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New Deal Studios, Visual Effects

New Deal Studios, Visual Effects

with New Deal Studios

 


New Deal Studios is where the line between illusion and reality disappears. Come along for a peek behind the magician’s curtain at one of Hollywood’s top visual effects houses. In this Creative Inspirations documentary, find out how key scenes from Martin Scorsese’s film Shutter Island were created, as well as segments of The Dark Knight and Night at the Museum. Using a combination of models, miniatures, computer graphics, and digital effects, New Deal Studios was designed from the ground up to be a place where effects professionals could do their best work, and where filmmakers could have their visions realized.

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author
New Deal Studios
subject
3D + Animation, Video, Creative Inspirations, Documentaries, Visual Effects
level
Appropriate for all
duration
55m 39s
released
Feb 19, 2010

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New Deal Studios: Creative Inspirations
Introduction
00:00(Music playing)
00:06Matthew Gratzner: What visual effects were created for was to do something you couldn't do for
00:10real, and that's all it comes down to.
00:11Shannon Blake Gans: Various miniatures you'll see on our walls and basically, this is what we can
00:16keep, things we haven't blown up, that are too big, or have gone back to the studio.
00:21Robert Chapin: I mean, there's software and there's tools available nowadays to help you do this,
00:25but there is nothing that can compare with taking of bunch of C-4, or
00:28whatever these guys rig, to just make them blow up and shoot at high-speed.
00:32Ian Hunter: I think the art has to drive the science more.
00:35Let's think about what we want to do, and then we'll figure out how we're going
00:37to do it. The science follows.
00:39Michael Theurer: And then it is actually placed within the set and the camera is animated as it
00:44would move to facilitate the shot.
00:47Shannon Blake Gans: It's part of building our reputation as artists in the industry.
00:51If you want to just kind of do the bare minimum effort, you're not really going
00:55to go anywhere, and we have places we want to go.
Collapse this transcript
Workspace
00:00(Music playing)
00:08Welcome to New Deal Studios. My name is Shannon Gans.
00:11We have two buildings in Marina del Rey.
00:13This building is our stage and digital department, and this building is our
00:17workshop and our digital art department.
00:19So let's go take a look.
00:21We have several sections of this building.
00:24It's just a one story industrial park that we've taken over, over the years.
00:28In this area, we do a lot of pattern making and fabrication detail.
00:33For example, this is - we're rebuilding the Betty spaceship from 'Alien
00:38Resurrection,' and we'll put all the detail here, and then, in our molding and
00:43casting department, we'll make molds and casting pieces.
00:48One thing to note is we don't just build models and miniatures. We started out
00:52doing that 14 years ago, but the creative talents apply to various parts of
00:57the industry, such as building sets, we do a lot of props, specialty props, as
01:00well as specialty costume pieces.
01:03Various miniatures you'll see on our walls and basically, this is what we can
01:07keep, things we haven't blown up, that are too big or have gone back to the
01:11studios, and in this room, there's more of the main fabrication.
01:15We have a paint department, molding and casting department.
01:20This is a main construction area.
01:23This is the garbage truck from 'The Dark Knight' and these buildings, which I
01:27love and are my favorite, are from a music video, actually.
01:30They wanted a Burton-esque town.
01:32We are a fairly high tech miniature effects shop.
01:35We design everything in 3-D in the computer before we build it in 3-D, physically,
01:41out in our model shop.
01:42So we have a rapid prototyping machine.
01:44It's an inkjet printer, but hot wax, and you can build a 3-D item.
01:50We use various software programs for designing here.
01:54We primarily use Rhino and SolidWorks.
01:56SolidWorks is an engineering program, and that's for mechanical effects and we
02:01can even run simulations on the effects rigs that we're building, to see where
02:07the points of failure might be.
02:09It works out really well. On the 'Watchmen,' we used that for the falling water tower.
02:13So this is our stage. This building was built in the late 50s as a sound stage
02:18for a company that did military training films, and so they made films like
02:22'How to Arm an Atomic bomb,' and things like that.
02:25Yeah, and they even had miniatures for simulated training.
02:28It was a furniture fabrication company for a short time and then Doug
02:32Trumbull brought visual effects to the marina area, and for the past 30 years it's been
02:35a visual effects stage.
02:36For the lighthouse, we built this miniature rock, which was used as elements
02:41we shot inside, outside and on location, whatever was needed, but still, you can
02:45see there is a high level of detail here to match Dante Ferretti's designs.
02:51So from our stage, we transition into the digital department. We started this
02:54in 2004, with just two little computers in this room, and you can see we're
02:58a nice, small boutique company.
03:01This room is where we do previz work and planning that works in concert with
03:06our digital art department, and then as we go through the process of build-and-shoot,
03:10the department will export data to help us with photography and then, in
03:14the end, do compositing and animation.
03:16We're going to walk you into our screening room and DI suite now.
03:20You can see we have miniatures hanging. This is from 'Pitch Black,' and that is
03:24from the 'Good Shepherd.' It used to be just a basic screening room for dailies.
03:28We had two film projectors, and recently, last year, we took one of the film
03:32projects out, donated it, and we have a nice 2K digital.
03:35So as we come to the end of tour, you can see this fabulous hallway. We just
03:39finished building this out.
03:41It's an office for Matthew Gratzner and Ian Hunter, my two partners.
03:45You can see we even have a drafting table, so we'll do traditional drawings and
03:48then take them into the computer. Because we can do everything here, from
03:52build, shoot, digital,
03:54the next transition for us is producing our own content, kind of the
03:58production model of Peter Jackson and George Lucas, have a service based
04:01company and our production company.
Collapse this transcript
Starting & evolving the studio
00:00(Music playing)
00:08Ian Hunter: New Deal Studios got started, first, as Hunter-Gratzner Industries.
00:11I freelanced around for little bit and Matthew has his own company, and we
00:15worked together and we found that we actually sort of meshed really well in
00:18terms of work style and ethics, and we basically had the same ideas, in terms of
00:24how to approach a project and how to get it accomplished, and because of that,
00:28we found that we could actually work the other really well.
00:31So the company I worked for stopped, and I was out in the road, and at that
00:37point, because we worked together so well, we decided that we should actually
00:40form a company together.
00:42Shannon Blake Gans: I was in the undergrad program at USC Business School, for entrepreneurship,
00:47was the emphasis, and I had to write a business plan for my senior project,
00:50and I was working with these two, and we had these opportunities coming up, and we started.
