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CorelDRAW Essential Training

Sizing objects


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CorelDRAW Essential Training

with Scott Georgeson

Video: Sizing objects

We are now on Page 15 of your working file, the subject of sizing, or we could call it resizing if you like. Well basically, whenever you select an object, whether it be a piece of text, or an object down here, on the property bar here, varying properties about that object will be displayed. In this case, we can see the typeface, point size, but we can also see the horizontal length and height. So 100 millimeters wide, which is about 4 inches, and 25 millimeters high, which is about 1 inch.
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  1. 5m 5s
    1. Welcome
      1m 21s
    2. Using the exercise files
      3m 44s
  2. 7m 27s
    1. The CorelDRAW interface
      36s
    2. Working with new documents
      3m 45s
    3. Exploring new document advanced options
      3m 6s
  3. 14m 55s
    1. Moving and adding pages
      3m 25s
    2. Understanding page setup
      6m 47s
    3. Arranging dockers
      4m 43s
  4. 19m 59s
    1. Importing files
      3m 51s
    2. Using Corel CONNECT
      12m 23s
    3. Exporting files
      3m 45s
  5. 10m 0s
    1. Working with zooming
      5m 8s
    2. Understanding page views
      4m 52s
  6. 37m 1s
    1. Using the Pick tool
      4m 1s
    2. Selecting objects
      4m 50s
    3. Moving objects
      6m 59s
    4. Sizing objects
      5m 56s
    5. Mirroring objects
      6m 2s
    6. Rotating objects
      5m 33s
    7. Skewing objects
      3m 40s
  7. 12m 54s
    1. Working with Undo and Redo
      5m 2s
    2. Understanding the stacking order
      7m 52s
  8. 1h 6m
    1. Understanding the drawing tools
      8m 35s
    2. Working with the Rectangle tool
      6m 54s
    3. Adding rectangles to a business card
      5m 22s
    4. Working with the Ellipse tool
      4m 23s
    5. Adding ellipses, pies, and arcs
      4m 4s
    6. Working with the Polygon tool
      2m 50s
    7. Adding a multipoint polygon
      2m 12s
    8. Working with the Spiral tool
      5m 5s
    9. Adding a shadowed spiral
      2m 7s
    10. Working with the Graph paper tool
      5m 55s
    11. Adding unique graph shapes
      9m 23s
    12. Working with Perfect Shapes
      6m 34s
    13. Adding a shadowed arrow shape
      2m 44s
  9. 15m 3s
    1. Understanding artistic text
      6m 42s
    2. Adding artistic text
      8m 21s
  10. 40m 22s
    1. Aligning objects
      6m 34s
    2. Understanding duplication
      6m 55s
    3. Working with distribution
      5m 6s
    4. Building an amplifier face
      15m 14s
    5. Aligning text and spacing objects
      6m 33s
  11. 14m 26s
    1. Understanding Group and Ungroup
      7m 9s
    2. Working with Combine and Break Apart
      7m 17s
  12. 38m 25s
    1. Coloring objects and using Uniform fill
      8m 44s
    2. Using the Fountain fill
      4m 56s
    3. Understanding the Color palette and the Document palette
      9m 11s
    4. Working with the Interactive fill tool
      8m 22s
    5. Using the eyedropper tools
      7m 12s
  13. 19m 26s
    1. Using Convert To Curves and Outline Properties
      9m 45s
    2. Understanding advanced Outline Properties
      9m 41s
  14. 17m 57s
    1. Exploring methods of working with Weld, Trim, and Intersect
      8m 38s
    2. Exploring examples using Weld, Trim, and Intersect
      9m 19s
  15. 32s
    1. Goodbye
      32s

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CorelDRAW Essential Training
5h 19m Beginner Oct 02, 2012

Viewers: in countries Watching now:

Whether you're an aspiring or experienced artist, this course provides detailed coverage of CorelDRAW, the flagship vector-based illustration and layout application. Author Scott Georgeson, the official creator of video training for CorelDRAW X4, X5, and X6, helps you get up to speed with the basics of vector drawing. Scott demonstrates how to use objects, layers, and pages to organize documents effectively and he discusses working with color, Artistic Text, drawing tools, and special effects. The course also covers how to align and group objects to lay them out more effectively and how to dictate the layering of objects with the Weld, Trim, and Intersect commands.

This course was created by Scott Georgeson. We're honored to host his tutorials in the lynda.com library.

