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The Creative Spark: Beeple, Everyday Artist

The Creative Spark: Beeple, Everyday Artist

with Michael Winkelmann

 


Every day Mike Winkelmann, aka Beeple, sits down to a blank canvas on his PC, whether in CINEMA 4D, ZBrush, After Effects, or any number of digital tools, and explores the limits of his imagination. His Everyday Project, where new art is a daily routine, is now in its sixth year, and he is constantly learning new software, adopting new techniques, and being pushed by the limits he creates for himself. But he's also driven to create things that other people might find useful. Beeple's art is released under a Creative Commons license, which allows others to download, use, and rework his original digital files.

Follow Beeple in this installment of The Creative Spark, as he creates his 2,090th Everyday and shares what he has learned over the years with this project. In the Extended Features, Beeple breaks down his projects and reveals the techniques behind his popular series of VJ clips—free short, animated, abstract visuals for VJs and creative professionals.

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author
Michael Winkelmann
subject
Design, Illustration, Video, Motion Graphics, Documentaries, Creative Spark
level
Appropriate for all
duration
43m 45s
released
Apr 19, 2013

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The Creative Spark
Preview
00:00 (MUSIC).
00:04 About six years ago, I started doing everyday project.
00:08 At the end of the year I'd noticed that I had gotten a lot better.
00:11 I realized obviously this is a, a very good way to learn a bunch of different
00:15 things, so I've been doing it ever since. It helps me focus on just getting a
00:21 little bit better each day.
00:23 (MUSIC).
00:27 Each year I sort of have a focus and I use that program in at least part of the process.
00:35 This one actually got started as a everyday and I realized that if I moved
00:39 the camera around and animated some of the things in the project, that it could
00:44 be, a decent looking DJ clip. I'm trying to make something that I like,
00:51 but the underlying goal is to learn. Is to get better at something.
00:55 The actual end result is sort of a bi-product of that process.
00:59
Collapse this transcript
Beeple, Everyday Artist
00:00 (MUSIC) This is Neenah, Wisconsin, also known as the Paper Valley.
00:10 Population 25,000. Average temperature in January, 25 degrees.
00:21 This is my street. This is my house.
00:27 (MUSIC) My name is Mike Winkelmann, also known as Beeple, and I make art everyday.
00:33 (MUSIC)
00:38 This is my workspace. This is my cheap old PC, and this is the
00:56 blank canvas that I've looked at everyday for the past six years.
01:08 (MUSIC) I started posting things online as Beeple right after college.
01:12 It's this little toy that sort of responds to sound and light.
01:16 So I kind of (SOUND) like that interaction with sound and light.
01:20 And that kind of represents a lot of work that I do is sort of that interplay, you
01:24 know, between video and audio. (MUSIC) So that's what sort of drew me to it.
01:37 About six years ago I started doing Everyday Project.
01:41 I wanted to get better at drawing. So I was like, well, I'll try doing a, a
01:43 drawing everyday and post it online. At the end of the year I'd noticed that I
01:48 had gotten a lot better at drawing. Still not very good, but I'd gotten a lot
01:51 better from where I started. I realized obviously this is a, a very
01:56 good way to learn a bunch of different things.
01:58 So, I've been doing it ever since. It helps me focus on just getting a
02:03 little bit better each day. (MUSIC) Posting your everyday work online
02:08 is important for a couple reasons. One, just because it helps you get better
02:11 at putting out work, and I think that sometimes, something people have a
02:15 problem with, just releasing work. It's a good way of just sort of getting
02:21 ideas out there and, and you know, seeing what works.
02:26 (MUSIC) Each year, I sort of have a focus and I use that program in at least part
02:31 of the process. This year is Cinema 4D again, but I'm
02:35 sort of using ZBrush and emphasizing that now.
02:39 So I'm sort of, everyday I'm trying to use Cinema 4D and ZBrush.
02:44 (MUSIC) This is something that I'm right there at the beginning, watching
02:48 tutorials everday and struggling with it. The beginning is definitely tough,
02:54 especailly if you're starting with something new that you have never used before.
