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Troika Design Group, Design and Branding Agency

Troika Design Group, Design and Branding Agency

with Troika Design Group

 


Ever wonder who's behind those cool identity graphics on broadcast and cable TV networks? Come take a peek behind the scenes at Troika Design Group, the leading firm for branding television networks. The members of the exceptionally creative team at Troika explain how they go about creating unique and dynamic on-air brand identities for some of the biggest networks in the world, including ABC, FOX, Oxygen, and ESPN. They show how the company organizes projects, develops its team members, and nurtures a highly collaborative and creative environment. Troika's employees show their creative solutions and tell the stories behind the work. The company begins with a deep understanding of the client's needs, and develops solutions that may include live action elements and a whole range of graphic animation techniques. This installment of Creative Inspirations takes viewers to the very epicenter of TV network branding.

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author
Troika Design Group
subject
Design, Creative Inspirations, Documentaries
level
Appropriate for all
duration
1h 21m
released
Dec 18, 2008

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Troika Design Group
Introduction
00:06Kristen Olsen: Troika is a design company that specializes in branding for television.
00:14Mark McConnell: We pride ourselves in being a studio that solves each project
00:21from a unique point of view, a creative point of view.
00:27Male 1: It's really groundbreaking whenever you look at some of the other
00:29networks. It's shot completely different, a lot of contrast in the face,
00:34lot more dramatically. So we thought that that was pretty groundbreaking.
00:40Male 2: What we do differently than just writing things up in a doc is we
00:43think about things visually.
00:49Kristen Olsen: One of the coolest things about Troika is we have a lot of fun,
00:53but we are also a really well oiled machine.
Collapse this transcript
This is Troika
00:09Kristen Olsen: So what is Troika? Troika is a design company that specializes
00:13in branding for television. We do network packages. We have just launched the
00:19new look for Fox, ABC, Oxygen, Starz.
00:23Mark McConnell: ESPN Sportscenter.
00:25Kristen Olsen: TruTv, just to name a few.
00:29Mark McConnell: Now Troika is located on Melrose Avenue in Hollywood. We are
00:33about 25 people. We have got designers, animators, producers.
00:40Kristen Olsen: Creative Directors, editors. Troika is a really collaborative
00:44environment. We have separate rooms where animators are grouped together,
00:50designers are grouped together and we do that so that people can share work,
00:55share ideas, brainstorm together. It's not about working individually;
01:00it's really about everyone jumping in together.
01:03Mark McConnell: We tend to focus on teams. Every project will have a team
01:08that's comprised of a mix of an Executive Creative Director or Creative
01:12Director and then designers and animators and whatever else is needed
01:15underneath that. We work with our own staff as far as we can and then we also
01:21rely on a lot of freelancers from the creative community in Hollywood.
01:25Kristen Olsen: Projects also have an Executive Producer, a Producer and a
01:30coordinator assigned to them. So there are layers of support from the
01:36Production Department. We put together the budget and the schedule and we
01:41correspond with the client to make sure that our goals are clear, so that the
01:45project is being handled in an organized fashion. Troika really prides
01:49themselves on being creative and also being very professional. Our clients
01:55really appreciate all the time and effort that goes into a well-organized
02:01project. I would say that one of the coolest things about Troika is we have a
02:06lot of fun, but we are also a really well oiled machine.
02:10We have our staff members as well as freelancers that we work with. Some of our
02:15freelancers have been here since the very beginning.
02:18Mark McConnell: Perma-lancers.
02:20Kristen Olsen: So we have a lot of experts that we call in depending on what we
02:24need for the project. But regardless of staff or freelance, everyone really
02:29enjoys working together.
02:30Mark McConnell: It's about creating a positive working environment, so that
02:35people can concentrate on the work at hand and enjoy the work at hand.
02:39Kristen Olsen: And there aren't too many companies like Troika out there. So
02:44it's a privilege to be able to work here and to be collaborative with such
02:50great creative people and to produce such amazing work.
Collapse this transcript
Workspace
00:10Chip McKenney: Hi. Troika Design Group. It's our building, it's our offices.
00:14We have 10,000 sq. ft. here on Melrose Avenue. We are sort of in Hollywood,
00:19but we are little bit on the edge of Hollywood as well and we chose this
00:22location primarily because it's centrally located mostly for our workers.
00:27So I will take you through it.
00:30The first building, is as I said the studios, consist of 10,000 square feet.
00:34What's interesting about the facility is it's actually three separate buildings
00:37that have been co-joined over the years. This was originally a restaurant.
00:42I am going to take you over to what we call the East Building, which is all the offices,
00:47the production offices, and that was a doctor's office.
00:50So here, this is where all the producers, coordinators, the executive
00:54producers sit as well. So this is like all the organizational part of the
00:58company. I can walk you down introduce you to some people. Okay, let me
01:02introduce you to Kristen Olsen, who is Troika's Executive Producer. Kristen runs
01:06the entire Production Department. And you supervise how many producers?
01:11Kristen Olsen: Eight to 12 producers depending on how many projects we have going.
01:16Producers, associate producers, coordinators, we have a full staff.
01:22Chip McKenney: In other words, every single project, Kristen is involved in it.
01:25So she is the power. Be very nice to her. So this building, which again, is
01:30called the East Building, this is an interesting building. It's got separate offices
01:34for all the producers. Some are large enough to share, which when it is large
01:38enough we do; most of them are not. You can actually see like I said, this used
01:41to be a doctor's office. I think this was like the doctor's reception area
01:44where they used to walk in and a lot of these rooms were the exam rooms.
01:49Oh! Caught us in time for breakfast. This middle building is probably the
01:52most open building, open space that we have in this studio. It's used for
01:56reception, it's used for a lounge, it's used for a kitchen. We also have
01:59operations over there and we have some design studios there.
02:02This is one you can see, when I talk about it, it used to be a restaurant.
02:06This is actually the original kitchen from the restaurant, which we think is
02:10a very cool thing. So this part, of course, is where we eat and every day we
02:14would bring in lunch primarily because it allows us to hang out together in a
02:18relaxed time and I bet if you asked everybody here, they will probably have a
02:21different idea of what the best food is, but let me see if I get somebody's
02:24attention. Heather! What type of food do you like when we order here for lunch?
02:28Heather: Daphne's.
02:30Chip McKenney: What? Heather: Daphne's.
02:32Chip McKenney: I don't know what the hell that is. What? Free --?
02:35Heather: Greek. Chip McKenney: Oh! Greek.
02:38Chip McKenney: Dale, do you have a favorite food?
02:40Dale: Salmon.
02:41Chip McKenney: It's...? Oh! Oh! He is such a liar, he complains everyday. Wow!
02:47So we also have in this center building we have two large bays where we work in
02:52groups and we have separated them by design and by animation. Let me take you
02:55in the Design bay first and the whole idea behind this is that everybody sort
02:59of feeds off everybody else's creativity, so that people see what other people
03:04are working on and they sort of jump up and give opinions and sort of share the project.
03:08You can see along the sides we have chalkboards-- well not chalkboards,
03:12corkboards, and these corkboards is where we put up images and people can sort
03:17of step back and get a perspective on them and see if it's going in the right
03:19direction. Okay, so you have seen the center building. Now we are going to take
03:23you take you to the East or actually the West building. I will show you the
03:25jewel in the crown, this is our machine room, we are very proud of it.
03:28We are networked, so every station can be accessed from any other station and
03:32it's all centralized through this machine room. And we have a Director of
03:36Technology, Rich Feldman, he is like amazing and so this is his baby and he is a
03:40total tech geek. He loves all the latest and the greatest, which is good because we
03:44sort of aspire to always be on the cutting edge of technology.
