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Whether you're an aspiring or experienced artist, this course provides detailed coverage of CorelDRAW, the flagship vector-based illustration and layout application. Author Scott Georgeson, the official creator of video training for CorelDRAW X4, X5, and X6, helps you get up to speed with the basics of vector drawing. Scott demonstrates how to use objects, layers, and pages to organize documents effectively and he discusses working with color, Artistic Text, drawing tools, and special effects. The course also covers how to align and group objects to lay them out more effectively and how to dictate the layering of objects with the Weld, Trim, and Intersect commands.
This course was created by Scott Georgeson. We're honored to host his tutorials in the lynda.com library.
Well, we are now on Page 14 of our working file, moving objects. Well, while the subject of moving things is obviously basic, and easy, it's more a case of, well, how do we move objects that, one, is convenient, and secondly, when they are in a difficult place? And that's why I've got somewhat of an eclectic group of objects sitting here, as you can see. Well, of course, I can simply select an object; move that object wherever I want. Control+Z, and Control+Z on my keyboard undoes that, and moves that back. I can click that object, and that one.
However, when I go to click in the middle layer, as you can see, nothing happens. Now, do you remember why? Remember earlier we talked about objects that don't have a fill, and we have set our mouse so that not all objects are treated as though they are filled. Okay, remember that setting earlier on? Well, what I want to quickly show you here is the methods of moving. Well, of course, we've learned how to select, so if I were to select that group of objects without thinking about it, click in the middle, and go to Move, well as you can see, I have deselected, and that can be quite the nuisance, particularly if you've picked 50 objects in a bunch of objects.
So here is the thing: if you select a group of objects like that, and you're not sure, because remember, anything that does have a fill, in our case, we can select, and move, but if you're not sure, click on the little x in the middle, and you're guaranteed to be able to move all the objects. If I were to click alongside the x, well of course, I've deselected, because I've clicked through that one object there. One last thing. If I've selected a group of objects, I can always click on an outline; so an outline of any of the objects, and I can move that bunch of objects.
Pretty easy, really. Well, I am going to just delete those, and pop them out of the way, and I am going to grab this one here, and put that in the middle. Now, even as I am moving, can you see all of the shapes that are there? Now, when I let go of my mouse, we can only see the top one; in fact, there is a whole bunch sitting underneath, and that's what's there. This is my point; remember we learned earlier how to dig through? So if I select the top one, for example, and I put my finger on the Alt key, click, and I can select one of the objects underneath. How do I move that object? See, if I click on any one of the sizing handles, I won't move it, I'll just simply resize it, and that's not what we want to do; we want to move it.
If I click while that's selected through, well, I get the top object, and not the one I want. So in the same way as we just learned, I need to click on that little x to move my object. I have a few objects, finger on Alt, click, click that little x that's in the middle; that makes life a lot easier. Look, another advantage of moving objects with that little x is, if I click right at the center of the x, I have an approximate center of that object, so that I can line them up. It's not accurate, but it is a slight way of lining up as well.
So click the little x in the middle of your selection. Select all of these; click the x in the middle of the selection. Well finally, I quickly want to talk about moving objects using Nudge, Micro Nudge, and using Constrain. Well, we're talking about moving an object using the arrows on the keyboard, and not the mouse, okay? Now, we can make a setting on the property bar, which we call the Nudge distance, as to how this will work for us.
Now, you'll only see the Nudge distance when nothing is selected. So if I select those objects, you can see that property is relative to what I have selected come up. So deselect to just get your standard property bar settings. Now, right now I have a value of 1, so if I select an object, and I use my keyboard, so 1, as you can hear, I am tapping away on my keyboard over to the left like that. Now, I normally have quite a small Nudge setting, because I usually use it for doing small things. However, you can adjust this.
So if I, for example, adjust that to say 10, all right, now select my object, now one tap, and as you can see, it's jumping by a factor of 10; 10 millimeters in my case. The interesting thing is that there are a couple of multipliers, if you like. If I use my Shift key -- first of all, without the Shift, one, two, three, four, five, six, seven, eight, you can see I've moved that, okay? Now I'll go back to where I was. Finger on Shift; one, two, three, four.
As you can see, Shift is multiplying that factor by 2. So it's just doubling the distance from 10, to 20. Back on, and that can be quite handy. We also have the reverse; Control, to Micro nudge, which will be half. We divide it by 2. So one, two, three, four, five, six, seven, eight; that's just with our finger on Control. One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, as you can see. All right.
You can adjust these settings to suit how it is you want them to work. Just simply double-click on your rulers, so double-click, and that will bring up your Options, and you'll notice that we're in the Rulers section, and if we look under Nudge, you can make adjustments here. Well, the value that's up there is obviously here, and if you change it there, it will change here, and vice versa. However, Super nudge, which is what I've written here as 2 times, you can change that to whatever you want. You can make that a factor of 10.
So every time it jumped, in my case, it would be 10 times 10, which would be a 100. The Micro nudge is the same. Rather than dividing by 2, you could divide by 10, or 5, or whatever is a convenient figure for you. So just keep that in mind; it's very handy. The last thing I want to show you is Constrain. I use this almost -- look, every fourth or fifth click of my mouse, I am almost using this. What it does, if I put my finger on that object, and I move it around, I can freely move it wherever I want.
But watch what happens, I won't let go, as I put my finger on Control. See that? Suddenly it snaps to constrain to a perfect horizontal plane to where it was. Now, if I go downwards, it's still constraining, but this time to a vertical plane, okay? So that means if I pop that over there, I'll keep my finger on Control, pop that over there, finger on Control; see how I can perfectly move things like that? Select that part like that, finger back on Control, and I am constraining either horizontally, or vertically.
It really is very, very powerful, and I will show you more of that as we go on in time. I just wanted to show you those things quickly. Have a play with that, and move on to the next lesson.
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