03:02 (MUSIC) In college, I had started out making short films and little videos like that.
03:09 And I had slowly realized that I didn't have as much fun shooting videos and
03:14 there's so many unpredictable things with actors and that.
03:20 And I realized If I was working, you know, more with computers, I had control
03:25 over everything. So that sort of appealed to me in terms
03:30 of being able to, you know, work at my own pace and try more experimental things.
03:38 (MUSIC) I also started being very into electronic music that I sort of began
03:43 exploring some of the possibilities with synching music and video very tightly.
03:51 I thought it'd be cool if you could sync up every single instrument in the video.
03:58 What would that look like? (MUSIC) If you could see every high hat
04:01 high, every snare hit, every kick. (MUSIC) How would that change the way you
04:07 looked at the music? (MUSIC) I was trying to make music videos
04:13 for music that was already made. But when I started, you know, trying to
04:19 do that with a, you know, squashed out wave form you can't see the individual instruments.
04:25 It's all compressed together. And so I realized if I was making the
04:28 music myself, I could see each kick and each snare drum, and I could synch things
04:32 directly to it that way. (MUSIC) I'm trying to make something that
04:39 I like, but the underlying goal is to learn, is to get better at something.
04:48 The actual end result is sort of a by-product of that process.
05:00 (MUSIC) VJ clips are just basically like a short, sort of ambient, abstract
05:07 visual, that VJs, who are video jockeys, will use as visuals behind a music performance.
05:19 (MUSIC) Most of the ideas have come from every day is where it starts out as
05:23 something I built in Cinema 40 and I realized, oh you know, if I move the
05:27 camera around or if I animated this sort of property on it, that it'd be you know,
05:32 were cool as a 20 to 30 second little piece of video.
05:40 (MUSIC) The goal with it is just to, you know, make something that people find
05:50 useful and, you know, incorporate it into their, their music sets or anything like that.
06:08 With releasing them through Creative Commons people are, you know, they can do
06:11 whatever they want from them. People can download all the project files
06:15 and edit them however they want. And people have used them in commercials
06:18 and student projects. And it's definitely interesting to see,
06:22 you know, the different ways that people have used these.
06:28 I'd watch so many tutorials out there and stuff, that people had posted for free.
06:33 And it taught me so much that I felt like, if I can give back in some way and,
06:36 and help others, you know, maybe learn from some of the work that I have.
06:47 (MUSIC) I wouldn't say there's really any goal and to just keep working.
06:50 I'm more focused on just trying to get better.
06:54 In terms of things I want to learn, I mean there's, there's definitely tons of stuff.
06:57 Like I know almost nothing about rigging. Modeling is definitely something I would
07:02 love to learn more of. More Cinema 4D stuff, Expresso.
07:05 I know almost nothing about Expresso. Thinking particles I know almost nothing about.
07:10 Body paint. I mean there's, there's plenty of areas.
07:16 (MUSIC) I just don't want to like take it too seriously cause this is just some
07:20 like crap I made on my computer. It's the best I can do that day and it's
07:25 like hopefully it'll be a little bit better tomorrow and that's, that's all I
07:29 can hope for. This is, that's it.
07:33 (MUSIC)
07:45 (MUSIC)
07:57
Collapse this transcript
Extended Features
In depth: Instrumental video 10
00:00 (MUSIC).
00:10 So with the instrumental video projects, basically what I was trying to do was
00:13 make some music videos where things were extremely synced in terms of the audio
00:17 and video. And this Instrumental Video Ten is the
00:21 tenth one that I've done in the series. The entire finished piece I think was
00:26 about, probably two minutes and 15 seconds, and two minutes and 30 seconds.
00:31 And, I would say I worked on this probably about a, roughly a year that it
00:34 took, you know, obviously in my free time, but.
00:38 My motivation is, I want, you know, I want it to be done and I want people.
00:42 I want to have not wasted the time I've already put into it, so that kind of
00:46 helps motivate actually finishing the project.
00:51 So one of the characters we have here, or one of the, the instruments in it, is
00:54 this sort of bomb that falls down. Yep, right there you can kind of see,
00:59 and, and that's just one of of the 20 or so instruments in the piece.
