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Creating Interactive Projects with Edge Animate

Creating Interactive Projects with Edge Animate

with Tom Green

 


In this course, Tom Green explores the emerging workflow between the Adobe Creative Cloud applications and Edge Animate through a series of hands-on projects. Discover how to create phone and tablet applications using both PhoneGap Build and Dreamweaver with Edge Animate. Then learn how to build an interactive banner ad using assets created in Photoshop, Fireworks, and Illustrator. The course wraps up with a lesson where you use your Edge Animate skills to create projects for Adobe Muse desktop, tablet, and smartphone sites.
Topics include:
  • Exploring the project files
  • Planning the workflow of your projects
  • Optimizing and sizing your images in Fireworks
  • Adding Smart Filters and blur to video with Photoshop
  • Adding Edge Web Fonts to a composition
  • Understanding the responsive features in Edge Animate
  • Coding in Edge Animate
  • Adding content to Muse

show more

author
Tom Green
subject
Developer, Web, Web Design, Mobile Web, Projects, Web Development, video2brain
software
Edge Animate 1.5
level
Beginner
duration
1h 43m
released
Mar 27, 2013

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Introduction
Welcome
00:00 (MUSIC).
00:03 Well hello there, my name is Tom Green, I'm a professor of interactive
00:07 multimedia, author of well over a dozen books, hundreds of tutorials, a
00:10 half-dozen training DVDs, and a user of Edge Animate since it's release in mid
00:14 2011. Edge Animate is a great example of a
00:18 creative cloud tool that works beautifully with the other Adobe tools
00:21 and services. Because Animate is an interactive
00:25 application doing everything from acting as a motion graphics application to
00:29 performing mobile project assembly. You are able to use it seamlessly with
00:33 the other creative cloud app products. Here are some examples of the real world
00:38 projects we explore in the course. Using effects in Illustrator, Fireworks
00:42 and Photoshop. Such as Photoshop's new blur technique.
00:46 And applying these to both images and video in your Edge Animate projects.
00:50 Building an animation and using it as a preloader in Animate by taking an After
00:54 Effects CSX video to Photoshop to create the animated GIF.
00:59 Running your Animate projects through phone gap build, to create versions for a
01:03 number of mobile operating systems. Explore dropping an OAM file into dream
01:08 weaver to create an app directly in that program.
01:13 Building a mobile site prototype for the desktop, tablet and phone by creating the
01:17 assets in fireworks assembling the animation and the anime and the quickly
01:20 creating the site in Adobe Muse. These are the projects we will tackle in
01:25 this course. And the only impediment to you getting
01:28 creative with Animate is your imagination.
01:30 Let's get busy and create with Animate.
01:33
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1. Creating an Application with Animate
Exploring the project files
00:02 As you start working through the lessons in this course, you will be asked to open
00:06 a number of files and work with them. In this video, what I want to do is just
00:10 sort of explain what you're going to be looking at.
00:13 When you download the exercise files they will come in a folder, usually it's
00:16 Chapter 3 Exercise folder. And inside that folder will be a complete
00:21 version of the project. So all the files that are involved in the
00:24 project will be there, but there will also be the exercise files.
00:29 So I may ask you to open up a file in your Exercise folder, so you open the
00:33 Exercise folder, and if the chapter is broken into pieces like this chapter here
00:38 has five parts to it, I'll ask you, for instance, to open the TV.AI file, located
00:42 in your Exercise folder. So you would navigate to your Chapter
00:49 folder, the Exercise folder, which you probably have open, and then just go to
00:53 the Illustrator file, and away you go. The other thing you might want to do, is
01:00 inside your Exercise folder, just create a separate folder for yourself, where you
01:04 can actually save your projects as you move along.
01:09 So there you go. There's how you can use the various
01:12 assets that are provided in this course.
01:17
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Creating a PhoneGap Build app with Edge Animate
00:02 Edge Animate does a lot more than create interactive motion graphics for HTML 5
00:06 web pages. In this lesson we take an Animate project
00:09 and create a smartphone App using Edge Phonegap Build.
00:13 Which will convert your Animate projects to native applications for Android, iOS,
00:17 Blackberry and a number of other platforms.
00:21 In fact, the workflow from Animate to testing on your device is relatively
00:24 simple. It takes as long to complete as, well,
00:28 the length of this video. So, let's get started.
00:32 To get yourself started, open the Index.an file located in your exercise
00:36 folder. Here in Animate, I've created a
00:40 relatively simple project with interactivity and a little bit of motion.
00:45 And if we look at the project in the browser just bring it over.
00:48 And we load, you can there's a little motion, a little interactivity.
00:54 And if I click on the Interactivity, a couple of little buttons come up, that
00:58 can be tapped. And what this is is, you know, it's a
01:03 very simple home screen. For what could be an interesting tour of
01:07 Paris. So How do I move from this HTML 5
01:10 environment in the browser. Or this HTML 5 environment in Edge
01:15 Animate to the creation of native apps for smart phones?
01:21 The first step is saving the Animate file.
01:24 From that build we'll be looking for an Index html file.
01:28 So it is critical that your project be named Index.an and that the published
01:34 file be Index.html. Speaking of publishing, that's the next
01:39 step. Once everything works and you've tested
01:42 it in the browser. It's time to get it out, so we go to File
01:45 > Publish Settings. Your publish started as the web, and I'm
01:49 going to publish to a separate folder called Paris.
01:53 And I just clicked the Publish button and it is done.
01:56 We are now ready to create a smartphone App.
01:59 Now before we do that, we need to do a couple of things, so let's head over to
02:03 the folder. Containing the files for this exercise.
02:08 First thing I want you to pay attention to is right here, Paris.zip.
02:13 PhoneGap Build will be looking for a .zip file so this is the published file that
02:17 we've created from Animate and we've just zipped it up.
02:22 The next file is App icon.png. And this is nothing more than a simple
02:29 PNG image that can be created in Fireworks or Photoshop.
02:33 It's 114 pixels square. And this will be used as the App's icon
02:37 on the device and you can add it in PhoneGap Build.
02:42 The final file, Keystore may strike you as a bit different, and it is important.
02:49 This file is a signing key created using the Android Software Developer Kit or
02:53 SDK. And in very simple terms the information
02:57 located in this file is what gets your App into the various App stores.
03:02 PhoneGap Build now requires this file and you will need to use the Android SDK on
03:07 your machine to create your key. Though we are going to be concentrating
03:13 on an Android application for this excersise.
03:16 If you are looking to create iOS Apps, then you will need a sign in key from
03:20 Apple. To do this, go to the developer area of
03:25 the apple.com site, sign up as an iOS developer.
03:28 Provide information about your iOS devices, and you will receive a sign-in
03:33 key that will allow you to create iOS Apps.
03:36 When you use your Android sign-in key, in PhoneGap Built, you will need to have the
03:41 following information handy, and you might just want to write it down.
03:47 Because these are all created when you create a key in the SDK.
03:51 The alias name that is used by the sign-in key.
03:54 The Certificate Password and the Key Store password.
03:58 Okay, now that we've got the administration out of the way, let's go
04:01 build an App. The first step on the process of course,
04:04 is to log into your Creative Cloud account.
04:07 And when the account opens, make sure you go to your Apps.
04:13 And PhoneGap Build is right here in the Edge Tools and Services.
04:16 Click the Package Apps link. And what this will do is log you in to
04:23 PhoneGap Build. That's where we are here.
04:27 And the first thing you may want to do is to register that sign in key.
04:30 So you just come over to your login area. Select Edit Account.
04:36 Click Signing Keys and you'll notice that there are three keys that you can add.
04:40 iOS for apple devices, Android, which we already have and Blackberry.
04:45 So we're going to add an android key, so just click on add key, and the title.
04:51 I'm just going to use my name. You're going to have to add the alias,
04:56 which you created in the SDK, and now what we're going to do is apply our
05:05 Keystore file. And it's located right here.
05:12 You just select Open, and then submit the key.
05:16 And you'll notice that it's there and it's locked, and if you want to unlock
05:21 the key, you're going to need those two passwords.
05:26 We'll select "Unlock Key". And the certificate password is what was
05:33 created in the SDK and same thing for the Keystore password.
05:43 You submit the key and you see that it's unlocked.
05:47 Okay, let's go back to Apps. So how do we get our App built?
05:53 Real simple. You come over to this big old blue button
05:56 here that says Plus New App, click it. And you're going to select Private
06:00 because it's just you, you just want to test it.
06:03 And you really don't need to use a GitHub account, so we're going to upload that
06:06 Zip file that we created. So you just click that big old button
06:09 there. There's the Zip file.
06:11 Click Open and it will upload the file to the PhoneGap Build servers and it's
06:18 there. Now enable debugging.
06:21 If you select this it'll allow you to debug the App right inside PhoneGap and
06:25 enable hydration is kind of neat. Becase as you change the application
06:29 anybody that's got it will get the changes automatically.
06:32 We'll just leave these two deselected. So we're going to name this file, Paris.
06:42 And the description of the App is going to be a Whimsical Tour of Paris.
06:48 And once you've added the name of the App and its little description you're ready
06:54 to build and lo' and behold theres a Ready To Build button, click it.
07:01 And PhoneGap will narrowly wear away for a minute or so creating the various Apps.
07:10 As the Apps are created, they turn blue. That red one for iOS tells me we don't
07:15 have a sign-in key for it. No big deal, we're more concerned about
07:19 Android which just popped up. And we'll just wait now for Blackberry.
07:23 And because we don't have a sign-in key for BlackBerry, it, too, is red.
07:27 So, this line of icons are all the native Apps.
07:30 That can be created. Android, Windows, this is Web OS and the
07:36 Nokia system called Symbian. And what we have just done here is
07:42 created all these native Apps from the Animate file.
07:47 Naturally we're going to get that icon in there so what you do is you come up here,
07:52 one click, and you'll see that there are settings.
07:57 So you click the settings. Scroll down to configuration, and there's
08:02 a big Browse button. You can't miss it Just click Browse, and
08:05 let's edit that App icon. Click Open.
08:09 And then click Save, and you'll come back to the main page and there is our icon.
08:21 Now what's going on here is all the other applications are picking up the icon.
08:26 And you'll notice that there's an error for Blackberry because the icon is a
08:30 little bit too big for the Blackberry system.
08:34 That's the problem there, and iOS, well, we just don't have the key.
08:40 And now what we're going to do is apply our key.
08:47 Well, now that the App is created, there are a couple of ways of getting it into
08:50 your smart phone for testing. The first is to simply scan the QR code
08:54 up here if you've got Google goggles Or other QR reader installed on the smart
08:58 phone. Just basically take a shot of that QR
09:02 code, and what will happen is the App will be downloaded and installed right
09:06 onto your device. The other method is to click this big
09:10 blue Install button. And you will see the installers for
09:13 Android, WebOS, Symbian, and Windows phone.