03:48So this building, this is where the Creative Director sits. We also have a 3D bay here
03:56and we are back to two Creative offices.
03:57Dale Everett: One of the things in my office is we put up corkboards and it's
04:02a place where we can do white boarding on projects which we start to kind of, you know,
04:08in the initial stages we start to figure out what we are going to do. A lot of
04:11times for certain projects we will do competitive landscapes reviews and
04:15we'll have this up during the course of our production. So we always sort of make
04:18sure that we are kind of working in the right space.
04:21Chip McKenney: One other area that's pretty much essential hub to our studio,
04:24of course, is the reference wall. This sort of represents research and it
04:31represents people's interests and it represents a number of people who have
04:36collectively donated to the collection of books that we have. Well, thanks for
04:39visiting us. I was glad to give you the tour. We think that the space really
04:43reflects Troika. We think it's young, we think it's sexy, it's comfortable
04:47for us and it generates a great vibe that we think contributes significantly to
04:51our creativity. Thanks for coming by.
Collapse this transcript
Troika's demo reel
00:09Kristen Olsen: Tell us about Troika's Demo Reel.
00:11Robert Blatchford: I think it's just to highlight our work, show the outside
00:16world, creatives, our peers, clients, what we do, how we do it, what our
00:20process is, what we are passionate about. We work in such a ferocity, it's such
00:26a fast pace here internally that very rarely do teams even get to see what projects
00:30we are working on. So it's nice to not only see our work collaboratively where
00:35everyone gets to view it, but to highlight that and show that to our clients.
00:38What stuff we are proud of and what we have been working on, what we have been up to.
00:42Kristen Olsen: The demo reel really keeps our clients and our peers up to date
00:45with what we have been working on.
00:48Robert Blatchford: It's amazing, the response when you post a new reel.
00:51There is certain amount of level of excitement that creatives will go and check out
00:55other people's reel and see what they are doing and see what they are up to.
00:57It's definitely from a very internal perspective; it's nice to see what people
01:04are up to and for people to check out what you have been up to too.
01:07Kristen Olsen: What's the process in putting the reel together?
01:09Robert Blatchford: It's a collaborative effort, everyone usually touches it a bit,
01:13whether it's music that we've tracked down in use or where we have our
01:17composer create a piece to the work that we pull from the company, which pieces
01:22of the work we make decisions on that we want to add to the reel.
01:25So everyone views it, all the creative directors, producers, partners, get a
01:29chance to look at it before it gets finalized and gets sent out. So it's a fun
01:34part of it, is you get to highlight and kind of show off your work so to speak.
01:38All right, enough with us. Let's take at the look the reel, shall we?
01:40Kristen Olsen: Let's take a look.
01:42(Music plays.)
Collapse this transcript
Creative process
00:09Dan Pappalardo: We are paid for process here more than an end product.
00:14The client doesn't know what the end product does, we don't know what the end
00:17product, as a matter of fact if we did, I don't know what -- this would be a
00:20waste of time.
00:22So really they pay us for a process of trying to understand what their needs
00:27are and what they are trying to achieve, what they want to communicate to their
00:33audience. And we go through steps to understand that and gain a better
00:42understanding and start to take all of the possibilities of what this can be
00:47and get closer and closer and closer to the answer.
00:50So at the end of it, really the magic is, at end of the project everyone goes,
00:55Oh! That should be exactly where we wanted to land. I wish we would have known
01:00it in the beginning and it almost seems like a no brainer that that's where we
01:05were going to end up.
01:06When you sit there and you have a blank page in front of you and someone says,
01:09come up with the greatest idea that solve this problem. It's always as scary as hell.
01:13So how do you make that manageable? You make it manageable by carving it
01:19into more smaller segments that are segments that aren't giant hurdles.
01:25They're ones that you go, Oh! Yeah! I can solve that.
01:28So the very first thing to do is make sure that you are casting in that, that
01:33is the right net and that right net is -- make sure you get all the obvious
01:37things. Don't employ the obvious ones, there is really good stuff in the
01:40obvious solutions, but cast it out where you are staring to get those things
01:46and that are on the fringes like, Oh! That would be an interesting kind of place
01:48to play. And then the net should go just a little bit further to the place where you
01:52go, "I think that's too far."
01:54And that's what you want. You want to have the net cast far enough, so that you
01:58know where the edges of the possibility are. In that world we start folding
02:03into the production phase and the design phase is conceptual. It's all about
02:10ideas, it's about solving problems, it's about the raw communication. Then once
02:14you get into the detailed design and the animation phase, you are into a bit of
02:21the art of the mediums.
02:24How does that move exactly? What is that color exactly? So it's this idea of
02:30carving a larger effort into these littler pieces that you can sink your teeth in,
02:36really understand if you are comfortable solving. Then over through the
02:40course of the process, you are eating away at solving the problems. So it's
02:44really taking these bigger efforts, chopping them down into something
02:49manageable and always focusing on that end result.
02:54Heather Kim: I think it's very beneficial for both the client and the
02:59creative team because the creative team is learning as these small steps are
03:05being taken. The further they step, the more convincing it seems, the more that
03:13they are convinced that their ideas are making sense. And they are kind of
03:19feeding it back and forth between the client and themselves and they are
03:22learning more about the client. They are learning more about what they actually need.
03:27So the artist learn through the process, communicating with the client and
03:32having-- starting to be really convinced that their concept is
03:37something that they can stand by. By the end of the process, everything makes
03:41more sense now. We can really stand by our ideas and say that we did this
03:46because we had a very solid reason for doing so.
03:49Dan Pappalardo: Yeah, I am most excited when an assignment -- I understand what
03:54we are trying to achieve, but I have no idea what the answer is and those are
04:00exciting to me because that tells me that there is the potential to do
04:05something new.
04:06I think it's really important for designers to look for that. Look for that
04:13unknown area and get enough of an understanding of what you are trying to do
04:18but when you are riding that wave of like you are kind of nervous, you are
04:21worried about like -- is this really any good? You are in a much better
04:26place than when you are looking at something you are doing and you are going,
04:28"Oh! That must be great. I have seen it. I know that's great, because it's what I
04:33have seen other people do." That's not really fun to me. Those projects, I don't
04:38really enjoy at all. I like the ones where we are all kind of looking at each
04:42other and going, is this good? Like I am not sure if this is even working or
04:47not, or if this is too out of the box for us or for the client.
04:51Heather Kim: From a designer's point of view, too, the processes are so
04:55important and so helpful because, as I said before, a designer,
05:00all artists, I think, are basically very insecure. Very insecure and it's all about making
05:07sure by the end of the day that they feel that they have accomplished something
05:10and it's very hard at the beginning of the project. You are making something
05:14out of nothing, basically.
05:16So you are looking for inspiration, you are looking for anything that will
05:19help you get the idea across and achieve something. The process really helps
05:25you get over that intimidation. So, you are looking through the process,
05:30you know that these processes have been tested before and they will help you get
05:35over the hurdles. And so knowing that, okay, if I do this, I can get over this
05:41spot, it's going to help me as a measuring stick to make sure my concepts are
05:47sound, my designs are kind of proofed. All of these reasons and concepts and
05:54briefs and the processes that we go through are very helpful for a designer to
06:00actually achieve the end result in a way that they feel happy with it at the end.
06:04Dan Pappalardo: And it is, it's about breaking up a creative challenge into
06:11more manageable pieces and if you are just focused on the end result,
06:16it's really hard to get anything done. It's again, the giant white page, where
06:21the heck do I start? But if you are more worried about achieving a smaller goal,
06:27 a more manageable goal, then the designers aren't sitting there freaking out about,
06:30Oh! My God, how I am going to create this award-winning piece? It's like I
06:34don't have to worry about that right now. I have to worry about casting the net
06:36and if I cast the right net and that kind of thing.