01:04 So, starting out the first thing I did was to make the instruments themselves,
01:09 to model and animate each single instrument.
01:13 So, right here you've got just one single baby bomb, basically falling down.
01:18 And he's got a little bit of, of spiky, you know, sort of effect that comes out,
01:22 as well as dust particles that break, and his, you know, expression kind of changes.
01:29 So basically, I, I animated all this out, and then I took it into Sony Vegas and
01:33 made sound effects for that. So, (SOUND) as you can hear, you can hear
01:39 (SOUND) just the sound of one, (SOUND) one hit coming down.
01:44 And so I basically took and, and you know, layered sounds to make just that
01:47 one sound effect. And then took those sounds, and basically
01:52 composed a piece of music out of it, using Vegas as well.
01:58 So, all of these little snippets are different instruments within the, the
02:02 final piece of music. And if you play them all together, then
02:07 you hear (MUSIC), all of the different instruments, you know, layered on top of
02:11 each other, which is in the end, what all the, the video will be, all of the
02:15 different instruments. So, after I have all of these sequenced
02:21 out, in terms of the music. Then I basically take all of these back
02:26 into Cinema 4D, and I need to sync up all of these individual animations, so that
02:30 they're happening on screen at that time. One of the advantages with you know, me
02:38 doing the, the music personally is, I can solo each individual instrument and see
02:42 that wave form for it. So that I can animate something just for
02:46 that, versus having everything squished down into one, you know, big muddy wave
02:50 form where I can't see what's what. So, going from Vegas back into Cinema 4D,
02:56 I imported all of those separate audio tracks, like the high hats.
03:02 So every single one of these, you know, high hat hits, I had to sync a 3D asset
03:07 to that is keyframed, so it hits exactly when this hits in the music.
03:14 So, the audio and video are never actually really driving each other in
03:17 terms of a direct sense through software. It's basically just done manually.
03:23 After we have everything synced up, and all the audio is done, then I basically
03:26 render everything out. And it, in this one actually took, was
03:30 pretty quick. It only took about two days to render, it
03:33 was relatively quick. After that's done, you basically have a
03:37 video file that has all of the animations, and then, you know, put that
03:40 with the audio and then, basically just export that.
03:44 And then I can upload it to, to Vimeo, and, and I also release all of the, the
03:48 project files for all of the inter, individual instruments, as well as the
03:51 entire, like, synced instruments. So people could make their own video, so
03:57 long as, you know, the audio and video are extremely tightly synced, and you're
04:01 basically animating every instrument in the video.
04:05 (MUSIC) I think next time, I will probably use other people's music.
04:14 I'll try and find a musician to collaborate with, just because I didn't
04:17 really care for the music myself, and I feel like that's best left to the professionals.
04:23 I haven't started another one. I'm sure I will definitely be making more
04:27 of them in the future, just because it's sort of a style that has has an infinite
04:31 amount of possibilities in terms of syncing audio and video.
04:36 It's definitely a concept I'll be visiting again in the future, I'm sure.
04:39
Collapse this transcript
In depth: Creating an Everyday
00:01 So yeah, we're working on the Everyday Project where basically I take and draw
00:07 out a picture everyday and just from start to finish.
00:13 Concept to completion basically to get used to that every aspect of a project in
00:19 terms of starting a project, choosing an idea, going with it.
00:26 And then, you know, actually making it. So basically right now I'm going to be
00:31 sketching out a concept in Adobe Ideas. And then I can take that and, you know,
00:36 take it to the computer, and model it using ZBrush and then from there I'll be
00:40 able to take that model into Cinema 4D. And then render that out and then maybe
00:47 do some post work in, in Photoshop and then and then that's pretty much it.
00:53 Here's today, we'll see (LAUGH), we'll see how she turns out.
00:57 Today I was thinking just, I don't know just like, these like towers, and I'm not
01:02 sure how I would like to make them, and obviously my drawing skills are not the greatest.
01:09 And this is just sort of a, a rough idea and something I do occasionally just to,
01:14 to sort of get a feel for what's in my head.
