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Whether you're an aspiring or experienced artist, this course provides detailed coverage of CorelDRAW, the flagship vector-based illustration and layout application. Author Scott Georgeson, the official creator of video training for CorelDRAW X4, X5, and X6, helps you get up to speed with the basics of vector drawing. Scott demonstrates how to use objects, layers, and pages to organize documents effectively and he discusses working with color, Artistic Text, drawing tools, and special effects. The course also covers how to align and group objects to lay them out more effectively and how to dictate the layering of objects with the Weld, Trim, and Intersect commands.
This course was created by Scott Georgeson. We're honored to host his tutorials in the lynda.com library.
We're now on Page 17 of your working file, the subject of rotation. Rotation is something you'll use forever throughout your design process, so I'm quickly going to show you some easy, convenient ways of doing it. Well first of all, you select your object by clicking once, and you click again to bring up the Rotation, and the side handles. We call those skew handles. We'll talk about that soon. So the four corners are the rotation handles. So again, click to go back to the original resizing handles, click again for rotation handles, and it's this easy: simply hover over any one of the four corners, and click and drag, and you can begin to rotate your object. It's that easy. Control+Z, undo.
When rotating, it's very handy to use Control. Now, what Control will do is it will constrain to 15 degree increments. Now, if you watch up here in the property bar, you can see we have an Angle of rotation little dialog box. We'll look at that in a minute, but just watch it for a second. So click to bring up the rotation handles, finger on Contorl, and watch; see that? 15, 30, 45, 60, and so on. Now, these are pretty much the standards that a lot of people use when obviously designing; a 15 degree increments. They're the standards.
Now, if you want to do something that is peculiar, for example, let's say you want to go to 37 degrees; type in 37, and hit Enter. Now, let's say you're working on a project, and you need 37 degrees, plus 112 degrees, do this: 37+112, hit Enter, and there you have the result, a 149 degrees. Now, you can add, or subtract, and it's a very convenient way to get the exact angle of rotation that you want.
So Control+Z, Control+Z, and I'm back to 0. If you use the Shift key, finger on Shift, you can actually rotate, and resize while you're rotating. It's kind of just fun to do in reality. So you can resize as you're rotating. Do both Shift and Control, and now I can resize, and of course rotate in my 15 degree increments. There we go. So have a play with those particular options there. They really are quite good.
Now, you notice how my screen hasn't refreshed properly. It hasn't redrawn correctly. A quick little tip for you while we're seeing this happen is double-click on a scrollbar. So double-click, and automatically the screen will refresh for you. Okay, that one is for free. Now, when dealing with multiple objects -- so bring these objects up here -- the process is the same. Select all of the objects, simply click again, and that will bring up the rotation handles. Again, finger on Control, and I've got my 15 degree increments, and of course, Shift key, and I can resize as well.
So just remember that multiple objects is the same. And again, double-click to refresh. I'm going to now talk about moving the rotation pin. Now, pop this down here. Now, when we click to bring up our rotation handles, notice in the middle there, there is a circle with a little dot in the middle. We call that a rotation pin. Now effectively, as I rotate, you can see that the pin is the rotation point.
We can move this. Hover over the pin, wait till you see the plus, click, and drag, and now you can move the rotation pin wherever you want. Say for example, I pop it there. Now the object rotates around that pin. Same principles apply; finger on Control, and I can rotate my 15 degree increments. It is cool to know. Again, because I'm using text, I clicked too fast, and that automatically selects my Text tool. Back to my Pick tool; click again. Now, I can hold my finger on Control, and move the rotation pin to anyone of the central or corner locations.
Notice that; it's finger on Control, it's snapping to the corners, to the center side, or to the center end, or back to the center there. Finger on Control, just remember that. Let me show you how that's really handy. I'll pop this over here. Let's say, for example, you -- and what I might do is -- no, I'll leave that there, and I'll use the star as the example. Let's say -- then I'll pop that there. Now, let's say my little point is perfectly in the center of that star, but I want to rotate the box. Click again.
Now, see my rotation pin? I'd already moved it to that point. Now let's say that was back in the middle here. Click, click again, finger on Control, and that takes me to the four corners of the object, like that, but if let go of Control, I can manually put it where I want, and I'm going to pop it right on the end of the point. So now when I rotate, my little dialog box is perfectly rotating around that point, because that's the pin, or that's the point that I have placed my rotation pin. That can be really, really handy, and really helpful.
You might have lots of these boxes, and you're placing them all the way around, and so just put the rotation handle, or pin I should say, right on the end there, like that. Well that's all I'm going to show you for rotation. Very, very handy. I want you to play with everything that you've just seen, and move on to the next lesson. s
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