00:55Launched the company 14 years ago.
00:57And we revisit that plan, actually. Because the industry is changing so quickly,
01:04earlier in the years it was like once or twice a year, we would sit and talk and
01:07reevaluate the plan, and where the market is, and where we want go and kind of
01:14realign ourselves, and then these days it's - life is moving so quickly at
01:18every month, every week.
01:19Matthew Gratzner: It was originally sort of an art direction and miniature effects company, because
01:23both Ian and I do a lot of concept art and draw, but what we brought to the
01:26table was moreso not just a sort of a vendor, or a vendor-client relationship,
01:32but somebody that could actually provide creative work as well.
01:36And then from there, we went on to digital effects, which is sort of the next evolution.
01:40And from that, we've gone into production, and starting to develop our own content,
01:44so we can sort of do it all in-house.
01:45But the 21st-century studio is, funny enough, almost like a 1930's studio, in the
01:51sense that you have one facility that you can build the sets or at least design the sets,
01:58do the miniature effects, do the digital effects, pre-plan, have offices set up
02:02for casting, and art department and effects, and essentially try to keep
02:06everything under one roof so
02:07you're not constantly going to all these subcontractors to do the work. And then
02:11you get into post, where you can do the digital effects.
02:13We have a screening room with a DI suite so you can actually color correct
02:16the film, and you are kind of starting with a project from beginning to end,
02:21without having to constantly go to different sources, and other subcontractors to
02:26get the work done, and keeping that same vision from beginning to end.
02:30That doesn't mean that a studio can't come in and make suggestions and change things.
02:33It certainly will happen and can happen.
02:35But I think the idea the 21st century studio is having a production facility
02:40that is, as I said, like the old days film where you're kind of trying to keep
02:44it all under one roof. Everybody is focused with one goal of making a really
02:49great picture, a really great film.
02:50Shannon Blake Gans: So as the company continues to evolve, as well as the industry overall, and
02:56business models are changing, we are looking at what is New Deal Studios kind of
03:003.0? We had Hunter/Gratzner Industries, and then what we have been in the last
03:03seven years is New Deal Studios.
03:05And that is to be a production company, as well as a service-based company, to
03:10work on our films as well as others, because we love working with all kinds of
03:13creative people, and our goal is to kind of create a new production paradigm,
03:18kind of set a good example and help kind of write that first draft of what
03:22the future is with the new economy.
Collapse this transcript
Approaching visual effects
00:00(Music playing)
00:07Matthew Gratzner: What visual effects were created for was, it was essentially a technique to do
00:13something you couldn't do for real, and that's all it comes down to,
00:16no matter how many running aliens, dinosaurs, building crashing, airplanes
00:19blowing up, and ships sinking, all that aside. You go back to the silent era and
00:23you look at the matte paintings, or the double exposures or hanging miniatures,
00:28where you have a model in the foreground, and a live action in the background,
00:30I mean, you go to back to, you know, 1915 or 1920 or whatever,
00:34they were done that way, not because they wanted to tell to the audience,
00:37"Look at this new great effect!"
00:38It was that, "Well, we really can't build Circus Maximus in ancient Rome. How we do that?
00:43"Well, some guys in the art department are going to put together this
00:45"Coliseum model, we're going to hang it in the foreground, and that's how we are
00:48going to achieve the shot."
00:49And it was because they couldn't do it for real.
00:51So somewhere along the line, because it became such an amazingly technical and
00:55flat-out creative part of the business,
00:57it sort of stands on its own, and people forget that it's sort of a thing to
01:01just bridge the story together.
01:04The most exciting shows and the most exciting opportunities we have are to work
01:07on films that are not necessarily visual effects films,
01:10because it sets a challenge and you are setting this bar at a point where none
01:13of your shots can look artificial,
01:15because you are shooting these amazingly-composed, beautiful live-action
01:19shots on the side of a cliff in Massachusetts or you are in some
01:22tremendous location inland and
01:24now you are cutting from that to a visual effect.
01:26So there is nothing - you're not dealing with sort of a superhero or a
01:31supernatural experience.
01:32It's just a very clear-cut production photographed sequence that then has to
01:40translate into a visual effects shot.
01:42So the biggest challenge on shows like that is that you can't turn around and say,
01:45"Well, you know, I mean, there is a bit of suspension disbelief because there is
01:48going to be some sort of like CG particle system," it's like no, no.
01:51It has to look - when you see actors and then you cut to a POV and it's supposed to
01:56be a lighthouse on a cliff with waves crashing against it,
01:59and it doesn't exist, in any capacity, in real life,
02:02it can't cut to a visual effect shot.
02:04It truly has to look like it's part of the same movie.
02:06And I think those films, while, again, as I said, they are my favorite kinds of
02:11films, are the most challenging. They are also the most rewarding,
02:14because people have no idea what you did on the show.
02:16And that to me, as I said, that's the real benefit, or I should say the real reward
02:21for a visual effects show is when somebody says, "I have no idea what you did."
02:24It doesn't really help getting other work, because then nobody knows what you did
02:26on the show, but it does help, in the grand scheme of things, because you can
02:30show people that not all visual effects have to be some over-the-top explosion
02:35or over-the-top crazy action that could never be achieved.
02:38Some of them can be simply to satisfy something you couldn't do for real, even
02:42if it is mundane. That's sort of the exciting challenge,
02:45particularly on a show like Shutter Island, which takes place in the mid 50s.
02:48So not only are you trying to recreate a sequence that's believable, you are
02:53recreating a sequence in a specific time period.
02:56The advantage with working on 'Shutter Island' and 'Aviators,' I get the chance to work
03:00closely with Dante Ferretti, who designs these amazing sets and
03:03these amazing compounds and the sets are unbelievable, and then we have to match
03:10all that in smaller scale, which is always a challenge. And then transitioning
03:13the photography into digital effects,
03:15we then go in and we take our match clips of live-action.
03:20We go through some of the textures of that are from the miniature.
03:24We'll use the miniatures as texture maps onto digital models.
03:27So really, again, having all the techniques and tools at hand allow for us to give
03:31a one consistent sort of look throughout the whole picture.
Collapse this transcript
Designing with vision
00:00(Music playing)
00:08Ian Hunter: You know, I guess looking back, I have been pretty fortunate in that
00:12when I started out as a kid,
00:15I have brothers and we used to go in the backyard.
00:17Our father would give us model kits and we would build them and
00:19inevitably, we would put fire crackers in them and blow them up, and do all sorts of
00:22things that kids do for fun.