09:17 A(UNKNOWN) of the four that we're we got and if you to download the Andriod apk
09:21 file, you just click this big blue button here.
09:25 It will download the apk to your computer and from there you can install it on to
09:31 your device. And as you can see the application is on
09:36 the device and working away. So there you have it.
09:40 A native smart phone App created by the edge PhoneGap Build service.
09:46 Using nothing more than the HTML 5 CSS and Javascript created by Edge Animate.
09:54 As you also learned you are not limited to one platform.
09:57 The Animate compositions you create can be easily converted to native Apps for
10:02 the Android, WebOS, iOS, Windows, Blackberry and Symbian platforms.
10:07 At what seems to be the click of a mouse. And best of all, this opens up a huge
10:12 number of possibilities, as you can now create prototypes.
10:16 In Animate, and literally in a few minutes try them out on a variety of
10:22 smart phones.
10:26
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Workflow: Animate to Dreamweaver to PhoneGap Build
00:00 You might think creating a native smart phone App from an Animate project placed
00:04 in a Dreamweaver page is a time consuming and convoluted process.
00:10 If that describes you, then you are in for a rather pleasant surprise.
00:15 In this lesson we take an Animate project.
00:17 Add it to a Dreamweaver CS6 page. And create a native smartphone App using
00:21 Phone Gap Build. Which will convert that Dreamweaver page
00:24 to a Native Application on Android, IOS, and a number of other platforms.
00:29 Oh yeah, did I mention? We won't be leaving Dreamweaver.
00:34 Now before we start you need to be aware of a chance to the Phone Gap Build
00:37 policy. Phone Gap Build now requires a signing
00:40 key for access to the various App stores. And this key, if you've used Dreamweaver
00:46 and Phone Gap Build in the past is a new feature of the Phone Gap Build panel in
00:50 Dreamweaver. What is the signing key?
00:54 It is a document produced by the particular platform's SDK or software
00:58 development kit, that enables you to access that platform's App store.
01:04 In this particular example, I will be using a signing key.
01:08 Key produced by the Android SDK on my computer.
01:11 When I created the Sign-In key I had to provide 3 pieces of information.
01:15 And you're going to need those pieces of information as well for Phone Gap Build.
01:20 You're going to need to know the name of the alias for the file.
01:25 A certificate password and a key store password.
01:29 These are all created when the key store doc is created in the software
01:32 development kit. So don't lose them.
01:36 Now if you're wondering about IOS Apps, what you need to do is to head over to
01:40 the Developer area of Apple.com to sign up as an IOS developer.
01:45 You will have to provide information about your IOS device and, once the
01:49 process is completed, you will receive a signing key that allows you to create
01:53 Apps for. A variety of Apple devices.
01:57 Now, to add this file to your creative cloud account.
02:01 The first thing we need to do is log in to your creative cloud account.
02:05 And when you do that, click on Apps and then scroll down to Phone Gap Build and
02:09 select Package Apps. This will open the Phone Gap Bill page.
02:14 And you're going to come to your login area.
02:18 And Edit account. By the way, notice, they're also telling
02:22 me that they've changed the sign-in process as well.
02:26 So we're going to Edit the account. And we're going to click on sign-in key.
02:30 This time, you'll notice the 3 required, IOS, Android, and blackberry.
02:35 I'm only concerned about Android, so I'm going to click the Add Key button.
02:39 I'm going to give this key a name. I 'm going to call it Paris.
02:43 And I'm going to use the alias from the SDK.
02:47 And then it's going to ask me where this key store file is located.
02:51 So I'm going to click in this area here. And I'm going to navigate to where it is.
02:57 And there's my key store file. Click Open, and I'm going to Submit it.
03:02 And once it's submitted, I'm going to Unlock it.
03:06 And if I Unlock the key, you notice there's a certificate password and the
03:13 key star password. Submit the key and we're pretty well
03:22 done. So let's create an App.
03:26 So I'm going to come back to Animate. To get yourself started and to follow
03:33 along open up the index.an file located in your exercise folder.
03:39 Here in(UNKNOWN) Animate I've created a relatively simple project with
03:42 interactivity and motion. And if we look at it in the browser you
03:46 can see that it's a fairly simple project.
03:49 I'm just going to. Reload it.
03:50 This comes down. Got a little bit of motion here.
03:53 This comes across. There's some more motion.
03:56 And if I click on that, we get a little, a couple little buttons that come up
04:00 which we can use. And what you see here is a home screen
04:03 for what could be an interesting tour of Paris.
04:07 So how do we move from this HTML 5 environment in Google Chrome.
04:10 And this HTML 5 environment in Edge Animate, to the creation of native Apps
04:14 for the smartphone? In Dreamweaver.
04:18 The first step is to publish the project to a separate folder on your computer.
04:23 To do that, I go to File, Publish Settings, and I select Animate Deployment
04:28 Package. And this is going to create an OAM file.
04:32 I click the browse button to navigate to a folder on my computer.
04:36 Give it a name. And if there's a poster image, I can add
04:40 it. And then, instead of clicking Save, I
04:43 click Publish. And that's all I need to do.
04:47 So let's now head over to Dreamweaver. Now, one of the key things that you're
04:52 going to have to do with Dreamweaver is to actually create a site definition for
04:56 your Phone Gap project. Because Phone Gap is right there in the
05:02 site menu. So I've created a little site called
05:05 Phone Gap DW. I've got an index page, that's 480 by
05:10 800, that's the window size. And now what I'm going to do is just give
05:15 it a little title. I'll just call it Phone Gap App.
05:20 And I guess I'll Save that. And now what I'm going to do is import
05:25 that OEM file, and that's in Insert, Media, Edge Animate Composition.
05:33 This is new to Dreamweaver CS 6. So I select that, and I'm just going to
05:38 navigate to the folder where the OAM file is located, which is the publish folder
05:43 that I went to, there it is, Paris OAM. Click open, and the file comes in, gets
05:51 read, and you will see that once I Save this, it will actually open up the OAM
05:55 file. And all the assets that are located in
06:00 the Paris folder are basically just like publishing a web document out of
06:04 Aniimate. So now that I've got all that in place.
06:08 I can now concentrate on publishing the App.
06:11 And we're going to Cite Phone Gap Bill Service.
06:14 You don't choose settings. That will open the.
06:16 SDK. You go to Fun Gap Build Service.
06:19 When you open the Phone Gap Build Service, you're going to create as a new
06:23 project then you're going to click Continue.
06:27 It's going to look for the signing keys and the one we've got entered of course
06:32 is Paris so I'm going to enter the certificate password.
06:37 And in the key store password, and click Continue.
06:44 Once the builds are queued, it will start building the App.
06:51 So right off the bat, I'm being told that IOS is requiring a sign in key.
07:01 And we'll pick this up in a minute once the builds are qued.
07:05 Okay, so the builds are complete, you'll notice that Android has a build.
07:11 Blackberry, which didn't have a key Give me an error.
07:15 Web OS which is the HP system and of course Symbion from Nokia so I could do
07:21 that. But what I want is the Android.
07:25 Now I've got three choices on getting this onto my device.
07:28 The first here, click that I can go to the emulator in the SDK.
07:32 But actually there are two quicker methods.
07:35 The first one here is just to click the View QR code.
07:38 If you click it. You'll see that the QR code opens up and
07:43 what you do is hold your device up to the QR code.
07:47 And if you have a QR reader like Google, Goggles you'll read it and this will
07:51 download the App to the device and install it.
07:57 And you can test it right then and there. The other thing you can do is just click
08:01 the Download the Application. And what this will do is download the APK
08:05 file which you can then manually install onto your device.
08:10 So there you have it. A native smartphone App created by the
08:13 Edge Fun Gap Build Service using nothing more than the HDML5 CSS and Java Script
08:17 created by Edge Animate and Dream Weaver CS6.
08:22 As you also learned, you're not limited to just one platform.
08:26 You can go to symbian, Web OS, if you have sign in keys for blackberry, and IOS
08:30 you can Add those. Or you can create your own use in the
08:35 Android SDK. The Animate compositions and Dreamweaver
08:39 pages you create can then be easily coverted to Native Apps.
08:43 For Android, web OS, IOS, Windows, Blackberry and Symbian platforms at what
08:48 seems like the click of a mouse. Now this opens up a huge number of
08:53 possibilities. As you can now create the Protoype and
08:57 Animate. Add it to a page in Dreamweaver and a few
09:01 minutes later, try it out on a smartphone that you're holding in your hand.
09:07
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2. Creating an Animate Video Project
Planning the workflow for your video project
00:02 In this chapter, what we're going to create is an Animate composition that
00:05 plays an MP4 video. The plan is really simple, when the movie
00:08 starts, click a button, and the viewer is taken to a frame, on the Animate timeline
00:12 where the video starts playing. And if we take a look at it in the
00:16 browser you can see there's that frame. There's the video, and if I click the
00:20 play button, we gotta video playing in an Animate composition.
00:25 Now the key considerations behind this project are, using Edge Animate to play a
00:29 video in an Animate composition, and keeping the imaging and video size small
00:34 to ensure speedy load and playback times. After playing through my media library, I
00:42 decided to use a cable car video I had shot a couple of years ago in
00:46 Switzerland. The next question of course was, how
00:52 would all this look if I started working with it inside of Animate?
00:58 That's when I broke out my sketch book. Like all projects, the creation process
01:05 starts on a piece of paper. I decided to go with a default state size
01:10 of around 550 by 400. In Animate, I needed a button that would
01:15 get me to the video, two images for the stage, one for the backgrounds for each
01:19 of the frames, and the button that starts everything off.
01:25 I'm not a huge fan of simply laying a video into a screen, and decided to
01:30 create a holder, right in here, specifically for the video in Fireworks.
01:37 The images were chosen from a couple of stills I'd taken on the day I went up a
01:40 mountain in a cable car. I also wanted something a little bit more
01:44 jazzier then the usual Nav button. So I settled on a stylized TV created in
01:49 Illustrator several years ago. Next I needed to figure out the size of
01:55 the video. The original size of 1280 by 720 wasn't
01:59 going to work. Next I needed to figure out the size of
02:03 the video, the original size of 1280 by 720 wasn't going to work.
02:08 But knowing the ratio was 16:9, I did a little math and settled on 400 by 255 for
02:13 the video. From there the video clip was opened in
02:18 Premier Pro CS6 and trimmed down to 33 seconds.
02:22 I also added an audio clip from a defunct Adobe product, Sound Booth, and faded out
02:28 video over a couple of seconds at the end.
02:32 I then output the video as an mp4 and was ready to create in Animate.
02:39 By the end of this chapter you will have learned a couple of important lessons.
