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Color 1.5 Essential Training
Richard Downs

Color 1.5 Essential Training

with Robbie Carman

 


In Color 1.5 Essential Training, colorist Robbie Carman details how to use Final Cut Studio's dedicated color grading application to stylize projects and improve their look. Robbie explains the principles of color grading, discusses the color wheel and tonal range, and decodes color terminology for new users. He shows how to prepare a Final Cut Pro project before sending it to color and how to use video scopes to evaluate a clip while making corrections. He provides information for new Color users as well as experienced colorists looking for what's new in this release. Exercise files accompany this course.
Topics include:
  • Round-tripping with Final Cut Pro and Color
  • Ingesting RED footage for color grading
  • Understanding the Color interface and navigating Color's Finder dialogs
  • Performing primary corrections in the Primary In room
  • Applying secondary corrections using HSL keys, vignettes, and curves
  • Using the Color FX room
  • Keyframing corrections in a clip
  • Preparing for rendering and output from Color back to Final Cut Pro

show more

author
Robbie Carman
subject
Video, Color Correction
software
Color 1.5
level
Beginner
duration
7h 44m
released
Oct 29, 2009

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Welcome
Welcome
00:00(Music playing)
00:03Hi! I am Robbie Carman and welcome to Apple Color 1.5 Essential Training.
00:08Color is a powerful desktop color correction and grading tool.
00:11This makes it a valuable tool for high-end color grading.
00:14In this title, we will explore almost every facet of working with Color.
00:18We will explore workflow topics like round tripping with Final Cut Pro, and
00:22prepping a sequence for Color.
00:23We will look at how each one of rooms in Color works and how they all tie
00:27together to make primary, secondary color effects in geometry corrections.
00:32We will learn how to render your grades and send them back to Final Cut Pro.
00:35We will even create file suitable for film outputs and along the way we will
00:40go over best practices for grading footage as well as learning a little color theory.
00:45Whether you are new to Color or have dabbled in the application, if you want to
00:48learn to correct and grade your footage, then this title is for you.
00:53As a working colorist, author, and trainer I'm glad to have this chance to
00:57show you how Color works and share with you my hard one insights into using the application.
01:02So let's jump into Color 1.5 Essential Training.
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Using the exercise files
00:00If you're a premium member of the lynda. com Online Trading Library or if you're
00:04watching this title on the disk, you have access to the exercise files used
00:08throughout this title.
00:09The exercise files used for this title are slightly different than
00:12other lynda.com titles.
00:14Let me go ahead and open up the exercise_files folder.
00:19This folder contains two items, a text file about how to use the exercise files
00:23and a disk image called exercise_files.
00:26We are using a disk image, because when I created Color projects on my computer,
00:30they linked up to the media that we are using and everything operated normally.
00:33If I were to send you those projects and you were to open them up on your
00:36computer, all of them media would be offline.
00:39This is because Color uses absolute volume file paths, meaning that Color would
00:44still be looking to the media on my computer and you would have to relink media
00:48for a ton of Color projects included in this title.
00:50That would be a pain.
00:52So by using a disk image and keeping all the files in a disk image, things
00:56should operate normally.
00:57If you want to know more about the disk image, just check out the text file, How
01:01To Use Exercise Files.
01:02Let me go ahead and open up the disk image by double-clicking on it.
01:06When the disk image opens up, I will have a new volume here on my desktop
01:10called exercise_Files.
01:11Let me go ahead and open that up.
01:13The disk image contains numbered folders that correspond to the chapters in this
01:17title. Not every chapter has a folder and not every movie has exercise files.
01:23You also see in the disk image right here a Final Cut Pro Project and this Final
01:27Cut Pro project is used in many of the movies in this title.
01:32Finally, in a few movies in this title, will be accessing footage from a Red
01:36camera and due to the massive size of the Red 4K files we've included it as a
01:40separate download, a small collection of Red 4K media and those files can be
01:45found in this folder right here called exercise_files_red.
01:49The downloaded file contains another disk image, this file right here.
01:54To mount the disk image I simply double-click on it.
01:57When the disk image is mounted Final Cut Pro will recognize it as a memory card
02:01from a Red camera. When we need to access this disk image, I will mention it.
02:05If you're a monthly or annual subscriber to lynda.com, you don't have access to
02:10the exercise files, but you can follow along from scratch with your own assets.
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1. Setup
Understanding the technical requirements of Color
00:00You have chosen Color as your software package of choice to color correcting
00:03and grade your footage. Good job.
00:06You've made an excellent choice.
00:08But as with the other pieces of software, there are some technical requirements.
00:12You probably know that Color is part of Final Cut Studio and to even be able to
00:16install Final Cut Studio on your machine, you have to meet some requirements.
00:20The newest version of Final Cut Studio requires that you're using a Mac with
00:23an Intel processor. Sorry PowerPC users you can't use the latest version of Final Cut Studio.
00:29RAM is always a good thing and the more of it, the better.
00:32At a minimum, you need 1 Gigabyte on your machine, but the more RAM, the better.
00:37I think 4 to 8 Gigabytes is a good place to start.
00:40A lot of Final Cut Studio depends on your graphics card in your machine.
00:43So try to get the fastest card you can from NVIDIA or ATI and make sure you have
00:48at least 120 Megabytes of VRAM, but card with 512 Megabytes is almost a
00:53requirement for best results in Final Cut Studio.
00:55The display that you use on your machine must be able to display a resolution of 1280x800.
01:02Almost every modern Mac including laptops can support this resolution.
01:06Also, if you only have an integrated graphics card in your machine, like a
01:10MacBook, you cannot run Final Cut Studio.
01:13Finally, you need to have Mac OS X 10.5.6 and QuickTime 7.6 or later.
01:19For this title will be running Mac 10.5.8 and QuickTime 7.6, but the newest
01:25version of Final Cut Studio in Color 1.5 will work just fine with 10.6 Snow
01:30Leopard in QuickTime 10.
01:31So now you know what you need for Final Cut Studio, and Color 1.5 ups the ante
01:36just a touch with some of its requirements.
01:39First, Color prefers dual displays, so you can have the scoops window on its own
01:42display, but that's not required and in fact in this title we will be running
01:46Color on a single display.
01:48Color also prefers for the application to be running on display with a minimum
01:52resolution of 1680x1050.
01:55This doesn't mean you can't run Color, if you have a resolution that's lower
01:58than that like a Mac Portable, but you will be prompted by Color that the
02:02application may be unstable.
02:04As I mentioned before, Color is very dependent on the graphics card in your system.
02:09So at a minimum it's recommended you have a graphics card that has 256 Megabytes
02:14of VRAM, but again 512 Megabytes or greater will give you the best performance.
02:19Finally, Apple recommends a three-button mouse for full functionality over the software.
02:23So that's what you need to know what the technical requirements of Color.
02:27Be sure to check out the tech specs on the Final Cut Studio in Color by visiting
02:31apple.com/finalcutstudio/specs.
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The basics of suite setup
00:00The more you get in to grading shows, the more you'll depend on your suite, or
00:04the room that you work in.
00:05Now I don't mean that it's literally going to give you a pep talk, but the
00:08suite you grade your shows in, can, if not setup properly, hurt the decisions
00:13you make in grading shows.
00:14The first step in creating a suite that is suited for color grading is to
00:18control ambient lighting and have proper lighting in the suite.
00:21The ideal Color Suite is a windowless room, but that's pretty hard to do in a lot of cases.
00:25If your suite has windows, and really who doesn't like windows for a bit of
00:29sunlight every once in a while, then the best thing to do is to control ambient
00:32light with shades or ideally, use blackout curtains.
00:37Good lighting is also essential on the Color Suite and I understand that there
00:40are compromises, but trust me, don't skimp on your lighting.
00:44Lighting your suite directly influences how you will view your footage on your
00:47video monitor and computer monitors.
00:49The goal? Neutrality. And what I mean is that the lighting you choose in your
00:53suite should be color and intensity neutral.
00:56So instead of using standard household lighting, choose D65 or daylight balanced lighting.
01:01You can find this kind of lighting by doing a quick search on Google and finding
01:04the specialty lighting retailer.
01:06Just keep in mind that in most cases D65 lighting comes as fluorescent bulbs and
01:11that fluorescent wattages are much lower than their incandescent counterparts.
01:15Try a wattage of around six to twelve watts.
01:17If your suite is multipurpose and you don't think that you'll need true D65
01:21lighting, choose cool type regular bulbs rather than warm ones.
01:25Also, with lighting in a Color Suite, you don't want to have lighting that is direct,
01:29meaning a desk lamp or overhead.
01:31Instead, you want lighting that is not direct and diffuse, and in the case of
01:35near your desk, be used as a back light.
01:37You are creative and I get that, but resist the urge to paint the walls in your
01:41suite some funky orange.
01:43The walls in your suite should be a neutral gray or at least a desaturated color.
01:48Otherwise, you risk eye fatigue from saturated wall colors, and worse yet, if
01:52the surrounding walls in your viewing area are really saturated or bright, they
01:56can influence the decisions you make creating your footage.
01:59No matter how hard you try though, something in your environment can
02:02influence your viewing.
02:03That's why you should have a confidence spot.
02:05Think of a confidence spot as a visual restart button.
02:09The confidence spot, which should be in your field of view, is used to reset or
02:13reinforce your vision, so you can see true black, white and gray.
02:17And a confidence spot is simply, well, a spot that has swatches of true
02:22black, white, and gray.
02:24You can even use common camera setup cards for the confidence spot.
02:29No other part of Color Suite design is as highly discussed as monitor selection.
02:33The thing to remember is that the video monitor is a V tool. Okay.
02:37Your eyes are really the most important, but I digress.
02:40But the next most important tool to a colorist is the video monitor to evaluate
02:44and make critical decisions about the footage.
02:47So get the best monitor you can and try not to compromise.
02:50The qualities you are looking for in a monitor are monitor that's
02:53multi-format, meaning it can do standard-def, high-def, and various encoding
02:57standards like NTSC and PAL.
02:59In addition, you want to select the monitor that's accurate for color and
03:02contrast and is adjustable.
03:03Features like Blue Only and the ability to adjust for color space are essential.
03:07These types of monitors are often referred to as reference monitors.
03:11You will see a lot of competing opinions about various display technologies,
03:15but choose one that you are most comfortable with and when possible, test the
03:18monitor in your environment, and there are lots of companies making great monitors.
03:23Check out companies like Sony, Panasonic, FSI and others.
03:26All these companies make what are referred to as Grade 1 monitors, or a reference monitor.
03:31While consumer sets are getting better and better, the fact is most people don't
03:35watch TV on a $20,000 calibrated monitor.
03:38So it's a good idea to have what I called the sanity monitor and other is called
03:42the client monitor in your suite.
03:44This monitor mimics real world viewing and it should be used to double-check
03:48yourself on your color-critical monitor, and it can be used as a client viewing
03:52monitor as typically the reference monitor will be placed on your desk or in a
03:55narrow viewing area.
03:56But the sanity/client monitor will be placed in a location ideal for the client to view.
04:03To be able to connect your Mac to a high quality video monitor or to output
04:06devices like DEX, you need to have some sort of video I/O on your system.
04:11For video output, Color requires you have a dedicated PCI based video I/O card
04:15in your system, for manufacturers like AJA and Black Magic.
04:19These cards offer a ton of connectivity, and in a lot of cases support up and down conversion.
04:24The one thing to point out is that color does not support FireWire based I/O
04:29devices like the AJA I/O. You must use a PCI based I/O card in your system.
04:36Okay, the last essential part of any Color Suite setup is good storage.
04:40As a general rule of thumb, choose high speed, high capacity storage.
04:45Redundancy is also a good choice.
04:47You can achieve fast and redundant storage pretty easily with an eSATA, SAS or
04:52Fibre Channel array, and a PCI based RAID 5 card.
04:55Whatever you do, don't rely on FireWire or USB based storage.
05:00Finally, the last part of great a Color Suite is the control surface.
05:05While optional, a color control surface will give you tactile control over color.
05:09New to Color 1.5 are select control surfaces that support USB.
05:13But most control surfaces like the JL Cooper Eclipse CX, which is the one I use,
05:18connect your machine via Ethernet.
05:20The cool thing about most control surfaces is that they ship with a dedicated
05:24configuration application to change what buttons and controls do what in Color.
05:29While there's quite a bit more to suite setup, like choosing a nice desk, fancy
05:33chairs for your clients and the all important decision about what kind of bottled
05:36water you'll offer your clients, this maybe should help you out with some other
05:40critical decisions in setting up your Color Suite.
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Essential equipment: Three-button mouse
00:00One thing that is unique about Color is that you'll find it difficult to do
00:03everything that you need to do in the application without a three-button mouse.
00:07While there are a lot of great three- button mice in the market that require a
00:10little setup, I am using an Apple Mighty Mouse for this title, which does
00:14require a bit of setup.
00:15So, to set up a mighty mouse, I need to open up System Preferences and then come
00:20to the Keyboard & Mouse preference pane.
00:21I am using Mac OS 10.5.
00:24If you are using Mac OS 10.6 Snow Leopard, there is a preference pane, just for the mouse.
00:29So, to have full functionality in Color, we need to assign one button of the
00:33mighty mouse as the Primary Button, one button as the Secondary Button and one
00:37button as Button #3.
00:39So, let me go ahead and do that,
00:40I already have my Primary Button set up here as a left-mouse button, as I am
00:44right handed, and Button #2 here is a Secondary Button.
00:48But notice that Button #3, the scroll wheel or the middle-mouse button on my
00:51mouse is set to Dashboard.
00:53I need to change that from Dashboard to Button 3, so it operates as Button 3.
00:59Also, I think you will find it useful to disable the side buttons on the mighty mouse.
01:03So I will go ahead and turn those off.
01:05The Tracking, Scrolling and Double- clicking preferences are completely up to you.
01:09Finally, I would disable this option right here, zoom using scroll ball
01:14while holding Control.
01:17So that's all you need to do to set up an Apple Mighty Mouse.
01:20If you are using a third-party mouse, you might also have a preference pane here
01:24in System Preferences, where you can do additional setup of that mouse.
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2. Color Concepts
What is color grading?
00:00 I am guessing, since you are watching this title, you'd have some idea of what
00:03 color correction and grading is.
00:05 But before we get any further in this title, let's get on the same page about
00:09 what we mean about color correction and grading and some other concepts
00:13 related to those subjects.
00:14 One of the primary goals of correcting footage is making contrast corrections.
00:19 Contrast corrections can serve several different purposes.
00:22 First, they can be used to lighten or darken a clip.
00:26 They can also refer to expanding or reducing the contrast ratio of the clip.
00:31 Like the clip here on the right. The top shot is a clip with a low contrast
00:35 ratio, but the one at the bottom has a high contrast ratio.
00:38 We will talk about contrast ratio in a later movie.
00:41 One thing to understand about contrast corrections is that, on a day-to-day
00:45 basis, it's what the colors does most due to the fact that our eyes are more
00:49 sensitive to lightness than color.
00:50 Of course, it's called color correction for a reason.
00:54 Color balance corrections are the ones that, in most cases, attempt to make a
00:57 clip look correct, or rather a faithful interpretation of the whether the clip
01:02 was meant to be shot.
01:03 You can think of this as trying to create a neutral clip, meaning one that
01:07 doesn't have a color cast.
01:09 Color balance corrections can also be used to purposely style a clip by warming
01:13 it up, cooling it down or doing something in between.
01:17 By selectively targeting color balance corrections, you can perform what's
01:20 called secondary color correction, and we'll discuss secondary corrections a bit
01:24 later in this movie.
01:26 Another type of correction is a saturation correction.
01:29 Desaturated clips are without color, but most of the time we adjust the
01:33 saturation of a clip to make it a touch more colorful or a touch more flat.
01:37 And I would like to think of saturation corrections as ones that affect the
01:40 intensity of a particular color or range of colors across the entire clip.
01:45 A major goal of color correction and grading is ensuring broadcast legality.
01:50 Even if your project is not destined for broadcast, it's a good idea to try to
01:54 stick to broadcast safe standards, as they'll help your clips look better, and
01:58 we'll discuss broadcast safe standards throughout this title.
02:02 The sexy part of working with an application like Color is to create a look.
02:05 This can be super-stylized, for example, movies like Steven Soderbergh's
02:09 Traffic and Pleasantville are both examples of modern films that leverage the
02:13 power of creating a look.
02:15 Also, TV shows, like CSI, use very stylized looks.
02:19 The thing to remember is all that a looks is is just a combination of
02:22 different types of corrections.
02:25 Have you ever been watching TV and you have the volume set comfortably, and then
02:29 all of a sudden a commercial comes on and it gets really loud? Annoying, right?
02:33 Well, a breaking continuity when watching or listening to something can
02:37 be annoying, and a large part, of what a colorist does is ensuring visual continuity.
02:42 What I mean is that we want clips to look like they all belong with each other.
02:46 This is sometimes referred to as scene- to-scene color correction, where clips
02:50 match across different scenes as well as within a scene.
02:53 So, let's talk about what we mean by color correction and color grading.
02:56 Well, I use these terms pretty interchangeably, but a lot of people use only
03:00 grading because it sounds fancy and more refined than color correction.
03:05 Most of the time, these words are referring to the same process, but you can
03:08 also think of correction as just that, fixing problems, while grading refers to
03:13 more stylistic work.
03:15 One important note is that in Color, corrections refer to what happens in each
03:19 individual room, while a grade is the sum of adjustments or corrections for each room.
03:25 So, speaking of corrections, the most common type of correction, and the one
03:28 that the colors will spend the most time doing on a day-to-day basis is a
03:32 primary correction.
03:34 A primary correction is one that affects the entire clip.
03:37 So, in other words, you might make a primary correction that makes the entire
03:40 clip lighter or darker.
03:43 Primary corrections in Color happen either in the Primary In or Primary Out rooms.
03:49 If primary corrections affect the entire clip, secondary corrections affect
03:53 only part of a clip.
03:55 Take a look at this graphic here with a pink-headed statue.
03:58 I used a secondary correction to have only the head pink and everything else in gray scale.
04:04 There are a number of ways to make secondary corrections in Color, and all
04:08 Secondary corrections happen in the secondary's room.
04:12 There are additional ways to make corrections in Color.
04:14 We can use the ColorFX room, it chooses different nodes, similar to the way Apple
04:18 Shake works, to composite different corrections.
04:21 We can make geometry corrections in the Geometry room and we can even make raw
04:25 processing corrections before correcting red raw footage.
04:30 So, hopefully you have a better idea of what color grading is.
04:32 In the rest of the movies in this chapter, we will get a little bit more
04:35 technical and take a look at some Color theory and some technical concepts.
04:40
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Understanding the color wheel and tonal range
00:00 If you are going to have mastery of correcting and grading your clips, the first
00:04 thing that you need to learn is a bit about Color theory.
00:07 Don't get me wrong, this movie is not the end or be all of instruction on
00:10 understanding the basics of the Color Wheel and The Tonal Range.
00:13 But it's a good place to start.
00:15 So let's dive in. The first concept we need to explore is that of the Color Wheel.
00:20 The Color Wheel is simply a construct that is used to be able to visualize Hue
00:23 or Color, Saturation and Lightness.
00:26 There are other ways of visualizing these concepts but the Color Wheel is a
00:30 common way to do it.
00:31 What's more is that you find the Color Wheel in applications like Color or even
00:35 Mac OS X Color Picker.
00:37 Understanding how the Wheel works will arm you with knowledge to make good corrections.
00:42 As I mentioned the Color Wheel lets us see actual Colors, and in the
00:45 Additive Color model, that every video system uses, red and green and blue
00:49 are known as Primary Colors.
00:51 Any color in the Spectrum is created by mixing parts of red, green, and blue.
00:56 And as you can see in the graphic here the primary colors split the Color Wheel
00:59 into thirds, they are equidistant from each other.
01:03 The Color Wheel can also show us Secondary Colors.
01:06 In the Additive Color model, secondary colors or yellow, cyan, magenta. Unlike
01:10 the primary colors the secondary colors also split the wheel into thirds and
01:14 are equidistant from each other.
01:16 The secondary colors are made by mixing equal parts of two primary colors, so
01:20 red+green=yellow, blue+green= cyan, and red+blue=magenta.
01:27 In this graphic, you can see both the primary and secondary colors maps on the Color Wheel.
01:31 Notice how they split the Color Wheel into six equal parts.
01:35 Another important concept to understand about the Color Wheel is how Hue and
01:39 Saturation are represented on it.
01:41 Hue refers to an actual color and on the Color Wheel hue is represented as the
01:46 angle around the Color Wheel and saturation is represented as the distance out
01:50 from center on the wheel.
01:53 So the Color Wheel is pretty straightforward, but a concept that may be new
01:56 to you is that of the Tonal Range. Put simply the Tonal Range is black to white or dark to light.
02:02 In later chapters, when we start making corrections in Color, every correction
02:06 we make is happening somewhere on the Tonal Range.
02:09 So, in other words, we might make a color correction to the lightest portions of
02:13 the clip or at the top of the Tonal Range.
02:15 We might make a contrast correction to the darkest portions of the clip, meaning
02:19 that the correction affects the bottom of the Tonal Range.
02:23 tools like the Color Balance Controls in Color break down the Tonal Range into
02:26 three separate sections, shadows for the darkest portions of the Tonal Range,
02:30 midtones for most of the Tonal Range, and highlights for the lightest
02:34 portions of the Tonal Range.
02:35 So, now that we know what's meant by the Tonal Range and you understand the Color Wheel,
02:39 let's combine the two ideas and talk about lightness.
02:42 Lightness refers to how bright a color is, although the word brightness is not
02:46 technically correct, but many people use it.
02:48 So we will go ahead and use it as well.
02:50 So you pick a hue or color in the saturation of that color on the Color Wheel.
02:54 Well lightness determines where that combination of hue and saturation exists
02:59 on the Tonal Range.
03:01 And I think an easy way to see this concept is with the graphics here showing
03:05 the Mac OS X Color Picker. In both images I have the same hue and the same
03:09 saturation but I have adjusted the lightness of each selection.
03:13 So with the graphic in the left the color seems to be darker than the one on the right.
03:19 Here's another graphic to illustrate this point.
03:21 So here you have a color that mapped against the Tonal Range and you can see in
03:24 the left the color is darker at the bottom of the Tonal Range and its lighter at
03:29 the top of the Tonal Range.
03:31 Finally, let's wrap up this movie with one last concept that involves the Color
03:35 Wheel and the Tonal Range, Color Cast.
03:38 A Color Cast can be defined as the prominence of one color anywhere on the Tonal
03:42 Range and the important part is that Color Cast can be neutralized by adding a
03:47 color from the opposite side of the Color Wheel.
03:50 So in these graphics I had a yellow Color Cast in the midtones and the
03:53 highlights of the clip.
03:55 I neutralized the Color Cast by adding in blue because blue is opposite
03:59 yellow, on the Color Wheel.
04:01 I added blue both in the midtones and the highlights and this neutralized yellow Color Cast.
04:07 Understanding the Color Wheel and the Tonal Range are the two important concepts
04:10 that will help in correcting and grading your clips.
04:14
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Decoding technical terminology for color grading
00:00Like other parts of Post-production, there are several technical concepts
00:03involving color grading.
00:05The purpose of this movie is to give you the gist of these concepts, so you
00:09can be armed within understanding of the concepts and explore and discuss them with colleagues.
00:13So, let's get started. The first concept I want to explore is that Luma.
00:18You've probably heard someone says were before, and someone's has probably told
00:21you that it was short for luminance.
00:23Let's stop that idea right in its tracks.
00:26Luma, or the black and white or grayscale part of footage,
00:29is the part of the signal we use to evaluate contrasts but it's different from luminance.
00:34Luminance is a color science term defined by the CIE, or International
00:39Commission on Illumination.
00:41And what luminance is is a measurement of the amount of light off of the
00:44surface, like the brightness of your video monitor.
00:46And its a linear measurement. Luma, meanwhile, is what defines lightness in the
00:51clip and its gamma weighted.
00:53So, in technical equations, Luma is denoted as Y' prime, where the prime symbol
00:58indicates gamma weighted luminance or Luma.
01:02So, if Luma is the grayscale part of the signal, then chroma is the color part.
01:07Chroma can be part of this having two parts: Hue and Saturation.
01:11And because it's the color portion of the signal, its what we use to evaluate color.
01:15We will talk about evaluating both Luma and Chroma using Color's video scopes
01:19in a later chapter.
01:21You've probably heard the term Contrasts Ratio before, but what does it actually mean?
01:25I think the easiest way to think of contrast ratio is the difference between the
01:29lightest and darkest portions of a clip. If you take a look at these graphics I
01:34have two Waveforms Scopes in Color.
01:37One function of the Waveforms Scope is to evaluate the Luma part of the clip and
01:41the scale that the waveform scope uses mimics, the Tonal Range.
01:44So, the bottom is black or dark and the top of the scale is white or light.
01:49And all this white stuff here in the middle of these graphics is called the Trace.
01:53And here, this actually represents the Luma part of the clip.
01:57So, in the top graphic, the difference between the lightest and the darkest
02:00portions of the clip is small.
02:01Meaning that it has a low contrast ratio, while on the lower graphic the
02:06difference between the lightest and darkest portions of the clip are much
02:09greater, indicating a high contrast ratio.
02:12We will explore the scopes in much more detail throughout this title.
02:16Most people will agree that low contrast footage though, tends to look dull and
02:20flat, compared to high contrast footage.
02:24Well I could do a whole title on talking about the concept of gamma but for our
02:28purposes right now, it means two things. First is a non-linear adjustment of the
02:33luminance and if you remember from a few slides ago, that's how we get Luma,
02:37which is just gamma weighted luminance.
02:40Secondly, in color grading, gamma generally refers to the adjustment of midtones.
02:46In color grading you will see media encoded using two different color-encoding
02:49models. Also, different applications like Color and Final Cut Pro color correct
02:54and grade media using two different color-encoding models.
02:58So let's take a look at RGB color encoding.
03:01You may or may not see RGB encoding in documentation denoted with the prime symbols.
03:06But just like with Luma it means that the RGB components are gamma weighted.
03:11In RGB color encoding, Luma and Chroma are linked, adjusting the one affects the
03:16other and an easy way to see this is with this graphic, which is the 3-D color
03:20space scoop from Color.
03:22RGB color encoding is represented by a box and anywhere you move in this box,
03:27your hue, saturation, and lightness, all change together.
03:31The cool thing about RGB color encoding is its pretty much how we see the
03:35world and new formats like HDCAM SR and codecs like Apple ProRes 4444, support RGB encoding.
03:43Color also grades footage internally using the RGB model. The other
03:48color-encoding model you'll see is Y'CbCr.
03:51And this color encoding model is what most video systems use. Y'
03:56is the Luma part of the signal and CbCr represent the Chroma components of the signal.
04:01Applications like Final Cut Pro work in Y'CbCr color space to grade footage.
04:06The thing about this type of encoding is that Luma and Chroma are separate.
04:10If you take a look at this graphic, which is again the 3D color space scope from
04:14Color, set to Y'CbCr.
04:17Luma is represented by the pole in the middle of the scoop, while color is
04:21the outside boundary.
04:23So, it's possible to keep the same Hue and Saturation without making the
04:27color lighter or darker.
04:30So, let's sum up RGB and Y'CbCr, color encoding.
04:34In RGB encoding, Chroma and Luma are linked.
04:38In Y'CbCr they are separate.
04:41Computer design applications like Photoshop and, in our case Color, think in RGB.
04:46Video applications like Final Cut Pro think in Y'CbCr color space.
04:51Neither its right or wrong, just different.
04:54Another technical concept that you see a lot in regards to video formats and
04:58color grading is Chroma subsampling.
05:00Chroma subsampling can occur with Y'CbCr encoded video and it's essentially
05:05a way to reduce the bandwidth of the signal by reducing or removing Chroma information.
05:11By reducing or removing this information it's one way modern video systems are
05:15able to get such long durations of high- resolution footage on recording mediums
05:19like HDV tape or a Sony SxS card.
05:23Chroma subsampling works on the principle that our eyes are much more sensitive
05:26to Luma than they may are to Color.
05:28So, reducing color information is not noticed by most. Chroma subsampling is
05:33represented by ratios like 4:2:2 and 4:1:1.
05:36Where the first number, which is almost always four, is the Luma part of the
05:40signal, and the other numbers are the color components of this signal.
05:44So in a ratio like 4:2:2, color is encoded or sampled at only half the amount of
05:50Luma and that 4:1:1 color sample only add a quarter of that amount.
05:54A sample ratio of 4:4:4 indicates no Chroma subsampling and it's the best the
06:00signals it's going to get.
06:01As a general rule of thumb, try to use an acquisition format or transcode to a
06:06codec that supports a higher Chroma subsampling ratio.
06:10The last technical concept that affects color grading is Bit Depth.
06:13A good way to think about Bit Depth is the range of color and lightness
06:17available in any given color model.
06:19Most formats you encounter are 8 or 10 Bit.
06:22Some formats like DPX can even use 16 or 32 Bit, Bit Depth.
06:27For 8-10 Bit formats these values mean that in 8 Bit there are 256 possible
06:32values per pixel and in 10 Bit there are 1024.
06:36Typically though, because of the way videos encoded, you actually have less
06:39values, but some newer formats like HDCAM SR actually work in true 10 Bit or
06:44what's called Full Range Bit depth.
06:46You can see in the graphics on the right the first image has a very little Bit
06:50Depth and seems almost pixilated because there are not a lot of values to
06:53describe color and lightness for each pixel.
06:56The other image is 10-bit file and is much more clear.
07:00The basic rule of thumb is to work with 10 Bit whenever possible as this will
07:03give you the most latitude for correcting your footage.
07:07So now you have some of the basics on technical terminology regarding color correction.
07:11In the next chapter, will talk about some typical color workflows.
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3. Color Workflows
Overview of Color workflows
00:00 When I teach in the classroom or speak at industry conferences, someone always
00:04 comes up to me and asks, "Where should I create my project?
00:07 "In Final Cut Pro or Color?"
00:08 It's a very good question and one that we should talk about.
00:11 After all, the choice you're making in what application you used to grade your
00:14 program influences what type of Workflow you'll choose.
00:17 And we'll cover several different types of Workflows in this movie and then in
00:20 the rest of this chapter, we'll put most of those workflows into action.
00:24 The first step in choosing where you should grade your program is to simply
00:27 evaluate your needs.
00:28 There are a lot of variations on these questions, but these are good place to start.
00:32 Is the goal in grading your project just a temporary fix, so you can show a
00:36 client for example, without them saying "Why are these shots so dark?" or is it
00:40 to perform final grading?
00:41 If the answer is an initial pass, then do it in Final Cut Pro.
00:45 If it's final grading there after, choose Color.
00:47 Often, to get your footage just right you'll need multiple tools.
00:51 If you think that you are doing a lot of different primary, secondary and other
00:54 types of corrections, choose Color.
00:56 Otherwise, if it's just simple primary and secondary corrections, then you might
00:59 want to think about staying in Final Cut Pro and using the Color Corrector 3-Way.
01:03 If you need to work at 4K resolution with red footage, the only way to do that
01:07 is by using Color. Likewise, if you need to output DPX or Cineon files which are
01:11 suitable for printing back to film, you'll also need to use Color.
01:15 Final Cut Pro is obviously a powerful, feature-rich application.
01:18 It has some advantages for grading your footage.
01:21 First, you don't have to leave Final Cut Pro to grade your project.
01:24 You simply apply color correction filters to your clips inside of Final Cut Pro.
01:28 Because you're staying in one place, another advantage a Final Cut Pro has,
01:31 compared to Color is that you can actually start color correcting and grading
01:34 your project while you are still editing it.
01:36 Then in most cases to use Color your project should be picture locked.
01:39 Another advantage of Final Cut Pro for color correcting and grading footage is
01:42 that because you're staying inside the application, there is no special
01:46 sequence prep necessary.
01:47 In a later chapter, we'll explore prepping a Final Cut Pro project for Color.
01:51 Finally, instead of having to learn and then implement multiple toolsets as you
01:55 do in Color to correct and grade your footage,
01:57 in Final Cut Pro, you really just need to learn one, the Color Corrector 3-way filter.
02:02 This single tool allows you to perform both primary and secondary correction.
02:06 Well, obviously this title is about Color and choosing Color to grade your
02:11 project is an excellent choice.
02:13 Color has several advantages over Final Cut Pro.
02:15 First, the application is task specific, meaning color correction grading is
02:20 all the application does, as opposed to Final Cut Pro, which has a lot of hats to wear.
02:24 Because the application is a dedicated grading program it provides the
02:27 multiple toolsets for performing primary, secondary, and other types of
02:31 corrections such as tracking and color effects corrections.
02:34 Color, unlike Final Cut Pro, has the ability to work the DPX and Red files at true 4K resolution.
02:41 And with red footage you can leverage Color's ability to perform while processing.
02:45 So let's get an overview of several Color Workflows.
02:48 The most basic workflow with Color is called the Roundtrip Workflow.
02:51 You start in Final Cut Pro where you're Ingest media.
02:54 Edit your show and when you reach picture lock.
02:56 You send your Final Cut Pro sequence to Color via the Send to Color command in Final Cut Pro.
03:01 What this does is behind the scenes it sends an XML file to Color.
03:05 That XML file simply points Color to where the Original Media is on disk and
03:09 contains instructions in the layout of your sequence.
03:12 Once in Color, you grade your show and when you're done you rendered a new
03:16 QuickTime files that have your corrections baked in and then you send your
03:20 Color project back to Final Cut Pro via the Send to Final Cut Pro command in Color.
03:25 This also sends an XML file, but this time to Final Cut Pro.
03:29 Your color corrected sequence arrives back in Final Cut where you can apply any
03:33 Tweaks and Output your show.
03:35 Traditionally, most Color Grading has happened Tape to Tape meaning the Master
03:39 Tape was placed in one deck and as it was plain, the footage was graded and then
03:43 recorded back to another tape.
03:45 Well we can emulate this Workflow in Color and this Workflow is really the way
03:49 to go when you have a project that didn't start in Final Cut Pro.
03:52 How it works is you ingest the Master Tape or get a Master QuickTime file, you
03:56 have an EDL from the original edited sequence and you take that EDL and open it
04:01 in Color, which creates a new Color project.
04:04 You then use the EDL to notch or cut up the Master QuickTime into separate clips.
04:09 Next, you grade the project and then render the project, which creates a
04:12 new QuickTime Media.
04:13 Once you done grading, you use the Send to Final Cut Pro command inside of
04:17 Color to send the Color project back to Final Cut Pro where you can tweak and output the show.
04:23 The red camera has grown immensely in popularity over the past few years and
04:26 Color supports several workflows for the Red footage.
04:29 The most basic Workflow is to ingest Red footage into Final Cut Pro using
04:33 an Apple ProRes codec.
04:34 By doing this you can work with 2K footage.
04:37 Any 4K red footage is scaled down to 2K resolution in this workflow.
04:41 The rest of the workflow is exactly the same as the Roundtrip Workflow.
04:46 An alternate and exciting workflow of red footage is ingesting the red footage
04:49 as needed or what is referred to as Red QuickTime's. While the workflow is almost
04:54 identical to our regular Roundtrip,
04:56 when footage is ingested as Red QuickTime's, when the project gets to Color,
05:00 you've access to the red tab in the primary in room.
05:03 And here you can essentially perform raw processing like with the digital still file.
05:08 Additionally, Red QuickTime's contain 4K resolution data, so it's possible to
05:12 work at true 4K resolution.
05:16 If you're lucky enough to work on a project shot on film, a cool workflow with
05:19 Color is to do a First Light or an initial color grading pass on films scan via
05:23 DataCine to DPX or Cineon image Sequences.
05:27 The Idea behind our First Light color pass is to get all your footage in the
05:30 same Ballpark and with a similar feel.
05:32 After scanning in the files you then import those DPX or Cineon image sequences
05:36 directly into Color.
05:38 And there you can perform an initial or First Light Color pass.
05:41 You then Render QuickTime Files, which you import into Final Cut Pro to edit your show.
05:46 For a lot of workflows you can create HD Files that use a high quality codec
05:49 like a Apple ProRes 4x4.
05:51 Using Color in this workflow, you can also create off-line files or files that
05:56 use a low data rate codec.
05:57 Apple ProRes proxy is a good choice.
06:00 So that leads us to the last Workflow.
06:02 We won't actually do this workflow in this title, but it still good to know about.
06:06 Everything in this workflow is the same as the First Light Workflow, but after
06:09 editing your project you export an EDL from Final Cut Pro and then use that EDL
06:13 by itself or in conjunction with a Cineon tool database to conform and reconnect
06:18 back to the original Cineon or DPX files.
06:21 After the show has been conformed, we perform Final Color Grading and then
06:25 Export the show as DPX or Cineon image sequences and then hand these files off
06:29 to the film house that will be doing the final print.
06:31 Okay, so that's an overview of some Color Workflows.
06:34 Let's put this knowledge into action over the next several movies.
06:38
Collapse this transcript
Round-tripping with Final Cut Pro and Color
00:00While Color can support workflows like emulating a tape to tape workflow
00:03and complicated digital intermediate workflows that use DPX and Cineon
00:07files and film output,
00:08for the vast majority of projects, the round-trip workflow, that is sending a
00:12project to Color from Final Cut Pro and rendering new QuickTime media and then
00:16sending the project back to Final Cut Pro, is much more common.
00:19One thing I want to let you is that don't worry if every step in this movie is
00:22not perfectly clear.
00:23I am going to do some things in Color that we haven't discussed yet.
00:27But really the goal of this movie is to show you the mechanics and the process of
00:30round tripping between Final Cut Pro and Color.
00:33In the rest of this title we will explore everything you need to know about
00:35Color as well as topics like properly preparing a Final Cut Pro project.
00:38But as I have said, for now I simply want to show you how a round-trip works.
00:43The first step in a round-trip workflow starts in Final Cut Pro with a Final Cut Pro sequence.
00:47So let's go ahead and actually open up a sequence.
00:49I am going to come into my Final Cut Pro project and into the Ch 3 bin and let's
00:53open up the sequence called 03_02_roundtripping with Final Cut Pro and Color.
00:57This sequence features footage from the film Running the Sahara, that's a
01:02pretty simple sequence.
01:03There's a couple of things you should know about sequences in Final Cut Pro and
01:06their relationship to Color.
01:08First, you can only send sequences to Color from Final Cut Pro.
01:12You can't just send a couple of clips from a sequence.
01:15If you wanted to send just these three clips, they have to be on their own sequence.
01:20Also, you need to make sure before you send the project to Color that the
01:23sequence that you want is selected.
01:25Do this by either selecting the sequence in your Timeline window or up here in your browser.
01:30Okay, so let's actually send this sequence to Color and what I am going to do is
01:33choose the File menu and then come down to Send To, Color.
01:37What happens when I choose this option is Final Cut Pro will send an XML file to
01:41Color that describes the sequence in terms of its layout, where the source media
01:45lives, any Motion tab settings, Final Cut Pro filters and so on.
01:49This XML file is sent behind the scenes.
01:51You don't actually have to keep track of it or worry about where it is on your computer.
01:55Okay, so let me choose this option File>Send To>Color and up next we get a dialog box.
02:01Here we can choose to name the Color project that's going to be created when I
02:04send this Final Cut Pro project to Color.
02:06We can also get some additional technical information about the sequence, such
02:10as its total duration.
02:11And the duration of this sequence is pretty short.
02:13It's about 34 seconds.
02:15So where does a Color project actually gets saved to when I click OK?
02:19Well, we are going to talk more about the default project directories in chapter 5
02:22but assuming default settings, the default directory that projects are saved in,
02:26when sending the project to Color from Final Cut Pro is your User folder,
02:30Documents, Color Documents. All right.
02:33Let's go ahead and click OK.
02:34In just a second Color will open and I have previously opened Color on my system.
02:39But if this is the first time that Color has been opened, you might be presented
02:42with some Preference dialog boxes on your system.
02:44If this happens, simply click OK to accept the defaults.
02:47We will talk about these preference boxes in chapter 5 when we talk about
02:51essential preferences and project slides.
02:54So, my Color project has opened up and again don't worry if this interface seems
02:58kind of intimidating to you.
02:59We are going to break down the Color interface in detail over the course of this title.
03:02But a couple of things I want to point out.
03:05Our Final Cut Pro project has been recreated here on the Color Timeline and the
03:09Color Timeline is just down here at the bottom of the Color interface and here
03:13you can see all the clips that made up our Final Cut Pro sequence recreated here in Color.
03:18This main window here in Color contains all of the rooms that I use in Color.
03:23That is the Primary room, the Secondary room, the Color Effects room and so on.
03:26We will be coming back to each one of these rooms in later chapters in this title.
03:31For right now though, I simply want to apply a simple contrast correction to
03:34a clip and I am going to do that by using the Primary In room here at the top of the interface.
03:39The Primary In room is where I perform a primary color correction, that is a
03:43correction that affects the entire clip.
03:46So all I want to do in this clip, as I said, is perform simple contrast correction
03:49and I am going to do that by using these tools here at the top of the Primary In
03:52room called the Color Balance controls.
03:55So, let me spend a second to make a contrast correction.
03:57Again, don't worry if everything I am doing here in the Primary In room
03:59doesn't make sense.
04:00We are going to break down making contrast corrections in details in a later chapter.
04:04But for right now, I am going to use the Contrast sliders on each one of the
04:07Color Balance controls to make the contrast correction.
04:15Okay, so we made a simple contrast correction and now I want to apply this
04:19contrast correction to all of my clips.
04:21I am going to do this by pressing this button down here in the lower right-hand
04:25corner of the Primary In room that says Copy To All.
04:28This will copy the primary correction to all of my clips in this Color project.
04:33So, when I did that you can see here on my Color Timeline that the primary
04:36correction, which is denoted by this little bar right here that says Pi, has
04:40been applied to all of my clips.
04:43Now I have corrected all of my clips but one thing I want to say is that, I've
04:47really just corrected them and I am saying 'corrected' because I have applied
04:50the same corrections to all of the clips.
04:53In a real world project, you correct each clip individually.
04:57But for this project, it's okay that each clip has the same correction.
05:00So, we need to get these project back to Final Cut Pro and this is a two-step process.
05:04First, we need to create new QuickTime media for the corrected clips, or in other
05:07words, we need to create new QuickTime media that has the correction that we just
05:11applied to all of our clips baked-in.
05:12And we are going to do this in the Render Queue room here at the top of
05:15the Color interface.
05:16So, let me click on the Render Queue and here is where I can add clips to be rendered.
05:20And I am going to do that by simply clicking the Add All button down here at the
05:24bottom of the Render Queue room.
05:25And all of my clips from the Color sequence are added to the Render Queue.
05:31Next, I am going to go ahead and click Start Render and a couple of things you
05:35should know, with the default preferences these clips will be rendered to your
05:38User folder, Documents and Color Documents.
05:41If you have access to the Exercise Files, feel free to delete these files from
05:45that location after watching this movie.
05:47Also rendering can take a while depending on the complexity of the corrections
05:51that you have applied to your clips, the resolution of the clips as well as the
05:54robustness of your system, particularly how good your graphics card is.
05:59Okay, now that the clips are done rendering, we need to do the second step in
06:02getting a project back to Final Cut Pro.
06:05And what we are going to do is choose the File menu and then come down to
06:08Send To, Final Cut Pro.
06:11What this does is it sends an XML file back to Final Cut Pro to let Final Cut
06:15Pro where the newly color corrected media is located and to have Final Cut Pro
06:20rebuild the sequence.
06:21The important thing is that we do this step after our clips have been rendered.
06:26So, I am going to choose File>Send To> Final Cut Pro and when I do that, in just
06:30a second, Final Cut Pro will back up and what I want you to notice here at the
06:34top of my browser is I have a new sequence.
06:37It's named the same thing as the sequence that it originally sent to Color but
06:41notice here at the end in parenthesis it says 'from Color'.
06:44This denotes that it's the color corrected sequence.
06:46So let me double-click on it to open it up.
06:49Okay, in here is my color corrected sequence.
06:51Let's take a look at a couple of clips here.
06:53Here is a shot with a bunch of kids and if I switch the original sequence and go
06:57to that same shot, you can see the differences between the two clips.
07:02So that's the basics of a Final Cut Pro to Color round-trip.
07:06As I mentioned at the beginning of this movie, we will break down concepts like
07:09primary correction and rendering as well as exploring the entire Color interface
07:13in movies throughout the rest of this title.
07:15But now you should have a better idea of the steps involved in a Final Cut Pro
07:19to Color round-trip.
Collapse this transcript
Emulating a tape-to-tape workflow
00:00Until pretty recently, the idea of grading a project on a dedicated software
00:03system was really kind of unheard of.
00:06In the past, the tape-to-tape color grading workflow was really the most common
00:09type of workflow, and in some cases it's still pretty popular.
00:12If you want to know more about the tape -to-tape workflow, check out the first
00:15movie in this chapter.
00:16So you might be thinking to yourself, okay Robbie, who cares about
00:20tape-to-tape workflows?
00:21We're working in Color now.
00:22Well, you're right that a tape-to- tape workflow is becoming antiquated, but
00:26sometimes you will have a project that didn't originate in Final Cut Pro.
00:29And while there are tools you can use to rebuild a project in Final Cut Pro that
00:32comes from another system, for the sake of simplicity and to show you how we can
00:36emulate a tape-to-tape workflow, we won't discuss those options.
00:39Much like other movies in this chapter, I'm going to do some steps in Color
00:42that might not make a whole lot of sense to you, as we haven't covered those things yet.
00:46That's okay.
00:47The goal of this movie is to simply show you the mechanics of how you can
00:50emulate a tape-to-tape workflow.
00:52Once you've learned more about Color, you can come back to this movie and use it
00:55as a reference for your own projects.
00:57So let's go ahead and launch Color.
00:58Now I'll do that by coming down to my dock and clicking on the Color icon.
01:02As Color is launching, I'll tell you that I have a master QuickTime file that
01:04needs to be corrected.
01:06I also have an EDL formatted in the CMX 3600 format that was exported from the
01:12original project that the master file was also made from.
01:15This master file could be given to you by a client, or another vendor, or it
01:19could be created just by digitizing a file from tape or from adjusting it from
01:22a tape-less source.
01:24Okay, if this is the first time you've opened up Color, you might be presented
01:27with some Preference dialog boxes.
01:29If you are, simple click OK to accept the defaults for those preferences.
01:32We'll talk more about those preferences in chapter five.
01:35I'm going to navigate in the Projects dialog box to the exercise_files folder
01:38and then to the Media folder inside of that.
01:41Don't worry if the Projects dialog box doesn't make a whole lot of sense to you
01:44right now. I admit it's a little confusing.
01:45We'll talk more about using the Color Finder Navigation dialogs in chapter five.
01:50But let me navigate to my exercise_files volume very quickly.
01:56Then I'm going to choose the Media folder in the exercise_files volume and then
02:00the TAPE TO TAPE folder.
02:01And here I want to choose the file called TAPE TO TAPE.edl.
02:05Now I'll click Open.
02:07When I choose the EDL, I'm presented with the EDL Import Settings dialog box.
02:12Here I can choose several options about how to process the EDL.
02:15I want to make sure that I'm using the CMX 3600 format.
02:18This is the most common EDL format and I know it's the format that this EDL is in.
02:23Here is the real important part.
02:24We want to check this button right here to use the EDL as a cut list.
02:28What this will do is use the EDL as an instruction set as to where the edit
02:32points are on my master file and if there any transitions on those edit points.
02:37One thing to note about transitions though is EDLs only support very basic
02:41transitions like Cross Dissolves and other transitions will probably be ignored.
02:45Okay, so I need to choose the correct Frame Rate for the EDL as well as for the Source.
02:50In both cases, it is 29.97 for this particular file in EDL.
02:54Next, I need to choose a project resolution.
02:56I know that the master file that I have is 1920 x1080.
03:01So I'm going to choose that from the Project Resolution pop-up.
03:03And then finally, I just need to point Color to where the master file is located
03:08and I'm going to do that by clicking the Browse button here.
03:11I'm going to navigate back to exercise _files volume and back into the Media
03:16folder, and then finally back into the TAPE TO TAPE folder and I'm going to go
03:21ahead and actually select the file called TAPE TO TAPE.mov and click Choose.
03:26Okay, so I got everything setup, all I need to do now is click the Import button here.
03:31Voila!
03:34The project is rebuilt here in color.
03:37From here, I can grade the program using the tools and techniques we'll discuss
03:41throughout this title.
03:42So, well not quite as common as the round-trip workflow, you still from time to
03:46time need to emulate a tape-to-tape workflow like we did here in this movie.
Collapse this transcript
The RED workflow: Ingesting as ProRes
00:00 Let's talk about ingesting RED footage as Apple ProRes files.
00:03 If you've planned to color correct in grayed footage and you're using a video
00:06 workflow, or only need to support a 2K resolution, then I would suggest using the
00:10 workflow we'll describe in the movie.
00:12 The RED ProRes workflow is identical to the standard round-trip workflow, but I
00:16 wanted to spend a moment to explain ingesting RED sources as Apple ProRes so we
00:20 can then send that file to Color.
00:21 We're going to start here in Final Cut Pro and go ahead and open up the Log and
00:25 Transfer window, by choosing File>Log and Transfer.
00:29 I've already mounted a disk image that represents a RED Flash card.
00:33 The disk image contains a few RED 4K clips.
00:36 Now if you have access to the exercise files, to follow along, you'll need to
00:39 download the RED footage disk image and then mount the disk image to have
00:43 access to this footage.
00:44 For more information about this, be sure to check out the movie at the beginning
00:47 of this title called Using the Exercise Files.
00:49 One more thing about ingesting RED footage.
00:52 To be able to access RED footage here in Final Cut Pro in Log and Transfer
00:54 window, as well to have access to the RED tab in Color, you must first download
00:59 and install the RED Final Cut Studio plug-in from red.com/support.
01:03 Okay, so with the Log and Transfer window open, my RED media appears here in the
01:07 browser of the Log and Transfer window.
01:08 But what I want to do is come up to the Action menu and that's just little guy
01:12 up here that looks like a cog.
01:13 So I'm going to click at that and I'm going to come down to Preferences.
01:17 In the Import Preferences dialog, we can choose how to treat RED media on
01:21 ingest, by clicking in the Target Format column right here.
01:25 I can choose any of the Apple ProRes codecs as well as this option called Native.
01:29 We'll talk about using Native to import RED footage in the next movie.
01:33 As I said, I can choose any of the Apple ProRes codecs but for the ultimate in
01:37 quality, because there is no chroma subsampling, I'm going to select Apple ProRes
01:41 4444, and then let's click OK.
01:45 Before I actually select a clip here in the browser area to transfer, there is
01:48 one more thing to consider.
01:50 Back in the Action menu, if I come down to the RED FCP Log and Transfer plug in,
01:54 I have the ability to choose the color temperature of the transformed footage.
01:58 These options coming into play when you transfer footage to ProRes.
02:01 Essentially what you're doing is a first light color correction.
02:06 The thing about these options is that it affects every clip in the Transfer Queue.
02:10 There is no way to select a single clip for processing.
02:13 So, I chose Sepia and notice that all of my clips here in the browser of the Log
02:18 and Transfer window now have the sepia tone to them.
02:21 So, I think in most cases your best choice is to use to the option, As Shot,
02:25 unless you're willing to commit to one of these processing looks.
02:28 So, let me change this back to As Shot. All right.
02:31 Let's go ahead and select a clip to transfer, I'll select this one.
02:34 I'm not going to worry about any of the login information in this movie, but in
02:38 your own projects you want to go ahead and fill in the log-in information,
02:42 things like Scene, Shot/Take, Angle and so on.
