Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Employs the basic principles of animation to bring to life simple 3D characters.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.