Collapse this transcript
Creative culture
00:09Mark McConnell: There is a lot of very talented designers, animators, people at
00:12Troika. And one of the things that we have discovered about creative culture at
00:18Troika is that we need to feed that team. We decided, I don't know, 2 or 3
00:24years ago, to start figuring out how to consciously maintain a creative culture
00:30within the company.
00:32One of the things that we started doing was having what we call an Artists'
00:35Forum, which is really just a meeting after a couple of weeks where the
00:39creatives of the company got together at lunch with really no clear agenda and
00:42just started talking. One of the things that came out of that was a desire to,
00:47what we would call cross training, where we are teaching After Effects to
00:50producers and maybe ad artists learn a little bit about producing.
00:55So we started teaching -- we actually started running some classes on the
00:59weekends and at nights. We taught After Effects for a while and then we taught
01:02Cinema 4D for a while, and it's just something that we are always just looking
01:07for ways to maintain a high level of creative interest within the people here
01:13at Troika because that then feeds into all of the work. If the people are
01:17interested and inspired and stimulated, that shows up on the table and on the
01:22screen all the time.
01:23Dale Everett: One of the projects where the creative culture really came
01:25together was a pitch we did for the rebrand of Court TV to TruTV. It really was
01:32great because it involved everyone; it involved the whole community here
01:37together. We probably had three creative directors when we were putting up our
01:43different ways to kind of crack the nut on how to define what TruTV was.
01:49So we would bring in writers, we had the three creative directors, all working
01:53on it at once, laying out up the five ideas, constantly challenge each other.
01:59Is that the right thing, is that the right thing? It's all up on a board and
02:03looking at them and pulling them down. I mean we probably went through six or
02:07seven broad concepts before we ended up with the final four that we pitched
02:12and then eventually won the job with.
02:13Mark McConnell: Well, it is one of the great things about working at Troika
02:16that we have an environment and leadership that encourages and expects, in
02:23fact, everyone to keep pushing the boundaries, to keep learning about what
02:26they are doing and what their neighbors are doing. So that we can continue to
02:30grow and expand and learn and do great work.
02:33Dale Everett: And the shop is always pushing the boundaries of what we do. We have
02:41a very clear focus on branding, but we are always looking for new kinds of
02:46problems to solve. Whether it's things like interface design or environmental
02:50design. So there is always these new avenues that are kind of coming in, new
02:54areas of exploration, new areas of problem solving and that's what kind of
02:58keeps it fresh and makes it exciting.
Collapse this transcript
Nurturing individuals
00:09Chuck Carey: To me, the greatest accomplishments are extremely subtle. For me,
00:14they are not about the press releases, not necessarily about the projects.
00:19Although the projects and the quality of the work is definitely the manifestation of it,
00:23but for me, the greatest accomplishment-- It really is, it's the growth of
00:28a lot of individuals, both as an individual on their own career path and as a team.
00:34I mean there is essentially artists who are trying to find their way through a career.
00:38So it's a lot of really wonderful people each with their own set of quirks,
00:45and that's probably what I love most about watching them all blossom and grow
00:51and collaborate, brainstorming. Well, I mean how sort of maybe abused is the
01:00idea of what that really is? But watching our people work together in a
01:04brainstorm, watching one person's synapses fire and other synapses fire,
01:10watching dots connect.
01:12To me, when I see that, it's just really cool to me because it's such a
01:19subjective craft and yet the standards that ultimately the work is held to is
01:27some of the highest standards of the business marketplace, hundreds of millions
01:31of dollars that flow through the clients that we work for and so having the
01:38underpinning of knowing that and being truly professional about that, while
01:42still being a vibrant, creative organization, to me is it's really the essential.
01:48Sort of gets me out of bed in the morning.
01:51The studio itself is somewhat of an external manifestation of our values. But,
02:01it's not like the owners dictate what that is. We let that be what it is going
02:07to become and to me, that's a joy, a real joy, and so I would love to hear your
02:11perspective on that.
02:13Robert Blatchford: Just from a life perspective, I mean the energy around the
02:16office is really cool. You listen the music, you usually use to listen to it
02:19pretty loud where someone has to knock on your door and say it's battling with
02:22my music. It's a very fun environment.
02:25I mean, you come in, it's casual. The interaction with people is casual.
02:29 We get to a conference room. It becomes serious when it needs to be serious, but
02:32for the most part, everyone is pretty light. We talk about politics, excuse the
02:36word but it's -- it's a good sort of energy that you want in here. And I hate to use
02:41the word energy but it's true. It's-- you interact with people, you enjoy
02:44interacting with them, you don't mind seeing them everyday, and it's a healthy place to work.
02:49Chuck Carey: It actually wouldn't surprise me if companies 5, 10, 15 years from
02:53now felt more like design studios because they are really built around
02:59getting the best out of each person, and having that add up to be a great team
03:03experience. A lot of businesses talk about that and then you walk into the
03:08environment, and do you guys know this? Do you work in production? How could you
03:12possibly expect someone to bring their best when they walk-into a sterile
03:17environment that's about conformity and not about individuality and innovation?
03:23I mean, how could you reasonably expect people to be in their best mental
03:28space when it has almost nothing to do with the things that truly inspire them.
03:35Dressing up your cubicle with knick- knacks is a far cry from a space that
03:40really makes you feel comfortable and lets you truly have your best thought process.
03:46Robert Blatchford: Yeah, no cubicles, and no time cards. It's really you come in,
03:49you know what you need to accomplish. So you have yourself at check for that.
03:53So you are kind of, you are responsible for it.
03:55Chuck Carey: That's the kind of people we want to work here, honestly, is people
03:58who get that, that they understand that it's part of the ethos here is we are
04:03not supervisory. We are not going to be judging you hour to hour, moment to
04:08moment, day to day. We are going to be working to enable you to accomplish
04:13things that five, six, seven, eight, ten months ago, you didn't think you are
04:18capable of doing. I mean that's really the business that we are in, is helping
04:22people to get to that point.
04:23Robert Blatchford: Well, currently we are working for a client overseas in
04:25Turkey and I saw one of our producers throw little comment on his Facebook that
04:31he said, I am learning how to speak Turkish, which to me is, I mean that's kind
04:35of cool. You are working at a project, not only we are traveling overseas for
04:38work working with foreign clients, but we are also learning the new language
04:42because of it. So it's kind of cool that we get to challenge ourselves in that world.
04:45Chuck Carey: Yeah. You have to remember we are lucky to do what we do, really,
04:50really lucky. We get to come to an office every day that's all about innovation,
04:56creativity, new ideas, visual expression. You are pushing either pop culture
05:03forward or visual culture forward. So what Robert is saying like really that --
05:06that makes me happy.
05:07That's what I would hope that somebody is doing instead of saying oh, gosh,
05:11I have to get on conference calls in a different zone, that they would say, this is
05:15an opportunity to not stop learning, to not stop growing, to learn a foreign
05:19language and to connect with the foreign culture. To me, that's like, that's it.
05:23The opportunity is everywhere around the people who work here and that they
05:29have the spirit to embrace it, to me, is really the ultimate goal.
Collapse this transcript
Collaborative culture
00:09Dale Everett: Troika's core competency is network brands, network relaunches,
00:14and these are really large projects that can take as long as nine months, as
00:20long as a year and so they require our collaborative culture to really get through them.
