navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

Dale Herigstad & Schematic, Interactive Design Agency

Dale Herigstad & Schematic, Interactive Design Agency

with Dale Herigstad

 


Welcome to the future of media experience. Meet Dale Herigstad, Chief Creative Officer at Schematic—the company behind some of the most innovative ways to interact with your world. Remember the scene from Minority Report where the Tom Cruise character physically interacts with digital media? Dale was the mind behind that scene—and the mind that is bringing similar experiences to the real world. Dale and his company, Schematic, are transforming the future of user interfaces, brand relationships, and advertising. This installment of Creative Inspirations takes viewers inside their profoundly collaborative and innovative environment—where new ideas seamlessly integrate across multiple platforms. Experience why Dale says, "the interface is the brand."

show more

author
Dale Herigstad
subject
Web, Interaction Design, Creative Inspirations, Documentaries
level
Appropriate for all
duration
1h 23m
released
Apr 01, 2009

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Dale Herigstad & Schematic: Creative Inspirations
Introduction
00:06Dale Herigstad: The things that interest me a lot are about innovation and
00:09I particularly lead that effort with this company.
00:12Brooks Martin: This is a sample application we use all the time to look at
00:16different interaction models.
00:17Trevor Kaufman: When we talk about creating branded experiences, what we are
00:21really focused on doing is improving the interface, if you will, between
00:27corporate America and people.
00:30David Vegezzi: I think overall we are really thinking of everything that
00:32we are creating is about space.
00:34Andrew Solmssen: And we want an experience that is as exciting to the consumer
00:41as our content is going to be.
00:43Dale Herigstad: So I think the purity of no device, no glove, no nothing, is
00:48such a beautiful, wonderful idea.
00:50Jason Brush: We use space, we use motion, we use all of the tools that
00:53you would except in broadcast design and apply them to Web design.
00:58Dale Herigstad: How do you make devices simple and intuitive and natural and
01:02make design that's great and there is animation and they live, they are living,
01:06breathing kind of dynamic interfaces?
Collapse this transcript
Defining Dale
00:08Dale Herigstad: I could still be a broadcast designer, I could still be in film,
00:10and I have done some projects still in that area. But what fascinates me
00:16about interactive work is that there is this other layer that you are doing.
00:21I mean you are moving from linear, where you are making these grand, beautiful,
00:24little mini-stories graphically, which in television could be 3 seconds longer,
00:28or a second long or a 10 seconds, very short, or commercial work in little bits
00:33out of a 30 seconds spot.
00:34So they are very short segments of stories. But they are linear and you spend
00:38a lot of time, you build this thing and edit it and craft it down to the frame,
00:41and you get it just right, and you look at that. It's a completely different world,
00:45when you are making that a nonlinear world and interactive.
00:48Those experiences are completely controlled by the viewer.
00:51So how do you set things up in that sort of animating possibilities so that
00:56there is a flow to it that's controlled by the viewer? That to me is really an
01:03interesting challenge. So that's the part I like about it, that head trip of
01:06like getting on white boards and figuring it out, and doing prototypes,
01:09and looking at something, and making a mistake and trying something else. The Web is
01:13such a huge thing and web design, and web designers and web design shops,
01:18that are out there.
01:19I come at this not from that place of the web but I come at it from television.
01:25So that gives kind of a different experience and I have always tried to take
01:29a fresh approach to everything. It's sometimes a simpler approach. Even things
01:37like the simplicity that you see on the iPhone which is a -- if you get web
01:42experiences or application experiences on the iPhone, which have been
01:45simplified. They may be richer when you see them on a two-foot experience on
01:50your computer. That process of simplifying things is an interesting
01:55challenge and it's one that's been throughout my career. How do you make this
02:00work in a simple way but also be really engaging?
02:04So it has like-- so it has got all those roots. To me it's that difference
02:08between ultimate simplicity in interface and very intuitive but also having
02:14the rich components that are there. So, it's fully layered like we see in broadcast.
02:17It's probably that layering and the dynamics of motion.
02:20The things that interest me a lot are about innovation and I particularly lead
02:25that effort with this company, which is about at this time something new comes along,
02:31the iPhone comes along or a new settop box comes along or a new
02:34capabilities on a game box or something. It's just another screen. It's such an
02:39interesting process to be handed a new technology and you just think out of the box
02:46about this. You are always thinking kind of new and fresh and I like to think
02:49as we start the design process on a new thing, is just take stereotypes away.
02:53Just sort of say here is something new. What could this be?
02:57So some of the interesting projects that we are doing now that I really enjoy
03:01are the ones that we are working with-- it might be with Comcast, or with Time Warner,
03:05or with Sony or Microsoft on some new platform, some new technology and
03:13just imagining what that could be, really with some rigor, taking our user
03:18experience folks and really thinking about what the function of that is and
03:22that's what everything else hangs on and then going from there into what does that
03:26mean design-wise? So putting that blend of new thinking together to kind of
03:30create some of these new platforms.
Collapse this transcript
This is Schematic
00:09Dale Herigstad: What's interesting with Schematic too is to see how really kind of
00:14combination of the two anchor things, which is certainly work in the web and
00:19interface design for the web and then interface design for television.
00:23And then how that's moved naturally into some work. For example that we have done some
00:28major work with game companies, EA Sports. We are not a game company,
00:34but I think we have the sort of thinking out there that's a little bit out of the box,
00:37that has direct application and particularly, television navigation which relates directly
00:43to a controller where you are, again, you are not touching the screen. So seeing
00:47how that's advancing and what those projects are like and those new ways of
00:52thinking about devices.
00:54Trevor Kaufman: It is very hard for us traditionally to describe what Schematic does,
00:58because people think of agencies and services businesses like us in
01:03particular categories. Most notably ad agencies, which are about developing
01:10campaigns that have some brief life, or production companies that are just sort
01:16of following a brief and executing again some very specific set of requirements.
01:21What Schematic does is different than both of those things and that's what
01:25makes it tough for us to talk about. When we talk about creating branded
01:28experiences, but what we are really focused on doing is improving the interface,
01:35if you will, between corporate America and people.
01:41So there are all these touch points where those two groups intersect.
01:46Everything from, of course, digital things like websites and kiosks and mobile
01:53applications and often now interactive TV-based applications and trying to make
01:59that whole process better. And by better what I mean is we are very,
02:05and I don't think people often understand this about us, we are very utility focused.
02:10We are trying to create things that actually provide value to the customers
02:15that experience them, because we think if we are providing value to customers,
02:19if we are improving their experience, then they are going to want to transact
02:23business with our clients. And that has proven to be true.
02:28The way that manifests itself is not that we make ads that say hey, you should
02:34buy a Nokia phone, but we create new services and interfaces that make owning
02:39a Nokia phone better and we provide the conduits that enable Nokia customers to
02:45talk to each other and other people and to Nokia about their Nokia experience
02:49and how negative or positive it is. The manifestation of it is,
02:54a lot of digital work that makes great interfaces and great experiences on the web,
03:00on TV, on mobile devices and in person.
03:03Schematic is now big enough so that a lot of the work that we do-- There is a
03:09vanguard of it which is purely about innovation. But then there is a lot of,
03:14I like to believe, very good but less revolutionary work that we do day-to-day
03:21for companies like Dell and Target to execute against their business.
03:27That is a large portion of our business from a revenue perspective that Dale
03:31doesn't even really touch. But Dale is really critical in the few great,
03:38really innovative, really revolutionary projects that gets Schematic attention,
03:44that make people want to come work here and that still serve, even though they might
03:48not be tremendously profitable or might not have long durations, they serve that--
03:53Again, it's that innovation and that spirit of invention and great
03:58creative and great interface that still drives the -- it's still the heartbeat
04:02of Schematic and that very much lives with Dale.
Collapse this transcript
Evolving media: Screen distance
00:08Dale Herigstad: The user experience of television has been for a long time
00:11looking at a television piece of furniture in a home about 10 feet away.
00:16That was the old way that you defined television. It's been completely redefined,
00:21of course, recently. If you go to a media company now, you go to ABC and say,
00:26what are you now to your audience? It really isn't-- there are three big categories,
00:29the way they divide it up, in say broadcast, two foot is on the computer
00:34Internet and one foot is mobile.