02:45 So, with the clip selected, I'm going to click the button here, Add Selection to
02:48 Queue, to transfer this clip.
02:50 Just keep in mind, when you transfer this clip it'll be transferred to whatever
02:53 Final Cut Pro scratch disk you have setup.
02:57 Okay, the file is done transferring and it took a while. That's because the RED
03:01 footage has to be transcoded to Apple ProRes, specifically the Apple ProRes 4444
03:06 codec that we chose.
03:07 Let's go ahead and close the Log and Transfer window.
03:10 Then here in the browser, let's select the clip that we just transferred and
03:14 right-click on it and then choose Item Properties>Format.
03:19 Okay, and you'll notice that the file is, in fact, an Apple ProRes 4444 file but
03:24 it's frame size is set to 2048 x 1024.
03:28 Anytime you transcode a 4K file to an Apple ProRes codec, Final Cut Pro
03:33 makes the file a 2K file.
03:35 That's because the 2K resolution is the maximum resolution that the Final Cut
03:38 Pro Realtime playback and effects engine supports.
03:42 So, let's click OK here to close the Item Properties window.
03:44 Next, let's edit this clip onto a sequence.
03:48 I'm going to come into the Ch 3 bin and then choose the sequence called
03:52 03_04_the RED workflow - ingesting as Apple ProRes and double-click on that to open it up.
03:56 I'm then going to take the clip that we just ingested and drag it onto the
04:01 sequence and Color will prompt you to change your sequence settings to match the
04:07 clip and we'll go ahead and click Yes.
04:09 Now that we've added this clip onto a sequence, let's go ahead and send it to Color.
04:12 But first, you need to make sure that you have the sequence selected before you
04:16 try to send the sequence to Color.
04:18 So my sequence is selected, then I'll come up to File>Send To, and Color.
04:22 I'm fine with the default naming of the Color project, so I'll just go ahead click OK.
04:27 Okay, so Color opens up here and let's go ahead and click on the Setup room
04:34 which is the first tab here in the top of the Color interface, and then let's
04:37 go ahead and click on the Project Settings tab which is down at the bottom of the Setup room.
04:43 Here on the Project Settings tab, this is where I can see technical information
04:46 about my project, things like frame rate and resolution and notice this
04:50 project is 2048 x 1024 or a 2K file, matching the sequence in the clip that we
04:56 sent from Final Cut Pro.
04:57 All right. Let me go ahead into the Primary In room, which is just the second tab at the
05:02 top of the Color interface.
05:03 I want to do a basic primary correction.
05:05 Don't worry if you don't know how to use these controls here in the Primary In
05:08 room, that's what the rest of this title is for.
05:10 For now, I simply want to show you the workflow when working with a RED ProRes file.
05:14 The one thing I want to mention though is this tab right over here on the
05:17 right-hand side of the Primary In room.
05:19 It's called the RED tab.
05:21 The RED tab actually only comes into play when we're working with RED QuickTime
05:25 files or RED native files and that's what we're going to do in the next movie.
05:29 We can't actually use this RED tab for RED files ingested as Apple ProRes.
05:33 Let me perform a simple correction on this clip.
05:36 I'm going to use the color balance controls here at the top of the Primary In room.
05:45 Okay, now that I've made a correction, let's go ahead and add the shot to the Render Queue.
05:50 Remember, there are two steps in finishing any project in a Final Cut Pro
05:53 to Color round trip.
05:55 First, rendering new QuickTime files and then sending the project back to Final Cut Pro.
06:00 So let's go ahead and do the first step by clicking on the Render Queue and
06:03 then pressing the button, Add Selected, then finally clicking the button, Start Render.
06:08 This will render the file.
06:11 Okay, the shot is now rendered and to get this project back to Final Cut Pro,
06:15 the next step is to simply to choose the File menu, down to Send To, and choose
06:19 Final Cut Pro, and Final Cut Pro will open back up in just a second.
06:22 And at the top of the browser here, notice that I have a sequence that has a
06:26 suffix, from Color, in parenthesis.
06:29 Let's double-click on the sequence and this is our color corrected sequence.
06:33 I'll scrub through it and everything looks pretty good.
06:35 As you can see, this workflow is very simple and I would recommend it in
06:38 probably about 98% of cases, as ProRes 4444 or even ProRes 4222 workflows with
06:44 RED footage 4K will be sufficient to get quality results and files that are
06:48 suitable for 2K and HD output.
06:51
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The RED workflow: Ingesting as RED QuickTime files
00:00One of the biggest reasons to work with RED footage is the ability to leverage
00:03the power of RAW processing.
00:06Maybe you've shot RAW still photos on a digital still camera. Well, the idea is
00:09the same except that the RED camera is always shooting RAW, but when we ingest
00:13the RED footage, we need to be very careful to maintain the RAW information so
00:17that we can perform RAW processing on the RED footage in Color.
00:20Here in Final Cut Pro, let's go ahead and open up the Log and Transfer window
00:23and I'm going to do that by choosing File, then coming down to Log and Transfer
00:27I can also use the keyboard shortcut, Shift+Command+8.
00:29I've already mounted a disk image that represents a RED Flash card and this disk
00:35image contains a few RED 4K clips.
00:37If you have access to exercise files to follow along, you'll need to download
00:41the RED footage disk image and then mount the disk image to have access to this footage.
00:45For more information about this, be sure to check out the movie at the beginning
00:48of this title called Using the Exercise Files.
00:50So the Log and Transfer window opened and here in the middle of the window is my
00:54browse area and this is where I can actually see the RED footage, and that's
00:58actually an important note.
00:59To be able to see RED media that you've attached to your system, you must first
01:03download and install the RED plug-in for Final Cut Studio and you can get that
01:06by going to red.com/support.
01:09Once you install the plug-in, you'll be able to access any RED media you've
01:12attached to your system.
01:14Okay, so let's go to the Action menu in the upper right-hand corner of the
01:16browse area, this menu right here that has the cog on it, and then let's
01:20choose Preferences.
01:22In the Log and Transfer Import Preferences, let's come down to the RED Log and
01:25Transfer plug-in, right here and then to the Target Format column.
01:30Currently, if we were going to ingest RED footage, we'd ingest it as Apple
01:33ProRes 4444, but we actually want to ingest the clip as a RED QuickTime.
01:38So, to do this, let's click on the Target Format column, and then let's come
01:41down to where it says Native.
01:44If you want to learn about ingesting RED 4K footage as Apple ProRes, be sure to
01:48check out the previous movie. All right.
01:50So when we choose Native, what's going to happen is that we'll be creating
01:52QuickTime files that has the RAW information from the RED RAW or .R3D file
01:58wrapped in the QuickTime and this is really important for a few reasons.
02:02First, the file will transfer a lot faster since we're not transcoding to a ProRes codec.
02:06Next, ingesting a RED footage as Native, we'll have access to the RAW information
02:11of the original RED RAW file.
02:13So, in Color, we'll be able to leverage the RED tab for processing and
02:17finally, when we get to Color, we can choose to leverage, if we want, Color's
02:21ability to work in 4K.
02:23So, I'll choose Native and then let's click OK to close the Import
02:26Preferences dialog.
02:27Let's actually select this file.
02:29In the previous movie, I transferred this file as an Apple ProRes file, but now
02:33let's transfer it as a RED QuickTime and or as a Native file.
02:36So I'll select the file then I'll come down and press the button, Add
02:40Selection to Queue. Okay.
02:42That transfer went very quick because unlike the RED ProRes workflow, we're not
02:46transcoding the clip.
02:47Let's go ahead and close the Log and Transfer window and here in the browser,
02:52let's select the clip that we've just transferred and then right-click on it and
02:56choose Item Properties and Format.
02:59And what I want you to notice is that the Compressor type is set to REDCODE.
03:03This indicates that this is a RED QuickTime file.
03:06Also, notice the Frame Size is 2048x1024.
03:11Didn't I say that the one advantage of ingesting a RED file, using Native, was
03:15so I could work at 4K?
03:16Well, I did but not in Final Cut Pro.
03:19Final Cut Pro's real-time architecture limits files to 2K.
03:23When this file gets to Color it will still be at 2K resolution, but the thing to
03:27know is that the 4K resolution data is maintained by the RED QuickTime.
03:31In the chapter on rendering and output, we'll talk about updating a RED
03:35QuickTime for 4K output.
03:37So, let's close this window by clicking OK and then let's edit this clip onto a sequence.
03:42I'm going to come into the Ch 3 bin here and then open up the sequence called
03:4603_05_the RED workflow - ingesting as RED QuickTimes.
03:51So I'll take this clip here and drag it onto the sequence and Final Cut Pro is
03:56going to prompt me if I want to change my sequence settings to match the clip. I'll click Yes.
04:02And what's going to happen here is that the sequence will actually change to use
04:06the Apple ProRes 4444 codec.
04:08Now, this is little confusing.
04:09Let me show you what I mean.
04:11With a sequence selected, let me come up to the Sequence menu and choose
04:14Settings, and notice that the codec that the sequence is using is the
04:18Apple ProRes 4444 codec. Well, why is this?
04:21Well, the reason for this is that this clip uses the REDCODE codec and the
04:25REDCODE codec is a read-only codec.
04:28So Final Cut Pro switches your sequence to Apple ProRes 4444, which is a
04:33read-and-write codec.
04:34So let's click OK, and then with the sequence selected, let's choose
04:38File>Send To>Color.
04:41I'm fine with the default naming of the project.
04:44So I'll simply click OK
04:48Now, in Color, the clip comes through just fine.
04:50The one thing I want you to notice though is that if I click in the Primary In
04:53room, over here on the right-hand side of room, I have the RED tab and because
04:58this is a RED QuickTime or Native file, the RED tab is enabled and this is where
05:03I can essentially perform RAW processing.
05:06And in Chapter 6, we'll discuss correcting a RED QuickTime with this tab and
05:10then in Chapter 14, we'll explore rendering RED media.
05:13The last thing I want mention is that after you correct a RED QuickTime
05:16and render it is that the rest of the workflow is exactly the same as a
05:20regular round-trip.
05:22So, the most important thing in a RED Final Cut Pro to Color workflow is that
05:25you ingest RED media properly and ingesting it as Native as we did in this movie
05:29is just one way to do that.
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Importing DPX and Cineon files to create offline QuickTime files
00:00One high in workflow that's pretty exciting is the ability for Color to act as
00:04a first-light or initial color-grading tool for film scanned via a DataCine at
00:082K or 4K resolution.
00:11While previous versions of Color haves sort of been able to support this
00:13workflow, in Color 1.5 you can now directly import 4K DPX files.
00:18Also, Color 1.5 now accurately copies header information, that is, real name and
00:23time code from the original DPX files into any QuickTimes that you create.
00:27So, conforming an offline edit to the original DPX files is possible.
00:31We won't conform or reconnect to any DPX files in this title, but I want to
00:35show you direct import of 4K DPX files and then creating QuickTimes using the
00:39ProRes Proxy codec for an offline edit, while performing a first-light color correction.
00:44As I have mentioned in other movies in this chapter, don't worry if you don't
00:47understand every step that I do.
00:48The goal of this movie is to simply show you the workflow.
00:51Once you are more comfortable with the tools and techniques in Color that we
00:53will talk about over the course of this title, you can come back to this movie
00:57and use it as a reference.
00:58Finally, before we begin, due to the size of 4K DPX image sequences, there are
01:03no exercise files for this movie.
01:05Each frame of a 4K DPX file is 32 megabytes.
01:09So, you need a lot of space to store even a short sequence, but you can still
01:12follow along by watching the movie.
01:14I have opened Color and I have a blank project open.
01:16I am going to choose the Setup room here at the top of the Color interface, and
01:20in this area on the left, which is my file browser.
01:22I can navigate to different parts of my machine.
01:25We'll talk about using the file browser as well as the color finder dialog
01:29boxes in a later movie.
01:31But what I am going to do is navigate to place on my system that I have a
01:34bunch of DPX files.
01:35So let me go ahead and do that.
01:36I am going to go up a few levels and then finally to my desktop and here is
01:41where I have a folder of DPX files.
01:44So, what are DPX files?
01:45Well simply put, DPX files are uber high resolution, uncompressed image sequences.
01:51And we can import DPX files directly into Color without having to do a
01:54round-trip with Final Cut Pro or without having to use an EDL, because time
01:58code is embedded in the files and Color can parse or figure out the order that the
02:03clips should be in.
02:04What's also cool is I don't have to actually select the actual DPX files or even
02:08the sub-directories for each shot.
02:10I simply need to point Color to the main directory or drive that contains the
02:13DPX sequences, like this directory right here.
02:16One thing to keep in mind though is that DPX files need to be formatted and named
02:20in a very specific way.
02:22Okay, if you are interested what a DPX image sequence actually looks like in
02:25Color, let me step into this directory and then into this Reel 1 directory and,
02:30finally, into the Shot 1 directory, and here is the DPX image sequence.
02:34If I click on it, I can get a whole bunch of technical information about it.
02:39These funny numbers here at the top are just time code translated into frames.
02:43Here, I can see the duration of the clip, the resolution, printing information,
02:47that is information about the color space black and white levels that this clip uses,
02:52its Frame Rate and then, finally, the time code that the clip uses.
02:54If this footage looks familiar,
02:56it's because this clip was shot on film alongside a RED camera, and the RED
03:00footage I'll feature in this title.
03:02So, let's step back up a couple of levels to the main level of the DPX
03:06directory, select that and then choose Import Directory.
03:11What happens is that all my shots, imported as DPX image sequences, are lined up
03:16on the Color timeline.
03:18The thing is that they were imported at 4K resolution into a 4K project.
03:23And I know that the project is set up to 4K, because if I look at the Resolution
03:27Preset here in the middle of the Setup room, it says 4096 x 2048, indicating
03:32that this is a 4K Color project.
03:344K files in a lot of cases are overkill and they are specially overkill for
03:38files to be used in an offline edit, like we are going to create.
03:41So, what I am actually going to do is change my resolution from 4096 X 2048 down
03:47to something more usable, like 1920 x 1080 HD.
03:51In the dialog that pops up, Color asks me, "Would you like to scale your clips to
03:55"this new resolution?"
03:56I am going to choose Yes.
04:00What happens is Color automatically compensates for differences in sizing here
04:04in the Geometry room.
04:06You can see that it applied a scale transformation.
04:09So now when I render these clips, the editor can still have high definition
04:13clips from the original 4K clips to work with for the offline edit.
04:17Let's go back to the Setup room.
04:19Next, we need to make sure that our Render File Type is set to QuickTime, which it is.
04:24If we are running back out to film, I choose DPX or Cineon image sequences, but
04:28QuickTime is what we want to use.
04:30And then down here under QuickTime Export Codecs, let's change this from Apple
04:34ProRes 422 (HQ) to Apple ProRes 422 (Proxy).
04:39And then lastly, let's choose a place for this project to render to.
04:42I am going to that by clicking the Render Directory button, here at the top of
04:46the Project Settings tab in the Setup room.
04:50And I am going to navigate out to my desktop and create a new folder and we'll
04:56call this new folder 'offline quicktimes', and I'll choose Create.
05:02In a real world project, you'd probably want to choose a high-speed media drive
05:05to render your project out to.
05:06And we'll talk more about creating a render directory in the chapter on rendering.
05:11Okay, now that I have created that directory, I simply need to click Choose one
05:14more time to select it.
05:16Okay, so now that we have dotted all the I's and crossed the T's, the last
05:19step, though optional, is to apply a correction to all these shots, and I am
05:23going to do that by switching to the Primary In room here at the top of the Color interface.
05:27I have previously saved the Primary correction and you don't have the saved
05:31correction, but in a later movie, we will talk about saving corrections.
05:35So, what I am going to do is simply select all my clips in my Color timeline
05:38by selecting the timeline and then pressing Command+A on the keyboard, and
05:42then I'll double-click on the saved correction, and the saved correction is
05:47applied to all of my clips.
05:49So now that the correction is applied to all the clips, we are ready to render,
05:52and I do that by selecting the Render Queue room, here at the top of the Color
05:55interface, and then I am going to choose Add All.
05:58And this will add all of my clips to the Color Render Queue.
06:03Remember, what rendering does is that it creates a new set of media, based on
06:07the settings that we chose in the Project Settings tab in the Setup room.
06:10Also, any media that you render has the corrections that you have applied baked into it.
06:14So, let me go ahead and click Start Render.
06:18Now the things have done rendering,
06:19let's go out to the Finder and take a look at the files we have created.
06:21I will do that by using the keyboard shortcut, Command+H, to hide Color, and here
06:26on my desktop is that folder that we created called 'offline quicktimes', and
06:30inside of here, I have all of my QuickTime files that I've rendered out.
06:33Let's go ahead and double-click on one of these.
06:37That opens up the file into QuickTime player and if I take a look at it, it is
06:41in fact an Apple ProRes 422 (Proxy) file at 1920 x 1080. Just one note.
06:47You will probably want to organize all these files out of the default render
06:50directories into one master directory and that exact organization is up to you.
06:54We will talk more about how Color organizes files when you render them out in a later chapter.
06:59So this is a pretty straightforward and simple work flow for converting
07:02high-resolution DPX files to offline QuickTime files.
07:05Just one more note. I say offline QuickTimes because there is nothing stopping
07:09you from using a much higher quality codec like Apple ProRes 4444 instead of
07:14Apple ProRes Proxy like we did.
07:16In some workflows, the QuickTimes that you create could even serve as master
07:19files for HD output.
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4. Preparing a Final Cut Pro Project for Color
Evaluating a Final Cut project
00:00Most Color projects live and die by how they were prepped in Final Cut Pro.
00:04After all, for most workflows, Final Cut Pro is the hub that projects originate
00:08in and then end up at for final output and tweaking.
00:11So, it's very important for our colors to be able to evaluate and make decisions
00:15about a sequence before setting it to Color.
00:17So, here in Final Cut Pro, let's go up to the ch 4 bin, and then open up the
00:21sequence called 04_01_evaluating a project, and here, I have a sequence from the
00:27film, Running the Sahara.
00:28It's a good sequence to evaluate several things about prepping a Final Cut Pro
00:32project as it has several problem areas.
00:34The first thing you need to know is that you can only send sequences to Color.
00:38If you wanted to, say, only send these three clips, these three clips will have
00:42to be on their own sequence before sending them to Color.
00:46You cannot send individual clips to Color.
00:49Notice that the sequence has a few video tracks here and some audio tracks.
00:52Color will support and match the number of tracks that you have in your Final
00:55Cut Pro sequence, but Color does not have the ability to resize the timeline
01:00against the rest of the interface like Final Cut Pro does.
01:03So, as a general rule of thumb, you'll find it easiest to collapse your Final
01:07Cut Pro sequence to as few tracks as possible.
01:10Let me zoom into the sequence down here, and you'll notice I have a couple clips
01:14that are on Video Track 2 for seemingly no reason.
01:16In other words, the clip is on Video Track 2, but there is nothing underneath.
01:20In situations like this, you should move these clips down to Video Track
01:231, since in Color you will have a blank video track underneath the clip if you don't.
01:28And an easy way to do this is to simply select the clips and then use the
01:31keyboard shortcut, Option and the Down Arrow, which will move these clips
01:35down to Video Track 1.
01:36Let me zoom back out a little bit, and here towards the end of the sequence you
01:40will notice that these couple of clips are composited together, meaning multiple
01:44tracks are interacting with each other to create a look.
01:47Because Color handles multiple tracks, these clips will come across okay but the
01:51composites will not.
01:53And we'll talk a more about working with composites in a movie later in this chapter.
01:56As I mentioned, this sequence also has some audio tracks and Color does not
02:01support audio at all.
02:03This doesn't mean that your audio tracks will be deleted, but it does mean that
02:07you won't be able to see them or hear them in Color.
02:10However, when you send the project back to Final Cut Pro from Color your audio
02:14tracks will link back up to the sequence and they'll look just like this.
02:17Color also doesn't support any Final Cut Pro filter with the exception of the
02:21Color Corrector 3-way.
02:22Well, how do you know what clips have filters on them?
02:25One easy way to figure out the clips have filters on them is by pressing this
02:29button in the lower-left hand corner of the timeline, the button that has the
02:32green and blue lines on it and this button is called Toggle Clip Keyframes.
02:36When you press this button, underneath the clips, you will see a gray box, and
02:40if the clip has a video filter applied to it, a green line and if the clip has a
02:43Motion Tab adjustment applied to it, a blue line.
02:46As I mentioned, Color doesn't support any filter except for Final Cut Pro's
02:49Color Corrector 3-way.
02:51So if I were to send this sequence to Color, any clip that had a filter on
02:54it, like this one, which has a SmoothCam filter on it, the effects of the
02:57filter won't show up in Color, but when it comes back to Final Cut Pro, the
03:01filter is reapplied.
03:03This is especially important for any clip that has a filter on it that affects
03:07Contrast or Color Balance, like this clip with two Color Balance filters on it,
03:12because when you grade a clipping color you will be seeing the original clip and
03:15not the filtered clip.
03:17So, it's possible you will grade the clip without any respect to these filters,
03:21and when the clip comes back to Final Cut Pro, any filters that the clip had on
03:24it, are reapplied, possibly resulting in an undesired affect.
03:29So, in most situations you should either disable or delete the filters from the clip.
03:36As I have mentioned, the only exception to this rule about filters is the Color
03:39Corrector 3-way and this clip has a Color Corrector 3-way filter on it.
03:43The Color Corrector 3-way is translated into a Primary In correction in Color
03:47and the keyword there is translated.
03:50Because the effect is translated, you may end up with a result that you didn't expect.
03:53All right.
03:54Let me zoom back into the sequence a little bit and let's go into this clip.
03:59Notice that underneath this clip, it has a blue line underneath it, indicating
04:03that the clip has some sort of Motion Tab adjustment.
04:05I'll double-click on it to open it into the Viewer and then let's click on the
04:08Motion Tab, and you can see that this clip has had a Scale adjustment.
04:13The scale of this clip is 150%.
04:15The important thing about that is Motion Tab adjustments that you make, like
04:18those here in the Basic Motion category, are translated into Pan and Scan
04:23corrections in the Geometry room of Color.
04:25The other thing to understand is that Motion Tab adjustments are not actually
04:28rendered by Color, but are maintained in a Final Cut Pro to Color round-trip and
04:32are reapplied when the project returns to Final Cut Pro.
04:36We'll talk more about the particulars of this, like Motion Tab settings with
04:39keyframes in Chapter 10, when we talk about the Geometry room.
04:41Color 1.5 now supports speed changes on clips, stills and freeze frames, as
04:47well as multi-clips.
04:48So, this next clip down here, I have a speed change on the clip.
04:51Let me play it back for you.
04:52And you notice, right there in the middle of the clip, there is a definite speed change.
04:59Then the next clip down here, I have a still file. It's this map.
05:03Well, I don't have any multi-clips on this sequence.
05:05They are now also supported.
05:07We will talk about all of these situations in later movies in this chapter.
05:10Let me zoom out a little bit of the sequence.
05:14Then I am going to press the Toggle Clip Keyframes button again, here in the
05:16lower left-hand corner of the timeline.
05:18You will notice that there are a couple of places on this sequence where there
05:22are text generators.
05:24Color does not support any Final Cut Pro Generator including text, shapes or
05:28solids and while we don't have any on this sequence, embedded motion project
05:32files are also not supported.
05:34If you need to grade these items, your best bet is to create a self-contained
05:38QuickTime, and we'll do that in the next movie.
05:40If you don't need to grade these items, your best bet is to first duplicate the
05:43sequence and then remove the text generators, by selecting them and then
05:47pressing the Delete key on the keyboard, and of course, you would also want to
05:50remove any other generator.
05:52Then send this project to Color and when it comes back to Final Cut Pro from
05:55Color, simply go to the original sequence and then copy and paste those text
06:00generators back into your Color corrected sequence.
06:03And scattered throughout the sequence, you will notice several places where
06:06there are transitions.
06:08Color does not display transitions but it does maintain them, and in Color
06:12you'll see where they have been placed.
06:13You just won't actually see the transition.
06:15When rendering clips that have transitions on them, Color will also render
06:19the appropriate amount of handles to make the transition still work without
06:22you having to manually add handles in Color, and we'll touch on handles a bit more in Chapter 9.
06:27Finally, I know that the sequence uses clips that are of a different frame rate.
06:31While one of Final Cut Studio's biggest strengths is the ability to handle
06:34multi-format clips, it is not recommended to send a Final Cut Pro sequence to
06:38Color that uses multiple frame rates.
06:40Instead, you should convert the clips to self-contained QuickTimes or use
06:44Compressor, which does a great job at frame rate conversion.
06:47So, over the course of the next few movies, we'll break down most of these
06:50situations to understand them a little bit better.
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Creating self-contained clips
00:00 While Color 1.5 is much more friendly in support of previously unsupported
00:04 file types and workflows, like using in stills and freeze frames, using
00:08 multi-clips and working with different types of compression schemes, there are
00:11 still quite a few situations where Color doesn't support something.
00:14 So what do we do in these situations?
00:16 Well, we create a self-contained QuickTime file.
00:18 Let's go ahead and open up a sequence.
00:20 I am going to open up the Chapter 04 bin, and then double-click on the sequence
00:23 called 04_02 creating self-contained clips.
00:25 In this sequence, I have a few different situations where creating a
00:30 self-contained QuickTime is necessary or desired. Let's take a look.
00:34 These first two clips on the sequence look fine, but let's get some more
00:37 information about them.
00:38 I am going to do that by selecting the first clip, then right clicking on it,
00:41 and choosing Item Properties and then Format.
00:44 I can see that the clip is 1920x1080 at 29.97 frames per second, and it uses the
00:49 Apple ProRes 422 Proxy Codec.
00:52 Let's go down to the next clip, I'll right-click on it, and choose Item
00:56 Properties and Format, and you can see that this clip is different.
01:00 It's a DVCPRO HD clip at 960x720, and its frame rate is 23.98 frames per second.
01:07 While we can send the sequence with these mismatch clips to Color,
01:10 I would recommend creating a self- contained QuickTime of the second clip. Why?
01:14 Well, first by baking in any scaling and frame rates into a QuickTime file you'll
01:19 eliminate the possibility of Color translating the clip wrong, and having
01:22 problems rendering the clip.
01:24 Also, because Color looks at the Final Cut Pro Sequence settings of the sequence
01:27 you sent to Color, it creates a Color project with those settings, and in this
01:31 case, the Sequence settings match this first clip.
01:35 So, 1920x1080, 29.97 frames per second, using Apple ProRes Proxy Codec.
01:41 Lastly, clips that are of a different frame rate than the Color project can
01:44 have incorrect time code, or in and out points that are wrong, causing all sorts of problems.
01:49 Let's come down to the next clip.
01:52 This clip is actually a Motion project file, and it has just a bit of animated
01:56 text on top of the video.
01:58 This Motion project file seems okay here in Final Cut Pro, but Motion project
02:01 files like other generators are unsupported in Color.
02:05 Finally, let's come to the third group of clips.
02:07 Here I have a clip that looks pretty normal, and it transitions into a
02:11 very affected clip.
02:12 As we have previously discussed, if I were to send this clip to Color, all of
02:16 the filters would be removed when the project gets to Color, meaning that I
02:19 would see the original clip and not the clip that has been processed by these
02:23 filters that gives this clip it's look.
02:25 So if I graded this clip, and it comes back to Final Cut Pro, the filters
02:29 would be reapplied, possibly resulting in a look that I didn't want, or I
02:33 wasn't expecting it.
02:34 So how do we fix these clips?
02:36 Easy, we create self-contained QuickTimes and edit them back into the sequence.
02:39 So let's start out with this clip that has a different frame size, and is
02:43 currently being scaled.
02:44 Remember, this clip also has a different frame rate than the sequence.
02:48 Before you do any edits you should always duplicate your sequence, so if you
02:51 need to come back to the original for any reason, you can.
02:53 But I am going to do this by selecting the sequence here in my browser, right-
02:57 clicking on it and choosing Duplicate.
02:58 Then I am going to click on the duplicate and rename it by adding the suffix PREP.
03:05 This PREP suffix just denotes that this is the sequence that we actually did
03:09 the PREP for Color on.
03:10 So let me go ahead and double-click on it to open it up, and it's this sequence
03:14 that I want to do my Prep on.
03:15 So the first thing that we need to do to export this clip as a self-contained
03:18 QuickTime is to mark this clip, and the easiest way to do that is simply to
03:22 position your playhead on the clip, and then use the keyboard shortcut X. This
03:26 keyboard shortcut marks the clip with an in and out point on the exact frames
03:31 where the clip starts and where it ends.
03:33 So now that the clip is marked, let's come up to the File menu and choose
03:36 Export>QuickTime Movie.
03:38 I'll go ahead and rename this clip to match the original name of the clip.
03:43 Let's call it clouds_fixed, where fixed just denotes that the clip has been fixed.
03:50 We want to use Current Settings, and I am going to include video only, since
03:54 this is a Video Only clip.
03:56 I don't care about any of the markers, but what I do care about is that we make
03:59 this movie self-contained, so you want to make sure you check this box.
04:02 Okay, everything looks good, I'll simply click Save, and Final Cut Pro
04:07 renders out the file.
04:08 Now that the clip is done exporting, what I am going to do is choose the File
04:12 menu and then come down to Import>Files.
04:14 We'll navigate back out to our Desktop, and let's choose the file that we just
04:19 exported, called clouds_fixed, and click Choose.
04:23 With the file selected in my browser, all I am going to do is drag it over to
04:26 the Canvas window and choose Overwrite, and this will overwrite the clip back on
04:29 to my sequence, and this works= because the sequence has been previously marked.
04:33 So, I'll select the file, drag it over to the Canvas window and choose
04:36 Overwrite, and you'll notice that the clip has been replaced.
04:40 This clip is now the self- contained QuickTime that we exported.
04:43 We could export this second clip, but the process is the same as the previous
04:47 clip, so let's skip ahead to the last group of clips here.
04:50 And remember, this was the clip that transitions into a very affected clip.
04:55 Obviously, all the filters on this clip aren't supported in Color, and we
04:58 should create a self-contained QuickTime, but the real issue is, how do we
05:02 handle this dissolve, and how do we handle the handles that are needed to
05:06 create this dissolve?
05:07 Remember, any transition requires handles, and if you export the clip as a
05:10 self-contained QuickTime, you won't have any handles. Little bit tedious. Here's
05:15 how we fix this clip.
05:16 What I am going to do first is simply select the transition, right-click on it,
05:20 and I am going to note the duration and the alignment of the transition.
05:24 Then let's go ahead and remove the transition, and next, I am going to take the
05:30 second clip and move it up to the second video track.
05:33 And the reason I moved it up to second video track is because I want to extend
05:37 the start point of the clip.
05:38 Remember that transition was 15 frames?
05:41 That basically means that each clip, this first clip and the second clip, need
05:45 to have about 7-1/2 frames of handles.
05:48 Let's just call it 8 frames.
05:50 So I need to add an additional 8 frames immediate to this clip before I export it.
05:55 So how I am going to do this is simply by selecting the start of the clip and
05:58 then on my keyboard, I am going to type -8 and this will roll the start point of
06:03 this clip back 8 frames.
06:06 Now that I have extended the clip, all we need to do is simply mark it.
06:10 But because I have two clips on top of each other, my playhead position impacts
06:14 what clip is selected when I mark the clip.
06:16 So for example, if I press X with my playhead where it currently is, the first
06:21 clip is marked, as well as there's a bit of overlap here.
06:23 What I actually need to do is move my playhead to the second clip and then press
06:27 X. Okay, so now the second clip is marked, we are just going to repeat the
06:30 process of exporting and importing again.
06:32 So I'll choose File>Export> QuickTime Movie, and we'll call this nyc
06:40 timelapse_fixed, Video Only, and make sure it's self-contained, and click Save.
06:50 Okay, so the clip has done exporting.
06:51 Let me select my browser and this time, instead of choosing the File menu, I am
06:55 simply going to right-click anywhere here in the gray area of the browser and
06:58 choose Import>Files, and then let's select that file that we just exported,
07:02 called nyc timelapse_fixed and click Choose.
07:07 Next, I am simply going to drag this clip out onto the timeline and position it
07:10 in the exact same position as the clip that I am replacing, and let go.
07:15 Okay, so now we've replaced the clip with a self-contained QuickTime file.
07:19 What we need to do next is simply trim this clip back to its original starting position.
07:23 So I'll trim it to the right like that, just by dragging the start point.
07:27 So next, I'll just select the clip, and with the clip selected, I am just going
07:29 to use the keyboard shortcut Option+ down arrow, and this will move the clip
07:33 down to Video track1.
07:35 So now that the clip is in the right place, I'll select the transition point
07:38 between these two clips, right-click, and choose Add Transition 'Cross
07:42 Dissolve,' and then right-click on the Cross Dissolve, and let's match the
07:46 original length of the Cross Dissolve to 15 frames.
07:51 Okay, so now, this group of clips will work properly when sent to Color.
07:55 On some projects you will find yourself having to do this on every single clip.
07:58 So instead of having to export a ton of clips, what I would suggest is the following:
08:03 Export your entire sequence as one large self-contained QuickTime, import that
08:07 QuickTime back in the Final Cut Pro and edit it on to a new sequence.
08:11 Then use the Blade tool to cut up a sequence at every place there is an edit,
08:15 and finally, duplicate any transitions that you have on those edits, and then
08:18 send that project to Color.
08:20 So any time you a situation where you either know or don't know if Color will
08:24 support something your best bet is to export a self-contained QuickTime file.
08:29
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Dealing with composited clips
00:00So you've heeded the advice we talked about in the first movie in this chapter,
00:03about trying to collapse your Final Cut Pro sequence down to a single track if
00:06possible, removing any text, Final Cut Pro generators and Motion project files.
00:11But you still have quite a few places on your sequence where you have clips on
00:14top of each other, and you can't collapse these clips down to single track,
00:18because they are composited together somehow.
00:20It might be a simple opacity change.
00:22It might be some sort of key, or it might even be one of Final Cut
00:24Pro's composite modes.
00:25In any case, we need to talk about how these composites are presented in Color,
00:29and how we can deal with them, so they are easier to work with inside of Color.
00:33So let's go up into the Chapter 04 bin, and then open up the sequence called
00:3704_03_dealing with composited clips.
00:40So on this sequence, I have two clips that are on top of each other.
00:44The top clip has had its opacity altered, so that it blends with the clip below,
00:48and everything looks good here in Final Cut Pro, but let's go ahead and send
00:52this sequence to Color.
00:54I am going to that by choosing File> Send To>Color, and I am fine with the
00:59default naming, so I'll just click OK.
01:03So the project opened up okay here in Color, and I am just going to select the
01:06Color Timeline, and then use the keyboard shortcut, Shift+Z. Shift+Z just
01:10snaps the clips into the viewable area of my timeline.
01:13So if I put my playhead in the middle of these two clips, notice here in my
01:17preview, which shows in lot of clips in the Color timeline, I am only able to
01:20see the top clip, this one. What's up of that?
01:24Well first, Color does respect tracks from Final Cut Pro, so if you have
01:28two video tracks, like we did in all Final Cut Pro sequence, you have two
01:31tracks here in Color.
01:33So the first thing to notice is that color doesn't recognize the opacity change
01:37or any composite mode from Final Cut Pro.
01:39In addition, because Color doesn't support any of Final Cut Pro's effects, with
01:43the exception of the Color Corrector Three Way, any key effect that you might
01:46have used to create transparency on a clip will not be recognized.
01:50The other thing to understand about clips that are composited like these two in
01:53Color is Color will always display the topmost clip, this one right here.
01:58To even be able to view the bottom clip, I need to double-click on it, now I can
02:03see it here in my Preview.
02:04But here's the weird thing, the second that I start moving my playhead, the
02:08previous snaps back to the topmost clip, and I think this behavior is a bit of
02:12a pain to deal with.
02:13There is one more thing you need to know. If we're to render this project, clips
02:17on the first video track are rendered first, and then clips on the successive
02:22video tracks are rendered next. Okay.
02:24Let's jump back in the Final Cut Pro and talk about a good way to deal
02:28with composited clips.
02:29The way I usually suggest to people to work with composited clips is to create a
02:33self-contained QuickTime of the composited section, using the same methodology
02:37that we used in the last movie.
02:39If you haven't watched the previous movie on creating self-contained
02:41QuickTimes, don't worry.
02:42We'll go over it again quickly in just a second.
02:45What creating a self-contained QuickTime of this composited section will do is
02:49bake in the compositing of the two clips.
02:52The thing though is that you don't want to lose the ability to come back to this
02:55original composite if you need to.
02:57So that's why I always suggest, prior to prepping any sequence for Color, that you
03:01duplicate the original sequence, and we do this by simply selecting the original
03:05sequence in the browser, right clicking on it and choosing Duplicate.
03:08And then I am going to click on the duplicate and change its name with the
03:13suffix _PREP, and that just indicates that this is the sequence that I used to prep.
03:19I'll double-click on it to open it up and it's this sequence, the PREP sequence,
03:24that I wanted to make my changes on.
03:25Now that we have the sequence open, we simply need to mark these clips, and I am
03:29going to do that by pressing X on the keyboard.
03:31By pressing X, I automatically create an in point and out point on the exact
03:35frames where these clips start and end.
03:38Now that I have marked these clips, I simply need to export them, and the
03:41way that I do that is by coming up to the File menu, down to Export and
03:44choosing QuickTime Movie.
03:46You can also use the keyboard shortcut, Command+E. Just be sure that you
03:50have the Final Cut Pro sequence selected before you choose
03:53File>Export>QuickTime Movie.
03:57So here in the Save dialog box, I can give this a name, and we will just call
04:00this composite, I will save it out to my desktop, and I don't need to include
04:05Audio and Video, since there is no audio in this sequence.
04:07So I'll just choose Video Only, but I do want to make sure that I export this as
04:12a self-contained movie, which I am currently. Okay.
04:15Let's click Save.
04:16All right, Final Cut Pro exports the clip, and then let's just right-click
04:19anywhere here in the browser and choose Import>Files.
04:23Go out to my desktop.
04:25Let's choose the movie that we just exported, and then click Choose.
04:28All right, and here is the movie.
04:30What I am going to do now is just come back to my PREP sequence and delete these
04:35two clips simply by selecting them and pressing Delete on the keyboard.
04:39Now, I'll simply drag the composite clip that we exported back into the sequence
04:43like this, and let ago.
04:45And now if I scrub through the clip, you'll notice that the composite is
04:48baked in to one file.
04:50It's one file, one video track, whereas before, it was two files and two video tracks.
04:56One more thing to do.
04:57Remember how I said that Color maintains track count from Final Cut Pro?
05:00Well, Video Track 2 is blank, so why send it to Color?
05:04What I will do is simply right-click on Video Track 2 and choose Delete Track,
05:09and now, I have a single-track sequence.
05:12So, let's once again choose File>Send To>Color, I am fine with the default
05:18naming, I'll click OK.
05:21And now back in Color, if I select the Color Timeline and press Shift+Z to snap
05:25the clip to the viewable area of the timeline, you'll notice that it's only one
05:28clip, and the compositing is baked in.
05:31My feeling is that dealing with this baked in clip is many times much
05:34easier, and all that's really needed for most situations, where composited clips are used.
05:38Of course, if you feel because of the nature of the clips using the composite
05:42that you need to correct them separately, you can of course keep them separate
05:45and correct them individually.
05:46Just keep in mind the issues we talked about previously in this movie.
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Working with stills and freeze frames
00:00A little over a year ago I was asked to bid on a project
00:03that was a retirement video for a CEO of a huge company.
00:06After asking a few questions I learned that the project was edited in Final Cut
00:09Pro about 90% of the 15 minute piece was stills.
00:13Although, I eventually took the project and color corrected it in Final Cut Pro,
00:16it was a bummer that I couldn't do in Color without a ton of prep.
00:20See, previous versions of Color didn't support stills and freeze frames.
00:23Of course, a lot of projects incorporate stills and freeze frames.
00:26And now in Color 1.5 you can use them in your Final Cut Pro sequence and
00:29have them appear properly in Color, so that you can grade them just like any other clip.
00:34There are a few rules to follow though.
00:35So let's check out how this works.
00:36Here in Final Cut Pro, I am going to come up to Chapter 4 bin, and then open up
00:40the sequence called 04_04_ working with stills and freeze frames.
00:43This sequence has a few stills on it down here, and a freeze frame taken from a video clip.
00:49On first glance, everything looks pretty good, but on closer inspection, there
00:53are a couple of issues that I need to tell you about.
00:56Here is the freeze frame that transitions out with a cross dissolve. Seems okay, right?
01:00Well, first, for Color to recognize this freeze frame, it must be positioned on Video track 1.
01:06Secondly, this freeze frame has a transition on it,
01:09this cross dissolve right here.
01:11Freeze frames and transitions will not be sent to Color, even if they are on the
01:14correct video track.
01:16You can always add the transition back to the freeze frame when you come back from Color.
01:20Just keep in mind, if the freeze frame is sandwiched between two video clips,
01:24and those clips are also being graded in color, you may have to render the video
01:27from Color with handles so that the transition will work properly.
01:31We'll talk about rendering with handles in the chapter on rendering.
01:34Finally, if you make a freeze frame from a clip that has been speed adjusted in
01:37Final Cut Pro, in Color, you might not actually see the correct frame.
01:41Your best bet in those situations is to create a self-contained QuickTime of the
01:45freeze frame, and edit it back into your sequence.
01:48If you need a refresher on exporting self-contained QuickTimes, be sure to check
01:51out the second movie in this chapter.
01:53So let's prep this clip properly.
01:55And the first thing I am going to do is select the cross dissolve, and then
01:58press Delete on my keyboard to remove the crosses off.
02:01Next, all freeze frames need to be on Video track 1, so I need to move this
02:05freeze frame down one track.
02:07To do that, I am going to select a freeze frame, and then use the keyboard
02:10shortcut, Option+down arrow.
02:12Option+down arrow will automatically move this clip down to Video track 1.
02:17Moving further down in the sequence, you can see that I have a few stills.
02:20Your stills can be any standard still format, but using a high quality still
02:23format like TIFF is your best bet to get superior results.
02:27Unlike freeze frames, stills can be on any track.
02:29Although, you should still try to collapse your sequence down to as few
02:32tracks as possible.
02:33The only catch with stills is that they can't be larger than the maximum frame
02:37size of Color, which is 4096x2304.
02:41Let's check out one of these stills and see its frame size by right-clicking on
02:44it, and then choosing Item Properties, and then Format.
02:48You can see that this still is 3084x2288, which is smaller than the maximum
02:54Frame Size of Color. All right.
02:55Let me click OK to close this window.
02:58And finally, before we send this sequence to Color, you'll notice that both the
03:02freeze frame here, as well as stills here have bit of motion on them.
03:07It's common to have moves like these on stills and freeze frames, but the
03:10important thing for our conversation is that Motion tab keyframes do not show up in Color.
03:16So let me go ahead and double-click on this freeze frame here, and then click on the Motion tab.
03:21And you can see that I have two scale keyframes on this clip.
03:24The first at 100%, and the next one at 110%.
03:28What you need to know is that Color ignores Final Cut Pro Motion tab keyframes,
03:33but when his clip comes back from Color, these keyframes will be reapplied.
03:38The other thing that you need to know is that when this clip arrives in Color,
03:41we'll see the clip at the last Motion keyframe.
03:44So in other words, in Color, we'll be viewing this clip at 110%, not 100% that
03:48the clip started at.
03:50We'll talk more about how Color deals with keyframes in Final Cut Pro in Chapter 10.
03:55Okay, now that we've covered all our bases with stills and freeze frames, let's
03:58go ahead and send this sequence to Color.
04:00First, let's make sure that the sequence is selected, and then I am going to
04:03choose File> Send To>Color.
04:06I am fine with the default naming, so let's go ahead and click OK.
04:10And here in Color, everything looks pretty good, here is the freeze frame, and
04:17then here are the stills.
04:18Notice though that none of the Motion keyframes have been applied to the clips.
04:22You will also notice though that I have two video tracks. What I should have
04:25done before exporting the sequence to Color, was remove the second video track,
04:30but in this case it's not going to cause us any harm.
04:32Finally, the last thing you need to know, when you render a project that
04:35contains freeze frames or stills, Color renders out only one frame of each clip.
04:40It does this to improve render time.
04:42And to show you this, I am simply going to click on the Render Queue at the top
04:45of the Color interface, and Add All the clips.
04:48Notice that each clip is only getting rendered as one frame.
04:52So one minute to one minute in one frame.
04:55So as long as you follow a few rules, working with stills and freeze frames from
04:58a Final Cut Pro sequence, things should go very smoothly.
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Working with speed-adjusted clips
00:00If I think about it, almost every single program that I work on has some sort of speed change.
00:05This might be a way of stylizing the show, or it might simply be a way to fix a
00:08problem, like extending a shot to fill a hole.
00:11The fact is, speed changes are used all the time in lots of different styles of projects.
00:16Color 1.5 handles speed-adjusted clips, both constant and variable from
00:20Final Cut Pro very well.
00:21And this is partly to revise speed engine in Final Cut Pro 7.
00:25So here in Final Cut Pro, let's go up to the Chapter 4 bin, then let's open up
00:29the sequence called 04_05_ working with speed-adjusted clips.
00:33Okay, so here I have a sequence that has a speed-adjusted clip on it.
00:36Let's back up to the beginning of the sequence, and then I'll press the spacebar.
00:40You will notice that the clip is pretty slow.
00:44So let me press the spacebar to stop playback, but I'll prove to you that
00:47this clip has a speed change by selecting it and then pressing Command+J on the keyboard.
00:52This will open up the Change Speed dialog, here you can see that I have changed
00:55the speed of this clip to about 40% and I have also applied some ease at the
00:59beginning of the clip. All right.
01:01Let's go ahead and close the Change Speed dialog by clicking OK and then let's
01:05go ahead and send this sequence to Color.
01:07First, I'll select the sequence here, and then choose File>Send To>Color.
01:12I am fine with the default naming of the sequence, so I'll just click OK.
01:17Okay, so here we are in Color.
01:18Let me go ahead and select the Color Timeline and use the keyboard shortcut,
01:21Shift+Z. Shift+Z simply snaps the clip to the viewable area of my Timeline.
01:26Let's scrub through the clip.
01:28Everything seems to be okay.
01:30But one thing I need to tell you about is that you cannot keyframe corrections
01:34on a speed-adjusted clip.
01:36We haven't covered keyframes yet, but we will in Chapter 12.
01:39For now, I just want to show you what happens when we attempt to add a keyframe
01:42to a speed-adjusted clip.
01:44So let me click on the Primary In room here at the top of the Color interface.
01:48The Primary In room is where I apply primary color correction.
01:51So if I go ahead and try to apply a Primary In keyframe to this clip, and I
01:55am going to do that by choosing the Timeline menu and then coming down to Add Keyframe.
01:59I will get this warning message:
02:01"This operation is not allowed because the current clip contains a variable speed effect."
02:06Any parameter of functioning Color that you want the keyframe on a
02:09speed-adjusted clip will not work.
02:11If you think you need to keyframe a shot that has been speed-adjusted, your
02:15best bet is to export the clip from Fine Cut Pro as a self-contained QuickTime
02:19and edit it back into your sequence, like we did in the second movie in this chapter.
02:22Let me click OK to close this window.
02:26And then I am simply going to use the controls here in the Primary In room to
02:28perform a simple primary color correction.
02:31In Chapter 6, we'll talk more about primary corrections.
02:35So I am just going to lighten this clip up, just a bit, something like that.
02:41Now we are going to send this clip back to Final Cut Pro.
02:43And the way that I do that is I first need to render out the clip in the Render Queue.
02:47So let me click on the Render Queue at the top of the Color interface, and then
02:50I am going to click Add Selected button.
02:52That will add this clip to the Render Queue.
02:55And then let me go ahead and click Start Render.
02:57Now that this clip has done rendering, we need to use the Send to Final Cut Pro
03:03command here in Color.
03:04And I'll choose that by going to File>Send to> Final Cut Pro.
03:10Here I have my browser, I have a sequence that's called the same thing.
03:12It just has 'from Color' in parenthesis.
03:14This indicates that it's the Color corrected sequence.
03:16Let me double-click on it to open it up, and you'll notice that the clip
03:21still has to be rendered.
03:23That's because Color doesn't actually render the speed effect. Instead
03:27what happens is when the clip comes back to Final Cut Pro, the speed
03:30effect is reapplied.
03:32Let me show you that by selecting the clip and pressing Command+J, and you'll
03:36notice that the clip is still slowed down to 40%, and still has that ease at the beginning.
03:43So working with speed-adjusted clips is easy, just be aware that you can't
03:46add keyframes to speed-adjusted clips, and that Color doesn't actually render
03:50the speed effect.
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Working with multiclips
00:00Multi Clips in Final Cut Pro are great way to edit the program.
00:04Maybe it's a concert or maybe a multi-camera interview.
00:07Using multi-clips in Final Cut Pro allows you to edit your program quickly.
00:11In previous versions of Color, using multi clips just didn't work.
00:15And users who edited programs with multi- clips had to do a number of workarounds
00:19to get their project into Color. Good news though,
00:21Color 1.5 supports multi-clips without the need to do any prep on them.
00:26The multi-clips can be collapsed or uncollapsed prior to sending to Color.
00:31So here in the Final Cut Pro, let's go up to the Chapter 4, then, and then open
00:34up the sequence 04_06_working with multi-clips.
00:38And in this Final Cut Pro sequence, I have a simple interview segment that was
00:42shot on two cameras.
00:43This interview comes from a series I worked called Closer To Truth, Cosmos,
00:47Consciousness and God.
00:48And it was cut together using Final Cut Pro's multi-clip functionally.
00:51If I go ahead and double-click on one of these clips to load it into the
00:56Viewer, you'll notice that this clip is a two angle uncollapsed multi-clip.
01:00So, we can go ahead and just simply send this sequence to Color with no problems
01:04as Color supports multi-clips that are collapsed or uncollapsed like these,
01:08but before I do some of this sequence there is one thing you should know you
01:11don't have the ability to switch or grade multiple angles in Color.
01:16Whatever is the active angle here in your Final Cut Pro sequence, when you send
01:20the project to Color, is the angle that you'll see in Color.
01:23Okay, so let's actually go ahead send this project to Color.
01:26I'm going to simply select the sequence here in Final Cut Pro, and then come up to
01:29the File menu and choose Send To>Color.
01:32I'm fine with the default naming here.
01:35So I'll just go ahead and click OK.
01:39Okay, and the Project arrives here in Color. Let me go ahead and select the Color
01:42Timeline and use the keyboard shortcut Shift+Z, Shift+Z simply snaps the clips
01:47into the viewable area of the Timeline.
01:49Don't worry about the next few steps I'm going to do.
01:51We haven't talked about them yet.
01:53I simply want to show you what happens when a project that uses multi-clips goes
01:57back to Final Cut Pro from Color.
01:58If you've access to exercise files, feel free to come back to project, once
02:03you've learned about making corrections, saving grades and rendering and apply
02:07your own corrections or saved grades.
02:08So, what I'm going to do is come to the Setup room here and then over to Grades.
02:13The Grades tab, in the setup room,
02:14lets me save grades that I've made on a clip.
02:17And all a grade is a collection of corrections that I make in each one of
02:20the rooms in Color.
02:23So, what I'm going to do is select all the clips here on my Color Timeline
02:26from the first angle.
02:28And I'm going to do that by holding down the Command key to select all three of
02:32those clips, and then I'm going to double -click on the saved grade and that will
02:36apply it to all three clips.
02:38I am going to do the same thing for the second angle. I'll select the first one
02:43and hold down the Command key to select the other two clips of that angle and
02:47then double-click on the saved grade here in the Grades tab of the Setup room.
02:53Now, that grade has been applied to these clips.