01:19 These towers with these sort of blob things coming out.
01:24 I mean, it's not the most illustrative or narrative idea, but I was just thinking,
01:33 something with these like, gooey blob things coming out.
01:42 And I had two ideas, one being if this, this area or the, the tower that they're
01:51 in would be more sort of jagged and then the blobs would be more sort of glossy.
02:05 just to kind of have like a contrast between the like glossy look of these
02:09 like gooey things coming out of this tower.
02:13 And that's sort of the, the idea with these is I don't know, like I don't have
02:17 a huge idea starting out, what it's going to look like.
02:22 It, I may do this, I mean, there's a very good chance that I may do this, and it's
02:26 like, wow, that doesn't look, or I can't get it to look how I want.
02:31 And so in the end, It will look totally different than this.
02:34 Or I'll spend, you know, two hours making it look just like this, and then in the
02:38 last like two seconds in Photoshop I'll do something like mirror it.
02:43 Or switch this around and the end-product will look nothing like this.
02:47 I'm a strong believer in just because you spent a bunch of time on something
02:50 doesn't mean that's the best thing. Like, and I think that's something
02:54 sometimes people have a hard time letting go of, oh I just spent two hours drawing
03:00 like this. It's like, well, if in the end of that
03:04 two hours, it looks like crap, then it looks like crap.
03:08 I'm fine doing what I think is best for the end result even if I put a bunch of
03:12 time into something and it just didn't work out.
03:17 So I usually spend maybe an hour to two hours every day and do this and I've been
03:22 doing that for six years. So now that we've got it in sync to the
03:27 cloud I can take that, and, and sort of take that into ZBrush and go from there.
03:36 So, ZBrush is more of a program just for doing sort of 3D modeling and making you
03:40 know, sort of meshes they're called. And then in Cinema 4D, that's where you
03:48 can take that 3D model that you just made, and apply, you know, lighting to it.
03:55 Or, you know, a different texture if you want to say, make it, okay, I want this
04:01 to be red, and I want the, the other part could be, you know, more of a darker color.
04:10 And this is where you could also animate it if you wanted to, and apply any other
04:16 sort of effects that you wanted to. So I'm just trying to make these look
04:24 somewhat, they're all getting all blobbed out, like that.
04:30 I wanted them to look a little more smooth.
04:37 There's probably a better way to do this using Z, ZSpheres would probably be have
04:44 been a better way to do that. If I had more time, and I knew better
04:52 what I'm doing. But if I went back to do it using
04:55 ZSpheres it could take me just as long and might not turn out at all.
05:00 So this method, however imperfect, is probably the route that I'm going to have
05:07 to go. And I guess I don't know how other
05:13 artists work, but I think sometimes people don't realize how much comes from
05:18 chance or people's, how much people don't know.
05:23 And they're just trying to like, hide that, you know what I mean?
05:26 Like, it just, like I obviously am an extreme like, beginner with this program.
05:34 You know, so I'm trying to like, do everything I can to hide that fact, and I
05:39 think that will change my work in a way that.
05:43 You know, if I knew this program inside and out I would do things differently and
05:48 it might look more like everybody who already knows this program.
05:54 You know what I mean. Instead of me coming at it from a,
05:58 basically, like beginners perspective. I would do things not the correct way,
06:03 and that sort of makes things look a certain way.
06:06 So I think, and that's not always necessarily bad, and I think, you know,
06:11 sometimes that's almost a good thing in a way.
06:16 Because it will make your stuff look different.
06:18 Okay, so, I think that looks decent or more specifically as good as it's going
06:29 to look. Okay, so now we've got the mountain in
06:39 Cinema 4D. In Cinema 4D that's where you can take
06:45 that 3D model that you just made and apply, you know, lighting to it.
06:51 Or, you know, a different texture if you want to say, make it, okay I want this to
06:55 be red. And I want the, the other part to be, you
06:59 know, more of a darker color. And this is where you could also animate
07:05 it if you wanted to. So from here, I'm going to maybe try to
07:13 put like a reflection on these. (NOISE) I'll put another light in the
07:25 back just to, so that side doesn't look so, get lost in the darkness.