00:36At Schematic we divide up slightly differently. It's saying that still sort of
00:42anchor common experience, a communal experience around the friends and family,
00:46looking at television about 10 feet away with remote control. But then
00:50you have a line where you are looking at either a computer or on a personal device
00:55as a personal experience. That's really one person consuming this rather than multiple.
01:01Then a new area for us has been public media where it's really maybe
01:05one person consuming but many people looking. So it's the opposite of private.
01:11It's an open kind of public screen viewing and the distance is quite variable.
01:15You might have one person three feet away, like this, but you might have people 200
01:19feet away with a large screen that could see that. And there have been
01:23experiments, of course, like in Times Square with your mobile phone, where
01:26at a great distance people see huge screen that's being interacted with a mobile phone or something.
01:30So that's quite a bit of variety in that last one. This is important to us
01:33because one of my passions at Schematic has been into gestural navigation,
01:38through work on {italic}Minority Report{/italic}, which is what I call distance gesture. So,
01:42this line is a critical one. When you are in reachable distance to touch the screen,
01:47that's what we call touch gesture. That's the iPhone and it's a pure
01:54and beautiful experience. I love my iPhone. I love surface. I love these things
01:58where you can touch the screen and many kiosks are touchscreen because it's
02:02very understandable. Here is the thing. I touch it and it responds. That's very
02:06understandable.
02:07A harder assignment is when you can't touch it. This is the territory that we
02:11are exploring a lot within the company. Now that includes 10-foot navigation,
02:15because you can't -- most of the time you don't get up from your chair and
02:19change the channel. You have a remote control. So we are even moving on here
02:23with input things where we can actually use your hands to gesture with no
02:28remote at all or use a gestural remote to remote.
02:30So we are experimenting with those kinds of things, which are advanced
02:34primarily by things like the Wii or all these things are making it more kind of
02:37mainstream, the idea of gesture.
02:39I often show this screen as well because I would point out that in the
02:43interactive world a lot of the production and client base or clients, when they
02:51think about making an interactive product for themselves, this is of course
02:56a starting point. It's the web. It's two feet away and even has a mouse.
03:01The important thing to realize that on this spectrum of all these screens and
03:05devices, that's the only one that has a mouse. So when you think about that and
03:10you think about making content that's going to go across media, it can't be so
03:15mouse-centric. It has to open up to that sort of almost closer to television
03:19up/down/left/right navigation, which is far more consistent with most mobile
03:23phones, PSP, game devices, all of these.
03:26So this is a big idea and I think one of the big lessons we have been learning
03:32here as we train a lot of people coming from the web, designers coming from the web,
03:37we have to train them into this other kind of navigation moving to
03:40television and to radial navigation. So that's a big part of the training that
03:46we do here.
Collapse this transcript
Workspace
00:07Dale Herigstad: So welcome to Schematic. We are in Los Angeles. I want to take you
00:10on a little walk around the studio, a unique space designed by an architect,
00:15well-known architect Eric Moss here in Culver City.
00:20This is sort of the main entrance to the building, a little bit unique.
00:23When you are here, it's from the elevator or going other directions, you can
00:28actually from here pivot and enter to different parts of the disciplines that
00:33are here, the administration, production and design, straight ahead of you,
00:39and also to user experience and technology, which are other parts of this company.
00:45This now is our design and creative space. As you can see it's a hubbub of
00:51activity here. And what we are trying to do, again, is remember that theme of
00:55openness that you will see in the rest of this building.
01:04We have a lot of meeting spaces. The meeting spaces and all the offices are all fishbowls.
01:11We really like the fact that as we are working, we actually are not hiding anything.
01:17It's a very open environment here. A lot of our surfaces, the wall
01:21surfaces are already white-board ready. So we just draw on walls, we draw on glass,
01:25we draw on anything. Well, not anything.
01:27The main open area are these kind of triad of like three workstations together.
01:35Look we have a little mini meeting going on here right now, but again
01:40you can see why this is nice. You can see that the activity is going on and
01:43you sense again the activity because of these glass offices.
01:46This is our user experience group. The interesting thing I think about what
01:49we have done at Schematic with user experience is that we -- even though some
01:53of these folks sit on this side over here and the creative department is in
01:56another spot, we work together a lot and the whole production process is really
02:00putting those two disciplines together as a single effort.
02:04This is a good example of what we were talking about earlier, because Trevor
02:07is user experience, user experience team, and Paul is from our design team.
02:12So these guys are collaborating together on a project.
02:15Paul: It's constant back and forth teamwork. We are constantly checking in with each other,
02:22making sure we are on the same page.
02:23Dale Herigstad: This collaboration is really important to getting the work done, right?
02:27Paul: All the time.
02:28Dale Herigstad: One of the things that's great about the company is that we really
02:31stress that we are human beings here and we need to have fun and get along with each other.
02:36It's another mini-meeting here. See this is the way things get done.
02:40Male Speaker: It's the only way things get done.
02:42Dale: You have got two producers, right?
02:44Male Speaker: But you see today I have got my running shoes because I know I am
02:46going to go around a lot.
02:47Dale Herigstad: That's right. Nobody stays put. Male Speaker: Exactly, exactly.
02:52Dale Herigstad: So now we are going to step into the technology area.
02:55These are the guys that keep us running in here, keep our iPhones running, keep our Macs running,
03:00and our Blackberries. This one particularly shows what Eric Moss does a lot,
03:08which is you have got some remnants of the old kind of warehouse spaces.
03:12So you see these wooden beams that they are kind of restructured and kind of --
03:18fabricated somehow and modernized. It kind of blends the original with new,
03:23which is very nice.
03:28This is kind of a hub of production up here. So our head of production is up here.
03:32So people are meeting together to figure out strategies, new process for the new projects.
03:39We're now going to the roof of the building. So this is sort of the end of the tour
03:45of this particular Los Angeles facility. The origin of the company was really
03:50here in Los Angeles in the heart of the entertainment business.
03:53We have other offices, in fact a number of them, New York, Atlanta.
03:58We have offices also in Minneapolis, Austin, San Francisco, and then I am leading now
04:05our newest office, which is in London which services Europe. So you are seeing
04:10kind of the expansion of Schematic sort of into the rest of the world.
04:15It's created some very interesting challenges in connecting us together.
04:19But we are one big family here of creative technology and user experience in the new digital age.
Collapse this transcript
Pursuing innovation
00:08Dale Herigstad: I really believe that the audience is prepared and moving and
00:12moves faster than business does and the younger audience just picks up whatever
00:16is there. It's an iPhone, it's a mobile device, it's a thing, it's a game box
00:20and it's just "give me some stuff, give me some media." That could be TV or anything,
00:24it doesn't matter. There is no segmenting of that. It just "give me a screen
00:28and I will do some stuff with it."
00:30Our abilities are kind of to really address that new audience and address
00:33the current audience too, the older audience that isn't there yet. How do you
00:38make devices simple and intuitive and natural and make design that's great and
00:45there is animation and they live, they are living, breathing kind of dynamic
00:49interfaces that are so intuitive? Because that they sort of -- when you start
00:55just dealing with elements that come on the screen, when you click it, it moves
00:58off the screen, it moves in. All those things help lead the viewer's eye,
01:03make it a simpler, a better experience. It's not necessarily meaning that has to be
01:07something kind of wild and crazy. It's just applying that motion and dynamic as
01:11a new component to what we are doing.
01:13Trevor Kaufman: We focus a lot on saying we are going to provide transformative
01:18results for you. There are lot of companies that will say, we can optimize this,
01:22we can do 10% or 15% better than the other guy and what our argument
01:27usually is about creating entirely new lines of business. You have never sold
01:32direct through e-commerce before. We are going to enable you to do that.
01:35You are not a content company now and people don't think of you as a creator of
01:40media, of narratives. We are going to change that brand perception and
01:45cause people to engage with you on that level and maybe even enable you to make money that way.
01:49Things that are really transformative, not again saying we can improve the flow
01:55of this or the aspect of this little bit better, and it's that innovation
02:00that lots of companies are looking for today because they are often stuck and
02:05so many of the things about the way we are doing business are changing and
02:09so much about the media business and the retail business and that form of
02:13business. All these things are changing so dramatically that they know
02:17they have to really radically change the way they do business and so they are
02:19looking for companies like Schematic, and there are few others that I think are
02:25that specialize in innovation the way we do, to transform their business in that way.
02:30Andrew Solmssen: Well, I think at Schematic we have a pretty healthy appetite for risk.