00:25And we start off each week with a meeting of all the departments where we all
00:31together in the common area and we go through what's going to be happening and
00:35that's a time for -- we do it by project and it's a time for the creative
00:43directors or the heads of each project to kind of say, okay, this is a
00:46week where I am going to need some extra help because I am coming up on a
00:51delivery or a presentation and there is going to be a bottleneck and I am
00:54going to need some extra help and as for when we work with the producers to
00:58make sure that we can free people up.
01:00So we can work together to get through those kind of most pressing phases of
01:07the production and one of the strengths of the culture is if you look at the very
01:13top, and it flows throughout, but if you look at the very top in terms of the
01:17creative directors. Of the creative directors we have here, each of us has a
01:22very different skill-set; we have each come from very different backgrounds.
01:27To solve some of these problems, I know that I am going to have to reach out
01:30to these other creative directors that have different backgrounds, different
01:35areas of expertise to collaborate with them, to have them punch -- give their
01:40own particular view of what I have done and punch holes in what I have done,
01:45ask questions, challenge what I have done to make it the best it can possibly be.
01:49Kristen Olson: And similarly just like you do with the creative directors,
01:54the designers work together that way. They actually are all seated together in a
01:59room so that they can share ideas even if they are not working on the same
02:02project, they can look over one another's shoulder and work together.
02:07The animators are seated together in a couple of different areas but that way they
02:13can ask questions to one another, challenge one another and we really foster an
02:18environment where people are working collaboratively and sharing ideas, sharing
02:24thoughts, brainstorming and really pushing one another. I think the creative is
02:28better because of that.
02:29Dale Everett: A year or two ago we launched the CW. It was UPN and the WB were
02:37being joined to form the first new broadcast network for quite a while and so
02:43we pitched in one and we launched the CW. That was a project really -- was
02:49really fantastic because it did involve everybody. We set up a war room where
02:55we had -- it was a huge room that we put corkboard walls up and reference
03:00went up there, ideas, writing went up there. It was a way that we could very
03:05fluidly move ideas and visuals from category to category and it even proved to
03:11be a sort of interactive room where we had the -- in this case, we had the
03:16manager being able to bring the client into the room and since everything was
03:20pinned on a wall and not printed out on sheets of paper but literally pinned to
03:23the wall and cut up with scissors,
03:26he could point the things and say, you know I like this thing but I think it
03:29would be better in this category. And we could just pull things off and move them
03:33to the other one and so that was a real process both of all of us working
03:38together and even a collaboration with the client in that he was able to come
03:41in and physically move things around to kind of like build the categories that
03:46we wanted to present.
03:47Kristen Olson: So that was a really refined process because we were working
03:51towards some very specific goals. Sometimes, at the start of a project, we will
03:55get everyone into a common area with a dry eraseboard and we will just start
03:59sharing ideas and helping the team that's working on that project really just
04:05to get the juices flowing and so what's great about that is everyone is involved.
04:12Dale Everett: In these brainstorms, you never know where the great ideas are
04:14going to come from and so having everybody in here, from the receptionist to the
04:20production assistants, you never know. It may not be the creative director, it may
04:25not be the designer, pieces of puzzle can come from everywhere. I have worked
04:29at places where the culture haven't been as collaborative as here and it's hard
04:35and it doesn't produce as great a product and the size of the projects here really
04:41necessitate this kind of mutual sort of support system that we have for each
04:46other, the creatives and the producers. Producers laying and being flexible and
04:51laying out this path for us but knowing that we may take turns along the way
04:57and it's that working together that enables us to get through these very large
05:02and very difficult projects.
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Network branding
00:08Gil Haslam: One of our primary focuses here at Troika is network branding and
00:13quite a few people always are wondering what does that actually mean. What is
00:16network branding? So the word branding and it's thrown around quite a bit and
00:22sometimes people are confused by what it means.
00:25For us, there is a lot of different interpretations of it, but for us, branding
00:31is really being able to create the connection between the channel or network,
00:39and the audience. So you are asking the audience to invite you into their home
00:46and what you really want to do is communicate the right message. Do you know
00:49who that brand is? Do you know how they act, they perform? What programs are on
00:53their air? So it really, truly is an emotional connection to the network or
01:00channels. It's what we consider branding.
01:01One of the latest re-brands that we have actually worked on was the FOX
01:04re-brand, but we have been working with FOX for the last three re-brands in a
01:09row with them, so we have had a great partnership which is incredibly key to
01:14us. The more that you know and the more that you partner with somebody,
01:18the trust level is definitely there and we love working with the guys over at FOX.
01:24They inspire us to do great work.
01:27So this last year, we were given the assignment to relaunch their brand, to
01:33provide a lot of attitude. They had a new position, a new platform that they
01:38were running off which is called 'So FOX,' a heavy attitude.
01:42So FOX is going to be all about the attributes that could define the network
01:47and define the shows, and so we just got done finishing. It's actually launched
01:52this fall, so it's looking great on the air. Everybody was happy. It was a
01:56combination of animation. They did a great job with the live action and what I'd
02:01love to do is actually show you those, show you the project and the lead
02:05designer and the animator who I partnered up with amongst other team members
02:10that were here, but you can actually see some great stuff that he develops. So
02:14I would love to take you over with us, let's go.
02:16So this is some of the work that was done in the previous year and Craig will
02:20scrub through that and show you some of that work and we will actually take you
02:24through the latest re-brand and where we have taken them this year.
02:28Craig Stouffer: So like we said, the previous re-brand was a lot more 3D
02:34intensive, using a lot of Cinema 4D. I am just going to scrub through right
02:39here, just showing some of the sequence and layers of all the 3D elements. So
02:45it literally just hundreds of elements back on top of each other, lot of
02:49particle effects, things like that.
02:52Whenever we jumped into re-branding again, we wanted to take it a completely
02:58different direction. So one thing that's not thought about is how to really
03:02push the limits of what networks are doing and one thing we did was just with
03:08the talent in general, is just keeping it really close-up shot on some of these
03:14because it's really groundbreaking whenever you look at some of the other
03:16networks. It's shot completely different, a lot of contrast in the face, a lot
03:22more dramatic lighting.
03:23So we thought that that was pretty groundbreaking, and then really just keeping
03:27them over a simple black and white backgrounds with a strong accent color is
03:31really the theory of this whole package, along with integrating a lot of these
03:35like type textures to really introduce the So FOX branding that they are coming
03:41up with this year.
03:42Gil Haslam: And what you are seeing here is the actual promotion toolkit.
03:45You have seen a lot of the back plates that are conveying the information, the show
03:49name, when it's on, and it's usually tying it with a live action piece of
03:54footage, where it's just on a graphic.
03:57The other things that we created with the night opens. That's the actual animated
04:00piece that actually introduces the night and the characters that are going to
04:03be playing out on the night. So on a Monday, it's a Monday night open, and it
04:08highlights 'Terminator', then 'Prison Break', so it gives you kind of the line-up
04:12for the night, kicks you in, gets you amped up, and ready for the night.
04:15The other pieces are the rest of the toolkit where you have got lower-thirds.
04:20We have got transitional devices. So you can see how the concept, the design
04:24and the animation techniques get spread across a toolkit of elements.
04:29One of the most important things that we always look at in branding or
04:34re-branding certain networking channels is really to make sure that we are
04:41applying our philosophy to chase a concept and not to chase design trends.
04:47I think that's one of the things that separates us is that there is no two
04:51clients alike, and we recognize that, and so each individual problem has a
04:57unique solution to it. So as opposed to chasing a trend which will apply a
05:02found technique against a problem, we actually work the other way around and
05:07concept is king here, and this is what we believe in and that's why the work stands out.
