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Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn about shading and lighting realistic 3D renders with Cycles.
Covers the basics of rendering and lighting tools in Maya.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.