02:42 How Firework CS6 is a key tool when it comes to making things small, really
02:47 small, for the web. A use for Photoshop CS6 that has
02:53 absolutely nothing to do with imaging, and, how to stream and play an mp4 video
02:58 in an Edge composition. We're going to have some fun with this
03:04 project, so let's roll up our sleeves and create a video composition in Animate.
03:11
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Creating an SVG file for your project in Illustrator
00:02 In this exercise what we're going to do is take a look at how Illustrator fits
00:05 into creating assets for Edge Animate. Now we're not going to get into drawing
00:10 with Illustrator and all the features of that.
00:13 But what I want to do is show you how your Illustrator documents, especially
00:16 documents from Illustrator CS6. Have to be exported in the SVG format.
00:21 I don't know if people quite get this one.
00:23 So to get yourself started up on it, the TV.AI file located in your exercise
00:27 folder. And when it opens, you're going to see a
00:31 little version of this. I've got this sitting right here at 500%.
00:36 If I take it down to 100%. You can see Text and a little button.
00:40 Now just to give you a quick explanation of what I did here.
00:44 I found an old TV set that I'd drawn years and years ago in an earlier version
00:48 of Illustrator, and saved as an AI document and thought I'd use that.
00:53 And having it just sit by itself just didn't work for me, so I've put it behind
00:57 a little bit of a gradient to sort of make it look like a button.
01:01 Now that I've got it done, I need to export this out, or get it out of here,
01:05 in a format that animate can read, and that is the SVG format.
01:09 SVG, Scalable Vector Graphics, basically xml that describes how to draw objects
01:13 and fill them with color on a web page. I'ts kind of neat.
01:18 So here we go. Now, the first thing I want you to pay
01:21 attention to is that there are two layers here.
01:24 There's a text layer, TV Button for Edge Animate, and then there's the actual
01:27 button. And if I turn off the button layer, you
01:30 can see that the button disappears but the TV is inside the text layer.
01:35 So what I'm going to do is that I'm going to move the TV down into the button
01:38 group. Right there.
01:43 See these are the things you want to check because when you get working you
01:46 sometimes move things around and you just don't pay attention to where things are.
01:50 They all look proper but they're not. Not if I turn off the text it disappears.
01:53 Now what I don't need here is the text. I'm going to to hide the text and just
01:57 have the button layer selected. So we just select the button layer, File,
02:02 Export. And if you go to export, the format we
02:04 need is not there, so don't think that you're going to be exporting, in actual
02:08 fact, you're going to Save. So you're going to Save As, and we'll
02:14 call this one TV1, and we'll save it as an SVG, not SVG compressed, SVG.
02:21 Click Save and this will open up the SVG dialogue box.
02:25 The proof value you want is SVG 1.1, that's the latest standard.
02:30 If there's any type, you can convert it to outlines or actually embed the fonts
02:34 in there or do whatever, not a good idea, convert to outline.
02:38 If there are images you can either link to them or embed them and if you're
02:42 really into beating yourself up you can open up the SVG code.
02:46 And if you click that button this is what the document looks like.
02:50 So if you're into working with code, this is a great little feature.
02:54 And you click okay, and you've created your SVG.
02:58 See, it's a TV1 SVG. But you'll notice that there's this text
03:02 layer still. Now I want you to pay attention to this
03:06 because layers that are hidden also get exported.
03:09 So there's the TV1 SVG that we just created.
03:12 And if I go to the file size, you can see that it's sitting about 16k on the desk.
03:17 And I think there's a little extra weight there, simply because of the fact that
03:21 we've got this text. Now watch what happens when I get rid of
03:24 the text. So if I just Delete the selection.
03:28 Text contains artwork, do you want to delete it, yes I do.
03:31 And then Save the SVG image. Let's come back to the TV1 SVG.
03:36 Remember it was 16k. Get info, it's now half that size.
03:40 It's going to load. Really fast.
03:42 So there you go, there's working with a SVG.
03:45 It's not that difficult to do, just remember that there are sometimes layers
03:48 that are in a layer that will also still move along.
03:52 So get rid of the ones that aren't used, they will be saved in the SVG image and
03:56 they will reduce the file size. The other thing to be aware of is where
04:01 all of your content is located in the Illustrator document itself.
04:06 It may not just all be in the same layer, so make sure that you've got everything
04:10 properly lined up. And then export as SVG.
04:17
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Optimizing and sizing your image in Fireworks
00:00 Fireworks CS6 has been called a web designers toolbox.
00:03 And in many respects that is a true statement.
00:06 It works with vectors, it works with pixels.
00:09 And in this exercise, you're going to discover that not only does it work with
00:13 vectors and pixels, but it also deals with a key component of working with
00:16 images on the web. Small equals fast.
00:21 And you can create very small and efficient images very quickly in
00:26 Fireworks. Now to get yourself started, open up the
00:31 DSC_33.jpg image located in your exercise folder.
00:36 And when it opens you're looking from the side of Mount Stockhorn in Switzerland.
00:40 Now if we come into the interface here and we just take a look at the size of
00:44 the image, it's 3,800 by 2,500. This is not going to work in animate,
00:48 especially when we're dealing with an image that needs to be 550 by 400 pixels
00:52 high. So how do we do that quickly?
00:55 Well, what you do is select the image, and you come to modify canvas, image
00:59 size. And you notice that these are links, so
01:02 that means they're proportional, so if I change this to 550, I'm a little short
01:06 ont he height, so I'm going to change the height to 400.
01:11 And now I know I can just trim off a little bit here, this is good, click
01:15 okay. And if I take it up to 100 percent, I'm
01:18 now looking at 100 percent of the image. Now the other thing to keep in mind here
01:23 is, we may think smaller, the file size drops.
01:27 So by Pphysically making it smaller. We've still got the same number of pixels
01:31 but physically it's smaller and not as much to draw, so the font size is going
01:34 to come down. Keep in mind that this image originally
01:38 started at 3.4 megabytes in size. Okay, we've got that done, let's crop the
01:42 image. To crop out those extra pixels, what you
01:45 do is you come over here to the tool bar and right in the select area click crop
01:49 tool. Right there.
01:52 Select it. Just draw our a small crop area and
01:55 instead of trying to do it by eyeball, what you're going to do is you're
01:58 going to set the width to 550 pixels and you're going to set the height to 400.
02:04 And you can see that the, crop, is, there.
02:07 And, you can also, determine where it is on the screen, so 'm going to set it at
02:11 zero, zero, I'm just going to take off a little bit of the edge here.
02:16 And now that I'm happy with it, I press the Return key and it's cropped.
02:21 So now that we've got the image down to 550 by 400, I think what we need to do
02:25 now is make it really small. Now there are a couple of ways of doing
02:30 it. The first way you can do it is right here
02:32 with the Optimize panel, so you just click on the optimize icon.
02:36 And you choose a JPEG image, and you can choose the JPEG quality.
02:40 The other way you can do it is you can do a two wrap.
02:44 So if you click the Two Wrap. There's the original.
02:47 There's the one that we just cropped out. It's now down to 125k.
02:52 I think we can get it a lot smaller. So if I choose optimize.
02:56 And we'll say jpeg smaller file. And the quality goes to 60 percent,
03:01 notice it drops to 22k. And it gets a little bit on the fuzzy
03:05 side, so let's take the quality up to about 70 percent and we can close that
03:09 and you can do a side by side comparison. Now, another thing that you can do here,
03:16 we're just going to go back to the original, is not even work with this, you
03:20 can go to File > Export wizard. Now, the wizard that's built in is kind
03:25 of interesting. It will help you select a format,
03:28 minimize the file, and reduce the file to target size.
03:32 So, let's just say the target export file size is about 50k.
03:36 So, we want around 50. Click continue, and it's going to the web
03:40 and they're going to recommend a gif or jpeg which is fine, and that opens the
03:45 image preview window now this is kind of neat because we can export right outta
03:49 this and you can see that the image is currently sitting at 49 and a half K.
03:58 Which is not bad for the quality of 77 percent, and if you want to jam it down
04:03 even further, you can take the target size down, say, we'll say to 45 percent,
04:08 and the file size drops to 44 K. So you can do a lot of work here, just in
04:16 this one little area, we're going to take it up to 60 and you can create your
04:20 images right here just by jamming it down.
04:26 You can also choose the various formats you want.
04:30 Click export and we're going to export this as background.
04:36 And we're going to save it to our exercise folder.
04:42 And I'm going to put in fireworks part 2, and I've already got it there, so I'm
04:45 just going to cancel it out. But, if you do click export, it's just
04:49 going to ask you to replace it and it will give you the background image.
04:53 I'm just going to cancel that. And the image as you saw, shrank, from
04:58 3.4 megabytes down to just under 50k. That's a pretty substantial saving.
05:03 So in this exercise, what we've done is we've taken a great big image, taken with
05:08 a DSR camera. And taken it down to the size that we
05:11 need the animate interface. We've optimized the image, compressed it
05:15 down so that it fits and managed to keep the quality somehwat acceptable.
05:19 Remember the more you jam down, the less quality there is.
05:22 So you're going to have to make some judgement calls.
05:25 But Fireworks is just ideal for it and we did the whole thing in under five
05:30 minutes.
05:33
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Creating and exporting a video holder in Fireworks
00:02 If there's one thing that I really have problems with when people work with video
00:05 it is that they just slap it on. It just sits there flat on the interface
00:10 and video can be treated as a design element and given it's own little space
00:14 and its own little visual appeal. And people will even pay more attention
00:19 to it. And that's what we're going to do in this
00:21 exercise. We're going to create a little space to
00:24 hold the video and the animate project, plus at the same time I'm also going to
00:27 show you how to export a multi-layer fireworks document ready for placement in
00:31 animate. So let's get started.
00:35 And to get yourself started open the background.jpg image located in your
00:39 exercise folder. And when it opens there's that image from
00:42 Mount Stockhorn and what we're going to do is just put a video holder in here
00:46 somewhere. Now if you come to the Layers panel which
00:50 is right here. It's this little button that says panels,
00:52 click it. You can see you've already got a
00:54 background layer with the word bitmap in it, so I want you to lock that just so
00:57 you don't accidentally select the background tier.
01:00 First step in the process is double-click the words layer one and you're going to
01:05 name this Video Holder. Now that we've got that done we can now
01:10 select the rectangle tool right over here , and just draw in a rectangle and we'll
01:15 make it 400 by 225, which is the size of the video.
01:21 And see there are the dimensions and we're going to change the background
01:25 color to white, so we just know that that's the video.
01:30 Now that we've got the video area identified, let's create the holder that
01:35 the video slides into. So you select your object and copy and
01:39 paste it. So it's Cmd or CTRL + C and then Cmd or
01:42 CTRL + V. We now have a copy of it.
01:44 You can see rectangle, rectangle. And with one that's selected, we're
01:50 going to change it to 425, wide, 425 pixels wide, by 245 pixels high, so we're
01:55 adding 20 pixels on ither side. And we're going to change the color to
02:02 black. Now we've got the rectangle sitting over
02:05 the video, so we're really not too sure what's where.
