Born and raised in Vancouver, British Columbia, Dan Roarty now lives in California with his wife, Nicole, and his dog, Bailey, and works at Crystal Dynamics/Square Enix as a lead character artist. While Dan was in college at the Centre for Digital Imaging and Sound (now the Art Institute of Vancouver) he landed my his first gig at MTV Canada producing and directing an animated short. Since then he has had the good fortune of working for LucasArts on Star Wars 1313, 2K Games, Midway Games, Radical (Activision), as a teacher at British Columbia Institute of Technology, and now at Crystal Dynamics on Tomb Raider. Dan's passionate about creating lifelike characters and his work has been featured in several books, magazines, TV shows, and video games.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
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