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Projects: Starz
00:09Reid Thompson: Our projects are getting bigger and bigger and the last year's
00:13Starz project is a good example of how we are using, besides just our designs skills,
00:19we are working with companies to establish their brand identities
00:24really through the strategy, working with the changing strategies of the
00:29company, and Starz was a yearlong project almost,
00:34that when we started out, it really was about coming up with this sort of brand
00:40themes and the idea was that Starz sort of was a delivery network for movies,
00:46and we wanted to make it much more of an emotional brand and connect with the
00:49audience and all those feelings that you get from a movie, we wanted people do
00:54attach to the Starz brand.
00:56What we do differently than just writing things up in a doc is we think about
01:00things visually. So early on, Heather and I worked on different mood-boards and
01:06conceptual mood-boards that helped to really focus on the process and to get to
01:12something more concrete pretty quickly.
01:15We've focus grouped them and it was funny. We had some things that were
01:19kind of specific about movies, and there were other things that were more about
01:25the fan of a movie and then this one direction was very emotional and it
01:31actually didn't have a lot of concrete things into it. It was light and beauty
01:35and kind of mystery and people related much more to that when they didn't
01:40know what they were looking at, and it was kind of fun. Like, oh! Yeah, I don't
01:43know what that is, but I like it. It feels good and I think sort of --
01:49making people feel something and relate to your brand on a kind of
01:52emotional level. We knew that was kind of right direction to take.
01:57So that was sort of the first six months of the project and then once we
02:02established this direction and look, it was really based on a new logo that
02:10they were establishing and we worked with Starz and another design agency
02:15to just kind of refocus the logo and actually embed the Starz light into the
02:21logo. So there is new Starz logo that's much simpler to use in a lot of
02:25different mediums.
02:27The light is built into the logo. So that light theme and the emotion of kind
02:32of movie light, and what light, the beauty that light brings to everyday became
02:36our theme. That was probably last year around this time that we started trying the
02:43theme and playing it in a lot of different ways. Heather and I-- kind of light's
02:49kind of amorphous. There is not a lot of graphic framework there. So we tried
02:54to make it unique.
02:56Heather Kim: Yeah. How to make light as a graphic motif because basically
03:00when you are making a package, you can't make it about just light because
03:05light is not necessarily unique or own-able by one package. So we came up with kind
03:14of hexagons and these graphic motifs that represented forms of light, that
03:20you would see hexagons and lens flares and rays of light and stuff like that,
03:25and arrays of dots or kind of swooshes of arcs and try to include a lot of that.
03:32Reid Thompson: And establish- and sort of establish the uniqueness of the Starz
03:36light. So it was about natural light, it wasn't manufactured, and so it was
03:44Reid Thompson: looking to the sun, flares.. Heather Kim: Not a synthetic light.
03:48Reid Thompson: And a complex mix, so that it was really beautiful.
03:52Heather Kim: But it was all based of this writing that we had done and you had
03:57a word like shine which was basically the guiding light of everything.
04:01Reid Thompson: The word shine just, it was inspirational. It was this idea of
04:05this beauty of life that is an important part, so in that regard it's been a success.
04:11I think the logo is a big success because it's much easier to use, you just need one element for it,
04:21and yeah, it's alive.
04:23(Music plays.)
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Projects: Oxygen
00:10Reid Thompson: Oxygen was a fun project. It happened really quickly. At the time
00:14we were pretty busy and we weren't even really sure that we could be involved
00:19in the pitch, but the client wanted us to be involved in it. So we kind of came
00:23back with our plan of what we could do to establish our themes and be able to
00:30really give them a brand that they could work with.
00:34But we knew that we only had a few weeks; we had about three weeks or something
00:39like that to do it, to get the pitch together. On Oxygen what we did very early
00:44on was establish and work with the client in New York, but establish our
00:50process and a lot of it was working with mood boards and just taping stuff up
00:56on this wall actually.
00:58We would just find things and rip things and put them up, there were found
01:02objects and just stuff that was working. We had two other - first we had three
01:08different themes which a lot of it came, actually there was a week of working
01:11with writers and kind of thinking about the idea. What Oxygen is, it's a women's
01:18network but it's not kind of in the women's ghetto of soft curvy stuff, it's how women --
01:24Heather Kim: No pink.
01:25Reid Thompson: Yeah no pink. It's how women live today; I mean it's kind of real women.
01:30Heather Kim: One of our tag lines initially was 'mix it up' and so that's the
01:34reason why we would take this variety of objects and graphically we would tie
01:39it back to the O, like all of these would be different objects but graphically
01:44they would resemble an O. They were brought together to represent the different
01:51aspects of a woman's life. So it was an assemblage basically.
01:56Reid Thompson: And real textures -- it was very important that things like we
01:59had fur Os, shiny Os, disco ball Os and it's like all that stuff really became
02:06things that you could think about tactfully and that was fun for us to start to
02:10design objects and purses and unique things that felt that way but also could
02:16be own-able to Oxygen.
02:17Heather Kim: Because the demographic are very trendy people. So they are going
02:25to know immediately when something resembles something. But it still has to
02:29have to style, the trendiness or that sophistication. So it was a lot of
02:34product design as well. We had to basically product design a lot of our elements.
02:38Reid Thompson: And work with 3D modelers to come up with these objects, but the
02:43great thing is it's a brand theme. The first show was Tori & Dean or
02:49something like that. So we knew it was like silver pacifier, some baby stuff.
02:53There was a lot of stuff that reflected Tori's life. The next show was Janice
02:58Dickinson. Completely different type of person, fake lips and we had weights and
03:04wax lips and -- the fun thing is -- now there's this themes so you would just
03:09always think about what the show is and what objects would represent them.
03:13So it's a brand that's alive. It's going to keep changing and it actually needs
03:20a little more work because you have to figure out these objects. It's not just
03:24plug-and-play in After Effects. But at the same time to me it establishes this
03:32personality for the channel that's interesting, different, a little cheeky and
03:39kind of fun I think. A lot of little shoots, just in our conference room where
03:44we would set up and -- okay we got that board approved. We need a lime,
03:51a candy ring and there is always some weird Nixon stuff --
03:54Heather Kim: We are shooting basically every week, every week. We use Houdini
03:58in parts because we wanted to express powder, like women's powder as
04:03kind of the energetic spirit of makeup, that energetic spirit of the motion,
04:10the trajectory of objects and so we built kind of these powder-like objects in
04:17Houdini as well. So it's just another kind of note to say that we're mixing all
04:21these techniques together, so very interesting process.
04:24Reid Thompson: Yeah it was fun. The funny thing to be is like it comes off very
04:29light. When you watch it you don't even think about it. But whoa, that was a lot of work.
04:343D people are always like oh, there is a lot of 3D in there.
04:36Heather Kim: Yeah, it was interesting because the women were designers but we
04:40had a lot of animators and 3D guys. Who were guys. So they were like okay...
04:47Reid Thompson: Yeah, they still had...
04:48Heather Kim: So every guys had to have a supervising kind of like female touch
04:51to make sure that they understand what they were getting into because it is a
04:55women's network, even though it embraces the male audience. Definitely there
05:00was a lot of kind of explaining- awkward to do.
05:04(Music playing.)
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Techniques
00:09Heather Kim: In terms of the different techniques we use at Troika, when we're
00:13doing various projects, we like to get together and kind of think
00:16about who would be best suited to work with that project and we like to
00:22make sure that that person uses the best of their abilities to accommodate.
00:26Dan Pappalardo: We pride ourselves in being a studio that solves each project
00:32with it from a unique point of view, creative point of view and really that's
00:37what marketing and branding is all about. It's creating a unique voice for our client.