02:09 So you select the width rectangle and just slide it above the black rectangle
02:13 and there we go. Now let's make sure that we've got both
02:17 selected so marquee both objects. And what we want to do is sort of get
02:21 them aligned with each other. And there's an align panelright here on
02:25 the tools or the panels. And you select the align and we're going
02:29 to align horizontal center. We're going to align the vertical center
02:33 and we are done so we can close the align panel.
02:36 Now what we're going to do is select the black rectangle and we're going to come
02:40 down to the filters, bevel and emboss, enter bevel.
02:44 Now these are rather neat because these are live effects so that means you can
02:48 change them and it will change as you do it.
02:52 And what we're going to do, is go with a ring effect.
02:55 And you can see we've immediately got a little frame for our video, which is
02:59 exactly what we're looking for. So, we can close that and we can take the
03:04 white box out of here because we are going to create our own in anime.
03:08 So now we've got the video holder right here, and we've got the background image.
03:13 How do we export them out? Well, we want to make this as small as
03:17 possible. One of the problems with fireworks is
03:19 that trying to individually export images in various formats is just not going to
03:23 work. So I'm going to show you a
03:26 little(INAUDIBLE) here. So I'm going to come to the Layers panel,
03:30 we're going to unlock the background layer, we're going to close the layers
03:33 panel, and then we're going to, just going to come to the optimize panel here,
03:36 and we're going to change it to a png 8, we're going to change it to a png image,
03:40 and reduce down the number of colors in it, which makes it really small.
03:47 And then we can close that, and then what we can do here is go to File > Export and
03:51 when you get the export menu, you select Export > Layers to files.
03:56 Now what this will do is take the individual layers, the background layer,
04:00 and the video holder layer. And export them out.
04:04 Not only that, the Video Holder Layer will be trimmed down to just the exact
04:08 size that it needs. So you just click Export.
04:12 And it's done. And if you want to see what they look
04:15 like there we are. We've got a png image and we've got a
04:19 background jpg. Now here's where you've got to make some
04:23 decisions. If I get some info on this background
04:26 image you'll see that it's 37 k. And the background PNG image is a little
04:31 bit larger, it's sitting in 102k, so we don't need that.
04:36 We're going to throw the PNG image out. And we're going to keep the video holder,
04:41 and the video holder is really tiny. It's only four k.
04:45 So it's not going to take up a lot of space, and it's going to load up real
04:48 fast in Anime. So there you go.
04:51 There's how you can create an interface very quickly in Fireworks.
04:55 Basically, just use the Layers panel to build up the layers and build up the
04:59 objects. For the interface, I'm going to export
05:03 the whole thing, layers as images. Other things that you can do is use the
05:08 live effects to quickly make objects that will work inside the interfaces, and this
05:13 one here, it shows you how to turn a square into the background for an HTML5
05:17 video.
05:20
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Adding Smart Filters and blurs to your video in Photoshop
00:02 If you are a Creative Cloud subscriber, you have got a really cool addition to
00:05 Photoshop. And that's what we're going to do in this
00:08 exercise. We're going to actually take a look at
00:11 with one of the new features that came out, Smart filters and Blurs for not only
00:15 images but also video in Photoshop. And we're going to apply a smart blur to
00:20 a video. And then use that video in an animate
00:23 project. So let's get started.
00:25 And to get yourself started, open up the stockhorn.mp4 file that's located in your
00:30 exercise folder. And when it opens you'll see that there's
00:34 a video in here. If you want to take a look at it, just
00:37 press the spacebar, and it will play (MUSIC).
00:41 One of the first steps in the process is to right-click on the Layer one here and
00:46 convert it to a smart object. And now that it's a smart object, we can
00:52 go to Filter Blur and apply an Iris Blur. Now you'll notice that the interface
00:57 changes. We've got a Field Blur, Iris Blur, and
01:00 Tilt Shift, so you can apply these blurs to video.
01:04 Now understand, these are not progressive things.
01:07 Just, you know, you can't add this at one time and have it expand.
01:11 It goes right across the whole clip. So the first thing we want to do is apply
01:16 an Iris Blur, make sure it's selected, and then we're going to make it look like
01:19 it's almost like a rounded corners of a window that we're looking out.
01:24 So you click on this handle here and just bring it out so it looks sort of rounded,
01:28 and then you grab this handle. Just pull it out to the side, just like
01:33 that. And you can see that as you're pulling it
01:36 across, you're also affecting the blur. Now, if you want to change the blur
01:42 amount, you just use this slider here. And we're going to set it to about 19,
01:47 right about there. You can do it by the numbers as well.
01:51 And once you're happy with it. You can just click OK.
01:55 And if you press the space bar, you can see,(MUSIC) that this area in here is in
02:00 focus, but there's a lot of blur going on around the edges here.
02:07 Which is kind of the effect that we wanted.
02:10 Now how do you get this out of Photoshop? Well, you don't export.
02:13 What you do, is you do File. Export > Render video.
02:17 And the video dialog box will open, it's going to ask you what type of file you
02:22 want, we're going to use the Adobe media encoder, it's going to give me H264, this
02:27 is what we need for video for animate. We have a high quality preset, yeah let's
02:36 keep the quality high. Notice it's 400 by 226, no big deal
02:40 there. 30 frames per second frame rate, perfect.
02:44 Field order progressive, yeah we'll use that.
02:47 we're going to render all the frames and there are no render options here, so
02:51 we're happy. Now, the other thing is, is you can
02:54 either go to H264 Quicktime, but if you're going to the web, you're going
02:58 H264, and that's all there is to it. The other thing that you're going to do
03:03 is you're going to select the folder to save it to, so we're going to go to the
03:07 Chapter Three Exercise folder. And we'll put it in the Photoshop folder,
03:12 and we're going to choose that. And we'll save that as Stockhorn.pf so
03:17 that we don't affect the original. And you click the Render button.
03:23 And this will take a couple of minutes, so we'll pick it up when it finishes.
03:28 And we're almost there. We are done.
03:31 And the file is complete. And we've got a video sitting in our
03:36 folder. So in this exercise, what I've done is
03:40 I've shown you how you can actually use Photoshop to play with video.
03:47 What you do is you bring the video in, it just comes in almost like an image, just
03:50 File > Open. And then you just convert the video to a
03:54 Smart object, and then you can apply the, blurs, by selecting Filter and then Blur.
04:01 And it will open up the Blur Gallery, this is a feature that's new.
04:04 To CS6 creative cloud subscribers, and apply the filter some blur.
04:10 So you can also apply others filters from Photoshop to your work, and then File,
04:15 Export, Render as video. Choose H264 and you're good to go if
04:21 you're going to the web.
04:24
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Embedding your video into your Animate project
00:02 Though animate does not have the capability to add video or audio directly
00:05 to the timeline. This does not mean you can't use Animate
00:09 to play video or audio media types in your animate compositions.
00:14 In fact you can play video and audio files.
00:18 All you need to do is to inject the HTML for these media types and then use the
00:22 Code Panel to add the HTML. To the selected elements, which is
00:27 exactly what we're going to do in this exercise.
00:30 And to get yourself started open the videoplayer.an file located in your
00:35 Exercise folder. And when the file opens you'll see that
00:39 I've pretty well assembled the project for you.
00:42 The background image is one of the ones that was done in Fireworks.
00:46 There's that little button that we did in Illustrator.
00:50 And if we scrub over to this video here you can see there's that container for
00:54 the video. There's the background image that was
00:57 done in Fireworks and what I've added here is a rectangle.
01:01 And you'll notice that the rectangle is 400 by 225, which is precisely the size
01:05 of the video that is going to play. And we're actually going to replace this
01:11 rectangle with the video from the Photoshop exercise.
01:15 Now, let's take a look at the project files, just so we can be really clear on
01:19 where things are. If you open up the Project folder you'll
01:24 see that the images are all where they're supposed to be and in the Images folder
01:28 but there's now a Video folder. And inside the Video folder is a file
01:34 stark1.jpg, this is going to be used as a poster image for the file and of course
01:38 here is the mp4 that was created. Now if we come back to Animate you'll see
01:44 that the button is active here. There's been a little code added to it
01:49 right here if I open the actions for it you can see that it basically says Play
01:53 video. So that means when the button is clicked
01:58 go to that label. And I'll close the code window here.
02:03 And if I keep this selected, you'll notice too that I've added a cursor to
02:08 this button simply to make sure that the user knows it is interactive.
02:14 Now, the magic all happens over here in the video.
02:18 So let's get started. The first step in the process is to
02:22 actually add a trigger for this frame. So make sure that your play head is
02:28 directly over the Video label, click once to insert a trigger and let's go to work.
02:36 Now, the first thing we want to do here, is get this element.
02:40 So, we're going to use a snippet to do that.
02:43 So, we're going to get the element. And the element that we want is this one
02:48 right here, it's called rectangle, so we're going to change to that, to the
02:53 rectangle. Okay?
02:56 So we change the Element name to Rectangle.
02:58 And while we're at it, let's change the variable from Element, which doesn't make
03:02 much sense. We'll change it to VID.
03:06 So what we're saying here is, when the play head reaches this trigger, it's
03:10 going to open up the symbol called rectangle and give it the name video.
03:16 Now we've got to do something with it. So, let's hit the return key.
03:21 And we're going to be using jQuery to inject the HTML into our project, here.
03:27 So here's how you do that. The first thing you do is just vid.html
03:31 bracket bracket semi colon. What we're doing is using jquery and
03:36 we're using jquery to inject HTML. What, what HTML are we going to add.
03:43 Well we're going to need to string literal so it's just single quote single
03:47 quote. And the tags that we're going to use, go
03:51 between those single quotes. Those are going to be between the video
03:57 tags, user html5. So there's the opening video tag.
04:01 And there is the closing video tag. Now we can start adding the code.
04:07 The first thing we're going to do is to add some, add the width.
04:12 So its width equals quotation mark 400. That's the width of the video.
04:18 Space. And of course there's a height associated
04:23 with it. Height equals 225.
04:26 And now that we've got the height and the width set, we can now identify the
04:31 source. These are all attributes that are part of
04:37 the HTML 5 code, so source equals quotation mark, video.
04:43 So, we are going to enter the Video folder, backslash, and we're going to
04:48 grab the Stockhorn.mp4. You can see that's right there.
04:57 And of course there's a poster frame associated with this now the poster frame
05:01 will show up instead of a white space so if you don't have a poster frame before
05:04 the video loads that symbol that we're changing, the rectangle will change will
05:08 turn white so there'll just be this white blank area, let's fill it with.
05:14 That image, so we're going to go back into the video folder.
05:21 So we're going to say poster equals, quotation mark, video, backslash,
05:29 Stockhorn.jpg. So now we've added the poster frame.