00:25Along the way, I didn't think my career path would ever lead me to where I
00:29actually get to build models, fill them up with explosives and blow them up and
00:33film them up, doing all those things that I used to do as kid, take for granted.
00:37and actually do that for living.
00:39So, it's very, sort of a privilege to actually do this, and enjoy your job and be artistic.
00:46The nice thing about Visual Effects now is that the science has developed to the
00:51point where you can do almost anything.
00:53Programs such as SolidWorks and Rhino that allow us to pre-design physical
01:00effects, have allowed physical effects also to sort of step up.
01:03I mean the technical level necessary to, say, do the crash that we did for 'The Dark
01:09Knight' of the garbage truck is something I don't think could have been pulled
01:12off several years ago without the ability to pre-plan and pre-design the effect.
01:18So, the technologies allow you to do almost anything.
01:23Now that you have that in front of you, you have that tool,
01:26now you have got to figure out what you want to do with it.
01:28And that's where art comes in.
01:29That's really important that you have somebody that's not just a jockey behind
01:34the box who may know the tool, but not the aesthetic or not the theme behind
01:42what they're trying to present, and doesn't have a vision.
01:46You really need to sort of cultivate, in your mind, what you are going to create
01:52and work towards that goal and have a clear vision of that before you even
01:56start putting it on paper, before you start putting on the screen, before you
01:58start building anything.
02:00In 'Watchman,' we did a scene where there is a tenement fire and the top of the
02:05building is burning. The hero is flying a ship, that's his owl ship and he goes
02:11in, and decides the only way he can take the fire out is to shoot the legs out of the water tank
02:16that's on the rooftop.
02:17The water tank falls down. The water splashes, puts the fire out,
02:20and his girlfriend, another superhero, is able to save the people
02:24inside the building.
02:26Fairly straightforward, except, of course, you are dealing with fire and
02:30water, which in miniature is something that you need to deal with in a really big scale.
02:37And we also had a previz that was already provided to us by the production, so
02:41the director had a really specific idea of how he wanted to get the camera to move, et cetera.
02:46So what we did was we actually took the previz and sort of back tracked it, if you will.
02:52We built all the components in 3D first, and then we actually tracked the camera
02:57move from the previz to make sure that we could actually get the Technic Crane
03:01to go and do the actions that were depicted in the previz.
03:05And you through all that effort and then when you are able to go out on set,
03:10you actually have this lovely set, which is plumbed for fire.
03:13We actually had to make the fires controllable. We had to actually get them
03:17choreographed to the action that was in the shot.
03:20So all of these things had to be worked out and built into a sort of dance,
03:26if you will, of effects, which is the motion of the flames, the motion of the
03:31water tank, and the particular fires that need to be going out when the water tank fell.
03:36It was important to sort of all work that out, and a lot of that
03:40planning goes into the process, and then the thrill is, after months of planning,
03:46and weeks of building, and setting it up, is you are out there shooting, and it's
03:51over in 10 seconds, but that's all - it all culminates into that one moment.
03:57Is it equal art, equal science? I think the art has to drive the science more.
04:04I think the art has to come up with the inspiration, or be the inspiration,
04:11like, "What we want to do?
04:12"Let's think about what we want to do and then we'll figure out how we are going
04:15to do it," and science follows behind explaining the how.
04:20So for us, it's always "What do we want show in the shot? What do we want to get
04:24by in the scene," and then we'll figure out the mechanics behind that.
Collapse this transcript
Digital workflow
00:00(Music playing)
00:07Michael Theurer: I am Michael Theurer.
00:08I am the Head of the Digital Division for New Deal Studios and something that is
00:13kind of a characteristic for our particular place in the studio is we can be
00:17involved in the project from the very beginning to the very end.
00:20A real good case in point is 'Night at the Museum.'
00:23So, we had to create something where we could expound upon the previous
00:27work that had been done and utilizing their first unit photography that
00:32they had already done, making sure that would work, with a ramped up version of the sequence.
00:39As you can see, this is our stage and the expanse of what this set was.
00:44That's about a 90 foot set.
00:46The camera is coming in and the sequence takes over.
00:50And this is how that sequence came out in the movie.
00:52So, everything that you see behind this people was a miniature.
00:56So what we do on this side is we actually have a previz that includes our set planning.
01:02We have a set plan that shows where our track and camera rig is going to be set
01:07up in relationship to our model or to our people that we are shooting, and then
01:11it is actually placed within the set and the camera is animated as it would move
01:17to facilitate the shot.
01:18During the previz, any sort of animation that is done and camera animation,
01:23camera choreography that is executed in previz, used in conjunction with these
01:28plans, that data is actually ported out to our motion control camera.
01:32It actually drives the motion of the camera.
01:35And that really helps us tremendously.
01:37We have had some particularly difficult shots, 'Night at the Museum' being one
01:41sequence that was very sophisticated.
01:44And it really had to be planned out to fit within the schedule that they had.
01:48(Suspenseful music playing)
01:50Amy Adams as Amelia Earhart: Don't look now, Mr. Daley, but you're flying an airplane!
01:53(Suspenseful music playing)
01:57Some good examples of what we have done for 'Shutter Island' where we had
02:02basically extensions of backgrounds that needed to be done.
02:05Some of these shots are moving.
02:06Some of them are lock off.
02:08Often times, those pieces of footage are provided to us, green screen material,
02:13typically, where the extensions are taking place.
02:16And this is a good example of a shot, how we would receive it.
02:21And our work that goes into this is usually a combination of matte painting extension work
02:27that happens along with miniature photography and we drop those backgrounds in.
02:34Also, we will typically add other elements
02:36and these elements we have dropped in CG rain drops that basically are falling
02:42through the set, so it really helps integrate our major extensions with what is
02:46happening in the foreground.
02:48This was a very interesting shot that they accomplished on set by placing the
02:53staircase on a motorized turntable.
02:55This is actually taking part during a time in the movie where the lead
03:01character is going through a breakdown.
03:04This particular piece, the miniature that was built for this, we were not able
03:08to actually fit our camera up into the miniature and get a rotating move, so
03:14ultimately what we did was we sent a still photographer up into the miniature.
03:17He took a round of stills that basically gave us the entire interior of the
03:22building and then actually those textures projected onto a CG model that was
03:27used as a template to build our miniature.
03:30For this particular purpose, it was very helpful to take a CG approach on this
03:34because the client was not sure, ultimately, how fast he wanted to be moving up
03:38and down the sequence.
