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Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for 3D artists and Maya users.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Get up and running with Showcase, the tool for presenting architectural and product designs to clients and collaborators.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Explore techniques for creating and designing three-dimensional models in AutoCAD 2013.
Covers the basics of rendering and lighting tools in Maya.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.