05:37 The other attribute that you need to give this, is the type.
05:43 So, we're going to add type equals quotation mark video backslash MP4.
05:50 Add another space. And finally, we're going to add some
05:55 controls to it. Controls > equals > quotation mark >
06:00 controls. So lets go through this just one more
06:04 time just to be sure we've got everything correct.
06:07 We're using the html5 video tag and the attributes are the width and the height
06:12 of the video. We're identifying where the video is
06:15 located, its source. We're seeing that there is a poster frame
06:19 associated with the video. And it's located in the Video folder.
06:23 We have to tell HTML 5 what type it is. Video MP4.
06:29 And we also want to add the controls. And if we close the code, notice there's
06:35 a little message here. And we don't need to worry about SVG.
06:42 And if we test the movie, Cmd + Return or CTRL + Enter, we click this.
06:50 There's the cable car, there are the controls.
06:55 And if we click the Play button. (MUSIC)(MUSIC) The video plays.
07:02 Let's go back to Animate. We're going to click Chrome and there you
07:07 go. All you need to do now is to save or
07:09 publish the project and you have now injected video into it.
07:14 Notice that the key to this whole thing is creating a rectangle or holder, you
07:18 can call it whatever you want. I just went with rectangle but it is the
07:23 exact size as the video. That way, when it's replaced using the
07:28 HTML. We don't have to worry about sizing or
07:31 anything like that. Now if we go through the HTML just one
07:35 more time. We started by identifying where the
07:39 video's going to go. It's going to go into the rectangle
07:43 element. And then we used the video tag from HTML5
07:46 to identify the width. Add height.
07:50 The source where it was located. Notice it's in that folder called Video.
07:54 And that's a good habit to get into. Put this stuff in a folder.
07:58 They needed a poster Image. The poster Image will avoid empty space
08:03 before the video loads. And we have to identify the type of video
08:08 it is. That's an attribute from HTML5 and the
08:13 controls that we wanted to incorporate. So there you go.
08:19 That's how you can use external video inside of Edge Animate.
08:25
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3. Creating an Interactive, Responsive Banner Ad
Overview
00:02 In this chapter, we're going to create a responsive banner ad in Edge Animate.
00:07 The Apple via content rotator, about the size of a common hero unit, that talks
00:11 about winter in Ontario. And, we'll use a number of images that
00:16 focus on winter. Including a little tent that comes
00:19 sliding in here. Now the focus of the chapter will not be
00:24 the content rotator, it'll actually be the responsiveness features that are
00:29 built into Edge Animate. We'll also take a close look at the Save
00:35 for Web feature of Photoshop, and how it works with animate images.
00:41 We'll talk about coding up the content rotator.
00:45 And finally, I will review how to create an animated GIF preloader using After
00:53 Effects CS6, Photoshop CS6, and Edge Animate.
01:00
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Workflow: Photoshop to Animate
00:02 One of the great features of Photoshop is its ability to basically do a lot of
00:06 image manipulation at a very high level and then output it for usage in Animate.
00:13 And one of the ways you do that is to apply filters and things like that and
00:17 then use the Save for Web dialog box in Photoshop CS6.
00:21 So let's take a look at that. And to get yourself started, open the
00:24 cover jpg image located in your exercise folder.
00:27 And when it opens you'll see a little path in the woods in the winter.
00:31 Some footprints going off so it's going somewhere.
00:33 And what we're going to we're just going to fuzz out this picture.
00:37 We're going to apply a bit of a Gaussian blur to it.
00:40 We want this to sort of be the cover photo for the content rotator, but we
00:43 don't want it to be overpowering, so we're just going to blue it back.
00:48 So the first step is to right click on the background layer here, convert it to
00:51 a smart object. And then just go to the Filter menu >
00:55 Blur > Gaussian Blur. And we'll apply a blur of about seven to
01:00 eight pixels, I'll go with eight. And it's nicely blurry, and that way it
01:06 will just sort of give us a nice background for some text.
01:11 Click OK. Now what we want to do is prepare this
01:14 image for use in Animate. To do that, you go to file.
01:19 Save for web, and the save for web dialogue box opens.
01:23 When this dialogue box opens, you've got a lot of choice here.
01:28 So let's take a look at some of the choices available to you.
01:32 The first choice you make is the file format.
01:35 GIF, JPEG, PNG8, or Windows Bitmap. Nobody I know of uses WBMP.
01:40 So these are your choices right here. GIF, I would use GIF if it was image with
01:45 solid colors, no gradations through it. JPEG of course will give you a nicely
01:51 compressed image but it does tend to introduce artifacts but makes small
01:54 images. PNG 8 is pretty neat, especially for
01:58 smaller images that need transparency. Not only will you get a limited color
02:03 palette but you also get a alpha channel and pink 24 not only gives you the full
02:07 24 bit color but it also gives you an alpha channel on the side.
02:13 What we're going to choose here is a jpeg.
02:15 And as you make your selection you can pay attention down here.
02:20 And this is a rough approximation of how long it will take to load.
02:24 You can select your download speed here. So if you're looking at, you know, cable
02:29 modem here, we'll just say 768. It's going to take about a second to
02:34 download. And you can adjust the quality, and one
02:38 of the neat things about that is if you select the magnifying glass and hold down
02:43 your Option or Alt key, and sort of just zoom in in.
02:49 You can reduce the quality and sort of jam down the image a little bit, and keep
02:53 an eye on the image for artifacts. 'Kay, so we're going to take the quality
02:59 back up to 70%. Progressive means that it's, starts
03:02 downloading with a very blurred out image, and then just starts getting
03:06 better and better and better. With a cable modem, especially at 768
03:11 kilobits per second, eh, you don't need to worry about progressive all that much.
03:16 If you're in a wireless situation you might want to think about it.
03:20 The color space, don't worry about that, you can change the image size here or the
03:25 width and the height. Or you can even just change it by a
03:29 percentage and then you get one of two choices here.
03:32 You can either save the image or Click Done.
03:35 If you Click Save you get to save the image to the folder.
03:40 So, I'm going to go to the folder that we're working with, the Exercise folder.
03:47 And I'm going to Save this as Cover P Shop.
03:50 Click Save and it's done. And you're back in Photoshop and then all
03:55 you need to do is go to animate and Import the image.
04:00 So, in this exercise, basically what I've covered off is how to use the Save for
04:06 Web feature. We covered off a lot of the features in
04:12 here, specifically File Format which you would choose, Progressive Optimize,
04:19 Quality Sizing and then Outputting for Animate.
04:25
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Adding Edge web fonts to an Animate composition
00:02 In the latest update to the Creative Cloud, Adobe has managed to make the use
00:06 of the Edge Web Font service much more easier to use inside of Edge Animate.
00:14 And that's what we're going to take a look at in this chapter.
00:16 To get yourself started up on the webfonts.an file located in your Exercise
00:20 folder, and when it opens, you'll see there's that little fuzzy image created
00:24 in Photoshop, and there's a headline and a subhead.
00:29 As a matter of fact, let's select that subhead and name it subhead, so we know
00:33 exactly what we're dealing with here. Okay, so, it's the same process that you
00:39 would use to add any other web font now, you don't have to open the HTML and
00:43 actually add it to the head. So let's take a look at that.
00:49 So flame open a browser and login into your Creative Cloud account, and when
00:53 your Creative Cloud account opens, I want you to go to Edge Web Fonts and click
00:57 Learn More. And if you scroll down, you can see all
01:03 the fonts that are available to you, and they're in this little pop down.
01:08 And, we're going to use a couple of them, let's just use the Droid Serif and we use
01:12 that for the subhead. That looks kind of nice.
01:16 And we use the Droid Sans for the actual headline.
01:19 Now, to use the Droid Sans, what you do is you copy and paste the script tag
01:24 right here, just like that, and then you just pop back over to Animate.
01:32 And, give yourself a new font and paste in the embed code, which we normally do.
01:37 And, then, we're going to go back to the browser and we're going to add the
01:43 font-family right there. Just copy and paste it, so back to
01:50 Animate. Paste and you click Add Font, and now
01:55 what we're going to do is use the Serif, so we'll just go back.
02:04 When I come to Droid Serif, and again, we're going to grab that source code,
02:12 copy, back to Animate, new font in the Font menu, embed code.
02:22 Back to the browser, grab the name, always grab the fallback as well, copy
02:29 it, back to Animate, paste, Add Font. And, now, we've got Droid Sans and the
02:38 Droid Serif. So let's apply the Droid Serif or the
02:42 Droid Sans to the headline. There it is.
02:47 And we'll make it bold so it stands out, and we'll take the subhead here, and
02:53 we'll apply the Droid Serif. See?
02:58 Right there. And, we'll take down a little bit in
02:59 size. We'll take it to say 36, and we'll just
03:05 leave it like that. So there you go, there's using web font,
03:11 the Edge Web Font service inside of Animate.
03:14 Basically, it launch your Creative Cloud account or just go to html.adobe.com
03:19 right there, and then look for the Edge Web Fonts.
03:23 And, all you have to do is just copy and paste the source code directly into Edge
03:29 Animate and you can use the fonts.
03:34
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"Wiring up" the ad
00:02 In this exercise, what we're going to do is take a look at some of the coding
00:05 features of Edge Animate and rather than give you a typing lesson I thought I
00:08 would include much of the code. And I'll just sort of go through it with
00:13 you. But I'm also going to show you a really
00:15 cool thing and to get you started open up the winter.an file located in your
00:19 exercise folder. And when it opens, if you press the
00:23 spacebar, you can see that it's just got a little bit of text in it.
00:28 And images slide in and slide out. There are a couple of buttons in here.
00:33 There's a forward button. And if you scroll along to here you can
00:38 see that there's a back button that shows up.
00:41 Now, if you test this movie. Cmd or Ctrl Return.
00:45 It will open up in the browser, and we can see exactly what the movie does.
00:49 You see, roll over. Changes color and roll over and we'll
00:52 show you how that's done. And then as you click, you'll notice a
00:57 little tent comes in. And when you go backwards, it reverses.
01:01 One of the issues that a lot of people ask about, and I'm sure that you've been
01:04 asking as well is when you open it up in the preview, can you not center the anime
01:08 composition in the browser window? Well, the answer is, absolutely, yes you
01:13 can. Here's how you do that.
01:15 Close your browser. Let's come back to Animate, select the
01:18 Stage element and we're going to open the actions for the stage.
01:23 And you're going to choose Composition Ready, so when the composition is ready
01:26 to go, you're going to open up this little code window here.
01:31 And I've got this code sitting on my clipboard.
01:33 It's only one line and there's not that much to it.
01:37 And what you're going to do is you're going to is a little J-query to get at
01:39 the stage and you're going to look for the CSS stage and what property we're
01:42 going to work with. We're going to work with the margin.