02:33We tend to take on a lot of projects that many people might shy away from
02:39because at the outset you don't always know how they are going to turn out
02:43and sometimes that just means trusting our instincts, trusting our process and
02:48trusting the work we have done in the past to serve as a template for a lot of success.
02:53The way that we go about these things is that we start at first principles and
02:58we really do trust our process. Coming in, we figure out what we want it to be,
03:04what audiences it's going to serve and then we really open it up.
03:09Then we brainstorm and sometimes we will bring in totally random people who aren't
03:13at all involved in the project at Schematic to give their thoughts, maybe
03:17they are the right demographic or maybe we just think that they might add a little
03:20something more to mix, to get as much as we possibly can. So that we don't throw out
03:27any idea at the beginning and that we really have all of the possibilities
03:32that we can muster as a company on the table.
03:34We need to push our clients to try to make sure that their content,
03:39their services, whatever it is that we're marketing is reaching people in the best possible way
03:47and I think people come to Schematic in different ways.
03:52Some people come because they know Schematic has a real culture of innovation and
03:56they have seen our work and they know that we have had real success
04:01developing differentiated experiences for other people and assume that we can
04:05do the same for them.
04:05Others don't see us in that light when they start working with us and
04:12it is really our responsibility to show them that that's where we are and as a
04:16company that's what they are getting. And there have been companies that have
04:22worked with Schematic where we haven't been a great fit for them.
04:27Where they've said, you have to stop coming up with these new innovative ways of doing things;
04:33we just want you to execute on this thing that we are telling you to do.
04:36And honestly, we are pretty straightforward with those companies and say,
04:39that's really not what we do as an organization. We may not be the right choice for you.
04:44Dale Herigstad: Because this business of digital changes constantly,
04:48it's changing so quickly, it's very important to almost do two designs at once.
04:55You are designing the future, you are designing what we think intelligently based
05:01on all of the research we see, in the sense that what's going on out there.
05:05We look at that and we say, okay, let's design this thing that's few years out,
05:09this is five years from now. And you let that be what sort of steers where
05:15you're going, it's the fresh new things that are in this current project that
05:19we will be doing.
05:20One of the things that I say is, when you think like that, as a company in this digital world,
05:25then they will thank us later. Because you are not doing this redesign,
05:30a major change redesign and the customer's getting this brand new, very different thing.
05:34Instead it's this evolution of a product that goes out there.
05:38And it also with our clients like at the cable companies, I mean, I happened to
05:43say that the interface is your brand for them. So the things that are familiar
05:48that make that unique, there are certain things that need to stay and evolve and change.
05:53Instead of this complete change and you are asking some of your clients to,
05:56your customers to learn something new all the time.
Collapse this transcript
Evolving media: Interface design
00:09Dale Herigstad: An interface is simply that you have an audience,
00:13you have customers, you have a screen and the interface sits is between there
00:18conceptually and it is what allows the experience to happen over there.
00:22It's the layer in between the content and other things.
00:25So we often say that the interface is the brand and that's the new territory here.
00:30Is that what we are seeing is that cable companies, if they have a bad interface
00:37to find that content, they could have the best content, the best movies,
00:40wonderful high definition movies and millions of properties to offer
00:46to clients. If the interface is about to get to it, that's the brand.
00:50That's who you are right there. So that's that territory right there.
00:55That's where our company plays, in that space of interface right there.
00:59Spatial context is a big topic for me personally and I think it's because
01:05interactivity for me came from the television. I came from television and
01:12my early experiments in interface design were really for television, which was anchored
01:18u/down and left/right. That sort of directional thing is just fixed into the process
01:23and it's also the notion of space has sort of two aspects. So,
01:32one of them is how things appear on the screen and that this gets into what I call
01:36rich media. You are seeing this screen as a window and you are designing screen spaces,
01:41just like as in broadcast design.
01:45Broadcast design looks at, when you're in After Effects or some of these rich layer--
01:49it's much a layered experience, there is layer behind that, a layer behind that
01:53and look at Photoshop. There are many layers there. You take that out and
01:56you've got the sense of space you are developing. So that screen is a window into a space.
02:01The other area with navigation about space and spatial context is that
02:05it affects how we navigate. Meaning that it considers up, down, left, right,
02:10where things are, the fact that something is over here as opposed to over there
02:14has big ramifications, particularly in directional navigation as opposed to,
02:20with your mouse you can move anywhere on the screen, less important, but with
02:25these other concepts and particularly with gestures, it's very important.
02:29It's mapping to the screen, there is sort of real estate mapping, directions have
02:33meaning and another kind of interesting area is that Z space.
02:38What is the meaning of that?
02:39One of the newer uses of Z space that we are doing in our current designs is
02:44saying that Z space means that you are up close on something,
02:47you are navigating through kind of a close-up view of something, a long list of things.
02:51If I want a context, I just hit a Context button. I push back, kind of
02:55rearrange, do something then push back in the details. So this context
02:59it's like a bird's-eye view. So all of those things are really helping us understand
03:04how consumers look at all of this media and how you navigate it.
03:10I wanted to show this one example because this goes way back. This is
03:14the Full Service Network, which was done around 1992 or 1993. It's so early but
03:20this is what it looked like. It was a very rich broadcast-looking experience that
03:24actually was quite a bit more dimensional and broadcast looking than many of
03:31without pictures even today. So you can see how forward this thing was. There was SGI,
03:35we are working with SGI and with Time Warner. But I wanted to show
03:40that example of that Carousel. It was a very early example of an attempt to
03:45really make that experience of interactive television, rich, dimensional and engaging.
03:50This is a small version now of what is a 6 x 10 foot interactive touchscreen wall.
03:57This is in two airports. It's in Chicago and at Kennedy Airport in New York.
04:01But basically you just touch things down here, touch something else,
04:05we touch that, touch one of these things and it opens up. So it's really just
04:09touching things and having this open up in a sort of dimensional space.
04:13It's a connected space that has a connection to the broadband internet. So you have
04:18access to CNN Pipeline and Weather Channel and some other kind of television
04:22content in this as well.
04:23But this experiment, it was done by Accenture, is essentially an advertisement,
04:30an active real engaging experimental advertisement for Accenture.
04:36Basically, if this represents the person using this large interactive wall,
04:43this person probably in most cases is not the customer who they're targeting for
04:49Accenture. But there could be other people walking by, particularly that
04:54one executive over here, is watching that happen over here.
04:58So the experience of this happening, not just the bits on the screen but
05:01somebody interacting with that, is saying wow, we are Accenture. We do like great
05:05technology, look at this experience. So that experience of what's happening in
05:09real time over there is what this person is seeing. That's the ad, in a sense.
05:15So for EA Sports, talking about those layers of interactively,
05:23as a foreground layer of direction, one of the things that we are doing as we are
05:28saying that the directions -- you have at least the opportunity for four major things.
05:33So you can take all the content you have and say it's all in one of
05:38those things, then the viewer just notice that. An example of that was what
05:42we did for the HD DVD system for Universal. When you press the menu, the screen pushes back
05:49and there was simply an indicator on those four directions.
05:52There is a certain kind of stuff over here and another kind of thing over there
05:55and another grouping of that and that's the entire system. But it breaks into
06:00those four things. In the case of the EA Sports, it does say that there is
06:04a lot of stuff in here but we are going to divide this into to two main areas and
06:09you will see this here. So this was the new boot-up experience.
06:14This has been already implemented up there, this is about two years old or more,
06:17this demo I am showing you. So this is the boot-up for EA Sports for an NBA property.
06:22First of all, notice how what normally would have been title cards,
06:24all these things are now in this space that you're setting. You established a space,
06:28an abstract when we are warming up. We're not in the game yet; we're in the pre-game.
06:31All of this stuff coming in, by the way, is like this is from ESPN Ticker.
06:36This is a combination of both ESPN and EA Sports live feed content
06:43coming in there through the broadband connection. This say would be Xbox Live.
06:48So at the end of it, watch what it does. It establishes itself at
06:53the very end of it and you will see it wrap around and establish the meaning of
06:56that and that.
06:57So, in the whole system you know that you can go one of those two directions to
07:02get a certain kind of content and then dig deeper inside of that.
07:05In a navigational way, this is the system we developed. It was standard for their
07:10pre-game experiences. We hit left over here and now we are into different kinds
07:14of management of content over here, going though kind of an interface --
07:19levels of the interface there, but if we just go to the right, we now go to the other side,
07:23at this angle, which is different. It's not EA Sports. This is like live content.
