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Learn 3D rendering to bring models and scenes to life with lighting, shadows, reflections, and global illumination. Includes workflows for both scanline and raytraced rendering in Maya, CINEMA 4D, 3ds Max, Blender, and more.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Covers the basics of rendering and lighting tools in Maya.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
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