Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.
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