Create highly realistic virtual shots of your products, reducing the need for product photography, with modo.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Learn about shading and lighting realistic 3D renders with Cycles.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Explore hands-on examples using both polygonal and SubD modeling, as well as sculpting, retopology, and the dynamic physics simulator Recoil.
Create highly realistic 3D architectural drawings (including interior/exterior elements) with the lights, materials, camera, and render options in Twilight.
Create highly realistic 3D architectural drawings with V-Ray, a popular third-party renderer for SketchUp.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
Explore the rendering features of Revit, including photometric lighting, sun, and exposure, and its basic animation tools such as walk-throughs.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Demonstrates how to render an animation in CINEMA 4D and apply two different visual styles in After Effects.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Shows how to master practical mental ray techniques for rendering models created in Maya.
Demonstrates how to use MatchMover, Toxik, and Backburner with Maya’s existing powerful feature set to create engaging 3D animations.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.