07:29Here we are going to snag that live feed and take it with us is now.
07:33But again just by moving left and right-- because foundationally that's the big idea
07:39that they are doing here. It used to be all EA Sports but now it's EA Sports
07:42plus this other world coming in here of television content and over here
07:46I have got that and over we have got that. So that's the big idea.
Collapse this transcript
User Experience
00:09Dale Herigstad: That term user experience, that's what we are really designing
00:12is an experience, which means it's actually a quite broader thing.
00:16An example would be when we started looking at when we designed an enhanced TV application.
00:22Here is an hour-long show and here are some enhancements that works
00:25with that. But if you take the timeline of that show and you say okay, what are
00:29the customers doing before, the day before or the week before?
00:33There's promotional opportunities that steer people to the content, get them ready.
00:37When people experience the content in that show and through maybe a marking
00:41system or something, the experience of that show which is if it's based on
00:46cooking tips, and redos, the remakes, or whatever the show is about, that those
00:52things can actually transfer directly to mobile devices and help people a day
00:58later or a week later. So it's really looking at that continuity of
01:01an experience across different media. So it's a broader view on what is going on.
01:09Jason Brush: We design products and services and experiences that span across
01:14many different platforms in order to facilitate information architecture,
01:18right, which is an organization of content; interaction design, the behavior of interfaces;
01:24and usability, right, making sure that something is sensible and
01:28accessible and useful. We've put all of that under the umbrella of user experience.
01:35I often think about my department, my user experience here is being the advocate
01:40for the user, really putting themselves in the place of the person who is going
01:46to be operating in interface and trying to think about what that person wants
01:51out of a product and trying to consider all the different ways in which
01:56something is going to be used.
01:58When you talk about the web and you talk about mobile, well, those increasingly are
02:03becoming more stable, consistent platforms to work against in which
02:10we don't have to think about the limitations...
02:16we don't have to think about just designing something just for the web or just for mobile.
02:20We can begin to think about, well how does information flow seamlessly
02:24from the web to mobile, to your TV, to other things? So rather than think about platforms,
02:29we often think about systems.
02:35We want to create information systems and design systems that work really
02:39fluidly from one platform to another. That said, there are still limitations
02:45with individual platforms. And the most important limitation to consider is the context, right?
02:52So if you are designing something for mobile, you have to be thinking about
02:57mobility, you have to be thinking how somebody is going to using your interface
03:04when they are in a subway car and holding onto the rail with one hand and
03:09then operating with a single hand. When they are surrounded by other people.
03:14Very, very different than thesort of experiences which you might have from sitting
03:18at home on the couch with other people, right, and watching TV. It's a very
03:23social environment, which in turn is different from sitting all by yourself,
03:28at a computer, at a desk, right?
03:31So the platforms which we are given, the technology distinctions between the
03:40platforms is getting reduced, right? However, the context in which people use things
03:46definitely is not changing. Well, it's changing a little bit, but
03:51it's not changing as rapidly as the technology is becoming leveled.
03:58One other things that we try to do is to make sure that whenever we were
04:04adding these flourishes, these things that you might be able to -- that end up
04:09being the brand touch points as it were, that those things have meaning and purpose.
04:15And we really want to make sure that all of these things help people
04:17understand where they are or what they need to do next. We often talked about
04:25way finding, right? So how do you know where you are in an interface and where
04:31you were and where you can go next, right?
04:35If we can use things which are visually rich to do that, the richness of that
04:41interaction becomes the brand that we are trying to express.
Collapse this transcript
ABC Full Episode Player
00:08Andrew Solmssen: ABC had a really, at the time, revolutionary idea and
00:15it's amazing to think less than three years later that full episodes of TV shows,
00:19ad-supported on the web, would be as prevalent as it is now.
00:25Because it was heresy when it was done.
00:28I think now most of us are disappointed when we can't find full episodes of
00:32our favorites shows available to stream, but back then, executives were really,
00:37really afraid of this. When ABC came to us and said, "This is incredibly
00:42hush-hush, but this is what we want to try to do. And we want an interface and
00:48an experience that is as exciting to the consumer as our content is going to be,
00:55and feel cinematic and doesn't feel like Google Video, which is a postage
01:00stamp piece of video with a list of links."
01:02Jason Brush: All other things that people love about television, no matter what
01:11you think of the quality of the content that actually gets delivered,
01:15but all of the things that people love about TV about the simplicity of it, about the ease
01:19in which you can get communication, about how dynamic and exciting
01:25the graphics and the stories are, that you could actually create that same type
01:31of experience on the PC and that in order to do that you needed to come with up a way of
01:39accessing that content, which felt televisual, it felt like TV, it didn't feel
01:44like just a website.
01:46We could have created a very beautiful SWiss-looking simple thing, but instead
01:52we decided to approach it to say that well, how can we make this be more
02:01environmental, be more dimensional, be more dynamic, be as I was saying more televisual?
02:08So we used space, we used motion, we used all of the tools that
02:13you would expect in broadcast design and applied them to web design.
02:17Andrew Solmssen: We realized early on the natural ad breaks where traditional
02:23television advertising is shown, is the only place you can really stop the show.
02:26If you try to do it anywhere else, it feels really jarring and strange.
02:30So we knew where we could stop the show. But we also knew that unlike
02:34traditionally on the web, we didn't want to have a lot of adjacent content.
02:38So we didn't want to say, okay, we are going to have the video window and then
02:41we are going to paint a bunch of sponsorship pieces around it, because again
02:45we really felt like that detracted from the video. In fact, with ABC we had
02:48the whole background kind of fade back. This is something which has been picked up
02:53by Hulu and picked up NBC.com and a lot of people have done this, so that
02:57you really feel like you have that cinematic experience.
03:00The way the ad model works is it's fully interstitial. So like on television,
03:04the video content goes away completely and the advertiser now owns that content.
03:08And here is what so interesting.
03:11This is what advertisers have asked for for a long time. Give us a green field
03:15where we can really play and really showcase what the web does so well for
03:20interactive advertising.
03:22Unfortunately, because of the way that a lot of the ad agencies were set up,
03:27we didn't -- when we first put this model out there, ABC would receive back
03:32just a 30-second TV spot. Here is why that was a challenge. The model works
03:37like this. The viewer is trapped for 30 seconds, they have to stay for 30 seconds
03:42and then at the end of that, they can click a button and go back to the show.
03:47So if you show a 30-second TV spot, and it goes black after 30 seconds, well,
03:50of course, the person is going to go back to the show. Meanwhile, if they are
03:54other ways that you can entice the viewer into spending more time and having
03:58a deeper interaction with that brand, you can get something so much more than
04:02just an impression from a piece of video or from a banner.
04:06Trevor Kaufman: When we created interactive advertising for ABC television shows,
04:10the recall was much, much higher. It was closer to 90% than
04:17the approximately 20% you'll usually get for unaided recall in broadcast.
04:21To have a full screen interactive ad that can contain video, animation, anything you want,
04:27turns out to be an unbelievably compelling advertising unit.
04:31And what's been unfortunate is that the ABC ad unit model has not spread
04:38throughout the web, and that's because ABC kept it rather close to the vest,
04:41and also frankly I think a lot of -- without it being a broad standard,
04:45a lot of agencies and advertisers are concerned about the production cost of these
04:51very elaborate, almost mini-sites, if you will, that can serve as interstitial
04:56advertising in video. But there is no question in our minds that that's the way
04:59things will go in the future.
Collapse this transcript
Advanced Interaction Group
00:09Dale Herigstad: One important ideal factor in this process is actually user
00:13testing. If it could be accomplished in the schedule, it's of course really great
00:20to say look, if we're recommending this new idea, let's make a prototype of that.
00:25Let's get it in front of some users and test it and see if they understand the
00:29functionality that they have to understand, that they like what it does, let people
00:34talk about it and respond. But also from a usability standpoint,
00:38are we proposing some new thing that people can't figure out? Is it too difficult?
00:42So all those things, if you have a series of tests you are doing,
00:46that can help you actually alter the design and help improve design, that's ideal.
00:51There are some other projects that we do, or actually a good percentage of
00:56the work that we do, is a prototype which is it may be Microsoft or Sony who
01:03comes to us and they say we have a new technology, we want to build something
01:06out here and we want this as an entity. This may not be the full production --
01:11this is not going to production, it's not going to final customers.