01:46 And what are we going to do? We're going to set the margin to auto for
01:49 the stage, and by doing that you center the Stage in the browser window at all
01:53 times. You can close the code window and then
01:57 we'll just test it. And there it is centered in the browser.
02:02 Okay, let's go take a look at a couple other things.
02:05 Notice I've got a bunch of triggers here on the timeline.
02:09 Just little stops. So that means that when the play hit
02:11 moves across, it will stop dead at that point.
02:14 And then I have to click one of these buttons.
02:17 Now these buttons are actually symbols, back and forward.
02:20 This is the forward symbol, so if I double click it and(UNKNOWN) in place,
02:24 you can see that it's just that(UNKNOWN) .
02:27 So it's an angle bracket. And I've given it two markers, over and
02:33 up. And notice there's a stop trigger at each
02:36 of the color changes, there's the over which is red, there's the up.
02:41 And what we can, do is we can use code to get at it and here's how you do that.
02:45 If you click on the Open Actions for the right arrow.
02:49 You can see that there are three events here.
02:54 There's a click event, so when it's clicked it's simplay.
02:58 Now what that means is that when I click on this and the play had us stopped right
03:02 here with this trigger. It's released, so it just goes zooming
03:07 across until it hits the next stop trigger.
03:10 No sound? Well, this is where we actually dig into
03:13 the symbol. So we go into the right arrow symbol,
03:16 that's what this good symbol means. And when we get the right arrow symbol,
03:20 what do we do? Well we're going to play the up state.
03:24 Okay? So that's the up state which is white.
03:28 And if we're over the symbol, we play the over marker.
03:35 And again, just to remind you of what that is, up and over.
03:40 There's up. That's white.
03:43 And there's over. Okay let's go back to the stage.
03:50 Now let's come over the the two second mark.
03:52 To this next trigger because we've got this symbol.
03:54 Now this symbol's a little bit different. If you click once on it, and open up the
04:00 code which is Open Actions. you can see that, on click it's simply
04:06 reversed. So what I did there.
04:10 Was basically, just select click, the click Event from the pop down menu here.
04:20 And selected Play Reverse. Now what this does, I'm just going to
04:24 make this a little bit smaller, is instead of going that way.
04:25 It goes this way and stops. So you can actually control the motion
04:30 just by playing backwards and forwards, using play and play reverse.
04:35 And again, it's the same code for the mouse over and the same code for the
04:40 mouse out. As for the right arrow.
04:44 So there you go. In this lesson, I've showed you how to,
04:47 center the stage, it's not that hard to do, when, you create your animate
04:52 composition. you use the composition ready event, and
04:57 then just add this little snippet of code which uses Jquery to get to this stage
05:02 and look at CSS for the margin and set the margin to auto.
05:07 And that will center it in the browser. I also showed you how to create little
05:14 navigation arrows using markers, right here and actions.
05:20
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Responsive features of Animate
00:02 Responsive web design is all the rage these days the ability to actually have
00:05 your contents scaled to the view port of the device you're looking at is one of
00:08 its big advantages. And it should come as no surpise that
00:12 this feature is built into edge animate. And that's what we're going to take a
00:16 look at in this exercise. To get yourself started, open up the
00:20 responsive.am file located in your exercise folder.
00:24 Now the first thing you want to do is just test the movie.
00:26 Cmd Return or Ctrl Enter. And you can see that everything is there,
00:30 but it's not exactly responsive. It's just sort of locked into the stage.
00:35 So let's fix that right now. The first thing you want to do is just
00:40 make the stage responsive. And you do that by saying instead of
00:45 making the stage 960 pixels wide and 500 pixels high, let's fill it to 100% of the
00:51 browser window. And just by doing that, you can see that
00:57 it now fills up. That black area is the stage and it's
01:02 filling up the browser window. Now, you'll notice that you've lost the
01:08 centering. And that's fine because we can deal with
01:12 that in a couple minutes. Close the browser.
01:15 Okay, so let's start working our way through here.
01:21 This image here sitting in the background, really should scale up and
01:25 down when the stage is made larger or smaller.
01:29 Now we can do that by simply using a preset, so you just come over here to
01:32 position and size, is presets for responsive layer, and though you've got a
01:36 bunch of them here. The one you really want is to scale the
01:41 background image because that's what it is, it's the background image, so I'll
01:45 select scale the background image It tells me that it's not only going to set
01:50 the width and height of the container to percent values.
01:57 It's also going to set the position, width, and height to responsive values,
02:00 Click OK, and you don't see much of a change.
02:04 But if you take a look at the ruler area up here, and you move across, you can see
02:07 that you don't need to browser test, all you need to do is just move the image in
02:11 and out, on the x and the y axis, do the same thing on y, see?
02:17 So we've got the background image dealt with, now let's deal with the little box
02:23 here. So we select that and what you're going
02:30 to do here is you're going to say look, I want this to stay put.
02:34 I want this to stay at the bottom of the image.
02:36 So I'm going to set it's registration point right here relative to the bottom
02:41 left corner. So it's going to just keep it right in
02:45 there. And not only that, as I make the window
02:49 bigger or smaller I want it to expand. So I'm going to make the width 100%.
02:57 Now watch what happens. Notice?
03:00 The width moves, and if I move this up the box moves with it.
03:05 Now let's deal with the text. By the way, when you move these little
03:09 handles in, you'll notice that there's a little carried up there.
03:13 That tells you your starting position. So, it's always a good idea once you get
03:17 going with this, to sort of get yourself back to the starting position, so you
03:20 know everything is where it's supposed to be.
03:24 Okay, so the next thing we're going to deal with is this text right here.
03:29 And what we want to do is keep it relative to the bottom right corner.
03:33 So we're just going to Click on that. And we're going to want to move it up and
03:38 down in the text box. So that's on the Y axis.
03:42 So we'll move it to percentage value on the Y axis.
03:45 So when we move this up and down, you notice it moves.
03:49 As the image gets smaller. So that's good.
03:53 Okay, then the next thing we're going to deal with.
03:58 And we're just going to come over to the end of the timeline.
04:03 Are the two little navigation. So now the navigation arrows are no big
04:06 deal. What we're going to do is we're going to
04:08 take this nav arrow here, going from the width and the height alone.
04:13 But what we're going to do is make it relative to the right side.
04:17 Okay, so this forward arrow is relative to the right side of the stage, right
04:21 there. We'll just keep it in the upper right.
04:24 And we'l take this arrow here and just leave it alone.
04:28 And now what we do, you see. They move in and out, as needed.
04:32 Okay, so let's deal with this little text box at the bottom here.
04:38 And what we're going to do here is make it relative to the bottom left corner,
04:43 right there. And we're going to change the x to a
04:49 percentage value and the width to a percentage value, so as this comes in,
04:53 it's going to move in and out on the axis.
04:58 So if we move it in and out, you can see that's exactly what it does.
05:03 Now one of the things that you'll notice here is that it just stays put.
05:07 Take it down to 600, but it stops right there at 720 pixels, which is just about
05:12 the size that you would use for a tablet. And where does that value come from?
05:19 Well, let's take it back out to our starting value, which is 960.
05:23 If you Click on the stage, you can see that there is a minimum width there.
05:28 And you can also have a max width, so if you want to, you just Click on max width,
05:33 Deselect none from the Popdown, and you can set the max width to whatever.
05:40 So let's just say we'll take it out to 1260 pixels.
05:44 And you'll notice that as I scrub across here it will actually stop.
05:53 See, It stops at 1260. So there you go.
05:59 There's working with many of the responsive features inside of animate.
06:04 The key to working with the responsive features in animate is to start with the
06:07 stage, set it to percentage values. Then work your way through the content
06:13 and then finally set your minimum width and maximum width for the browser.
06:19
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Assembly and coding in Animate
00:00 In this exercise, we're going to create a preloader and if it's winter in Ontario,
00:04 it's playtime, but you know, winter has snow and we would like to make a
00:09 preloader that uses this image, but snow falls.
00:14 And the way you're going to do that is to create an animated gif now what we're
00:18 going to do here is have a rather interesting workflow.
00:23 We're going to move from After Effects CS6 to Photoshop CS6 and back to Animate.
00:28 So let's get started. Now if you have After Effects CS6, I want
00:32 you to open up the winter.aep file located in your exercise folder.
00:37 And when it opens, you'll see there's that little path animation.
00:41 Now, to create the snow is really quite simple if you've never done this before.
00:45 What you do is you just select the composition window, that's this right
00:48 here. And you're going to add a New, Solid.
00:52 And don't worry about the name, don't worry about the size, just make sure it's
00:55 the comp size. Click OK and we've got this black solid
00:59 and it hides the image. No big deal.
01:02 We're going to go to Effect > Simulation, and look at this, CC snowfall.
01:07 And we've got some snow here, but you can't see it, and if you scrub across,
01:11 you're not going to see much either. So what we're going to do is going to
01:15 increase the opacity on this, and now you can see snowflakes start to appear.
01:21 See the snowflakes? And of course we should make the
01:24 snowflakes a little bit bigger, shouldn't we?
01:28 There we go. So we just scrub across the size value
01:31 here, we got some bigger snowflakes And, of course, black over an image is not
01:35 good. So, what you're going to do is you're
01:39 going to right click on the solid and you're going to select Blending Mode and
01:44 you're going to select the Add Blending Mode.
01:48 And now, if you scrub across, we've now got a wonderful snowfall.
01:53 In the Ontario woods. And if you press the space bar you can
01:57 see there's the snow falling. Okay so we've got the snow falling and
02:02 it's now time to get this out. Now we're going to export this as a
02:07 Quicktime movie. Now the work flow that Adobe recommends
02:11 is After Effects to Photoshop to Animate, so let's follow that work flow.
02:16 So we're going to render the compositions, we'll go to Composition,
02:19 Add to Render Queue. I've already input this once, so I'm
02:22 going to just get rid of it. And we've got this thing called snow,
02:26 we're going to go with an output module called(UNKNOWN) .
02:30 All that does is it actually sets it up as a quicktime movie.
02:33 That's what you want. Just straight Quicktime.
02:36 So we'll just come to here, Quicktime. There we go.
02:39 Now we don't need to worry about output or anything like that.
02:45 Just click OK. And we're going to give it a name and
02:48 we're going to output this in the exercise folder, to the Photoshop folder.
02:54 We're going to call it Snow. And I've already got a copy in there.
03:00 So I'm just going to just call this Snow01.
03:03 And it's a QuickTime movie. Click Save.
03:07 And then to output it, all you do is you just click Render.
03:11 Boom, done. That quick.
03:13 Because it's only two seconds. Okay, we can get out of After Effects.
03:23 And, so we quit After Effects. And we don't need to save the changes.
03:30 And let's frame up Photoshop and bring that in.
03:35 And File Open there's the snow movie, and I've already got this inside the folder,
03:40 so we'll just open up the snow mov, click Open.