07:36 I don't really like this red. Maybe just like a white.
07:42 So now we've got sort of a lower resolution copy of the structure that
07:52 they're in. So we can give it more of like like kind
08:00 of a textured look. Hm, actually, I don't know how much I
08:11 like that. So, with having such a, such a vague idea
08:21 it's a lot of experimentation. In terms of, you know, by the end I'll
08:29 usually have 50 to, I don't know, 100 different renders.
08:35 Here where it's, you can kind of go through and see the sort of evolution of
08:38 like you know, changing things here. And a lot of it is just sort of, like
08:43 guessing and checking, and this I thought it would look cool but I don't like the
08:47 way these, like, little holes look around the blobs.
08:52 And I don't really like the look of this very shiny things with this very square
08:57 looking thing. It doesn't fit the way I thought it would fit.
09:02 So, we got to go back to it looking more like, more rounded.
09:09 So that's basically the mentality there. I also would kind of like to have some
09:16 more of those other little mountain things, so I think I'm going to take and
09:26 sculpt out a few more quick little, little mountains.
09:38 Every day is I think one of the things I really like about them is that you do
09:40 have a lot of freedom in terms of, you know, I'm going to going to be done with
09:43 this project in an hour. So it's just something where you kind of
09:47 can try out and it gives you a good base of tiny ideas that you can then maybe be
09:51 like oh, you know what? I kind of like that thing I did two weeks
09:55 ago, let me sort of expand on the idea. Whether that be to expand on the idea,
10:00 idea to a VJ clip, or a, you know, full video or something like that.
10:06 But it sort of, it's a great testing ground because it's low commitment in
10:10 terms of, you know, I'm only going to get so far in this idea before I realize,
10:14 okay, it's crap. Like, there's nothing, there's nothing here.
10:19 Like, yeah I tried it, it didn't work how I thought it was going to.
10:23 Didn't look, or this or that didn't work. You know, so you've got a tiny amount of
10:27 time invested in it, versus, you know, something that oh, I spent, you know, the
10:31 last two months on. And then I realized you know I don't
10:36 really like the look of this, or it didn't really turn out how I thought it
10:39 was going to turn out. So, I think that's one of the, the big
10:45 advantages of them. So I'm trying to see if I can get some
10:51 more interesting lighting with this. because I don't really, I don't really
11:00 like the way it. Move the lamp.
11:06 You could put in a volumetric lighting that sort of lights up all of the area
11:20 around it. You can actually sort of see the light.
11:29 sort of like if you were lighting through like a, or you had like, fog kind of, so
11:34 you can see sort of a like, light source. And you can also add a depth of field.
11:50 So that's basically, you can sort of, with the camera there, set the focal point.
11:54 And then you can see the stuff in the background is a little more out of focus.
12:02 And the, the settings are just like a regular camera in terms of if I put the F
12:06 stop down it'll be, it'll have a more shallow depth of focus.
12:11 So you can sort of, in going through the old ones you can sort of heavy it and
12:15 tweak things to your liking. It'd be kind of cool if they were in
12:21 like, foreground. So I'll move them to foreground a little more.
12:27 I think that's one thing that I don't have in my compositions very much, is
12:32 stuff like in the foreground out of focus.
12:39 For some reason it always looks weird to me.
12:42 I feel like it would probably help things have a much better sense of depth, if I
12:51 have more, more stuff in the foreground. You know, I feel like, you know, if I
13:04 would’ve went to like art school or whatever or film school or something like that.
13:08 I obviously would have learned about, you know, how to like composition a shot,
13:12 whereas this is sort of like, things that I have to slowly pick up, you know?
13:18 And certain things that are probably like completely obvious to somebody who's had,
13:22 you know, six months of film school, to me it's not at all obvious.
13:27 That it's like, it takes a long time for me to sort of like, intuitively figure
13:31 out like, oh you know, if I did this it would make, give it more depth.
13:36 Or it would make it look, you know, a certain way.
13:39 So, I think that also has a huge effect on my style.