02:56Okay, so now we're ready to render.
02:58Let's go ahead and click on the Render Queue room at the top of the Color
03:01interface, them let's click on the button Add All. This will add all of the
03:06clips to Render Queue. Then let's go ahead and click Start Render.
03:13Okay, now that the render is done, let's send this project back to Final Cut Pro
03:16by choosing File>Send to>Final Cut Pro.
03:20Final Cut Pro will open back up and here at the top of my browser, I have a
03:26sequence that's called the same thing as the original but with from Color as a
03:29suffix at the end of the sequence name.
03:32Let's double-click on that sequence to open it up.
03:35If I scrub through the sequence, everything looks pretty good but one thing to be aware about.
03:39Let me go ahead and double- click on one of these clips.
03:43Notice now it is no longer a multi-clip.
03:45It's a plain old vanilla regular clip.
03:48That's because when you render multi-clips from Color they render out as regular clips.
03:53So using a Final Cut Pro Sequence that has multi-clips on it and then
03:56sending that sequence to Color is a pretty straightforward process and
03:59really without any problems.
04:01Just be aware that when you render your clips from Color and then send the
04:04project back to Final Cut Pro you no longer have multi-clips.
04:08Your newly rendered media is just a regular clip.
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5. Overview of Color
Navigating the Color Finder and opening projects
00:00I'd be the first to admit that Color is a bit different in its user interface
00:03than the rest of the Final Cut Studio.
00:05But give it some time and I'm sure you'll come to love it just like I have.
00:08One thing though that I know is frustrating to users who are just learning Color
00:11is navigating the Color Finder dialog.
00:13This dialog operates differently than a lot of other Finder dialogs you might have used.
00:17So let's take a look at using the Color Finder dialog, we'll also take a look at
00:20opening Color projects.
00:22So let's go ahead and open up Color by coming down to the dock and clicking on the Color icon.
00:26In just a second Color will open up.
00:28Now, I've purposely reset Color to show us this warning message.
00:32This is called the Minimum System Checks warning.
00:34What Color is telling us is that we're currently running our screen resolution
00:37lower than the recommended screen resolution of 1680 x 1050. That's because we're
00:42recording this title at a resolution of 1600 x 1000.
00:46And in this case, it's actually okay.
00:48It's not going impact anything that we're doing in Color.
00:50So I'm going to click on the Never Show Again button here, and then click Continue.
00:54Now if this is the first time that you've launched Color, you might also get some
00:59Preference dialog boxes that pop-up, asking me to choose default media and
01:03project directories.
01:04We'll talk more about those default directories in a later movie in this chapter.
01:07So, here I'm presented with the Projects dialog box and here I can do a
01:11couple things such as create a new folder, and create a new project or open
01:15up an existing project.
01:16But before we do any of those things, let's take a look at the anatomy of this dialog.
01:21I should mention that this dialog is like every other finder dialog in color and
01:25how we navigate is also the same way that you navigate the file browser in the
01:28Setup room in the Correction bin in all of Colors' rooms.
01:32At the top of the Projects dialog, I've four buttons. Going left to right, this
01:36first button allows me to navigate up one level in the Finder from where I'm
01:40currently located and you can see where you're currently located by coming down
01:43to the bottom of dialog.
01:44But here it says Current Directory and this shows you where you currently are in the Finder.
01:48We'll come back to this pop-up in just one second.
01:52The next button, the one with the house on it brings you to the default
01:55directory for the particular dialog you have opened and in this case because
01:58this is the Projects Finder dialog, clicking on this button will bring us back
02:01to the default project directory.
02:03And using the default preferences, this directory is located in your User
02:06folder, Documents and then Color Documents.
02:09If you are, say, saving a correction in one of rooms in Color, clicking on this
02:12home button would bring you to the default directory that those corrections are
02:16saved in on your system.
02:18The next two buttons just allow me to change how I'm viewing the dialog.
02:21So, I can view the dialog as icons or as list view.
02:24When I'm on the icon view, I can use the slider here to adjust the size of the icons.
02:31Okay. Let's come back down to the Current Directory pop-up, this guy right here.
02:34I think what really confuses people about the Color Finder dialog is that unlike
02:37a regular OS X Finder dialog, there are no locations like drives or user folder
02:42locations listed on the left-hand side of the dialog.
02:45So what we use instead is this current directory pop-up.
02:49So, if we click in the pop-up, what you should see is the pop-up sort of
02:52being split in half.
02:54At the bottom here are few listings that back up a few directories from where
02:58we're currently located.
02:59Because I'm currently in the location, User Documents and Color Documents, I have
03:03the options to step back up to just the Documents folder, back up to my user or
03:07back up to the main Users folder.
03:10Let's not click on anything here and leave our location unchanged.
03:13I can essentially do the same thing with this first button at the top of the
03:17dialog, the one with the up arrow on it.
03:19So If I click on that, I navigate up one level in my Finder, click on it again,
03:24another level, and click on it one more time and back up another level.
03:28I can always see where I am by looking at the Current Directory pop-up.
03:32So I navigated all the way back up to the main Users folder. Okay.
03:36Let's go back to into the Current Directory pop-up and you should notice two
03:39things. Here I have a forward slash, and then I have the word Home with the money sign before it.
03:44What you need to know about these items is that they are UNIX shorthand, so the
03:48forward slash is the root level of your machine or another way of saying that is
03:52that it's the main level of your system.
03:54The word 'Home' with the money sign before it navigates you to your Home folder
03:57or the main level of your User folder.
04:00The forward slash here is important as we need to navigate back to the root
04:03level of our machine to be able to change volumes.
04:06So let's choose the forward slash and here we are back at the root level of our system.
04:10Let's make this view a little easier to look at, so I'll change it from Icon
04:13view to List view by using these buttons here at the top of the dialog.
04:17Then let's scroll down and here you can see the Volumes directory.
04:20Let me double click on it to open it up.
04:22Here are all the volumes that I've attached to my system.
04:24The exercise_files files volume, Macintosh HD and my Scratch Disk.
04:28Let's double-click on the volume called Macintosh HD.
04:32Let's go ahead and create a new folder here on the main level of my Macintosh HD.
04:36I'm going to do that by clicking this button, New Folder.
04:39Let's call this folder Color Projects Test and click Create.
04:46When I click Create, Color is going to automatically step me into this folder.
04:50So, now that I'm inside this folder, let's go ahead create a new project.
04:53And I'll do that by clicking in the New Project button.
04:56Let's call this project Test Color Project and click Save.
05:02When I click Save, a new blank color project is opened up.
05:05Now, I should say before we go any further, for most workflows you won't
05:09actually create a color project from scratch like we just did.
05:12You'd probably be doing a round-trip with Final Cut Pro and when you do that, a
05:15project is automatically created for you
05:17Let's go ahead and hide Color real quick by using keyboard shortcut Command+H
05:22and then let's come out through our Macintosh HD, double-click on it to open up.
05:26And here is that folder that we created called Color Projects Test.
05:29Let me open that up and here's the actual color project that we created.
05:33What I want you to notice is the extension of the Color project.
05:36The extension is .colorproj.
05:38With this file selected, let me use the keyword shortcut Command+I to get more
05:42information on this file.
05:43And you'll notice that this file is really, really small. It's only 8 KB.
05:48Well, just like Final Cut Pro projects, a Color project does not contain any media.
05:52It's simply references the media that you're using on disk.
05:56Color projects can still get pretty big though, if you save a lot of stills in
05:58the still store room.
05:59And also they can grow in size because every time that you save a project, an
06:03Auto save version of the project is included in the project bundle.
06:06Let me go ahead and close this window and then go back one level here on my Finder.
06:10After watching this movie, you can delete this folder called Color Projects Test
06:14as we're not going to come back to it.
06:16Finally, let's go ahead and open up an existing color project.
06:18I'm going to go into my exercise_ files volume, and then into the Chapter 5
06:22folder, then let's go ahead and open up his project right here called _05_01
06:25navigating the color finder dialog, I'll open it up by double-clicking on it.
06:30And Color will reappear. Remember we just hit it, we didn't actually quit the
06:33application and the project will open up but notice only the project that we
06:37just clicked on is open.
06:38The test project that we'd previously created is automatically saved and closed.
06:43Color support only one project being opened at a time.
06:46We can of course open up projects from within Color, instead of having to go out
06:50to the Finder and to do that you simply go up to the File menu and choose Open.
06:53But when I do that, Color will prompt me with this warning, "Do you want to save
06:57"any changes that you made to this project?"
06:58Remember, only one project can be opened at a time.
07:01I'm going to click No because we haven't done anything in this project.
07:05Once again, we return to the Projects dialog box.
07:08So hopefully now you're a little bit more comfortable with the Color Finder dialog.
07:11It's different than the old Mac OS X Finder dialog but once you understand it
07:15and try it out a few times, using it becomes second nature very quickly.
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Understanding the eight rooms of Color
00:00 When I talk to people about Color, one thing I always hear is that the Interface
00:04 is so intimidating or "I don't know where to start."
00:07 These are natural thoughts I suppose, but the fact is Color is actually are
00:10 pretty straightforward and logical application.
00:12 So I want to spend a few minutes giving you an overview of the interface,
00:15 tell you what things are called, and give you an idea of the internal workflow of Color.
00:19 Throughout the rest of the chapters in this title, we will break down features
00:22 and tools in more depth but for now let's dive in and get more comfortable with Color.
00:26 The first thing I want to look at is the two main windows in the Color interface.
00:29 The window right here is called the Color window and the Color window contains
00:32 all of Color's rooms, each tab here at the top of the Color window.
00:36 So I have the Setup room, the Primary In room, the Secondaries room, the
00:40 Color FX room and so on.
00:42 The Color window also contains the Timeline.
00:44 The Timeline is located underneath of all the Color rooms.
00:47 And then Timeline of course is where the clips are placed in
00:50 chronological order.
00:51 The other main window I have is called the Scopes window and the Scopes
00:54 window is right here.
00:55 The Scopes window contains my Preview, right here, as well as my video scopes.
01:00 With the Window menu at the top of the Color interface, I can choose between the
01:03 Color and Scopes window.
01:05 I can also use keyboard shortcuts to select one or the other.
01:08 Shift+Command+1 for the Color window, Shift+Command+2 for the Scopes window.
01:12 And I can also switch to Dual Display mode.
01:14 Dual Display mode will place the Scopes window on one monitor and the Color
01:17 window on its own monitor.
01:19 I'm looking at the Color interface in single display mode, which we will be
01:22 for this entire title.
01:24 If I want to switch to Dual Display mode, there is one caveat. I have to choose
01:27 this option and then restart the application for the change to take effect.
01:31 One more note between the two different display modes. In single display mode I
01:35 can toggle the Preview, this guy right here, by double-clicking on it and it
01:38 will take up most of the Scopes window.
01:40 I can double-click on it again to return it to its original size and have
01:43 the Scopes reappear.
01:45 In Dual Display mode, double-clicking the Preview will make the preview go
01:48 full screen, but remember the Preview cannot be trusted as a critical evaluation tool.
01:53 So let's take a look at the first room in Color, the Setup room.
01:57 The Setup room contains a number of tabs at the bottom of the room, right here.
02:01 On the shots tab, I can see any shots that I have in my project.
02:04 On the Grades tab, I can see any saved grades that I have made, and a grade is
02:08 simply a collection of different corrections made in each room in Color.
02:11 Just keep in mind - you won't actually have these grades on your system.
02:15 I can adjust Project Settings on the Project Settings tab. I can see messages
02:19 about playback on the Messages tab and then on the User Preferences tab. I can
02:22 adjust well, a User Preferences.
02:24 The first room that we had to do any real Color correction is the Primary In room,
02:28 the second tab over here at the top of the Color interface.
02:31 The Primary In room is where I perform primary Color correction.
02:34 That is corrections that affect the entire clip.
02:37 You'll notice that there is quite a few controls here in the Primary In room.
02:40 The Color balance controls here at the top of the room, the primary curves in
02:43 the middle of the room as well as the few parameters over here on the Basic and
02:46 Advance tabs and if you even saw that we're plug-in for Final Cut Studio, you'll
02:50 also have the Red tab.
02:52 I have actually already gone ahead and applied a primary correction to this clip
02:55 to lighten it up and make it a bit warmer.
02:57 We will talk more about all these controls in Chapter 6.
03:01 A great keyboard command though to compare corrections before and after is
03:04 Ctrl+G. So here is this clip before the correction and then here is the clip
03:09 after the correction.
03:11 Let's navigate to the next clip in our Color Timeline by dragging the playhead
03:14 down to the next clip.
03:15 And the next room that we have in the Color pipeline is the Secondaries room.
03:19 The Secondaries room is where I applied targeted corrections, or corrections
03:22 that affect only part of the clip.
03:24 I have already applied a secondary correction to this clip to treat the sky.
03:29 There are lot of controls here in the Secondaries room and we'll talk more
03:31 about them in Chapter 7.
03:33 But for now, let me just show you before and after, the Secondary correction
03:37 and I'll do that by using this Enabled button here at the top of this Secondaries room.
03:41 So, here is prior to the correction and you can see on the clip, I have sort of
03:44 a flat, blue-gray sky.
03:46 If I enable the correction you can see that it's been treated.
03:48 Let me navigate down to the third clip in my Color Timeline again by dragging my playhead.
03:53 The next stop in the Color Pipeline is the Color FX room.
03:56 The Color FX room is where I apply looks to my clips and I do that by using nodes,
04:00 These items here on the left hand side of the Color FX room.
04:03 In chapter eight, we'll talk all about adding our own notes to create a look and
04:07 on this clip, I've already applied a look by combining multiple nodes and
04:10 what's called a node tree.
04:12 Let's navigate to the next clip down.
04:15 Next up is the Primary Out room.
04:17 The Primary Out room looks just like the Primary In room, but there are a couple
04:21 of additional controls over here on the basic tab.
04:23 But for all intents and purposes, the controls that I have here are exact same
04:27 as those in the Primary In room.
04:28 But here is the cool thing about the Primary Out room.
04:30 It allows me to perform a global change to rooms that happen before it,
04:34 meaning that, when I perform a correction in the Primary Out room, I'm really
04:37 working with the sum of the corrections made in the Primary In, Secondaries, and
04:41 then Color FX rooms.
04:43 On this clip, I've already applied a correction to adjust Contrast after it had
04:46 been corrected in the Primary In, Secondaries and Color FX rooms.
04:51 Let me navigate to the next clip in the Color Timeline, by using the down
04:54 arrow on my keyboard.
04:56 So, I'll select the Color Timeline and then press the down arrow.
04:59 The next room that I want to talk about is the Geometry room.
05:02 The Geometry room allows me do geometric corrections in the Pan&Scan tab.
05:06 It allows me to apply Custom user shapes in the Shapes tab that I can apply to
05:10 Secondary corrections and we can use the Tracking tab here at the bottom of the room.
05:14 So corrections will follow an object or person around on screen.
05:18 Quickly, I want to apply a Pan&Scan correction.
05:20 So I'll click back on the Pan&Scan tab and then just use the on screen controls
05:24 here to apply Pan&Scan correction.
05:29 And you'll notice over here in my Preview, I've essentially zoomed into the clip.
05:33 Let me go ahead and reset the Pan and Scan adjustment that I just did, by clicking
05:36 this button right here that says, Reset Geometry.
05:39 The next room that I have is the Still Store room.
05:42 The purpose of the Still Store room is to save a Still and then use that Still
05:46 to compare it against another piece of footage in my Timeline.
05:49 This helps in seeing the scene Color correction.
05:51 So to save a Still, I'm simply going to click the Save button down here.
05:54 What will happen is that a Still will be saved from the frame that my playhead is on.
05:58 So, I'll click Save and you'll see that a new Still has been saved.
06:02 Next, I'm just going to navigate my playhead previously in my Timeline,
06:05 say right about here.
06:07 I'll double-click on this clip to make sure that it's loaded and now you can see
06:10 over here in my Preview, I can compare the two clips side by side.
06:14 If you have video monitor attached to your system, the Still Store will also
06:18 output to that monitor,
06:19 so you can get a much larger comparison between the two clips.
06:22 There are of course some additional controls here that let me change how the
06:24 images are compared against each other, but we'll talk more about the Still
06:27 Storeroom in chapter 11.
06:29 But for now, let me turn off the Still Storeroom by clicking this button
06:32 Display Loaded Still.
06:35 And finally, the last one that I have in the Color pipeline is the Render Queue.
06:39 As we have previously discussed, I need to render out new Color corrected media
06:42 to get back to Final Cut Pro and the Render Queue is where I make that happen.
06:47 Using the controls at the bottom of the room, I can add clips to the Render
06:49 Queue in different ways,
06:51 like adding only Unrendered Clips, Add Selected clips and Add All clips.
06:55 I'll click on Add All and all of my clips for my Color Timeline are added to the Render Queue.
06:59 Now, to simply render these clips, I would press Start Render.
07:02 We'll talk more about rendering and output in Chapter 14.
07:05 One thing I want to mention is that you don't have to use every room in Color.
07:11 In fact, a lot of times, you may only use the Primary In room and skip the
07:14 Secondaries, Color FX, Primary Out and Geometry rooms.
07:17 You might not even save a Still on the Stills room before you render a clip and
07:21 that's okay. Different projects have different needs.
07:24 The important thing is that you understand the overall workflow between
07:27 the rooms in Color.
07:29
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Essential preferences and project settings
00:00 Understanding Preferences and Project settings for any applications is one of
00:03 those things that you don't necessarily look forward to learning, but trust me,
00:07 these settings and parameters are important.
00:10 In Color, Preferences are pretty straightforward and for the purposes of this
00:13 movie, we don't need to explore every Preference.
00:16 So, we will explore just some of the most essential ones.
00:18 Preferences in Color can be accessed in two different ways.
00:21 The first is by coming up to the Color menu and choosing Preferences.
00:24 You can also click into the Setup room and then to the User Preferences tab here
00:28 at the bottom of the Setup room.
00:29 So, we're going to cover quite a few preferences here, but we're going to start
00:32 with the three right here at the top.
00:34 Default Project Directory, Default Media Directory and Default Render Directory.
00:38 The Default Project Directory is where projects are saved by default and this is
00:41 kind of important, because when you send the project from Final Cut Pro to
00:43 Color, this is the place that the project gets saved.
00:46 It defaults to your User folder, Documents and Color documents.
00:49 So if you ever need to go back and find a project that you sent from Final Cut
00:52 Pro, you need to look in your Default Project Directory.
00:55 In your own projects, you'll probably want to point the default directory either
00:59 to one central location or change it on a project-by-project basis, prior to
01:03 sending a project from Final Cut Pro to Color.
01:05 Yes, I said, prior to sending the project to Color.
01:08 That way, the Color project file will end up in the right place, when you send
01:11 the project from Final Cut Pro to Color.
01:13 Also the Default Project Directory is the place that the Color first looks to
01:17 when you open up the application and you get the Projects dialog box.
01:20 The Default Media Directory is the Default directory that the file browser, this
01:23 area over here on the left hand side of the Setup room, is looking at by default.
01:27 It also defaults to your User folder, documents and Color documents.
01:31 You just set this directory to a drive or a folder that you use to import media
01:34 directly in the Color.
01:36 Just keep in mind that you'd only do this, if you aren't doing the Color to Final Cut Pro trip.
01:39 The Default Render Directory is where media goes by default.
01:43 When I render that of color.
01:44 We can also choose to have a project specific render directory, but we'll
01:48 get back to that later.
01:49 The next preference I want to talk about is UI Saturation.
01:52 Here is how UI Saturation works.
01:54 When I adjust this value using my scroll wheel on mouse and again, I can do that
01:58 by simply hovering my mouse over the value then scrolling down, I'm adjusting
02:01 the saturation of various elements of the User interface.
02:05 Specifically, the elements that I'm adjusting are the scopes as well as some
02:09 things in the Primary, Secondaries and Primary Out room, most notably the
02:13 Color balance controls.
02:14 So let me go back into the Setup room and completely desaturate the UI and I can
02:19 make this scrolling go faster by holding down the Option key and then scrolling.
02:23 All right. Let me click back into the Primary In room and now you'll notice that the Color
02:27 balance controls are completely desaturated.
02:30 The idea behind UI Saturation is that we don't want to have the interface so
02:33 saturated that it might skew our choices that we make for Color Correction and Grading.
02:37 My personal preference is to have this value right around .5.
02:43 That's saturated enough to have the color balance controls look normal and the
02:46 scopes look normal but not over saturated to where I might potentially skew my
02:50 choices that I make for Color Correction and Grading because of the saturation.
02:53 Let's click back in the Setup room.
02:55 The next little group of Preferences that I have are these four checkboxes.
02:58 These four checkboxes just change the units used by my Time code Ruler down
03:02 here on my timeline.
03:03 Right now, it's set to Frames, but I can change it to Seconds, Minutes, and Hours.
03:08 And notice as I did that, the Timeline seem to scale.
03:11 What's really happening is that I'm changing the value that the timecode ruler uses:
03:15 Frames, Seconds, Minutes and Hours.
03:18 So if I change this back to Seconds, and press Shift+Z on my keyboard, each
03:21 notch represents one second.
03:24 The next three preferences I have deals with just how things are displayed
03:27 on the Color Timeline.
03:28 I can Show the Shot name, Shot number and Shot thumbnail here on the actual clip.
03:33 Here is the Shot name, here is the Shot number and then here is the Shot thumbnail.
03:37 The next few preferences that I want to talk about have to do with playback.
03:40 The first option is right here.
03:42 It's called Loop Playback and it's pretty straightforward.
03:45 With this checked, playback will loop over and over again.
03:48 The next option right here for Maintain Frame Rate is a pretty big deal.
03:52 With Maintain Frame Rate on, Color will attempt to maintain the project frame rate
03:56 when you begin playback,
03:57 but it might drop frames in doing so.
04:00 With Maintain Frame Rate off, like it is now, every single frame of the
04:04 source clip is played back, but playback might be really slow, depending on the footage.
04:09 I think in most cases, you should leave this checked.
04:12 The next option, I have is how my scopes are displayed.
04:14 The default option is to display the scopes in Monochrome.
04:17 If I look over here in my Scopes window, in my Waveform scope, you can see as
04:20 I click through the various options that all the scopes are displayed in Monochrome.
04:25 If I want to stay in Monochrome, I can choose a specific color, but my personal
04:29 preference is to have Color Scopes.
04:31 So I'm going to uncheck Monochrome Scopes.
04:34 Now, if I click in to say the waveform scopes set to Parade, you can see that
04:37 the Parade is set up in color.
04:38 Red, green, and blue.
04:40 The next preference that I want to take a look at is the Video Output Preference.
04:44 One important thing about Color is currently that it does not support FireWire output.
04:50 And as you can see, my video output is Disabled.
04:53 Because I don't have a PCI Video Card on my system that I'm using to record this title.
04:56 But once again, you cannot use a FireWire output device to have video come out of color.
05:02 Auto-Save Project lets me auto save a project.
05:05 The important thing to understand about Auto-Saving Projects in Color is
05:07 that it does not work like the Autosave Vault in Final Cut Pro.
05:11 Auto-Save in Color simply overwrites the existing project at the time increment
05:15 of your choosing, right here with this parameter.
05:17 Currently, it's setup to auto save every five minutes.
05:20 And the last preference we want to take a look at is update UI During Playback.
05:25 With Update UI During Playback unchecked, when I select my Color Timeline and begin
05:29 playback by pressing the Spacebar, I can only see my Preview window.
05:34 Nothing else in the color interface updates, including the Timeline, and my Scopes
05:38 actually disappear and we stop playback by pressing the Spacebar.
05:42 If I check this option, Update UI During Playback, I can choose to Update
05:45 Playback on my Primary Display, or my Secondary Display.
05:49 Well, in this title I'm only using one display, so I would really only need to
05:52 use my Primary Display option here.
05:54 Updating a Secondary Display doesn't matter.
05:55 But if you are using two displays, you can decide which display, or if both
05:59 displays, update during playback.
06:02 So, now that this option is checked, let me go ahead and select the Color
06:04 Timeline again and press the Spacebar to begin playback.
06:07 And now you'll notice that the Color Timeline animates, and my Scopes are
06:10 visible and they also animate.
06:12 Let me stop playback by pressing the Spacebar.
06:14 Okay, one last thing, not really a preference, but still in Setup room, I want
06:19 to click into the Project Settings tab.
06:22 Most of the settings here are such as Project Resolution, and Frame rate are
06:25 actually filled in for us already if you have done a Final Cut Pro to Color roundtrip.
06:28 And in later chapters, we'll come back to the Project Settings tab and talk
06:31 about some additional options here.
06:32 But for right now, I just want to show you one important thing.
06:36 You should always put your name and then the name of the project or client in
06:39 the Client field here.
06:40 This helps identify the project later on and this is especially useful if you
06:43 need to hand off this color project file to someone else.
06:46 Okay, so now you should be more comfortable with these essential preferences
06:49 in Color.
06:51
Collapse this transcript
Navigating the Color timeline
00:00Like other Pro Video Applications, Color uses a Timeline to place clips in.
00:04The Color Timeline is little quirky though.
00:06So let me show you different ways to navigate and use the Color Timeline.
00:10First let's talk about selecting clips in the Color Timeline.
00:13If you click on a clip, notice that it becomes highlighted.
00:15This sort of Seafoam turquoise color indicating that it's selected.
00:19If you want to select a clip and have the playhead jump to that clip, simply
00:22double-click on the clip.
00:24You'll notice when I double-clicked on that clip it became selected and the
00:27playhead moved to it.
00:28We can also select all the clips on a Color Timeline by using the keyboard
00:31shortcut Command+A and we can deselect all clips on the Color Timeline by using
00:36the keyboard shortcut, Shift+Command+A.
00:38You might have noticed, when I double- clicked on this clip to select it and
00:40have the playhead moved to it, that some of the clips in my Color Timeline went out of view.
00:44So how do you get all the clips in the Timeline back into view?
00:47Simple, use the keyboard shortcut Shift+Z. Shift+Z snaps the clips back into the
00:52viewable area of the Timeline.
00:53This keyboard shortcut is identical to the one used in Final Cut Pro and the
00:56nice thing about Shift+Z is that it quickly lets you see all of your clips in a project.
01:00And if you press Shift+Z, immediately after setting a project to Color from
01:04Final Cut Pro, all of your thumbnails, these little pictures right here are
01:07built and encached for later use.
01:09This improves Timeline performance.
01:12Let's take a look at a couple of other ways to position the Color Timeline.
01:15We can zoom in and out of the timeline by holding down the right mouse button
01:19and dragging left and right.
01:21Just make sure you click-and-drag in a Timecode Ruler here above the clips.
01:26If you prefer keyboard shortcuts, you can also use Command+Plus to zoom in and
01:31Command+Minus to zoom out of your playhead position.
01:34You could also use the middle mouse button to click-and-drag left and right to pan a timeline.
01:38Again, you just seem to make sure that you click on a Timecode ruler here and
01:42you can drag left and right.
01:45Now, if the middle mouse button didn't work for you, but instead called up the
01:48dashboard or something else, you need to set up your mouse in System preferences.
01:52So, let's open up System preferences by choosing the Apple menu up here in the
01:55upper left-hand corner of the screen and choosing System Preferences.
01:59Once System Preference is open, let's click on the Keyboard & Mouse preference
02:02pane, and then make sure you're on the Mouse tab.
02:05So what we need to do here is make sure that we have one button set up as the
02:08Primary button, and another button set up as the Secondary button, depending on
02:11what hand you would like to use to use the mouse.
02:14But we want to make sure that the middle mouse button is set up to Button number
02:173 and not one of these other options.
02:20To have the best experience in Color, you really want to work with the
02:23three button mouse.
02:24If you're on a portable computer, it can be a good idea also to use a three
02:27button mouse when you can.
02:29Color 1.5 also supports multi touch input on a compatible portable machine
02:33like a MacBook Pro.
02:34But since I'm not using a portable mac for this title, please consult the Color
02:37user manual for more information on Multi-touch.
02:41Let's go ahead and quit System Preferences since my mouse is set up just fine.
02:45Back in Color, another way we can change the view of the Timeline is by
02:48expanding or contracting the vertical heights of clips.
02:51So let me select the Color Timeline and press Shift+Z. Remember Shift+Z snaps
02:55the clips back into the viewable area of the Timeline.
02:57And the way I am going to change the vertical heights of the clips is by using
03:00this thin grey bar underneath the clips.
03:02If I click on it and drag down, I can make my clips bigger or change their
03:06vertical height and this resizing is kind of nice, because if you want to
03:09visually identify a clip, you get a much bigger icon.
03:12Let me reduce the vertical height just a bit.
03:16Underneath this gray line, which is called the track resize handle by the way,
03:19we have another thin gray line.
03:22If I pull this one down, I can see my Grades track.
03:25Basically, the Grades track shows me grades and corrections that I've applied to a clip.
03:30A correction is something that happens in an individual room in Color,
03:34while a grade is the combination of all those corrections.
03:37We'll talk much more in detail about the Grade track in Chapter 11, when we talk
03:40about Grade Management.
03:42But for now, I don't need this Grades track, so I'm going to drag this bar back up.
03:45Now that we've position and scale the Timeline a bit, the next thing we want to
03:49talk about is navigating and playback on Color Timeline.
03:52There are lot of ways to navigate and playback for Timeline, but I want to show
03:55you the most common ways.
03:57The simplest way to navigate the Color Timeline is to click on the Timecode
04:00Ruler above your clips and just drag the playhead.
04:04The easiest way to actually start and stop playback is just to use the Spacebar.
04:08So, if I press the Spacebar, playback begins and if I press it again, playback stops.
04:15One really important note about playback in Color.
04:18You won't get true real-time playback in Color.
04:20This is absolutely normal.
04:22How many frames you playback in real time is determined by the complexity of
04:26your grades, the resolution and frame rate of your clips, and the power of your system,
04:31namely the video card and disks that you media resides on.
04:34Take a look in the lower left- hand corner of the Color Timeline.
04:37When I begin playback and then stop playback in the lower left-hand corner here,
04:41Color will tell me how many frames per second I'm getting of playback.
04:44So let me select the Color Timeline and then press the Spacebar to begin
04:47playback and then I'll stop playback and notice right here, Color tells me that
04:54I was getting 16 frames of playback.
04:56If you missed it, let me do it one more time.
04:58I press the Spacebar to begin playback and then stop playback.
05:04And this time, I was getting 15 frames of real-time playback.
05:06You can also see a lot of sorts of playback speed by clicking the Setup room right
05:11here at the top of the Color interface, and then clicking the Messages tab.
05:15Here, everytime I start and stop playback, my playback frame rate is recorded.
05:19Let's go ahead and switch back to the Primary In room, by clicking in the
05:22Primary In room tab at the top of the Color interface.
05:25JKL navigation, which you might be familiar with from other applications, also
05:29sort of works in Color. Let me explain.
05:31With JKL navigation in Color, you can't tap J or L multiple times to go
05:36faster in that direction.
05:38Tapping a direction key multiple times simply starts and then stops playback.
05:42So if I tap L, playback beings going forward, and if I tap it again, it doesn't
05:48go faster in that direction.
05:50It simple stops playback.
05:51This works exactly the same way for the J key to play backwards.
05:55We can use the arrow keys to navigate the Timeline in a couple of different ways.
05:58You can use the left and right arrows to navigate frame by frame and you can
06:02also use the up and down arrows to navigate between clips.
06:06The down arrow to go to the next clips, and the up arrow to go to the previous clips.
06:10So, let's talk little more specifically about how clips are played back.
06:14By default, when I navigate to a clip, you'll notice that, around the clip, I have
06:18an in and out point.
06:20And when I begin playback Color will loop around this clip, between the in and
06:24out point over and over again.
06:26So I'll select the Color Timeline and press the Spacebar to begin playback and
06:29notice that color loops around the clip.
06:31That's because the default playback mode is called shot mode, meaning it plays
06:35back just a single clip at a time.
06:38Up in the Timeline menu, I have an option called Toggle Playback mode and I
06:41can also use the keyboard shortcut Shift+Command+M. If I choose this option,
06:46then I am going to come down to the Timeline and press Shift+Z. Notice that I
06:49now have an in and an out point at the very beginning and in the very end of the Timeline.
06:54When in and out points are positioned like this, it's called movie mode and this
06:58is useful for when you want to playback multiple clips at a time.
07:01So, if I begin playback again, by pressing the Spacebar, notice the playhead
07:06goes in between clips.
07:10You could also manually define the portion of the Timeline that you want to
07:13playback and the way this works is I can simply come into any point in Color
07:16Timeline where I want to start playback and press I on the keyboard to mark an endpoint.
07:21And then come down on the Timeline where I want to mark an output point and
07:23press O on the keyboard.
07:25Now, I want to begin playback, Color will loop back and forth between the in and
07:30out points that I manually set.
07:32A new feature in Color 1.5 is also pretty handy.
07:35You can use the keyboard shortcut Shift+I to navigate to your endpoint and
07:39Shift+O to navigate to your out point.
07:41Finally, I want to show you one last miscellaneous thing about the Color Timeline.
07:45In the upper left-hand corner here of the Timeline, you'll notice there is a Lock icon.
07:49When I send the project from Final Cut Pro to Color, as I have done with this
07:52project, the Timeline is automatically locked.
07:55This prevents me from moving my clips around and performing any edits.
07:58Let me try to unlock the Timeline.
08:00I am right-click anywhere here in the Color Timeline and choose Unlock Track,
08:05when I do that, Color presents me with this rather verbose warning message that
08:08basically says "If I unlock this track, bad things will happen with Final Cut
08:12"Pro interoperability."
08:13I'm not feeling that daring, so I am going to go ahead and click the No button.
08:17It's a good idea when you are doing a Final Cut Pro-to-Color Roundtrip to just
08:21leave the tracks locked.
08:22That way you won't have any problems when you get back to Final Cut Pro.
08:25So now you should have a pretty good handle on navigating the Color Timeline.
Collapse this transcript
Understanding how to read Scopes
00:00 You will hear me say several times over the course of this title that your
00:03 eyes can lie to you.
00:04 Video scopes on the other hand are unwavering in their evaluation of a clip.
00:08 They tell you exactly what's happening in the clip and don't lie.
00:12 That's not to say that you don't use your eyes and only the scopes will evaluate a clip.
00:16 But using video scopes can help you make important decisions about your footage.
00:19 So, let's discuss the basics of video scopes in Color, and later in this
00:23 chapter, we will use the scopes to understand evaluating contrast and color.
00:27 There are lots of different types of scopes out there.
00:29 Hardware scopes, rasterizers, which use a computer, and dedicated software scopes.
00:34 Color uses software scopes, meaning scopes that evaluate the clip solely in
00:38 software without any additional hardware to process the clip.
00:42 So where are the scopes in Color?
00:43 Well the scopes are located right here on the Scopes window.
00:47 Since I am in Single Display mode, I can only view two scopes at a time plus the preview.
00:52 In Dual Display mode you can actually view three scopes in the preview.
00:56 The scopes here in Color scale the video image for processing to 384x192
01:01 regardless of the resolution of your source footage.
01:04 It does this so that the scopes can perform in real time and still analyze every
01:08 line in the video signal.
01:10 Again this is just for processing.
01:12 Your footage is not actually scaled here in the preview.
01:15 There are four types of scopes in Color: the Waveform scope, which is this one
01:19 right here, the Vectorscope, which is this one right here and two more
01:23 additional scopes that are hiding at the moment.
01:25 To access a scope that is not in view, I simply right-click on any scope and
01:28 then choose the one I want.
01:30 So I will choose Histogram here and notice that the Histogram replaces the
01:34 Waveform because that's a scope I right-clicked on.
01:36 Let me go ahead and right-click on the Vectorscope and choose 3D Color Space.
01:43 Now the 3D Color Space scope replaces the Vectorscope.
01:46 So what do the different scopes do?
01:48 Well, scopes can do a lot but each one excels at a specific area of analysis,
01:52 and there's some overlap between them.
01:55 The Histogram here displays a signal in a statistical way, showing me
01:58 distribution of pixels across the tonal range or from black to white.
02:02 It's a good way to evaluate contrast when it's set to Luma or color balance
02:07 when it's set to RGB.
02:09 The 3D Color Space scope is unique to Color and lets us view a clip in a 3D
02:13 model of various color spaces.
02:15 We can use this scope to see where hue, saturation and lightness are
02:19 happening in the space.
02:20 Let me right-click on the Histogram and choose Waveform.
02:24 The Waveform scope lets us measure with the different display options here at
02:28 the top of the scope, the signal in a variety of different ways, like Luma only,
02:32 which is great for measuring contrast, RGB Parade, which is great for evaluating
02:36 color balance, and other ways like being able to view a composite of the signal in
02:40 each individual color channel.
02:41 Let me right-click on the 3D Color Space scope and choose Vectorscope.
02:46 The Vectorscope is the principle scope we use to evaluate hue and saturation of a clip.
02:50 Mimicking a color wheel, hue is displayed as the angle around the Vectorscope,
02:55 while saturation is the distance out from the center of the scope.
02:58 Besides the different view options available for the different scopes, there are
03:02 a few other things to understand about them.
03:04 We can zoom into any of the Waveform scopes by simply using the scroll-wheel on your mouse.
03:09 Notice as I zoom into the Waveform scope, it says Zoomed underneath the scope.
03:13 I can do the same thing on the Vectorscope.
03:16 After zooming in, I can reset each one of these scopes by right-clicking
03:20 and choosing Reset.
03:23 In the case of the Vectorscope, you can choose Preset Zoom Levels by clicking
03:27 these buttons above the actual scope.
03:29 Another place where I can change options for my scopes is in the User
03:32 Preferences of the Setup Room.
03:34 So if go to the Setup Room, and then click on my User Preferences tab, there's a
03:37 couple of things here I want to talk about.
03:39 First is this checkbox right here for Update UI During Playback.
03:44 If Update UI During Playback is not checked, the scopes will not be
03:47 displayed during playback.
03:48 Let me show you what I mean.
03:49 So I will uncheck this and then select my Color Timeline and simply press the Spacebar.
03:54 Notice during playback there are no scopes here. I will stop playback.
03:58 This time I am going to select Update UI During Playback, come back down to my
04:02 Color Timeline, press the Spacebar again, and now you will notice that the
04:06 scopes play in real time along with my preview.
04:10 Also you will notice that the timeline animates because we have selected
04:13 Update UI During Playback.
04:14 Let me stop playback by pressing the Spacebar.
04:18 The second option in User Preferences that affects the scopes is this checkbox
04:22 right here for Monochrome Scopes.
04:24 When the box is checked, all of our scopes will be displayed in a
04:27 monochrome color of our choosing, and you can see that right here on with
04:30 the Waveform scope set to Luma.
04:32 If I uncheck this box, my scopes are displayed in color.
04:35 For example if I click on the Waveform scope and then the Parade option, I can
04:39 see the three color channels, red, green and blue, each displayed in color.
04:43 Something you will hear all the time in regards to the scopes is the word trace,
04:47 and let's define what we mean by trace.
04:49 I am going to switch my Waveform scope back to Luma.
04:51 Also I am not distracted by all this color going on here in the User Preferences
04:54 tab, I am going to click back on the tab up here at the top of the Color
04:57 interface called Primary In.
04:59 The trace is the information that is displayed on the scope.
05:01 For example, if we look at the Waveform scope, we can see the trace, which is
05:05 all this white stuff displayed against the scale.
05:08 In the case of all the different Waveform scope options, the important thing to
05:11 understand is that the trace mimics the actual footage that we're looking at.
05:15 Another way of saying that is on the Waveform scopes, the trace mirrors the
05:18 actual picture, left to right.
05:21 Let me go to the next clip in the Color Timeline by selecting the Color Timeline
05:24 and pressing the down arrow.
05:25 I'm going to go ahead and play this clip and show you what I mean.
05:28 Press the Spacebar to begin playback.
05:31 Notice as the subject moves his hands that this bit of trace right here, also moves.
05:37 That's because the trace in the Waveform scope mimics the actual picture.
05:41 The other thing that's important about this is location of the trace in the scope.
05:45 You can see this big clump of trace right here.
05:47 That's actually the interview subject right here in the middle of the screen.
05:51 Notice as he moves his hand that bit of trace that's moving is on the left-hand
05:55 side of the Waveform scope.
05:57 It's also on the left-hand side of the preview.
06:00 Let's navigate to the third clip down on the Color Timeline again by
06:02 pressing the down arrow.
06:04 The trace on a Vectorscope does not mimic the picture in the sense that it
06:07 mimics the position of objects on the screen.
06:09 However, the Vectorscope mimics colors displayed on screen.
06:13 If we look at this last clip, you can see that the clip here in my preview
06:15 appears to be pretty blue and we can verify this on the Vectorscope.
06:19 Remember the angle around the Vectorscope represents hue, and the distance out
06:24 from center represents saturation.
06:26 So, here's the trace in the Vectorscope and I can see that it's pointed towards
06:29 blue and a little bit towards cyan and that it's pretty saturated.
06:33 So that's an overview of the scopes.
06:35 In the next couple of movies we will break down evaluating color and
06:38 contrasts with the scopes.
06:40
Collapse this transcript
Evaluating contrast with Scopes
00:00Let's explore the concept of evaluating contrasts with the video scopes in Color.
00:04The two scopes that are used most often to evaluate contrasts are the Waveform
00:08scopes set to Luma and the Histogram scopes set to Luma.
00:11If the Waveform scope and the Histogram scope are not being displayed on your
00:14system, right-click on any of the scopes and choose the Waveform scope or
00:18the Histogram scope.
00:19The first thing we need to understand about evaluating contrast with the video
00:22scopes is a refresh in what we mean by the tonal range.
00:25The first clip that I have here in my color timeline is just a Black-and-White
00:28gradient and Black-and-White gradient represents the tonal range.
00:32In other words, the tonal range could be defined as black to white or another way
00:36of saying that is dark to light.
00:38If I look at the trace of this gradient, displayed on the Waveform scopes set to
00:41Luma, I can better visualize the tonal range.
00:44The scale that the Waveform scope uses to display the trace is pretty simple.
00:48The bottom of the scale represents the bottom of the tonal range or another
00:52way of saying that is black and as we move up the scale towards the top, the
00:56top of the scale that the Waveform scope uses represents the lighter portions
01:00of the tonal range.
01:01As we discussed in the last movie, the trace on the waveform scope mimics the
01:05footage displayed in my preview right here.
01:07So, looking at this part of the trace right here mimics the darker portions of the gradient.
01:12Looking at this part of the trace right here mimics the lighter portions of the gradient.
01:16The units that the waveform scope scale uses are called IRE units and we can
01:21view the scale using IRE units or we can view it using millivolts.
01:25Millivolts are commonly used in countries that use the PAL system.
01:28Let me switch back to IRE. Because we are dealing with digital video, IRE
01:32units also correspond to digital percentage, which of the values you often hear me mention.
01:37I go back and forth because these values are really the same thing for all intents and
01:41purposes, but simply, black is 0% or 0 IRE and white is 100% or 100 IRE.
01:50Values above 100% are generally considered illegal for broadcast and indicate
01:54overexposure. These values are also known as super white values.
01:58Values below 0 are too dark for broadcast.
02:02Let's go ahead and take a look at an actual clip on the Waveform scope set to Luma,
02:05so we can discuss the contrast of that clip.
02:07I'm going to select to my color timeline and then use the down arrow to navigate
02:11to the next clip and the first thing you'll notice about the trace on this clip
02:15is that it's much more all over the place.
02:17Let's analyze the trace here to describe its contrast.
02:20Remember that the trace in the Waveform scope mimics the picture.
02:23So looking at this clip, I can see that the clip appears to be pretty
02:26overexposed and washed out and the trace verifies it.
02:30Notice right here in the middle of the trace, over to the right hand side here,
02:34there is a large amount of trace right around 100% or 100 IRE.
02:37The thing is, the more concentrated the trace is at any point on the Waveform
02:41scope, the more pixels in the footage are situated at that percentage.
02:44So this clump trace right here probably represents this window, but there's
02:48something important to note about the scopes and the trace.
02:52When Broadcast Safe is enabled in the Setup room, I'll go the Setup Room and
02:56then to Project Settings and it's enabled right here, the trace is not actually
03:00telling me the whole story about this clip.
03:02Let me deselect Broadcast Safe and what we'll notice is that the trace actually
03:08jumped well above 100%.
03:11It's always a good idea to correct your footage with Broadcast Safe off, so you
03:15can get the whole picture, pardon the pun, upon about your clips.
03:18Okay, the left side of the clip here, where the woman is sitting, looks okay.
03:22It doesn't have as much punch, but it's not overexposed like this other part of the trace.
03:26Overall we can say that this clip is overexposed, but there's one more thing
03:30leading to its sort of washout appearance.
03:32If you look at the bottom of the trace, you'll notice that the trace sits
03:35right around 20 IRE.
03:36The thing is with the bottom of the trace sitting right around 20 IRE, no part
03:41of the clip is being displayed as true black and that is giving me this
03:45washed-out appearance of the clip.
03:46Let me select my color timeline and navigate down to the third clip again by
03:50pressing the down arrow.
03:52This clip appears to be much darker than the previous clip, but let's verify
03:55that by taking a look at the Waveform scope set to Luma.
03:58Looking at the trace for this clip, we can see that no part of the trace
04:01extends above 40% or 45%.
04:03In fact most of the trace appears to be centered around 10% to say 25%.
04:08Remember as the trace approaches 0% or 0 IRE, the footage will be darker and
04:14closer to 100% or white will be lighter.
04:17Overall we can describe this clip as been pretty dark as most of the trace is on
04:21the lower part of the Waveform scope.
04:24I can also use the histogram to evaluate the contrast of the clip.
04:27The histogram is very different than the Waveform scope.
04:30It displays the tonal range from left to right or dark to light.
04:33But the histogram does not mimic the picture like the Waveform scope does.
04:37Instead, it presents the clip in a statistical way.
04:40What I mean by that is that the spikes that we see here on the histogram
04:43represent the concentration of pixels at that part of the tonal range.
04:47So here you can see I have large number of spikes towards the bottom of the
04:50tonal range and again I can verify that by taking a look at the Waveform scope
04:53as we have talked about earlier, we have a large amount of trace towards the
04:56bottom of the Waveform scope and it's set to Luma.
04:59Let's go ahead and navigate the next clip in the color timeline.
05:02And once again, we'll take a look at the Waveform scope and the histogram set to Luma.
05:07As we've previously discussed, Contrast Ratio refers to the difference between
05:11the darkest and lightest portions of a clip.
05:13Using the Waveform scope in the histogram, I can easily evaluate contrast ratio.
05:18This clip has a pretty poor contrast ratio as the trace is bunched up pretty
05:21much here in the middle of the scope from about 20 IRE up to about 50 IRE.
05:26I can see the same thing down here on the histogram set to Luma.
05:29The spikes in the histogram are pretty centered towards the lower to mid
05:32part of the tonal range.
05:34Let's go to the last clip in this project and take a look at the contrast ratio of this clip.
05:37Knowing what we know now, I can look at the Waveform scope and the histogram and
05:41tell that this clip has a high contrast ratio.
05:44First, on the Waveform scope set to Luma, I can tell that this clip has a high
05:47contrast ratio because there's a lot of difference between the bottom end of the
05:50trace and the top end of the trace.
05:52The trace goes pretty much from 0 all the way up to 100 IRE.
05:55If I look at the histogram set to Luma, I can tell that this clip has a good
05:59contrast ratio as well as most of the spikes are spread across the tonal range.
06:04So, that's evaluating contrast with the scopes in Color.
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Evaluating color with Scopes
00:00So, obviously an important part about color correcting footage is evaluating the
00:03color portion of the signal.
00:04So let's talk about using the scopes to evaluate color, so that you can make
00:08informed decisions about your corrections.
00:10The scopes that I use most often to evaluate the color portion of a clip are the
00:13Vectorscope and the Waveform scope set to Parade. If those scopes are not
00:17currently being displayed in your system, simply right-click on a scope and
00:21choose Waveform and then set it to Parade.
00:23Likewise, right-click on a different scope and choose Vector scope.
00:27The vector scope, in a certain regard, mimics the color wheel.
00:30Around the edges of the Vectorscope, I have, what I refer to as targets.
00:33There are targets for the primary colors:
00:35red, green, and blue, and targets for the secondary colors:
00:38cyan, magenta, and yellow.
00:41The first clip that I have here in my color timeline, and is being displayed in
00:43my preview, is just standard color bars.
00:46With these color bars being displayed, if I look at the Vectorscope, I can see
00:49small dots of trace.
00:52Right now you can see that these dots don't line-up with the color targets.
00:56That's because of my magnification on my Vectorscope.
00:59These color bars are known as 75% color bars and are the standard bars that most
01:03people think of when thinking about color bars.
01:07I want the little dots in the trace to line-up with the color targets.
01:10So what I need to do is change my magnification of the Vectorscope to 75% and there we go.
01:16Now you can see that the dots of trace line-up with each one of the color targets.
01:20You can also zoom in to the Vectorscope by using the scroll-wheel on your mouse.
01:25But let's go ahead and set this back to 75%.
01:28Just like the color wheel, the angle around the Vectorscope represents hue and
01:33if you look at the color bars, I can see a number of hues being displayed:
01:36yellow, green, red, and so on.
01:38That's why the trace lines up with each one of the color targets.
01:42So, for example, the yellow bar hits the yellow target, the red bar hits the
01:46red target, and so on.
01:47Let's go down to the next clip on the color timeline.
01:49I will simply select the color timeline and press the Down Arrow.
01:52This clip is just a gradient representing the color spectrum.
01:56Notice the solid line around the Vectorscope connecting all of the targets.
02:01The angle around the Vectorscope, as I said before, represents hue.
02:05The other thing that this clip of the color spectrum helps us visualize is
02:08saturation and broadcast legal chroma values.
02:11The outside line here on the Vectorscope represents maximum legal saturation in most cases.
02:17Trace that is outside of this line is probably illegal for broadcast.
02:21A more conservative approach is to use the color targets here as your outside
02:25boundary and you can see the trace on this clip connects all of my hues right
02:30around all the color targets and I try to use this imaginary line as my boundary
02:35for saturation rather than the outside boundary, right here, of the Vectorscope.
02:39Let's navigate to the next clip down on the color timeline, again, by using the Down Arrow.
02:44Looking that this clip, it appears to have a pretty strong blue color cast and I
02:48can use my Vectorscope to verify this.
02:50The trace on the vector scope is positioned towards the blue and cyan target.
02:55Here is blue and here is cyan.
02:57Remember that the angle around the vector scope, of course, represents hue.
03:00So with the trace mainly pointed towards blue and the cyan targets, I can tell
03:04that this clip is pretty blue and, in fact it looks, well, pretty blue.
03:08The Vectorscope doesn't mimic the picture like the Waveform scope does, even
03:12though there are lots of things moving in this clip if I scrub through it.
03:15You will notice that the trace remains relatively static.
03:19I can also use the Waveform scope set to Parade to evaluate this clip.
03:22Perhaps the best use of the Waveform scope set to Parade is to see the relative
03:26balance between the color channels:
03:28red, green, and blue.
03:30When one of the color channels is positioned much higher or lower on the scale,
03:33this is a good indication that there is a color cast.
03:36Looking at this clip on the Waveform scope set to Parade, I can see that the
03:40blue trace is elevated much higher than the red and green traces.
03:44The other useful thing about the Waveform scope, when it's set to Parade, is that
03:47it lets me see where on the tonal range the color cast is happening.
03:50Remember, on the Waveform scope, the tonal range is represented from dark to
03:54light or from black to white as you go up the scale.
03:58So looking at this clip, I can see that most of the color cast appears in the
04:02highlights between about 90% to about 110%.
04:06Color casts like this are usually an indication of poor white balance.
04:09Let me select the color timeline and navigate down to the last clip in this project.