03:46 It'll take a second to open, but it'll open in the timeline, and there it is.
03:52 And if you click the Play button you can see we've got snowfall.
03:58 Okay, we're going to have to output this as an Animated gif.
04:03 No problem. What we do is we go to File, Save for Web
04:07 and we're going to set this up as a gif file.
04:12 And this'll take a second. Now the color pallate is created.
04:17 And you can see that we've got transparency here if you want it.
04:21 We don't need transparency. We really don't need transparancy in
04:25 animated gif anyway. We don't need it to be interlanced.
04:29 But we do want it to loop. And we can ask it to loop forever.
04:32 So it will just keep looping through. Now notice this is 80 frames, so it's
04:36 going to be somewhat large. And we can just click Save.
04:41 And we're going to save this in the exercise folder to Edge Animate.
04:48 And we're going to put it in the images folder.
04:52 And we're going to save it as snow gif. And it's creating the animated gif.
04:59 And it's done. And if we go back to Animate, and we come
05:08 to our Images folder, we can import it in.
05:20 File, Import. So, there's the gif image.
05:29 Open, and you can see there it is right there.
05:30 It comes in. We're going to Delete it and we're
05:31 going to come to Preloader and we're going to select Edit and we haven't set
05:33 up a Preloader yet. Well a Preloader is, right here.
05:50 So we've got snow gif in place. As a preloader, click on Stage, and there
05:56 we go. And we'll briefly see, that's if you test
06:00 it, there it is, boom, gone and if we needed, the time, to load this thing,
06:06 other than locally. You would see the Preloader in play.
06:13 So there you go. There say, an animated gif created After
06:17 Effects with the gif created in Photoshop.
06:21 And then placed into Animate. It's a cute little technique.
06:26 Lots of fun. Knock yourself out.
06:29
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4. Creating Animate Content for Adobe Muse
Project overview
00:02 In this chapter we're going to create a travel page that lets visitors to Paris
00:05 explore some of the hidden gems of the city.
00:09 Though Paris may be neat, even neater is the workflow involved in creating this
00:13 site. We start in Fireworks, go to Edge
00:16 Animate, and then assemble in Adobe Muse. Oh yeah, did I mention, we're going to be
00:21 creating tablet and phone versions of the project?
00:25 These features are new to the Creative Cloud version of Muse and they're pretty
00:29 fascinating. The workflow process is really quite
00:32 straightforward. We start with in a design in Fireworks
00:35 where we just lay out the whole thing, and, what we're going to do with the
00:38 Fireworks portion is just a look at a couple of the features that make it an
00:41 obvious choice for this step. Then we're going to pop over to Animate,
00:47 to create the content rotator, which is in the design, and then the project is
00:52 going to be assembled in Adobe Muse. Now this is what it looks like when it's
00:58 assembled. Now there are two things to keep in mind
01:01 as we move through this chapter. The focus in this chapter is adding
01:06 content to Muse. If you can add something simple, you can
01:11 just as easily add something complex. It is all about technique and workflow.
01:17 Second, the mobile features of Muse are new, so don't expect mobile wonders.
01:22 What many designers tend to overlook, is that Muse is not aimed at clients who are
01:27 looking for complicated websites. They are the hairdressers and restaurants
01:33 on the main street of your town. Muse gives them the opportunity to have a
01:38 web and mobile presence. With that in mind, let's get started.
01:46
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Creating Animate and Muse assets in Fireworks
00:02 When it comes to becoming creative with Animate, and Muse, for that matter, one
00:06 of my must have digital imaging tools is Fireworks CS6.
00:10 Whether it be creating a simple icon, or a full board click through, I find myself
00:14 reaching for Fireworks. It isn't because, as many people seem to
00:18 think, I'm a Fireworks fan boy, I'm not. What I am though, is a firm believer in
00:23 the concept of using the right tool at the right time for the right job which
00:27 makes me more efficient and takes less time.
00:31 And when it comes to creating content for Animate and Muse, to me, the right tool
00:35 is fireworks, let's see why. To get started, open the parisbkg.png
00:40 file located in your exercise folder, and when it opens, you'll see that there's
00:45 that homepage for the Paris travel site. Now knowing this page was eventually
00:52 going to have desktop, tablet and phone versions, I decided to base this design
00:56 on a 960 grid. That meant for me the first step was a
01:00 no-brainer. File > New from Template and I want you
01:03 to open up the grid systems and there's a 960 grid right there.
01:09 So I could build right on top of this template and go to work.
01:14 And if you open the Layers panel, which is right here, you can see that there's a
01:18 baseline grid, there are the sidebars, and there are even the columns.
01:24 And if I zoom in a little bit here and go to View > Guides > Show guides, you can
01:28 see that I've even got the columns guides in here, so if I turn off the sidebars
01:32 and turn off the visibility of the columns.
01:37 I've still got my grid in play here. So I'm going to turn off the guides.
01:44 And now, let's turn our attention to that background image.
01:48 Now if I come back to here, this is a big ol background image.
01:52 It is aimed at approximately 1200 by 950. So let's see how this was created.
01:58 To get yourself started with that one, open the DSCN2057.JPEG file located in
02:03 your exercise folder. And when it opens, the first thing you
02:08 should notice is, it's huge. 3872 by 2592.
02:12 That's not the size I want. Now, to quickly get this into place, all
02:17 I did was I selected the image using the Selection tool, went to Modify, Canvas,
02:22 Image Size. And I can choose to change either the
02:27 width or the height. I'm going to try the height first.
02:31 950. That's fine, I can trim off a couple
02:33 hundred pixels. Click OK, and you can see that the image
02:36 immediately shrinks to those dimensions. So, now that I've got the height handled.
02:41 I can now concentrate on getting the width done and I'm going to turm off the
02:44 pixels using the Crop tool. So, you select the Crop tool, just draw
02:49 out a little crop area. Now, I'm a firm believer in doing it by
02:53 the numbers, because you can't get much more accurate than that.
02:57 So, I need a crop area that's 1,200 pixels wide.
03:00 So, I come to the Properties panel, type in 1,200, press the Tab key and set the
03:05 height to 950. Press the Return key, and now I've got
03:09 it. And I can now move this crop area around
03:12 the image, to determine my crop area. So I've got this done, zero zero, press
03:17 the return key, uncropped. Next step, apply the blur.
03:22 Again, select the image. That blue box around it tells you it's
03:26 selected. Over to the Filters menu, blur, Gaussian
03:29 blur. And I put a 4.6 to 5 Gaussian blur on the
03:33 image. You'll notice that there's a Filters menu
03:37 up here. Don't use it.
03:39 These filters here, if you notice, have the little eye there so I can actually
03:42 click on that eye and change it. So if the blur is too strong or whatever
03:47 I can change it. If I select the filter and put the blur
03:50 on, it's there. It's going to take.
03:53 So use the live filters instead. Now that we've got the blur under
03:56 control, let's return to our layout. Now you can't simply decide to take this
04:01 layout and apply it to a smart phone, which would be like 480 by 800.
04:06 It just won't work. In fact, in Muse, a smartphone layout is
04:10 a separate document. This is where another great fireworks
04:13 picture becomes an invaluable aid to the creative process.
04:17 If you click the Pages panel which is right here.
04:20 See where it says pages. You can see that I've got three pages.
04:23 Web, mobile and animate. Let's stay with the web.
04:27 This means you can. Not only design the look of the webpage.
04:30 But you can also design the look of the pages in the phone and tablet versions of
04:34 a Muse site. And even prepare content for Animate.
04:39 And that's exactly what I've done here. I've created a web version.
04:43 That's, the assets I need for the mobile version in Muse.
04:47 And here are the assets I need for the content rotator inside of Animate.
04:52 So how do I get all of this stuff out of here?
04:55 Well the ability to export graphics out of Fireworks, and have them immediately
04:59 available in Muse and Animate, is a huge creative time saver.
05:04 The first step in the process is to use the Optimize panel, so I'm just going to
05:09 close this panel here, and use the Optimize panel, which is this little TV
05:13 set. Click it and I can choose to output
05:17 everything that's on this page is a JPEG image.
05:21 Now we don't need a lot of this stuff. We don't need the text and we don't need
05:24 this little content background here. Simply because of the fact that we can
05:28 create that in Muse. Data with the Animate, this is more of a
05:31 place holder then anything else. So I want to output the objects, so I
05:36 just click on the Layers panel, and I just turn off the visibility of the
05:40 layers I don't want. Now with the little selections here,
05:45 there's some text in there, so I'm going to have to turn that text off
05:48 manually, just like that, because the text will be added inside of Muse.
05:54 And I'm going to turn off the overlay. There we go, so we've got all our little
05:59 bits and pieces ready to go. And to export it, it's File > Export.
06:04 Now navigate to the fireworks output folder located in your exercise folder,
06:09 and you're not going to choose images only.
06:13 Your going to chose layers to file, so you can output each layer to a JPEG file.
06:18 And not only that, by selecting trim images, it will trim it to the precise
06:22 size of the content in that layer. Click the Export button, and it's all
06:27 gone. Now, here's the really cool thing.
06:30 If you go back to the Pages panel, you can do the same thing with Mobile and
06:34 Animate. Now, with Mobile, what I did was, I just
06:37 simply changed them all to PNG 32 images. So I've got transparency and output the
06:42 PNG 32s. Now we go back to the Pages panel, and
06:45 with the Animate Content, I just, output each of those layers as a JPEG image.
06:51 So in this lesson, we've looked at using Fireworks as part of a creative imaging
06:55 workflow, I showed you how to use a grid to start the process, right here.
07:01 And how quickly images can be prepared for use in Muse and other projects.
07:06 We then reviewed the page's feature of Fireworks, which gives you the ability to
07:10 design comprehensives or assets for a variety of pages.
07:15 Sizes or even devices. And finally we looked at how you can
07:19 quickly and efficiently export images out of a Fireworks project and have them
07:25 ready to go in Animate and Muse.
07:29
Collapse this transcript
Preparing Animate content for Muse
00:02 In this exercise what we're going to do is prepare an animate composition for use
00:05 in Muse. Now remember in Muse we're going to go to
00:08 desktop. We're going to set it up to go on a
00:10 tablet and it's also going to have to work on a smart phone so let's get
00:13 started. And to get yourself started open up the
00:16 contentrotate.AM file located in your exercise folder.
00:20 AM, when it opens I've set up the timeline for you, so basically the images
00:23 are just going to slide in automatically. And the first thing we want to do is just
00:28 sort of control the play hits. Let's come to the 0 point.
00:31 Double-click on the insert trigger here, and we're just going to add the play
00:34 snippet, so we'll just put a play in there.
00:37 Now, the reason we're going to put play in here is cause at the end of the
00:40 animation we're going to say Go backwards.
00:44 And to do that, we're going to drag right out to the five second mark, you know,
00:47 so, this wok also comes in at the four second mark.