13:43 I mean, obviously I think that's a good way to learn is by, you know, just doing
13:49 stuff in terms of getting used to what this effect does or what that effect does
13:54 on the, you know, look of the picture and how that's going to make things look.
14:03 So I think maybe with that we can stop this down a little bit.
14:12 And I think anybody who's used a, you know, digital SLR, a lot of these
14:15 controls will, you know, at least in terms of the camera stuff would be pretty
14:20 intuitive to them. I think what's nice about them is they
14:25 mimic real world cameras without the limitations of real world cameras.
14:29 You know, so the light right now how the light is I can stop it down.
14:33 But everything is lit the exact same, you know, and certain, and you can set it so
14:37 those, that would effect the brightness of the scene.
14:41 But you can also turn that off so that it doesn't effect the brightness of the scene.
14:46 And you can play with the depth of field without having to like, okay, well now I
14:50 need to adjust the light, and now this, you know what I mean?
14:55 Sometimes, very rarely it will sort of click and it'll just be like, I'll
14:59 realize that I'm like, just, I'm not doing anything.
15:04 Like, I'm just making tiny, tiny changes. And like, it's not really changing anything.
15:09 And I'll be like, okay this is dumb. Like, I'm not I'm just like moving the
15:13 curves, you know, up and down tiny amounts.
15:16 Where it's like in the last three minutes, I haven't made any changes to
15:19 it, it's just, like, it's like, okay, this is pretty much done.
15:24 So now I'm going to, I'm going to, you know, take what I have, basically put the
15:28 settings up higher in terms of a higher resolution.
15:32 Higher quality, in terms of the depth of field like, blurring the anti aliasing, I
15:37 think, is a little higher. and then basically render out a single
15:42 image with an alpha channel. So that I can then take that into
15:47 Photoshop and do any sort of, like, post processing.
15:50 Maybe add a background, or, you know, tweak the colors a little bit.
15:54 Or, put, like, sort of a texture on it, or, or stuff like that just to, to finish things.
16:00 So I just kind of have to get my settings set up to save it for a file.
16:04 And then basically hit render and, and then wait.
16:11 (LAUGH). Okay so now it is 28 minutes and 43
16:14 seconds later and it is done rendering. So now we're going to take this picture
16:20 with its alpha channel into Photoshop. And we can do some sort of post effects.
16:25 And any sort of color correction or, you know, texturing we want to do and finish
16:31 her up. Now we've got it.
16:38 And we'll just start out with a hm, maybe like a dark blue background.
16:44 Let's see how that looks. Maybe something a little darker figure
16:58 out a way, I kind of, kind of like this portion, more.
17:12 Maybe some star type, maybe some clouds in the background.
17:20 There's a site out there called cgtextures.com.
17:25 They've actually got, I think you can, you can download 15 meg for free every day.
17:39 So when I first started out, everyday I just went on there and downloaded 15 meg
17:42 worth of textures. And then after a while I got a, actually
17:46 got a like paid account just because you can download a little.
17:50 I needed more one day. So, I could download this sky texture,
17:56 save this so that you've got it for the future.
18:05 And then basically put that in the background here and place that texture in
18:11 the background and see how that looks. I'm not really feeling that.
18:19 yeah I don't want this one either. Maybe if it was a little darker.
18:26 So then a lot of times just to make things look a, give it a little more
18:30 texture, I'll bring in some sort of, you know like, maybe like a plaster texture
18:36 or something. Just to give it, just so it doesn't look
18:44 quite so perfect. (SOUND).
18:47 Kind of an older look. Trying a bunch of stuff to see what, what
19:02 sort of sticks. I don’t know if I like that yellowish
19:07 look to it. See I just kind of sort of experimenting
19:17 to see what, what kind of, won't work so it doesn't work.
19:24 And, maybe it would be interesting to put more of like a blur, erase pieces of it.
19:41 And there's a plug-in that's primarily for video stuff.
19:53 This Magic Bullet Looks. Sometimes I'll see if there's anything in there.
19:57 kind of look like that. Actually, that's not bad.
19:58 Kind of like a darker, darker look to it. Not quite so blue.
