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In this tutorial, we are going to put still images in motion. We are going to apply the Motion effect and keyframes to make still images zoom or pan. If you want to follow along, open up the 08-motion project. You have probably seen this kind of effect in use in PBS documentaries so much so that it's now called the Ken Burns Effect, because of his documentaries in particular on the Civil War. But we are going to take this still photograph and we are going to zoom in on part of it and pan across it. Now when you work with still images like this, you really want to have the image resolution be larger than the TV resolution. The image resolution for a TV is typically 728 pixels across and 480 pixels down. So you want your image to be larger than that so when you zoom in, it retains its clarity, its sharpness.
To see the size of this particular image, I just go over here to the Project view and right click on the Image icon and go to Properties and notice that it says it's about 2000x1400, so much bigger than 720x480. So this will be good. We can zoom on it and it will remain sharp. Now the Motion Effect is already applied to this still image. Motion and other two effects are called fixed effects and they are always applied to all images and video files. So let's go to Effects, click on Edit Effects and there are those three fixed effects, Motion in particular. Now we want to zoom in on this picture. I want to zoom in on this side first and then pan down to here. I'm going to increase the scale and I'll drag this thing. If I click Motion, I can drag down, probably a little too tight.
Notice that all I have to do is click on the image and drag it around. I don't have to click on this target around down here. As long as Motion is selected, I can drag it around. If I drag it around, it kind of gets pixelated, but when I let it go, Premiere Elements will let it settle it down and it will look sharp again. So that's where I want to start this particular image, tight like that. Now I want to apply keyframes, so I click the Toggle animation. I'm going to open up the Timeline so I can see these guys. Then they all are keyframes for all the parameters for Motion. I don't want it to just immediately move away from this tight view. I want it to hold it for a little while. So I'm going to roll the current time indicator in a little ways. This is where I want it to start changing. So I want a keyframe here that equals this keyframe.
Well, the way you do that is just click this little diamond and it puts another keyframe to equal the scale and the position, which is all I'm worried about at this point. I'm not rotating it or doing anything else here. So this is where I want the change to begin and I want to pan down across the image to this other couple. I'll go a little bit farther, and now I'm going to move the image for that other couple, and that sets a new set of parameters for that other keyframe. It sets the position; it doesn't change the scale. I think I'll change the scale a little bit, because that may be a little bit wider.
So now I have changed the scale and the position and new keyframes up here. Now I want to hold this for a little while and then I want to zoom out and show the entire picture. So let me go a little bit farther into the picture to hold that and again if I click these diamonds, it takes this exact keyframe and it applies there and takes this scale keyframe and applies it there. So now what's going to happen, it will hold, then a little pan and then will hold, watch. Hold, pan, hold. Now I want to go from these two keyframes to show the whole thing. So I navigate to that keyframes by clicking one of these little triangles and I want to start there and go to a full view. So I'll go over here to where I want the full view to appear and I'll reduce the scale and it's going to be a little off on its position, but look at the scale more or less right.
With Motion selected I could just drag it over, probably a little bit looser view. That looks like about right, so I have changed the position and the scale now to have it zoom out. Let's see how that whole thing works. It should hold and it should pan, hold and pull back. That is basically how you can put images in motion. Now you might notice that the motion is actually fairly linear, you can actually see the lines there about how linear the motion is. It doesn't have sort of a comfortable realistic movement to it and it also starts abruptly and ends abruptly.
Well, though you can change that to what's called a Bezier Interpolation, and I'll explain how to make the motion a little more realistic in another tutorial.
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