03:40Again, because of the nature of the shot, and what was happening for the
03:44character, they needed some latitude and it was okay for this to be - feel slightly off.
03:50So again, we could adjust the speed of the ascent and also the tonality and what
03:56was happening within the lighting of the chamber to the client as they
04:00determined what was going to really effectively sell the shot.
Collapse this transcript
Compositing digital effects
00:00(Music playing)
00:08Robert Chapin: My name is Robert Chapin and I am Visual Effects Supervisor for New Deal Studios.
00:12We are a very small shop and we will staff up very quickly for production and
00:17the idea is to be able to have a freelancer come in and be able to sit down and
00:21start work right away.
00:23So if you have a lot of proprietary software, or even, you know, some sort of
00:28shot tracking system that takes them a few days to ramp up, that is a few days we do not have.
00:32So we use direct off the shelf software, the most latest versions of Maya.
00:38We were working Shake for a long time, but Nuke actually proved better for us.
00:44So we are trying to stay on top of the technology, while trying to stay on top of
00:48what the freelance, what the community is using and what is easiest for a
00:54freelancer to just jump in and start work.
00:57As a Visual Effects Supervisor, I am managing, obviously, other artists, but I
01:03also sit behind the box. There is a lot of Visual Effects Supervisors
01:06that try to get out from behind the box.
01:07I would like to be able to work on set, but I also like to be able to keep a
01:12handle on the tools as well, because you want to be able to do that.
01:15There is new stuff everyday so if you do not have a handle on it, how can you tell your
01:19artists what to do?
01:20So I make it a practice to - you know, and also we are a small shop too, so I am
01:25working on shots at the same time.
01:27Here is a couple of the shots that I worked on.
01:29This is a lighthouse set.
01:30They did not want to afford the entire set, to build the entire set, so they
01:35built this kind of one floor set with a green screen roof, basic line ups on
01:40set, lighting the models so it would match and then bringing it in and
01:44compositing it in Nuke.
01:46One of the little touches we added too is that as he mounts the staircase, we
01:52have got movement in our staircase and, of course, no movement in the model.
01:55So, we actually had to take one of our elements from our model and actually did
01:58a little rotate to it.
01:59And here is our end result.
02:05This was one of the more elaborate shots here, which involved motion control.
02:09This is our Ward C shot.
02:11So, while art department was building their Ward C, they would send me the
02:15model, the digital model, which then I would take in and do a previz for the shot itself.
02:21It's a very simple, little sweeping move, and now what we have to do is
02:24populate this with elements.
02:27This is after a hurricane has come through and wiped out everything.
02:30So, we have got a lot of workers who are on the ground and of course, our water
02:35plate was an actual plate that was shot in the Northeast Coast.
02:39Here is our final shot so far.
02:43As a freelancer for years, I specialized in dynamics and particle dynamic stuff.
02:48And there is stuff that you still can't do right.
02:50It's still really very difficult to do water, to do fire, to do
02:54explosions exactly right,
02:56especially, as a particle dynamics guy, if I was going to take this and blow it
03:01up, I mean there is software and there is tools available nowadays to help you
03:05do this, but there is nothing that can compare with taking a bunch of C-4 or
03:10whatever these guys rig, these models, to just make them blow up and shoot at
03:14high speed. There is such dynamics and such detail that you get, that you just
03:19cant get, yet, with CG.
Collapse this transcript
Designing with 3d tools
00:00(Music playing)
00:07Scott Schneider: My name is Scott Schneider.
00:09I am a Digital Set Designer for New Deal Studios.
00:12What I am currently working on right now is a prop, an action prop, for a
00:16movie called Ben 10.
00:18Now with the advent of Digital technology and being able to model things in 3D,
00:21we can actually do previz on things before we build them, and pretty much
00:24everything we do here in New Deal Studios is now, we build it 3D before we
00:29build it physically.
00:30The reason for that is so that we can take that file, and we can send it to a
00:34machine that is a 3D printer.
00:36This is a ThermoJet by 3D Systems, and this particular machine prints in wax.
00:42After I have modeled it in Rhino, or Scott's modeled it in SolidWorks, we will
00:46run it through the software for this, which is very much like your print
00:49software that you have for your printer at home.
00:51And it lays it out on a platen.
00:54The platen is inside here and we actually have a part in here. This is the
01:01platen. This black piece of aluminum is the platen and the wax is
01:05deposited onto the platen.
01:07This is an example of a part that was grown, was modeled in 3D, and then it was
01:11grown and this is the wax.
01:13Once the part comes off, it's pretty warm, because it's melting of wax.
01:18It goes into a fridge.
01:19It gets chilled down enough to where the support structure, as you can see
01:23right in here, see how it's breaking out?
01:25That support structure is what it builds first, and that's where the part sets on it.
01:31So that way you can actually cut it off, cut the part off.
01:37This is a process we go through every time we remove the part.
01:41And you can see it's making a lot of dust there, but those are all the support
01:46structures being broken off.
01:47So then, there is the part.
01:49And then we can just clean off the rest of the support structure.
01:52Now we can take that part, glue it down to a board, make a box around it, pour
01:56silicon over it, and then we pour a rigid urethane inside of that. Once it cures,
02:03the mold is flexible, and it pops right out.
02:05It's allowed us to do things that we wouldn't have otherwise been able to do in
02:10the past, simply due to schedule.
02:13And so we can't take things -- if when we had to do it by hand, we couldn't take
02:17things to the level of detail or the level of quality that we wanted,
02:21because there simply wasn't enough time to have somebody sit at a bench and build that object.
02:25These are all examples of past jobs that we have done.
02:31This is actually the grating for the windows on Ward C for Shutter Island.
02:36And you can see how small and thin they are.
02:40Normally, in the past, the way we would have done this is we would have done
02:43acidex brass, which would have made everything completely flat. You wouldn't
02:48have this raised detail.
02:49You wouldn't have the hinges raised.
02:51So doing it in 3D, it allows us to add extra details to them, which we weren't
02:55able to really do very effectively, time-wise, in the past. Now we can do very, very small parts.
03:01These are all examples of mold masters.
03:03These were for 'Dark Knight,' for the Gotham City garbage truck.
03:06Again, you can see here, these are representational of positive and negative.
03:12That's the inside of the lens.
03:14This is the outside of the lens.
03:16Negative key, positive key. This represents one half of the mold.
03:20This represents the other half.
