, like the Bracket, are just design elements, and Encore doesn't necessarily need those. What I do recommend that you have is text and a subpicture Highlight. This tells people what they are selecting and if something is selected or not. Now later on when we get in the fun and games section of Encore, the advanced stuff later on the training series, we'll talk about how you can create a button without text, without a bracket and just a secret subpicture highlight, and you could use that to store secret content on your discs.
We refer to that type of content as Easter eggs. So we'll talk about how to do that later on. Let's look at another example of buttons. I'm going to open up this NTSC_Atomic menu. This is a little bit more complex menu. There are these things called replacement layers here, which we'll talk about later. There's also a Motion menu background, and yet still, what makes buttons up here are the same. We have a green background, and then we have the text, and there's a subpicture highlight. So if we open up one of these, say, for example, Alpha here, we could see that there's a subpicture highlight, ALPHA text, and the button background.
So be aware that that is really the nuts and bolts of what a button is. It's a folder in Photoshop with these special codes. This is what tells Encore when you bring in a Photoshop document, what exactly this object is. So this code means something. This code means a highlight. We'll talk a lot later about these different codes that we could put in our documents in Photoshop. But for now, just know that a button is a series of objects grouped into a folder.
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