01:14But it's something else that's actually going to, maybe to do some testing,
01:18it may be doing some, if it's a large company, some internal development and ideation to see
01:24whether on a business level that the company really wants to move to
01:27this new product or this new position.
01:29So those are important things but they are less about an ongoing system and
01:34maintenance. It's really just there is an entity you are producing and helping
01:38In that case, those clients are tapping our minds and our experience
01:43to try to vision -- it's visioning things. It's saying here is a new idea we can do.
01:47It looks like this.
01:49Andrew Keegan: My name is Andrew Keegan. I am the manager of the Advanced
01:51Interaction Group here at Schematic. The Advanced Interaction Group is
01:55an especially a small team of cross- discipline staff. We are not really
02:01designers and we are not really developers. We are kind of jack of all trades.
02:05What AIG is formed to do was to be heavy in conceptualization and prototyping,
02:11to help bridge the gap between creative and technology, so that we could better
02:16suit our clients and better suit their needs.
02:19The process for us working on a project in AIG can start off in many different places.
02:24It can start off in a meeting, it can start off from a hallway,
02:27it can start off with someone's idea. We can start off on paper or a white board
02:31as we often do here in Schematic and we will draw and we will talk about it,
02:35we will get ideas, we will listen and we will think and work as a team, which is a
02:37really, really important part of how we work in our process.
02:41Everybody has a say from every department in any way. If you are in the meeting,
02:46if you are walking by, we can grab you and ask you a question and get your input.
02:51From there we often go into Flash, sometime Silverlight, sometimes
02:56After Effects, pretty much any program.
03:00One of the things that we try and focus on is that we are jack-of-all-trades
03:05and we should be able to work in any software package. Part of what makes AIG
03:10special is our agility. So sometimes we have a project that's been working for six months
03:16and we get called in at the last minute because the client needs something
03:20to explain to his boss or explain to somebody else on the team so they can
03:23understand what's going on, in which case we just have to jump in as quickly as
03:28possible, understand what they have been doing for the last few months,
03:32sit down with them and have short meetings of getting an idea of what the concept is
03:35and how they are achieving it and then we'll build that out as best we can
03:39in that amount of time.
03:41Sometimes we've brought in very early at the beginning, and we work with UX
03:44and Design and come up with ideas and concepts. One of the advantages that we have
03:48from being partly creative and partly technical is that when you are
03:53sitting in a meeting and you are talking to someone from Design or UX that has
03:57a problem they are trying to solve and they might have a solution for it, but
04:00from our technical background that we might be able to give them a better solution
04:04that might work better. Those are the preferred cases that we work with when
04:08we work with something from front to back. Then we can hand it off to technology,
04:13communicate with them and show them how we coded something, or the logic
04:15behind some aspect of the UI to help them along their process.
04:21There are some very bright people that work here that's really an advantage
04:24that I have had nowhere else I have ever worked. So it's a lot of fun and
04:30partially because of the way we do work, in that we don't have to get stuck
04:33into three months, six months, eight month long projects, that can really start
04:37to drain you and pull you down after a while. We get to just kind of hop and fly
04:42around and jump in and work on something. Even if it's something you don't like,
04:46you are going to be down with it in two weeks and you can move on to
04:49something a little more fun.
Collapse this transcript
Evolving media: Gestural navigation
00:09Dale Herigstad: Gestural navigation is a passion of me personally.
00:12It's something that started with-- I guess the roots of it in traditional
00:17up/down/left/right navigation, which is very consistent with most television
00:21navigation that all of us are familiar with. But in the early part of around
00:292002, maybe seven or eight years ago, I worked along with some other groups on
00:37the development of the ideas for navigation in {italic}Minority Report,{plain}
00:41which is a very interesting experiment.
00:43It was interesting. Those of us who were doing this process of looking to the future,
00:49we also came up with the same idea that the input would probably be a future.
00:55And we thought that that would be 60 years down the road at the time.
00:59It's amazing how quickly that's come around.
01:02There was something that clicked in that particular movie. It's very popular,
01:05but if you ask people on the street, many people know that thing about gesture
01:09and that did an implant. In my opinion, it moved gesture as an idea forward and
01:15sort of made it happen. It's making it happen now because people still think
01:19of that. It's a metaphor in everyone's mind.
01:23I really believe in-- That was a case of visualizing something and putting it in front of,
01:29in that case, a really wonderful large audience. But much of the work that we do at
01:34Schematic is that same idea. It's saying if there's an idea then mock it up and
01:38do it and put it out there. When you visualize it, that's when people
01:42understand it and it can start making things happen ahead, ahead of time.
01:47In the movie, Tom Cruise had a glove with little detection things on it,
01:54or something in there. So, to me that was somewhat device-like. The vision that a
02:01bunch of us had about this, and it's my ongoing vision on this, is that you really
02:05don't need that. Because what's really being detected is actually hand gesture
02:10and hand motion, hand position and insigna- like signing. So any of this sort of material--
02:17I am sort of resistant to the idea that you have to have something that you
02:21may not have. My hand is always here. It's always there, always ready to perform.
02:26So the purity of no device, no glove, no nothing, is such a beautiful,
02:33wonderful idea and hand gestures are something just, it's innate in us.
02:38I think that you could probably do cross- cultural studies that everyone uses their
02:43hands to mean things. I mean the Italians are wonderful at it, they do this,
02:47but it's all built into how we communicate.
02:50So using that idea, again this was that distance gesture showing that --
02:57this is really interesting when you can touch the screen. What I am addressing
02:59now is when you can't, when you are distant from the screen. We have already at
03:03Schematic produced the example which I am going to show you of using just pure
03:07hand navigation to navigate through kind of typical, kind of, functions
03:11you would do on your television.
03:12What we discovered is the hand actually is providing language just like words,
03:17that sort of say certain things. So one of those is how do you activate the system?
03:21Because it's not an operation all the time. There is a moment when I
03:23want to use it but what am I signaling? What our path right now is to say,
03:28look, something you probably wouldn't do normally is hold your hand up and hold
03:31it still for about two seconds, two or three seconds.
03:33Then that's what tells it, that it activates it and then from there you choose a
03:38function. It's like a little menu system here that's directionally-based.
03:42Then you can do things like browse, adjust the volume and get things and the typical
03:47kind of things you would do on your TV. The last one would be deactivating,
03:51what you are doing to kind of turn it off. Because it's this transitory experience,
03:55all just using your hands.
03:57So the first example would be controlling volume. So what we did --
04:00you'll see a little hand on here but you hold your hand up like this, you activate it,
04:03you flick the arrow over like that and now you just simply move up and down like this.
04:06Look at how easy that is, just sort of pick the volume, flip away when you are done.
04:09So just with a few little gestures, and I always like to call this for
04:13television, we are getting this down, the accuracy is getting accurate
04:17enough to call it, I would call it couch potato mode. So you really just sort of
04:20you go on the couch and just kind of go like that, just very minimal gestures
04:24to kind of do this. It is not iToy or Exercise Wii. This is like I am in
04:29casual mode of television.
04:32Here is an example of using that same for browsing content. So, again,
04:35I activate the system, push back, now I am going to go to the menu like that.
04:40Then I am going to take my hand, I am going to up through some things and
04:43here is a selection of kinds of things. Let's look at photos. It opens up and
04:48shows me what that would be. Here is movies. It opens up that. Let's go there.
04:51All this, like New, here is the list of new ones.
04:57This part of it demonstrates actually going through a list where it might be
05:00a long list and you might want to actually -- in that case we just flicked up
05:06to Page Up, so a flick is different than like just a normal motion. So
05:10the difference between a quick motion and an up-down, which works very nicely by the way, and
05:14now we select something. So we just changed it. We found another one, just change it
05:17just by a few hand gestures.
05:19One of my favorite parts of demonstration here is the player controls because
05:23most of the player controls really utilize a bunch of buttons. You've got a
05:28Play, Pause, Stop, Fast Forward, there is a bunch of things that you are
05:31processing. You may have to look at a remote to do that.
05:34But if you translate that into gesture, look at how simple this gets, where
05:37you can hold your hand up, start like this. So you will flick up to the player
05:40controls like that and then now you are anchored on it. You can take your hand
05:44and sweep it across the whole stretch of the movie on sort of a macro level.