03:22So, once those molds come out, they'll key together, and then I can just inject
03:26material into those.
03:27We still use the old techniques. They are still valid, but we try to use them in
03:32new and different ways.
03:33If we can generate parts that give us a good base to work on, we start with that.
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Models & miniatures
00:00(Music playing)
00:07Greg Boettcher: My name is Greg Boettcher. I am one of the model makers here
00:09and was crew chief on 'Shutter Island,' here.
00:12This whole lighthouse went through a whole bunch of changes to get to what it
00:15looks like right now.
00:17This model was shot various times.
00:20It was shot in front of green screens.
00:21It was shot in front of sky, just out in the parking lot.
00:23We actually took it down to the beach.
00:25We literally set it up at the beach, so you can see the ocean just at
00:28the right height, and rocks behind it, and it was just all shot perfectly right in camera.
00:32We had guys actually. There was another rock cropping like further down
00:35the road, and they had some of our guys like scaring birds in scale for the lighthouse here.
00:40The lighthouse itself was - a computer modeled the actual shape, and then we had it
00:46cut out of a piece of styrofoam, like regular bead styrofoam.
00:50And then we did like a joint compound texture over the whole thing, and then
00:55we took, like, real fine masking tape and made all the lines for the bricks, stapled on
01:01more texture all over the whole thing, and then we pulled all the lines off with the
01:04tape lines, and then that's how you get all the bricks on there.
01:07So, this is a model for the Ward C. It's the big mental institution in 'Shutter
01:13Island.' There's the various elements. They actually had an actual full size
01:18wall of this on set in Boston, and then they had some - I think a full size
01:22section of wall for this.
01:24This is for an actual close up shot where the camera actually drives right in front of it.
01:29We did it just recently.
01:31Basically, there is a shot where the guys are in the car and they are looking at
01:33it for the first time. The camera is touching these bushes as it goes by.
01:36It's how close we had to get to it.
01:39I was outside just with a shaded screen to keep the hard light off of it.
01:44We prevized the whole thing in Maya first, so we knew exactly how tall everything
01:50had to be as far as the where the camera had to be, to get to the angle for where
01:54the actors are down in their car.
01:56So, they had to scale everything out and figure out the scale of this model
01:59versus the scale of the guys in the car, and all that stuff.
02:01So, they did that all in Maya first, because then they could figure it out and
02:05know exactly what they needed to make.
02:07They knew exactly, "I could only make this high, and shoot this thing up 2 1/2
02:12inches, and that would be just enough for the right angle to make it look as big as it is.
02:16So, yeah, a lot of times we'll do the previzes in the computer, so we know exactly
02:20what we need to get out of the whole thing.
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The Dark Knight
00:00(Music playing)
00:07Scott Beverly: On 'The Dark Knight,' one of our challenges is we had two vehicles, one weighing about
00:11450 lbs, the other vehicle weighing, what was the track shot? About seven?
00:17Forest Fischer: Seven hundred, yeah.
00:18Scott: About 700 lbs.
00:19The models we had built closely mimicked what they shot, first shoot, and
00:23we tried to match them as best as we can.
00:25But they were to collide together, and the goal in it was to create as much
00:30destruction as possible, on the trash truck with not damaging the tumbler, which
00:36was the Batmobile, at all.
00:38What you saw on footage was the choreograph of what we planned to be recorded, or
00:43filmed, but all the mechanics that basically drove the event, the crashing, the
00:49impacting, that was on a rig that you didn't see.
00:52It was beneath the set.
00:54And it basically took the brunt of the impact.
00:57It was designed to do that. We had to design skates that carried the vehicles,
01:02and they basically had guided the cars into where they were supposed to be at
01:06the point of impact.
01:08Forest: The other thing with that whole event though that you don't - we had cameras
01:11less than two feet from the event.
01:13So if anything did go awry anywhere, it could have been catastrophic to
01:16cameras and lenses.
01:18Scott Schneider: Take all that, all those things, the cameras, the cars, and all that and all this
01:21equipment that can't crash, is moving at high speed, and then we cram it inside
01:25a very small tunnel, which is set as well.
01:28Scott: When we did the shot, and I believe it was our first take,
01:31Forest: First take, yeah.
01:32Scott: Our first take, when we shot the
01:34footage, it worked seamless as far as the impact.
01:37It worked seamless as far as the truck coming off the Batmobile, and then we did
01:43the next shot, but when the director saw the first take, absolutely loved it,
01:48he said we were pretty much done and we were kind of surprised, because we had two more
01:53Forest: Setups to do
01:54Scott: Setups to do.
01:55Forest: Make the car turn around.
01:56Scott Beverly: So the shot that you see in the movie is our first take of that sequence, and we
02:02were pleasantly surprised that we could nail it. Usually, we're allotted about three.
02:07Scott: Yeah, and the other thing is, though, they continue to shoot. They had two weeks of shooting,
02:11so they shot everything that they were contracted to shoot. So they shot everything
02:15that was boarded, and everything was done in the animatic, exactly
02:17frame-for-frame, the way it was done.
02:19But the shot that got used was the very first take.
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Creative culture
00:00(Music playing)
00:08Shannon Blake Gans: One of our main focuses here is on creativity, and that creativity can come
00:13from any discipline.
00:14The image on the screen is our final product and so we approach visual effects
00:18from the filmmaker's perspective, and not just technologist, or the artist, or
00:23the model maker, or the carpenter, or whatever.
00:26The position you have, your part of one big Rube Goldberg
00:30experiment essentially.
00:32Matthew Gratzner: If you actually set up a place where you work, where you treat the people as you'd
00:37want to be treated, surprisingly, people enjoy coming to work.
00:41And funny enough, that does work, and the thing about the film business that we
00:46didn't like was that there is definitely a hierarchy, which has to be, you have
00:51to have people that run jobs.
00:52You have to have producers.
00:53You have to have people who are doing some smaller task.
00:56But what you don't need is a caste system, and that's kind of I sort of feel the
01:00film industry sometimes goes,
01:01where you have people that are - the idea of paying your dues is that you've been
01:06treated like garbage.
01:07So, now that you have been treated like garbage for a number of years, now you
01:10can do that to somebody else. To me, that's not paying your dues.
01:12That's actually a very a dysfunctional relationship.
01:15So we kind of decided at the studio that, well, because we don't have a big
01:20corporation that's backing us, we don't have a board of directors telling us
01:23what to do, we'll just run the company as if we ran the company, and we didn't
01:28really have to answer to anybody.