Topics include:
  • Understanding vector and bitmap images
  • Working with multipage projects
  • Using independent per-page layers and guides
  • Drawing and editing shapes, lines, curves, and tables
  • Creating and using symbols
  • Working with text
  • Designing a business card
  • Shaping, filling, blending, and extruding objects
  • Importing and exporting other file types
  • Customizing the workspace, menus, toolbars, and palettes
Subjects:
Design Page Layout
Software:
CorelDRAW
Author:
Scott Georgeson

Sizing objects

We are now on Page 15 of your working file, the subject of sizing, or we could call it resizing if you like. Well basically, whenever you select an object, whether it be a piece of text, or an object down here, on the property bar here, varying properties about that object will be displayed. In this case, we can see the typeface, point size, but we can also see the horizontal length and height. So 100 millimeters wide, which is about 4 inches, and 25 millimeters high, which is about 1 inch.

We can manually type some values in here if we need to, or the way you'll most of the time work is to work with the options you can see here, and that is that you select your object, and the resizing handles appear around the outside. There are two types. In each corner, we have the scaling handles. In other words, if I click on one of those corner handles, and I begin to drag out or inward, as you can see, the piece of text is resizing perfectly. In other words, the relationship between the horizontal and the vertical remains the same.

We're just sizing up, or sizing down; we don't lose proportion. Now you'll notice, as I am dragging on that handle, that the object is anchored at the opposite corner. So if I select this handle, click, and drag, you can see that the object is anchored in that corner there. So always remember that the opposite corner will remain fixed, and you'll resize out from that corner. We can change the anchor point by using this option here: Shift.

If I want to make the anchor point center, I simply put my finger on the Shift key, and now you can see it's fixed in the center, and I am resizing, or scaling up or down from the center, okay? And that can be quite handy to use. Okay, if I want to, I can type a value in up here. Now, it's very important that if I want to keep the perfect scaling, the perfect relationship between horizontal and vertical, I must turn the lock on; the Lock ratio. if I don't, I'll type a value in here, so I type 100, hit Enter, as you can see, it simply stretched horizontally, so now it's no longer in proportion. Control+Z will undo that.

However, if I turn that little lock on, and now I type a value in of 100, hit Enter, as you can see, I returned back to that relationship we started with; 100 wide by 25 millimeters high. Pretty important to remember that one. Well that's perfect scaling, okay? Now what I will do is I'll shrink this down a little, because just to help you see what I am about to show you. Constrain allows you, if you hold your finger on Control, stretch out, it'll do nothing until you exactly double the size, and again, exactly double the size.

So constraining to perfect double sizes, okay? Just remember that. That's quite handy as well. Well, moving on, looking at the other handles, we have side handles. Well of course, these do the obvious thing, and that is that stretch horizontally. So the fixed point is the other side, the anchor point, and as we stretch out, we're just simply stretching horizontally. Notice on the property bar, only the horizontal value changes, And that, of course, that's the same for both sides.

The other side -- always the opposite side is anchored. Well the same applies in the vertical, of course; the opposite side is anchored, and we can resize vertically. Well of course, don't forget that these two options here do apply as well. So if I want to fix my anchor point in the middle -- in fact, why don't we just undo that; Control+Z until I get back to my perfect scale, which I want to do. Now from the center, if I put my finger on Shift, and use a side handle, you can see it's now anchored in the center. It looks a bit like a squeeze box when we do it that way, doesn't it? Now, in the same fashion -- I'll move this over here -- constrain waits until you have doubled the size.

So finger on Control, and as soon as I've doubled the size, it snaps to double that size, okay? So just remember that. Now finally, if I grab this object here, I'll pop that up there, and over out of the way, I'll grab the ship, and I'll also what I call the time tunnel. What we have here is an object that is actually a blend of two basic objects. So if I go to View, and Simple Wireframe mode, as you can see, there is one ellipse on top, and one ellipse underneath, and then a whole range of ellipses.

I'll go back to, say, Wireframe. A whole range of ellipses are then drawn by using this special effect to create the final result. So effectively, there are two objects here. I can click in the middle, and I can resize the whole object, exactly how we've just learned, or what I can do is select just the top object, and resize that, and that affects the look of the time tunnel, as you can see, just like that. Now, if you want to select the bottom one, draw a marquee around the bottom one; move that where you want. I'll put my finger on the Shift key, and resize that right out, and as you can see, I can play with that, and do all sorts of things.

So what I want you to do is select these objects, and you may find you want to squash something like that down, push it in there a little bit, stick it on top; I can actually make the ship look like it's coming outside of the time tunnel. So go ahead and play with that. Also feel free on the property bar to type in some scaling values. So if I were to, for example, scale it to 100%, with the lock on, hit Enter, that's what my ship would look like. Control+Z; I'll just undo that. Play with that, and move on to the next lesson.

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