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Make your architectural designs more realistic and visually compelling. Learn how to render interior and exterior scenes with Rhino and V-Ray.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
Learn to design, model, and render a detailed cityscape with Illustrator and Maya.
Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for many 3ds Max users.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Promote your design concepts better with beautiful product renderings built with Rhino and V-Ray.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Render product shots in their best light with Maya and After Effects.
Present product renderings in their best light with 3ds Max and After Effects.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
Learn how to use MODO's dynamics and particle systems to create physics-based animations that impress.
Create a photorealistic image or video of your product with PhotoView 360, a rendering and animation plugin for SolidWorks.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Reviews the most exciting new features in C4D R15, including rendering improvements, kerning controls, beveling, and changes to the sculpting engine.
Learn to light diffuse, reflective, and transparent objects in CINEMA 4D.
Watch Michelle Kaufman remodel a home in San Francisco to meet a growing family's needs while earning the US Green Building Council's rigorous LEED Platinum certification.
Create, render, and customize fur and hair for your 3D models in Maya.
Add realism and character to your 3D models with materials in CINEMA 4D.
Build the skills you need to create stunning product visualizations in MODO.
Create highly realistic virtual shots of your products, reducing the need for product photography, with MODO.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Learn about shading and lighting realistic 3D renders with Cycles.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Demonstrates how to render an animation in CINEMA 4D and apply two different visual styles in After Effects.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Shows how to master practical mental ray techniques for rendering models created in Maya.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.