00:51 So we want to stay put for about a second.
00:53 So we're going to add another trigger, just click.
00:56 And this time, we're going to say, play reverse.
00:58 And that's exactly what it will do, it'll play reverse.
01:01 So when it hits this, it starts going backwards.
01:05 And then when it comes back to the start It's going to hit that Play trigger and
01:09 go back forward. So it's going to loop back and forth.
01:13 Okay, so now that we've got that down, we're going to now have to set this thing
01:17 up to accommodate changing sizes. Remember, the tablet is a little bit
01:22 smaller than a desktop. And a smart phone is a ton smaller than
01:26 tablet. So let's get set up for that.
01:29 And the way you do that is to work with the responsive features of animate.
01:34 Responsive features basically work around percentages instead of fixed width,
01:38 hard-wired numbers, we're going to use with percentages.
01:42 So the first place you want to start is right here with the stage.
01:46 You select the stage element, and you come up here and you say, now look, I
01:50 want the stage to always be 100%. The height and the width of the window.
01:56 So that's where we're going with that one.
01:58 And then we're going to now deal with the contents.
02:01 So if we click on the first image, we can do a number of things here.
02:05 We can set the width of this to be always 100 percent of the, window.
02:10 So we can just do that. And, when you change these percentage
02:14 values, you can pin them to whatever area is not really going to move.
02:18 Now, in this case here, we've got three images that are sort of locked in.
02:23 They fill up the screen. So we can pin them to the top left
02:26 corner, instead of doing that, why don't we apply a preset, and those are right
02:30 here. And you get a number of presets, you can
02:34 scale the position of the selection, you can scale the size of the selection, you
02:38 can scale the position and size of background image, see right there.
02:44 So it's a width and height percentage background to percentage.
02:48 The width to percentage and the background height to auto, this is
02:51 kind of what we're looking for so we're going to go with apply.
02:55 Click apply there and then we come across to the next image which is pray.
03:00 And we'll apply the same thing to it. Click Apply.
03:05 And then we come to the walk image. Select it and again, we will apply scale
03:10 the background image. Apply.
03:14 And you can see this at work. So we scale across it.
03:18 Starts to scale as we move in. And it scales as we move up as well.
03:23 So now, what we need to do is say, look. What happens if we come to a smartphone?
03:30 Well, the smartphone that we're going to be going for pretty well has a width of
03:34 about four hundred forty pixels. So we're going to say, look.
03:40 The maximum width will be 100% but the minimum width is going to be, let's say
03:45 four four forty. and the other thing you can do is if you
03:51 put in a none in here, there is no maximum width.
03:56 So watch what happens, it just keeps stretching out and scaling.
04:02 So we're going to give it a maximum width.
04:05 We're going to take a maximum width of, let's say twelve hundred.
04:09 Or Click on max width, De-select none, add twelve hundred.
04:17 So this twelve hundred would be the maximum of the composition.
04:20 Now to get this into Muse, we're not going to be able to inject the HTML,
04:23 we've got to prepare an OAM file. To do that, what you do is you file.
04:27 Publish settings, and you're going to choose, animate deployment package, which
04:31 gives me the OAM. And we're going to put the OAM right in
04:34 the Rotate folder. which is where Content Rotate is located.
04:38 So we'll just Click OK, Click Choose. And we're going to give it a poster
04:43 frame. So that when it's sitting in the Muse
04:45 Composition, it can see the image. But we can choose various images here
04:50 that are in the library but We've already taken a poster, and instead of Clicking
04:54 Save, what you do is you Click Publish. And now it goes into that folder, and you
05:00 will see an OAM file in there. Now, I want to show you where the poster
05:04 frame came from, right here. What you can do is you can just put the
05:08 cursor anywhere in the movie or in the composition.
05:12 And right here, you can just Click the little camera beside poster and determine
05:16 whether you want to capture an image because where the current play head is
05:20 and overwrite the current poster image. So if you don't like the poster image
05:25 you've got, you can always overwrite it. So there you go.
05:28 There's preparing the animate composition for placement and use.
05:33 I showed you how to get this thing to loop by using the triggers.
05:37 I showed you how to get this thing to fit into the various browsers that are going
05:41 to appear. The desktop, the tablet, and the
05:44 smartphone. By using the responsive features, the
05:47 first step. Of course let's make stage responsive by
05:51 changing it to a percentage. We set the minimum width, of this
05:55 composition, we also set the maximum width, so it can only expand or contract
05:59 into those two areas. Anything larger or smaller won't show.
06:04 And finally, I showed you how to export your animate composition for this.
06:09 What you do is you create an animate deployment package which will create an
06:13 OAM file. Just save it to a folder, and you can
06:17 place it in your Muse project.
06:21
Collapse this transcript
Adding Animate content to Muse documents
00:02 In this exercise we're going to take a look at moving from Animate to Muse.
00:07 And we created the assets and fireworks and we've also created our animate
00:11 composition with a straight content rotator as we move through here.
00:17 And remember that the key to getting this project into Muse is not the published
00:21 HTML but to go to the public settings, create and animate deployment pack and
00:25 save it to the same folder as the Muse document.
00:32 Now that we've got everything in place let's take a look at getting this
00:34 together in Muse. Now to get yourself started I want you to
00:38 open the paris.muse file located in your exercise folder and when it opens you're
00:42 actually going to see this. You're going to see a master page and
00:46 then you're going to see a home page. Now the master page basically contains
00:50 all the elements that are common to every page and if you double-click it you can
00:53 see that there's all kind of stuff that you can put on it.
00:57 And one of the things that I really like is this browser fill option here.
01:01 I can actually choose an image and then tell it scale to fill the area and the
01:06 image will scale. Now the other thing I want you to be
01:10 aware of, I'm just going to zoom out here a little bit If you remember the
01:13 fireworks, this was sort of the opaque area, that we were putting all the
01:17 content in. In Muse, this is the actual page, so I
01:22 can apply opacity to the page, so if I go to fill, you can see that I've put a
01:26 white fill in here but I've also given it 50% opacity, and all I have to do to pull
01:31 the page together is to click on the plan again, open up the home page, and it's
01:35 got all the stuff on it. And now I'm ready to insert the Animate
01:44 content, and that's not that hard to do, it's just File > Place, and if you
01:48 navigate to the Exersise Folder, you'll see an Animate Folder.
01:55 Notice, the OAM file. Click open and you'll see this little
02:00 icon here which tells me there's my content.
02:04 And I'm going to put it right there. And you notice it's a little bit big so
02:10 all I have to do is just put the cursor over it, hold the Shift key, click and
02:14 drag and it is in place. And if I want to see what it looks like
02:19 just click Preview and it will actually do a Browser Preview for me.
02:24 And as you can see our Animate content is working inside of Muse.
02:30 So the key here is not to worry about the HTML.
02:35 The key here is to get the master page together.
02:38 Make sure that it's the size you want and then put your content on your page and
02:44 then Simply File > Place, and go locate the OAM file and drop it into place.
02:53
Collapse this transcript
Adding Animate content for smartphones and tablets in Muse
00:00 One of the neatest new features in Adobe Muse, is the ability to add tablet and
00:04 phone layouts to your web work. And to get yourself started, just open up
00:10 a blank Muse document or just a Muse document, File > Muse site.
00:16 And when it opens you'll see. In the planned view, there's desktop,
00:21 tablet,and phone. Now, this site only has a desktop, so if
00:24 I'm going to add a phone version, we just come over here and we click.
00:28 And the first thing it's going to ask you is, how do you want to handle this.
00:32 And you can copy from the desktop, okay, so whatever the desktop looks like.
00:37 And including the film. You can add that.
00:40 Or if you don't want to do it, and just start from scratch, just click no then
00:44 click OK. And this works with both tablet and phone
00:47 layouts. Okay.
00:49 We can close this. Don't save the changes.
00:52 Now let's go over to the Paris Mobile site.
00:54 That's in your exercise folder. So feel free to open it up.
00:59 Now what I've done with the Paris Mobile site is actually created tablet and phone
01:04 versions of the site. Now I want to show you how to bring
01:08 animate content into the phone version. And it's the same thing for the tablet
01:12 version. But for the phone version, what you do is
01:14 to just set it up by clip . The little header at the top there.
01:18 So if we double-click the home button, you can see how I've set this up.
01:22 Little bit of tabs and we're going to put the Animate Content down on the bottom
01:25 here. These are the little slices that I
01:28 created. The little buttons I created in
01:31 Fireworks. And if I want to insert the content from
01:34 Animate, I just go to Place, find the Content Rotate OM, click open and we're
01:39 just going to run it right across the page and then again we're just going to
01:43 scale it down to fit. There we go.
01:49 Edge to edge. And let's just take a look at what it
01:52 looks like, preview. And you can see it's working, but now I
01:57 want you to pay attention up here. This is where it gets kind of neat.
02:02 There's the iPhone 4. The iPhone 5, notice how it changes.
02:07 Samsung Galaxy S3, and the Nokia Lumina, which is the Windows version.
02:15 So, you can see how this design will work on various iterations of the phone.
02:23 So there are common iterations out there. iPhone.
02:25 Four, five. The Samsung Galaxy S which is a slightly
02:28 bigger screen. And a longer screen actually.
02:32 And of course, good old Windows Phone from Nokia.
02:35 Now if you really want to test these things, what you can do is click Publish.
02:40 Now what publish will do, is it will setup a business catalyst site for you.
02:46 Just temporary business catalyst site. I've already got one here.
02:51 And you just give it a name, and you can add your options to it.
02:55 And it'll give you the link to it, and then if you click the link It opens up in
03:00 the browser and if you take this link and open it up on your tablet or your phone
03:05 it will also appear on your phone. I think this is a pretty cool idea.
03:14 So now it's uploading everything and it's now showing me the desktop version.
03:21 Notice it's not responsive, so that's not going to work.
03:25 So if you want to take a look at your work, what you have to do is upload it to
03:29 Business Catalyst and then test it on the device that you choose.
03:35 So on this exercise what we've done is we've taken a very quick look at the
03:40 mobile features of Muse. These are new to the creative cloud
03:45 version of Muse. You can choose to work from the desktop
03:49 version. You can add a tablet and a phone.
03:52 By the way, with the tablet version, you don't choose your tablet.
03:57 If you go to preview, you're just going to look at it.
04:00 There's the preview size. There's the Nexus 7.
04:04 Kindle Fire surface, okay so there's the Windows device.
04:08 So you get all kinds of choices here. You can choose the tablet size that you
04:12 want to preview it on, you also get a number of common tablet sizes including
04:17 the new Microsoft tablet. You can also go to the phone and choose
04:24 your Phone View and then what you do is upload the site to Temporary Business
04:29 Catalyst site and you can preview it and work out your little bugs and things like
04:35 that inside of Muse.
04:41
Collapse this transcript


Suggested courses to watch next:

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