00:42So it's really important for us to build a staff, to build a studio
00:48that has diverse talent skills, that have different techniques that -- skill
00:56sets and different techniques, different styles and that we can blend and merge
01:01these things together. We are not a shop that you see a trendy style being
01:07repeated over and over again. We really work hard to make sure that every
01:12project that goes out the door looks very different from a previous project.
01:17Heather Kim: When we are conceptualizing projects, Dan has a wall in his office
01:23and it's kind of this spew wall and it's like artist's- the wall is made and
01:32brought down several times a day, during the process of a pitch. And so artists
01:38come in with all their ideas and kind of their inspiration and all the kind of
01:45work and they stick it off on Dan's wall and then Dan comes in with his
01:49scissors and he cuts up all the frames.
01:52He has this kind of psychological thing going with his scissors, but he cuts
01:57out every frame that he likes and then he sticks it back up again and then he
02:03organizes it on his wall just the way that he sees it and it's nice and that
02:07process really helps everyone kind of contextualize everything and focus
02:12everyone and then he sends us all out again. And then it goes on and on and on
02:17until it's like brought down to the essence of what it needs to be and so it's
02:21not -- this process might not be something that's like -- but it is a process
02:27that we go through. It's the technique that we use at Troika and we use it
02:31every time, for every pitch process, and there is something about working
02:36outside of the box sometimes that really refreshes your mind. So we like to do that a lot.
02:41Dan Pappalardo: One of the things I love about broadcast design as a job is
02:47that you have to develop a whole wide set of skills and you learn how you need
02:57to be good at sound and understanding how music works, you need to understand
03:00editorial. You need to be a very great graphic designer, you need to know the
03:04fundamentals of typography and color and layout. You need to understand live
03:10action and what a director does and how a set runs and then you need to
03:15understand animation, from character movement, character animation to just
03:20how do you bring the essence of how something moves in the personality, you can
03:23bring through that, that really sort of comes from that character animation
03:28world and bring it into the graphic world.
03:30So how can you move a piece of type or a logo in a way that really expresses
03:35some idea. So the great thing about the industry we are working in is that you
03:42really are building this broad set of skills that really do tap into a lot of
03:47different techniques and it isn't that you are just going to become a guy who
03:50works in this one little aspect of the field, but it's really the best in our
03:56business really do have a command of many different techniques.
04:00Even if you are not an expert in that specific technique and you are going to
04:04do clay animation or you are going to shoot live action, you might want to
04:09bring in or work with someone, collaborate with someone who is an expert in
04:15that field and that's part of what a great designer does. They tap in to other
04:23people with these skills and bring some of that knowledge and that skill set to the table.
04:27You don't need to be an expert at all of that, but you do need to understand
04:30the language and you do need to be open minded to these different techniques
04:35and really to bring that -- don't just design towards what your skills are, but
04:42design towards what the possibility in the world is and be open minded and
04:48knowledgeable about these different techniques and bring them to the table.
04:52Heather Kim: Dan always says you need to wear many hats.
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Balance of technology and design
00:08Rich Feldman: Troika is always pretty much on the forefront of technology.
00:13We try and stay just a little behind the curve, so that we know that all our
00:17systems will operate and the software will work together. And that really is
00:23beneficial to our designers and animators, to keep them on the forefront of the
00:28technology and have the tools to be able to do their work.
00:32How do you balance technology with design?
00:34Dale Everett: Technology is your pen and pencil. And the design part of it is
00:43the thinking and the creative energy and the problem solving and the tools are
00:51a foundation for the designers; they need them to do their work. What we find
00:59when we bring in- When we bring in people we find that there is often two paths
01:04that they take and that those paths, in its simplest way it's a design, people
01:09become designers and they become animators.
01:13The animators are very much absorbed in their tools and they use their tools.
01:17They kind of become masters of their tools. They are technicians and they are
01:21artists of the tool. The designers are working at a higher level where they are
01:29hopefully a little removed from the tool and they are problem solving at an
01:35intellectual level and at a level of ideation and thinking about the problem.
01:39And then working down to use the tools to sketch and design and prepare their
01:45work to be taken to the animators and the animators then breath life into it
01:49through the tools.
01:50Rich Feldman: And for me sometimes my tools are tape and twine and whatever it
01:56takes to get the station fixed and the designer and animator to be working,
02:02because in the fast paced business that we live in, television, which is brain
02:08surgery by the way, people have to working all the time and 24 hours a day. So,
02:15what we strive on is to make sure that the tools are available at all times and
02:22that no one is down for any long period of time waiting on the technology.
02:27Dale Everett: So what kind of tools are the animators clamoring forth?
02:30Rich Feldman: Well, we have basically full Adobe CS3 Suite, After Effects,
02:37Photoshop, Illustrator. We have Maya on many of the machines, Maya 2008,
02:44looking forward to Maya 2009. We have Cinema 4D. All these the 3D programs that
02:50we have, we have a render farm for the designers to use, the animators to use.
02:57We have Office, Keynote, we have all the good programs. We have everything
03:05basically that anybody wants; we have it here for them. We even bring in a
03:09Flame if we need it for the project.
03:12Dale Everett: At Troika we have a fantastic technological foundation and we use
03:19that as, again, as a foundation that we then can build our creative ideas on top of.
03:25Everything is available to everyone whenever they need it. I can look at
03:30anyone's files, the animators have all the up-to-date stuff, designers have the
03:36programs they need, but ultimately it's about the people and it's about the
03:39creators and it's about ideas and that's what elevates the work. The technology
03:45is a tool and it's a very important tool. But beyond that it's the creative,
03:50it's the thinking and it's the people that come together collaboratively that
03:55really make our work shine.
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Designing for television
00:10Reid Thompson: Designing for TV has many challenges, certainly technologically,
00:15but also conceptually. It's not like print where you design something and
00:21that's a finite object that's kind of finished. We are establishing toolkits
00:26and things that are passed off to internal teams of the networks that --
00:31the brands are alive everyday, so they are using them. Things are changing and
00:36that's sort of on the day-to-day usage of our elements. But then on a
00:40conceptual platform, it's really establishing themes that can grow and change,
00:46but all still feel like they are of one identify.
00:49Heather Kim: We meet up with clients beforehand to make sure to checkout their
00:55facilities, see what they have in terms of like what the systems and software
00:59they have and its aspects.
01:01Reid Thompson: Yeah, it's s big deal. If we use an After Effect's plug-in that
01:05they don't have, for a corporation to have to buy that plug-in for all of their
01:10After Effects stations can go into thousands and thousands of dollars. So we
01:16have to be very conscious about that and make sure we are designing to their
01:21technical requirements.
01:25The technology, I guess, of TV is always changing so you have to grow and
01:30change and learn with it, yet even the design.
01:32Heather Kim: Design, like before TiVo came into the picture ,we were designing
01:37things for the lower part of the screen and now because TiVo is covering the
01:41lower part of the screen, some companies want info to be on top of their
01:46screens now.
01:47Reid Thompson: On Oxygen, we designed the lower thirds to come up along the side
01:51of the frames. We call them 'TiVo busters.' So it's really just trying to
02:00stay ahead of the curve on the technological challenges and then also thinking
02:07about the way people are using TV. We are not like a commercial where it's
02:12like a one 30 seconds spot that's finite. We are creating all these elements that
02:18people see different ways. It might take 200 viewings before they recognize,
02:28maybe even realize that they are viewing it.
02:31But that single ABC logo say and the way it's crafted and the things that
02:37happen around it, the impression that it makes is the brand. It happens
02:43hundreds of times across the network every day. And that it's not one little
02:50story; it's happening in little ways, it's every way that the logo operates.
02:55It's always the stuff between the commercials and the shows; it's like those little elements.
03:00If we get ten seconds to do an ID, that's like a world. It's a long format for us.
