Build a note-taking app that leverages the storage and remote data access capabilities of iCloud.
Discover how to build an Android game and distribute your game in the Google Play app store, using Cocos2d-x development and the Eclipse Platform.
Shows Flash designers how to incorporate ActionScript code into projects and create interactive presentations and applications.
An introduction to developing Java applications for various runtime environments.
Shows how to use Objective-C and Xcode to build a full-featured game app for the iPhone and iPad.
Use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database.
Shares tools and techniques to help create a more streamlined workflow through reusable code components.
Teaches new designers the building blocks of web programming.
Todd Perkins shares his insights on all aspects of developing games for the Wii.
Covers each step involved in creating particles and building particle systems.
Teaches the use of RSS data for blogs, podcasts, and images.
Put the skills learned in the Essential Training course to practical use.
Helps users take advantage of Flash CS3 with a full understanding of ActionScript 3.0.
“I am not a programmer, but am a company of one so I need to go beyond my current capabilities. Your training sessions are VERY clear and concise. The training provides so many tips in programs I thought I knew.” —Dianne C.
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