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Digital video is a medium that is now available to almost everyone. It can be captured on anything from a mobile phone to a high-definition camera, and published anywhere from YouTube to Blu-ray discs. In Premiere Elements 4 Essential Training, Adobe Certified Instructor Chad Perkins explores all the video editing capabilities of Premiere Elements 4. Chad starts with a real-world sample project, then covers techniques for importing and editing video; and adding effects, transitions, and animation. He concludes with a final project incorporating all the steps, including exporting and posting. Exercise files accompany the course.
OK folks, this is where the rubber meets the road. This is where the magic really happens. Now at the end of this movie we're not going to be totally done, it's definitely not going to be a finished project, but we're going to have a really good skeleton for a great video presentation. Please follow along with me using the Editing project inside the Chapter 13 folder of your exercise files. I am basically just continuing where we left off in the last segment, but I have also gone ahead and deleted the audio that came with the video.
For some reason when these video clips were created, a blank audio track was created as well. So I just basically went ahead and deleted that, but again, that's the only difference between the project now and the last movie. If you're continuing along and you have that audio track it really won't make any difference because again it's just blank audio, it's just going to be a little bit easier to work with all that visual clutter there. So again, you want to make sure you're in the Timeline for this. The reason why is because you can't see the markers in the Sceneline. After all we're using Timeline markers here, hence the name. So you want to be here in the Timeline so we can see these markers little bit better as we're aligning our edits to them.
Also a good idea to come over here to the Timeline slider here and drag this to the right to zoom in, so you can see these edits more closely. Again, this is where we're going to spend the bulk of our time. But what I'm going to do, I'm going to jump back to the Sceneline very briefly, just to give you a quick battle plan of what's going to happen here. For our intro sequence we have the pan up clip, where I kind of pan the guitar up, as we see my kid with the guitar. And then we're going to have him strum, and so if I just scrub this clip real quick he gets ready to strum, and he gets ready to strum, and then he actually does strum. Any case it's there for just a little bit.
Then after the strum we're going to go back to the pan up. So this is a totally different shot by the way, as you could tell because the end of the first shot for the pan up, he is kind of smiling and so like that. And then on this clip it starts already with his kind of tough, confident face. But we want to edit these together to make it look like we are panning up and then we have a rock and roll strum, and then we see his confident, yep, you know it, then we're going to start getting into the rock and then we will edit that together with the music.
And that's going to be a little bit easier. The tricky part is getting in beginning synched up with all the stuff that's going on with the music, and then it gets a little bit easier. Now a general theme here is as we watch these clips- let's say for this rocking out front clip. As we play it. it's really cool. He is rocking out, maybe I'm just a proud dad, but he is doing really good at guitar here, he is playing, but the thing is it's really long. And when you're trying to make something really intense, and make it seem like it's super rock and roll or very dramatic and powerful you want what they call quick cuts.
You want each clip to be on for a very short amount of time and when you have clips like that, that are just very, very short, they kind of come at you like rapid fire. It just makes the whole entire project seem a lot more intense, and that's the feel that we're going for here. So now that we know the battle plan, let's jump back into the Timeline and get to work here. If I drag my scrollbar all the way to the left, I have here my first marker. This is the first Baaaow! when the guitars and the drums first come in. So everything before this marker is basically the keyboard intro.
So what I'm going to do is I'm going to trim this clip because I want to have the camera panned up just for this synthesizer intro here. What I want to have happened is on this big huge hit when all the guitar and bass and drums come in, that's what I want my kid to be strumming. So I want this part of the strum when he goes like this Baaaow...!, I want that, this action, to be actually right here. So what I'm going to do is I'm going to drag the Current Time Indicator a little bit to the left or right before that marker.
Go to the cut point in between them, left side of the cut point, so I get this icon, not this icon, this icon, right, there we are. Click and drag it till it snaps to the Current Time Indicator. This clip is perfect, the first one is great. But as we go out in time, this right here, this first marker or this is where the kid should be strumming, way, way, way over here. So what we need to do is find the spot where the clip should really start and I think that's right about there. And so what we're going to do is we're going to go to the right side of this edit point, and get this icon and I'm going to click and drag this to the right.
Now you could see in the Monitor panel here what that's looking like, I'm going to keep dragging this to the right until right there and everything automatically fixes itself. We play this little clip and then boom! right there. And it's a little bit late, he strums it a little bit late, but you get the idea, and also even though he raises his arms later. In real life if he were playing this on guitar he would hit right there. So when he plays the note on his guitar that's when the note would hit.
Anyways this isn't actually very off at all. Now what we're actually going to do is I am going to drag this right here and this is where I want this clip to end at that marker. So I'm going to grab the out point and get this icon again. Now we want to adjust this clip and that's with that red bracket facing to the left indicates, so I'm going to click and drag this to the left until I get to the Current Time Indicator, and I get that black line indicating that I'm going to snap here and let go. So let's go ahead and hit the Home key and Preview what we have so far. (Rock music plays.) OK, hit the Spacebar to stop. Pretty cool, pretty cool.
I think this clip comes in a little bit too early, so I'm going to click and drag that there, and I think it actually goes on a little bit too long as well. What I'm going to do is I'm going to just trim off a little bit, and I'm going to keep kind of like fiddling with it. That's a pretty good look right there and then kind of crop the end of it right about to there as well. Now everything looks pretty good with these clips, the intro and everything. But I don't like the very, very beginning because it seems like there was a few seconds when I was capturing it that is just frozen, and I don't really like that for the beginning of my movie.
So we'll fix that later with the transition, we'll make it fade in from black which will look really cool. So we're not really concerned about that right now. What I do want to do is really increase the coolness of this big strum. That's a big part of what's going on here. So what I'm going to do is I'm going to click to select this clip, you should get a little bit of purple here, you come over here to the right scrollbar and click up so you could see the whole thing. And let's go to the Clip menu at the top of the screen, and then select Time Stretch. And from here I actually want to change the speed of the clip to 50%, I want this to be in super cool, rock and roll slow motion.
So I'm going to click OK. Now let's try previewing this again and see if can see a real big difference here. (Rock music plays.) Very cool! So now what the problem is this clip is coming in just a little bit too soon. So what I'm going to do is I'm going to going to trim the end point a little bit to the right here. Whoops! Actually that's not what I want. What that's going to do is bump everything over to the left to fill that space. So I'm going to hit Ctrl+Z to undo that. The way I'm going to fill up this space is by grabbing this big strum clip, this one right here, and moving the end of that out a little bit further to kind of erase over the confident face clip. And then we'll trim the end of the confident face clip right about there, cutting off about 16 frames from the end.
And let's come out to right here and let's preview it from here and see what we've got so far. (Rock music plays.) OK, I actually kind of like that. This clip is very quick but we'll fix that little bit with transitions and I actually kind of like that a little bit. Basically just enough to see him nod his head, saying yeah, he is ready to go, and then he starts rocking out. Pretty cool. We might even want to start this rocking out clip just a little bit later, but a lot of this stuff again is to taste. This is what I think looks cool, but this is all completely subjective.
So if you're looking for like the golden rule or some exact laws of when you have a kid rocking out playing guitar, you should cut it exactly at this frame, you're not going to find it. This is all completely subjective and artistic; this is where you can just tell the story the way you want to tell the story. And again, I realize we're not like telling a story per se here, but it's still the same type of thing. Think of these clips as different characters. So somebody comes to you and says OK, there is a knight and a wizard, and a dragon, and a fair maiden, and an evil stepmother, or some other crazy character.
And you basically have all these different clips and you could arrange them however you want. So when my kid was playing guitar he didn't really do any other stuff in a row. I just kind of filmed him as he was waiting to play and then he strummed for me because he was pretending, and then I made him laugh because I said, just stand there and look serious for a second, nod your head. But when we edit the clips together, we're telling a story that he was sitting there and waiting, and then he just owned the thing, and he was super-confident about it and really he was just kind of having fun playing, and I just kind of took some shots of him or whatever.
But the way I edit it, I'm making it look as if something different happened than what it really did. So basically I'm taking the clips, the characters, and I'm making a story out of it. Now with this rocking out clip, what I want to do is I want to find the best of it. I mean again, that's really what video editing is all about, you want to find the absolute best clip, and then the best part of the best clip. So as I scrub my Current Time Indicator here there is a part where he just kind of dips down and starts rocking out and that's just the coolest thing. So I want to get right before that, right about there maybe. So let's go ahead and grab the in point of the clip, click and drag that to that point there, and then in that way the clip will start with him rocking out like that and that's so awesome.
And then we're going to use these markers as guides for when to cut, when our edit point should be. So I'm going to use that as the out point. I'm going to scroll in time here so I find the end of this clip, and click and drag the out point. Look at all that stuff we're shaving off. We're shaving off tons of this clip, but that's OK. That's what we want, we want a lot of those quick cuts, those really, really fast, litte video snippets to make this project seem a lot more intense than it really is. We next have the game screen here, and so we have some of these notes being hit or whatever.
And that's not super engaging and entertaining. We're kind of just throwing that in so the viewer has a frame of reference that he's really playing this video game. I actually don't even want this to last a full clip marker length. I don't want it to go from here to here because it's just not intense enough. I am going to get right about half way and then I am going to just grab the end and drag it here. Now what you could do is use the little Scissor icon here to split the clip, so you can put more pieces of the game screen in different places, again, that's totally up to you.
The next clip we have here is the fingers on the neck as he is playing here, I like that, so I'm just going to trim the out point here. And then we have another clip of him rocking out, and there is a really cool place here where he starts rocking out really hard. And let's keep going here and then there. He puts his leg up, that's awesome, I love that move. I am going to back up right before the leg up right about there, and let's crop the in point. So that where my Current Time Indicator is, becomes a new in point, and there we go.
So it starts with that and then he kicks up, and then it's down, and then we will end there. So click and drag the out point to that point so the clip is just this little piece of him rocking out. I realized that that's longer than a Clip Marker, but it's kind of a cool clip. Let's see what we have so far. I'm going to hit the Home key and let's see the rough edit so far. (Rock music plays.) So you see as we got some clips, I realize that my RAM kind of fizzled out on me a little way into that here, so may be we can preview it from here again, and kind of see a little bit better of what we have.
(Rock music plays.) So you see how these cuts were just going from thing to thing, to thing, to thing, and it just made it seem so much more intense. In reality it was a six-year-old kind of having fun with a video game or with the way we edited we made it seem like it was the most intense exciting thing that ever happened in the history of all mankind. And that's really what we're going for. So we have a great project as is, I mean we can just go ahead and spit this out to YouTube right now and a story, but we're going to keep going, we're going to keep adding more and more coolness to this as we go throughout this chapter.
Even though the basic skeleton is in place, we can still trust this thing up in some pretty cool effects. So we're going to add some transitions to this in the next movie.
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