01:29So essentially, by treating people fairly and treating them as you would want to be
01:32treated, we find that people enjoy coming to work.
01:35They enjoy doing a good job, and it's a much more healthy working relationship,
01:40and healthy environment to work in.
01:42Ian Hunter: People that are working really long hours and you are expecting them to be
01:45creative are actually less creative, less efficient, and less safe
01:51after too many hours. They literally are getting too tired, and they can't
01:54really do their job as well.
01:56For us, it's sort of a selfish reason, where we get less productivity if we
02:01work people too long.
02:03So we want to give people a breather. We want to give them room to rest, and
02:09come back, and be fresh and be creative, and do the best work they can.
02:14We encourage getting interns here.
02:16We like to get people that are just coming out of school, who are enthusiastic
02:20about doing this kind of work.
02:23Shannon: When we interview people, partially, its like "Are you nice?" first and then, "Can you do your job?"
02:28And because you have to work as part of a team. This is a
02:32collaborative industry.
02:34It's kind of like, like attracts like.
02:36So, you'll attract people who will fit into the culture of the company.
02:41When we interview, I want to hear from people what are their goals and their
02:45dreams. Everybody - you know, it's Hollywood -
02:47everyone has a dream, and they all, often, want to direct or produce and write.
02:51And so, again, the common courtesy and respect is looking for their interest.
02:57This is a way station.
02:59People come in, they develop skills, and they move on, and we encourage that,
03:02and we give 110% to our crew.
03:05And we expect 110%.
03:07We have all come a long way, like I came from Florida, 3000 miles.
03:12People come from all over the world.
03:13We have somebody from East Germany that wrote me a letter saying, on handwritten
03:17paper I have it, "Please let me come work for you.
03:20"I love the film industry.
03:21I want to be a model maker," or digital artists that come from Japan and then work
03:26their way here on their own, against the will of their parents.
03:29We have a wide range of amazing artists.
03:32And so, they come here to be artists and they want to have fun.
03:34If you put them into this survival mode and abuse them, how are they
03:41going to open up and give to the project creativity?
03:43That's the whole point of what we do.
03:45But providing that space to open up allows all the employees and artists to give
03:52to our projects, and it just looks that much better.
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Practical vs. digital effects
00:00(Music playing)
00:08Matthew Gratzner: Each discipline is a very interesting study in creativity and difficulty.
00:13I think the practical side of it - everytime we go to shoot a model, on the
00:17practical side, regardless of what is, full-scale, miniature, whatever, it's like
00:22you're shooting a Swiss clock every time.
00:24It's like this immensely complicated intricate thing that has to work, and
00:29cannot fail, and usually you get one shot at it. Sometimes you have two takes, but
00:33sometimes you have one shot.
00:34So you'll spend a lot of time R&Ding, and figuring stuff out.
00:37And then you get to the end of that project and the pressure is very intense,
00:41and now it's the time, like this has to work and you are on set, and there is
00:45no room for failure.
00:47Then you have to shoot that and hope it works, and I have seen, literally, six
00:52months of work come to a conclusion of a hundredth of a second of film time,
00:57well, not film time, but a hundredth of a second of real-time that ends up being like
00:59four seconds of film or something.
01:01And it's an amazing amount of a stress built up to that point.
01:05The digital side, on the other hand, doesn't have that kind of stress.
01:09There is stress to make a deadline, certainly, but like if something doesn't
01:12work, or doesn't look right, and you kind of step back, and you say,
01:14"Well, maybe we should work this a little bit more."
01:17And you don't have hundreds of people waiting on that thing to work.
01:21So on the one hand, the miniature and practical side, you have the stress of
01:26'this has to work on the day.'
01:27But on the flip side, when you fire an air mortar, or you blow something up,
01:31nine times out of ten it's going to kind of do what you think it's going to do,
01:34and gravity is going to take over, and the light coming down from above, if you
01:37are shooting outside, is going to look real, and the shadows are going to look real.
01:39So you get a lot of free, so to speak, detail.
01:42You get a lot of stuff that happens.
01:43Certain physics are going to happen.
01:44But then digital effects, well, the pressure of getting it to work right that
01:49first time isn't there. The pressure is getting it to look real.
01:52So I think those are the two - it's like each one has their own sense of
01:56creative difficulties.
01:57On the one side, you have the ability to build.
01:59I mean, I can take anyone of these pieces from my desk, and probably have a
02:03painter to do a great job painting it, we light it, we shoot it, and I can
02:05make it look 15 feet tall, just with the right camera angle, right lensing,
02:10but it's getting to that point, which is a bit stressful. You're on set.
02:12That's the stress of making it work that first time.
02:15Digital, on the other hand, how long is it going to take to make this, any one of
02:20these pens or pencils look photographically real, and not feel like a rendered
02:24object, and that's sort of the challenge there.
02:27I think one of the biggest strengths of digital work is the fact that you can
02:32tweak it, and noodle it.
02:33And I think the biggest weakness of digital work is you can tweak it and noodle it.
02:36And I think that's one of the hardest things.
02:38I have to say, when we were strictly doing miniature effects, it was, I don't
02:43want to say it was easier, but it was certainly, there was an end to all of
02:47what we were doing.
02:48There was a point like, "Well, here is the model.
02:50"We are now going to shoot it.
02:52We have shot it. I hope you like it."
02:55Now, we can go back and we can change it.
02:57We can change an actor's eye line.
02:59It gets to the point where - and I think that's great, but I think that you
03:02lose a certain organic fault, or organic misstep, in digital effects that
03:10starts looking kind of artificial and created.
03:13So the creative process overall, for what we do, is different in every department.
03:19And the creativity that some of our mechanical effects guys have, they'll come
03:23up with some insane way to launch a projectile like 100 feet, and that's their
03:29creative process in doing that is some insane physical computation, or
03:35physics computation as to how far something can be launched and what it needs to
03:38weigh and everything.
03:39And that same creativity on the digital side may be, "How do I make this
03:43leaf blowing look real."
03:44So it's actually a very interesting process, but as I said, there is a
03:48hierarchy, and there is a point where you do have to sort say, "Okay, we need to move on from here."
03:53And it's tough because you always want to appease the clients, but you also have
03:57to make sure it's working within the budget.
