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Who is this course for?

From: Interaction Design Fundamentals

Video: Who is this course for?

So, who is this course for? Well, it's for students, designers, and developers; anyone who wants to better understand how people think, why we behave the way we do, and how to create interfaces that meet our needs more effectively. We're not satisfied with good enough; we strive for best. This is not a course that teaches how to create design documents, like wireframes, icons, and infographics, or how to use design software. This course focuses on how to approach interaction design, better understand how people think, and how to make better interaction design decisions.

Who is this course for?

So, who is this course for? Well, it's for students, designers, and developers; anyone who wants to better understand how people think, why we behave the way we do, and how to create interfaces that meet our needs more effectively. We're not satisfied with good enough; we strive for best. This is not a course that teaches how to create design documents, like wireframes, icons, and infographics, or how to use design software. This course focuses on how to approach interaction design, better understand how people think, and how to make better interaction design decisions.

We will ask questions, discuss design principles, and show how to create more effective, and more considerate interfaces and devices. We will discuss interactivity from multiple perspectives, but nearly all of it will be in the context of psychology, to help us better understand how people think, and act, so that our designs truly work well, and meet their needs. Although interaction designers define the structure and behavior of interactive systems and devices, we should not focus solely on the interface. Interaction design is really about the behavior of people. Too many of the devices, software, and tools we use complicate, obstruct, or delay our tasks, and in some cases, even thwart our efforts completely.

We should strive to craft interfaces, systems, and devices that enhance our productivity, facilitate our actions, meet our needs, create value, and even provide enjoyment. So let's get started!

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This video is part of

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Interaction Design Fundamentals

49 video lessons · 22057 viewers

David Hogue
Author

 
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  1. 2m 47s
    1. Welcome
      1m 17s
    2. Who is this course for?
      1m 30s
  2. 15m 51s
    1. What is interaction design?
      2m 11s
    2. The origins of interaction design
      8m 47s
    3. What interaction designers contribute
      1m 5s
    4. Understanding the interaction design process
      3m 48s
  3. 10m 16s
    1. Tools and techniques used by interaction designers
      4m 15s
    2. Documents created and used by interaction designers
      2m 12s
    3. Professional resources
      1m 33s
    4. Fields of study that underlie the work of interaction designers
      2m 16s
  4. 9m 38s
    1. Consistency
      1m 52s
    2. Perceivability
      2m 16s
    3. Learnability
      1m 5s
    4. Predictability
      1m 43s
    5. Feedback
      1m 21s
    6. How the principles form a system
      1m 21s
  5. 14m 53s
    1. Understanding the context of experience
      2m 21s
    2. Understanding need and motivation
      4m 15s
    3. Designing to meet needs
      5m 53s
    4. Persuasive design
      2m 24s
  6. 20m 36s
    1. Gestalt principles
      5m 0s
    2. Designing with grids
      4m 18s
    3. Guiding visitors with sequence, steps, and structure
      4m 19s
    4. Understanding design patterns
      6m 59s
  7. 26m 29s
    1. Effective navigation
      8m 37s
    2. Searching and filtering
      8m 10s
    3. Contextual relevance
      5m 25s
    4. Sense of place
      4m 17s
  8. 20m 16s
    1. Defining sensation and perception
      7m 10s
    2. How people respond to color
      5m 14s
    3. How people respond to motion
      6m 3s
    4. Establishing visual hierarchy
      1m 49s
  9. 30m 48s
    1. Defining cognition
      5m 35s
    2. Cognitive biases
      2m 45s
    3. Communicating with labels and icons
      4m 40s
    4. Framing choices
      3m 20s
    5. Mental models
      5m 17s
    6. Understanding cognitive load
      9m 11s
  10. 25m 31s
    1. Defining behavior for interaction design
      2m 7s
    2. Perceived affordances
      6m 26s
    3. Inputs and sensors
      5m 9s
    4. Designing for clicks and taps
      7m 33s
    5. Providing opportunity for direct action
      4m 16s
  11. 19m 58s
    1. Defining feedback for interaction design
      3m 31s
    2. Deciding on a feedback format
      5m 34s
    3. Place, time, and meaning
      5m 25s
    4. Error handling and messages
      4m 30s
    5. Feedback cycle
      58s
  12. 1m 51s
    1. Reviewing the big picture
      1m 51s

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