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Carrara 5 Essential Training
Illustration by Bruce Heavin

Carrara 5 Essential Training

with Jack Whitney

Video: Welcome

Carrara 5 Essential Training with Jack Whitney is a video-based tutorial designed for beginning to intermediate Carrara users who want to quickly learn how to use this powerful and fun 3D software. The tutorial begins with an overview of the Carrara 5 interface and how to navigate in 3D space, then advances to cover topics such as creating scenes and animations, controlling cameras, manipulating lighting, and creating 3D objects with the Spline Modeler. Shading, texturing, terrains, and other environmental elements are also covered, along with much more. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.
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  1. 32m 50s
    1. Welcome
      22s
    2. What's new in Carrara 5
      8m 43s
    3. Introduction to the interface
      9m 55s
    4. Introduction to the rooms
      13m 50s
  2. 1h 5m
    1. Navigating in 3D space
      8m 48s
    2. Creating images
      8m 58s
    3. Creating animations
      14m 38s
    4. Exploring the Scene Wizard
      8m 52s
    5. Using primitive objects
      6m 45s
    6. Creating text objects
      6m 40s
    7. Using formula objects
      4m 42s
    8. Importing 3D models
      5m 39s
  3. 27m 14s
    1. Setting up a scene
      4m 13s
    2. Moving, scaling and rotating scene elements
      12m 0s
    3. Aligning, distributing and spacing objects
      6m 24s
    4. Using the Eye Dropper
      4m 37s
  4. 15m 4s
    1. Using the four basic cameras
      7m 57s
    2. Navigating the camera with the Track, Dolly, Pan and Bank tools
      7m 7s
  5. 40m 37s
    1. Basic scene lighting
      2m 0s
    2. Using the Distant Light
      2m 36s
    3. Using the Spot Light
      8m 56s
    4. Using the Bulb Light
      6m 27s
    5. Using the Anything Glows Light
      5m 21s
    6. Using the Shape and Tube Light
      8m 41s
    7. Studio lighting effects
      6m 36s
  6. 7m 45s
    1. Using modifiers and deformers
      7m 45s
  7. 27m 7s
    1. Introduction to the Spline Modeler
      13m 4s
    2. Creating cross sections
      4m 32s
    3. Creating a wine glass
      9m 31s
  8. 1h 1m
    1. Introduction to the Vertex Modeler
      11m 19s
    2. Extruding, sweeping, lathing and lofting
      11m 6s
    3. Using booleans and the Cut tool
      5m 19s
    4. Using the Surfaces tools
      13m 49s
    5. Using the Edges tools
      10m 45s
    6. Creating a hood ornament
      9m 13s
  9. 6m 52s
    1. Introduction to the Metaball Modeler
      6m 52s
  10. 25m 12s
    1. Introduction to terrain objects
      6m 11s
    2. Creating and modifying a terrain
      6m 30s
    3. Creating realistic skies
      12m 31s
  11. 13m 41s
    1. Introducing the Replicator
      6m 52s
    2. Introducing the Surface Replicator
      6m 49s
  12. 46m 52s
    1. Introducing Shaders
      4m 34s
    2. Working with the Multi-Channel Mixer
      12m 26s
    3. Working with Texture Maps
      12m 19s
    4. Using Shader Domains
      8m 38s
    5. Using Displacement Maps
      8m 55s
  13. 37m 44s
    1. Using Particles
      11m 26s
    2. Adding fire, fountains and fog
      10m 5s
    3. Creating plants
      9m 51s
    4. Adding volumetric clouds
      6m 22s
  14. 27m 33s
    1. Working with keyframes, tweeners and motion paths
      15m 32s
    2. Using physics and behaviors
      12m 1s
  15. 44m 6s
    1. Introducing rigging
      5m 41s
    2. Adding bones
      6m 58s
    3. Motion constraints and inverse kinematics
      6m 29s
    4. Influencing bones with Weightmap Painting
      5m 38s
    5. Creating and using Morph Targets
      12m 32s
    6. Adding sound to Morph Targets
      6m 48s
  16. 3m 51s
    1. Importing with Transposer and Poser native files
      3m 51s
  17. 19m 45s
    1. Choosing a render engine
      5m 55s
    2. Rendering with Global Illumination, Caustics and Ambient Occlusion
      7m 41s
    3. Exporting images and animations
      3m 44s
    4. Batch rendering
      2m 25s
  18. 28s
    1. Goodbye
      28s

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Carrara 5 Essential Training
8h 23m Beginner Dec 20, 2005

Viewers: in countries Watching now:

Carrara 5 Essential Training with Jack Whitney is a video-based tutorial designed for beginning to intermediate Carrara users who want to quickly learn how to use this powerful and fun 3D software. The tutorial begins with an overview of the Carrara 5 interface and how to navigate in 3D space, then advances to cover topics such as creating scenes and animations, controlling cameras, manipulating lighting, and creating 3D objects with the Spline Modeler. Shading, texturing, terrains, and other environmental elements are also covered, along with much more. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.

Subjects:
3D + Animation Character Animation
Software:
Carrara
Author:
Jack Whitney

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