04:13On this last clip, let's combine using the Vectorscope and the Waveform scope
04:17set to Parade to evaluate the clip.
04:18Looking at the Vectorscope, I can see that most of the trace in this clip, this
04:22part right here, pushes towards yellow red.
04:25Here is the red target, and here is the yellow target.
04:27It's pretty saturated, but not excessively so, and this is indicated by how far
04:32the trace extends out from the center of the scope.
04:35On the Waveform scope, when it's set to Parade, I can see that this clip has a
04:38much stronger red cast, due to the red trace being well elevated over the
04:42other color channels.
04:44Additionally, I can see that a great deal of the trace happens at the top end of
04:48the tonal range here between about 60% to about 100%.
04:52Okay, now that we know more about evaluating our clips, we will put this
04:55knowledge into action and in the next chapter we will start making
04:58primary corrections.
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6. Making Corrections in the Primary In Room
What does the Primary In room do?
00:01Almost every shot needs primary correction.
00:03In Color, the Primary In room is the principal place where we apply
00:06primary color correction.
00:08Primary corrections are ones that affect the entire clip.
00:11Over the course of a project, you'll end up spending quite a bit of time in
00:14the Primary In room.
00:15So let's go to an overview of all the controls available to use in the Primary In room.
00:19Then throughout this chapter, we will use these controls to make all sorts of corrections.
00:23The Primary In room has quite a few controls and the ones that most people
00:26notice first are the color balance controls here at the top of the Room.
00:30I want to take a closer look at the Color Balance controls, but before we do, I
00:33want to mention one thing.
00:35Over the course of this chapter, it might appear that we are doing the same
00:38thing, like adjusting contrast and color in different ways. In fact, we are.
00:42You can make primary corrections in a variety of ways.
00:46No single way is correct or wrong and you'll find yourself, in the course of a
00:51project, using multiple methods to correct a clip.
00:53The first thing to notice about the Color Balance controls is that there's three
00:56of them, one for a different part of the tonal range that it influences most, so we
01:00Shadows, Midtones, and Highlights.
01:03Let's take a closer look at the Color Balance controls by examining the midtones
01:06color balance control.
01:08Each color balance control is made up of a few different parts.
01:11I have a color wheel, this part right here.
01:14Next to the color wheel, I have three sliders.
01:16The first slider, this one right here, is the Hue slider.
01:20The middle slider is the Saturation slider and a third slider is the Contrast slider.
01:25The easiest way to manipulate the Color Balance controls is to simply drag the
01:29target around the color wheel here.
01:31The angle at which I drag around the color wheel represents my hue just like it
01:35does on a real color wheel.
01:37The distance out from center represents saturation.
01:41I can also adjust the target on the color wheel by using the first two sliders,
01:44the Hue and Saturation slider.
01:46So, by dragging the Hue slider up and down, I can change the angle of the target
01:51around the color wheel.
01:53By dragging the Saturation slider up and down, I can change the distance out
01:58from center on my color wheel, or in other words, adjust saturation.
02:02If I drag the contract slider up and down, I don't actually see any changes in
02:06the actual color wheel of the color balance control, but I do see changes in two
02:10other places, first in my preview, as well as on my scopes.
02:14Each color balance control can be reset with these little blue dots next the color wheel.
02:19The first Reset button here resets Hue and Saturation only and the second Reset
02:24button resets lightness or contrast only, and that's right here.
02:28For those of you who crave geeky tech information, you can also see changes that
02:32have been made to Hue, Saturation, and Lightness with these numbers right here
02:36at the bottom of each color balance control.
02:38Using these numbers is a good way to match corrections between clips.
02:42So I have Hue, Saturation and then Lightness.
02:47Most often, when correcting a project, it's the combination of manipulations
02:51between the shadows, midtones and highlight color balance controls that actually make up a correction.
02:56Let me go ahead and reset the midtone color balance control by using the two Reset buttons.
03:01First, I will use the Hue and Saturation Reset button and then I will reset
03:05lightness by clicking on the Lightness Reset button.
03:08Let's go ahead and select the color timeline and then press the Down Arrow to
03:11navigate to the next clip.
03:13The next method that I have to make primary corrections in the Primary In room
03:16is the primary curves.
03:18The primary curves are located right here in the middle of the Primary In room.
03:23The primary curves operate much differently than the Color Balance controls.
03:26If you have ever used an application that can leverage curves like Photoshop,
03:29then curves might be familiar to you.
03:32The way that the primary curves work is that the entire tonal range is mapped in
03:35a straight line on each curve.
03:38In other words, on the left-hand side here, I have black progressing up to white
03:42or another way of saying that is dark to light and there are four curves:
03:47a red curve, a green curve, a blue curve, and a Luma curve.
03:51Each curve allows for a separate manipulation of each channel, so red,
03:55green, blue, and Luma.
03:57Actually to make a manipulation of the curve, all I have to do is click on the
04:00line itself and this adds a control point.
04:03Once I have added a control point, I can drag up and down or left and right to remap values.
04:11Each curve can be reset with this little blue dot in the upper left-hand
04:14corner of the curve.
04:15Let me select my color timeline and navigate to the last clip in this project.
04:20The next place that I have control over making primary corrections is in the
04:24Basic and Advanced tabs here on the right-hand side of the room.
04:27On the Basic tab, I can make an overall saturation correction and then I can
04:31apply targeted saturation corrections using the Highlight Saturation and Shadow
04:36Saturation parameters.
04:37I also have three things called Master Lift, Gain and Gamma.
04:42Master Lift primer allows me to apply an overall Luma adjustment to a clip.
04:47Master Gain is the exact same thing as the Contrast slider in the Highlight
04:50Color Balance control and Master Gamma is the exact same thing as the Contrast
04:55slider in the Midtones Color Balance control.
04:57One important note about any parameter box in color. There are three ways
05:01to manipulate them.
05:03First, if I simply hover my mouse over one of the parameters, I can use the
05:07scroll-wheel on the mouse to scroll up to change the parameter, or scroll down.
05:12I can make this change go faster if I hold down the Option key on the keyboard
05:16and then use my scroll-wheel.
05:18Let me go ahead and reset the Saturation parameter by clicking the Reset button
05:21is right next to the word, Saturation.
05:24I can also click into a box and when I click once, my cursor is placed at a
05:29specific value and if I triple-click into the box, I can select the entire value
05:36and then type in whatever I want.
05:37Let me reset that one more time.
05:42In the Advanced tab, I also have Lift, Gain and Gamma, but it's broken down into
05:47the three color channels:
05:48red, green, and blue.
05:49Also in the Advanced tab, I have Printer Point Controls right here.
05:52The Printer Point Controls mimic the controls a film timer has.
05:56Next, I have the RED tab.
05:59if you've installed the RED plug-in for Final Cut Studio like I have, you'll
06:02have the RED tab here in the Primary In room.
06:05This tab will not be visible on your system if you haven't installed the RED
06:09Final Cut Studio plug-in.
06:10Essentially what the RED tab allows us to do is perform raw processing to RED footage.
06:15We will discuss all of these different parameters here on the RED tab in a later
06:19movie in this chapter.
06:21Below the Basic, Advanced and Red tabs, I have a few buttons, these guys right here.
06:26The first button, the Auto Balance button, allows me to perform an auto balance
06:30correction to a clip.
06:31We are not going to really cover the Auto Balance button too much in this title
06:36because I want you to know how to correct your footage on your own and also the
06:40Auto Balance button doesn't do particularly good job.
06:43But if you do use a Auto Balance button, what it does is it simply makes
06:46adjustments on the Advanced tab to Lift, Gain, and Gamma.
06:50Below the Auto Balance button, I have some copy buttons.
06:53We are going to apply Primary In room corrections to other clips in the color timeline.
06:57We will use these buttons in a later chapter on grade management.
07:00Lastly, I can reset the entire Primary In room for a given clip.
07:06So now you should be familiar with the controls available to perform primary
07:09corrections in the Primary In room.
07:11Throughout this chapter, we will dive into more depth about these controls to
07:15make primary corrections.
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Using the Color Balance controls to affect tonal range
00:00 I get asked all the time about how the different color balance controls
00:03 influence the clip that's being corrected.
00:05 Well, the three color balance controls influence different parts of the tonal
00:08 range and understanding how each one influences a different part of the tonal
00:12 range, will allow us to make more efficient and informed decisions when making
00:15 primary corrections with the Color Balance Controls.
00:19 In Color, the color balance controls are broken down into three distinct tonal
00:22 ranges: Shadows, Midtones and Highlights.
00:26 But what does this mean? And how do these parameters and each one of the Color
00:30 Balance Controls impact the clip that you're correcting?
00:32 Well, I think to best understand the Color Balance Controls and how they
00:36 influence different parts of the tonal range, we should take a look at a few graphics.
00:42 This first graphic shows each Color Balance Control's range of influence mapped
00:46 against the tonal range.
00:47 Remember, the tonal range is black to white or light to dark and in the RGB
00:52 color model that color uses any combination of human saturation exists somewhere
00:57 on the tonal range and adjusting contrast of the clip affects its lightness
01:01 across the tonal range.
01:03 On this graphic, the influence that each Color Balance Control has is
01:07 represented by a line.
01:09 So the Shadows color balance control is represented by a black line.
01:12 The Highlights color balance control is represent by a white line and the
01:16 Midtones color balance control is represented by the gray curve.
01:18 Let's take a look at the influence that each Color Balance Control has on the tonal range.
01:24 This graphic shows me the influence that the Shadow color balance control has
01:28 in the tonal range.
01:29 The Shadows color balance control influences the darkest portions of the
01:32 tonal range the most, and as I progress across the tonal range, its influence diminishes.
01:37 Next up, the Midtones color balance control affects almost the entire tonal
01:41 range except for the very darkest and the very lightest portions of the tonal range.
01:46 The Highlights color balance control influences the lightest portions of the
01:49 tonal range the most, and as I progress across the tonal range getting darker its
01:53 influence diminishes.
01:56 Back in Color, I think the easiest way to show you how each Color Balance
01:59 Control influences the tonal range is to introduce a color cast on a gradient.
02:05 The gradient that I'm using is black to white.
02:07 So it matches the tonal range, going from dark to light.
02:10 Let's start with the Shadow Color Balance Control.
02:12 I'm going to go ahead and add a yellow color cast and when I do that, notice
02:19 that the darkest portions of the tonal range, down here, were influenced the most
02:24 and as I progress across the tonal range the color cast diminishes.
02:28 This is because the Shadows color balance control influences the darkest
02:31 portions of the tonal range the most.
02:33 Let's go ahead and reset the Shadow Color Balance Control by using the Hue and
02:37 Saturation reset button.
02:40 Next, let's take a look at the Highlight Color Balance Control.
02:42 I'm going to go ahead and add a red color cast.
02:47 Notice on the gradient that's the lightest portions of the tonal range
02:50 were influenced the most, and as I progress across the gradient, the color cast diminishes.
02:55 This is because the Highlight Color Balance Control influences the lightest
02:59 portions of the tonal range the most.
03:00 I'll also reset Highlight Color Balance Control by Clicking the Hue and
03:04 Saturation Reset Button.
03:07 Next, let's come into the Midtones Color Balance Control.
03:09 Now I'm going to go ahead and introduce a green color cast.
03:13 Notice that almost the entire gradient has a green color cast.
03:17 This is because the Midtones Color Balance Control influences almost the
03:21 entire tonal range, except for the very darkest and the very lightest portions
03:25 of the tonal range.
03:26 Let me go ahead and reset the Midtone Color Balance Control.
03:29 Of course, the Colors Balance Controls influence more than just color.
03:34 They also influence lightness or contrast.
03:37 It's kind of hard to show you this influence on a black and white gradient.
03:40 So let's navigate down to the next clip in the color timeline, and I'll do that
03:43 by simply selecting the timeline and pressing the Down Arrow.
03:47 After I arrive on the clip, I want to make sure that I'm using the Waveform
03:50 Scope set to Luma, which I am. Okay.
03:53 Let's start out with the Shadows Contrast slider.
03:55 I'm going to drag the Shadows Contrast slider up like that and what you should
04:01 notice is that the trace is lifted up by the bottom.
04:05 This is because the Shadows Contrast slider influences the darkest portions of
04:09 the tonal range the most.
04:10 And on the Waveform Scope, the darkest portions of the tonal range are those
04:14 areas nearest 0% or zero IRE.
04:17 Let me go ahead and Reset the Shadows Color Balance Control by using the
04:22 Lightness Reset Button.
04:24 Next, let's take a Look at the Highlights Contrast slider.
04:27 Let me go into the Highlights Contrast slider and drag down and what you should
04:31 notice over here on the Waveform Scope set to Luma is that the trace seems to
04:35 compress down from the top.
04:37 This is because the Highlight Contrast slider influences the lightest
04:40 portions of the tonal range.
04:42 And on the Waveform Scope, the lightest portions of the tonal range are
04:45 represented as I get nearer to 100% or 100 IRE.
04:49 Let's Go ahead and Reset the Highlight Color Balance Control by pressing the
04:53 Lightness Reset Button.
04:55 Lastly, let's adjust the Midtones Contrast slider.
04:57 I will go ahead and drag the Contrast slider up.
05:01 And as I do that, notice that the entire trace seems to move as one.
05:07 That's because the Midtones Contrast slider influences almost the entire tonal
05:11 range, except for the very lightest and very darkest portions of the tonal range.
05:16 Okay, so that's what you need to know about the Color Balance Controls and the tonal range.
05:20 We will put this knowledge into action over the next few movies as we use the
05:23 Color Balance Controls to correct clips.
05:26
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Correcting underexposed footage with the Color Balance controls
00:00You are grading a show and everything is going along just great and then you
00:04arrive at that one shot, the dark clip.
00:08It's the dreaded underexposed clip.
00:11Well, correcting underexposed clips is a super common task that every Colorist performs.
00:15So, let's take a look at how we can fix these clips.
00:19Here in the Primary In room, we are going to use the Color Balance Controls to
00:21fix this underexposed clip, but it's always a good idea, before you start
00:26applying corrections to your clips, to evaluate them first.
00:29And the first step in that process is to simply play back the clip.
00:32So, I am going to select the Color timeline and then use the Spacebar on the
00:35keyboard to begin playback.
00:38This is a shot of two people walking and it looks pretty dark.
00:43Although, the clip was shot in the early evening, it's simply too dark for my taste.
00:48Also, because this clip is dark, I know that I am probably going to be performing
00:51a contrast correction and the best scope to evaluate contrast corrections is
00:55the Waveform Scope when it's set to Luma.
00:59So, if I take a look at the trace on the Waveform Scope, I can confirm that this
01:02clip is pretty dark.
01:04The bottom of the trace is right around 0% or zero IRE and the top of the trace,
01:10right here, is around 40-42%.
01:14But most of the trace is centered right here around zero, up to about -- 30%,
01:20indicating that I have a pretty dark clip.
01:23So to fix this clip, I am going to use the Contrast sliders in each one of the
01:26Color Balance Controls.
01:28So let's start with the Highlight Contrast slider.
01:30I will click in the Highlight Contrast slider and drag up quite a bit, until the
01:35top of the trace reaches, I don't know, right around 80-82%.
01:40Just be careful when you are lightening an underexposed clip that you don't drag
01:43up too far on a Highlights Color Balance Control Contrast slider.
01:47It's very easy with underexposed footage to add excessive video noise by
01:51dragging up too far.
01:53Next, I am going to come into the Midtones Contrast slider and drag up just a
01:57touch to lighten this clip in the Midtones.
02:02Now you may have noticed, when I made those last two corrections, on the
02:05Highlight Contrast slider and the Midtone Contrast slider, that the bottom of the
02:09trace, this part right here, came up from the 0% line.
02:13This is common when making Contrast corrections with the Color Balance Controls
02:17in Color and this is due to the overlapping nature of the Color Balance Controls
02:20and how they influence the tonal range.
02:23So to fix this, let's go into the Shadows Color Balance Control and the Shadows
02:27Contrast slider and drag down just a touch until the bottom of the trace is just touching 0%.
02:34This will ensure parts of the clip that are supposed to be displayed as black,
02:37are being displayed as black.
02:40Okay, so when we playback this clip again, I will select the Color timeline and
02:43then press the Spacebar to begin playback.
02:47Okay, I still get the feeling that this clip is in early evening, but it's just
02:50not as dark as it was before.
02:52We'll go ahead and stop playback.
02:54There is a great keyboard shortcut that I can use to compare this clip to the
02:59original clip and that's just Ctrl+G. So by pressing Ctrl+G, I see the original
03:05clip and if I press it again, I see the corrected clip.
03:10So again, here is the original clip and the corrected clip.
03:13One thing I want you to notice is that when you press Ctrl+G to see the original
03:17clip, underneath of your clip, down here on the Color Timeline, you get this
03:21warning message in red with yellow lettering that says, "Grading is disabled.
03:26"Press Ctrl+G to switch grading back on or select 'Enable Grading' from the Grade menu."
03:31This is a new warning in Color 1.5 that just let you know when you have disabled a grade.
03:35So let's go ahead and turn it back on.
03:38So, you can see that it's pretty easy to fix an underexposed clip using the
03:42Color Balance Controls in the Primary In room.
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Correcting overexposed footage with the Color Balance controls
00:01Overexposed clips hurt.
00:03You're thinking that your show is going to be perfect and then there is that one
00:05clip with a blown out sky or an overexposed person, and you just shake your head
00:10and say, "How could that happen?"
00:12The big problem with overexposed clips is that if they're really overexposed, a
00:15lot of image detail can be lost and in a general way, the clip looks ugly.
00:20It's always a good idea to watch back your clips and evaluate them using the scopes.
00:25So in this Color project, I'm going to select the Color Timeline and press the
00:28Spacebar on my keyboard to begin playback.
00:34Okay, here I have an interview shot with two people sitting by a window.
00:38Windows are always problematic unless they're properly gelled.
00:42Because the clip looks washed out and generally overexposed, I know that I'm
00:46going to be performing a contrast correction.
00:48And the best scope to evaluate a contrast correction is the Waveform Scope
00:52when it's set to Luma.
00:54If I take a look at the trace on the Waveform Scope, I can see a large area from
00:58the center to the right-hand side of the Waveform Scope that 's right around
01:01100% or 100 IRE, indicating that this clip may be overexposed.
01:05Well, actually it's a little bit more complicated than that.
01:10When I send a project from Final Cut Pro to Color, Color's Broadcast Safe
01:14feature is on by default and Broadcast safe is actually masking the true
01:19nature of this clip.
01:21We'll talk more about broadcast safe in a later chapter, but for now let's go
01:24ahead and disable broadcast safe.
01:26And I do that by clicking on the Setup Room at the top of the Color interface
01:30and then clicking on the Project Settings tab at the bottom of the Setup Room
01:34and right here, I can disable Broadcast Safe by clicking on this button.
01:38And aha! What you should have seen on the Waveform Scope set to Luma is the
01:43trace jumps well above 100% indicating the true nature of this clip, that the
01:49clip is actually overexposed.
01:51So to fix this clip, let's jump back into the Primary In room.
01:54We're going to use the Contrast sliders in each one of the Color Balance
01:58Controls to fix this clip.
02:00And let's start with the Highlights Contrast slider.
02:02I'm going to come into the Highlight Contrast slider and drag down until the
02:06top of the trace here on the Waveform Scope sets to Luma is right around or just below 100%.
02:12So here is my Highlights Contrast slider, I'll drag down right until the
02:17trace is around 100%.
02:18Next, I'm going to use the Contrast slider and drag down as well, but what I'm
02:23trying to do is have the bottom of the trace just touch the 0% or 0 IRE line.
02:29And the reason I want this to happen is because when the trace is touching 0%,
02:33anything in the image that is supposed to be black is displayed as black.
02:38So let me go ahead and make that correction.
02:39I'll come into the Shadow Color Balance Control and drag down on the Contrast
02:43slider until the trace just touches 0% or 0 IRE.
02:49When I made that correction you'll notice that the clip here on my preview
02:52got well, kind of dark.
02:53What I'm going to do now is come into the Midtone color balance control and use
02:57the Midtones Contrast slider and drag up slightly, something like that.
03:03But I want you to notice a few things on the Waveform Scope set to Luma when I
03:06made that last correction.
03:08First, if you look at the bottom of the trace on the Waveform Scope, you'll
03:12notice that the trace came off 0%.
03:15And if you look at the top of the trace on the Waveform Scope, you notice that
03:18the trace is now once again peaking back over 100% or 100 IRE.
03:23Why this happened is due to the overlapping nature of the color balance controls
03:27and how they each influence the tonal range.
03:30So often when making contrast corrections you'll have to come back into one of
03:34the color balance controls and make a correction again.
03:38So let's come back into the Shadows contrast balance control and use the
03:41Contrast slider and drag down, once again, until the trace touches the 0% or 0 IRE line.
03:48And then let's come into the Highlights color balance control and drag the
03:51Highlights Contrast slider down just to touch, until the trace is back under 100%.
03:57Let's see what this clip look like before the correction and a great keyboard
04:01shortcut to do that is Ctrl+G. So if I press Ctrl+G on my keyboard, here is the
04:06original clip. It looks washed out and kind of, well, overexposed.
04:10If I press Ctrl+G again, here is the corrected clip.
04:13Notice it has a lot more definition and doesn't have that washed out look and
04:17doesn't really seem overexposed.
04:19So you can see that it's pretty easy to fix an overexposed clip using the Color
04:23Balance Controls in the Primary In room.
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Expanding contrast ratio with the Color Balance controls
00:00Sure, on any given day a Colorist is fixing contrast problems like over or
00:04underexposed clips, but more times than not, contrast corrections that need to
00:08be done are ones that simply expand or widen the contrast ratio of a clip.
00:13What I mean is you might have a clip that's neither overexposed nor underexposed.
00:18It's just kind of there.
00:20So as we discussed in the beginning of this title, clips with a higher
00:23contrast ratio are generally seen as being more pleasing than ones with
00:27low contrast ratios.
00:29Another way of saying that is clips with higher contrast ratios have more
00:33definition while clips with lower contrast ratios seem kind of flat.
00:38So let's take a look how to expand the contrast ratio of a couple clips.
00:42The first thing I always want to do before I make any correction is evaluate my clip.
00:46And in this project, I'm going to select the Color timeline and press the
00:49Spacebar to begin playback.
00:53Okay, so I have a pretty cool clip. It's a waterfall, in Iceland.
00:56If we take a look at the Waveform Scope set to Luma, I can evaluate the
00:59contrast of this clip.
01:01You'll notice that no portion of the trace touches 0% and most of the trace is
01:06peaking right round 70% or 70 IRE.
01:10So in other words, the clip is not underexposed, nor is it overexposed.
01:15This clip represents a common issue that the Colorist deals with.
01:18In one regard, we need to darken this clip,
01:21that is how the trace touches 0% or 0 IRE that ensures anything in the clip that
01:26should be black is displayed as black.
01:28In another regard, we want to lighten this clip up.
01:32So we're going to have to do corrections that oppose each other.
01:35One correction that darkens the clip and another correction that lightens the clip.
01:40The end result will be that we have a clip with a much better contrast ratio.
01:45So to fix this clip, we're going to use the Color Balance Controls and
01:48specifically, we're going to be using the contrast sliders of each one of the
01:51color balance controls.
01:52Let's start out with the Shadow Contrast slider and drag down until the trace
01:57just touches 0% on my Waveform Scope set to Luma.
02:01So after I made that correction you can see that the trace is now touching the
02:040% or 0 IRE line on the Waveform Scope set to Luma.
02:09Next, I'm going to go into the Highlight color balance control and use the
02:11Highlights Contrast slider and drag up.
02:13I want to have the top of the trace just touch about 90-95% on the
02:18Waveform Scope set to Luma.
02:19So let me go ahead and do that.
02:21I'll drag up just until the trace touches about 90-95% and then finally,
02:28I'm going to come into the Midtones color balance control and use the
02:31Contrast slider there to lighten this clip up just a touch in the midtones,
02:36something like that.
02:37Now once again, due the overlapping nature of the Color Balance Controls, you'll
02:41notice on the Waveform Scope set to Luma that the trace came off the 0% line.
02:46So to fix this, we're just going to come back into the Shadow color balance
02:49control and use the Shadows Contrast slider and drag down until the trace
02:53once again touches 0%.
02:56So to compare the original clip to the corrected clip, I can simply use the
02:59keyboard shortcut Ctrl+G. So here is the uncorrected clip.
03:03Notice it kind of looks flat and washed out, but what I also want you to notice
03:07is the trace on the Waveform Scope set to Luma.
03:09The contrast ratio of this clip is low, in other words, the difference between
03:13the darkest and lightest portions of the trace is pretty minimal.
03:17Let me turn the grade on and this clip appears to have a lot more definition.
03:22If you notice the trace on the Waveform Scope, the contrast ratio is much, much higher.
03:27The trace now goes from about 0% all the way up to about 90% or 95%.
03:32I like to think in making these types of corrections as removing sort of a
03:35patina or film, off of a clip.
03:37If you look at the original clip, notice that it kind of has this gray wash
03:40over it and the corrected clip has a lot more definition.
03:45Let's go ahead and navigate to the next clip in the Color Timeline.
03:47I'm going to do that by selecting the timeline and pressing the Down Arrow.
03:51As we did before, let's go ahead and begin playback on this clip by pressing the
03:54Spacebar on the keyboard.
03:58Okay. Let me have a better idea what the clip looks like.
04:02Let's take a look at the Waveform Scope set to Luma.
04:04You'll notice right here, on the right hand of the scope, that I have a pretty
04:07large portion of trace over 100%.
04:10And because the Waveform Scope mimics the actual picture, I know that this
04:14overexposed area is this door right here.
04:16Also I want you to notice this large clump of trace, right around 10% to about
04:2130% or 35%. This part of the trace is pretty dark and specifically in the
04:26middle of the preview, I have a lot of trace right around 20-35% and that
04:32represents this monk.
04:33So once again, we need to do opposing corrections.
04:36We need to fix some overexposure in this clip, but also lighten up portions of
04:42the clip, specifically the monk.
04:44So once again to do this, we're to be going the Color Balance Controls in
04:46the Primary In room.
04:48So I'm going to start out with the Highlights color balance control and use the
04:50Contrast slider and drag down, until the trace in the Waveform Scope is just
04:54under 100% or 100 IRE, just like that.
05:00Next, let's come into the Midtones color balance control and use the Contrast
05:04slider there and drag up to lighten up the clip quite a bit.
05:07And as I did that, you should notice two things on the Waveform Scope set to Luma.
05:11At the top of scope, the trace is now peaking back over 100%.
05:15Also notice at the bottom of the trace, the trace came off to 0% line.
05:20So we need to make some additional corrections to fix this.
05:23I'll come back into the Highlights Color Balance Control and use the
05:25Contrast slider and drag down just a touch, until the trace is back under 100% or 100 IRE.
05:33Next, I'll come into the Shadows Color Balance Control and use the Contrast
05:36slider there and drag down, until the trace is once again touching 0%.
05:41So let me show you the original clip by using the keyboard shortcut Ctrl+G.
05:47Here is the original clip and notice the door here is overexposed and the
05:50Waveform Scope set to Luma.
05:51And then also notice this large clump of trace right here around.
05:55I don't know 10 to about 30%, 35%.
05:58Let me turn the Grade back on and notice that the corrected clip actually looks
06:02a lot brighter, but it's not overexposed.
06:06If you look at the trace here at the top of the scope, you'll see that no part is over 100%.
06:11Also, notice that large clump of trace that was previous pretty dark is now
06:15elevated much higher on the scope.
06:18So once again, here is the uncorrected clip and the corrected clip.
06:22Expanding contrast ratio of clips is easy to do using the Color Balance Controls
06:27in the Primary In room.
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Correcting color casts with the Color Balance controls
00:01When most of us think about color correction and grading, they think about
00:03those big color wheels that are present in Color Correction filters and
00:06applications like Color.
00:08Using these color wheels or what are known as color balance controls, the colors
00:11can adjust color balance for any given clip.
00:14This could be everything from fixing improper white balance to purposely
00:17introducing a color cast to create a stylized look.
00:20In this movie, we will take a look at fixing a clip within obvious color cast.
00:24I should let you know though that is clip has already had a contrast
00:26correction applied to it.
00:29It's always a good idea to perform contrast corrections before color corrections.
00:33Why?
00:35As you make contrast adjustments, you change the part of the tonal range that a
00:38color cast occurs in.
00:40Okay, so now that we know that is this clip has had a contrast correction
00:43applied to it, let's go ahead and select the Color Timeline and press the
00:46Spacebar to begin Playback.
00:52It should be pretty obvious that this clip has a blue color cast on it, but of
00:56course, it's always a good idea to verify that by using your videoscopes here in Color.
01:02Currently, my Waveform scope is set to Luma.
01:04With the Waveform scoop set to Luma, I'm only seeing the lightness or Luma
01:08part of the signal.
01:09So in the Waveform scope, let's go ahead change it from Luma to the Parade option.
01:14If the Waveforms scope is not viewable on your system, right-click on any one of
01:18the scopes in the Scopes window and choose Waveform.
01:21When the Waveform scope is set to Parade, I can see the relative color balance
01:25between the three color channels: Red, Green, and Blue.
01:28And if I look at the trace in this image when the Waveform scope is set
01:31to Parade, I can see that the Blue channel is elevated over the Red and
01:35Green channels and quite a bit of the Red trace is actually below the other two traces.
01:41Next, let's go to the Vectorscope.
01:43If your vectorscope is not being displayed on your system, right-click on any
01:46one of the scopes in the color scopes window and choose Vectorscope.
01:49Do you remember how the Vectorscope works?
01:52The angle around the Vectorscope represents Hue and the distance out from center
01:57represents Saturation.
01:58And you will notice on this Vectorscope I have some trace, this part here that's
02:03point towards the Blue and Cyan targets.
02:06This is another indicator that I have a blue color cast in this clip.
02:10So, to fix this blue color cast I'm going to use the primary color balance
02:14controls here at the top of the Primary In room.
02:17First, let's come into the highlight color and balance control and I know that
02:20to neutralize the blue color cast, I need to add in yellow, because yellow is on
02:24the opposite side of the color wheel from blue.
02:28I'll go ahead and use the target here in the Highlight color balance control
02:31and drag toward yellow.
02:35Something like that works.
02:37So, how did I know to come to the Highlight color balance control first?
02:41Well, remember the concept of the tonal range.
02:43If I look at the Waveform scope set to Parade, when I have traces that are
02:47unbalanced, especially at the top of the trace, this indicates that the color
02:51cast is in the highlights.
02:52If the inconsistency was here in the midtones, I would see a large difference in
02:56the trace in the middle of the waveform scopes set to Parade.
02:58Well, you've guessed it.
02:59If the color cast is mainly in the shadows, I'd see that difference here at the
03:03bottom of the trace when looking at the Waveform scope set to Parade.
03:06Actually, looking at this clip there appears to be a bit of color cast in the
03:10shadows, but we will come back and fix that in just one moment.
03:13Next, let's come into the Midtones color balance control and, once again, I'm
03:17going to drag the target here in the color balance control towards yellow-red.
03:23Something like that works.
03:25Just be careful as you drag any one color balance controls that you don't
03:29introduce an unwanted color cast.
03:32Taking a peak back over our Waveform scopes set to Parade, everything is
03:35looking pretty good.
03:36There seems to be relative balance between the three traces, Red, Green, and Blue.
03:42Except take a look at the Red trace, especially towards the bottom of the trace.
03:45There's large clump of trace here that's below 0% and is out of balance with
03:49the other two traces.
03:50So, to fix this we're going to use the Shadows color balance control.
03:55Now one thing I should say about the Shadows color balance control.
03:58Any color correction that you make in a Shadows color balance control
04:01influences a large portion of the clip and can very easily make the clip look
04:05like it has a color cast.
04:06So you need to be pretty subtle about the color correction.
04:09I'm going to drag the target here, a little bit towards yellow-green, something
04:14like that, just a touch.
04:17Now if I look at the Waveform scope set to Parade, the bottom of the traces are
04:22in relative alignment.
04:23Don't worry that it's not perfect.
04:25If you look in the preview here, these rocks have sort of a red color cast and
04:29they appear to be pretty dark.
04:30So, in other words they're near the bottom of the tonal range.
04:34That explains the minor differences here between the bottom of the traces.
04:39So let's compare the corrected clip to the original clip, and an easy
04:42keyboard shortcut to use is Ctrl+G. So, if I press Ctrl+G, I can see the
04:47original clip, which is nice and blue, and if I press Ctrl+G again, I can see
04:52the corrected clip.
04:53Also, I wanted you to notice on the Waveform scope set to Parade on the
04:57uncorrected clip the traces are out of balance and on the corrected clip the
05:02traces appear to be in relative balance.
05:05Also, take a look at the Vectorscope on our uncorrected clip.
05:09Notice the large push of trace towards the blue and cyan targets and if I enable
05:14the grade once again, notice that the trace is centered or you are pushing
05:18towards the red and yellow targets just a touch.
05:21The color balance controls provide a very straightforward way of
05:24correcting color cast.
05:26In your day-to-day work of color you'll find yourself using them a ton to color
05:30correct clips with color casts.
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Using Primary Curves
00:01 Let's take a look at the mechanics of using the Primary Curves.
00:03 The Primary Curves are another way of applying primary corrections, but using
00:07 them for a lot of people is not as intuitive as, say, using the color balance
00:10 controls here at the top Primary In room.
00:13 So, let's take a look at how they work.
00:15 Unlike the color balance controls, each of which influences a different part of tonal range,
00:19 so, Shadows, Midtones, Highlights, the Primary Curves allow for manipulations
00:24 across the entire tonal range on each curve.
00:27 What I mean by that is that the tonal range is mapped on each curve going from
00:31 left to right, dark to light, or black to white.
00:35 In Color, I've four primary curves one for Red, Green, Blue, and one for Luma.
00:41 When a curve has no manipulations applied to it it's represented as a straight
00:45 line just like these curves here.
00:47 To manipulate a curve I need to add a control point and to add a control point I
00:51 simply click on the curve itself. Just like that.
00:54 Adding a control point doesn't actually apply a correction.
00:58 I need to reposition this control point along the curve.
01:02 To reposition a control point, I simply click on it and drag it around.
01:09 Notice though that the control point isn't actually attached to curve, instead
01:13 it works as a strong influence in the shape of the curve much like a magnet.
01:19 Another important aspect of control point position is that, depending on
01:22 where I've placed the control point,
01:24 I'm influencing a different part of the tonal range. Let me explain.
01:29 If I position the control point up here on this Red curve, I'm
01:32 influencing mainly Highlights.
01:35 If I position the control point right here on the curve, I'm mainly
01:39 influencing the Midtones.
01:41 Remember, the tonal range is mapped out on each curve.
01:44 So right here represents the Midtones of the tonal range.
01:48 If I position the curve towards the bottom of the curve here, I'm influencing
01:53 mainly the darkest portions of the tonal range.
01:55 Let's go ahead and reset this curve by using the Reset button in the upper
01:59 left-hand corner of the curve.
02:01 I could also take a control point that I've added and simply drag it off the curve.
02:06 This deletes an individual control point.
02:09 But I'm going to ahead and use the Reset button in the upper left-hand corner.
02:14 Another important concept about control point position is where it's placed
02:18 along shape of the original curve, and what I mean, is it above the original
02:22 shape of the curve or below the original shape of the curve?
02:25 On any curve, if you add a control point above the original shape of the curve,
02:29 this part right here, you'll effectively be adding in either Red, Green, or Blue
02:34 depending upon which curve you are on.
02:36 If you add a control point in position below the original shape of the curve,
02:40 this part right here on each curve, you'll effectively be removing that color
02:44 from that part of the tonal range where the control point exists.
02:47 I want to add a control point in the midtones of the Red curve, right about
02:51 here, and then I'm going to reposition this control point above the original
02:56 shape of the curve.
02:57 You'll notice on the gradient that I have in my preview that I've added Red
03:02 mainly to the midtones.
03:04 If I take this control point and position it below the original shape of the
03:08 curve, you notice that I've effectively removed Red at that part of the tonal
03:12 range and when I've removed Red, I've essentially added Cyan. Why Cyan?
03:16 An easy way to understand this concept of control points below the
03:21 original shape of the curve, of any of any of the color curves, is by
03:24 looking at the Vectorscope.
03:25 If the Vectorscope is not showing in your Scopes window, right-click on any
03:29 scope and choose Vectorscope.
03:31 But my Vectorscope is already showing.
03:35 When I added a control point on the Red curve and it was positioned above the
03:39 original shape of the line, I was adding Red.
03:42 And if you take a look at the Vectorscope, notice that the trace is point towards Red.
03:47 When I reposition this control point below the original shape of the line, I was
03:52 effectively removing Red or adding Cyan.
03:55 Take a look at for your Vectorscope.
03:56 Notice that the trace points toward Cyan.
03:58 Let me reset the Red curve.
04:02 So, on the Green curve, if I added a control point and dragged above the
04:05 original shape of the curve, I'm adding in Green.
04:08 If I reposition that control point below the original shape of the Green curve,
04:12 I'm effectively removing Green and adding Magenta, because it's opposite on the
04:17 Vectorscope as well as on color wheel.
04:19 Let me reset the Green curve.
04:22 Finally, if I do the same thing in a Blue curve by adding a control point and
04:25 dragging above original shape of the curve, I am adding in Blue here.
04:29 You can see that with the trace point towards Blue on the Vectorscope.
04:31 And if I reposition the control point below the original shape of the curve on
04:35 the Blue curve, I'm removing Blue or adding yellow.
04:39 Let me reset the Blue curve.
04:43 The Luma curve works slightly different than the Red, Green, and Blue curves.
04:47 If I add a control point and position above the original shape of the curve, I
04:51 am effectively lightening that part of the tonal range.
04:55 If I take that control point and position it below the original shape of the
04:58 curve, I'm effectively darkening that part of the tonal range.
05:01 Let me go ahead and reset the Luma curve.
05:05 There's one more important thing to understand about the primary Luma curve.
05:09 Manipulations that I make to the primary Luma curve directly influence how much
05:13 I can adjust the contrast sliders in each one of the color balance controls.
05:17 Let me demonstrate.
05:18 I'm going to go ahead and on the Luma curve, I'm going to add a control point
05:22 right about here and then I'm going to reposition this topmost control point,
05:27 the one that's there by default, and drag it down just like that.
05:33 What I want you to notice here on my Waveforms scope set to Luma is that that
05:37 part of the trace has been repositioned down from 100% down to say about 80%-85%.
05:44 Now if I try to use a contrast slider in Highlight color balance control and
05:47 drag up, you'll notice that I can't make the trace really go above 80%-85%.
05:53 That's because I've effectively used the Luma curve to limit the effect of the
05:58 contrast slider in the Highlight color balance Control.
06:00 Let me go ahead and reset the Highlight color balance control as well as
06:05 the primary Luma curve.
06:08 The last important thing we need to talk about in relation to the primary curves
06:11 is adding multiple control points.
06:13 To add multiple control points, I simply click on a curve multiple times.
06:17 So I'll use the Red curve again right here.
06:19 I add a control point, I will add another control point and finally I add a
06:23 third control point.
06:24 When I add multiple control points, I can effectively limit the amount of
06:28 influence that any single control point has on the curve.
06:32 So, if I leave these two outside control point where they are, then move this
06:36 middle control point, notice that the shape of the curve doesn't change overall,
06:40 but rather only changes in between these two points.
06:46 And you also notice here on my gradient when I did that, I've only added Red to
06:50 a small portion of the midtones, whereas when I added the single control point
06:55 before and repositioned it above the original shape of the curve, I was
06:58 influencing a much larger area of the tonal range.
07:02 So using the primary curves should make a lot more sense now.
07:05 In the next few movies, we will put this knowledge into action and use the
07:08 primary curves to correct some clips.
07:11
Collapse this transcript
Making contrast corrections with the Primary Luma curve
00:01Let's start our exploration in actually making corrections with the primary
00:04curves with the primary Luma curve.
00:06The primary Luma curve is a simple way to adjust contrast in clips because the
00:10entire tonal range is available on the primary Luma curve. And in a lot of ways
00:15making Luma adjustments using the primary Luma curve is easier than using the
00:18color balance controls, because with the color balance controls you're making
00:21adjustments across three different contrast sliders.
00:25Let's take a look at three clips that I want to correct.
00:27The first is an overexposed clip that generally looks washed out.
00:31The next clip is a clip that's pretty dark and then the third clip is a clip
00:35that has a relatively poor contrast ratio.
00:37Let's go back and fix the first clip.
00:41I know that this clip is overexposed, because if I look at the Waveform scope
00:44set to Luma, there is a bit of trace here over 100%.
00:48Also, notice at the bottom of the trace much of the trace is around 20 to 30 IRE
00:52or 20% to 30%, and this is contributing to the washed out look of this clip.
00:56So let's go ahead and fix the clip by using the primary Luma curve.
01:00First, I am going to come into the primary Luma curve and add a control point at
01:03the top-end of the tonal range, right about here.
01:05Then I am going to use this topmost control, the control point that's already
01:09built into the curve and drag down just a bit.
01:13The goal that I am trying to achieve is that I want the trace to be under
01:17100%, which it is now.
01:20Next, let's come down to a darker area of the tonal range and add another
01:23control point, right about here.
01:24I am going to take this control point and drag down just a bit.
01:29I want to drag down just enough to where the bottom of the trace here and the
01:32Waveform scope set to Luma is right around 0% or 0 IRE.
01:38Something like that.
01:39Don't worry if you can't get it exactly on the 0% or 0 IRE line.
01:44This clip was shot in front of some pretty bright windows, so in reality, there
01:48is not going to be anything in the clip that should be true black.
01:51You'll notice that when I made that last correction though, the clip got pretty dark.
01:55So let's comes into the midtones and add another control point right about here
01:59and drag up just a bit.
02:03So now, if I use the keyboard shortcut, Ctrl+G, I can toggle the grade on and off.
02:07Here is prior to the correction, the clip looks overexposed and washed out,
02:11then here is after the correction that we made on the primary Luma curve. The
02:14clip has a lot more definition and it's not overexposed, because I don't have
02:18any trace over 100%.
02:21Let's go down to the next clip in the Color Timeline.
02:22I'll do that by simply selecting the Color Timeline and then pressing the Down arrow.
02:26This clip is pretty dark and I can tell that the clip is pretty dark if I look
02:30at the trace and the Waveform scope set to Luma.
02:32Most of the trace goes from about 0% up to about 40% or 45%.
02:37So let's also use the primary Luma curve to fix this clip.
02:40First, I am going to add a control point right here in the middle of the curve,
02:44and then drag up to lighten up the midtones.
02:48Notice as I did that, the trace moved up on the Waveforms scope set to Luma.
02:53Next, let's add another control point towards the top end of the tonal range
02:57right about here and drag up just a little bit to lighten up the highlights in this clip.
03:02You'll notice that when I made those two corrections that the trace came off
03:060% or 0 IRE line on the Waveform scope set to Luma and the clip also looks a
03:11little washed out now.
03:12So let's go ahead and another control point towards the bottom of the tonal
03:15range, right about here, and we'll drag down just a bit until the trace returns to 0%.
03:21Let me toggle this grade on and off by using keyboard shortcut Ctrl+G, and
03:28here is the clip before the correction and you'll notice that it's kind of
03:30dark and here is the clip after the correction, we've lightened up this clip considerably.
03:36The clip still has that sort of early evening feel to it.
03:39Finally, let's come down to the last clip on the Color Timeline.
03:42I'll do that just by dragging my playhead here on the Color Timeline.
03:45This clip has a pretty poor contrast ratio, and if I look at the Waveform scope
03:48set to Luma, I can see that no part to the trace is set to 0% and that the
03:52highest point in the trace is right around 60%.
03:55So once again, let's use the primary Luma curve, but this time we are going to
03:59fix or expand the contrast ratio of this clip.
04:02First, let's come in and add a control point towards the bottom end of the tonal
04:05range right around here and we'll drag down just a touch until the bottom of the
04:09trace touches 0% or 0 IRE when the Waveform scope is set to Luma.
04:15Next, I am going to add another control point in the middle part of the primary
04:17Luma curve. Remember, that represents the midtones of the image, somewhere right
04:21about here, and drag up just a touch to lighten up the midtones.
04:28That looks pretty good.
04:30Finally, I lighten up the highlights in this clip just a bit by clicking and
04:33making the control point in the upper part of the tonal range, this part of
04:36the curve right here.
04:40Now you will notice when I did that, the clip actually appeared to get a little more flat.
04:44It's brighter, but it also appears to have lost some saturation.
04:48This is something that happen sometimes when you're making corrections with the
04:51primary Luma curve and an easy way to fix this is to just simply use the
04:55Saturation parameter here on the Basic tab of the Primary In room.
04:59So with my cursor over the Saturation parameter, I am simply going to use the
05:04scroll wheel on my mouse and scroll up to add a bit more saturation back into
05:09the clip, something like that.
05:11Now if I toggle this grade on and off by using the keyboard shortcut Ctrl+G, you
05:16can see the clip prior to the correction, and the clip after the correction.
05:21The clip has a much better contrast ratio, which I can see here by looking on
05:25the Waveform scope set to Luma and it appears to have a lot more definition.
05:29So here is before and after.
05:32So the primary Luma curve is a very granular way of correcting a contrast in a clip.
05:36In this movie we corrected an overexpose clip, we corrected an underexposed
05:40clip, and we expanded the contrast ratio of a clip.
05:43The primary Luma curve has the advantage of being able to correct contrast
05:47problems in one place when compared to the primary color balance controls where
05:51you have to use three different contrast sliders.
05:54I encourage you to try out the primary Luma curve in your own workflow.
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Making color corrections with Primary Curves
00:00Sometimes I long for a bit more granular control over color correcting a clip.
00:05When I get that feeling or when I can't get a clip just right with the Color
00:08Balance Controls I reach for the primary curves.
00:11Maybe it's because I have greater control over the tonal range I can affect,
00:14or maybe it's just because it's so much fun to make a ton of little control points on a line.
00:18Well, I digress.
00:20Let's take a look at this Color Timeline by selecting it, and then pressing the
00:24Spacebar to watch back the clip.
00:30What should be noticeable about this clip is its blue color cast, and let's get
00:34a little reinforcement of what I am seeing by looking at the video scripts.
00:37I want to evaluate this clip by selecting the Waveform scope and then switching
00:41over to the Parade option.
00:43I am also going to evaluate this clip by using the Vector Scope.
00:47Well, when the Waveform Scope is set to Parade, I can see the relative balance
00:51between the three color channels:
00:52Red, Green and Blue.
00:54The elevated trace on this Blue channel here shows me that this clip has a blue
00:58color cast, and since most of the difference between the traces appears at the
01:02top of the trace, remember the top portion of the Waveform Scope represents
01:06highlights in the tonal range,
01:08I can see that most of the color cast is happening in the highlights.
01:12This is usually a good indication that when the shot was taken, the camera was
01:16using improper white balance.
01:17Let's take a look at the Vector Scope.
01:19I can see that this clip has a blue color cast as most of the trace,
01:22this part right here, is pointed towards the blue target.
01:26Let's go ahead and use the Primary Curves to correct this clip.
01:30Because this clip has a blue color cast, I am going to start here in the blue curve.
01:34Looking at the Waveform Scope set to Parade, I can see that the trace on the
01:38Blue channel is elevated in the highlights.
01:40I am going to first start out in the blue curve by adding a control point
01:44towards the top-end of the curve, or in the highlights, right about here.
01:47I am then going to grab the topmost control point, the one that's there by
01:51default and drag down.
01:53As I do, notice on the Waveform Scope set to Parade that the top of the blue
01:57trace is compressed and what I want to do is make sure that it's under 100%, and
02:02that it's in relative alignment with the green trace, which it is now.
02:06Remember, when you use a control point on either the Red, Green or Blue curves,
02:09when you drag that control point below the original shape of the curve you're
02:13adding in color from the opposite side of the Color Wheel.
02:16So when I just made that correction, what I was really doing was adding in
02:19yellow/red, which neutralized the color cast and the highlights.
02:22If I take a look at the Waveform Scope set to Parade in the middle section
02:26of the scope, you can see that the middle portions of the trace are also out of alignment.
02:31Remember, the Waveform Scope mimics the tonal range, where I have dark or black
02:36here at the bottom of the scope, and white or light at the top of the scope.
02:40So this part of trace right here represents the mid-tones.
02:42Let's come back into the blue curve, and we are going to add another control
02:46point along the mid-tones of the curve right around here.
02:49Then I am going to drag that control point down below the original shape of the
02:53curve, and what you should notice on the Waveform scope set to Parade is that
02:58the trace moves down the scope.
03:01What I am trying to do is have the blue trace match the green trace just like that.
03:08Next, let's go to work on the Red channel.
03:10Coming into the Primary Curve, I am going to add a control point right in the
03:13middle of the curve.
03:14Again, this will allow me to manipulate the mid-tones.
03:16So I'll click right about here to add a control point, and then I am going to
03:19drag this control point up just a bit to warm up this clip.
03:24Notice on the Waveform Scope set to Parade that the red trace is moving up
03:28the Waveform Scope.
03:29Now just don't go too far like this, or you will introduce an obvious red color cast.
03:34So something right about there works.
03:38Again, what I am doing is looking at the Waveform Scope set to Parade and the
03:42mid-tones right about here, and I am trying to get them relatively equal.
03:46I find it easiest when you are looking at the Waveform Scope set to Parade, to
03:49try to pick out something in the trace that you can match.
03:52What I am using on this clip is this bunch of trace right here on each one of
03:57the individual channel traces.
03:59So this part right here, this part right here, and this part right here.
04:03Let's go ahead and add an additional control point in the red curve towards the highlights.
04:07Notice on the Waveform Scope set to Parade that the top of the red trace is
04:11still just a bit below the green and blue traces.
04:14So I am going to add a control point right about here, and drag up ever so slightly.
04:20Just like that.
04:22Finally, this clip to me appears to have a little bit of green in the mid-tones
04:26even though the traces are relatively equal.
04:28So I am going to come into the green curve and add a control point right in
04:32the mid-tones, right about here, and drag down ever so slightly, something like that.
04:39That looks better to me.
04:41Finally, I am going to add a little bit more definition to this clip, by coming
04:44into the Luma Curve.
04:46Notice that the bottom of the trace here on the Waveform Scope set to Parade is
04:49well off of the 0 IRE, or 0% line.
04:52So what I am going to do is add a control point here towards the bottom of
04:55the mid-tones, and getting closer to the darker portions of the tonal range or the shadows.
04:59So let's add a control point right about here, then drag down just a touch,
05:06something like that.
05:08Don't worry if you can't get the bottom of the traces on the Waveform Scope set
05:11to Parade to touch 0%, or 0 IRE.
05:14This clip was shot through a window in a taxicab, and the glass of the window is
05:18acting like a filter.
05:19Now, if I want to lighten this clip up just a touch, I will add a control point
05:22here in the mid-tones and drag up just a bit, something like that.
05:29Let's select the Color Timeline and then press the Spacebar to begin playback.
05:36The clip looks pretty good.
05:38Let's toggle the grade on and off.
05:39If I press Ctrl+G, here is the original clip, kind of looks washed out and has
05:44an obvious blue color cast, and here is the corrected clip, looks much better,
05:48doesn't have that blue color cast, and has a little bit more definition.
05:51One more time, uncorrected, and the corrected clip.
05:55So that's using the Primary Curves to color correct a clip.
05:58The danger with removing color cast with the Primary Curves is that you might go
06:01back, and spend all day adding control points, and manipulating existing ones.
06:06So avoid that temptation when possible.
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Using the Basic and Advanced tabs of the Primary In room
00:00It seems like the Color Balance controls and, to a certain degree, the Primary
00:04Curves get all the attention when it comes to making primary corrections.