20:00 Sometimes like if I wanted to put in like a lens flare or something like that I
20:06 would take it into After Effects. And, you know, they've got like a really
20:14 nice optical flares thing from, a video called pilot that will, you can add lens
20:21 flares and do all kinds of stuff like that.
20:28 Or if I want to do like a, like a certain affects, like, there's like a star glow
20:32 effect that you can only do in, I think you can only do it in After Effects.
20:40 So, now that I've sort of wrapped up any sort of like, post-work and sort of added
20:45 like a, you know, a kind of a frame around it.
20:50 then I, I'll basically, you know, save that file, and just save it as a regular
20:55 JPEG, and then pretty much post it online immediately.
21:02 And I think, sort of, the reasoning behind that is, you know.
21:06 As soon as I post it online, it's done. So that's kind of the, the ultimate
21:11 cutoff, in terms of putting it out there. And that's, you know, an in, an integral
21:18 part of the everyday process just because, you know, you started with a
21:23 concept and you tried your best to make it something, you know?
21:29 To try and envision that concept and then at the end you're done and you put it out
21:34 and you can get, you know, feedback from people and see what, what they like, what
21:38 they didn't like. And, you know, move on and try and do
21:44 something hopefully better the next day. So that's sort of the basic concept.
21:50 And also by putting stuff, by releasing stuff, it helps you be okay.
21:58 I feel like releasing stuff that maybe isn't, you know, this isn't my best work,
22:03 I don't love this. so, it gets you okay with like, you know
22:09 this isn't the best thing, but you know, I'll hopefully do better tomorrow and
22:13 kind of move on from that. And I feel like sometimes people get
22:18 super paralyzed by like, oh well this has to be perfect and I'm not going to
22:21 release it until it's perfect. And then they never release anything, so
22:27 it's sort of like there's no way with, with this that, you know, if you're doing
22:31 something everyday and that's your deadline.
22:36 That's not going to happen. You'll, you'll get used to like releasing
22:40 stuff and you'll, you'll see that that's a good thing, not necessarily a bad thing.
22:47 I mean, that's just sort of my philosophy.
22:49 So, now it's uploaded on the site, it looks like that is number 2,090.
23:01
Collapse this transcript
In depth: Animating a VJ clip
00:01 These are the VJ clips that I've been working on for the past couple years.
00:04 They're basically 20 to 30 second little sort of, abstract videos that people can
00:09 use for visuals for, you know, concerts or music videos.
00:14 Or, you know, a lot of people use it for like YouTube, like intros to their
00:17 channels and stuff like that. Or, you know, commercials, school
00:21 projects, anything like that, they're creative commons.
00:25 So you can use them for any commercial or non-commercial project whatsoever.
00:29 And a lot of them, I also give the Cinema 4D project files with as well.
00:33 There's about 100, 180 of them now and you can download them now, you know,
00:38 through Vimeo. So, here is one of them that I'd like to
00:43 sort of go through and show you the process of, of how this, you know, got started.
00:50 And, and how I took it to completion as a, as a VJ clip.
00:54 This one actually got started as a everyday that I did in October of last year.
01:00 And I realized that if I sort of, you know, maybe move the camera around and
01:03 animated some of the things in the project.
01:07 That it would, you know, it could be a, a, a decent looking VJ clip.
01:11 And so I basically, I took the project file, which was done in a mix of
01:15 Illustrator and Cinema 4D. And I already had this sort of scene set
01:22 up in terms of the the city. So basically, what I wanted to do was add
01:28 in some, some little particles that were sort of floating.
01:33 And, and then animate some of these, these lines so they were sort of pulsing.
01:39 As well as these lights that were sort of in the city, kind of blinking on and off.
01:46 So basically, from the camera's point of view, you can see it's just sort of
01:49 scrolling around. You've got the, the particles and
01:51 everything to give it you know, a little bit of movement.
01:54 The camera is rotating around on a spline, and it's, it actually one of the
01:59 presets in Cinema 4D is this sort of orbit camera.
02:04 Where it automatically uses a espresso to make the camera rotate around the path.
02:11 It, for the exact length of the project file.