05:49So here we moved it onto Chapter 6. Now let's go back here. We will go there
05:53and we will find something. Now we want to zoom in and go in little more detail.
05:57You grab and pull it and it opens up to a little more detail.
06:00Move along here like that. Once you have got the one you want, when you want you flick down
06:04and it will go to that point in the movie like that, just like that.
06:09So the purity of doing all those actions up there with just your hand,
06:13with no six buttons as you just did that. That's a really good example of using gesture
06:18and this actually works in our studio.
Collapse this transcript
Designing spaces
00:09Dale Herigstad: That first stage I like to call, in my language, sketching
00:12because it's really meant to be having designers resist the temptation to start
00:19making really pretty documents with lots of Photoshop layers and making it look
00:23just one gorgeous frame at the end of the day. What we need to see is a lot of
00:27thinking. The sketching in that the work that we do with is more advanced work,
00:32which is very dynamic and I have said that motion is so important. Well, that
00:36means animation is happening right at the beginning there.
00:40One of the problems sometimes is doing this process where you wait too long to
00:46see it animate and actually see it running,and see it working. And then
00:49the design process really kicks in later at actually maybe at the same
00:54this motion and sketching is going on. You may have kind of a parallel activity of
01:00seeing what that current thinking of design, which may be changing, what that
01:05looks like in a more finished form. So those exercises are going at the same time.
01:09David Vegezzi: I think overall we are really thinking that everything that
01:12we are creating is about space. And that space that's created, we are able to
01:19create an environment for it for the information and then how do we get from
01:24one place to the other. It's kind of like what is the arc? The most successful
01:28project has always been from the get-go, when we start and you have probably have
01:33seen as Dale does, the white-boarding part of it, coming up with all the
01:37information that needs to be incorporated and what is the concept of it.
01:40We white board that and then basically the UX and the Design departments,
01:47the creative and designers, everybody goes their own way. And then we come back and
01:52we put on the table all the different ideas that we come up with. And the UX
01:58and the Design feed off each other from that, and then we start sculpting
02:03the piece until it becomes an actual design itself.
02:08And EA Sports that we did and tried to integrate the menu system of it,
02:14the graphical menu system, the opening graphics. Basically their whole graphical
02:18language would become more integrated and more unified through all the games.
02:23We refined their logo, unified it and created a graphical system that became
02:28not only spatial to the space but then we used this branding that we created
02:36for the look and feel, it would become just very uniform but very much based on their brand.
02:43Most of the work and I think it's going to be happening more and more that
02:46three dimensional work, the few of the projects that we have done recently that
02:51play a lot with light too. The way that how light would reflect into the
02:57typography, in connection to activity and the actual space.
03:01The design itself, the visualness of it, is as important as the actual
03:06functionality of it. And I think that-- and how it moves and what the movement
03:10is of it and what's the feeling of the design. Because you can create a great
03:16user interface but then really what is that image that it ends up being and
03:20what's the actual feel of it that a person sitting there or watching it from
03:25the television, is really feeling what is this piece about?
03:28It's not about creating beautiful, decorative designs; it's really coming up
03:35with stuff that really functions, but then that design itself is the whole.
03:42The design, everything is the design.
Collapse this transcript
Creativity and the economy
00:09Dale Herigstad: In my career on the planet in digital media, some economic
00:16upturns and downturns have happened in the last 20 years and that have really affected
00:22how I approach running a business and participating in the adventures that
00:29we call a business. For several years, for about two or three years that was the
00:36rise and just about the burst of the Dot-com bubble. During that time I watched
00:42a lot of my competitors just disappear. They went out of business and I kept
00:46asking myself the question do I...? I am really on the verge of bankruptcy.
00:50Do we keep going here? Do we stop? What do we do? It was a rather severe downturn,
00:56as we all know.
00:57Sometimes the pressures of scaling back, becoming more efficient, I use the
01:02word efficiency where I think that it's lessons that we have for ourselves now
01:08as companies in digital media, to tighten up our bootstraps a bit and be able to
01:13be more efficient. What that taught me is that, it's obvious right now, we are
01:19now in '09 and everyone is looking at this coming year as a difficult year
01:26financially and I think based on what I have been through, I am prepared to
01:31just go in there and keep creating new things, because the lesson is if you
01:36hang in there with that, what rises at the end of that, maybe that's in the year,
01:39maybe it's in six months.
01:41The deeper thing is kind of inside you, what do you really like doing and I think
01:45for me I was able to keep going. You sort of get in touch with what you really like doing
01:49and I really like invention. I really like pushing things forward and
01:53that's what I did then and kept doing it and kept it us alive and I am fully
02:00prepared to do that now.
02:01I think it's looking to the future and saying that this downturn isn't
02:08forever. There will be an uptick at some point here and at this point in
02:13history for those of us who have been through the long history of digital media and
02:18interactive media, where that's gone, it's pretty clear there is a sea change
02:22that's about to happen. It will be happening now and it will happen.
02:26The audience is already beginning to move from massive consumption in
02:34traditional television to picking up that media in other places. I mean these
02:38things are just happening whether the downturns on or not. I mean people
02:41have the devices, it's happening.
02:43So our ability to stay ahead of that and to keep addressing where the audience
02:49is moving is essential. It's just at point time right now. To me
02:56it's unfortunate like this downturn is happening right now, because if it wasn't for this downturn,
03:01this would be a terrific year. I mean there is really - it's really -
03:04we're just on the verge, you can just kind of see it. But that's not going to stop.
03:08That's going to slow down or whatever it does but I think we have always been
03:13a company that stays ahead of things.
03:15So we need to just think about that. We are often five years ahead in terms of
03:19with some of our clients. With a good portfolio, continuing work, but kind of
03:24struggling along and almost losing the company. Got through it and on the other side
03:30the lesson in that to me was to hang in there and to keep creating great
03:37new ideas and keep innovating. Those are the things that I like to do.
Collapse this transcript
Working with Dale
00:08Andrew Keegan: Dale is an amazing, brilliant, wild-haired mad scientist.
00:12Colette Becker: Dale is the Chief Creative Officer here. You can really feel it
00:18in all the projects that happen here. Even if he is not in the room,
00:22there is a presence there.
00:23Andy Jonez: If you look at a lot of our projects, everything sort of has this
00:28distinct visual style because most of that art direction is coming from Dale.
00:32David Vegezzi: He always wants the best I think of every project. I think that
00:36he takes it always to that next level.
00:38Andrew Keegan: He is brilliant. He is well set his ways. He knows what he is
00:42talking about and having somebody with that kind of experience and that kind
00:45of knowledge behind you to work with is an absolute dream. It's kind of
00:50the reason I came to work here.
00:51Dale Herigstad: The things that I really enjoy about Schematic, about what's
00:54happening here at this company is the ability to work with other really
00:58talented people. I mean that's what gets me out of bed in the morning.
01:02I mean, being able to come into the office and I am a little tired, I've just
01:07have my coffee, and I walk into my office, which has a glass and there is like
01:11a sea out there. And suddenly, you see this activity happening and I get over
01:14and I know that there is a team over there. I can say something and it hits
01:17them a little bit and they head this way and they come back. I have got
01:21really talented and really fun people I am working with.
01:24Colette Becker: He is definitely thought of as a pioneer or someone who is
01:28ahead of his time, someone that's going to bring us into things that we haven't
01:35thought of before.
01:35Andy Jonez: We are doing CSI Interactive for Interactive TV. I think maybe 11
01:40people saw it. Like we get the numbers and it'd be like six people logged on this week.
01:45But we would take these projects very seriously. Dale is always thinking
01:51this is the first step. He is always thinking about sort of where is this work
01:55going to lead.
01:55Jason Brush: He has a great vision for how people should be interacting with
01:58things and the way in which product should work and the way in which people
02:04should be able to control interfaces. He has been way ahead of the field for a
02:08long time in all of those regards. But for me just on a day-to-day working
02:12level, the most remarkable thing about Dale is his ability to map out visually
02:20a solution to a problem.
02:21Trevor Kaufman: Dale and I are mostly together in new business contexts.
02:26It's funny because I often think, Boy! This is a more traditional company.
02:32They might not really understand everything that Dale wants to tell them about new
02:36paradigms for television, or spatial navigation, or any of the ideas that Dale
02:41wants to put forward.
02:42I am universally wrong in those circumstances. Because what Dale is talking
02:48about and the things that Dale is addressing are things that every one of us
02:53think could be better about the way we navigate content and the way we think
02:58about organizing media.