00:08But there are some additional controls for making corrections that can be found
00:11on the Basic and Advanced tabs here in the Primary In room.
00:14Let's start out our exploration of the Basic and Advanced tabs by talking about Saturation.
00:19The Saturation parameters can be found on the Basic tab of the Primary In room.
00:23This first clip in my Color Timeline looks pretty good, and I have already
00:27applied some primary correction to it.
00:29But I can increase or decrease overall saturation in the clip by using the
00:34Saturation parameter here on the Basic tab.
00:36The default value for Saturation is 1, meaning that there's no
00:40saturation adjustment.
00:42But if I hover my mouse over the parameter, and then use my Scroll Wheel, I can
00:46scroll up to increase saturation, or scroll down to decrease saturation.
00:53Remember, I can make any parameter adjustment faster in Color by holding down
00:57the Option key and then using my Scroll Wheel.
00:59So if I change the Saturation parameter all the way down to 0, the clip becomes
01:04completely desaturated, and I have a grayscale clip.
01:06Let me go ahead, and reset the Saturation parameter for this clip.
01:10I am going to do that by clicking on the Reset button next to the word Saturation.
01:15Let's navigate to the next clip down in the Color Timeline.
01:17Next thing I want to talk about is Highlight Saturation.
01:21Color allows for selective saturation corrections either in the Highlights or in the Shadows.
01:26We will start out first by talking about Highlight Saturation.
01:29Almost always, Highlight Saturation is used to reduce saturation in the
01:33highlights of a clip.
01:35By doing this you can help fix clips that have pesky broadcast legality
01:38issues as well as make highlights true white without any sort of color cast.
01:43So to illustrate the effect of an adjustment to the Highlight Saturation
01:46parameter, I am going to go ahead and make sure my Waveforms scope is active,
01:49which it is, and if yours is not, simply right-click on any of the scopes in
01:53this Scopes window and choose Waveform.
01:55Once you have the Waveform scope up, change its option to Parade.
02:00Notice at the top of the red trace, where my Waveform scope is set to Parade,
02:03that I have a bit of trace over 100%, or 100 IRE.
02:08This indicates that I have illegal RGB levels for broadcast, but it's really
02:11being caused by the sunlight hitting these white walls.
02:15I could fix this clip by reducing the overall saturation in it or by using the
02:19Highlights Contrast slider in the Highlights Color Balance Control.
02:23But a much easier way to fix this is with the Highlight Saturation parameter.
02:28With my cursor over the Highlight Saturation parameter here, I am going to use
02:32my Middle Scroll Wheel on my mouse and scroll down.
02:35Remember, you can add the Option key to change these values quicker.
02:40So let me scroll down quite a bit, and what you should have noticed over here on
02:44the Waveforms Scope set to Parade is the trace is now below 100%.
02:49In the preview also, although a little subtle, the highlights or, in other words,
02:54these white walls here that have the sunlight hitting them, are more white.
02:58Because reducing Highlight Saturation removed saturation only in the highlights.
03:04So Shadow Saturation does just the opposite of Highlight Saturation.
03:08Let's navigate to the next clip down in my Color Timeline to show you what I mean.
03:12This clip looks pretty saturated especially in the darker portions of the clip,
03:16like the robes here on these monks, the floor, and these Buddha statues up here.
03:22So if I dial down Shadow Saturation and again, I'll do that by hovering my
03:25cursor over the Shadow Saturation parameter and then using the Scroll Wheel on my mouse.
03:31Notice that the saturation in the robes becomes more black.
03:35Let me reset this parameter and show you it one more time.
03:39So here is the original clip, and take a look at the robes, and other dark areas in the clip.
03:44As I adjust the Shadow Saturation parameter down, you will notice that those
03:49areas become less saturated and darker.
03:52One last note on the Saturation Controls.
03:54They can also be found in the Secondaries room, and the Primary Out room.
03:59Let me switch back to the Primary In room. Then let's navigate to the next clip
04:04to my Timeline by dragging the Playhead down to it.
04:07We have seen this clip before and it looks a little dark.
04:10If we take a look at my Waveform scope set to Luma, we can verify that this clip
04:14is kind of dark and has a poor contrast ratio.
04:17So what I am going to do is use the Master Lift, Gain, and Gamma parameters here
04:21on the Basic tab to perform a contrast correction.
04:24This is just an alternate way of performing a contrast correction.
04:28We've done contrast corrections before in this title, using the Color Balance
04:31controls as well as the Primary curves.
04:33This is just, as I said, an alternate way of preforming the contrast correction.
04:36But let me tell you what these parameters do.
04:39Master Lift applies an overall Luma correction to the clip, Master Gain is the
04:44exact same thing as the Contrast slider here in the Highlight Color Balance
04:47Control, and Master Gamma is the exact same thing as the Contrast slider here in
04:52the Mid-tone Color Balance Control.
04:54So with my Waveform scope set to Luma, what I want to do is adjust Master Lift
04:58first and I'll position my cursor over the Master Lift parameter and scroll
05:02down with my Middle Scroll Wheel on my mouse, until the trace on the Waveform
05:06Scope just touches 0%.
05:10Next, I am going to use the Master Gain parameter and scroll up to lighten up
05:15this clip considerably until the top of the trace is around 85-90%.
05:20Then we can also lighten the mid-tones in this image by using the Master Gamma parameter.
05:25I will scroll up just a touch.
05:28You might have noticed that the trace came up 0% just like when we were using
05:31the Color Balance Controls and the Primary curves.
05:33So I will once again adjust the Master Lift down just a touch until the trace touches 0%.
05:40Now, let's navigate to the last clip of my Color Timeline.
05:42I will do that by selecting the Color Timeline and pressing the down arrow.
05:45We have also seen this clip before and it's actually pretty blue.
05:50An alternate way of correcting this clip is by using the parameters that we find
05:53on the Advanced tab.
05:55Here I have Red, Green, and Blue, Lift, Gain and Gamma parameters.
06:01Since we have already performed this type of correction before, I have already
06:03gone ahead and corrected this clip using the controls here on the Advanced tab.
06:07And to recall that saved grade, what I am going to do is come into the Setup
06:11room and then choose the Grades tab at the bottom of the room, and then
06:15double-click on the saved grade.
06:17On your own system, you won't have this grade.
06:20We will talk more about saving our own grades in the chapter on Grade Management.
06:24I am going to make sure that the clip is selected here on my Color Timeline.
06:27Now I will double-click on the saved grade to apply the grade.
06:29Now, let's switch back into the Primary In room, and you will notice here on the
06:33Advanced tab, I've used the separate Red, Green and Blue, Lift, Gain and Gamma
06:37parameters to color correct this clip.
06:40Below the separate Lift, Gain and Gamma parameters, there are Printer Point controls.
06:44Printer Points are often used by Colorists familiar with the traditional process
06:48of color timing for film.
06:50These controls right here emulate that process.
06:54I find there are much easier ways of making corrections, so we are going to skip
06:58over these controls.
06:59But feel free to try them out on your own.
07:00Finally, let's talk about the Auto Balance button, this button right here.
07:05The Auto Balance button underneath the Basic and Advanced tabs allows us to make
07:09an automatic correction to the clip.
07:11Before we actually use the Auto Balance button, let's go ahead and reset the
07:15Primary In room by clicking on this button right here, Reset Primary In.
07:19So I am going to go ahead and click on the Auto Balance button and what Color
07:23does is it makes an auto correction.
07:25In reality what it really does is it uses the Advanced tab here and all
07:29the parameters on the Advanced tab, Lift, Gain, and Gamma controls to make a correction.
07:35Technically speaking, it takes the darkest and lightest 5% of the image and the
07:39most natural mid-tones to apply a primary color correction.
07:43In most cases, I think you're better off making your own correction than trusting
07:47the Auto Balance button.
07:49But sometimes when you need to work very quickly, the Auto Balance button can come in handy.
07:53So that's using the parameters in the Basic and Advanced tabs of the Primary In room.
07:57I think you will find them pretty useful.
07:59In my own experience, I found myself using these controls often in tandem with
08:03other tools, like the Color Balance Controls, and the Primary Curves.
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Making primary corrections using the RED tab
00:01Let's talk about applying a Primary Correction to a clip that was ingested as a RED QuickTime.
00:05In Chapter 03, we discussed ingesting a clip as a RED QuickTime and if you
00:09recall, the advantage of this workflow is the ability to leverage raw
00:12processing in Color.
00:14This Color project has a clip in it that was ingested as a RED QuickTime,
00:18and then sent to Color.
00:19The cool thing is is that because this clip is a RED QuickTime, and Color
00:22recognizes this type of clip, I can now use the RED tab in the Primary In room
00:26to correct the clip.
00:28The RED tab is located on the right-hand side of the Primary In room next to the
00:32Basic and Advanced tabs.
00:35Just keep in mind that the RED tab won't actually be on your system unless
00:38you've gone to RED.com/support and downloaded the RED Final Cut Studio Plug-in.
00:44So why would we want to use this tab?
00:46Well, much like raw processing for digital still images, when a clip is recorded
00:50using a RED Camera, all the adjustments you might make to the footage like
00:53Exposure, Saturation, and ISO are not recorded or baked into the clip.
00:58Instead, they exist as metadata.
01:01So when we use the parameters here in the RED tab, we are manipulating that metadata.
01:04Well, what about the rest of the controls in Color?
01:07Well, yes, there is some overlap between the controls elsewhere in Color and the
01:11parameters found here on the RED tab.
01:13But I found that making most of my primary corrections on the RED tab to RED
01:17footage yields great results.
01:19Parameters like Kelvin and Tint are specifically geared to working with
01:23RED QuickTime Media.
01:24There are, of course, other corrections that you might want to make to a clip
01:28like a Secondary correction or a Color FX correction that are outside of what
01:31the RED tab can do.
01:33The RED tab only makes primary corrections.
01:37Before we actually correct this clip, let's do a quick rundown of all the
01:40parameters on the RED tab.
01:42Starting at the top of the tab, we can choose to enable or disable RED processing.
01:47Next, we have Saturation, and this control is the same as the Saturation
01:50parameter on the RED Camera
01:52and it adjusts the overall saturation in the clip.
01:55We can choose values between 0, which is grayscale, and up to 5, which is supersaturated.
02:00Next is Kelvin.
02:01This control, also found on the RED Camera in the Color Temperature menu,
02:05allows us to adjust the overall color temperature for a clip using a Kelvin scale value.
02:10Lower values will produce a cooler overall tone, while higher values will
02:14produce a warmer overall tone.
02:17The Tint parameter is just an additional way to adjust color in a RED QuickTime clip.
02:22Exposure lets you adjust the overall lightness in a clip.
02:25The values are calibrated to camera f/stops and you can adjust Exposure between -7 to +7.
02:32Higher values equal a lighter clip.
02:35Next up, we have Red, Green and Blue Gain.
02:38These parameters allow you to adjust the level of each of the primary color
02:41channels for fine-tuning of color casts in a clip.
02:45The Contrast and Brightness parameters do exactly what you think they'd do.
02:49Adjusting the overall contrast works by boosting or cutting highlights, and
02:53raising or lowering shadows.
02:56Brightness works by lightening the image.
02:59Below these parameters, I have three pop -up menus: Gamma, Color Space, and ISO.
03:05If you are just getting started correcting RED footage, you can leave these
03:08settings at their default.
03:09But let me briefly explain what each one does.
03:13The Gamma pop-up menu lets you choose different Gamma settings for a clip.
03:17This control mimics the Gamma settings and the Color Space option in the
03:20View menu of the camera.
03:23The Color Space pop up lets you choose a color space for your clip, either
03:28REDspace/Rec709 which matches most HD footage and monitoring gear, and then Camera RGB.
03:35When you choose Camera RGB it bypasses any processing and represents exactly
03:39what the camera sensor saw.
03:42Finally, the ISO setting here works much like a Digital SLR.
03:45You can adjust the sensitivity of the sensor to light.
03:48Higher values will produce an overall lighter image, but noise may be more visible.
03:53So now that we know what all the settings do, let's go ahead and
03:56actually correct this clip.
03:57I will select the Color Timeline and press the Spacebar, so we can watch the clip back.
04:04You can see it's a pretty static shot, but it could use some primary correction.
04:09So using the parameters here on the RED tab, I am first going to adjust the
04:12overall exposure of the clip.
04:13What I am going to do is hover my cursor over the Exposure parameter and then
04:17use the Scroll Wheel on my mouse to scroll up.
04:20If I hold down the Option key, I can make this adjustment go faster.
04:26Let's scroll up to a value right around 0.6.
04:30Next, this clip looks kind of cool to me, so I am going to use the Kelvin
04:33parameter to warm up the clip.
04:35Once again, I'll hover my cursor over the Kelvin parameter, and then I will
04:38use the Scroll Wheel on my mouse, while also holding down the Option key, and scroll up.
04:42I will scroll up to a value right around 8500-8900.
04:48Yeah, 8900 looks pretty good.
04:51Then finally let's increase the overall contrast on this clip.
04:55Once again, using the Scroll Wheel on my mouse.
04:59If I press Ctrl+G on my keyboard, I can toggle the correction on and off.
05:03Here is before the correction, and here is after the correction.
05:08One thing to know about toggling a correction on and off when it comes to the RED tab.
05:13When you toggle the correction on and off, the entire RED tab is disabled.
05:18So any default parameters that you have, like your Gamma, Color Space, and ISO
05:22settings are also disabled, when you toggle the grade off.
05:26That's why this clip looks different than the original clip that we had at the
05:29beginning of this movie.
05:30We turn the grade back on.
05:31There is one last thing to keep in mind about correcting RED footage.
05:36What I am going to do is come into the Setup room and then click on my
05:40User Preferences tab.
05:43We need to discuss, very quickly, the concept of proxies.
05:46One really important thing to make sure of when working with 4K or even 2K
05:50RED footage is proxies.
05:52Proxy support in Color only comes into play when you are working with Cineon,
05:56DPX or RED files, like we are in this project, and using proxies gives you a large
06:01performance boost when working in Color.
06:04So on the right-hand side of the User Preferences tab, let's make sure we have
06:08Proxy Support enabled, which it is.
06:11Next, I have proxies for three different situations: Render Proxy, Grading
06:15Proxy, and Playback Proxy.
06:18Render Proxy dictates what resolution your files will render at.
06:21We will come back to this setting, when we talk about Rendering 4K footage in
06:26the chapter on Rendering an Output.
06:28Next, we have Grading Proxy.
06:30Grading Proxy determines the resolution you will see your footage at here in the
06:33preview as well as on your video monitor, when actually grading your footage.
06:37After you're done grading the clip it goes back to Full Resolution.
06:42It defaults to Half Resolution, which, to be honest with you, still gives you a
06:45really good quality image while improving performance and responsiveness in
06:49Color while making corrections.
06:51Finally, there's Playback Proxy.
06:53This option determines the resolution of your footage when you are actually
06:57playing it back from the Color Timeline.
06:59It's set to Quarter, and I recommend keeping it at Quarter to get the best
07:02playback performance in Color.
07:04So that's what you need to know about grading RED QuickTime Media with the RED
07:08tab in the Primary In room in Color.
07:11On your own, feel free to go back into the RED tab, and use any of these other
07:15parameters to correct this clip.
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7. Making Secondary Corrections
What does the Secondaries room do?
00:00The Secondaries room in Color is where you make secondary or targeted color corrections.
00:05What I mean is that secondary corrections are corrections that allow us to
00:08affect part of the picture while not affecting the rest of the picture, like a
00:12primary correction does.
00:13In the Secondaries room, there are three main ways to apply these types of corrections.
00:17The first is by what's called an HSL Key.
00:20And I have used an HSL Key on this clip to treat the sky.
00:24Let me show you the final correction by clicking on this button right here,
00:27which will show me my final image and then I will use the Enable button here at
00:30the top of a Secondaries room to show you the clip before the correction and
00:33after the correction.
00:35Essentially, I have just warmed up the sky and added a bit of saturation.
00:38An HSL Key operates just like the Limit Effect of Final Cut Pro's Color
00:42Corrector 3-Way, and an HSL Key allows us to isolate a portion of the clip based
00:47on its hue, saturation or lightness. HSL for short.
00:51Once you isolate a portion of a clip, you can apply a correction using the
00:55secondary Color Balance controls here at the top of the room or even some ofthe
00:57parameters here on the Basic and Advanced tabs.
01:01In the Secondaries room, all the controls I have for performing an HSL Key are
01:05found up here in the upper right-hand corner of the room.
01:08I can perform an HSL Key by using this HSL eyedropper to sample HSL values from
01:13a clip or I can use these little strips right here, HSL Qualifiers.
01:18Then finally, I can use his little color swatches right here which let me
01:21choose primary colors:
01:22red, green, or blue, or secondary colors:
01:24cyan, magenta, and yellow that may be present in the clip.
01:28Later in this chapter, we will discuss creating the HSL Key with the eyedropper
01:31and the qualifiers to create a key like this one that I have here on this clip.
01:35Let's navigate down to the second clip in the Color Timeline, and let's talk
01:39about a second way to apply a secondary correction.
01:42Vignettes are way of isolating part of a clip for secondary correction using a
01:46shape and that shape can be a Circle, a Square or a user-defined shape.
01:52On this clip, if I look at the Previews tab here in the middle of the room,
01:55which shows me my vignette controls, I have used a vignette around these people
01:59to draw the viewer's eye to them.
02:01Let me disable and then enable the secondary to show you this correction.
02:04So, I will click on the Enable button here at the top of the Secondaries room,
02:08and here is the clip prior to the correction and I'll enable the correction and
02:12here's the clip after the correction.
02:13If I click this button right here, I can hide the outline of my vignette.
02:18So it's a little easier to see the clip before and after the corrections.
02:22So one more time, before, and after.
02:25All the controls you have for vignettes are located near the bottom of the
02:28Secondaries room right here, and in a later movie we will discuss these
02:31parameters and ways to manipulate the shape by using on-screen controls here and
02:36we will also discuss creating the user shape.
02:38One very useful feature of the Secondaries room that's often used for vignettes
02:42but also for HSL Keys is the Control pop-up here at the top of the room.
02:46What I can do with the Control pop-up is choose to correct what's inside of
02:50a shape or selection or I can choose to correct what's outside of a shape or selection.
02:56So in this clip, I corrected the outside of the vignette by darkening it up a
03:00little bit and then on the inside of the vignette, this part right here, I
03:03lightened up the clip, essentially, digitally relighting the scene.
03:07Let's navigate to last clip in Color Timeline.
03:10The third way to apply a secondary correction is by using the secondary curves.
03:14In the middle of the Secondaries room, I have three additional tabs next to the Previews Tab:
03:18the Hue Curve, the Saturation Curve, and the Luma Curve.
03:22The Saturation curve and Luma curves are abbreviated Sat Curve and Lum Curve and
03:28the secondary curves work slightly different than the primary curves.
03:31Each one of the curves maps the color spectrum left to right and depending on
03:34the curve you are on, either hue, saturation, or Luma.
03:38You're adding the control point and manipulating these control points will
03:41have a different effect.
03:42For example, adding a control point on the Hue Curve will change the hue of the clip.
03:49Using the Saturation Curve like I have on this clip, I've isolated just the
03:53green grass in this shot and made everything else grayscale.
03:57And with the Luma Curve you can selectively adjust the lightness of a particular
04:01color along the color spectrum.
04:03In later movies in this chapter, we will explore using each one of the secondary curves.
04:08Finally let's take a look at a few miscellaneous things about the Secondaries room.
04:11First is these tabs at the bottom of the room.
04:14Each tab in the Secondaries room has identical controls for performing a
04:18secondary correction and we can actually combine multiple secondary tabs
04:21together to create an overall look.
04:24And later in this chapter we will do just that.
04:27As I have showed you a couple times is this movie already, we have the Enable
04:29button here at the top of the Secondaries room.
04:32This button is used to disable or enable a particular secondary and it's an easy
04:37way to toggle a secondary on and off to see its effect.
04:40You might be thinking, "IfI only could do that with the keyboard shortcut
04:43"Ctrl+G." Well, Ctrl+G allows you to toggle the entire grade off and a color grade
04:49is the combination of all of your corrections made in each room in color.
04:54By toggling the Enable button here, you only toggle off that
04:57particular secondary.
04:59And in previous versions of Color you actually had to manually enable this
05:02button, which was kind of a pain.
05:04Now in Color 1.5, adjusting any parameter here in the Secondaries room
05:08automatically enables the room. Okay.
05:10So, that's an overview of the tools available in the Secondaries room.
05:13In the movies throughout the rest of this chapter, we will break down each tool
05:16to make secondary corrections.
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Using the HSL eyedropper
00:00 One of the most popular ways to isolate a part of a clip for secondary
00:03 corrections is by using an HSL Key.
00:06 HSL stands for Hue, Saturation, and Lightness.
00:08 And let me explain what I mean by key part of HSL Key.
00:11 The idea with an HSL Key is to select portions of a clip based on their hue,
00:15 saturation, and lightness values, or a combination thereof.
00:18 The selected portions are known as the key.
00:20 Or another way of saying that is that the proportions I select will take part in
00:23 a secondary correction.
00:25 HSL Keys are a great choice as a secondary correction when you have objects
00:29 that are moving around on screen or when you have large portions of a clip that
00:31 have similar HSL values.
00:33 Here in this Color project, I have a clip that looks pretty good.
00:36 And in fact, I have already applied some primary correction to it.
00:39 What I like to do on this clip is isolate the sky to give it more of a stylized look.
00:44 And to do this, we are going to use an HSL Key.
00:47 The HSL Key controls can be found here in the upper right-hand corner of
00:50 the Secondaries room.
00:51 These three strips right here are known as the HSL Qualifiers and there is one
00:55 for hue, saturation, and lightness.
00:57 In the next movie, we will talk about using the HSL Qualifiers to select
01:01 portions of clip based on their hue, saturation, and lightness values.
01:05 But in this movie we are going to use this control right here, called the HSL Eyedropper.
01:10 The first step in creating a key with the HSL Eyedropper is to simply select
01:13 the Eyedropper itself.
01:15 And when I do that, notice over here in my preview, I have these red cross-hairs.
01:19 Don't click anything yet.
01:21 If I was to single-click, I'd only be selecting the HSL values right
01:25 underneath the cross-hair.
01:26 What I actually want to do is click-and- drag across the sky here to add multiple
01:31 HSL values for multiple pixels.
01:34 So let me go ahead and do that.
01:35 I am going to click-and- drag across the sky like that.
01:39 Now I want you to notice a few things.
01:41 First, down here in the Previews tab, I have my original image on the left and
01:45 then over here I have this black-and-white image.
01:48 This is called my matte.
01:49 Next to the matte, I have three buttons.
01:52 These are called my Matte Preview mode buttons and the one that's selected
01:55 right now, the one that's gray-green- gray, shows me my clip as a desaturated
02:00 image in the preview.
02:01 What that means is that anything that I selected with the HSL eye-dropper is
02:05 still saturated and everything else is desaturated.
02:09 The button right here that's black-white -black shows me my matte in my preview.
02:12 Now here is the idea behind a matte.
02:15 Anything that's white in the matte is what I have selected and it will take part
02:18 in the secondary correction.
02:20 Anything that's black in the matte is not selected and will not take part in the
02:24 secondary correction.
02:25 And any part of the matte that's gray will sort of take part in correction and
02:29 sort of not take part in correction.
02:31 Meaning that the correction won't influence those gray areas as much as it
02:35 will solid white areas.
02:36 But also those gray areas will still be influenced by the correction unlike the
02:40 black areas that are not influenced by the correction at all.
02:43 You may have done a little bit of chroma keying in applications like Final Cut Pro
02:47 where the goal was to get your matte as solid white as possible.
02:51 For the purposes of most secondary color corrections, it's not a necessity that
02:54 you get the matte solid white, just that you get the matte as white as you can. Okay.
02:59 Let me come back over to my Matte Preview mode buttons and click on the button
03:02 that's red-green-blue.
03:04 This will show me the final image or another way of saying that, the final color
03:08 corrected image with my secondary correction.
03:11 Now that we have made the selection, I am going to come up to the top of
03:13 Secondaries room and use the secondary Color Balance controls to
03:16 actually correct this clip.
03:17 So, what I am going to do is come in to the Highlight Color Balance control and
03:20 drag target towards yellow- red, something like that.
03:25 Now, there is one important thing to keep in mind when you create an HSL Key.
03:29 The correction looks pretty good but let me switch back to my matte view.
03:32 That's the button that's black-white-black.
03:35 Notice where the white portions of the selection meet the black portions of the
03:38 selection, there's hard edges.
03:40 And on some clips you might notice ringing or artifacting along these edges.
03:44 So, what I want to do is add a bit of softness to the selection, so I don't
03:47 see these hard edges.
03:49 And I am going to do that with this Key Blur parameter on the right-hand side of
03:52 the Secondaries room.
03:53 I will use my scroll wheel on my mouse with my cursor hovering over the
03:57 parameter to scroll up to add some Key Blur.
03:59 Remember, I can hold down the Option key to change this value faster.
04:04 A value of around 1 is pretty good. All right.
04:07 Let's switch back to the final view.
04:09 Two last things I should mention.
04:10 You might have noticed when we made the selection that we didn't select just the
04:14 sky, we also selected the lake, this part right here.
04:18 And I can see that on my matte. Here is the sky selected as well as the lake.
04:22 In a later movie in this chapter, I will show you way of limiting the effects of
04:25 an HSL Key so that on this clip we only have the sky selected.
04:30 Then the last thing I should mention is that any time you change your Matte
04:34 Preview mode buttons here in the Secondaries room, new in Color 1.5, those views
04:38 are also outputted to your video monitor.
04:41 And this is really nice, especially when you're in matte view.
04:44 So you can get a much bigger picture of your matte on your video monitor.
04:47 So, you can see making a selection with the HSL Eyedropper and then performing
04:51 the secondary correction is pretty easy.
04:55
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Refining HSL keys with the HSL qualifiers
00:00Let's explore using the HSL Qualifiers to first select a part of a clip and then
00:04we'll use the HSL Qualifiers to fine tune a matte.
00:08Remember, the HSL controls can be found in the upper right-hand corner here of
00:11the Secondaries room.
00:13An HSL stands for hue, saturation, and lightness, and to recap, HSL Keys allow us
00:17to select portions of a clip for secondary corrections based on hue, saturation
00:22and lightness in the clip.
00:24First off, let's take a look at the mechanics of using the HSL Qualifiers.
00:27Each qualifier is represented by a strip up here in the HSL controls:
00:32The Lightness strip right here, showing the tonal range going from left to right
00:36or from dark to light.
00:37The Saturation strip, showing saturation going from left to right or
00:41desaturated to saturated.
00:43Then finally, the Hue strip, showing us the color spectrum.
00:46When a qualifier is not active, this center point handle, this little white line
00:50right here, will be centered in each strip.
00:53Also the handles on each strip will be pegged to the outside.
00:57Additionally, if I look at my Previews tab next to the original image, the matte
01:01preview will be solid white indicating no HSL Key is being made.
01:05There are checkboxes next to each qualifier and these checkboxes let us disable
01:09or enable a particular qualifier.
01:13This is useful, for example, if you are simply trying to isolate an object
01:16on screen and to reduce the saturation of that object so the clip can be broadcast-safe.
01:20In that case, you'd de-select the Hue and Lightness qualifiers like I have here
01:24and only use the Saturation qualifier.
01:27Let me turn these two qualifiers back on.
01:30Each qualifier has a set of handles on either end of the strip and to move these
01:34handles you simply click into the qualifier itself and drag.
01:37By moving these handles, you can isolate a portion of hue, saturation or
01:41lightness that you want to select.
01:43So, for example, on this Lightness qualifier when I just move these Range
01:46handles, I am selecting mainly the mid-tones of this clip.
01:49When I drag the handles, I can keep the relative position of the handles the
01:53same but change where on the qualifier they occur, and I can do that by dragging
01:57in the middle of the two handles on this little white line.
02:00Notice as I drag, the relationship between the two handles remains the same.
02:05If you look close, and you really have to look close because even on a big
02:09monitor, they are small, I have two additional handles that are actually
02:12attached to the Range handles, and let me drag them out so you can see them.
02:16This handle right here, and there is another one on this side, these are called
02:20Tolerance handles and a good way to think about Tolerance handles is that they
02:24control the amount of falloff or softness from your selection.
02:28And to manipulate the Tolerance handles just like the Range handles, you just
02:31click on them and drag them.
02:33By default, when you move either the Range handles or the Tolerance handles, you
02:36are making a symmetric change, meaning that both sides are changing as you drag.
02:42If you need to make an asymmetric change, simply hold down the Shift key and drag.
02:46You'll notice only one handle is moving. Okay.
02:49Let me reset all of the fiddling we just did with the HSL Qualifiers by clicking
02:53the Reset button here next to qualifiers themselves, this little blue dot.
02:57Let's actually take a look at making a correction with the HSL Qualifiers.
03:02In this first clip, everything looks pretty good.
03:04It's a pretty interesting shot, but what I want to do first is switch my Waveform
03:08scope from Luma over to Parade.
03:10If your Waveform scope is not currently being shown, simply right-click on any
03:14of the scope in the Scopes window and choose Waveform and then go ahead and
03:17click on the Parade option.
03:19Notice on the Waveform scope set to Parade, I have a bit of trace that's over
03:23100% here in the red channel and on the Vector scope, you can see that there is
03:27a really strong push towards sort of yellow and red.
03:30Finally, let's switch over to a scope that we haven't taken a look at yet.
03:33In the Waveform scope, I am going to click on the Chroma option and you can
03:37see that there is a bit of trace over 50% or 50 IRE when the Waveform scope is set to Chroma.
03:44Values over 50% on the Waveform scope set to Chroma generally indicate illegal saturation.
03:50What is it in this clip that's too saturated?
03:52Well, if I look closely, I am willing to bet it's these torches here and then
03:55the reflection of the torches on the water.
03:58It didn't help in this clip that when I made a Primary correction, I pushed
04:01saturation quite a bit.
04:03The reason I did this is because I wanted the overall look of the clip to be
04:06rich and the fire to be very vibrant.
04:09This kind of problem with pushing saturation in the Primary In room and then
04:12creating an illegal clip happens all the time.
04:15And it's one big reason to play or scrub through your clips and not just park
04:19the play head on one frame.
04:20So let's go ahead and first make a selection of the most saturated portions of
04:24this clip by using the HSL Qualifiers.
04:27So, I will switch back into the Secondaries room.
04:28We are not going to use all the HSL Qualifiers.
04:32Let's uncheck the Hue Qualifier and then also let's uncheck the
04:35Lightness Qualifier.
04:36What I am going to do is use the Saturation Qualifier to select only the most
04:40saturated portions of this clip.
04:42So to do that, I am going to click into the qualifier and then I am going to
04:46position my Range handles by dragging the middle of them up to the most
04:49saturated portions of the Saturation Qualifier, like this.
04:52Then I am going to click-and-drag behind the Range handles and this will allow
04:56me to extend my Tolerance handles, so I have a bit of softness.
04:59If you take a peek at the Previews tab here in the middle of the room and then
05:03take a look at the matte, you'll see I am getting really close.
05:05Almost all of the torches and the water reflections are being selected but there
05:09also looks like there's some stuff that shouldn't be selected, this bit up here.
05:13So what we are going to do to get rid of this noise or the stuff that we don't
05:16want selected is to enable another qualifier.
05:19In this case, I am going to turn the Lightness Qualifier on.
05:22And then I am going to use the Range handles and drag up, like that.
05:26Notice when I position those Range handles that noise or that extra stuff that
05:30was being selected when I used the Saturation Qualifier only, has now
05:33disappeared for the most part.
05:34Let me spend just a second to refine this selection using both the Saturation
05:38Qualifier and the Lightness Qualifier.
05:40I am going to hold down my Shift key and extend the Saturation Range handle down
05:45just a bit so I have more of the torches and more of the reflection selected.
05:48Then I am going to come into the Lightness Qualifier and set its Range handles,
05:52so I get rid of some of that noise.
05:54Now I will also set a little bit of softness.
05:56Just remember, if you hold down the Shift key you can affect one side or the
06:00other of each qualifier.
06:02Okay, so that looks pretty good.
06:04Now what I want to do is actually go ahead and make the correction.
06:07And to make this correction, I am going to come to the Saturation parameter here
06:11on the Basic tab, then use the scroll wheel on my mouse to scroll down.
06:15Notice when I actually change the Saturation parameter that the preview switched
06:18to my desaturated preview.
06:20That's because here with my Matte Preview mode buttons, I am currently on the
06:23desaturated preview, the buttons that's gray-green-gray.
06:26If I want to look at the matte only, I can click on the button that's
06:29black-white-black and here you can see what I've selected.
06:33I have selected the torches as well as most of the reflections on the water.
06:36Now one thing I forgot to do.
06:38Anytime that you are using HSL Key, you want to add a little bit of Key
06:41Blur that will blur your selection on the edges so you don't see any ring or artifacting.
06:46Let's go ahead and add a bit of Key Blur as well by coming to the Key Blur
06:49parameter and then using the scroll wheel on my mouse to scroll up.
06:52Remember, you can hold down the Option key to have this value change faster.
06:56A value of around 1 is pretty good. All right.
06:57Let me change my Matte Preview mode button to the final view, the one
07:01that's red, green and blue.
07:04Okay, so I've reduced the Saturation a bit.
07:06Just be careful you don't go too far or the clip will lose some of its luster.
07:09Let's go back and take a look at the scopes.
07:11On the Waveform scope set to Chroma, you'll notice now I don't have any part
07:15of the trace over 50%.
07:17And remember, trace that's over 50% on a Waveform scope set to Chroma generally
07:21indicates illegal saturation.
07:22Let's go ahead and click back on the Waveform scope set to Parade and you'll see
07:27that most of my trace is now below 100%.
07:30I have two options here to get that final little bit of trace below 100%.
07:34I could reduce the saturation even more, which I don't really want to do.
07:38So what I am going to do is actually come into the Secondaries Color Balance
07:41controls and then the Highlight Color Balance control and just reduce the
07:44contrast and the highlights, just a touch, just like that.
07:48So now I have a legal clip. Okay.
07:50So this clip looks good.
07:51Let's navigate down to the second clip in the Color Timeline.
07:54This was the clip that we used in the previous movie and we created an HSL
07:57selection by using the HSL Eyedropper.
08:00Now when we made that HSL selection, we didn't pay much attention to the
08:03quality of the matte.
08:05And a lot of times when you use the HSL eyedropper you're simply trying to
08:08get into the ballpark and then you can use the HSL Qualifiers to refine the selection.
08:13And knowing what we know now about using the qualifiers, I am going to go ahead and do that.
08:17So, I am going to come first into the Lightness Qualifier and adjust the Range handles.
08:22I am going to hold down the Shift key and drag the left-most range handle down,
08:27something like that and notice how now in the preview area here in my matte, I
08:32have a much more solid white matte.
08:34I can also adjust the Hue Range handles to select a little bit more hue in the
08:38color spectrum, something like that.
08:41And I can also adjust softness by adjusting the Tolerance handles.
08:45And I'm just adjusting softness on one side by holding down my Shift key as I
08:49drag the Tolerance or Range handles. Okay.
08:51That looks pretty good.
08:53The correction looks a little too saturated.
08:55So I am just going to come back into my Secondary Color Balance control and just
08:58back off that color just a touch in the Highlight Color Balance control,
09:02something like that and that looks much better.
09:05So, you can see it's pretty easy to first create and then refine HSL Keys
09:10using the HSL Qualifiers.
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Creating vignettes
00:00 Vignettes are one big reason that I love Color.
00:02 I think vignettes are an immensely powerful way to make secondary corrections.
00:06 Now don't hear the word vignette and automatically think of a traditional lens
00:09 vignette, where there are darkened edges around the side of a frame.
00:13 We can certainly create that kind of a look using vignettes, but I think there
00:16 are much more powerful ways of using vignettes than that.
00:19 Let me select this Color Timeline and press the Spacebar to begin playback.
00:22 All right, this is just a B-Roll shot but I think it needs to be re-lit.
00:28 The silhouette is too much and I can't see any details on the subject's face.
00:33 So what I want to do is use a vignette to lighten up the subject's face while also
00:37 making the background a touch darker to reverse the silhouette just a bit and
00:41 make it less severe.
00:43 So what I am going to do is come into the Secondaries room and then to the
00:46 bottom of the Secondaries room and enable a vignette by clicking this button right here.
00:51 When I enable a vignette, here in my Previews tab, I get the default Circle vignette.
00:55 I can change the type of shape that the vignette is using by using the
00:58 Shape pop-up right here.
01:00 As I said, the default is a Circle but we can change this to use a Square or a User Shape.
01:04 We'll talk about user shapes in the next movie.
01:07 In this case, the Circle is going to work pretty good.
01:10 And I can use the on-screen controls here in the Previews tab to position the
01:13 vignette, but if you are more of a parameter type person, you can also use these
01:17 parameters here at the bottom of the Secondaries room in the Vignette section.
01:21 I am going to go ahead and use the on-screen controls.
01:23 To position a vignette, I am simply going to click inside of the shape itself
01:27 and move it over, just like that.
01:29 I can change the scale and the aspect of the vignette by using these handles in
01:33 each one of the corners of the vignette.
01:35 So if I click-and-drag, I can change the scale as well as the aspect of the vignette.
01:39 Now that I have positioned the vignette, let's come up to the top of the
01:43 Secondaries room and use the Color Balance controls.
01:45 What I am going to do is use the Contrast slider in the Highlight Color Balance
01:49 control to lighten up what's going on inside of the vignette.
01:52 Well, how do I know that I am lightening up what's going on inside of the vignette?
01:57 I make that decision by using the Control pop-up right here in the
02:00 top-right-hand corner of the room.
02:02 Currently it's set to Inside, which means that any correction I do will affect
02:06 what's going on inside of the vignette.
02:09 If I change this to Outside, any correction that I perform will happen outside
02:12 of the vignette shape.
02:13 Let me change this back to Inside.
02:16 So as we have discussed, what I want to do is lighten up the inside of the shape
02:20 considerably to lighten the subject's face.
02:23 So I am going to use the Highlight Color Balance control and then the Contrast
02:26 slider right here and drag up considerably.
02:28 You will notice that when I did that, a couple of things happened.
02:31 First, the Secondaries room was automatically enabled.
02:34 Anytime that you make a correction, Color automatically enables the
02:38 Secondaries room for you.
02:40 You also might have noticed that my preview went to this desaturated work.
02:43 This is the same thing that we got when we were performing HSL Keys in the
02:46 previous movies in this chapter.
02:48 Now the others thing I want you to notice here in the preview is this yellow
02:51 outline around the vignette itself.
02:54 We can control all of these things here in the Secondaries room.
02:57 So remember, this button right here, the one that's gray-green-gray, is the
03:00 reason that I am seeing a desaturated preview here.
03:03 If I change this to the button that's black-white-black, I see my matte.
03:07 In the case of a vignette, the matte doesn't make a whole lot of sense.
03:11 If I click on this button right here, the one that's red-green-blue, I will see
03:14 my final corrected image.
03:16 To turn off the outline of this vignette,
03:18 I simply use this button right here.
03:20 This button allows me to toggle on and off the vignette outline.
03:24 I am going to leave it off.
03:27 And when I turned it off, notice that the vignette has a nice hard edge around it.
03:32 Not exactly the look we were going for.
03:34 I didn't exactly want to put a halo around this person.
03:37 So to soften up the edges of this vignette, I am going to use the Softness
03:40 parameter here in the Vignette section at the bottom of the Secondaries room.
03:43 I am going to hover my cursor over the Softness parameter box and then use my
03:47 middle scroll wheel on my mouse to scroll up to add some softness.
03:51 Remember, I can change any parameter box faster in Color by also holding down
03:55 the Option key and then scrolling up or down.
03:58 So I'll add a lot of softness, something like that.
04:03 Now when we made the correction here with our Highlight Contrast slider, I
04:06 dragged up quite a bit. But you know what?
04:08 It's still a little too dark for me inside the shape.
04:11 So what I am going to do is use the Midtone Contrast slider and drag up just a
04:15 touch, something like that works.
04:17 All right, as I mentioned before, we want sort of reverse this silhouette effect.
04:22 So, what I am going to do is use the Control pop-up and change it from Inside,
04:25 meaning we are affecting what's going on inside the shape to Outside, so we can
04:29 affect what's going on outside of the vignette shape.
04:32 Now that I am on the outside of the vignette, I am going to use the Highlight
04:35 Contrast slider and drag down slightly, just like that.
04:38 If I want to see a before and after of the secondary correction, I can just
04:43 toggle the Enable button here, on and off.
04:45 So here's the clip prior to the correction.
04:47 Notice you can't see any detail on the person's face, and here is our correction
04:52 that we just performed.
04:53 We have a lot more detail in the person's face now. All right.
04:56 Let's navigate to the next clip down in the Color Timeline, I will do that
04:59 simply by dragging down.
05:01 In the last clip, we made essentially a contrast correction using a vignette.
05:04 In this clip, I want to make a color correction using a vignette.
05:07 I am essentially going to use the same controls that we used before in the previous clip.
05:12 So, what I am first going to do is enable the vignette right here at the bottom
05:15 of the Secondaries room. Then I will position the vignette around the subject's
05:19 face, something like that will add a bit of softness.
05:25 And now I am going to use the Color Balance controls at the top of the
05:28 Secondaries room to remove all the red that's going on in the skin tone of this subject.
05:32 If I take a look at the Vector Scope, notice that I have this large bit of trace
05:36 that's pointing towards red.
05:37 I am willing to bet that's this large amount of red skin tone on this subject.
05:41 So I am going to use the Highlight Color Balance control and drag the target
05:45 away from red, rather towards blue and cyan, something like that works.
05:51 Now the subject has a much more natural skin tone.
05:54 Again I can toggle the correction on and off by using the Enable button here at
05:58 the top of the Secondaries room.
05:59 So here's prior to the correction, notice the red skin tone on the subject and
06:03 here's after the correction, notice the much more natural skin tone.
06:06 Now I don't want to make it seem like every correction that we do with the
06:10 vignette is treating somebody's face. It's not.
06:12 So let's go down to the third clip in this Color Timeline.
06:14 Here is a clip that looks pretty cool, but you know what, I think the sky
06:19 could use a little help.
06:20 So, what I am going to do is enable a vignette again by using the Vignette
06:24 button right here at the bottom of the Secondaries room, and then let's change
06:27 the Shape type from Circle to Square.
06:29 Then I will position the vignette on the sky on this clip, something like that.
06:34 Let's add a bit of Softness and then once again we will use the Color Balance controls.
06:39 I will come into the Highlight Color Balance control and drag the target towards
06:43 yellow-red, something like that works.
06:46 And now we've made the sky a whole lot more interesting by affecting only the
06:49 sky and keeping the water the same.
06:52 So, you can see vignettes are simple yet powerful way of performing
06:56 secondary corrections.
06:59
Collapse this transcript
Creating user shapes
00:00Sometimes, a standard vignette shape, like a circle or a square, simply doesn't
00:03work for making a secondary correction.
00:06In those situations, your best bet is to use a user shape.
00:09The idea behind user shapes is that they allow you to create a custom shape that
00:13can be attached to a secondary for the purpose of using it as a vignette.
00:16The thing is, the way that we create and then attach user shapes to a secondary
00:20is not all that intuitive.
00:22So let's see how this process works.
00:24Because I'm going to be using a user shape and attaching it to a secondary, the
00:28process starts here in the Secondaries room.
00:30First, I want to make sure that I go ahead and enable the Vignette controls here
00:33in the Secondaries room.
00:34What I'm going to try to do on this clip is create a vignette that goes around
00:38the edges of this building so that we can treat the sky here.
00:42So when I enabled the vignette, the default circle vignette popped up.
00:45I can change this by using the Shape type pop-up in the Vignette controls.
00:49I can change it from the default Circle to a Square or I can use a User Shape.
00:53Before I actually click on User Shape here, I want to prepare you for
00:56what's going to happen.
00:57When I select User Shape, I'm going to jump out of the Secondaries room and
01:00into the Geometry room.
01:02It's in the Geometry room that we actually make the user shape, and not in
01:06the Secondaries room.
01:07So, let me go ahead and choose User Shape.
01:09You'll notice that I jumped immediately to the Geometry room.
01:12This is kind of weird at first, because you're thinking to yourself, "I thought I
01:15"was in the Secondaries room, or I thought I was making a vignette."
01:18But remember, the Geometry room, and specifically the Geometry room on the
01:22Shapes tab is where we make custom user shapes.
01:25When you jump from the Secondaries room to the Geometry room, the Shapes tab is
01:28automatically selected and the clip is shown here in the middle of the room,
01:32much bigger than it is in the preview, which is kind of nice.
01:35But you'll also notice that it's kind of dim.
01:37The idea behind this is that when you add control points, they're easier to see
01:41against the clip when the clip is dim.
01:43I can zoom in and out on the clip as well as pan around the clip.
01:46How I do this is by holding my right mouse button down, and dragging, I can zoom in and out.
01:53Then if I hold down my middle mouse button, I can pan around the clip.
01:58At any time I can center or reframe the clip by pressing F on the keyboard.
02:03I like to remember that keyboard command by thinking of F for frame.
02:08Over here on the Shapes tab, I have several controls.
02:10Here at the top of the Shapes tab, I can see the Current Secondary that the
02:13shape, if I attach it to the secondary, will be applied to.
02:16In this case, it's secondary number one.
02:19Right here, I can see any previously saved shapes or the one that I'm about to create.
02:23Now with these controls here, I can choose to use a tracker to have the shape
02:26follow an object around the screen.
02:29I can choose to add softness.
02:30I can name the shape.
02:31I can create a new shape or remove a shape.
02:33I can close a shape.
02:34We'll get back to this button in just one second.
02:36Then I can also choose to save a shape for later use or load a previously saved shape.
02:42With these controls right here, I can choose whether the shape I'm about to make
02:45is a B-Spline shape or a Polygon shape.
02:48When I choose B-Spline, the shape that I create will have nice rounded corners.
02:52When I choose Polygon, the shape will have hard corners.
02:55Because we're going to be a making a shape that goes around the hard edges of
02:59this building, I'm going to choose a polygon shape.
03:01And then finally, these controls right here affect how I select
03:05different control points.
03:06We'll get back to these controls in just a few minutes. All right.
03:09Now that I'm more familiar with the Shapes tab in the Geometry room, let's go
03:12ahead and actually make our shape.
03:14So what I'm going to do is actually click on the clip here, just outside of the
03:17clip, actually, and make a control point.
03:19Then I'm going to zoom in just a touch into the clip, and reposition the clip
03:22so it's easier to see.
03:23What I want to do is make control points that go along the outside edges of this building.
03:28So let me just spend a few moments creating the shape.
03:31I'll click to add another control point, and then continue clicking to add
03:35additional control points.
03:37At any time, you can reposition the image, if you zoomed into it, by holding down
03:41the middle mouse button and panning the image.
03:48Okay, so now I've made most of my control points, but there is one more thing
03:50that I need to tell you.
03:51You need to actually close the shape, and there are two ways to do that.
03:55First, you can click the Close Shape button here, and second, you can click on
03:59the original control point that you made to close the shape.
04:02I prefer this method, because when you click the button Close Shape, Color will
04:05find the shortest path from your last control point to your first control point,
04:09and this may result in an undesired effect.
04:11So I'm just going to click on the original control point to close the shape.
04:14When I do, notice that I have this little green box right here, indicating that
04:18the shape is closed.
04:19Okay, now that I've made the shape, I need to go ahead and attach it to the
04:23secondary that we were on.
04:25I do that at the top of the Shapes tab by clicking this Attach button.
04:28I know that the Current Secondary that I was on is the secondary number one.
04:32That's because right here in the Current Secondary pop-up it says, 1.
04:35So let me go ahead and click Attach, and the shape is attached to the secondary.
04:40I'll go back into the Secondaries room.
04:42What I'm going to do is go ahead in my Matte Preview mode buttons, these guys
04:46right here, change the Matte Preview mode from the Desaturated Preview, this
04:49button right here that's gray, green, gray, to the final image, the button here
04:53that's red, green, and blue.
04:55Next, I'm going to come up into the Secondary color balance controls and use
04:58my Highlight color balance control, and drag towards yellow-red, something like that.
05:04Over here in my preview, it looks like there's this white line all around the
05:07edges of the building.
05:08There's actually not.
05:09What's happening is that I have the outline of my vignette showing, and I can
05:13toggle that outline on and off by using this button right here.
05:16If I click this, the outline on the vignette disappears.
05:20Okay, this looks pretty good, but I want to show you one more thing.
05:23Let's click back into the Geometry room.
05:25After you close a shape, you can reposition any control point that
05:29you've previously made.
05:30You'll often find yourself needing to do this if, for example, a shape was
05:34not in the right spot.
05:37So, after making a shape, I often come back and just spot-check myself, making
05:41sure that control points are in the places that I want them.
05:43And all of these control points look good.
05:45Let's click back on the Secondaries room and then navigate down to the second
05:50clip in this color timeline.
05:51One of my favorite uses of user shapes to create vignettes is that we can create
05:56a vignette that is not a perfect square or a perfect circle.
06:00Take a look at this clip.
06:01It's an interview happening with two guys sitting on the couch.
06:04It's kind of weird the way that they're sitting.
06:06I could try to use a standard circle or a standard square vignette.
06:10I'm going to use a user shape so I can create a custom shape around these two subjects.
06:15So just like we did last time, I need to first enable the vignette controls here
06:19in the Secondaries room, and then from the Shape pop-up, let's change this from
06:23the default Circle to User Shape.
06:26Just remember, what's going to happen is that we'll automatically jump into the
06:29Geometry room. This is normal.
06:30So now that we're in the Geometry room on the Shapes tab, let's go ahead and
06:34actually make the shape.
06:36This time, instead of using a polygon shape, I'm going to use a B-Spline shape.
06:39A B-Spline shape will give me nice, curved edges.
06:42So let me create the shape by clicking here and dragging.
06:47Notice as I drag around, because I'm using a B-Spline shape, I get a nice,
06:52curved edge in the shape.
06:55Okay, and then to close the shape, remember, I just click on the
06:58original control point.
07:00I know that the shape is closed when I get this green box in the middle of the shape.
07:04Okay, now one thing I want to do on this shape that we didn't do in the previous
07:08shape was add quite a bit of softness.
07:10I can do that by using the Softness parameter right here.
07:13Remember that I can use the scroll wheel on my mouse to change these values.
07:16Simply, by hovering my mouse over the parameter box and using my scroll wheel, I
07:20can change the amount of softness.
07:22I can make this value change faster by holding down my Option key.
07:26Okay, now that I've added a lot of softness, I want you to notice
07:28something about the shape.
07:29Well, it looks kind of weird, doesn't it?
07:31What happened when we added softness is that the shape split out into
07:35three different lines.
07:36The yellow line right here represents the shape itself.
07:39These two green lines, one for the outside and one for the inside, are softness lines.
07:44One cool thing about creating a user shape is that you can control softness
07:47inside of the shape and softness outside of the shape, separately.
07:52This is a little quirky, so let me just show you a couple things about
07:54controlling softness, both the inside and the outside.
07:57When you select a control point on the shape itself, one of these yellow boxes
08:01right here, and you reposition it, notice that both of the softness lines,
08:05outside and inside of the shape, move along with the control point as you moved
08:08it around the screen.
08:10If you select one of the Softness control points, either the inside or outside,
08:13you can change the position of that control point independently of the outside
08:17softness or the shape itself.
08:20But sometimes, you want to select multiple control points so you can move them altogether.
08:25That's where these controls, right here on the Shapes tab come into play.