03:10To be able to convey the spirit of something in -- I think the ABC seamless is
03:17isn't even a second and a half, but to be able to convey like a corporate
03:23personality, a brand personality in such a short amount of time, that takes a
03:27lot of thinking and everything is a very purposeful and thought-out about each
03:31element that's in there.
03:32Heather Kim: Which I think comes across the Style Guide that we make as well.
03:36Another big thing is building style guides for us, which is very -- it can be
03:43very laborious, but a style guide is basically a summarization of the whole
03:49project, from the base concept writing to telling you what the RGB values are
03:56in a typeface.
03:57So it's like when a person gets it over at the studio, the internal team gets
04:03the style guide. It's a way of connecting back to what we were thinking when we
04:12made the project and they will be able to take that style guide and use it for
04:16specific daily, day-to-day like tasks.
04:20Reid Thompson: Yeah, and it's as much as it's creating stuff for the network
04:23itself, I always think about the audience. When is this person in Kansas
04:28going to view this and will this make them laugh or will this make them think
04:33this channel is cool. Or what can we do to create impressions to the people out there.
04:40That idea of pop culture is really interesting to me. I mean I love -- we are
04:43holding ideas and just this idea of creating something that's out there
04:48ephemerally and you don't know how the impressions are happening. But I think
04:54it's fun on a big launch like CW where we had billboards and on air and web and it's
05:03just like a pop culture assault. I love that.
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Shooting live action for graphics
00:09Reid Thompson: Incorporating live action into our projects is something that we
00:13think about pretty early on. We want to bring in, obviously, work on
00:18computers but we want to have a human element, a real life element to our
00:23identities and to the projects that we work on. A lot of times on bigger
00:28network campaigns that means big talent shoots where we are shooting network talent.
00:34So the range of, sort of, levels of complexity of the live action shoots
00:41really varies depending on the project. It can count go from being a small
00:46shoot that we set up here at the office and just to grab textures and try to
00:51encourage them to get out, get away from the computer and searching through
00:55Getty Images and looking through just any old stuff that's online and get out and
01:01really look with your own eyes and look through the camera and kind of see
01:07something for how it really is.
01:08There is a Troika production group that contracts and expands depending on the
01:13size of the jobs. Sometimes we are shooting green screen and it's more of a
01:19visual effect shoot; other times we've done full spots on location where it's
01:25more of an environmental shoot. We have fun getting together all these
01:31textures. Jess and I worked a couple years ago on this country channel and we
01:36worked with Gibson and got the best guitars and shot their textures.
01:42Jess Ferguson: And steel guitars and they are all just nice and shiny and new
01:46and yeah, we turn around with the guitars.
01:47Reid Thompson: But that stuff you could try to build a 3D model of it.
01:51But here in Hollywood if we have the chance to connect with all those
01:55industry professionals around and we can use beautiful elements that exist, if
02:01somebody goes to the prop houses and --
02:03Jess Ferguson: We also found a great store with these unique cowboy boots. They
02:08were one of a kind designs, great colors, and so we rented them for the day
02:13and we got real close on them and shot high-res stills to use as textures
02:17within the project files.
02:18Reid Thompson: Which that-- yeah, that real image you can't recreate in the
02:22computer. It's always, I think, an important part of the beginning conceptual
02:28process to think about how you want to incorporate the human element. I think,
02:35that's kind of at the core of -- It's a decision you make pretty early on in our
02:40budgetary processes. It's can we afford to shoot and if so what's the scale
02:46that's appropriate for this job.
02:48Jess Ferguson: I think all those different kinds of shooting really allows the other
02:52members of the Troika to learn about that because that might not be something
02:57they have in their background. So we encourage all the artists when we have a
03:00shoot to take a half a day and go to the stage and be a part of it.
03:06Reid Thompson: And understand the different roles on a stage and -- for
03:11me as a director, it took a long time to understand I didn't have to run
03:16around. Especially as a director with an art eye, I always was like, I better run over and help
03:21out with the art department. And you learn certainly by experience, but also we
03:26learned by teaching ourselves the roles that we need to play on stage.
03:30And mainly there is right now creative directors who direct and if the job say
03:35needs the creative director, if it's large enough, I'd say, on stars. It was a
03:42big enough project that I needed to be overseeing so many elements that I
03:46couldn't focus enough on directing the live action. So we hired a
03:50great guy that we entrusted into that and I could work hand in hand with and
03:55he actually comes from a design background as well. So it's kind of
03:59understanding on each assignment what we need.
04:02Jess Ferguson: And we have a great, I feel, extended family from Troika. So,
04:06we hire a lot of times the same line producer who is just kickass and we have a
04:12few art directors that we work with. So depending on the project we can turn to
04:16those people and bring them on board.
04:19But really we have this extended live action production family.
04:23Reid Thompson: If it's a green screen shoot we want to work with somebody we
04:26know has been able to light green screen on a large scale and for the
04:32cinematographer, for the director, if it's a talent shoot we want somebody who
04:35is comfortable with celebrities who's not going kind of freak them out.
04:42But there might be another kind of DP that we want specifically for his look and
04:47really for kind of a raw or grittier thing.
04:50It's really, each assignment we go through our roster and of course it's
04:55always nice to have people you are comfortable with and who are inspiring you
04:59and you can bounce ideas off of. But again in LA we are lucky that we have a
05:05lot of those resources around us.
Collapse this transcript
Bookmarks and bookshelves
00:09Heather Kim: So this is one of the bookshelves in our design room. Mostly Juon
00:15and I share the space, this guy sitting next to me. But when I first got
00:21this bookshelf, I was like, okay. It has to be elegant and sleek and really
00:25tidied up and so I got this minimal expression of what I thought it could be
00:32a cool object. It was a Manzanita branch and this is the only thing on this
00:37bookshelf when I first got it but then since then it's gotten to this state.
00:42So of course we have our Pantone books and our fans and the colors
00:50we pick out and never return to the book and then we have a lot of font books
00:57because we do a lot of logos here and type explorations, so it's good to have
01:04an idea of the typography trends and things going on out there as well. And then
01:11we have photography books because we do a lot of talent/imagery research and
01:17then a lot of just kind of animation reference.
01:22Here is the good thing. I was just talking about Oxygen a while back but in
01:26this binder is a collection of all the stuff that we had up. We actually pull
01:31them down but collect them in the binder because we don't want to throw away
01:35stuff because or when we have new client pitches, we are always referring back
01:40to previous pitches that we have. So we would like to keep them on hand just
01:45in case somebody needs to reference back to it.
01:49This is my Painter box, I love it. It's just so cool to have software
01:55come in this kind of form. It's been this way forever I had the Painter program.
02:00And then we have toys for our dogs. We have dogs hanging around here all the
02:07time and masking tape for shoots. Basically that's it, so it's just very messy.
02:13Reid Thompson: Establishing brand identities have a lot of -- you need a lot of
02:18different types of inspiration. My office seems to just fill up with all sorts
02:23of different books and objects through the years especially because each of
02:28the identities needs to be unique and so one time I might be thinking about
02:32what young women want to buy shopping but other times I might be getting
02:36into baseball or basketball and figuring out what's at the soul of an athlete.
02:42So my bookshelf tends to fill up with a lot of different types of -- different
02:48types of books and themes and posters and magazines but at the whole of it,
02:53I love sort of the foundations of graphic design, Paul Rand, and looking at sort
02:59of great typography and logo design. My house at home is filled with even more.
03:04And then this area I have kind of built just as my day-to-day inspiration, some
03:10great typography, poster art. I like these guys that have been kind of
03:14printing on old maps. Anything I kind of find and I want to have up around and
03:21see every one -- see every day just to inspire me.