03:02Andy Jonez: Everything is sort of make- believe land and we'd say, one day the
03:06technology is going to be able to do this and one day set-top boxes are
03:11actually going to be more like computers. We'd do these demos and they'd be
03:17fantastical almost. Now, they look kind of lame compared to what we can
03:22actually do now.
03:24David Vegezzi: Well, we have been really always trying to look at how far
03:28we can go with it and that the functionality of it is just taken to a level that
03:34it's a complete visual experience.
03:37Colette Becker: There is a whole thought process behind everything and there is
03:40a reason for everything.
03:41Jason Brush: We often ask ourselves what would Dale's solution to the problem be?
03:46After you have worked with Dale for a long time, you have a very-- I feel
03:54like I can hear his voice. So I can hear and I can see how he would solve a
03:59particular problem, which is really valuable for us because it allows us to
04:04tackle a huge variety of problems even without him being in the room and
04:10to understand that he is really driving the vision of the company forward.
04:15Dale Herigstad: It's so critical to work with great people here. They are all
04:19slightly crazy, like all of us. I mean we are creatives. We all have great quirks.
04:24We have got great --- if you look more carefully at their desks
04:28and you see that they all have something unusual they like doing. That's part
04:33of being a creative. We are not suit and ties here; we know how to have fun and
04:40bring some of your character to the process.
Collapse this transcript
The Digital Living Room
00:09Dale Herigstad: This room is actually an important one for us, because we deal
00:12with a lot of kind of unusual platforms, including game boxes, Slingbox, other
00:19technologies, other platforms, Windows Media Center. We have those in here, so the designers can
00:23come in and play with those technologies when they are here. So it feels kind of a
00:26living room. It's our digital living room.
00:27Brook Martin: We have complied a lot of our prototypes and media center
00:32applications in this room. We use this for our client preview. So if we have
00:38something we have edited together or a prototype that we would like to present
00:41to a client, we can bring him to this room to show them the application in a
00:45real living room environment or as we call it ten-foot environment where user is
00:50about 10 feet from the screen itself, to really get a real sense of what the
00:54application would look and feel like in a consumer's living room.
00:58Here are a couple of our prototypes that we have here that we can show.
01:01We have SlingCatcher from Sling Media that we helped build the interface for last year.
01:08A Voodoo, we didn't do anything for that particular interface but
01:11it tends to be a user interface we use for a lot of competitive analysis. The Xbox
01:17and the Wii are two platforms that we develop our applications for and UIs for
01:23rather routinely. And a PS3 because we like to play all the PS3 games.
01:30So this is a device that we are using called Prime Sense. It detects user
01:34gesture. I can navigate to this direction of screen by just holding up my hand
01:40and moving it through a series of navigation and content menus. To find more
01:45content in case I wanted to use this without a remote.
01:50But the Prime Sense sensor just simply detects video and 3D information to
01:55understand where I am in space and looks at -- knows where my head and
02:00shoulders are as well as my hands. One thing I want to show you is our surface table.
02:04This is just a sample application we use all the time to sort of look
02:07at different interaction models. You can interact and play with each of these
02:12and flick them and this is one of the first multi-touch applications. We use
02:17this for application development. A lot of our developers are spread across our
02:22many offices and so they will compile code and then we make it launch it here
02:26and then again our usability experts in our Ux department and the designers can actually
02:30see the results of all the development and user test it here.
02:35This one, for example, is a mapping application where you could zoom into
02:40different areas of world in almost real time.
02:44You can also turn around this so you can show it to somebody else and take
02:50them and navigate them through the experience. This form factor is also potentially
02:54meant to be used in a person's home so they can use this and connect it to a
02:58home media server, where they could have video, or audio, or music or images,
03:03vacation photos and things like that, served up to this device but they could
03:06also use this device to manage the playback or presentation of their photos and
03:12music and video throughout their home. So other connected devices such as Windows
03:17Media Center or some other music device like a Roku in your bedroom or something.
Collapse this transcript
Evolving media: Brainwave Input
00:09Dale Herigstad: So another kind of input-- we have been working with Emotive in
00:13San Francisco, based in San Francisco, who has a product which is a beautifully
00:17designed headset, a little head gear thing, designed by IDEO that goes,
00:23you fix it out on your head and what it does is you can do cognitive actions, also with
00:30your hands and body. But you can imagine that there are also some non-conscious
00:35things that are coming from your mind. How do you utilize that without having to
00:38consciously think of it and click a button?
00:41So what it can do is it can actually track facial emotions, there's a
00:45gyroscope in there. But it also is reading our eye blinking, eye direction,
00:50your mouth, whether you are smiling or not smiling through picking up the
00:53muscle motion through your brain.
00:54So probably the most interesting thing about this for me was utilizing
00:59cognitive, I mean, you're actually making things happen. What this is picking up is
01:05not his hands, but it's inside his head. He is thinking lift this up. He has
01:09assigned his brainwave pattern to certain functions: lift, move, rotate
01:15whatever, like that. And I have used this by the way and it does work.
01:19But you assign that and then you can actually -- he is using his hands because
01:24it's easier to think that way. It's interesting he can't stop using his hand, but if you put his hands down,
01:28you can actually just think it and it would raise up and raise down.
01:30So some very interesting applications for the handicapped and this is for people, you could imagine,
01:37who are quadriplegic and can't make use their limbs, could actually this to control
01:41certain functions on a computer. And then another interesting type of activity
01:47that's being registered through brain input is actually your emotional state.
01:52And in this case, we created a kind of a mock-up of a content delivery system
02:00where you could, with the headset on, you are using your hand through your
02:04remote control or other kinds of hand navigation or gesture and it's presenting
02:12content to you, but it's also in real- time picking up your response to that
02:15and sort of taking away and bringing up new stuff.
02:18So you could see there is sort of-- again it's just picking up brain activity
02:21without you having to consciously click on things. This particular notion is
02:26interesting. One way to understand it is that they are using it for games where
02:31if you wear the headset and you are playing a normal game with the regular
02:33game controller, what this is registering, what the headset registering is your
02:40emotional response to, say, the differences between frustration and boredom.
02:44So if it's sensing you are getting bored, it will automatically raise the
02:47level of game up to be more difficult. Or in the reverse, if you are really
02:52getting frustrated, it will drop the level of the game down a bit. So again,
02:55those are actions you would normally have to click through a button but
02:57it's just picking up that data from your head.
Collapse this transcript
Interview with Lynda
00:09Lynda: Well, welcome everybody! I am here today with Dale Herigstad from
00:12Schematic, the Chief Creative Officer, and Dale and I actually are old friends
00:16and go way back so it's wonderful to see what you have accomplished here.
00:21How many people do you have working at Schematic now?
00:23Dale Herigstad: It's roughly 400 across multiple offices.
00:27Lynda: Wow! Incredibly impressive! So I knew you back in the days when you were
00:32in broadcast design and more doing film making and motion graphics and visuals
00:38and so, what intrigues you about the interactive space and how did you make
00:43that segue-way from being purely visual into interactivity?
00:47Dale Herigstad: The thing that I really like about is that layer of like
00:50the thought process. It's moving from -- it's certainly not that there isn't any thought
00:55in like linear, making promos or making advertisements or films or
01:00whatever they are, those pieces. But they are linear and carefully crafted.
01:03When you are crafting these experiences and you have to kind of diagram it out
01:07and you've got to think all about stuff through, it's a layer of abstraction
01:10and kind of thought that isn't in a linear piece. That's the part that I find
01:15really challenging.
01:16Lynda: There really has been no precedent for it up until the last 20 or 30 years.
01:21So it's new to everybody including you, but you're kind of inventing it.
01:26You're at the forefront of this industry. So that must also be interesting.
01:32Dale Herigstad: We have gotten this sort of brand or this sort of notoriety
01:38about stepping into innovation and stepping into designing things which are
01:41down the road. I mean big clients come to us to say "design this new thing"
01:45and that innovation. I really like that. It's important to have designers who
01:52come into that and they are not afraid of that. They want to do that and they go,
01:56okay, there is no model here to this; we are inventing the model as we go.
01:59Lynda: How do you recruit and what do you look for when you are hiring?
02:03Dale Herigstad: We are a real people place. We like people who -- you'll see some
02:09of these people that are out here, who work with us, our gang here.