08:27When these controls are set to Main, and I go ahead and draw a box around
08:31shapes, what I'm doing is selecting the main shape, or another way of saying
08:36that is the shape itself.
08:38So now if I drag, I'm moving the shape as well as all the Softness control points.
08:43If I change this to Inner and draw a box, I'm only going to be moving the inner
08:49Softness control points, and you guessed it, if I change this to Outer and draw
08:53a box, I'll be controlling only the outer Softness control points.
08:58Let me go ahead and reposition the shape a little bit better.
09:04Okay, now that we've made the shape, let's go ahead and once again attach it
09:07to the secondary by clicking the Attach button up here on the top of the Shapes tab.
09:11Then let's come back into the Secondaries room and notice I have the shape
09:16outline here in my Previews tab, and I'm going to apply the actual correction.
09:20So using the secondary color balance controls, I'm going to use the Highlights
09:23Contrast slider and drag up quite a bit.
09:27Something like that works.
09:28Next, I'm going to switch my control pop-up from inside to outside.
09:33To make this scene a little bit more dramatic, I'm going to drag the
09:35Contrast slider down.
09:40Something like that works just fine.
09:42Then finally, I'll just toggle this correction on and off so you can see the effect.
09:46Here's the clip before the correction, and here is the clip after the correction.
09:50Essentially, I've re-lit this scene.
09:53Okay, so that's using User Shapes in the Secondaries room in Color.
09:57User shapes are great when a standard vignette shape type, like a circle or a
10:00square, just doesn't cut it.
Collapse this transcript
Changing colors using the Hue curve
00:00The Secondary Hue Curve is one of those tools that at first glance doesn't
00:03really seem to make a whole lot of sense.
00:05I mean, why would you want to change the color of something to a
00:08completely different color?
00:09Well, there are lots of reasons to use this curve, from the utilitarian
00:12adjustment of hue of skin tones, to the request from a director to change the
00:16color of an actor's shirt from white to red throughout the entire movie.
00:21Trust me, not a whole lot of fun.
00:23Well, I thought we get it to be a little bit more fun and creative in our
00:25application of the Secondary Hue Curve and use it to change the color of an
00:29object on the screen to create a pretty stylized look.
00:33The Secondary Hue Curve can be found alongside the other secondary curves, in
00:36the Previews tab in the middle of the Secondaries room.
00:39So you can see that this clip is a pretty cool shot of a big, pinkish, purplish
00:43head statue, and talking with a client, they actually wanted to change the
00:46color of the statue to something a bit more surreal, like a big headed statue is not surreal?
00:52Well, I'm going to go ahead and change the color of this statue using the
00:55Secondary Hue Curve.
00:57The secondary curves operate a little bit differently than the primary curves
01:01that I find in the Primary In and Primary Out rooms.
01:04On the secondary curves, the color spectrum is mapped left to right.
01:07I can see that pretty easily just looking at the curve.
01:11Manipulating the secondary curve does work just like manipulating the primary curves.
01:14I simply click on a curve to add a control point.
01:17The thing is, when you manipulate a control point, each one of the secondary
01:21curves, the Hue Curve, Saturation and Luma Curve, operates differently.
01:24For example, when I added a control point here on the Hue Curve, if I drag up
01:29or down, I'm rotating hue at that particular part of the color spectrum around the color wheel.
01:36Drag it down.
01:37I'm rotating in the opposite direction.
01:40Take, for example, if I add a control point here in the pinkish or red portion
01:43of the color spectrum.
01:45Notice down here on my vectorscope, I have a bit of trace that's pointing right
01:49here towards the magenta target. That's the statue.
01:52If I take this control point and drag it up, notice that the trace on the
01:57vectorscope rotates to the right or towards blue.
02:00If I take that control point and drag it down, notice that it rotates in the
02:04opposite direction towards red and yellow.
02:07Just like the primary curves, you can effectively lock off a portion of a
02:10secondary curve by making multiple control points, so that you only affect the
02:14part of the curve that's in between two stationary control points.
02:19I can remove an individual control point from a curve, simply by dragging it off, like that.
02:23Finally, I can reset the curve by using this button up here in the upper
02:27left-hand corner of the curve that resets all of the control points.
02:31So, as I mentioned, the goal of this correction is to change the color of this
02:35statue, and this statue is, obviously, pretty pinkish, purple, little magenta,
02:39but an easy way to find out where the statue appears on the color spectrum is to
02:43click into the preview, and then click on the actual statue itself.
02:47So I'm going to click in the preview and then click on the statue itself.
02:50And notice what happens is I got this little box right here, what's called a Cage.
02:55When this Cage is added, what Color does is sample values at that part of the clip.
03:01For the purposes of our discussion, what that does down here on the Hue Curve is
03:04it places this vertical line along the curve.
03:08This is exactly where on the color spectrum the hue of this statue is occurring,
03:12right where this vertical line is.
03:13Next to make the actual correction, I'm going to add a few control points.
03:18So I'm going to make two control points around that vertical line, and then I'll
03:21make two more outside of that.
03:24The reason I'm making multiple control points, again, is to effectively lock off
03:28this portion of the curve from this portion down here.
03:31So now that I've made my control points , I'm going to leave these two outside
03:34points stationary, but use the middle points and drag up.
03:40Notice as I do, what's happening is that the color of the statue is changing.
03:46Which direction you drag the control points, either up or down, will actually
03:50make a difference in the color that the statue will end up being.
03:52Remember, if you drag up, you're effectively rotating to the right along the
03:56color wheel on the vectorscope, and if you drag down, you're effectively
03:59rotating hue to the left or towards yellow-red on the vectorscope.
04:03I think I actually want to make this not blue, purple, but let's go ahead and
04:07make it a little bit more red and yellow, something like that.
04:13Now one important note about manipulating control points on the secondary
04:17curves. The closer any two points are together, the more severe our correction
04:21will be. The farther apart two points are, the less severe.
04:25If you find yourself looking at a clip and you're getting all sorts of
04:27artifacting or ringing, what you need to do is spread your control points out,
04:32just a touch, like this.
04:34And that will provide you with a softer overall correction.
04:38So you can see the Hue Curve is an easy way to isolate a color on the color
04:42spectrum and then change it to another hue.
Collapse this transcript
Leaving and removing colors using the Saturation curve
00:00Popularized by films such as 'Pleasantville,' 'Schindler's List,' and scores of
00:04commercial projects, a look you see all the time is one where all of the colors
00:07in a scene, besides a certain one, have been removed, or another way of saying
00:11that is that one color has been left behind.
00:13Well, possible to do with the HSL qualifiers, I find an easier way to achieve
00:18this type of look is with the Saturation Curve in the Secondaries room.
00:21In this project, let me select the Color Timeline and begin playback by
00:24pressing the Spacebar.
00:28This clip looks okay, but the thing that pops out to me about this clip is these
00:31red flowers right here.
00:33I think a cool look to create would be one where the flowers are saturated and
00:36everything else in the clip is desaturated.
00:38We can do this by using the Saturation Curve.
00:41The Saturation Curve is located in the middle of the Secondaries room, alongside
00:45the Hue Curve, Luma Curve, and the Previews tab.
00:49The Saturation Curve, like other curves in the Secondary room, has the color
00:52spectrum mapped left to right or going red to red.
00:56If I click on the curve, I can add a control point.
00:58On the Saturation Curve, after I've added a control point, if I drag up, I'm
01:03increasing saturation at that point of the color spectrum.
01:06If I take the control point and drag down, I'm decreasing saturation at that
01:11point of the color spectrum.
01:12Like the other curves, I can add multiple points to effectively lock off a
01:16section of the curve from the other part of the curve.
01:20So when I move that middle control point that I added, I was only affecting the
01:23area between these two control points and not the rest of the curve.
01:28I can delete a control point off the curve by selecting the control point and
01:31dragging it off the curve.
01:33I can reset the entire curve by clicking on the Reset button here in the upper
01:36left-hand corner of the curve itself.
01:39Okay, now that we're a little bit more familiar with the Saturation Curve, let's
01:42go ahead and actually make the correction.
01:44As I mentioned before, the look that we want to create is one where these red
01:47flowers are still saturated and everything else in the clip is desaturated.
01:52So I know I want to keep the red flowers, so I guess I could just come into
01:55the Saturation Curve and start making control points around the red part of
01:58the color spectrum.
01:59But an easier way to do this is have Color tell us exactly where the flowers are
02:04on the color spectrum.
02:05And the way that I do that is by clicking into my preview and then clicking on
02:08the flowers themselves.
02:09Let me demonstrate.
02:10So I'll click on the preview, and then I'll go ahead and click on one of the flowers.
02:15Down here in the Saturation Curve, notice this vertical line.
02:18This vertical line is Color's way of telling us that this is where the flowers
02:21exist on the color spectrum.
02:23So now on the Saturation Curve, I'm going to go ahead and add quite a
02:27few control points.
02:28The reason I'm adding multiple control points is because I effectively want to
02:31desaturate most of the color spectrum, except for the red portion.
02:36So I'm going to take the control points that I've added and drag down quite a bit.
02:42Just be careful as you're dragging these control points down that you don't drag
02:45them off the actual curve itself, which would delete them.
02:51So you might need to add a couple of more points like this to get most of the
02:56color spectrum desaturated.
02:58If you take a peek up here in the preview, the clip is starting to look pretty good.
03:02I simply need to adjust a couple of these control points a little more.
03:08 Okay.
03:10That's starting to look pretty good.
03:12One thing to keep in mind about moving control points is that the closer two
03:15control points are together, the more severe our correction will be.
03:19The farther two control points are away like these two, the softer or less
03:23severe the correction will be.
03:24In this case, I want the correction to be pretty severe, keeping only the red
03:28part of the color spectrum. Okay.
03:32That looks pretty good, but one thing you might have noticed in this clip though
03:35is that the subject's face here still has a touch of saturation.
03:39That's because, skin tone exists naturally in the red, yellow part of the color
03:43spectrum, or the part that we're keeping.
03:45For this look, that's okay, the clip still looks pretty cool.
03:48Let me go ahead and disable this correction real quick, so you can see the original clip.
03:53Here's the original clip with everything being saturated, and then here's the
03:57clip after the correction.
03:59Notice that just the flowers are saturated.
04:01You might have noticed when I did that that I appear to get some holes in the flowers.
04:05That's because I've made some of my control points a touch close to each other.
04:08So I'm simply going to back off here on a couple of these control points,
04:11and remember, moving control points farther away from each other, softens the correction.
04:16That looks better.
04:17So you can see, it's pretty easy to use the Saturation Curve in the Secondaries
04:21room to reduce or bolster saturation at a particular part of the color spectrum.
04:25In this case, we created a very stylized, cool look.
Collapse this transcript
Making luma adjustments to specific colors
00:00One type of correction that comes up every now and then is the need to reduce
00:03the Luma or lightness on a clip at a specific part of the color spectrum.
00:07This might be to fix a clip to make it broadcast legal or to simply adjust the
00:10overall look of a shot.
00:11Let me go ahead and select the Color Timeline in this project and press the
00:15Spacebar to begin playback.
00:17All right. This is just a simple B-roll shot, and this clip has already had some
00:23primary correction applied to it.
00:25The goal of correcting this clip in the Secondary room is to get the grass in
00:28the shot looking a little more lush.
00:31I experimented making the grass more saturated with the Saturation Curve, but
00:35that just made it look hyper color.
00:37Often times, when you want something to look more bold or defined, or in this
00:40case more lush, lowering the lightness of the feature touch can help.
00:43And in this clip, I'm going to do that by using the Luma Curve.
00:47The Luma Curve abbreviated, Lum Curve here in the middle of the Secondaries
00:50room, is located alongside of the other curves, as well as the Previews tab.
00:55Just like the other secondary curves, the color spectrum is mapped left to
00:58right or red to red.
00:59I can add a control point to Luma Curve by clicking on the curve itself.
01:04And on the Luma Curve, when I take the control point and drag up, I'm increasing
01:08lightness at that point of the color spectrum.
01:11If I take the control point and drag it down, I'm darkening up the clip at that
01:14point in the color spectrum.
01:16Just like the other secondary curves, I can use multiple control points to
01:19effectively lock off a section of the curve, so I can manipulate it without
01:23manipulating the rest of the curve.
01:26Just like the other secondary curves, I can remove an individual control point
01:29by clicking on the control point and dragging it off the curve.
01:32I can reset the entire curve by clicking the blue Reset button here in the upper
01:36left-hand corner of the curve itself.
01:39As I mentioned, the goal of this clip is to have the grass in the shot look a
01:42little bit more lush and bold.
01:44I know that grass is green, obviously, but a cool way in Color that we can have
01:47Color tell us exactly where the grass is in the color spectrum is by clicking
01:51into the preview and then onto the grass itself.
01:54When I do that, notice that I get this little box or cage right here.
01:58Down here on the Luma Curve, what Color did was placed this vertical line on
02:02the curve itself, letting us know that this is where the grass occurs on the color spectrum.
02:07So next, what I want to do is add a couple of control points around
02:10this vertical line.
02:11I'll add a control point here, another control point here, and then two more
02:16outside of those control points.
02:18The reason I'm adding multiple control points is to effectively lock off this
02:21section of the curve from this part of the curve down here.
02:24Now that I've added the control points, I'm going to leave the outside control
02:27points stationary and manipulate the inside ones.
02:30So what I'm going to do is darken up the grass a little bit by taking the inside
02:34control points and dragging down just a touch.
02:38As I do that, you should notice that the grass here on my preview gets a little
02:41darker, and overall, looks a little more lush.
02:44Just like the other secondary curves, the closer two control points are to each
02:47other, the more severe a correction is.
02:49The farther away they are from each other, the more soft or less severe the correction is.
02:55So let me go ahead and toggle this correction on and off by using the Enabled
02:58button here at the top of the Secondaries room.
03:01So here is the clip prior to the correction, and here is the clip after the correction.
03:05Now, I actually think I went a bit too far, because the trees are looking
03:08black instead of green.
03:10So that's easy to fix.
03:12We'll simply click on these points again and drag up just a touch, just like
03:16that, so that the trees and the grass aren't quite as dark.
03:20If I toggle the correction on and off again, here is the original, and here is the corrected.
03:25That looks much better.
03:26We've achieved our goal of making the grass look a little bit more lush.
03:30So that's pretty much all there is to using the Luma Curve.
03:32The Luma Curve is one that you don't use all the time, but in cases like this, it
03:36really does come in handy.
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Using multiple secondaries
00:00So far, throughout this chapter, we've only been using one secondary tab from the
00:04Secondaries room to make secondary corrections.
00:07But there are times when you need to make multiple corrections on the same
00:09Secondary tab, and other times when you need to harness the power of the eight
00:13separate Secondary tabs in the Secondaries room to complete a look.
00:17In this first clip of my Color Timeline, I've previously used an HSL key to
00:21select most of the sky in this clip.
00:22Let me show you the final correction by switching my Matte Preview mode button
00:26from the Desaturated Preview, this one right here, the one that's gray, green,
00:30gray, to the final image, the button that's red, green, and blue.
00:33Notice on this clip that not only is the sky corrected, but also the water and
00:38other parts of the clips like the mountains have this warm tone.
00:42The problem is that the HSL values from the sky also happen in places like the water here.
00:48So what can we do to fix this?
00:49Well, when working with HSL keys, you can limit the effect of a key by using a vignette.
00:54Let me show you what I mean.
00:56So in the Secondaries room, I've already made the HSL key as we just described,
01:00but now when I come down and click on the Vignette button to enable a Vignette.
01:05And what you should notice when I enable the Vignette is that here in my
01:09preview, the correction is only happening inside of the default Circle Vignette.
01:14That's because the Vignette limits the selection made by the HSL key and the
01:18color correction that we made with the secondary color balance controls.
01:22Obviously, this is not the look that we're going for.
01:24So let's make this look a touch better.
01:25I'm going to change this Vignette type from Circle to Square, using the Shape
01:29pop-up here from the Vignette controls of the Secondaries room.
01:32Then I'm going to use the on-screen controls here in the Previews tab to
01:36position the Vignette, and then resize the Vignette, something like that.
01:42Finally, I'm going to add quite a bit of Softness to this Vignette.
01:44Now if I want to, I can resize the Vignette just a touch.
01:51To get a better look of this clip in the preview, let's go ahead and click
01:54this button right here, which will turn off the outline on the Vignette in our preview.
01:59Okay.
02:00That looks much, much better.
02:03So again, remember that you can limit the effect of an HSL key and any color
02:07corrections you do by adding a Vignette.
02:10When you do that, the correction only happens inside of the Vignette. All right.
02:14Let's go ahead and navigate down to the next clip in the Color Timeline.
02:17I will simply just drag my playhead down here in the Timeline.
02:19I've already applied a primary correction to this clip, but it's still looking a
02:23little flat, especially here in the sky.
02:27Also, I feel like the host of the show, who's walking right here, is getting a
02:30little lost against the darkness of this fence.
02:32Actually, I think, I'd like to focus more attention to the center of the screen,
02:37this part right here. Oh boy!
02:39That's quite a few corrections.
02:41We can't do that all in one Secondary tab.
02:44So what we're going to have to do is use multiple Secondary tabs here at the
02:47bottom of the Secondaries room.
02:49So let's start out first with the sky.
02:51Let's make sure we're on Secondaries tab 1.
02:53I'm going to go ahead and use the HSL Eyedropper, and then sample some values
02:58here in the sky, just like that.
03:03Then I'm going to refine the selection, using the HSL Qualifiers.
03:07If you need a refresher on using the HSL Qualifiers, be sure to check out the
03:10earlier movie in this chapter on using the HSL Qualifiers.
03:13Now that I've made the selection, I'm going to add a bit of Key Blur to soften
03:17the edges of the selection, and then let's go ahead and use the Highlight color
03:20balance control and drag towards yellow and red, something like that.
03:26Now I want to apply a Vignette so we can have the host pop off the screen a bit more.
03:31To do that, I'm going to click over to Secondaries tab 2.
03:34Then I'm going to click on the Previews tab here in the middle of
03:36the Secondaries room.
03:37I'll go ahead and enable the Vignette by clicking on the Vignette button, and
03:41then I'm going to resize the Vignette so it's positioned around the host.
03:47After I position it, I'll add a bit of Softness, and remember, I can control any
03:51parameter box and color by simply positioning my cursor over the parameter box,
03:54and then using the middle scroll wheel on my mouse to scroll up.
03:58I can make values change faster by holding down the Option key and also scrolling up.
04:02Okay, so that's a good amount of Softness.
04:05Next, what I'm going to do is come into my Secondaries color balance controls,
04:08and drag up in the Highlight color balance control to lighten the inside of the
04:12Vignette, something like that.
04:14Then we'll go ahead and switch the Control pop-up to the Outside.
04:18And now I'm going to darken the outside of this Vignette just a touch, so we
04:22draw a little bit more attention to the subject right here.
04:25Finally, I think, this clip could benefit by using a traditional lens type Vignette.
04:30To do that, I'm going to click on Secondaries tab 3, and then once again, on
04:34the Previews tab let's go ahead and enable a Vignette by clicking the Vignette button here.
04:40The default Circle Vignette is fine, and what I'm going to do is make it nice
04:43and big by positioning it over here, and then resizing it, something like that.
04:49Then I'll add quite a bit of Softness with the Softness parameter here in the
04:52Vignette section of the Secondaries room.
04:53Then I'm going to switch the Control pop-up to the Outside, and drag the
04:57Highlight Contrast slider down quite a bit, like that, to create a traditional
05:02lens style Vignette.
05:04Okay, this clip is looking pretty good.
05:06The thing to understand is that each one of these corrections happened on its
05:09own Secondaries tab.
05:11So in this first tab, I treated the sky, and actually I think the sky is a
05:15little bit too saturated, so I'm going to back off it just a touch,
05:18something like that works.
05:20Then on the second Secondaries tab, I used a Vignette around the host so we
05:23could focus our attention to him by lightening him up a bit inside of the
05:27Vignette, and then darkening the outside of the Vignette.
05:30Finally, in Secondaries tab 3, I mimicked a traditional lens style Vignette by
05:33darkening the edges of the screen quite severely.
05:36Okay, so that's using multiple secondary corrections on one tab as well as using
05:40separate tabs to make several different secondary corrections.
05:43Remember that you can use up to eight different Secondary tabs in the
05:46Secondaries room when you have shots that are very complex, and you need to
05:50apply a lot of secondary corrections.
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8. Using the Color FX Room
What does the Color FX room do?
00:00The Color FX room is the sexy part of Color.
00:03Okay, I think that just about everything in Color is sexy.
00:06But the Color FX room, which is mainly used to create stylized looks, always
00:09gets a lot of attention.
00:11Let's take a look at how the Color FX room is laid out.
00:13On the left-hand side here I have my node list. Each node in the node list
00:17performs a separate operation on a clip.
00:20The thing to remember is because the Color FX room comes after the Primary In
00:23and Secondaries rooms, the footage that each node affects is actually footage
00:28that possibly has primary or secondary corrections already applied to it.
00:32The large gray area here in the middle of the room is called the node view.
00:36This is where I work with and manipulate node trees.
00:39Node trees are simply multiple nodes linked altogether.
00:42Let me show you a node tree by showing you another part of the Color FX room.
00:46Down here in the bottom right-hand corner of the Color FX room, I have two tabs,
00:50the Parameters tab, which when I have a node selected here in my node view, I
00:54can adjust different parameters about that node.
00:56And the Color FX Bin.
00:58The Color FX Bin is where I can access pre-built nodes created by Apple
01:02that ship with Color.
01:03In the next movie, we'll actually talk about downloading additional Color
01:06FX presets from Apple.
01:07The Color FX Bin is also where I can save and access my own node trees that I've
01:12saved, and we'll talk more about saving node trees in a later chapter.
01:16For now, on this clip, I'm just going to apply a pre-built node tree.
01:19Let me go ahead and find the node tree called Dream_Cold.
01:22Now currently, I'm viewing the Color FX Bin as a list, and I can control how
01:26I'm viewing the Color FX Bin with these controls up here at the top of the Color FX Bin.
01:31So, as I mentioned right now, I'm viewing this as a list, but I can also view
01:34the Color FX Bin as icons by clicking on this button right here.
01:38When I'm viewing the Color FX Bin as icons, I can use the slider to adjust
01:43the size of the icons.
01:45Now that I have that node tree called Dream_Cold selected, I want to apply it
01:50to this first clip.
01:51To do that, I can do a couple things.
01:53First, I can double-click on it or I can come down with it selected, and
01:58click on the Load button.
02:00I'm just going to go ahead and double- click on it to apply it to this clip.
02:04Now, notice here in the node view I have a bunch of nodes all linked together.
02:09Each node is linked together by what we call a noodle.
02:12That's just this white line right here.
02:14Each noodle connects the output of one node to the input of another node.
02:19So, here is the output of this Blur node, and here's the input of this Add node.
02:24Each node has at least one input, while some nodes like this Add node right
02:29here has two inputs.
02:31Nodes with multiple inputs let us combine different manipulations to our clips.
02:36The thing to remember is that the output of each node is what feeds the input of
02:40a node further down on the node tree.
02:43When talking about node trees you'll often hear the phrase adjusting a node
02:46further downstream.
02:47What that means is a node that comes further down in the node tree.
02:51So, for example, this Gamma node is further downstream than say this Add node.
02:56Another thing to remember is that when you click on a node further downstream,
02:59you're viewing its effect as well as the sum as the nodes that came before.
03:03So when I click on this Add node, I'm seeing its effect, but also I'm seeing the
03:07effect of the Blur node and the B&W node.
03:11With the node selected, if I come down to the bottom right-hand corner of the
03:14Color FX room and click on the Parameters tab, I can adjust the parameters for a given node.
03:18With this B&W node selected, you'll notice that there's actually no parameters
03:23that I can adjust for it.
03:24Some nodes have parameters that you can adjust, while others don't.
03:27The only thing I can do on this node is bypass it.
03:30So, if the click the Bypass button here, you'll notice around the B&W node
03:34and the noodle that connects the B&W node to the Add node, I have this orange outline.
03:39This indicates that this node is currently being bypassed.
03:42Let me turn the node back on by clicking on the Bypass button.
03:46Other nodes, like this Blur, have parameters that we can adjust.
03:50In the case of the Blur node, Spread is just a parameter to control how
03:54blurry the node is.
03:56Okay, so let's go ahead and navigate down to the next clip in my Color Timeline,
04:00and I'm going to click back on the Color FX Bin.
04:03Let's go ahead and try the Blue_ Movie preset, this one right here.
04:06I'll double-click on it to apply it to this clip.
04:09You'll notice that this node tree is much more complicated than the previous one.
04:13Sometimes when you get a node tree that's very large, the node view can be very
04:17difficult to look at.
04:18When that happens you can reposition any given node.
04:22To do that, you simply click on the node, and drag it around.
04:26If you draw a box around multiple nodes, notice that they all become selected.
04:31You can then move them as one large group.
04:33Finally, let's go the last clip in this Color Timeline.
04:37I don't want to give you the impression that using the Color FX room is just
04:40about using presets.
04:42We can actually make our own node trees, using the individual nodes here in the node list.
04:47I'm going to build a very simple node tree right now.
04:50In later movies in this chapter, we'll build more complex node trees.
04:55So let me start out by taking this B&W node, and dragging it into the node view.
04:59Then I'm going to go ahead and take a Film Grain node, and drag it in
05:03between the B&W node, and the Output node, dragging it onto the noodle that
05:08connects these two.
05:09When I do that, the Film Grain node is inserted between the B&W and Output nodes.
05:14I'm then going to select the Film Grain node, come down to the Parameters tab,
05:18and adjust its Grain Intensity.
05:20By adjusting Grain intensity, I want to make the clip much grainier.
05:24Immediately, these color effects are a little silly for these particular clips.
05:27But now that we have a better idea of how the Color FX room works, we'll dive
05:30into a little bit more detail in the rest of this chapter and explore building
05:33our own node trees, and buildings some common looks.
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Using presets and downloading Color FX looks
00:00So the Color FX room is cool, but it gets cooler when you factor in Apple has
00:04provided about 90 new color effects presets online.
00:07Before we download some color effects presets from Apple, I should point out
00:10that Color does, in fact, ship with several dozen presets, which are great.
00:14But now available on the Apple website here, there are dozens more that I think
00:18are much more useful than the stock presets.
00:20What you need to do is simply navigate to apple.com/finalcutstudio/resources.
00:25Once you get to that page, come down to the Color Looks section, and click on
00:28the Go To Download Page.
00:30Once on the Download page, simply click the Download button to download the Color Looks.
00:34Once the Looks are downloaded, let me go ahead and hide Safari.
00:40What happens when you download the Looks is that a Color Looks disc image opens up.
00:44Inside of that, there is a folder called Color Looks.
00:47Let me open up that directory.
00:49In this directory, you'll see folders for all the different categories of new Looks.
00:53You'll see a read-me file about installing the New Looks.
00:56Now you could read this file, but let me just tell you where to install these Looks.
01:00I'm going to go ahead and open up my Macintosh hard drive, and then come to my
01:04Users folder, and then go to Library, and then go to Application Support, and
01:10then finally to Color.
01:12Right here I have an Effects folder.
01:14Let me double-click on that to open it up.
01:16The Effects folder is where all your color effects presets are saved.
01:19You'll notice already in this folder, I have a lot of presets.
01:24These are the stock presets that ship with Color.
01:26So what I could do is simply take all of these folders that I've downloaded, and
01:30dump them into this location.
01:32But to keep them separate from the original looks that ship with Color, I'm
01:35going to go ahead and, in the Effects folder, create a new folder, and call this
01:39folder 'downloaded looks'.
01:43I'll open up the downloaded looks folder, and then simply take all the new
01:47downloaded looks and drag them in to that new folder.
01:51Now that I've installed the Looks, I can close these windows as well as unmount
01:57the disc image by selecting that and pressing Command+D on my keyboard. Okay.
02:01Now that we've installed these Looks, let's go ahead and open up a Color project.
02:05From the exercise files, I'm going to open up the project called 08_02_using
02:09presets and downloading ColorFX looks.
02:11I'll double-click on it to open it up.
02:14Once Color opens, I am going to navigate to the Color FX room, and then let's
02:17click over on the Color FX Bin.
02:20If you're in list view, like I am, you should see a folder called downloaded looks.
02:26You can also see this folder when you're in icon view. It's right here.
02:28Let me double-click on that folder to open it up.
02:32The downloaded looks folder was the folder that we just created in the Finder.
02:35It contains all the newly downloaded Looks.
02:37Let me click back to list view.
02:39You'll see that there is a ton of different categories like Bleach Bypass, Blues
02:43and Greens, Drama, Skin Softening, Vignettes, and so on.
02:47What I'm going to do is apply a couple of these presets.
02:49Let me select my Color Timeline and press Shift+Z to snap the clips in this
02:53Timeline back into the viewable area.
02:54In this first clip, what I think I want to do is go into this Deep and Soft
02:58Shadows category and apply a preset called, De-Sat_Deep_Shadows_1.
03:03It's this first preset here.
03:05I will just double-click on it to apply it to this clip.
03:06That provides a very filmic, contrasty look.
03:11Let's go back up one level in the Color FX Bin, by using the button right here
03:15with the up arrow on it.
03:17Another category that will save you a lot of time is the Vignettes category.
03:20These types of looks are requested all the time.
03:23Before we apply one of these presents, let's go out here into the node view, and
03:27select all these nodes, and press Delete to delete them.
03:30Then let's go into the Vignettes folder, and let's add a Vignette called
03:34Vignette_Blue_Green, this second one right here.
03:38I have to say that Apple did a really good job of these new presets, and
03:40there are a ton of Looks.
03:42But I think one of the categories that's most useful day-to-day are the Skin
03:45Smoothing Looks, and I use those all the time.
03:48Let me navigate back up one level in the Color FX Bin, and then let's navigate
03:53to the second clip in this Color Timeline.
03:55Here in the Color FX Bin, you'll see a folder called Skin Soften.
03:58Let's go ahead and open that up.
03:59Like any preset, these Looks will just get you started, and let me go ahead and
04:03take this first preset called Skin_ Soften_1, and apply it to this clip.
04:08Now that the preset has been applied, I actually have a little bit of labor to do.
04:11I'm going to select these three nodes here.
04:13I know that we haven't talked about creating node trees or adjusting nodes, but
04:17I want to show you how all of these presets are adjustable.
04:20We'll talk further about the steps I'm about to do in the rest of the movies in this chapter.
04:24So here's this node tree.
04:26But to make it really work, I have to adjust some of these nodes, namely, this
04:30node right here called the HSL Key node.
04:32So to adjust this, what I'm going to do is double-click on this node right
04:35here called Blur node.
04:36When I double-click on a node that's further downstream or comes after the one
04:40that I want to adjust, it locks my viewer onto that node.
04:45So, with the Blur node in view, I am going to single-click on the HSL Key node,
04:48and come to the Parameters tab here at the bottom of the Color FX room.
04:52Then what I'm going to do, just like we've done before with refining HSL
04:56keys, is use the HSL Qualifiers here, so that only the skin tone of this
05:01subject is selected.
05:02Let me spend a second to do that.
05:07 Okay.
05:08That's much better.
05:09I'll double-click anywhere here in the gray area to deselect the HSL Key node
05:13and to unlock the Blur node from the viewer.
05:16So that's downloading and using the new Apple color effects presets in the
05:19Color FX room.
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Creating node trees
00:00 Okay, I admit it, building a node tree from scratch is not the most
00:04 straightforward process in Color.
00:06 Before we begin, let's get on the same page about one concept.
00:10 A node tree is simply different nodes linked together to create an overall look.
00:16 Each node does something slightly different to the clip, but collectively, they
00:20 create an effect or a look.
00:22 So let's go ahead and take a look at building a simple node tree from start to finish.
00:26 Let's come over to the node list, this area on the left-hand side of the Color
00:29 FX room, and find the Duotone node, this one right here.
00:33 I'm going to go ahead and drag this Duotone node into the node view.
00:37 Notice when I do that, that the node view becomes highlighted.
00:40 I'll go ahead and let go.
00:42 When I do that, notice that the Duotone node came along with an Output node,
00:47 this guy right here.
00:48 This is a really important point.
00:50 Any node tree you build must have an Output node.
00:54 By dragging a node into a blank node view, an Output node is
00:58 automatically created.
01:00 The Output node connects a node tree to the color render pipeline.
01:03 Without an Output node, your tree won't be rendered.
01:07 So let's go ahead and change a few parameters of the Duotone node.
01:10 To do that, I'll simply click on the node.
01:12 I know that it's active when it's highlighted this blue-turquoise color.
01:16 Then with the Duotone node active, I'm going to go ahead and click on the
01:19 Parameters tab here at the bottom of the Color FX room.
01:23 The Duotone node has two parameters that I can adjust, a Light Color, and a Dark Color.
01:28 I'm going to change both of them towards blue.
01:30 I'll simply drag this target for the Light Color towards blue, like that, and
01:36 I'll go ahead and do the same thing for the Dark Color, just like that.
01:41 Next, let's come back over into our node list, and find the Film Grain node,
01:45 this guy right here.
01:46 This time instead of dragging, I'm just going to double-click on the Film Grain node.
01:51 Notice when I did that, the Film Grain node was added to the node view, but it
01:55 is not connected to the rest of the tree.
01:58 Let's try that again.
01:59 I'm going to select the Film Grain node, and then just press Delete on my keyboard.
02:03 Instead of double-clicking on the Film Grain node, let's go ahead and drag
02:06 it into the node view.
02:07 You'll notice when I did that it didn't come along with an Output node. That's fine.
02:12 The reason it didn't come along with an Output node is because I only need one
02:16 Output node in any node tree.
02:18 And because I'd previously dragged the Duotone node in, it came with an Output node.
02:22 Color is smart enough to figure out that I don't need another Output node.
02:27 So with the Film Grain node selected, let's come to the Parameters tab and
02:30 adjust the Grain Intensity up quite a bit.
02:32 I'm simply going to hover my cursor over the Grain Intensity parameter, and then
02:36 use the scroll wheel on my mouse to scroll up.
02:39 I can make this go faster by holding down the Option key.
02:44 Okay, now that we've adjusted the Film Grain node, you'll notice that it's still
02:47 not connected to anything.
02:49 So we need to talk about connecting and disconnecting noodles.
02:52 A noodle is just this thin white line that connects the output of one node to
02:57 the input of another node.
02:59 What I want to do here is connect the Duotone node to the Film Grain node, and
03:03 finally, to the Output node.
03:04 So to do that, I first need to disconnect the noodle that's connecting the
03:08 Duotone node to the Output node.
03:10 To disconnect a noodle, the easiest thing to do is simply double-click on the
03:13 input of a node downstream.
03:16 So, in this case, the node downstream from the Duotone node is the Output node.
03:19 I'll just double-click on its input.
03:22 You'll notice that the noodle disappears.
03:25 Okay, now that we've disconnected that noodle between the Duotone node and the
03:28 Output node, let's reposition our nodes, like so, so the node tree makes a
03:32 little bit more sense.
03:34 Now what I want to do is connect these nodes altogether.
03:37 So, I'm going to click-and-drag on the output of the Duotone node.
03:40 When I do that, notice that I have this green noodle.
03:43 The green noodle just indicates that it hasn't been connected to the input of another node.
03:47 So I'm going to drag down onto the input of the Film Grain node.
03:51 Notice when I do that, the input of the Film Grain node becomes highlighted and says Source.
03:56 I'll let go.
03:58 Now, these two nodes are connected.
04:00 I'll do the same thing here with the output of the Film Grain node, and drag it
04:04 to the input of the Output node.
04:06 So now I have a node tree where the Duotone node feeds the Film Grain node,
04:10 which finally gets outputted with the Output node.
04:13 Let me show you one more interesting thing about connecting noodles.
04:16 With the Film Grain node selected like it is I'm going to go ahead and press
04:19 Delete on the keyboard.
04:21 Because I deleted a node in the middle of a node tree, the Duotone and Output
04:25 nodes are no longer connected.
04:27 So, let's go ahead and reconnect them.
04:29 Again, I can do that by dragging the output of the Duotone node to the input
04:33 of the Output node.
04:34 My feeling is all this connecting and disconnecting can become old real fast.
04:39 So, what I can do is I can automatically connect nodes together, when I drag a
04:43 node into the node view.
04:44 Here's how this works.
04:46 Instead of double-clicking or just dragging this Film Grain node into the node
04:50 view, what I'm going to do is drag the node onto the noodle that's currently
04:54 connecting the Duotone and Output nodes.
04:57 Notice when I do that that the noodle becomes highlighted blue.
05:01 When I let go, the Film Grain node is automatically connected to the Duotone and Output nodes.
05:08 That's a lot faster.
05:09 Let's go ahead and select this whole node tree by drawing a box around it, and
05:12 pressing Delete on the keyboard to remove it.
05:14 Multi-input nodes work just like single input nodes with an obvious difference
05:19 that they have multiple inputs.
05:20 The thing to remember about multi-input nodes is that a blank input simply feeds
05:25 in the original clip, i.e., the clip before the Color FX room.
05:29 Another way of saying that is that it feeds in the clip affected by the Primary
05:32 In and Secondaries rooms.
05:34 Also, different inputs on multiple input nodes can do different things.
05:37 For example, this Alpha Blend node right here, which I'll drag into the node
05:42 view, has three inputs, one for Source 1, one for Source 2, and another
05:48 input called Alpha.
05:49 We're going to actually use this Alpha Blend node in a couple of recipes later
05:53 in this chapter, but for right now, let me go ahead and delete it.
05:55 I'll also delete the Output node.
06:00 So quickly, let's build a very simple multi-input node.
06:03 First, let's go ahead and add a Color node.
06:05 I'll select the Color node and double- click on it to add it to the node view.
06:09 Then let's go ahead and add an Add node.
06:12 I'll double-click on it here at the top of the node list.
06:16 So what I'm going to do is take the output of the Color node and drag it to one
06:20 of the inputs on the Add node, just like that.
06:23 Well, for any node tree to work, remember that I have to have an Output node.
06:27 So, let's scroll down and find the Output node, and double-click on it to add
06:30 it to the node view.
06:32 So, we'll take the output of the Add node, and drag it to the input of the Output node.
06:39 Okay, this probably wasn't the look that you were thinking of, but remember
06:42 what I said about multi-input nodes.
06:45 Currently, one input of this Add node is from this Color node.
06:48 This blank input is getting the original clip.
06:52 So if I go ahead and select the Add node, I can adjust the Bias or the split
06:57 between these two inputs.
07:00 So what I'm going to go ahead and do is adjust the Bias of Source 2.
07:03 Currently, it's set to 0.5, which means that this input is only getting half
07:07 of the original clip.
07:08 I want to go ahead and make this value 1.
07:11 Now the entire original clip is being fed in to input 2.
07:15 Then using the controls for Source 1 Bias, I'm going to scroll down to
07:19 something like 0.22.
07:24 Though this clip is so blue, it looks much better.
07:27 The node tree and the effect that I just created is probably not one that I'd
07:29 actually do, simply because I can do this type of tinting elsewhere in Color.
07:34 The reason I added this node tree was to simply demonstrate multi-input
07:37 nodes, like this Add node.
07:38 So now you should be a bit more comfortable in building node trees.
07:41 Over the next few movies, we'll continue to build different node trees and
07:44 explore the Color FX room.
07:47
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Interlaced footage and node trees
00:00One area that needs special attention in regards to the Color FX room is building
00:04node trees when dealing with interlaced footage.
00:07Color requires special handling of node trees when working with interlaced
00:10footage to make sure that the footage looks as expected.
00:13So, here I have a clip that's already had a node tree applied to it, but this
00:16clip is interlaced, so it require a special handling to look as it should.
00:21Now, technically, every node tree that is applied to interlaced footage should be
00:25handled using the method I'll describe in this movie.
00:28But in my experience, you should build a regular node tree first, and if it
00:31doesn't look quite right, or shows any sort of artifacting, then you should
00:36follow the method that I'll describe in this movie.
00:38With that said, if you build any node tree that applies a transform, really
00:42meaning the Translate and Scale nodes from the node list here, you must use this method.
00:47Okay, so what needs to happen when you're dealing with a clip that is
00:49interlaced, and we'll have a node tree applied to it, is that we need to process
00:53the odd fields and the even fields separately.
00:57Then at the bottom of the node three, combine those fields back together.
01:00So here's how it works.
01:01But first thing that we need to do with this node tree is duplicate it.
01:05Luckily for us, Color 1.5 supports Copy and Paste in the Color FX room.
01:10So all we need to do to copy all these nodes is to simply draw a box around them.
01:15Then I'll press Command+C on the keyboard to copy all of these nodes.
01:18Press Command+V to paste them.
01:21Let me just drag the pasted nodes over here like this, so that the overall node
01:25tree is going to be easier to look at.
01:27Now that we've duplicated the node tree, we need to add a Deinterlace node at
01:31the top of each half of the overall node tree.
01:34Each half of the overall node tree will process a different field.
01:38So let me go ahead and find the Deinterlace node, right here in the node list.
01:42I'm going to double-click on it twice to add two Deinterlace nodes to the node view.
01:46I'll take this one and position it on this half of the overall node tree.
01:51Then I'll take this Deinterlace node and place it above this half of the overall node tree.
01:57Next, let's go ahead and select this first Deinterlace node.
02:00Then I'm going to come down to the Parameters tab in the bottom right-hand
02:03corner of the Color FX room.
02:05What I want to do is make sure that each one of these Deinterlace nodes are
02:08processing a separate field.
02:11So, on this first Deinterlace node, I'm going to make sure that it's
02:14processing the Even fields.
02:16Then on this Deinterlace node, I want to make sure that it's processing the Odd fields.
02:22So after we've set up each Deinterlace node to process separate fields, we need
02:26to connect a Deinterlace node to its half of the overall node tree.
02:30Let me spend a second to do that.
02:31I'll take the output of this Deinterlace node and connect it to the input of
02:36the Lift node here.
02:37I'll do the same thing on this half of the overall node tree.
02:42Okay, the second to last step in this process is to add an Interlace node at the
02:46bottom of the overall node tree.
02:48So, let's go ahead and find the Interlace node here on the node list, this guy
02:52right here. I'll double-click on it to add it to my node view.
02:56Notice that the Interlace node has two inputs.
02:59One for the Even fields, and one for the Odd fields.
03:02What we've essentially done is created a node tree that has two halves.
03:07This half of the overall node tree processes the even fields, and this half of
03:12the overall node tree processes the odd fields.
03:15So what I'm going to do is take the output of each of these Saturation
03:18nodes, and drag a noodle to connect it to the input on the Interlace node, just like that.
03:25Finally, the last step that we need to do is add an Output node to this node tree.
03:30Let me double-click on the Output node here from my node list.
03:35Remember, for any node tree to be processed by the Color render pipeline, we
03:39must have an Output node at the bottom of the node tree.
03:42So let me go ahead and connect the output of this Interlace node to the input
03:47of the Output node.
03:49So, that's all there is to creating a node tree that works properly
03:52with interlaced footage.
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Creating a day-for-night look
00:00I work on a lot of documentary-type television shows for National Geographic and
00:04all of the Discovery channels.
00:06And it seems like I'm always getting asked to build a day-for-night look.
00:10A day-for-night look of course simulates the popular style of shooting footage
00:13during the day by making it look like it was shot at night.
00:17The reason to do this is that it's easier to get a good exposure during the
00:20day and not have to deal with noise and other issues that creep up when shooting at night.
00:25It has also become a way of building a stylized and sometimes clich? look.
00:30In my work, this look is often requested for recreation scenes and to have
00:34stocked footage, match the rest of a night scene.
00:37So, let's take a look at how this simple recipe works in the Color effects room.
00:40The first thing about creating a convincing day-for-night look is that ideally
00:44you want a footage that is relatively underexposed, like this clip I have here
00:47on my Color timeline.
00:48The underexposure will help you create the look without having to do a ton of
00:51work in adjusting the exposure.
00:54I've cheated a bit though, because I've applied some primary correction to those
00:58clips to darken it up.
00:58Take a look at the Highlight color balance control here and you'll notice that
01:01I've adjusted its lightness way down.
01:03With that said, we still want to be able to darken the lightest portions of the clip.
01:07The way that we're going to do this it come to the Color Effects room and we're
01:10first going to add an HSL Key node from the node list over here.
01:15To add the HSL Key node to my Node View, I'm simply going to double-click on it.
01:18An HSL Key node selects values based on the Hue, Saturation and Lightness.
01:23Okay, so now that we have the HSL Key node, notice here in the Parameters tab,
01:27when I have the HSL Key node selected that it doesn't have a Key Blur parameter
01:31like we have here in the Secondaries room, when we made HSL keys in Chapter 07.
01:37So, to blur the selection that I make with the HSL Key node, I need to add a
01:41Blur node, I'll double click on it to add it to the Node View.
01:44So, once we make a selection with an HSL Key, we need a way to darken this clip.
01:48What I'm going to do is go ahead add a Gain node.
01:52And the Gain node will let us adjust the Lightness in this clip.
01:56We're also going to use this Gain node to boost the overall blue level on the clip.
02:00As a day-for-night look tends to look blue.
02:03With the Gain node selected, let me go ahead and copy it by pressing Command+C
02:07on the keyboard and then Command+V to paste it.
02:12So, now I've two Gain nodes.
02:14Copy and paste is actually a new feature in the Color Effects Room in Color 1.5,
02:18but why are we duplicating this node?
02:20Well, I'll explain that bit in just a minute.
02:23Now, we need a way of combining our HSL Key in the Gain nodes and we're going to
02:27do that with the Alpha Blend node.
02:29I'll double click on it to add it to the Node View and notice that the Alpha
02:33Blend node has three inputs.
02:35Two regular inputs right here and right here and then an Alpha input.
02:39We're going to connect the HSL Key to the Alpha input.
02:43Finally, to have any node tree work and for it to be added to the Color
02:46Render Pipeline, I need to make sure that I have an Output node.
02:49So, let's scroll down here in the Node list and add an Output node by
02:53double clicking on it.
02:54All right, so now we have all the nodes that we're going to need to create this
02:57look. Let's go ahead and connect everything up.
02:59I'll take the HSL Key node and connect it to the Blur node and then the Blur node
03:04I'll connect to the Alpha input of the Alpha Blend node.
03:06I'll take each one of these Gain nodes and connect them to the Alpha Blend
03:10node, like this, and then I'll take the Alpha Blend node and connect it to the Output node.
03:15Okay, so everything is set up, now we actually need to make the correction.
03:19Let's start with the HSL Key node.
03:21What we need to do with an HSL Key node is select just the highlights in the clip.
03:26In a traditional day-for-night look, there are almost no highlights and the
03:29highlights that remain have a strong blue color cast.
03:33So, what I'm going to do is go ahead and double-click on this Blur node.
03:35When you double-click on a node that's downstream from the one that you want to
03:39adjust, that node that you double- clicked on becomes locked to your preview.
03:44And notice it also becomes highlighted, sort of this beige tan color.
03:48So, now with the Blur node locked to the preview, what I'm going to do is select
03:52is the HSL Key node to adjust its parameters.
03:54What I'm going to do with the HSL qualifiers here is I want to select just the highlights.
03:59So, I'm going to turn off the Hue and Saturation qualifiers and use just the
04:03Lightness qualifier.
04:04Let's click in to the lightness qualifier and adjust the range handles, just
04:08like that, we're selecting mainly just the highlights.
04:13Something like this works, remember I can hold down the Shift key to adjust one
04:18side or the other of the range and tolerance handles.
04:22Okay, and notice over here in my preview, I've selected just the lightest
04:26portions of this clip.
04:28Let's double-click anywhere here in the Node View to unlock this Blur node from the preview.
04:33Then let me select the Blur node and let's up the spread or the blurriness of the Blur node.
04:38I'm just using the scroll- wheel on my mouse. All right.
04:42That's good.
04:43Okay, now that we've made a selection, let's go into the first Gain node.
04:46Again, what we're trying to do with this node is reduce overall Luma levels to
04:50darken the clip and give the clip a night look.
04:53But we're trying to do that with a bias towards blue, because again, a
04:57day-for-night look has a blue look.
04:59Because this first Gain node is attached to input number two or the inside input
05:03of the Alpha Blend node, any adjustment that we do on this Gain node will be
05:07affecting the selection that we've made with the HSL Key.
05:11With the Gain node selected, let's come over to the Parameters tab.
05:15Let's dial down the overall Gain parameter down to a level of around -- I don't
05:19know, about 0.55, something like that's pretty good.
05:23Now that we've reduced the overall Luma level on this clip, let's push this clip towards blue.
05:28I'm going to do that with the Blue Gain parameter right here, again using the
05:32scroll-wheel on my mouse.
05:33Let's scroll up until we get to a value of, I don't know, right around 1.3, 1.35.
05:37All right, now we're starting to get that day-for-night look.
05:43Next, let's click on the second Gain node. Because this Gain node is attached to
05:47the outside, or input number one, of the Alpha Blend node, the correction we make
05:52will not affect what we have selected with the HSL Key node, but everything
05:55outside of that selection.
05:57So, what I want to do is reduce the Highlight level even more for the part of
06:01the clip that's outside of the selection, mainly the grass and the person right here.
06:06So once again, I'll use the overall Gain parameter and dial this down.
06:09I'm going to do way down to a value of right around 0.35 or so, something like
06:15that, maybe a little higher, 0.38.
06:17Next, let's push the outside of our HSL Key selection towards blue and again,
06:22we'll do that by using the Blue Gain parameter and let's scroll up to a value
06:27of, I don't know right around 1.7, 1.75.
06:29I'll click off this Gain parameter and now you can see the overall
06:34day-for-night look.
06:35If you want to tweak this more, feel free to come into either one of the Gain
06:39nodes or the HSL Key node to refine the overall look.
06:42So, there you go, an easy and straightforward recipe for creating
06:46a day-for-night look.
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Creating a defocused vignette
00:00I'm not sure what it is.
00:01It could be the explosion of digital SLR cameras with their huge sensors and
00:05the ability to work with very fast lenses that throw large parts of the clip
00:09out of the focus, while other parts are super sharp, or maybe it's just an invoked style.
00:14But the Defocused Vignette look is one that I am being asked to replicate more
00:17and more on shows that I work on.
00:19This look tries to replicate the very shallow depth-of-field that's created by
00:23having equipment capable of creating this type of look in camera.
00:27But let's go ahead and replicate this effect with just a few nodes here in
00:29the Color Effects room.
00:30You might have noticed that this clip already has a little bit of blur around
00:34the edges of the clip.
00:35Talking to the client, we just want to accentuate this and we'll do that in
00:39the Color Effects Room.
00:40I find it very useful when you're thinking about creating a look, to think about
00:43the nodes that will make up that look.
00:46So, for this look we know that we'll need a Vignette node.
00:49Let me scroll down here in the Node list and find the Vignette node right here
00:53and I'll double-click on it to add it.
00:56We also know that we want to blur the outside edges of this vignette and we'll
00:59do that with a Blur node.
01:01This guy right here, I'll double- click on it to add it to the Node View.
01:05Of course, for any node tree to be added to the Color Render Pipeline, we also
01:10need an Output node.
01:11So, let's go find the Output node right here and I'll double-click on it to add
01:15it to the Node view.
01:16But the one node that might not be so obvious and it combines the vignette and
01:19the blur is the Alpha Blend node.
01:21Let me go and find the Alpha Blend node right here and I'll double-click on it
01:25to add it to the Node view.
01:27The Alpha Blend node takes in an Alpha channel input, this input right here, and
01:32in this case that's going to be the vignette.
01:35Then it combines two other regular inputs.
01:38Source 1 and Source 2.
01:40So, let's connect all the nodes in this tree together.
01:42I'll take the Vignette node and connect it to the Alpha input on the Alpha Blend node.
01:46All right. That's hooked up.