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Taking care of business
00:00(Music playing)
00:07Shannon Blake Gans: So, in terms of talking about going above and beyond, we try to do that on
00:12every project, and we do that from just putting a little extra money into the
00:16project so it looks wonderful, because we can see -- if by going a little bit
00:21further, you get a lot of detail, and the quality of the image is there, because
00:27in the end, that's all people remember is the image on the screen.
00:30So, we will put extra time and effort.
00:32We will put extra money.
00:34It's part of building our reputation as artists in the industry, and not just
00:39technicians or craftsmen.
00:40And as well, my philosophy is, if you want to just kind of do the bare
00:46minimum effort, you are not really going to go anywhere, and we have places we
00:50want to go, and its fun.
00:51I mean, if you are having fun, then it really isn't like extra effort.
00:55Efficiency even is part of our workflow, in terms of how we build things and
01:02having multiple design - we have a very solid design phase, and then we build
01:08everything all at once and it comes together as a finished product.
01:11So we have very short schedules. We will turn things around very quickly.
01:14We try to keep everyone's head in the game, and we have contests, and we have a
01:19program where if, since you are a kind of on that frontlines, dealing with
01:23everything, if you see a way that we can be more efficient and suggest it, and
01:27then we implement it, we do $100 gift cards.
01:30It's been that way since the beginning of the company.
01:31Like somebody suggested morning meetings, so we voted and we did morning
01:35meetings, or we changed timing. So we are democratic in that way because
01:41everyone is part of the process, and if you feel like you have a voice and you
01:45keep your head in the game, then that helps me as a producer, and creates
01:50greater efficiency, greater effort.
01:53So it's certainly that we care about our people, we want them involved, but it
01:56definitely helps the bottom-line.
01:58And as the industry changes and has morphed over the years, I think that's part
02:02why we have had longevity.
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Client relationships
00:00(Music playing)
00:08Ian Hunter: One of the things that we have here at New Deal Studios, which we work very
00:14hard on maintaining, is our reputation in the business.
00:17More often than not, the clients know that we are going to deliver what we say,
00:22and more often than not, we are actually delivering more than what we say.
00:27And that's a hard-earned reputation that we've tried to maintain.
00:34Matthew Gratzner: The loyalty within clients is very important, and it is the same with our employees.
00:38We are very, very loyal to our employees.
00:40If we have a crew that we work with that we really like and individuals that we
00:43really like, we always try to bring them back on every project, because we know
00:46that they are going to do a great job, we enjoy the relationship and more
00:50importantly, everybody kind of wins.
00:52And the clients are the same way.
00:53If a client trusts us to do the job, then they know that we will do the best job we can.
00:58If a client doesn't trust us to do the job, we still are going to do the best job we can.
01:02Shannon Blake Gans: The trust is so important at the beginning of the project and then
01:04maintaining it, because if you lose it, then you spend all your time and
01:07resources getting that back.
01:08And trust is like virginity.
01:10You only lose it once.
01:11And you can't gain it back.
01:13So, it's the best - you get the best results if you can just - that constant
01:19communication and managing the expectations of the client and the process, and
01:24helping them feel comfortable.
01:26And often, if people haven't gone through the process, you really have -
01:30it's important to hold their hand and explain to them every step of the way,
01:33"These are the challenges you are going to see, and experience.
01:36And these are best practices and here is what we are doing to help you," because
01:41miniature effects, from the miniature effects side, particularly, not many
01:44people have experience with that.
01:46So we try to communicate as much as possible, and push information up the line,
01:52like as much progress photos, and progress reports, and video and tests, and
01:57whatnot, so that they know,
01:59many of our clients I have worked with this, year after year, know when they come
02:02here, they don't have to worry.
02:03They can just assign us a shot, or a sequence. They can walk away and deal with the
02:07rest of the show, and they know when they come here they are going to get more
02:09than what they paid for.
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Interview with Lynda
00:00(Music playing.)
00:09Lynda Weinman: Hello! I'm Lynda Weinman, and I'm here on a Creative Inspiration series with New Deal studios.
00:15I'm very honored to get to have an interview with Shannon Gans, who is the CEO
00:20and co-founder of New Deal Studio.
00:22Welcome and thank you for joining us.
00:24Shannon Gans: Thank you for having me.
00:25Lynda: I'm always so intrigued with a creative company that is led by somebody with
00:30a business background.
00:31It's a little better rare, I think, and I'm curious if you could talk a little
00:35bit about how that part of your background has been effective in your
00:40partnership with your studio.
00:42Shannon: For me, being the business side is very creative, so I actually find running
00:47the business to be my art.
00:49And that has helped because, you know, my two partners are the creatives, and
00:55having a business perspective balances our ideas, and you know our plans for the
01:01future and how we run our projects.
01:03So it's like 'I really you really want to do that' and it's like 'Well, we kind
01:06of these parameters you have to work within,' and evening having parameters kind
01:10of makes you exercise creative muscles to get done what you want to get done in
01:14a certain schedule and budget.
01:16Lynda: Did business school prepare you for the real world?
01:19Shannon: It did, to some extent, because I went through the entrepreneur program,
01:22Lynda: Uh huh.
01:23Shannon: so half of our class was people coming in and sharing their experiences,
01:28which made it very attainable, because you got to hear the good and the bad.
01:34And that aspect of it I think really prepared us, but there's certain things, like I
01:38only had two classes in accounting.
01:39Accounting is a big part of business, and having a nice advisory board has been
01:44helpful for me in that area.
01:45That's not necessarily a natural aspect for me of business is accounting.
01:50Lynda: How has the business had to adapt in the digital economy, and also in the new economy?
01:57Shannon: We've adapted with using the technology to help make us more efficient and to
02:06work with the new techniques, like laser cutting and rapid prototyping and using 3-D
02:12modeling programs to help us plan the projects so that we are more efficient, as
02:17well as using technology to help make the operations more efficient with cloud
02:22computing and, you know, backing up our data and, you know, using online
02:28calendars to get everyone on board has really helped us become more efficient,
02:33where you've had to be.
02:34There's downward pressure on schedule and budget from the studios, and that has
02:39helped us a great deal to continue to be relevant.
02:42Lynda: One of the things that our filming crew noted about New Deal Studio was
02:47just how all of the employees seem to like working there so much, and what is
02:52your business philosophy about having that respect of the employees and the
02:57importance of that?
02:58Shannon: You know, have to have a place you love to go to, and as a creative person,
03:03you want to open up and give to a project.
03:05And I think if you create a space that's safe and fun and comfortable, people will be
03:10able to open up and really give more to your project. And I want to have fun
03:13where I work, so that's part of why I own a business. And so that's part of my
03:18philosophy and what we've put into the culture of the company.
