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Digital video is a medium that is now available to almost everyone. It can be captured on anything from a mobile phone to a high-definition camera, and published anywhere from YouTube to Blu-ray discs. In Premiere Elements 4 Essential Training, Adobe Certified Instructor Chad Perkins explores all the video editing capabilities of Premiere Elements 4. Chad starts with a real-world sample project, then covers techniques for importing and editing video; and adding effects, transitions, and animation. He concludes with a final project incorporating all the steps, including exporting and posting. Exercise files accompany the course.
Folks, I'm super pumped about this chapter;. Animation is just one of my passions. This is really a favorite subject of mine. I love playing Dr. Frankenstein and just bringing stuff to life. So we have got some really cool footage to work with in this chapter, and it's going to be a good time. But as we have been doing throughout this training series, before we just jump into it and start working hands-on, I want to give you a hands-off demo of some of these concepts that we're going to be dealing with throughout this chapter. Now to really understand how Premiere Elements thinks of animation, we need to go back in time to when animation really started coming to the forefront, back when Walt Disney and all those cool cats were developing these concepts and ideas.
Let's say that Walt Disney and his team of animators were making this movie of this rocket ship flying across space. What would happen is that the job would first go the really high paid, very high skilled lead animators, and they would create something called a keyframe; the frames of the animation that were the most important. In that instance a keyframer or a lead animator might draw this frame with the rocket ship at the first position on the left side of the screen, and then at the last frame of the animation, have the rocket ship just kind of leaving.
Then the task would be sent from there to the junior animators, and they would create all the stuff in between the keyframes. So again, the keyframes are the significant frames of the animation and then the junior grunts would kind of fill in everything else in between. As a mater of fact, that position would later become known as a tweener, somebody who made the frames in between the keyframes. Well, the reason why I'm telling you all this stuff, folks, is because the way that Premiere Elements thinks of this is kind of like that old style of animation, except that you and I are the keyframers. We're the lead animators. We create the keyframes and Premiere Elements is our tweener; Premiere Elements creates all this stuff in between.
So all we have to do is say OK, Premiere Elements at this frame, at the beginning I want the rocket ship over here, and at the end I want it over here. It says OK, then I will fill in everything else in between. You see that? That's just how easy it is. So in the next movie we're going to actually jump into this and learn how to create keyframes.
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