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Device Central CS4 Essential Training
Illustration by Don Barnett

Device Central CS4 Essential Training

with Dale Rankine

Video: Welcome

Device Central is a mobile device simulator and testing application that serves as the hub of mobile design and development in Creative Suite 4. It simulates the display, interface, and performance of hundreds of phones and other devices, and is kept up to date via an online database. Device Central is an indispensable tool for Flash Lite developers. It can also be used to preview designs, video, and HTML layouts from other CS4 applications, like Photoshop, After Effects, and Dreamweaver. In Device Central CS4 Essential Training, Dale Rankine takes an in-depth look at all of Device Central's features, from basic testing to scripted automation. He also offers insights into the mobile content industry as a whole. Dale explains what can be learned from the various testing and feedback panels, shows how to test content on actual devices, and more. Exercise files accompany the course.
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  1. 4m 5s
    1. Welcome
      1m 32s
    2. Prerequisites
      1m 3s
    3. Using the example files
      1m 30s
  2. 8m 52s
    1. Device Central's role in mobile development
      2m 35s
    2. Device support in various regions
      3m 13s
    3. How content is distributed
      3m 4s
  3. 14m 55s
    1. Organizing devices
      5m 2s
    2. Overview of device profiles
      3m 10s
    3. Overview of panels
      1m 43s
    4. Overview of the emulator and controls
      2m 38s
    5. Overview of the feature windows
      2m 22s
  4. 13m 9s
    1. Setting essential preferences
      2m 43s
    2. Starting a new Flash document
      3m 6s
    3. Starting a new Photoshop document
      2m 57s
    4. Starting a new Illustrator document
      2m 57s
    5. Starting a new After Effects document
      1m 26s
  5. 6m 2s
    1. Creating and sharing device sets
      3m 13s
    2. Creating and sharing device profile packages
      2m 49s
  6. 6m 34s
    1. Understanding projects
      1m 50s
    2. Creating projects and manipulating assets
      4m 44s
  7. 17m 28s
    1. Basic panels
      3m 5s
    2. The Display panel
      3m 47s
    3. The Memory panel
      2m 31s
    4. The Device Status panel
      2m 37s
    5. The Device Performances panel
      2m 20s
    6. The Network Status and Performance panels
      3m 8s
  8. 6m 3s
    1. Recording a video presentation
      2m 23s
    2. Creating and using snapshots
      3m 40s
  9. 9m 29s
    1. Anatomy of a test script
      3m 59s
    2. Recording, playing, and writing test scripts
      3m 49s
    3. Importing and exporting a test script package
      1m 41s
  10. 11m 38s
    1. Understanding the various components of a task
      1m 55s
    2. Configuring a task
      3m 58s
    3. Exploring the Extend Script file
      3m 14s
    4. Localization using ZStrings
      2m 31s
  11. 9m 46s
    1. Getting your content to a device
      1m 35s
    2. Nokia PC Suite and BREW App Loader
      3m 22s
    3. Over-the-air via Bluetooth
      1m 2s
    4. Protecting files via DRM
      3m 47s
  12. 10m 46s
    1. Groundswell animation
      2m 14s
    2. Groundswell clock
      3m 8s
    3. Groundswell weather application
      5m 24s
  13. 6m 9s
    1. Ten tips for developing effective mobile content
      3m 4s
    2. Additional resources
      2m 17s
    3. Goodbye
      48s

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Device Central CS4 Essential Training
2h 4m Beginner Oct 22, 2008

Viewers: in countries Watching now:

Device Central is a mobile device simulator and testing application that serves as the hub of mobile design and development in Creative Suite 4. It simulates the display, interface, and performance of hundreds of phones and other devices, and is kept up to date via an online database. Device Central is an indispensable tool for Flash Lite developers. It can also be used to preview designs, video, and HTML layouts from other CS4 applications, like Photoshop, After Effects, and Dreamweaver. In Device Central CS4 Essential Training, Dale Rankine takes an in-depth look at all of Device Central's features, from basic testing to scripted automation. He also offers insights into the mobile content industry as a whole. Dale explains what can be learned from the various testing and feedback panels, shows how to test content on actual devices, and more. Exercise files accompany the course.

Topics include:
  • Understanding device availability and content distribution
  • Organizing device profiles and sets
  • Creating video presentations and snapshots
  • Recording and playing test scripts
  • Localizing projects with ZStrings
  • Protecting files with digital rights management (DRM)
Subjects:
Developer Mobile Apps Web Mobile Web
Software:
Device Central
Author:
Dale Rankine

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