Learn 3D rendering to bring models and scenes to life with lighting, shadows, reflections, and global illumination. Includes workflows for both scanline and raytraced rendering in Maya, CINEMA 4D, 3ds Max, Blender, and more.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
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