02:14Their characters, they bring an interesting personality to the table, which is
02:19important and we let that sort of exist here in the space, like many creative spaces.
02:23But also, we want people who can communicate, ideally communicate
02:31their ideas very well. So that moves into other kinds of communication skills.
02:37Lynda: How do you test that when you are in the interviewing process.
02:39Do you have a methodology for that?
02:41Dale Herigstad: The review process is involving several people. For me, it's
02:48a lot by gut and just by asking questions and certain questions, asking people,
02:54"how would you explain this design you're showing me there?" And learning from that process
03:01how they communicate, how they are able to express themselves.
03:07Lynda: What kind of technologies do you mostly use in the shop, like what is
03:12the standard tool set?
03:14Dale Herigstad: For a design you mean?
03:16Ah, yeah. Well, certainly the Adobe Suite, the Creative Suite, is actually
03:23an essential thing, your basic Illustrator, Photoshop. But the things that
03:27we move into here in this shop in particular are in animation as well, because
03:33the work that we do is what I call rich media. Whether it is television work, trying
03:36to look like broadcast, and it moves, it's dimensional or even applying
03:43Flash and other things to web design that we're doing, whether it's banner ads
03:47or other kinds of new campaigns or parts of websites, it's the animation,
03:52how it moves, all of those things.
03:54There's just kind of two levels of design that are important to me in that
04:00process. One of them is the actual execution. For example, if some of the
04:05website is going to be done in Flash, then you may want to use Flash for
04:08our testing and other things we are doing and sketching and kind of arriving at that,
04:12 a rough design process. But in some cases as we're designing for
04:20something new like first surface or for some other new applications, we may not
04:25want to get entangled in the depths of that technology to make the tests. So,
04:29what are the other appropriate kind of tools? There is a whole selection of
04:34those available, whether that's Flash or it's After Effects or it's something else,
04:39just make it move and look at it.
04:41Lynda: Or a 3D software. I see a lot of 3D software.
04:43Dale Herigstad: Yeah, exactly. There is such a tendency as a designer and
04:46I have the same thing. If I sit down and when I come up with--
04:48at the very beginning, I want to really see, ten, twelve, new ideas. I will get stuck on
04:54the first one and make it look really nice. So I'll put more and more layers and
04:57stick in Photoshop.
04:58So it's trying to restrain that process in sketch, so you really get that
05:02breadth of exploration early on. So sketching and that. And so what are the
05:06tools to do that? In Motion, what are the Motion tools? I am using Keynote
05:10sometimes to do that, which is just the motion capability just in Keynote.
05:14So what are the simple tools to arrive at simple ideas pretty quickly?
05:19Lynda: Has there been a pivotal technology in your opinion in the last couple
05:22of years or has there been a series of pivotal technologies that have impacted
05:26the kind of work that you can do?
05:28Dale Herigstad: There have been several. I think for me, one that I have
05:32particularly enjoyed is from Microsoft, the Media Center, the Vista Media
05:37Center platform. That one is because my goal of doing interactive television is
05:43to make it look like TV and you can really get good, solid animations that
05:50have ease ins and ease outs and multiple layers and I do like that platform. I like the
05:57game platform because it has, of course, good graphics capabilities.
06:04In terms of new technologies that are out there, I think things like what's
06:08happening on the iPhone and surface and exploring gesture. I mean that new
06:14frontier of what gesture means is so... I remember the first time. I had this example,
06:23my dad is 85 and completely nontechnical and I showed him a iPhone. I showed him
06:29just a picture. I mean, moved from one picture to another. I did that and I
06:32said, put your fingers and just do this. The first time he did it, he kind of
06:35got a smile on his face. So just the sense of gesture, what that means and that's new to the audience.
06:43Lynda: Yeah, yeah. It seems like the transformation in the music industry has
06:50happened a lot quicker than the transformation in the video industry. I think,
06:56today, we finally surpassed -- digital downloads have surpassed buying physical
07:02product in the music space. That hasn't quite yet happened in the video space.
07:09Why do you think that is and what do you think will happen to propel that to
07:14happen further?
07:15Dale Herigstad: For me it's as simple as the difference between audio data and
07:22video data. There is more data. But it's interesting to look at the model where
07:28and I guess in progression from happening first in radio and then going to
07:34TV for video, for example, and we have seen the model
07:41of radio, radio and television where sometime ago radio existed
07:50first in a larger scale and that moved to watching the visual with television.
07:59Those two memes are different. They are different in how we consume them, but
08:03watching that transition of how you interface with that or in our world of
08:10interface, for example, and access, like downloading. You see the models in a
08:18different way in audio and it is a precursor to what's going to happen in video.
08:24Lynda: Well, I think in those examples of both radio and television, it really
08:29was sort of before the age of choice, which I think we're in now, which is where
08:35having something on demand exactly what you want at that exact moment,
08:39as little or as much of it as you want, is more the trend and that's really what
08:43has been facilitated with digital music. I think we are still kind of searching
08:48for what the exact format will be in the video landscape and a lot of the kind
08:54of the work that you are doing is exploring that.
08:55Dale Herigstad: I look at from the standpoint of, if you attach the meaning
09:02of the television to video, the television experience is so
09:07fascinating to me because it's a deep, deep experience, a medium in our current
09:13culture. I mean with our generation growing up. It's all around television and
09:17whether we ignore it, it's in the background, or whether it's on our TV shows,
09:20whether it affected our lives by half- hour segments or whatever, however you define it.
09:27That television experience, which wants to be kind of simpler and easier and
09:32not as deep as maybe the web experience, so what is that in the interactive world?
09:40That's the way I think about it. So video, I associate with sort of that
09:46TV experience.
09:48Lynda: I think we're starting to see hybrids of that experience as well, which
09:51have been successful, but I am sure these are just the early primitive days of,
09:57you know, what's to come.
09:58Dale Herigstad: Yeah. Well, an example I think of what to an extent what we
10:02were talking about is one of the concepts that we're playing with here at
10:06Schematic right now, which is really interesting. We use the term Dynamic
10:11Assemblage. What that means is that in an on-demand world, which today is kind
10:16of disruptive. I mean you click this thing and then you look at it and
10:19you click on other thing and you watch it. So it's kind of back and forth and back
10:23and forth, kind of rather disruptive.
10:25It's not like the kind of pure TV experience, which just has its flow, just
10:29kind of runs. Not only is it kind of smooth and transitional, also if you look
10:34at the whole way television is made, the television networks when they
10:39glue that linear experience together, it seamlessly goes from a brand.
10:44Here's the ABC logo that blends into a TV spot and is carefully crafted to a promo and
10:49then it goes to a little mini identity and then the star walks by and then
10:52it goes like in the credits and then it goes to the next title.
10:55Lynda: And everything has been architected.
10:57Dale Herigstad: Yes, architected. So Dynamic Assemblage is just saying that how can
11:00you take those parts and kind of seamlessly apply them now to on demand?
11:04This is all kind of a flow that you just -- so all that on demand stuff you sort of steer it,
11:08but it sort of makes this dynamic channel.
11:11I think that's an interesting idea that may be the way. It might just be that it's too much work
11:16to do it the way it is now, like get this thing, watch it, get another thing
11:20and watch it. So how do you make a flow out of that?
11:23Lynda: Yeah. Well, I am glad there is Schematic to figure this all out for us.
11:27Dale Herigstad: Oh, yes.
11:28Lynda: It must be a lot of fun. Are you having fun?
11:30Dale Herigstad: I am having complete fun. This is the most fun I've had. I feel like
11:34it's rewarding to think that like in my career of all the things that I've done,
11:39like illustration and painting and then maybe graphic design and then
11:44motion design, all these parts and 3D design or CGI, that all those parts are coming
11:49together now in what's blooming to be this new digital age. It's a total
11:55playground out there and everyone is trying to figure everything out.
11:58Nobody knows anything anymore.
11:59Lynda: Which is great fun! Dale Herigstad: That's right!
12:01Lynda: Well, thank you so much for showing your enthusiasm and passion for this field
12:06and the work you are doing is amazing. We feel very honored that
12:10you've shared so much with this. Thank you!
12:11Dale Herigstad: I had great fun. Thanks very much!
Collapse this transcript


Suggested courses to watch next:


Richard Koci Hernandez, Multimedia Journalist (1h 8m)
Richard Koci Hernandez


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,069 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,024 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked