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Now we're going to look at animating effects. Now, the good news is again, that this will be familiar to you. We are going to animate effects, specifically a Lens Flare, in the same way that we animated Fixed Effects in the last movie. If you would like to follow along, I'm using the Animating Effects project, found in the Chapter 8 Folder. Now you want to make sure that the starfield.movie project is selected. Go over to Effects, do a search for Lens or Lens Flare to find the Lens Flare effect, or just scroll down until you find it.
Then drag and drop it onto the starfield footage. What we're going to do here is we're going to make this Lens Flare look like its coming out of the rocket's exhaust. So you might be asking, well, why don't we apply it to the Rocket layer then? That's a very good question. Well if we were to apply it to the Rocket layer, if I went to the Timeline, selected the Rocket layer, and we applied the Lens Flare to the Rocket layer, you see what's happening is it's shrinking, it's fitting entirely inside the layer; it's not going outside of the rocket.
So in order for this effect to look really cool, we got to have a glare outside of where the fire trail is on the rocket. So I'm going to hit Ctrl+Z to undo that, and let's hit the Home key to back up. Just so things look a little bit less cluttered, I am going to go back over to the Sceneline. Now, what we need to do is go and click on the Edit Effects button so we could edit the effects applied to the starfield. However, right now we have the Rocket Layer selected from the Timeline, so just click on the background to select the starfield movie.
Now, again, we want to make sure that we're at frame 0 here, and we want to make sure that our flare center is about where the tail end of the rocket will be. We can't exactly see it, but we can make a pretty good educated guess. I am going to increase the Y value, and move this over to the left, and that's probably about where it should be. I think I'm going to take down the Brightness a little bit, and I'm going to change the type of lens to 35mm Prime.
Once I have that set, I'm ready to click the stopwatch to tell Premiere Elements, remember these values at this particular time. Then I'm going to move in time to where my rocket is, it's basically at the end of the animation here, and then I'm going to move the flare center back over to where my rocket is, right about there, maybe a little lower. Now if I hit the Home key and preview this, Lens Flare should be pretty close.
Looks like we might need to back up just a little bit, maybe you'll hit the right arrow key a few times, just so that when the rocket first comes on screen, or at least the rocket exhaust, we could make sure that those are synced up a little bit more closely. Maybe we might want to turn down the Flare Brightness just a little bit. Get that exactly right in the position there. I preview this back here, it follows it along. Look at that. Pretty cool. Now if you want to get really sassy with this, which you may want to get sassy, what we can do is randomize this Flare Brightness.
So maybe at this frame, that's good, but then if we move to this frame, it gets a little bit brighter, then maybe we can hit the right arrow key a few times, and then take the Flare Brightness down, and then move in time and move it up. Basically so we're just creating this flicker effect, so we are just alternating using the right arrow keys to move in time and then changing the value, which is going to give, again, this flicker effect as this lens flare is getting brighter and darker and brighter and darker really quickly. Again, it's going to add some cool animation to our project here.
I don't need to complete this entire thing, you'll get the idea here. To rewind, hit the Home key, hit the Spacebar to preview it, and look at that thing. Huh, that's some coolness right there. Starts flickering. You could see where we stopped, because it just looks all boring, really static, but at the beginning when it's flickering, it's much more believable and realistic. That's just a cool effect. So as you can see the way that we animate the Lens Flare effect, or any other effect in Premiere Elements for that matter, is the same exact way we animate anything else.
We click the stopwatch, we move in time, we change the value. Now, in the next movie I'm going to give you a brief window into intermediate and advanced Premiere Elements as we talk about really fine-tuning and tweaking animations.
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