01:49Next, we need to hook up the Blur node, but which input do I choose?
01:54Here's an easy, non- technical way of remembering this.
01:58If you connected the Blur node to the first input on the Alpha Blend node, this
02:02one right here, you're going to be blurring the outside of the vignette, because
02:06it's the outside input.
02:09If instead you connected the Blur node to Source number 2, this input right
02:12here, you'd be blurring inside of the vignette, this part of the vignette right here.
02:17So, what I want to go ahead and do is make sure that I connect the Blur node to
02:21the outside or Source 1 input of the Alpha Blend node, just like that.
02:27Finally, let's take the Alpha Blend node and connect it to the Output node.
02:32Just remember that anytime that you have a blank input on a multi-input node
02:36it's feeding in the original image.
02:39So, input number 2 here is just feeding in the original clip.
02:43So, in this case, inside of the vignette will be the original clip.
02:48Just remember, it's not actually really the original clip.
02:50It's the clip that's been processed by the Primary In and Secondaries rooms.
02:55Okay, now that we have everything connected, let's go ahead and start
02:58making some adjustments.
02:59Let me go ahead and first select this Blur node and crank the Spread
03:03or Blurriness way up.
03:04I'll do that by holding down the Option key on my keyboard and then using the
03:07scroll-wheel to increase this value.
03:12Let's increase the Spread to a value.
03:13I don't know, right around 10, there we go.
03:16Notice with the Blur node selected, the clip here on my preview is really blurry.
03:19Next, let's go ahead and click on the vignette.
03:22Unfortunately with the Vignette node, I don't have any on-screen controls like I
03:26do in the Secondaries room to position the Vignette.
03:28I have to use the parameters right here.
03:31I can, however, choose from a different shape type for the vignette, I can choose
03:34from a circle or square and I can also choose to use a tracker.
03:38We'll talk about using trackers in a later chapter.
03:41But for now, I'm fine with the circle as the Shape Type and let's just use
03:44the parameters here to position and then size and then add some softness to the vignette.
03:50I want the vignette to be centered right over the host of this show, right here
03:54and the size looks pretty good, but let's change the aspect just a touch,
03:58something like that and then add quite a bit of softness.
04:01Something like that. Now if I click off of the Vignette node, notice now here in
04:08my preview that inside of the vignette it is nice and sharp and the host of the
04:12show is in focus and everyone else is out of focus.
04:16One thing I find it very useful to do with this type of look is to adjust the
04:20Softness all the way back down to 0, so you can see the framing of the vignette
04:25compared to the stuff that you have out of focus.
04:28If you don't like the framing, simply come back into the vignette and
04:31readjust the positioning.
04:33After you readjusted the positioning, dial back up on your softness.
04:38So, let's go ahead and select the Color timeline.
04:41And I'll press the Spacebar to begin playback, so we can take a look at this clip.
04:47Okay, pretty cool look.
04:49What's inside of the vignette is nice and sharp and everything else is
04:52blurry and out of focus.
04:54This stylized shallow depth-of-field look can be used anytime you want to
04:58simulate that in camera effect and as you can see, it's pretty easy to create.
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Creating a "film" look
00:00It seems like everyone is always trying to get their video to look more like film.
00:04That might be done by choosing fast lenses that can create a shallow Depth of
00:08Field or it might be done by applying corrections to emulate film, like creating
00:12the s-curve in one of the primary curves.
00:14Whatever the case, it's something that always comes up.
00:17So, to help you with this, let's build a node tree that stimulates the always
00:20popular bleach bypass film look.
00:22To understand what goes into this recipe, you have to understand with film
00:25developed with a bleach bypass process looks like.
00:29The bleach bypass process is simply skipping a step when developing a piece of film.
00:33That is the part that removes silver from the film.
00:36Film that undergoes this process typically has higher contrast, a granular look
00:40and a lower overall saturation.
00:42So, we are going to go ahead and add quite a few nodes here in the Color Effects
00:46room to adjust contrast and saturation for this clip.
00:49Before we begin, let me just scrub through this clip, so you have a better idea
00:52of what the clip looks like.
00:55Okay and here in the Color Effects room, we are going to start out by adding an Exposure node.
00:59Here is the Exposure node, I'll just double-click on it to add it the Node view.
01:02We are going to use this node to drop the overall exposure of this clip quite a bit.
01:07And the Exposure node affects the lower end of the tonal range more than the upper end.
01:11So, it will make the clip darker.
01:13Next, let's go ahead and add a Bleach Bypass node.
01:16The Bleach Bypass node will just simulate the traditional process.
01:19Next, let's scroll down in our Node list and add a Lift node.
01:24Again, simply by double-clicking on it, I'll add to it to the Node view.
01:28A Lift operation applies an overall Luma adjustment to the clip and we'll use
01:31the Lift node to crush the blacks in this clip, which will add to the contrasty look.
01:35To also help with the contrasty look, let's go ahead and add a Gain node,
01:39this one right here.
01:40We'll use this node to blow out the highlights in the clip.
01:44Next, let's scroll down in the Node list and add the Saturation node.
01:48We'll use the Saturation node to decrease the saturation in this clip because
01:51the Bleach Bypass process tends to lower overall saturation.
01:54And next, let's scroll up and add a Film Grain node.
01:57This one right here.
01:58We'll use the Film Grain node to help grunge up this clip a bit.
02:02Finally, any node tree to be added to the color render pipeline needs to have an Output node.
02:07So, I'll add an Output node by double-clicking on it and it will get added to the Node view.
02:12All right, now that we have the all the nodes that we are going to use for this
02:14look, let's go ahead and connect them all.
02:16I am simply going to connect them all from the top down.
02:18Meaning, I am going to connect the Exposure node, to Bleach Bypass node, to
02:22Lift node and so on.
02:25Okay, now that all the nodes are connected, we are ready to start making some adjustments.
02:30Let's start out with the Exposure node here, at the top of the tree.
02:33So, I have selected the Exposure node but let's just make sure we are on the
02:36Parameters tab of the Color Effects room, which we are.
02:39As I said before, we're going to use the Exposure node to drop the overall
02:42exposure of this clip quite a bit.
02:44So, using the Exposure parameter of the Exposure node, let me use the scroll
02:48wheel of my mouse to dial this value down.
02:50I am going to scroll down until I get to a value right around 0.1 or so.
02:55Next, let's click on the Bleach Bypass node.
02:58Notice that the Bleach Bypass node doesn't have any parameters that we can adjust.
03:02So, let's move on, to the Lift node.
03:04Remember the Lift node performs an overall luma adjustment to the clip, and
03:07we're going to use the Lift node to crush the trace here, on the Waveform Scope set to Luma.
03:12If your waveform scope is not currently in view, right-click on any one of the color
03:16scopes and choose Waveform and then choose the Luma option.
03:20Okay, so with the Lift node selected, let me come into the parameters tab and
03:24I'm going to adjust the overall Lift parameter, not the individual Red, Green,
03:27and Blue Lift parameters.
03:29So, let me use the Lift parameter and scroll down until I get to a value
03:33right around 0.18, 0.19.
03:36Something like that works just fine.
03:38And you can see on the Waveform Scope, set to Luma, that we've shifted the
03:41trace down quite a bit,
03:42darkening this clip considerably.
03:44Next, let's click on the Gain node.
03:46And once again, we are going to use the overall Gain parameter, instead of the
03:49individual Red, Green, and Blue Gain parameters.
03:52We are going to use this Gain parameter to blow out the highlights in this clip.
03:56So, let me use my scroll wheel on my mouse, and scroll up until I get to a
04:00value, I don't know, right around 1.3 or so, 1.4, something like that.
04:07Next let's click on the Saturation node.
04:09Remember that the Bleach Bypass process tends to desaturate footage.
04:13So, let's go ahead and desaturate this clip a little bit using the Saturation
04:17parameter here of the Saturation node.
04:19And I'll scroll down until I get to a value right around 0.45 or so.
04:24Yeah, something like that looks good.
04:26Finally, let's grunge this clip up a bit with the Film Grain node.
04:29The Film Grain node has a couple of parameters, Grain Intensity, Grain Size and
04:34the Option to have the grain in monochrome or in color.
04:37Let's leave the Monochrome unchecked, and we will leave the Grain size where it
04:40is but let's adjust Grain Intensity.
04:42I will scroll up until I get to a value, I don't know, right around 0.7 or so,
04:47something like that.
04:49Okay, so we're done creating the look.
04:51Let's go down to the Color timeline and press the Spacebar, to begin playback.
04:54All right and the clip looks pretty cool, a very stylized look.
05:00Now you might have noticed that we pushed the trace for this clip well below
05:040% or 0 IRE on the Waveform Scope set to Luma, and we pushed the trace above 100% or 100 IRE.
05:12We can fix this pretty easily by jumping into the Primary Out room and making a
05:16few contrast corrections.
05:17But for now, don't worry about it.
05:19In the next chapter, we'll talk about Broadcast Safe and using the Primary Out
05:23room in more detail.
05:24Okay, so that's creating a simple Bleach Bypass look.
05:27Feel free to play by adding me in additional nodes like the gamma and curve
05:31nodes anywhere in the node tree, to tweak the look even more.
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9. Maintaining Broadcast Safety and Making Corrections Using the Primary Out Room
What is broadcast-safe color?
00:01You've probably heard the term broadcast safe before.
00:04But what does that mean?
00:05Broadcast safe comes into play every day in the work that I do.
00:08Working for clients that produce content for National Geographic, Discovery
00:12Channel and PBS, every day I am presented with the challenges in grading footage
00:16to make it broadcast safe.
00:17In this movie, we will get an overview of what we mean by broadcast safe.
00:21The first thing that is meant by broadcast safe is protecting the Luma values.
00:25In essence, this means that the clips are not too bright or too dark, and that
00:29the clips have a contrast ratio that is aesthetically pleasing.
00:32This also means that from clip to clip or scene to scene, luma level is
00:36continuous, so that the clips and scenes overall have the same relative luma values.
00:41Broadcast safe also means that clips have good saturation, meaning that
00:45they're not too saturated.
00:47Clips that are too saturated have the potential to bleed or when clipped with a
00:50hardware legalizer, or the broadcast safe controls like Color uses, they can
00:54exhibit excessive banding.
00:56This is important because clips that are excessively saturated generally are not
01:00aesthetically pleasing.
01:01The same goes for clips that are not saturated enough, unless of course that
01:04was the desired effect.
01:06One very misunderstood and often under- looked aspect of ensuring broadcast safe
01:11is the idea of protecting luma in RGB gamut.
01:14Gamut issues often come into play when YCbCr video is converted to RGB
01:19color space, which happens when video is displayed on RGB native devices
01:23like computer monitors.
01:24Color doesn't do a great job of protecting RGB in luma gamut.
01:28Later in this movie, we'll take a look at some filters in Final Cut Pro
01:31for protecting gamut.
01:34As I have mentioned, an important part of ensuring broadcast safe is to protect
01:37continuity between scenes.
01:39What this really means is that clips maintain a visual continuity throughout the project.
01:44Tools like the Still Store room, as well as the Scopes in Color, allow us to
01:47ensure broadcast safe continuity throughout a show or in other words, clips have
01:51similar luma and chroma levels.
01:54Color has a pretty robust toolset for maintaining broadcast safe with the
01:58Broadcast Safe parameters in the Setup room and the options available in the
02:01Project Settings tab.
02:03Also, by using the internal scopes and optioning with external scopes, you can
02:07monitor the levels in your clips.
02:08Finally, Final Cut Pro picks up where Color leaves off.
02:12In Final Cut Pro, we can use the Broadcast Safe filter, as well as the RGB Limit
02:16filter to provide additional broadcast safe limiting, including RGB gamut
02:21limiting, and we'll talk about these filters in a movie later in this chapter.
02:25At the end of the day protecting for broadcast safe, even if your program is
02:28not intended for broadcast, will give you a more consistent look over your entire program.
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Using the broadcast-safe controls
00:00So you understand the importance of Broadcast Safe.
00:03But how do we actually ensure Broadcast Safe inside of Color?
00:06Throughout this title, we paid special attention to correcting footage with
00:10Broadcasting Safe in mind.
00:11But you can't catch every single pixel.
00:13Well, at least you can, if you want to do projects that won't take weeks to correct.
00:17Even still, I'll bet you'll miss a pixel or two.
00:19Fortunately, Color provides a robust tool called Broadcast Safe that provides
00:24several parameters for protecting for Broadcast Safe.
00:27And in this movie, we'll break down those different settings.
00:30The Broadcast Safe parameters can be found by going to the Setup Room and then
00:34by choosing the Project Settings tab.
00:36And here, on the right hand side of the Project Settings tab, I have all of my
00:39Broadcast Safe parameters.
00:41The first option I have is to enable the Broadcast Safe parameters and I am
00:44going to go ahead and select this option, so the Broadcast Safe is on.
00:48Next, let's take a look at each one of these parameters.
00:51First up is Ceiling IRE.
00:52This setting determines, the maximum allowable Luma level in a clip.
00:56Its default is 100, which is what you should keep it on to limit Luma values
01:00to 100 IRE or lower.
01:03Next is Floor IRE, which is the opposite of Ceiling IRE.
01:06It determines the lowest allowable Luma level.
01:09Keep this at 0 even if you are outputting video to analog devices that use
01:137.5 IRE as a floor.
01:16Your video card, like an AJA or Blackmagic card, will do a better job with this conversion.
01:21Next up is Amplitude and Phase.
01:23The Amplitude and Phase controls shouldn't have to be adjusted.
01:26These allow you to adjust the intensity and phase or hue of a chroma signal,
01:30which results in a shift in hue in saturation and in the signal.
01:33You shouldn't have to adjust Offset either.
01:36Offset works in conjunction with the Amplitude and Phase parameters to offset
01:39any Chroma adjustment made to Amplitude or Phase.
01:42But what I would suggest that you change is Chroma limit.
01:45The default is 50 and 50 limits Chroma values to the outside edges of the vectorscope.
01:51I found a more conservative value of like 47 or 48 works better in most
01:57situations and what that does is it brings the trace closer to the imaginary
02:01line that connects all of the color targets on the vectorscope.
02:05I would also suggest that you adjust Composite Limit.
02:08The Composite Limit parameter controls the composite level of when Luma and
02:11Chroma are combined.
02:13I found that changing those from the default 110 to 100 adheres to
02:17most broadcast specs.
02:19Finally, there's one more setting here, called Handles.
02:22And what's kind of confusing is that Handles have absolutely nothing to do
02:26with Broadcast Safe.
02:28I guess the engineers didn't have a better place to put it.
02:30But what Handles does is it allows you to add a specific amount of extra clip to
02:34be rendered when you add a clip to the render cue.
02:36And this is actually an important setting.
02:39First, for Handles to work properly, the original clip, ie one you sent from
02:42Final Cut Pro, must have extra media or handles to begin with.
02:46Second, you should add handles to a clip if you think that when it gets back to
02:49Final Cut Pro, you will need to add additional transitions.
02:52The default amount of Handles in Color is 0,
02:55meaning that only the clip on the Color Timeline will be rendered and no
02:58additional media from that clip will be rendered and you will have no handles
03:01when you get back to Final Cut Pro.
03:03Okay, one more thing to understand about the Broadcast Safe settings is that
03:06they won't work miracles.
03:08Take for example, this first clip that I have in the Color timeline.
03:10Let me go ahead, and turn off Broadcast Safe, and then come into the Primary In room.
03:15You will notice that I have dialed up Saturation in this clip quite a bit.
03:19Let me go even further.
03:20Now, this is not a real correction that I would make, as this clip is way too saturated.
03:24But let me go ahead and switch back to the Setup Room and then once again,
03:28enable the Broadcast Safe parameters.
03:30What I want you to notice as I toggle Broadcast Safe on and off is this area
03:34of the sky right here.
03:37That doesn't look very good.
03:39One name that a lot of people give to Broadcast Safe parameters in Color is the
03:43clipper because it clips values, often resulting in an undesired effect like we
03:48have here in the sky on this clip.
03:51Your best bet is to always correct manually for Broadcast Safe by using
03:55the videoscopes in your eyes, and then enable the Broadcast Safe settings as a safety net.
03:59We'll talk more about making corrections with Broadcast Safe in mind over the
04:03next new movies in this chapter and of course, it's always a good idea to check
04:07with your specific client or broadcaster about the settings that they choose.
04:11But now you know more about these settings.
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Making corrections using the Primary Out room
00:00I feel like I am always getting asked about the Primary Out room.
00:03I get questions like, "What does it do?"
00:06or "When would I use it?"
00:07Well, to answer those questions, the first thing you need to know about the
00:10Primary Out room is that it comes after the Primary In, Secondaries and
00:14Color effect rooms.
00:15Because it comes after those rooms, it works with the sum of corrections made in
00:20each one of those rooms.
00:21And this is a significant point, because while you can use the Primary Out room
00:25without using any of the rooms that came before it, when you do that, you are
00:28simply mimicking a regular old Primary In correction.
00:31The real power of the Primary Out room is when you use it to make corrections on
00:35footage that's already been corrected in the previous rooms in Color.
00:39One reason or one way to use the Primary Out room is to help correct footage
00:42that is illegal for broadcast.
00:44Take a look at this first clip.
00:46Like all the clips in this sequence, it's been treated with a Primary In,
00:49Secondary and Color effects correction.
00:51Let's go ahead and take a look at the Waveform Scope set to Luma.
00:54If your Waveform Scope is not currently being shown, right-click on any of
00:58the scopes in the Color Scopes window and choose Waveform and then select the Luma option.
01:03So, looking at the trace here on the Waveform Scope set to Luma, I can see
01:06that I have a bit of trace above 100 IRE or 100%.
01:10I can also see that I have a little bit of trace below 0 IRE or 0%.
01:15This indicates that this clip is illegal for broadcast.
01:18So we can go ahead, and fix this in the Primary Out room.
01:21You might notice that the Primary Out room looks just like the Primary In room.
01:24There are a couple of differences though.
01:26First, on the Basic tab, I have some clipping controls and we'll use these
01:29clipping controls on the next clip in this Color Timeline.
01:32Next, you will notice that I don't have an Auto Balance button, and finally,
01:37if you have installed the red plug-in for Final Studio, there's no red tab in
01:40the Primary Out room.
01:41But just like the Primary In room, I have Color Balance controls, Curves and
01:46then different parameters here on the Basic and Advance tabs that I can use to correct a clip.
01:50On this clip, we are going to use the Color Balance controls to make it legal.
01:54So I am going to start out in the Highlight Color Balance control and use the
01:56Contrast slider and drag down until the top of the trace is just below 100% or
02:01100 IRE, something like that works.
02:05Next, let's come into the Shadow Color Balance control and use the Contrast
02:09slider there to drag up a bit, so that we have the bottom of the trace, just
02:12touching 0% or 0 IRE, just like that.
02:17We now have a legal clip.
02:18The nice thing about that was I didn't have to come back in to the Primary In,
02:22Secondaries or Color effects rooms to change corrections on this clip to make it legal.
02:27I did it all in one place in the Primary Out room.
02:30Okay, let's navigate to the second clip down to my Color Timeline.
02:33I'll do that by simply dragging my Playhead.
02:35This clip looks okay, but let's go ahead and change the Waveform Scope from Luma
02:39to the Parade option.
02:41And notice here on the Waveform Scope set to Parade that I have a bit of trace
02:44in the red channel that's over 100% or 100 IRE.
02:48Once again indicating that this clip is illegal for broadcast.
02:52So instead of making a correction using the Color Balance controls or the curves
02:55in the Primary Out room, I am going to cheat a little bit.
02:57I am going to use these Clipping controls.
02:59The Clipping controls allow you to clip or cut off maximum Chroma values for the
03:05Red, Green and Blue channels and using the Clipping control is often the only
03:10way to legalize a clip that doesn't respond well to other corrections, while
03:13maintaining the overall look on the clip.
03:16The default value for each one of the Clipping controls is 1, meaning that no
03:20clipping has taken place.
03:22So let's go ahead and enable the Clipping controls and then I am going to change
03:26the value for the Red Ceiling, this parameter right here, down to 0.9 and take a
03:32look at my Waveform Scope set to Parade.
03:34The red trace is now below 100% or 100 IRE.
03:39Okay, the final use that we have for the Primary Out room is to provide
03:42a general overall correction to a clip that's already been corrected in
03:45the proceeding rooms.
03:46Let's navigate down to the last clip in this Color Timeline by selecting the
03:49Color Timeline and using the down arrow.
03:51This clip looks pretty good overall but the client has told me that they would
03:54like the clip to be darker, warmer and a bit more saturated.
03:59So I could go back to the Primary In, Secondaries and Color effects rooms
04:02to treat this clip.
04:04But I can make the correction all in one place in the Primary Out room.
04:07So let me go ahead and do that.
04:09I am going to use the Color Balance controls here, at the top of the Primary out
04:11room to darken up the clip touch, something like that.
04:14Then I will use the Shadow Contrast slider to darken up the clip even more. Okay.
04:21Then, because the client wants this clip to be a little bit warmer, let's use the
04:24Highlight Color Balance control and drag the target towards yellow, red
04:28something like that.
04:29Then finally, let's use the Saturation parameter to saturate this clip a little bit more.
04:35So now this clip is very stylized and has a very unique look.
04:39Okay, so that's using the Primary Out room.
04:41The Primary Out room, while almost identical to the Primary In room, is a perfect
04:45place to apply Broadcast Safe corrections or shape whole looks, because it comes
04:50after the Primary In, Secondaries, and Color FX rooms.
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Maintaining RGB legality with Final Cut Pro's RGB Limit filter
00:00Color does a lot of things well, including providing a very good Broadcast Safe
00:04option to limit levels so that they remain legal.
00:07Color however, does not have an RGB Gamut limiting option in its Broadcast Safe settings.
00:11You could argue that simply watching the wave form scope set to Parade will
00:15allow you ensure RGB legality, but in my experience illegal RGB levels can still
00:19get through to Final QuickTime Renders.
00:21Well, in this movie, we'll take a look at a feature not in Color but in Final Cut Pro.
00:25This feature will allow us to limit RGB levels and clips and help ensure
00:29broadcasting safe legality even further than the broadcast safe controls
00:32in Color can do alone.
00:34So here in Color, I have a Color project that I have already rendered.
00:37If you have access to Exercise Files you want to follow along step-by-step, you
00:40will need to render this project.
00:42To do so, simply click into the Render Queue Room at the top of the color
00:45interface, then click the Add All button here at the bottom of the Render Queue
00:49Room and then finally click Start Render.
00:51We will talk in more detail about rendering in Chapter 14.
00:55So to send this project back to Final Cut Pro, after it's been rendered, what I
00:58need to do is choose the File >Send To>Final Cut Pro.
01:04In just a second Final Cut Pro will open, and you can see here at the top of my
01:07browser, I have a sequence called 09_04_ maintaining RGB legality, and it has the
01:12suffix 'from Color' at the end of the sequence name.
01:15This is my Color corrected sequence.
01:17So let me go ahead and double -click on it to open it up.
01:20So Final Cut Pro has a filter called RGB limit that, well, limits RGB values.
01:26And while we can apply it to each clip in the color corrected sequence, I find it
01:30more efficient and easier to apply this filter to a nested sequence.
01:34So what I am going to do is come back up into my browser, select the color
01:37corrected sequence, right- click on it, and choose Duplicate.
01:42And then let's just click on the name of the duplicate, and change the end of it
01:45to something like _RGB limit.
01:49I'll double-click on that sequence to open it up.
01:52Then what I am going to do is select all the clips in this duplicate sequence,
01:55and then press Delete on the keyboard to delete them.
01:58Then let's come back up into the browser and find the original color corrected
02:02sequence, this one right here, and drag it down into the duplicate sequence.
02:07What this will do is it I will nest the color corrected sequence.
02:10Let's come back up into the browser and then choose the Effects tab.
02:14If the Effects tab is not visible on your system, simply go to the Window menu,
02:18then choose Effects, or use the keyboard shortcut Command+5.
02:22Once in the Effects tab, let's come into the Video Filters folder, and then
02:25finally into the Color Correction folder.
02:27And here, we have the RGB limit filter.
02:30Let's double-click on it to open it up into the viewer.
02:32So most of the default settings are fine here on the RGB limit filter, but
02:36the one that I want you to change is in this category, Maximum RGB Limiting,
02:41and specifically the value we need to change is Clamp Levels Above, a certain percentage.
02:45It defaults to 107%, which is probably okay in most situations, but to be a
02:50little more conservative, let's change this value to 100%.
02:54After you've changed the Clamp Level Above percentage, let's go ahead and select
02:58the RGB Limit filter, and drag it down onto the nested sequence.
03:02Now you are not going to really notice a change when you apply that filter to
03:06the clip here in your canvas, as the RGB limiting is very subtle.
03:09But let's go ahead and verify that this RGB Limit filter was actually applied to
03:13the nest, and the way that I'll do that is to simply select the nest and then
03:17press the Return key.
03:18Well, you are thinking yourself, "I just double-click on it?"
03:21Well, if you double-click on a nest, it opens up the original color corrected
03:24sequence, and not the nest.
03:27So let's go back to the duplicate sequence that has the nest on it, select the
03:30clip and press Return.
03:32That will open up the nested sequence here into my viewer.
03:35In fact, this nest does have the RGB Limit filter on it.
03:38Let me show you one more thing about Broadcast Safe legality here in Final Cut Pro.
03:42I am going to select the RGB limit filter, and then press the Delete key on the
03:45keyboard to remove it from the nested color corrected sequence.
03:49If you are really worried about Broadcast Safe legality, and you want RGB limit
03:52capabilities, then what you should use is the Broadcast Safe Filter here in Final Cut Pro.
03:56Let me double-click on the Broadcast Safe Filter, again, that's in the Video
04:00Filters folder, and then the Color Correction folder and finally Broadcast Safe.
04:04Don't worry about all these different sliders and parameters.
04:07They don't actually come into play unless you choose Custom from the
04:10Luma/Chroma mode pop-up.
04:12Inside of the Luma/Chroma mode pop-up, I am going to the choose the option
04:16Extremely Conservative, and then notice at the bottom of the Broadcast Safe
04:20Filter here, we have RGB limiting, and its default is 100%, unlike the RGB Limit
04:26filter that we were just using, which defaults to 107%.
04:30So just like the RGB Limit filter, I'll take the Broadcast Safe Filter and drag
04:34it down onto to the color corrected nested sequence, and let go.
04:38Once again, you are not going to really see any change here on the canvas, as
04:41any change is probably going to be very subtle.
04:43Let's verify that the Broadcast Safe Filter was applied to the nest, and we will
04:46do that by selecting the nested sequence and pressing Return on the keyboard to
04:50open it up into the viewer, and in fact, the Broadcast Safe Filter was applied
04:54to the color corrected nested sequence.
04:57So to complete the circle of Broadcast Safe in Final Cut Studio, you should
05:00consider using either the RGB Limit or Broadcast Safe Filter in Final Cut Pro,
05:05after sending the project to Final Cut Pro from Color.
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10. The Geometry Room
What does the Geometry room do?
00:00Let's take a quick look at what the Geometry Room does.
00:03The Geometry Room consists of three tabs:
00:05the Pan&Scan tab, the Shapes tab, and the Tracking tab.
00:10The Pan&Scan tab is where I can apply geometric corrections to a clip.
00:14The Shapes tab is where I can create custom shapes to attach to a secondary and
00:18then use those shapes as a vignette.
00:19We did this in Chapter 7.
00:21And finally, the Tracking tab is where I can track an object around screen.
00:25All of the tabs in the Geometry Room have a few features in common.
00:29First, notice that the footage in the middle of the room is darkened a bit.
00:32This helps to see the on-screen controls in each of the three tabs of the Geometry Room.
00:35Next, I can zoom, pan and re-frame all the tabs in the exact same way.
00:40Let me demonstrate.
00:41So here on this clip in the Pan&Scan tab, I am simply going to hold down my
00:44right mouse button and drag.
00:47That will let me zoom into the clip.
00:49I can pan around the clip by holding down my middle mouse button and dragging around.
00:52Finally, I can re-frame or reposition the clip back in the center of the
00:57Geometry Room by using the keyboard shortcut 'F' on my keyboard.
01:00So let's take a quick look at each tab, and then in later movies in this
01:04chapter, we'll break down the specifics of the Pan&Scan tab and the Tracking tab.
01:08So the Pan&Scan tab, which I am actually already on, is where I can apply
01:11geometric corrections to my clips.
01:13I can do this in two ways.
01:14I can use the on-screen controls right here with this wireframe, or I can use
01:18the parameters on the Pan&Scan tab.
01:21So let me go ahead and zoom into this clip by using the on-screen controls,
01:25and to do that, I am going to grab one of these control point handles at the
01:28corner of this wireframe.
01:29I'll click on it and drag in.
01:31Notice two things when I did that.
01:33First, the wireframe itself becomes red, indicating that I have applied a
01:36Pan&Scan correction to this clip.
01:38Next, take a look at the preview.
01:39It looks like I have zoomed into the clip, and in fact, that's what I have done
01:43when I have scaled this wireframe.
01:44I can reposition the wireframe around the clip, simply by clicking the middle of
01:48it, and dragging, and I can rotate the wireframe by clicking on one of the edges
01:51of the frame and dragging up and down.
01:55There are few things to keep in mind though, about the Pan&Scan tab.
01:58When you send the project to Color from Final Cut Pro, basic motion parameters
02:01of the Motion tab in Final Cut Pro, are translated into Pan&Scan corrections.
02:06When you send a project back to Final Cut Pro, the Pan&Scan corrections that you
02:10have made in Color are maintained throughout the round trip and you can do
02:13further tweaking inside of Final Cut Pro.
02:15However, keyframes in the Pan&Scan tab are a different story and we'll talk more
02:20about keyframes in the Pan&Scan tab in the next movie.
02:23Next, let's click on the Shapes tab.
02:24The Shapes tab is where I can make my own user-defined shapes.
02:27The thing is, I don't actually want to create shapes here by themselves, I
02:31always want to access the Shapes tab from within the secondaries room by using a
02:35vignette, and then choosing the shape type as user shape, and this will
02:39automatically jump you to the Geometry Room and on to the Shapes tab.
02:43We have already covered creating user- shapes in chapter 07, so I am going to
02:47skip over the controls in the Shapes tab.
02:49Finally, I have the Tracking tab.
02:51Let me go to my color timeline and navigate to the next clip down.
02:55The Tracking tab let's me track an object around screen and use that tracking
02:59data to attach it to a correction.
03:02Quickly, let me show you how to add a tracker.
03:04I am simply going to click the New button here on the Tracking tab to add a tracker.
03:08I'll position the tracker over the subject's face, then click the Process
03:12button to begin tracking this object.
03:14I want to go ahead and cancel that track, because in a later movie in this
03:18chapter, we'll talk about both auto tracking as well as manual tracking.
03:23After performing a track, we can apply the tracking data in several places in
03:27Color, including the secondaries room, the Pan&Scan tab of the Geometry Room and
03:32the Shapes tab of the Geometry Room.
03:34Now that we are little more familiar with the Geometry Room, in the next few
03:38movies, we'll break down some specific features.
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Creating pan and scan adjustments
00:00The Pan&Scan tab of the Geometry Room is a useful tool to make geometry type
00:04corrections in Color, but the Pan&Scan tab also interacts very heavily with the
00:08Motion tab of the viewer in Final Cut Pro.
00:10So let's jump into Final Cut Pro, and take a look at how this works.
00:13Here in my Final Cut Pro project, I am going to go into the Chapter 10 bin and
00:17then go ahead and open up the sequence called 10_02 Pan&Scan.
00:21Here on this sequence, I have a clip that I have applied several Motions
00:24Tab adjustments to.
00:26Let me show you this by double- clicking on the clip, and then in the viewer
00:29clicking on the Motion tab.
00:31Here, you can see I have changed parameters like Scale, Rotation, Center point.
00:35I have also changed, here in the Distort category, this clip's Aspect Ratio.
00:39So let's go back down to the Final Cut Pro Timeline to make sure that the
00:43Timeline and the sequence is active, and then choose File>Send To>Color, to send
00:48this sequence to Color.
00:49I am fine with the default naming of the sequence.
00:52So I'll just click OK.
00:55Now in Color, let's go and click on the Geometry Room at the top of the Color interface.
01:00Notice on the Pan&Scan tab, as well as in the middle of room it appears that a
01:04Pan&Scan correction has already been made. Well, it has.
01:08Motion tab settings from Final Cut Pro are translated into Pan&Scan corrections.
01:13If you want to do further refinement to Pan&Scan correction here, we can.
01:16So for example, I'll just simply just move the frame over here, I'll zoom in a
01:20bit, and then I'll rotate the frame.
01:23The only thing that I can't do with the on-screen controls is change
01:27aspect ratio of this clip.
01:28So I'm going to come into the Pant&Scan tab and then hover my mouse over the Aspect
01:32Ratio parameter, and adjust it a little bit.
01:34Obviously, this Pan&Scan correction is a bit silly, but just bear with me
01:37for one more second.
01:38Now that I have updated this Pan&Scan correction, let's come into the Render
01:42Queue and add this clip to the Render Queue to be rendered.
01:45I'll do that by clicking the Render Queue Room at the top of the Color interface
01:48and then clicking the Add Selected button.
01:50This will add the clip to my Color Timeline to the Render Queue.
01:53Then let's click Start Render.
01:56Now that the clip is done rendering, we need to send this back to Final Cut Pro
01:59and I'll do that by choosing File>Send To>Final Cut Pro.
02:04Back in Final Cut Pro at the top of the browser here, you will notice this
02:07sequence called 10_02 pan& can, but with 'from Color' in parenthesis.
02:12This is the corrected sequence.
02:13Let me go ahead and open this up.
02:15Then I am going to navigate this sequence to the exact same frame that we were
02:18on in the original sequence.
02:19So you can see, if I switch between the two sequences, the difference between them.
02:24It's the same clip, but on the corrected sequence, the clip has been reframed.
02:29This is because anytime that you send a project back to Final Cut Pro from
02:32Color, any correction that you did on the Pan&Scan tab of the Geometry Room in
02:35Color is updated or translated back to a parameter here on the Motion tab of the
02:40viewer in Final Cut Pro.
02:42So let me look ahead and open up this clip from the From Color Sequence and you
02:46can see I have different parameter settings here than I did on the original clip
02:51that we sent to Color.
02:52Let me go ahead and close the From Color Sequence by right-clicking on it
02:57and choosing Close Tab.
02:58Then I am going to come into my browser and select the corrected sequence, and
03:02press the Delete key on the keyboard to remove it from this project.
03:06Things get a little more interesting when keyframes are involved.
03:09Back here on the original Final Cut Pro Sequence, I am going to open this clip
03:12back up into the viewer.
03:13Then I am going to click on the Motion tab. Then I am going to reset all the
03:17changes that we made in the Basic Motion category and in the Distort category of the Motion tab.
03:22I'll do that by simply clicking this red X, and then this red X for the Distort category.
03:26What I am going to do is create a simple animation.
03:29On my playhead at the beginning of the clip, I am going to make a keyframe right
03:32at the start of the clip for the Scale parameter, and then I am going to come
03:35down about halfway to three quarters through the clip, and create another
03:39keyframe by changing the scale to 150%.
03:42So if scrub through this, you can see that the clip animates, or it scales up.
03:47Let's go back down and select the Final Cut Pro Timeline, and then once again
03:52choose File>Send To>Color.
03:55I am okay with the default naming here, and I am going to go and click OK.
03:59When Color pops up you might be asked, "Do you want to replace an existing project?"
04:02Go ahead and click Replace.
04:04This is because we previously sent the sequence to Color.
04:07Now back in Color, let me select the Color Timeline and press Shift+Z, so we can
04:11see this entire clip on the Timeline.
04:13And if I scrub through the clip, notice that I don't actually see that animation.
04:19Any keyframes that you create in the Motion tab of Final Cut Pro are not shown in Color.
04:24What you see is the clip from the last Motion tab keyframe.
04:28So in this case, I am seeing the clip after it's already zoomed in.
04:31This doesn't mean that the keyframes are gone though.
04:33Keyframes are preserved in the round-trip.
04:36And when the clip is sent back to Final Cut Pro, the keyframes will be reapplied.
04:39This is important because sometimes the animation that you created in Final Cut
04:42Pro will actually make the clip in Color hard to see.
04:45So what you can actually do is click into the Geometry Room and reset the
04:50Pan&Scan correction.
04:51Now we can see the whole clip without any Pan&Scan correction.
04:54Let me go back and click on the Render Queue tab here at the top of Color
04:57interface, add this clip again to the Render Queue to be rendered, and
05:00click Start Render.
05:03Now that the clip is done rendering, let me choose File>Send To>Final Cut Pro.
05:08Back in Final Cut Pro, let's once again open up the From Color Sequence, and
05:12here's my clip that's been corrected.
05:14If I scrub through it, notice once again, that I have that Scale animation.
05:19If I double-click on the clip to load it into the viewer, the keyframes for the
05:22Scale parameter have been reapplied to the clip.
05:24One more thing about the interactivity between the Motion tab here in Final Cut
05:28Pro's viewer and the Pan& Scan tab in Geometry Room.
05:31Let me go ahead and close the From Color Sequence, and then remove it from this project.
05:36On the original sequence, 10_02 pan&scan, let me double-click on this clip and
05:41click on the Motion tab and reset all the Motion tab parameters for this
05:45clip, and I'll select the Final Cut Pro Timeline here, and once again send
05:48this project to Color.
05:50I am fine with the default naming, and when Color opens up, simply choose to
05:54Replace the Project.
05:56We can actually keyframe from scratch inside of the Geometry Room and then the
06:00Pan&Scan tab in Color.
06:03So for example, if I make a correction by scaling this clip, and then placing
06:07the frame here, I can add a keyframe on the Color Timeline.
06:11Now we haven't talked too much in-depth about keyframes yet, but we'll talk more
06:15about them in Chapter 12.
06:17For now, let me just show you how this works.
06:19I positioned the frame here, I am going to add a keyframe for the position of
06:22this frame by pressing Ctrl+9 on my keyboard.
06:25Then I'm going to come down later in time on this clip and press Ctrl+9 again to
06:29make another keyframe.
06:30Then I'll simply drag the Pan&Scan wireframe over to this part of the clip.
06:35If I drag through my Color Timeline, take a look at the preview, I've
06:38animated this clip.
06:40Let me go ahead and once again add this clip to the Render Queue by clicking Add
06:42Selected, and then Start Render.
06:44Finally, let's send this back to Final Cut Pro by choosing File>Send To> Final Cut Pro.
06:51We'll open up the From Color Sequence and then let's drag through the corrected clip.
06:57Interesting.
06:58We don't actually see the animation.
07:00Let me double-click on the clip to open it up into the Motion tab.
07:03Any Pan&Scan keyframes that you make in Color are ignored and the project is
07:07sent back to Final Cut Pro.
07:09All you see here is the initial adjustment that we made in the Pan&Scan tab
07:13of the Geometry Room.
07:14The only time that Color actually renders keyframes from the Pan&Scan tab of the
07:18Geometry Room is when you are working on a project and rendering back to 2K or
07:214K DPX or sending out an image sequence or working with a Red 4K project.
07:26So that's using the Pan&Scan tab.
07:28I bet you're wondering, will I ever use the Pan&Scan tab?
07:31Well, the answer is yes, especially if you're working on the DPX type
07:34project, as it's really the only place to effectively make these types of
07:37corrections in Final Cut Studio.
07:39Also, when working on a normal QuickTime or XML based project, in my experience,
07:43I use the Pan&Scan tab to update static Motion tab settings from Final Cut Pro,
07:48to fix issues that clients might not have even seen, or to have the shot work
07:52with other shots in the sequence in a more creative fashion.
Collapse this transcript
Automatically motion-tracking corrections
00:01A lot times, when grading a show, you want a correction like a vignette shape
00:04or in some workflows the Pan&Scan correction to follow an object or person around the screen.
00:09We can use a tracker to track objects across the screen, and then use that data
00:13to attach corrections.
00:14So that the corrections follow the object or person around the screen.
00:19In Color, this can be done automatically or manually.
00:22In this movie, we will take a look at making the automatic track.
00:24So here in this Color project, I have a clip that I've actually already applied
00:27some primary and secondary correction to.
00:30The secondary correction that I performed was just a simple vignette.
00:33What I was trying to do was lighten the inside of the vignette shape and
00:36darken the outside of the shape, so I could draw the viewer's eye to subject here on screen.
00:41Let me show you the correction.
00:43I'll change my Matte Preview mode button from the Desaturated preview that I am
00:46looking at right now, this gray-green- gray button to the final view, the one
00:50that's red-green-blue. Then I will toggle off the vignette outline, using this button right here.
00:56Then finally, I'll just toggle the correction on an alpha using the Enabled
00:59button here at the top of the room. Here's prior to the correction, and then
01:03after the correction.
01:04It's subtle, but it definitely does draw the viewer's attention to the
01:07subject on the screen.
01:08So, in the Color Timeline here, let me scrub through the clip, and you'll notice
01:13that right about there, the subject exits the vignette.
01:17Now we could keyframe this vignette, I want to actually talk about keyframing in
01:21Chapter 12, but there is a much easier way to have the vignette follow this
01:25subject around the screen and that's by using a tracker.
01:28In Color, I find my tracking controls inside the Geometry Room and then on the Tracking tab.
01:34To add a new tracker, all I need to do is simply press this new button right here, but
01:39before we do that, I want to show you a few things about adding a new tracker.
01:43The first is how Color defines the area that it wants to track.
01:46If I was to add a new tracker, which I'll go ahead and do right now by clicking
01:50the New button, you'll notice that underneath the clip.
01:53I am going to make this a little bigger, I have a green bar right here that
01:58says, In, and a green bar right here that says, Out.
02:02This represents the area that Color wants to try to track, and by default it
02:07uses the position my playhead was on, when I added the tracker in the end of the clip.
02:11Let me remove this tracker by clicking the remove button on the Tracking tab.
02:17If I want a manually defined the area that I want to track on a clip, what I
02:20need to do is add a new tracker by clicking the New button and then position my
02:24playhead where I want the track to start,
02:26say right there, and then click the Mark In button on the Tracking tab.
02:30When I do that, what you should have noticed is that the screen bar that says In,
02:35moved to my playhead position.
02:37I can do the same thing to mark an outpoint. I simply position my playhead on
02:41the clip where I want the tracker to stop, then click Mark Out.
02:46And this screen bar that says Out moved to my playhead position.
02:49It's important to note that these Mark In and Mark Out buttons are not the
02:53same thing as the keyboard shortcuts I and O, to mark and an In and Out on the Timeline.
02:58These buttons only work for a tracker.
03:01So let me go ahead and remove this tracker, and let's go ahead and track
03:05this clip for real.
03:07With my Color Timeline selected, I am going to use the Up arrow on my keyboard
03:09to navigate my playhead back to the beginning of the clip.
03:11Then I'll press Shift+Z, so we can see the entire clip in the Timeline.
03:17Then I am going to go ahead and click the New button on the Tracking tab.
03:21I want you to notice a couple things.
03:23First, down here in my Timeline, the in point of the tracker is the very
03:26first frame on my clip and the outpoint of the tracker is the very last frame on my clip.
03:31Then here in the middle of the Geometry Room I have two boxes.
03:34These are my on-screen tracking controls.
03:37Let me zoom into them a bit, so we can study them a bit closer.
03:39The automatic tracking controls are made up of two boxes.
03:44This first box, this outside one here that's yellow, is my search area.
03:48The idea behind the search area is that I want to adjust its size, so that the
03:51object I am trying to track never exits the search area.
03:56I place the inside box, called the Reference Area, on the actual object I want to track.
04:01You always want to make sure that you place the reference box on something that
04:04is angular, or is of high contrast.
04:07Color does not do a particularly good job tracking objects that are not angular
04:11or have high contrast.
04:12For example, if I try to track is completely black area, Color wouldn't
04:16really know what to do.
04:17Let me zoom back out by pressing the F key on a keyboard to reframe this clip
04:21in the Geometry Room.
04:22Now I am going to go ahead and position these two boxes over the subject's face,
04:27and then let's zoom back in.
04:29Remember, to zoom in and out in the Geometry Room, all you need to do is hold down your
04:33Right mouse button and drag.
04:35Then to pan the image, simply hold down your Middle mouse button and drag.
04:40So what I am going to try to do is position the reference area over the
04:43subject's face, like this.
04:44And you can move the reference area simply by clicking in the middle of the box.
04:49Then I am going to adjust the search area a little bit bigger like this.
04:54Just be careful that you don't make the search area too big.
04:57The larger the search area, the longer it will take for Color to track an object.
05:02But you want to make it big enough so that the object that you're trying to
05:05track never leaves the search area.
05:08The same logic holds true for the reference area.
05:10You want to make it big enough so that the object you are trying to track, like
05:14this subject's nose, remains inside of the reference area.
05:17Let me press F again on the keyboard to reframe this clip.
05:22Now that we have got the search area and the reference area boxes set up to
05:27actually track this clip, I am going to go ahead and click this Process button,
05:30and Color will go ahead and actually track this clip.
05:35I want you to notice a few things.
05:37Down on the Timeline you should notice a green progress bar, and this is Color's
05:41way of telling us, this is how far the track has progressed.
05:44Then in the middle of the Geometry Room all those red dots you see
05:47are tracking keyframes.
05:53Once the track is finished, your playhead returns to where the tracking started,
05:56in this case it was the beginning of the clip.
05:59One more thing before I actually apply this tracking data to a correction. Right
06:04here in the middle of the tracking tab, I can adjust Tracking Curve Smoothness.
06:08What that does is it adjusts the smoothness of the actual tracking curve.
06:13Sometimes when Color tracks something it's a little jittery, so adjusting this
06:17value up will smooth out the shape of the curve.
06:22We now ready to apply this tracking data to a correction.
06:24Let's go back into the Secondaries room, and here on the Secondaries room let's
06:29come down to our Vignette controls, and you will notice that there's a pop-up
06:32right here called Use Tracker.
06:33And currently this vignette is not using tracker, because the pop-up is set to None.
06:37We can change this though to use the tracker that we just created.
06:40That tracker is called Tracker 1.
06:43So when I choose Tracker 1, don't be surprised if the vignette pops away
06:47from the subject, or from your original location that you had positioned the vignette.
06:50This is normal.
06:51All you need to do is, at the start of the clip, position the vignette back on
06:55your subject, something like that.
06:57Now if I scrub through this clip, notice that the vignette follows the
07:01subject around screen, and I can see that right here in my Previews tab of
07:05the Secondaries room.
07:06It's a little bit more subtle up here in the preview.
07:09One more note about automatic tracking in Color.
07:12Let me switch back to the Geometry Room, and then I am on the Tracking tab, and
07:16then finally I am going zoom into this clip quite a bit.
07:18Notice that when I zoom into the clip I can see the individual keyframes that
07:22Color made when it was tracking this object around screen.
07:24A new feature in Color 1.5 is that I can actually take an automatic track and
07:28convert it to a manual track at any point in time, and I do this by clicking on
07:33this Manual Tracker button.
07:35In previous versions of Color when you would auto track something and then
07:38change the track to a manual track, all of your auto tracking data was lost, but
07:42now when we select Manual Tracker, none of that auto tracking data is lost.
07:47And this is very cool because now we can manually update any tracking point.
07:51In the next movie, we will talk more about Manual Tracking, but let me just
07:54briefly show you how it works.
07:56So after it converted an Auto tracker to a Manual Tracker, I can simply
07:59reposition anyone of these tracking keyframes.
08:03The way I do that is by simply clicking anywhere on screen where I want the
08:06tracking keyframes to go.
08:08Now just for the sake of demonstration, I am going to click way over here.
08:11So currently my playhead is on this keyframe, the one that's green, and I want
08:15to reposition it way over here, so I'll click.
08:19Notice that it got positioned over there, and what Color did, was it moved
08:22the playhead one frame. I know what
08:24you might be thinking to yourself, "Didn't you click way over here?"
08:27Well, I did, but what happens when you manually track something is that
08:30Color will place the frame where you clicked, and then advanced the playhead one frame.
08:34So now we're looking at the frame after I moved the keyframe.
08:38Again, we'll talk more about manual correction in the next movie.
08:41So that's all what really is to creating an auto track.
08:44You can attach tracking data to a correction like we did in this movie, to have
08:47a correction follow an object or subject around the screen.
Collapse this transcript
Manually motion-tracking corrections
00:00In the last movie we explored auto tracking and it worked rather well for
00:03animating the vignette.
00:05Sometimes though, auto tracking simply doesn't work well.
00:09For example, what if you want to place a vignette around a subject, but the
00:11subject starts offscreen.
00:13The auto tracker in Color can't handle these situations, because it doesn't
00:17support what is known as offset tracking. So what you do?
00:22Well, you put a little elbow grease into the problem and do a manual track.
00:26Before we do any tracking, let's just go ahead and scrub through this clip.
00:29You'll notice at the very first frame in the clip, the subject is not on the
00:32screen, but as I scrub through the clip, the camera pans and the subject becomes visible.
00:39What we want to do on this clip is place a vignette around the subject's head
00:42and upper body, specifically to remove some of this yellow and orange skin tone.
00:47The tracking controls in Color can be found in the Geometry room and then on the Tracking tab.
00:54Before we go ahead and add a new tracker, let me simply zoom out of this image just a bit.
00:59And I am going to do that by holding down my Right mouse button and dragging.
01:05Because I know that the subject starts offscreen, I want some extra area here
01:08around the clip in the Geometry room so I can add some tracking points without
01:12actually clicking on the clip itself.
01:15Also, before we actually add the tracker, remember that Color by default starts
01:20tracking a clip from wherever your playhead position is.
01:24So I want to actually track this entire clip.
01:26So what I need to do is position my playhead back at the beginning of the clip,
01:29and an easy way to do that is to simply select the Color Timeline and then press
01:33the Up arrow on the keyboard.
01:35Then to get the clip back into the viewable area of the Timeline, I am going
01:37to press Shift+Z. Okay, now we are ready to track this clip.
01:43I am going to go ahead and click the New button here on the Tracking tab.
01:47By default, this puts some on-screen controls here for an auto track, but we want
01:52to do a manual tracker, because the subject starts offscreen and the auto
01:55tracker won't work well for that situation.
01:58So to change this tracker from an auto track to a manual track, I am going to
02:02click on this button right here called Manual Tracker.
02:06Now just be careful, the next time that you click, you'll be actually adding the
02:10first tracking point for this Manual Tracker.
02:13If you got a little overzealous and start to clicking already, like this, you can
02:17always remove a tracker by clicking the Remove button.
02:21Just be careful though if you already started to clicking your playhead might
02:24have advanced in the clip.
02:25So you need to go back to the beginning of the clip and remember, I did that
02:28by using the Up arrow on my keyboard and then I simply reframed the clip on the Timeline.
02:35So I will click the New button and we'll change this from an auto track to manual track.
02:39I know that the subject starts offscreen somewhere right about here.
02:42So I am going to have to make quite a few tracking keyframes here offscreen
02:46until the subject appears in the clip.
02:48One of the things I think that people find very confusing about manual tracking
02:52in Color is that every time that you add a manual track point, Color advances
02:57the playhead one frame.
02:59So it can look like your points are jumping around.
03:02The other thing about that is that you have to be a little bit predictive about
03:06where you think the object that you want to track is going to be on screen the
03:10next time you click.
03:11All right, so let me go ahead and start tracking this clip by clicking.
03:15The first time I click, I have added a tracking point, but also notice down here
03:18on the Timeline that my playhead has advanced one frame.
03:21So I am going to need to click several times until the subject appears in the clip.
03:26So let me go ahead and add those tracking points.
03:33Now I can just see the edge of the subject on screen.
