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In Encore CS5 Essential Training, author Chad Perkins gives an extensive overview of Encore CS5, Adobe's powerful application for authoring DVDs, Blu-ray Discs, and Flash-based video for the web. This course covers adding audio and subtitle tracks, creating image slideshows, and using Encore as a presentation tool. Also explained are the Blu-ray enhancements in CS5, and advanced techniques such as creating games and hidden content for disc menus. Exercise files are included with the course.
Sometimes, when you're working with Motion menus, you could run into some problems. I'm going to show you how to fix those in this movie. First, let me show you what I did. I have this Scientific menu here. This is a static, non-moving menu that I found in the Encore Library. Then I took this into Adobe After Effects and animated it. Let me show you what I did here. This is what the movie looks like. So the squares move around and then the buttons come on, the text comes on, and then the objects continue to animate.
So what I did is I held the Option key on the Mac, Alt key on the PC, and dragged this to the background and made this the background for the Motion menu. I've rendered the Motion menu. If we preview this, you'll see one of the problems. I'm going to right-click on the menu in the Project panel and choose Preview from Here. Now already we have the Subpicture Highlights active, even before the buttons come on the screen. That's bad news. Another object of bad news will come after the 15-second mark, which we're getting to.
Watch this! After 15 seconds, it repeats, and the menu animates on again. Well, we don't want this thing to animate on every 15 seconds. That's terrible! We also don't want Subpicture Highlights indicating where buttons will be. It just looks tacky. I'm going to go ahead and click Exit and return. The way that we're going to fix this problem is by adjusting the Menu Loop Point. So with the menu selected, I'm going to go to the Properties panel and choose the Motion tab.
Here we can access the Loop Point. You see what I want to have happen is I wanted to play the animation. If we click this asset in the Project panel, we'll see it's 15 seconds long. The first five seconds are the menu animating on. The remaining 10 seconds are the good seconds that we want to have the menu displaying. So, with the menu selected, in the Properties panel, Motion tab, I'm going to change the Loop Point to 10 seconds, which means that it will play for the first time.
It will animate on for the first five seconds. Then it will play for the rest of the 15 seconds. Then it will loop back to the 5-second mark and just keep playing the last 10 seconds over and over again. Thus we will have our menu. So let's select a menu in the Project panel, click the Preview button, and see what we have. Now as expected, we have our first five seconds where the buttons animate on, the text animates on. It's all hunky-dory.
Then the telling part of this, to see if we did this correctly, we'll see at the end of the 15 seconds, what happens? It just goes back to the 11-second mark. It keeps looping, so that we can just use our buttons. This menu functions as normal without going back to the beginning. So, such is the power of Loop Points, which allows us to control what part of the Motion menu continues to get played back.
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