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Digital video is a medium that is now available to almost everyone. It can be captured on anything from a mobile phone to a high-definition camera, and published anywhere from YouTube to Blu-ray discs. In Premiere Elements 4 Essential Training, Adobe Certified Instructor Chad Perkins explores all the video editing capabilities of Premiere Elements 4. Chad starts with a real-world sample project, then covers techniques for importing and editing video; and adding effects, transitions, and animation. He concludes with a final project incorporating all the steps, including exporting and posting. Exercise files accompany the course.
OK folks, this is going to be a fun. We're going to talk about moving and transforming here, and you're going to learn a whole heck of a lot of stuff and actually interestingly enough, we're going to be taking a peek at effects as well, and you'll see why in just a moment. If you would like to follow along I'm using the Transforming project found in the Chapter 4 folder of your exercise files. Here we have a shark image. Now please forgive me, the edges of this are little rough, but this will still do for our purposes here. Now the problem is that the image we bring it in and import it, the image cuts off right here on the right side of the shark, and there is this big gap here. That looks pretty tacky.
Now the simple way to adjust this problem is simply to click on the shark here in the Monitor panel, and once you get this outline called a Bounding Box, then just click on the shark, and drag it to the right. You could also move it up or down, or what have you. Now this is going to get really fun later on this training series we talk about animation. We will talk about how to move objects across the screen. Until we learn about that, however, once we move the shark he going to stay there the entire time. But there is more to the story. Let's actually go ahead and click the Effects button here in the Tasks panel on the right hand side of the interface.
Click that and then here are all the effects you can apply. We're going to about that in that in the Effects chapter, don't worry about that for now. We will actually go down here to the Edit Effects button at the bottom left of the Tasks panel. Click on that to open up the Effects area and you'll find that even though we haven't applied any effects, there are actually three effects that are already by default applied to all clips. That is Image Control, Motion, and Opacity. Because these are automatically applied for you they are referred to as Fixed Effects. These Fixed Effects handle basic properties such as Opacity, and Motion, where you're going to put something.
How big it is. Whether it's rotated. Brightness, contrast and lot of those types of things that you'll typically want for many clips. To adjust these values, go over to the little Disclosure triangle that's facing to the right and click it so it's pointing down to reveal the properties. So if we wanted to change the Opacity, basically making this clip more transparent, we can grab this slider and drag this to the left to fade the shark out. Now if we don't know too much about animation or if we don't want to fiddle with it, we just want to quickly fade in or fade out the layer we can click Fade Out or Fade In.
We are going to leave Opacity as it is for right now, and close that back up by clicking the triangle yet again. Now the Motion is really what we're after. That's where we transform the clip, and scale it up and rotate it, moving around and kind of stuff. But for now I'm just going to skip it and hop over to Image Control, open that up and show you these parameters. Basically we're going to adjust the Brightness by dragging this slider to the right, or to the left we can increase the Contrast, by dragging to the right or the left and remember that right means more and left means less. So if you want to add Brightness, drag it to the right.
If you want to add less Brightness or make it darker, take the slider to the left. You can also click in here and type a value. For example, I'm just going to type zero to make this back to its default. Same thing with Contrast, except I'm going to type a 100 there. That's the default. A third we can adjust this, one is the slider, two is clicking and typing. You can also just click on the number and you get that icon with the hand with the two sided horizontal arrow, just click and drag to the left, or to the right.
That's actually how I prefer to make adjustments here. Now this Hue value, it seems like it's Hue Saturation, but Hue is actually its own separate property. Hue is basically the color family of a color. So is it a blue, is it a green, is it a red, that type of thing. So you could actually go in here and create some really wacky effects by clicking on Hue, on the zero here, and moving it around and you can watch this shark change into some crazy colors. Now the colors that the shark is turning right now are super vivid because the color of the shark is a very faint blue.
But if we had a more vividly colored object, let's say strawberry or something, and we adjust that Hue, it would be very easy to turn that strawberry green or blue or pink or what have you. For now, I'm just going to click on a Hue area, type zero, and then Enter. We also come to Saturation, which is basically the intensity of the color. We take this to the right, we will see the Shark get a little bit more blue or we can use the slider to go a little bit faster here. Now he's kind of the nuclear glowing shark. If we drag the slider to the left, it's going to make it black and white. So if you want to create a video that was little bit more serious, a little bit more faded colors, you could take down the saturation here in the Image Control with this Fixed Effects here.
For now I'm going to take Saturation back up to 100 and I am going to close up Image Control. Let's open up Motion. The Motion properties are basically all of your transformations, Position, Scale, Rotation, all that kind of stuff that we're going to be going through quickly here. So basically we have for Position two values. The left position is the horizontal position, so as we click and move that left and right we see that object moving left and right. As we click on the right value, we are going to move it up and down.
Now let's talk about Scale. Scale refers to an object's size. By default Constrain Proportions is checked. What that means is that when you Scale up the object, it's going to uniformly scale the width and the height so that your object proportions stay the same. So if I clicked on the Scale slider, and dragged right or left, you can see that I'm making it larger and smaller proportionately. I can also go and drag on one of these handles on the bounding box and scale it up uniformly as well.
As long as Constrain Proportions is checked then all of these boxes do the exact same thing. However if I were to uncheck Constrain Proportions that will allow me to scale width independently of height, and then when I came over here to my bounding box, if I dragged on one of the right boxes, one of these two, it would scale it horizontally without scaling it vertically. And also if I were to grab one of the horizontal boxes, I would be able to scale it vertically and not horizontally.
If I grab on one of corner points, I can have all sorts of control and just go ridiculously crazy here with my shark. I am not going to bother undoing that here. Let's just scroll down and talk about Rotation. If we want to rotate we can click over here in this area that says zero, just click and drag, if you wanted to rotate that like so. If you wanted to actually you just flip it in 45 degree angles we can click Rotate Left, or Rotate Right. Now Anchor Points is a little bit more sophisticated.
Anchor point refers to this little center point here. You probably will run into this all the time, but it pays to know that every time you scale an object or rotate it, all the transformations happen from the anchor point. So when I rotate this, you'll see that it rotates around this center point. If I scale up the object it scales out from the center point as well. That center point is the anchor point. But sometimes you may not want it to rotate from that center point. Let's say this shark was turning in the ocean. He wouldn't turn from his mouth.
That's the weird pivot point, or if we had a tea pot for example, the tea pot wouldn't rotate from center of the tea pot, the tea pot would rotate from the handle. So we could scrub these values for the Anchor Point, and again just like Position, the left property indicates horizontal position and the right number indicates vertical position. You will see how even though the object is moving, this center point, the anchor point, is not. So even though it's kind of awkward to do this, that's how you adjust the Anchor Point. You adjust these values, and you move the layer until this anchor point is the right spot, is at the right spot for the layer.
That's the lot to take in, folks. I realize that and again you probably won't need to adjust the anchor point of every single chip ever and it might not be something you use in most projects. But it just pays to be aware that this is how you make common adjustments such as Opacity, Brightness, Saturation, Position, Scale, Rotation, all that kind of stuff. It does come in handy and it is very beneficial to use, trust me on that one.
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