03:37At this point, you might find it most useful to zoom back into the clip and you
03:41can do that by holding down your Right mouse button and dragging, and then you
03:45can reposition the clip in the Geometry room here by holding down your Middle
03:48mouse button and dragging.
03:52So as I mentioned before, you need to be a little predictive about where you
03:55think the object that you want to track is going to be on screen.
03:58As color advances the playhead one frame after every time that you click.
04:02So I am going to try to track the subject's nose right here.
04:05I am going to continue making tracking points following subject's nose
04:11 around screen.
04:13I am done manually tracking the subject around screen and I know that the tracking
04:22is done when the last tracking point turns green, like it has here.
04:26Now manual tracking takes a long time.
04:29So use it only when you have to.
04:32This clip was only about four-and-a- half seconds long and it took me a while to
04:36add all these tracking points.
04:37Let me press F on my keyboard to reframe the clip here in the Geometry room.
04:44Now that I've created the tracking data, let's click back over into the
04:47Secondaries room, and then let's click on the Previews tab.
04:51I've already created a vignette that we can use on this clip.
04:56So go ahead and enable the Secondaries room by using the Enabled button here at
04:59the top of the room and then click on Vignette controls.
05:03You'll notice that a vignette has already been placed over the subject's
05:06upper body and his head.
05:09Changing that Preview mode from the Desaturated view to the Final view and then
05:12turn off the Vignette outline.
05:16If I back this clip up and scrub through it, what you'll notice right now is
05:21that the Vignette does not follow the subject.
05:24Let's try to figure this out.
05:26Why did that happen?
05:27Well, just like when we created an auto track, I need to tell the Vignette to
05:31use the tracking data.
05:33And I do that by coming down here to the Use Tracker pop-up in the Vignette
05:36controls of the Secondary room.
05:39Currently, it's set to None.
05:41So I need to click on that and choose tracker 1.
05:44Now what happened was that the tracker popped offscreen, but if you scrub
05:48through this clip, you'll notice that the tracker is still offscreen until the
05:52very end of the clip, right there.
05:55What I found most useful on this type of tracking, when the subject starts
05:58offscreen, is to position your playhead on the last frame of the clip and then
06:03position the Vignette, and from there the tracking data should take over.
06:08So the Vignette starts offscreen and as I scrub through the clip, you'll notice
06:13that the Vignette now stays right on the subject.
06:17So that's manual tracking.
06:19One last note about tracking.
06:20It's very, very tempting to track everything you can, but try to avoid it,
06:25because it can be a major drain on time and use tracking only where it's
06:30really needed.
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11. Grade Management
Using multiple grades
00:00 Of course all of us would love to be able to do things right the first time and
00:03 have our choices accepted by everyone.
00:05 But the fact is that rarely happens in life or in the Color suite.
00:08 How I grade a clip might not exactly be what my client had in mind.
00:12 More often than not though, what my client wants is just a variation of what I've already done.
00:16 Also, sometimes I might not be sold myself on how I have created the clip and I
00:20 want to try out another look without losing the work that I've already done.
00:24 So how do we deal with these situations in Color?
00:26 Well, we do it by using multiple grades.
00:28 By using multiple grades you can apply different or the same corrections to a
00:32 clip in different ways.
00:33 The reasons for doing this are pretty simple.
00:35 You want to apply different looks to a clip without replacing looks that you
00:39 have already created.
00:40 First, let's remember the difference between corrections and grades.
00:44 Corrections happen in each one of colors rooms here at the top of the color
00:47 interface and a grade is just the sum of all corrections for a particular clip.
00:52 So far in this title, we've been adding corrections to clips and every time that
00:56 we've added a correction it's been added to a grade.
00:59 So down here in my Timeline underneath the clip, I have my grades track and if I
01:03 just click on this thin gray line, I can expand my grades track.
01:07 Currently, right now, I don't have any corrections on this clip, but I do have a grade.
01:12 By default, every clip has one grade.
01:14 That's this blue bar right here called Grade 1.
01:16 So on the grades track, I can add multiple grades and I can see each correction
01:20 that I have applied to a grade.
01:22 As I have mentioned, currently on this clip, I have no corrections applied, but
01:25 let's go ahead and apply a few corrections.
01:27 So I am going to come into the Primary In room and just do a simple correction
01:31 here, something like that.
01:34 Now notice down on the grades track attached to Grade 1 there is a bar here that
01:38 says PI, PI for Primary In.
01:41 each room in Color has its own correction bar.
01:43 So if I click on the Secondaries room, then the Previous tab here, and I am
01:47 going to make a simple vignette to treat the sky in this clip, like this.
01:54 Now I will add a little softness to the vignette.
01:55 If you need a refresher on creating vignettes, be sure to go back to
01:59 Chapter 7 and watch the movies on creating vignettes and I am just going to tint
02:04 this a little bit, something like that and we'll just position. That's working.
02:10 Notice after I made that secondary correction down in the grades track, attached
02:13 to Grade 1, I now have a new corrections bar called S1.
02:17 This is for secondary tab 1 and in fact, every secondary correction can have
02:21 its own correction bar.
02:23 The Color FX room works in the same way.
02:24 If I apply a preset Color FX Node Tree, like this Warm_glo, notice down here
02:30 attached to Grade 1, I now have a Color FX correction bar.
02:34 Finally, in the Primary Out room if I make a correction, like this, just doing a
02:41 simple contrast correction, you'll notice attached to Grade 1, I now have a new
02:44 correction bar labeled PO for Primary Out.
02:48 The corrections that I performed here were not meant actually to be the
02:50 correction that I do in the real world.
02:51 It was just to illustrate how these correction bars work.
02:54 So the next thing I want to do is figure out how I can add a new grade and apply
02:57 different corrections, but keep this grade and its corrections.
03:01 Well, it's pretty simple, I can come up to grades menu and here I can choose to
03:04 add up to three additional grades, Grades 2, 3, and 4, and notice the keyboard
03:10 shortcut for each one, Ctrl+2, Ctrl+3, and Ctrl+4. So let me go ahead and select
03:15 Grade 2. And down in the grades track on my clip,
03:20 you'll notice I now have a new blue bar labeled Grade 2 and currently it doesn't
03:24 have any corrections attached to it.
03:26 I can easily switch back and forth between grades by simply clicking on
03:30 the previous grades.
03:31 So if I click on Grade 1, there is Grade 1 and all of its corrections, and if I
03:34 click on Grade 2, you'll notice that it doesn't have any corrections.
03:38 So let's go ahead and quickly make some corrections for Grade 2.
03:41 I will come back to the Primary In room and what I am going to do is create a
03:44 very shadowy almost day-for-night look on this clip.
03:46 That looks pretty good.
03:47 I will come into the Secondaries room, I am going to add a vignette and what I
03:53 am going to do with the vignette is sort of simulate a lens vignette where the
03:57 edges of the screen are pretty dark.
03:59 So I'll switch my control pop-up here to outside and drag down quite a bit,
04:04 something like that and I am going to skip the Color FX room for this grade and
04:08 just go to the Primary Out room and lighten the clip up, just a touch,
04:14 something like that.
04:15 So now, let me go ahead and switch back and forth between these two grades.
04:18 Here's Grade 1 and here's Grade 2.
04:21 The thing is, I like Grade 2 better.
04:23 So wouldn't it be cool if there was a way to signify that I like this grade better?
04:27 Well, in fact there is.
04:28 If I come back up to the grade menu, I can set this grade as a Beauty Grade.
04:32 Note the keyboard shortcut Ctrl+Shift+B. So, let me set the Beauty Grade
04:36 for Grade number 2.
04:37 You'll notice now, on the grade bar itself where it says Grade 2, the bar is
04:42 turned from blue to orange.
04:44 A Beauty Grade doesn't actually do anything to the footage or to the grade.
04:48 It's simply a way of marking the grade as your favorite.
04:51 This could be your favorite or perhaps the client's favorite grade.
04:55 I can also use keyboard shortcuts to navigate between grades.
04:58 Remember, up here under the grade menu, each grade has its own keyboard
05:01 shortcut, Ctrl+1 through 4.
05:04 The thing to remember those, if you are using Spaces in Mac OS X, that
05:07 feature by default uses Ctrl+1, Ctrl+2, Ctrl+ 3 and Ctrl+4, and so on to activate a space.
05:12 So you want to go in the System Preferences and change these default
05:15 shortcuts for Spaces.
05:16 I don't have Spaces enabled so I am okay.
05:18 Let me go ahead and press Ctrl+1 and notice that I automatically navigated back to Grade 1.
05:24 Let me go ahead and press Ctrl+3.
05:26 In that case, you'll notice a new grade was created.
05:30 By using these keyboard shortcuts, if a grade is already present on the grades
05:33 track, you simply navigate to that grade.
05:36 If a grade is not present on the grades track using one of the keyboard
05:39 shortcuts, adds that new grade.
05:41 If I right-click on any one of these grades, I can choose to reset any the
05:45 corrections that are on it or actually remove the grade.
05:48 Let me go ahead and remove Grade 3.
05:51 The last thing I want to show you is that you can copy grades from one grade to
05:55 another simply by dragging.
05:57 So if I wanted to replace the corrections here on Grade 1 with the corrections
06:01 on Grade 2, I could simply take the Grade 2 bar and drag it onto Grade 1.
06:07 What that does is it replaces all the corrections that were on Grade 1 previously.
06:13 So now you should be a bit more familiar with grades and in the following
06:16 movies, we'll learn more about grade management.
06:19
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Copying and dragging corrections and grades
00:00 Let's take a look at how to copy and drag Corrections and Grades from one clip
00:03 to another clip or even multiple clips.
00:05 The reason for doing this is pretty obvious.
00:07 You like your correction or grade and you want to apply it to another clip or group of clips.
00:11 A byproduct of copying and dragging corrections and grades is that you can work
00:14 a whole lot faster than grading clips individually.
00:17 One thing to keep in mind before we begin. In Color there are multiple ways to
00:20 effectively do the same thing when it comes to speeding up workflow, whether
00:24 it's copying and dragging corrections or grades, saving them as presets to
00:27 recall later or using groups to organize clips.
00:30 The goal is really the same, to allow you to work faster and more efficiently.
00:34 So, over the next few movies, you might feel like we're doing the same thing,
00:37 but just in a different way and that's true.
00:39 But it's up to you to pick the way that you're most comfortable with to apply
00:42 corrections and grades across multiple clips.
00:45 So, in this Color project, I have a part of an interview segment from a show that
00:48 I work on, called, Closer to Truth:
00:50 Cosmos, Consciousness, God.
00:52 And you can see that I've already corrected the first two clips in this timeline.
00:56 Each clip represents a different camera angle.
00:58 So, with my playhead on the first clip, let's come into the Primary In room and
01:01 then notice down here on the lower right hand corner of the Primary In room
01:04 I've two buttons, Copy To Selected and Copy To All.
01:07 I can copy this primary correction to any selection that I have here in my Color
01:11 timeline, by clicking Copy To Selected and I can copy the primary correction to
01:15 all of the clips that I've here in my Color timeline by clicking Copy To All.
01:19 So, on my Color timeline, let me select the third and fifth clips, which are the
01:22 same camera angle as the first clip.
01:25 So, I'll do that by holding down my Command key, which allows me to select
01:29 multiple clips as I click.
01:31 So with those two clips selected in my playhead on the first clip, I am going to
01:34 click this button, Copy To Selected.
01:36 Now what happened when I clicked that button was that the primary correction was
01:40 applied to the third and to the fifth clips.
01:43 Let me position my playhead over the fifth clip and click reset Primary In.
01:47 That will remove that primary correction from that clip.
01:50 And I'll do the same thing on the third clip.
01:51 We'll use these clips in a different way in just a moment.
01:55 And to deselect both of these clips, I am going to use the keyboard shortcut,
01:58 Shift+Command+A. The things about copying a correction like we just did is that
02:03 it only works in some rooms, like the Primary In and the Primary Out, where
02:07 there are Copy buttons.
02:08 In rooms like the Secondaries room, you'll notice that there aren't any Copy buttons.
02:13 So what do we do?
02:13 Well we have to copy the clip in a different way.
02:16 The way we do that is by copying a grade.
02:18 Let me position my playhead on the second clip.
02:21 You'll notice that this clip has a Primary In correction and two secondary
02:24 corrections as denoted by the three different correction bars.
02:27 PI for Primary In, S1 and S2 for the different secondary corrections.
02:31 What I am going to do is come up to the Grade menu and here I can choose to copy
02:35 an entire grade, or rather copy all three corrections.
02:39 I am going to do that by saving this grade to one of Color's five memory banks.
02:43 So, you can choose any one of the five memory banks or you can use a relatively
02:47 complicated keyboard shortcut.
02:49 I prefer to use the Grade menu and then Copy Grade and then one of the memory
02:52 banks, because I can never remember the keyboard shortcut for each one of
02:56 these memory banks.
02:57 So, I am going to copy this grade to Mem-bank 1.
03:00 Now that the grade has been copied, let me go down to the fourth clip in
03:03 the Color timeline.
03:04 With the clip selected, I am going to come back of the Grade menu and choose
03:07 Paste Grade>Mem-bank 1.
03:09 And when I did that you can see that all three corrections from the second clip
03:13 were applied to the fourth clip.
03:15 Or in other words, the entire grade was applied to the fourth clip.
03:18 The only thing that you should be aware of is that when you save a grade to one
03:21 of the memory banks and then paste a grade from one of the memory banks, the
03:25 grade is pasted onto the currently active grade on the clip.
03:28 So, this clip has two grades, Grade 1 and Grade 2 and Grade 1 was the active grade.
03:33 So the grade was pasted onto Grade 1.
03:35 Sometimes it's just easier to drag a correction or grade from one clip to another.
03:39 And I say correction or grade, because it's possible to drag either.
03:43 As we've discussed previously underneath each clip, I've a grade bar, which
03:46 shows me the corrections on each clip.
03:48 So, on clip number four here, I've a primary and two secondary corrections.
03:51 I want to take the primary correction from his fourth clip and drag it onto the
03:55 sixth clip, the last clip here on the Color timeline.
03:58 So, I'll simply click on the Primary In Correction bar and then drag it onto the sixth clip.
04:03 And notice when I let go here that the primary correction was applied to the sixth clip.
04:08 I can do the same thing for secondary corrections as well as any other type of
04:11 correction that might be on the clip.
04:13 So in this clip, I'll take the secondary 1 correction here and drag it onto
04:17 the sixth clip and let go and it's also been applied.
04:20 You can see pretty quickly, dragging individual corrections can get old.
04:23 So instead of dragging individual corrections, what you can do is drag an entire grade.
04:28 So I am going to click on this blue grade bar right here, where it says Grade 1,
04:31 and drag the entire grade onto the last clip.
04:33 Before I let go, notice the little hand here that's holding three corrections.
04:38 Those three corrections make up the entire grade that I am dragging.
04:40 So, I'll let go and the entire grade has been applied to the last clip.
04:45 Let me go ahead and reset both the fourth and sixth clips' grades.
04:49 I'll do that by placing my playhead over the clip and then right-clicking on
04:52 the Grade bar here, and choosing Reset Grade 1 and I'll do the same thing for the fourth clip.
04:59 There are a couple of neat things in relation to dragging corrections and grades
05:02 that we should talk about.
05:03 First, new to Color 1.5, when you drag a correction or grade, you can apply
05:08 that clip to every clip that you have selected and not just the clip you're dragging to.
05:12 So, I've already gone ahead and corrected this first clip.
05:15 But before I drag the correction, let me make sure that I don't have any other
05:18 clips in my Color timeline selected.
05:20 And I can do that by using keyboard shortcut Shift+Command+A. Next, let me go
05:24 ahead and select the third and the fifth clips.
05:27 I'll do that by holding down the Command key and then clicking on the third and fifth clips.
05:31 Remember, Command+Clicking on clips adds them to the selection.
05:35 Now with both of these clips selected, what I am going to do is drag the grade
05:38 from clip number one on to clip number three and let go.
05:42 You'll notice though that the grade was applied not only to the clip that I
05:46 dragged to, this one right here, but also to the other clip that I had selected.
05:50 This makes it very easy to apply a correction or grade across multiple clips on
05:54 your Color timeline.
05:55 There are a couple of nuances to this operation though.
05:57 So, let me go ahead and first deselect all the clips I have in my Color
06:00 timeline, again, by using the keyboard command, Shift+Command+A.Take a look at
06:04 the fourth and the sixth clip here on the Color timeline and you'll notice that
06:07 they are the same angle and each clip has two grades on it.
06:10 So, if I go ahead and select the fourth and the sixth clip by Command+Clicking
06:14 on them, let's come back to the second clip.
06:17 This is also the same angle but it's already been graded.
06:19 So, if I go ahead and drag the grade from clip two to clip four, as we just saw
06:23 it should also be applied to clip six.
06:26 However, there is one little gotcha here.
06:28 Let me go ahead and drag the grade onto the actual clip itself and let go.
06:33 Notice that the grade was applied to clip four but down here on clip six, no grade.
06:38 Let me go ahead and reset clip four by right -clicking on it and choosing Reset Grade 1.
06:44 What I need to do when I drag the grade to have it be applied as I think it
06:47 should be applied is not drag the grade onto the clip itself, but onto one
06:52 of these Grade bars.
06:53 So with both clips still selected, I'll drag the grade from the clip number
06:56 two onto the Grade bar for clip number four and now it's applied to both the
07:01 fourth and the sixth clip.
07:03 I am going to reset these one more time.
07:05 I've one more thing to show you.
07:08 As I mentioned before, both of these clips have two grades.
07:11 If I was to drag the grade from clip two on to these clips, the grade would be
07:15 applied to the active grade on both of the clips.
07:17 In this case, it's grade 1 on both clips.
07:20 But if I instead make the active grade on the sixth clip, Grade 2 and then drag
07:26 the grade from clip number two onto grade 1 on the fourth clip and let go,
07:32 notice though on the sixth clip, the grade was applied to the alternate grade.
07:37 And there is one last thing here I need to show you about that action.
07:40 I'll reset both of these grades.
07:42 Anytime that you drag a grade onto an alternate grade, on the clip that you're
07:46 dragging to, it's applied to that alternate grade.
07:49 So, I am dragging the grade from clip number two on to Grade two on the fourth
07:53 clip, and it's applied to that grade, but onto the active grade of clip number six.
07:58 So, that's copying and dragging corrections and grades in Color.
08:01 I think you'll find these methods a great way to speed up grading in your
08:05 own projects.
08:06
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Saving corrections and grades
00:00Somebody once said, "Why reinvent the wheel?"
00:03And I think that this adage is perfect in the context of color grading.
00:06Why rebuild a correction or grade when you don't need to?
00:09After all you've already created the correction or grade once.
00:11The more grading that you do, the more you realize, there are a lot of times
00:14where you want to use the same correction or even the same grade again.
00:17For example, if you work on a series where shots are repeated from episode to episode.
00:22So, let's take a look at saving corrections and grades, so that we can apply
00:25them to other clips and in that way not only can we work faster but we can
00:28maintain consistency throughout our show.
00:31Mechanics of saving corrections and grades in Color is pretty easy.
00:35In the Primary In, Secondaries, Color Effects, and Primary Out rooms we can use
00:40the correction bins.
00:41And in the Primary In, Secondaries and Primary Out rooms, the correction bin is
00:46located on the left-hand side of the room, this area right here.
00:50In the Color Effects room, it's located in the lower right-hand corner.
00:54That's called the Color Effects Bin, this tab right here.
00:56Let me switch back to the Primary In room.
00:59So, to save an actual correction, all you need to do is make sure you're on the
01:03clip that you want to save the correction from, and then make sure that you are
01:06in the room of the correction you want to save.
01:08So, in this first clip, I have a Primary In correction that I want save.
01:12So, I'll make sure that I am in the Primary In room, which I am, and then we can
01:15use the correction bin over here to save the correction.
01:18Now before I actually save the correction, I want you to notice something.
01:22Here in this File box, notice that I have all these weird numbers.
01:25Here is what's up with this.
01:26By default, if you don't give a correction a name by entering it here in the
01:30File box, Color will save the file by the correction type, day, month, year,
01:36hour, minute, second and even time zone followed by an extension.
01:40Well, that's kind of confusing, so in the most cases you'll actually want to
01:44give the correction its own name.
01:45So I double-clicked into this box, and let me just name the correction.
01:48I will call it host primary.
01:51Now, here is a quirky little thing in Color.
01:55If I click somewhere else in the Interface, say this gray area of the correction
01:58bin, notice that the file name went back to the default naming.
02:02You just want to make sure when you name a file that you immediately click the
02:05Save button, right here.
02:08So, let me reenter that name again, Host Primary, and now I'll click Save.
02:14When I click the Save button the correction is saved, and it saves a
02:17little thumbnail here that's representative of the frame I was on when I
02:20save the correction.
02:22You can see the thumbnail and the name of the saved correction.
02:26And using the controls here at the top of the corrections bin you can make the
02:29thumbnail bigger or smaller and you can also change this from Icon view to List view.
02:35I prefer the Icon view, so I can actually see the thumbnail of the correction.
02:39Now, if you think about it, you can see that quite easily this main level of a
02:43correction bin can get pretty messy.
02:44If you've used Color for say over a year and you are working on dozens and
02:48dozens of projects, this bin can end up with a ton of saved corrections.
02:53So, wouldn't it be nice if you get to organize things into folders?
02:56Well, you actually can, and to create a new folder in the corrections bin, all
02:59you need to do is click this New button right here and Color will prompt me to
03:04name the new folder, and let's call this Closer To Truth Primary Corrections.
03:14This is just the name of the show that this footage comes from.
03:17So, I'll go ahead and click Create.
03:19Now, you didn't actually delete your correction.
03:22It just disappeared.
03:23What happened was Color automatically stepped you into the folder.
03:27You can go back up one level in the correction bin by pressing this button right
03:31here, the one with the Up Arrow on it.
03:33Back on the main level of the correction bin, you can see I have the correction
03:37that I previously saved and the folder that I just made.
03:40If you want to organize corrections that you've already saved, you can't actually
03:44do it here in Color.
03:46You would think that you could just take the saved correction and drag it into this folder.
03:50It doesn't work that way.
03:51What we need to do is go out of Color and into the Finder to organize this
03:55correction into that folder.
03:57So, let me go ahead and hide Color for a second.
03:59I'll use the keyboard shortcut Command+H to hide the application.
04:02And then in a Finder Window, what I am going to do is go to my User folder, then
04:07to my Library folder/ Application Support and then to Color.
04:12Let me change this to List view, so it's easier to see.
04:15Once again, that file path was your User folder/Library/Application Support
04:21 and then Color.
04:24Here I have folders for pre-saved Color Effects, Grades, Primary and Secondary
04:29corrections, Shapes and then something called LUTs.
04:32We'll talk more about LUTs briefly in the last movie in the rendering and output chapter.
04:36So, let me go ahead and open up the Primary folder.
04:39Here in the Primary folder I have a few files.
04:42I have the Host Primary correction which we saved, which is actually split into
04:45two different files, a .lsi file, and a .pcc file.
04:49The .lsi file is the thumbnail that we see in Color and the .pcc file is the
04:54actual correction file, in this case Primary Color Correction.
04:58So, to organize these two corrections into the folder that we created, all I
05:02need to do is select them both, and that's very important that you select both
05:05the thumbnail as well as the correction and then drag them into that folder.
05:10Okay, now that we've organized the correction into that folder, let's go back into Color.
05:14To have the correction bin update, I need to click on this button right here,
05:18the button with a house on it.
05:20This will bring me back to the default directory for this correction bin, which
05:24was the folder that we were just in.
05:26So, I'll click on it and now you'll see the main level of the correction bin update.
05:31Now, I just have the folder and not the correction and the folder.
05:35If I double-click on the folder, here you can see the correction that we
05:38just moved into it.
05:39So, that's pretty much all there is to saving a correction.
05:42So, saving corrections in the Secondaries, Color Effects and Primary Out rooms
05:47works in the exact same way as saving a correction in the Primary In room.
05:50If you've access to the Exercise Files, the rest of these clips here in the
05:54center of this Color timeline have corrections that you can save on your own.
05:57But I do want to mention two quick things.
06:00First, anytime that you save a secondary correction, you are actually saving
06:04the correction from each one of the Secondary tabs, meaning if I use an HSL Key
06:09on secondary tab 1, a vignette on secondary tab 2, and say a secondary curve on
06:15secondary tab 3, the saved correction would include all of these three separate corrections.
06:21The other thing I want to mention is that in the Primary Out room when you save
06:24a correction, if you've used any of the clipping parameters here on right-hand
06:28side of the room, those are not saved with a correction.
06:31Let me go back and click on the Primary In room.
06:34Applying a saved correction is simple.
06:37You'd notice that the last clip in this Color timeline is actually the same
06:40shot just closer in.
06:42So, to apply a saved correction, I have three options.
06:45First, I can double-click on the Saved correction, second I can single-click on
06:50the correction, make sure the clip that I want to apply the correction to is
06:53selected in my Color timeline and then click Load down here at the bottom of
06:57the corrections bin, or I can simply take the correction and drag it onto the clip itself.
07:03Whatever way you want to choose, just make sure that you have the clips selected
07:08that you want to apply the correction to first.
07:11So, I am simply going to use the double- click method to apply the saved correction.
07:14And you'll notice that the Primary In correction was applied to the last clip
07:19in the Color timeline.
07:20The last thing I want to show you is the concept of saving grades.
07:23Notice this clip right here has a Primary In, Secondary, Color Effects and
07:29Primary Out correction.
07:30All of these corrections contribute to making this clip look pretty cool.
07:33Instead of saving each correction that makes up this clip in an individual room
07:37and then apply them one-by-one, we can save them altogether as a grade.
07:41Now, when you save a grade all you are really doing is saving the corrections
07:45that are attached to that grade as one file.
07:47So to save a grade, we need to come into the Setup room and then choose the Grades tab.
07:52Just like saving a correction in any one of Color's rooms, the mechanics of
07:56saving a grade are the exact same.
07:59I'll simply give this file a name, cool blue look, and then press Save.
08:05And to illustrate applying the saved grade, I am going to come down here to the
08:09Color timeline, right-click on the Grade bar and choose Reset Grade number 1.
08:14So now I am back to the original clip.
08:18To apply this grade, I can apply it in the same three methods that I applied the
08:20saved correction, double-clicking on it, selecting it, and clicking Load when I
08:25have the clip selected or by dragging it onto the clip itself.
08:28I'll make sure that the clip is selected and then I'll double-click on the saved grade.
08:33Notice the grade is applied to that clip, meaning that all of the corrections
08:37that were on that clip, when I saved the grade are reapplied. One last note.
08:41After you apply a grade or correction, it doesn't mean that you can't tweak it further.
08:45So, I applied this grade, but I could come back into any one of the rooms that
08:48make up correction on this grade and tweak it further.
08:53Say making a change like that.
08:55That change only affected this clip.
08:58It didn't affect the saved grade that I had saved earlier.
09:01So now that we've gone through saving corrections and grades, hopefully you can
09:05see that it's a pretty powerful way to speed up your workflow.
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Using groups
00:00Of course, making corrections to actual clips is a time consuming process, but
00:04in a lot of cases what's even more time consuming is making sure that a grade or
00:08correction is consistent throughout a project.
00:11For example, every time an interview subject appears in a show, you probably want
00:14that shot to look the same.
00:16To help us with this, we can use a feature in Color called Groups and we use
00:20this feature to apply corrections and grades to groups of clips in a consistent way.
00:23I access Groups in the Setup room and then on the Shots tab here.
00:28The Shots tab simply shows me all of the clips that I have in a Color project
00:31and there are two ways of viewing it.
00:33List View, which I am currently viewing or Icon View.
00:36When I am in the Icon view, I can see icons or thumbnails of my clips, either
00:41way selecting a clip also selects it here in my Color timeline and I can search
00:46for a clip say, based on its shot number or its name using these fields here at
00:51the top of the Shots tab.
00:53But the only way I can use Groups is when I am in the icon view.
00:56Also notice that right now that Shots tab is kind of taking up about half of the Setup room.
01:00Well, if I hover my cursor in between the Shots tab and the File browser over
01:05here, you'll notice that I get this blue line.
01:08If I click in that blue line, I can expand the Shots tab, like that.
01:12If I hover my mouse back over that line, I can click on it again to have the
01:17File browser return.
01:18For this movie, I am going to expand the Shots tab like that.
01:21In the Shots tab, I can view all my clips as icons as I am viewing them now and I
01:25think a good way to think about the Shots tab when it's set to Icon view like
01:28this is as a traditional photographic light table.
01:32I can see all my clips and then I can drag them around here in the Shots tab
01:36to reposition them.
01:38All I need to do to select a clip is click on it, and then I can click on it
01:41again to drag it around.
01:42And as I pointed out before, every time that I select a clip it's also selected
01:46down here in the Color timeline.
01:48Just like I did in the Geometry room, I can zoom in and zoom out of the Shots
01:52tab here as well as pan it around.
01:54Let's recall how we did this.
01:55If I hold down my right mouse button, I can drag and zoom in and out, and if I
02:00hold down the middle mouse button, I can pan left and right, up and down.
02:07You can see in this project it looks like I have similar clips.
02:11These three clips that are here are all of the same angle and then these three
02:14clips right here are all the same.
02:16So it makes sense then that I'd like to group these clips, because they are similar.
02:21So let's go ahead and actually make a group.
02:23To make a group, I am going to simply select all the clips from one angle and I
02:26can do this in a couple different ways.
02:29Here in the Shots tab, when it's set to Icon view, I can simply click in the
02:32first clip that I want to select and then hold down the Command key to
02:35select the other clips.
02:37Another way of doing this is to switch my Shots tab to List view.
02:42Here in List view, I can sort each one of these column heads.
02:45So if I click on the Shot Name column head, you'll notice all the camera A and
02:49all the camera B shots are listed together.
02:52So I'll simply click on the first camera A shot and then hold down the Shift key
02:56and select the last camera A shot.
02:58Holding down the Shift key will select any clips in between my first clip that
03:02I've selected and the last clip I selected.
03:04So let me switch back over to Icon view here by clicking the Icon view button.
03:08Now that those clips are selected, to create the group, I simply press G on my
03:12keyboard, G for group.
03:14You'll notice when I did that, a new group bar were selected here.
03:18If I click on the Group bar, I can move all the clips around as a group and I
03:23can still move each clip around individually.
03:26So let's go ahead and make another group for the second angle, these clips right here.
03:31But instead of selecting them all first, I am going to manually create a group
03:35and again I do that by pressing G on my keyboard, just make sure you don't have
03:38any clips selected before you actually make the group.
03:40So I don't have any clip selected, I am going to go ahead and press G and a new
03:44group is created, notice that it's Group 2.
03:47Color simply makes a new group in chronological order.
03:50So the first group that I created was Group number 1, second group, Group number
03:532, any successive groups that I have will be numbered 3, 4, 5 and so on.
03:58So now that I have created a blank group, how do I actually add clips to it?
04:01Well, that's pretty easy.
04:03If I right-click on a clip that I want to add to this group and then drag,
04:07notice that I have this white line.
04:10Well, I'll take this white line and actually drag it to Group number 2 and let go.
04:15Now that clip has been attached to Group number 2.
04:18Let me repeat this process for these other two clips.
04:21Again, I'll right-click on the clip and then drag it to the Group.
04:24So now in that other angle, all three clips are attached to Group 2.
04:31If for some reason you want to remove a clip from a group, say, the shot is not
04:35actually similar to the others, you can easily remove it.
04:38To do that, simply right-click on a shot that you want to remove and then drag
04:41the white line here to somewhere in the gray area of the Shots tab and let go,
04:46and notice that blue line is disconnected between the clip and the group itself
04:50and this clip is once again independent of the group.
04:53Let's go ahead and add this clip back to that group.
04:57So the next thing we want to do is actually start applying some corrections and
05:00grades to these groups.
05:02The first shot that I have in my Color timeline here simply has one correction
05:06applied to it, a Primary In correction.
05:08So I can take this correction and simply drag it up onto Group 1, because Group
05:121 contains all the clips of this angle.
05:14So let me go ahead and do that.
05:16So I'll click on the Primary In correction bar and drag it up to Group 1.
05:19Notice as I do, I have this little hand here that's holding the Primary In correction.
05:23I will drag it onto Group 1 and notice when I do that, Group 1 becomes
05:26highlighted and then I'll let go.
05:29Now, the Primary In correction was applied to the other clips in the Color
05:33timeline that are at the same angle.
05:35I can do the same thing of course, with any other type of correction, like a
05:38Secondary correction, or Primary Out correction or Color FX correction.
05:42But you can see that dragging individual corrections to a group will take a long
05:46time, especially if you are on a big project.
05:49So we can also drag grades.
05:51We'll go to second clip I have here on the Color timeline and this clip has a
05:54number of corrections applied to it, a Primary In and two Secondary corrections.
05:58So instead of taking each individual correction and dragging them to Group
06:02number 2, I am simply going to take the entire grade and drag it to Group number 2.
06:06So let me go ahead and do that.
06:07I'll click on the Blue Grade bar here and then drag the entire Grade up to Group 2.
06:11Notice as I am dragging, the hand contains all three of the corrections that
06:16I've applied to this Grade.
06:17That is the Primary In correction and the two Secondary corrections.
06:21So I'll take this Grade and drag it up onto Group 2, Group 2 will become
06:24highlighted and now when I let go, the entire grade was applied to the other
06:29clips that are similar to this one.
06:31There are just two things to keep in mind when dragging corrections or grades
06:35to a group like this.
06:36Any grade that you apply replaces the current correction or current grade on
06:40those clips in a group.
06:42The second thing to realize is that after you apply a correction or grade, by
06:45dragging it to a group, it's not undoable.
06:48So in another words, you can't press Command+Z to undo the grade that you
06:52applied to the group.
06:53So as you can see, Groups are pretty cool.
06:56You might be wondering, "So should I use groups or should I drag corrections
06:59"and grades or should I save corrections and grades, just like we have in previous movies?"
07:04Well, there's no right or wrong way to manage your corrections or grades.
07:08What matters most is that you find a way that you are most comfortable with.
07:11I think in most cases, you'll often use a combination of methods that we've
07:14talked about in this chapter.
07:16Personally, I use the drag method to update similar clips that are close to each
07:20other on the Color timeline.
07:21I use the Save Correction method when I know in future shows I'll be seeing the
07:25same shot, and I use the Group method when it's obvious that I have a lot of
07:29similar shots that all need to be corrected in the same way.
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Using the Still Store room
00:00The ability to compare one frame to another frame is an essential tool in Color
00:04and we do this with the Still Store room.
00:05The purpose of the Still Store room is to capture representative frame of one
00:09clip, and then use that frame as a comparison against another clip. "Why?" you might ask.
00:13Well, the Still Store room allows you to compare contracting color of two clips
00:16for the purpose of matching them.
00:17Of course, you still need to use other tools like the scopes to match clips, but
00:21it's also very important that you look at the clips you are matching.
00:23If you are an experienced Final Cut Pro user, you might be familiar with the frame viewer.
00:27Well the idea for the Still4Store room is essentially the same.
00:30The first clip I have here in my Color timeline is working for me.
00:32It has some basic primary correction applied to it.
00:35The second clip in the Color timeline is not working for me and it appears to be
00:39washed out but to be fair, it hasn't been corrected.
00:41And these two shots are obviously from the same interview.
00:44I suppose I can simply drag the primary correction from this first clip onto the
00:48second clip, but in my experience, this is seldom spot on, especially when two
00:52cameras are being used.
00:53So to help me match these two shots, what I am going to do is save a still from
00:57the first clip and then use that still to compare against the second clip.
01:01This will aid me in making the correction I need to make on the second clip.
01:05So let's go into the first clip and find a frame that we want to save. That one works.
01:09Just make sure that the frame you choose is representative of the entire clip.
01:13Next, let's go into the Still Store room.
01:15The main area here in the Still Store room is where I save or store stills.
01:19Over on the right-hand side here of the Still Store room, I have some controls
01:22for how the saved stills are displayed.
01:24At the bottom of the room, I have controls for naming the still and I can also
01:27choose a directory where the stills are saved.
01:29We'll get back to this directory part in just one minute.
01:32So when my playhead is on the frame that want to save, all I need to do is press
01:35the Save button, right here.
01:37When I do that, the still is saved.
01:40Once the still is saved, I can look at the Still Store room in two different
01:42ways, Icon view, which is what I am currently using and List view.
01:46For obvious reasons, I find Icon view the best way to view the Still Store room.
01:51Remember back a few movies ago when we saved the primary correction in the
01:54Primary In room? When we saved that correction it took on a weird default name.
01:58But when I save a still it does the same thing.
02:01By default a still is named still, dot, the date and then the time at which the still was saved.
02:07If you want to name a still, you need to name it prior to actually saving the still.
02:11Let me go ahead and select the still that we just saved and then press Delete on
02:14the keyboard to remove it.
02:15Color then warns me that this action is not undoable, do I wan to continue? I'll click Yes.
02:21So I am going to come in right in here to the File dialog box, double-click and
02:25let's go ahead and give the still a name.
02:27We will call it camera A.
02:30Immediately after naming the file, click Save.
02:33Don't click anywhere here on the gray area of the Still Store room.
02:36If you do, the file name will default back to that weird naming that we had before.
02:40So I have named the file, I will go ahead and click Save and once again, you can
02:44see that the still is saved.
02:46So before we actually go ahead and compare the still to the second shot in
02:49the Color timeline, let me hide Color for a second and I will do that by
02:52using the keyboard shortcut Command+H. Here is the Color project file that I
02:56am using in this movie.
02:56Let me right-click on it and choose Show Package Contents.
03:00I want to show you where stills are saved by default.
03:03Inside of the Color project file bundle, you will notice that there is a
03:06folder called StillStore, and it's inside of this folder that stills are saved by default.
03:11Here is that still that we just saved, camera A. You will notice that it's
03:15actually two different files, a .LSI file and a .SRI file.
03:20The .LSI file is the icon file and that's the thumbnail that shows up in Color.
03:24And the .SRI file is the actual still itself.
03:28Do you remember just some minute ago when I deleted that still?
03:30Well, Color deleted the still but it didn't actually delete the icon file, the .LSI file.
03:36So if I want to remove this from the Color project file bundle, I can, by
03:39pressing Command+Delete, which will move it to the trash.
03:42The reason I am showing you all this is for two reasons.
03:45First, when you save stills, they are saved here in the Still Store room but
03:48they can get pretty big.
03:50Notice the file size of this saved still.
03:52It's 7.9 megabytes.
03:54So if you save a ton of stills in a project, your Color project can get really,
03:58really big and if there are still files that you're not using, you might want to
04:02come into the Color Project file bundle, then into the StillStore room, and
04:06remove any .LSI or .SRI files that you are not using.
04:11Also if you're working on two projects and you want to use the same stills in
04:13both projects, you need to open up the Color project file bundle, come into the
04:17StillStore directory, and then copy all the files out of one StillStore folder
04:21and then paste them into the StillStore folder of the other project. Okay.
04:26Let's go back in the Color.
04:27Now that we have gone ahead and saved the still file, let's navigate down to the second clip.
04:32I am simply going to double-click on the saved still to activate it.
04:36Then I need to make sure that this button right here, Display Loaded Still is
04:39checked, which it is.
04:40I can also use the keyboard shortcut Ctrl+U to toggle this button on and off.
04:45Down below this button, I have a number of parameters where I can control how
04:49the still is being displayed.
04:50There are some presets where I can choose to have the stills displayed in the
04:53left, Right to Left, Top to Bottom, or Bottom to Top.
04:58In any of those presets, I can choose to adjust the transition, that is where the
05:02actual split between the two clips occurs, as well as the angle of the split.
05:07One thing I should let you know.
05:08In Color 1.5, which is the version of the application that I am using in this
05:11movie, when you save a still, and then activate it, on the Waveform Scope set
05:15to Luma or in fact, any of your scopes, the trace does not display like the original clip.
05:21In fact, it jumps out a little bit.
05:23Meaning that the trace is a little bit over 100% and a little bit below 0%.
05:27If I navigate back to the first clip, here you can see the original clip and its
05:32trace and then the saved still and its trace.
05:36The image here in the preview is still fine, however, the trace seems to be affected.
05:40For our purposes here in this movie. That's okay.
05:42We are simply going to use the still to visually compare the two clips.
05:46So let me navigate back down to the second clip and the second clip here on the
05:50right-hand side of the preview, seems to be washed out.
05:53So what I am going to do is make a Primary In correction by coming into the
05:56Primary In room and then using my Shadow Contrast slider here in the Color
05:59Balance Controls and dragging down until the black level seems to be about the
06:04same, something like that.
06:06To turn off the displayed still I will use the keyboard shortcut Ctrl+U.
06:09All right. The clip is starting to look much better.
06:13Notice that I have a bit of trace in the Waveform Scope set to Luma.
06:15That's still over 100%.
06:16So I will drag down just a bit, something like that and then maybe I will
06:21lighten this clip up just a touch.
06:23I will activate the still again by using Ctrl+U, and it looks pretty good except
06:29the color looks a little off between these two clips.
06:32So I am going to use the Midtone Color Balance Control here and drag a little
06:35bit from yellow towards blue, and that's starting to look much better.
06:42So I will press Ctrl+U again to toggle the Still off and then I will simply drag
06:47between these two clips and they look like they are match.
06:50So you can see that Still Store room is an easy tool to compare two shots.
06:55I would encourage you to use the Still Store room often in your own projects to compare shots.
07:00You'll find that you often get more consistency in your projects by using
07:03the Still Store room.
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12. Making Corrections Over Time
How to keyframe in Color
00:00 Maybe you've key framed in Final Cut Pro or maybe in a motion graphics application
00:04 like Motion or Adobe After Effects. In color we can also key frame corrections
00:09 to have them change over time.
00:11 Before we start key framing in Color, let's talk about what a key frame actually is.
00:15 A key frame is essentially like a bookmark in time that remembers a particular
00:19 setting or parameter.
00:21 When you have two key frames that remember different values for a setting or
00:24 parameter, an animation occurs.
00:27 The distance between two key frames determines how fast the animation happens,
00:31 the closer two key frames are to each other, the faster the animation.
00:35 The further apart they are, the slower the animation.
00:38 So for example, if I added two key frames on a clip in Color and the first key
00:42 frame sort a value of zero saturation for a clip and the second key frame sort
00:46 a value of 100% saturation for the clip, you'd see the clip go from grayscale
00:51 to fully saturated.
00:52 So inside of Color to add a key frame you have two options.
00:57 You can come up to the Timeline menu and choose Add Key Frame or use the
01:00 keyboard shortcut Ctrl+9.
01:03 One really important note about key frame shortcuts in Color.
01:06 That is in the Mac OS there is a feature called Spaces.
01:10 If you have Spaces enabled, the thing is, the default keyboard shortcut to
01:13 switch directly to a space is Ctrl, then a number.
01:17 So, depending on how you have Spaces configured you may jump right to a
01:20 different space rather than adding or navigating the key frame in Color.
01:24 So, it's a good idea to change the default shortcut in your System Preferences
01:28 or disabled Spaces altogether.
01:30 I have already changed it on my system.
01:33 Next, before you actually add a key frame here in color, you need to make
01:36 sure that the room you want to add the key frame to is active before adding the key frames.
01:41 Key frames in Color get added to the currently selected room and the
01:44 currently selected grade.
01:46 So let's go ahead and add a key frame.
01:48 I will choose Add Key Frame here from the Timeline menu.
01:52 Notice when I added that key frame it was put on to its own key frame track
01:55 here in the timeline.
01:56 That key frame track is labeled PI for Primary In.
02:00 Each one of these little flags here represents the key frame track and there
02:04 is one for each room.
02:06 In the case of the Secondaries room, it can have multiple key frame tracks, one
02:10 for each Secondary tab.
02:12 The important thing to understand is that when I add a key frame it gets added
02:15 to the key frame track for that particular room.
02:17 So I added the key frame for the Primary In room and it got added to the Primary
02:21 In key frame track because I am in the Primary In room.
02:24 Since we are in the Primary In room, let me talk about a few things.
02:28 Almost every feature in the Primary In room can be keyframed except the primary curves.
02:33 Also, you can't key frame an individual parameter.
02:36 Each key frame records all of the parameters in the room at once.
02:40 So the Color Balance controls, the parameters on the Basic and Advanced tabs and so on.
02:45 So we added the key frame to the Primary In room down here in my Timeline.
02:48 Let me select the Color Timeline and then use the arrow keys to navigate over a few frames.
02:53 There is a very quick Irish change in this clip, right about there.
02:57 So it would make sense that right here I want to actually make a correction to
03:01 match the previous frame.
03:02 Let me go up into the Color Balance controls and try to do that.
03:06 You will notice as I try to move the Contrast slider or even move the target
03:10 here in one of the Color Balance controls, Color won't let me.
03:14 In fact, if I try to adjust any control in the Primary In room here, I can't.
03:17 Unlike applications like Final Cut Pro, where you set an initial key frame and then
03:23 changes that you make after that are interpreted by the application as a request
03:27 for a new key frame,
03:28 Color makes you manually add a key frame before making a correction.
03:33 This is kind of good if you think about it because it's kind of a safety net of sorts.
03:36 So, I need to add another key frame before making the correction and in this
03:40 case, I am going to use the keyboard shortcut Ctrl+9.
03:43 So I will press Ctrl+9 and a new key frame is added to the Primary In key frame track
03:49 Later in this chapter, we will actually talk about key framing an exposure
03:52 change like this one.
03:53 So I am going to skip making the correction here.
03:55 Let's go to the next clip down.
03:58 This clip has multiple key frames and those key frames are animating a vignette
04:02 in the Secondaries room.
04:03 Let me click into the Secondaries room and then down to the Preview tab.
04:06 And if you look here in the Preview tab as I drag through this clip, you can
04:11 see the vignette animating.
04:13 Each of the eight tabs in the Secondaries room and the controls that they
04:15 contain can be keyframed.
04:17 Each has their own key frame track.
04:20 Both HSL keys and vignettes can be keyframed.
04:22 However, the secondary curves, just like the primary curves, cannot be keyframed.
04:28 You could also the Enable button here at the top of the room on and off and this
04:32 allows you turn the Secondary on or off.
04:36 You can also key frame the vignette button on and off to turn the vignette well, on or off.
04:42 Let's navigate to the next clip down on my color timeline by selecting by
04:45 selecting the color Timeline and pressing the down arrow.
04:47 This clip has a color effects correction on it.
04:50 So let me go ahead and switch the Color Effects room.
04:53 Each node in the Color Effects room can be key framed but to save space the
04:58 Color Effects room is displayed as a single key frame track down here on the
05:01 timeline, not as a track for each node.
05:03 Here is the other thing that's kind of confusing at first about key frames that
05:07 are displayed for the color effects key frame track.
05:09 Notice currently in the Timeline it looks like I don't actually have any key
05:13 frames for this node tree that I have build.
05:15 Well, actually that's not true. If I click on this Vignette node, notice now I
05:20 have some key frames here on the Color Effects key frame track.
05:23 Only key frames for the currently selected node are displayed in the key frame
05:27 track for the Color Effects room in the Timeline.
05:29 So if I switch to another node, notice those key frames down here on the Color
05:33 Effects key frame track disappear.
05:36 So if key frame seem to disappear at random from the color effects key frame
05:39 track, you've probably just selected a different node that doesn't have any key frames on it.
05:43 Finally, let's navigate down here to the last clip in the color timeline.
05:46 On this clip I have quite a few key frames.
05:48 But let's start in the Geometry room.
05:52 In the Geometry room, we can key frame Pan&Scan corrections and we can also key
05:56 frame shapes on the Shapes tab.
05:59 As I drag through this clip, notice here on the Shapes tab that the shape
06:02 animates and if I click back to the Pan&Scan tab, notice that the Pan&Scan
06:08 correction I have also animates.
06:11 Finally the last room that we can key frame in is the Primary Out room.
06:15 I've gone ahead and animated a primary out correction on this clip to perform a lighting change.
06:22 The Primary Out room key frame track is just labeled PO on the timeline.
06:26 So we've discussed how key frames work in each one of Color's rooms, let's
06:29 briefly talk about how key frames work on the timeline.
06:31 I am going to go ahead and go back to the first clip on this color timeline and
06:35 then I am going to zoom in quite a bit, so we can get a better look at these two key frames.
06:39 I will also click underneath the Primary In key frame track and resize this just
06:44 a bit, so we can get a better view of the key frames.
06:47 If you are not currently in the room that a key frame was applied to, you can't
06:51 actually select the key frame.
06:53 Notice if I try to select the key frame and move it, it doesn't go anywhere.
06:56 But if you double-click on an existing key frame, you'll automatically be
07:00 navigated back into that room.
07:03 Then you can select a key frame and move it around as you see fit.
07:06 Speaking of repositioning key frames, if I want to reposition a key frame, I can
07:11 hold down the Command key and drag the key frame and my playhead will also move
07:16 with that key frame.
07:18 This is great when you need to be very precise about the position of a key frame.
07:22 I can navigate back and forth between existing key frames very easily by using
07:26 a keyboard shortcut.
07:27 If I hold down the Option key and then press either the left or right arrow
07:31 keys, I can navigate between two key frames, the left arrow to go to the
07:34 previous key frame and the right arrow to go to the next key frame.
07:38 I can delete an individual key frame by coming up to the Timeline menu and
07:42 choosing Remove Key Frame or I can use the keyboard shortcut Ctrl+0 when my
07:47 playhead is on a key frame.
07:49 Furthermore, I can delete all the key frames for a given room by right clicking
07:52 in the room's key frame track and choosing Delete All Key Frames.
07:57 Finally, the last thing we need to know about key frames is how an animation
08:00 happens between two key frames.
08:02 How an animation happens between two key frames is known as interpolation and we
08:06 can change key frame interpolation in Color very easily.
08:10 To be able to change key frame interpolation, I need to make sure that I have
08:13 the leftmost key frame selected out of a group of two key frames.
08:17 So let me position my playhead back to this first key frame.
08:20 I could not change key frame interpolation if I have this key frame selected.
08:25 So with the first key frame selected, if I come up to the Timeline menu, I can
08:29 choose Change Key Frame or I can use the keyboard shortcut Ctrl+8.The default
08:34 type of key frame interpolation between two key frames is called Smooth.
08:39 So I will press Ctrl+8 on the keyboard, and the next type of key frame
08:42 interpolation I have is called Linear, notice this straight line, I have a
08:46 linear change between these two key frames.
08:48 There is a third way to interpolate key frames, I will press Ctrl+8 again and
08:53 the straight line between the two clips means that the interpolation is set
08:56 to constant, meaning I actually won't see an animation between these two key frames.
09:01 But rather, when the playhead arrives in the next key frame the change will be instantaneous.
09:06 So now that we have the background info on key frames, let's jump in, in the next
09:10 few movies, and put that knowledge to work, key framing different corrections.
09:15
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Keyframing exposure changes
00:00A common situation that you'll often encounter as a colorist is having to
00:04compensate for an IREs change in a shot.
00:07In this Color project, let's select the Color Timeline and then press the
00:10Spacebar to begin playback.
00:16You'll notice, at the beginning of the clip, there is a very evident IREs
00:19change, right here, in this part of the clip.
00:24We can fix this pretty easily though with a couple of keyframes.
00:27Let's navigate back to after the exposure change happens.
00:30I think that's right around here.
00:33Because I know that I need two keyframes for any change to happen, this is where
00:37I'm going to make the first keyframe.
00:39To make this keyframe, I have a couple of options, I can come up to the Timeline
00:43menu and choose Add Key Frame, or I can use the keyboard shortcut, Ctrl+9.
00:48But because I'm already in this menu, I'll just choose Add Key Frame.
00:52Remember, that keyframes are added to the current room that you're working in.
00:56