Build a note-taking app that leverages the storage and remote data access capabilities of iCloud.
Explores the major features of Xcode, the integrated development environment for developers of OS X and iOS apps.
Bring your existing iOS development skills—and your own applications—up to speed with the new options in iOS 6 SDK.
Teaches you how to build a data-driven app for iOS devices, integrating XML data and a streamlined interface.
Introduces the concepts behind Core Data, the object persistence framework used to manipulate and store data in iOS and OS X applications.
Shows iOS developers how to add location awareness and maps to iPhone and iPad applications.
Covers every major feature of this popular language for application development for the Mac and iOS devices, with instructions for building basic applications using Objective-C and Xcode 4.
Build desktop applications for the Mac OS X by exploring the many frameworks and essential design patterns in Cocoa.
Integrate video into an EPUB destined for the Apple iBookstore or a web site.
Demonstrates effective use of iOS unit testing tools and techniques to increase app stability.
Shows how to develop, debug, and deploy applications for the iPhone, iPad, and iPod touch using iOS SDK 5 and Xcode 4.
Create an app that works across multiple platforms (iOS, Android, and BlackBerry Tablet OS) and adapts to either a smartphone or tablet display.
Shows developers how to use their existing iOS development skills to work with the features, frameworks, and tools found in iOS 5 SDK.
Shows how to use Objective-C and Xcode to build a full-featured game app for the iPhone and iPad.
Develop HTML5 applications for the two mobile operating systems supported in Dreamweaver, iOS and Android, and generate a native app for each OS.
Shows what servers are and why they're necessary, and how to set up Lion Server quickly.
Shows developers how to design and deploy mobile applications for the Android and iOS smartphone platforms.
Unlock the powerful capabilities of Unix that underlie Mac OS X, teaching how to use command-line syntax to perform common tasks such as file management, data entry, and text manipulation.
Details the latest additions and enhancements to Xcode 4 and shows how to build applications efficiently with the toolset's redesigned interface.
Use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database.
Covers preparing an application for, and submitting it to, the Apple App Store for iOS apps.
Shows app developers how to package and submit applications for sale through Apple's Mac App Store.
Create data-driven applications for the iPhone, iPod Touch, and iPad, with Internet connectivity, XML parsing, database storage, and data presentation.
How to get up to speed working with features, frameworks, and tools found in iOS 4.
Introduces the critical concepts to get an OS X network service up and running quickly.
Shows developers how to apply their existing knowledge of Xcode, Objective-C and the iPhone SDK to create applications for the iPad.
Shows how to set up a brand-new system or migrate data to a new Snow Leopard server installation.
Breaks down the process of becoming an iPhone developer, from getting started with the tools and the language to testing and debugging applications.
Breaks down the complicated subject of Leopard server and shows how to set up and configure each service.
Delves into the details of the software's services and configuration options.
“I am really enjoying Java Essential Training. In the past, I looked at Java as some kind of hieroglyphic language. It is so enlightening to have the blinders removed, and see the individual parts explained and how they relate to each other.” —Daniel J.
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