03:28There is some writing from Francis Ford Coppola about film making, it's just --
03:32I might not catch it every day but some day when I am talking on the phone,
03:35it might remind me of something I need to learn or want to go in deeper to.
Collapse this transcript
Interview with Lynda
00:09Lynda Weinman: Hi, I am Lynda Weinman, one of the co-founders of lynda.com, and
00:13I am here today with Dan Pappalardo, Executive Creative Director and Partner
00:17at Troika. So thank you for agreeing to be part of the Creative Inspiration
00:21series and part of this interview. It's great to get to meet you. How did you
00:25get the idea for Troika?
00:26Dan Pappalardo: Three of us got together. Three guys have worked together at
00:31Pittard Sullivan at the time and Pittard Sullivan was about to close its
00:37stores. Actually, it was at the end of the 1990s, it was 2001, and it was during that
00:44whole change of the industry.
00:46Lynda Weinman: Dot com crash and all that.
00:48Dan Pappalardo: Yeah, pretty much. Yeah, an opportunities for all of us to
00:52continue to work together under a different building basically.
00:57Lynda Weinman: What is your role like today as Executive Creative Director?
01:02Tell me about what you do.
01:04Dan Pappalardo: Yeah. My dream for this company was really to create a studio
01:09environment, one where it was a very collaborative effort, where the passion for
01:19what we do is really high. The trust in one another is really great. The egos
01:28among the group are very low, and really that was the idea for this place
01:34was to create environment, to work on the types of project that we love to work on,
01:38but to do it as a really a collaborative effort and because of that, I think
01:49it's what's made the company unique.
01:51I think because of this collaboration of this sort of very experienced group of
01:57people, we've attracted a certain type of work. A work that really -- clients
02:04who're looking for a company that can help them solve bigger problems and
02:10tackle assignments that might seem daunting to some people. To us, those are
02:18the best projects for us.
02:19Lynda Weinman: So what is your standing in the industry? I mean can you
02:22describe a little bit about the successes of the company in the tenure of the
02:28what, seven years that you've been in business?
02:30Dan Pappalardo: We've focused on a segment of the industry from day one and
02:35that's the network branding, network identities. Most of our clients are
02:41networks and often the marketing, the senior marketing executive within the
02:47network. When it comes to network branding, we are one of the top tier
02:52companies, if not in the US.
02:55Lynda Weinman: Have you seen any major changes over the last seven years in
02:59terms of either tools, technology, what your clients are expecting every of you?
03:03Dan Pappalardo: I think the market has gotten more complicated for our clients.
03:09The market is tougher from a competitive standpoint, but it's the technology
03:17and media has exploded in a way that in the past they were a television channel,
03:23now it's this whole cross platform. They are downloading on their website, but
03:29it's also iTunes and mobile, and all of these various aspects of the network
03:37has spread in a way that's made it complicated.
03:42And network identity packages used to be in a design assignment. Now they
03:49really are a problem solving assignment. It really is one where you're helping the
03:54client understand the landscape, understand the opportunities, and really
03:58trying to help them figure out how to pull this altogether, all of these
04:04different entities of what they are. House it under sort of a brand umbrella
04:10that people can understand and relate to and sort of have some kind of
04:14emotional connection to. But also, the shows and the talent on their shows is
04:21critical, that's the product.
04:23Lynda Weinman: How do you market yourselves? What are the marketing techniques
04:27that a broadcast design company utilizes to get the word out about
04:31yourselves, and is there just a really small group of clients that you work
04:35with over and over again or are you expanding your breadth of clients?
04:39Dan Pappalardo: We love developing relationships with clients that they trust us,
04:46we trust them. We understand one another's needs and so you work at a very
04:50different level. You really work at a great problem solving level at that
04:53point, when you are at that phase. But, in our industry, people are always
04:59migrating from one company to another. There is a lot of evolution, companies
05:02change and evolve.
05:04So it's important to continue to develop our clientele. So we are always
05:11adding new clients to the list, and then someone over here might go away and
05:15that client might fall off our radar for a few years and then it might fall in.
05:18Lynda Weinman: Well, how big is your staff?
05:20Dan Pappalardo: We're in the 25 people range. Pretty much we've been that way for the
05:25last year or two, and that's staff. And with freelance, freelance is
05:32probably 15 people here a day and if we're in production doing some shooting, that
05:40can be another 20 people here. So I guess on any given day 35 people, 40 and
05:46then it can get up to 55 people when we're humming.
05:49Lynda Weinman: What do you look for when you hire people in terms of a
05:53portfolio or a college degree or a background? Is there any one certain thing
05:59that you are looking for or can you talk a little bit about that? I think there
06:02are so many people who want to break into this industry and they wonder what
06:05kind of skills that they would need or what kind of portfolio they would want
06:09to put together to interest someone like you.
06:11Dan Pappalardo: From a creative standpoint, say a designer, I am looking for
06:19fundamental design skills. I want to know that they understand and love
06:26typography, that they have a really great sense of color, that they understand
06:35layout, balance, contrast, kind of like the fundamentals, and that they are
06:42really great conceptually.
06:44That they understand all we are trying to do is convey a message in an
06:50interesting and compelling way. We articulate that, we know what that message is,
06:54whether the client either gives it to us or we work with the client to
06:57articulate that message. But then the designer plays a role in sort of taking
07:03that message and turning it to something compelling, some interesting idea.
07:07Lynda Weinman: What about experience? Are you ever willing to work with people
07:11who are breaking into the industry or do you always look to work with
07:15super-experienced people?
07:16Dan Pappalardo: I am going to talk about it as an ecosystem here. You want a
07:21group of people at every level in a company, and yeah. So to me, it doesn't
07:27really matter. I have expectations for each level that somebody is at, and
07:33when they are out of school, what are the kinds of -- there are different
07:36skills that you're looking for at that level than somebody that has been in the
07:39industry for three years or five years or ten years.
07:42Lynda Weinman: Can you talk a little bit about presentation skills and how you
07:45present concepts both internally and externally?
07:49Dan Pappalardo: Well, I love that part of it and to me, that's strategy.
07:52Because it's always different. I always love getting to that point where we
07:58have our ideas and then we are trying to figure out how we convince the client
08:05that we know they are great ideas, right? It's like we are at that point,
08:08we are like, God, that's great. So it's like, okay, how do we sell the client on this?
08:12Sometimes it's board, sometimes there is writing involved, sometimes there is
08:17animatics we are creating, sometimes they are mood-boards. So there's many,
08:22many different formats, but it takes us sitting back scratching our heads
08:27and going, 'this is what we are trying to say, how can we do that in a really
08:31compelling, quick, quick and compelling way.'
08:34Lynda Weinman: All right. So I just sense the passion that you have for solving
08:39problems. To me, that's at the core of what I would take away from this
08:42conversation. That that's really what get you going, is these are all different
08:48problems to solve and that's a fun position to be in.
08:51Dan Pappalardo: Yeah. I mean I always say if we kind of know the answer to an
08:56assignment, it's kind of like, don't bring it to me. Like, I don't really --
09:02that's not what I do and it's not really what this company does.
09:07There is a lot of other companies that can do that.
09:09We are best with the kind of an assignment that we can sink our teeth into,
09:15that at the end of the day, a client goes, oh! My God, thank you. You know, that
09:19sounds so easy. It seems so right and we have no idea. I mean that's
09:23definitely more interesting for us.
09:25Lynda Weinman: Well, congratulations for all your success and thank you so much
09:28for sharing your studio with us and taking the time out of your busy schedule
09:32to have this interview.
09:33Dan Pappalardo: My pleasure.
Collapse this transcript


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