03:22We come from all over the world to work in Los Angeles and work in the film industry.
03:27It should be fun, and you know, putting a lecture effort into managing yourself
03:30and your resources so that you do have time for fun I think is important, and
03:35that you just create a better project.
03:36So it's a matter of economics, as well as, you know, like a want to have a
03:41great place to work.
03:42Lynda: I think it's a great philosophy.
03:44Do you work with a lot of freelance people, or do you prefer to work
03:49with in-house employees?
03:50Shannon: We work with both.
03:52We have a core team and then 15 or so people, and then it depends on where we're
03:57at and what projects we're working on.
03:59And then we will expand to 125, and so each person is an individual, and they
04:05all work, you know, hard and come to the company with enthusiasm and
04:11excitement, and so it doesn't matter.
04:14But I look for people who are passionate and have a good attitude.
04:18I can tell within 10 seconds whether I'll hire you.
04:20Lynda: Wow! Shannon: I know that sounds strange, but it's true.
04:22And whenever I have been indifferent, then there's always a reason, and eventually that
04:28person grows out of the company, but we're us a stopping place for people in their careers.
04:35They come in, grow, and learn, and contribute to our projects, and then we help them
04:40move on, and so the having that 'we'll help you when you help us' attitude really
04:44makes a big difference I think, as well, in getting people behind an idea and
04:49our concept of our company and where we're going.
04:52So they'll support us more.
04:54They say people come to work with 40% discretionary effort.
04:57How do you get that out of them?
04:59And so that's part of how I work with it is to just kind of help people develop
05:03themselves so that they can move on.
05:05And we've had people come back and hire us.
05:07Artists that have moved on in their careers will come back and hire us, which is exciting.
05:11So you know you're doing a good job.
05:12Lynda: Yeah, that's it that's a very unusual philosophy.
05:15I don't think of many companies that really encourage their employees to go out
05:19and, you know, go beyond what they're doing.
05:23I think a lot of businesses are so self- centered, just thinking, you know, how
05:26can I get the most work out this person?
05:28But that's, that philosophy sounds like it's really paid off.
05:31Shannon: It has paid off in spades.
05:34We give them the lynda.com subscriptions so that they can enhance their
05:38skills because they - everyone has a dream of what they want to do,
05:42particularly in creative fields.
05:46People have to have a day job, but they always have their projects that they
05:49want to work on, so helping them helps us.
05:52Again, I love people and respect people and you know, being able to work with
05:57the artists is a big part of why I do what I do. But I also know how
06:02I'd like to be treated and just exercising my philosophies through managing
06:08
06:09the company I have seen like, you know, a great way to get the most efficiency
06:15out of people as well.
06:16Again, it's economics in addition to a philosophy.
06:19Lynda: Mhm. And what is your philosophy in regards to clients.
06:23What do you do for client retention?
06:26We try to make their lives as easy as possible.
06:29There's so much pressure on a director, and his career and producers,
06:34and even in new media as well.
06:37People are always building their careers and developing a new economy
06:43with the web, and so our job is to anticipate needs and listen and deliver the
06:50best product possible at a great price.
06:53And if you can make someone's life easy, they'll always come back to you.
06:57Often people, our clients will say, "Oh, we know we can just give you a
07:00sequence and walk away, and it'll be done great, and we can to shut up and smile and drink coffee."
07:03And that's what we want.
07:05And they'll always refer us because that's all about repeat clients and referrals.
07:09Lynda: And relationships.
07:11Shannon: And relationships.
07:12People do business with those that they trust and they like.
07:14Lynda: Absolutely. And with your background in the entrepreneurial program, do you have any
07:21thoughts about education and teaching business skills to others?
07:25Shannon: Absolutely.
07:27I think, just in general, for artists, since this is Creative Inspirations, I
07:32have found that artists, technologists, scientists and entrepreneurs all kind
07:38of think the same way.
07:39The mind of the muscle, in my opinion, so our minds are kind of developed the
07:42same way, and so it's easy to jump around I have found.
07:44I have family that are, were scientists, and I'm a tech geek, my father was an
07:49engineer, and we all just kind of think the same way. And so I find that you
07:54manage them the same way.
07:55And so I believe I have a strong just kind of personal mission to to help with
08:04education, to help people help themselves,
08:06constantly working with our artists to educate them on business as much as I can.
08:10We have kind of our informal New Deal university with articles and
08:16books and lynda.com, which has been amazingly helpful.
08:21People just, some people just haven't thought about like continuing education.
08:24You need education and coaching your whole life, especially these days with
08:28things changing so quickly.
08:30And I find that artists really do respond and understand business concepts.
08:35It's often common sense.
08:36And just kind of helping them understand and frame some of the concepts
08:41for them in their own language or how it applies to their business
08:45makes a big difference.
08:46And even I'm volunteering for SIGGRAPH Vancouver in 2011,
08:52and putting together an entire day based on business and bringing keynote
08:56speakers and talking about finance and creating an advisory board and working with them.
08:59Lynda: Wow.
09:00I think that something that is so needed.
09:02Congratulations for getting that going. That's exciting.
09:05Shannon: I love education. I'm passionate.
09:07That's why I'm so excited to be here.
09:09Lynda: And what is, what is the future looking like for New Deal?
09:14Are there any upcoming projects that you're excited about?
09:17Shannon: There are.
09:18We always continue to expand and evolve of our company and often are looking at
09:25our business plan, several times a year now.
09:28And we are working on creating our own content, so not just being a service
09:32provider, but creating our own projects and not just a film project but
09:37developing the whole transmedia plan around that.
09:40As I said, I'm a tech geek myself so creating iPhone applications and
09:45rich Web sites and games and just, you know, applying our perspective, our
09:50creative point of view.
09:53We've done quite a bit of creative agency work as well.
09:57And so that's what we've been working on.
10:00So we have a feature film and a television show that were working on.
10:03And we have this digital agency and we're producing commercials as well.
10:09And our goal, when I wrote the business plan at USC in undergrad, was always to
10:16produce our own content.
10:17So it's nice to be there, at that moment, at the right time.
10:20That's kind of how I feel where we're at.
10:21Lynda: Well, congratulations on all of your success and also kind of doing business
10:27the way that you think it should be done and that you want to do it.
10:30You know, it's inspiring and we really appreciate you sharing your thoughts and
10:33philosophies with us.
10:34Thanks so much for having me!
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