02:14 So if you have it, you know, 300 frames long, it will take 300 frames to go around.
02:20 So, it's sort of making a perfect loop. So, these are more meant to be sort of
02:25 have a, a bit of a broader appeal for different purposes.
02:31 The music, there's no music synced, you know, directly to this.
02:34 This is meant more to be used for a variety of purposes.
02:39 One being people using it as visuals for like concerts.
02:43 And so, nothing, there aren't a lot of, you know, very hard changes to it or cuts
02:47 in the video. So that it can kind of be in a looped and
02:51 sort of work for a variety of different purposes like in different types of music
02:55 as well. And it also has, you know, I try and put
02:59 a lot of stuff going on in the video so that it sort of, you know, as your, if
03:02 you're listening with to with music. It, it's kind of seems like some of the
03:07 stuff is synced. If there's enough going on, you're sort
03:09 of, your brain kind of makes those connections, and it kind of seems like
03:12 this or that listening to it. So that's sort of the reasoning behind
03:16 some of the choices with this versus say an instrumental on video.
03:20 Where everything is very, very synched up to one specific piece of music.
03:26 After I have everything, you know, sort of made it in terms of this, then I will
03:30 render it out to frames. And then take it into After Effects where
03:34 I can do, you know, sort of post work in terms of color correction.
03:38 And I wanted to to make it look a little, a little hazier and a little messier.
03:44 Kind of, sort of like a retro 80s look that something that's modern but has that
03:48 same sort of, sort of old school 80s feel.
03:53 So basically we have a layer that does sort of gives this kind of glow on the bottom.
04:01 And I have another layer that, that kind of gives that softness to it and, and
04:05 kind of sort of pops that out. And then, then I got another layer that
04:10 does the adjustment in terms of, there's a, a twitch effect on it.
04:17 So that it sort of, the video kind of stutters a little bit, as it's, as it's
04:21 moving around and it gives it more of an organic, imperfect feel to it.
04:27 Then, I've also got like a, a scratches layer on it that just gives it kind of
04:31 like a scratchy, more analog look to make it just feel like it's done on film, or
04:35 something like that. Just make it look a little, little more
04:40 imperfect and not so digitally, you know, sterile.
04:45 Then, I've also got some color correction stuff that I did to it, as well as
04:49 another layer that sort of animates this moving up and down of the sky.
04:56 So the final piece will be 60 or I'm sorry, 600 frames, so 20 seconds.
05:02 After I'm, you know, have everything finished here, I'll render it out and
05:08 basically post it on Vimeo. And then, maybe put some, some sort of
05:14 80s sounding music with it just to help, you know, reinforce that vibe.
05:19 I'm not sure if this is going to be part of more.
05:21 I've got a couple other clips that have sort of a 80s look as well.
05:24 I might try and package those together into sort of a pack.
05:28 But either way, it'll be, you know, free. And then, you'd be able to download the
05:31 Cinema 4D project file as well, so people can, you know, you can poke around that.
05:35 Or if you wanted to change it or change the colors and use it for something else
05:39 or, you know, animate cars flying around the city.
05:42 You can do, you know, whatever you wanted or see how I did anything.
05:46 You could, you know, take that and make whatever you wanted with it.
05:50 With these clips, you know, I usually spend around, you know, two or three days
05:54 on them. Just probably a total of, you know, maybe
05:57 eight hours on them. So it's, it's something that's a little
06:01 more experimental. A little more you know, just, it's got a
06:06 very simple concept. It's just, you know, this scene for, you
06:11 know, 60 seconds. It's sort of basically an animated
06:14 version of the everyday. I mean, if you look at the the final
06:17 thing, it looks pretty much, you know, very similar to just everyday, just an
06:21 animated version of that. So, that's sort of where the the VJ clips
06:25 in, compared to like a short film. It's not, I don't really think of these
06:29 as short films, I think of them as more, you know, 30 second visual experiments.
06:35 And something that's not, doesn't have, you know, a narrative or a strong concept.
06:39 Or something that's just more abstract and just something meant to, to basically
06:44 look cool.
06:46
Collapse this transcript


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