Video: Using voice-oversAnother way to add audio to content in your Captivate projects is to record the audio yourself. It's called voiceover, and that's what we're going to do right now with our Volunteer Orientation project. If you're getting caught up with me, go to the Chapter4 folder of your Exercise Files where you'll find Volunteer_orientation_SAMOCA17, and we are on slide 9; our VISION slide. We want to attach our voice to our actor here, which means first selecting him. And if you try to click on him right here from the slide itself, you'll notice you're just getting the click box that covers our entire stage.
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Adobe Captivate is a program used to create interactive eLearning content and provide custom online training to employees or clients. In this course, author David Rivers walks through the Captivate 6 interface and the process of building an eLearning project from start to finish.
The course shows how to make a presentation from scratch or with built-in themes, import Photoshop images and PowerPoint slides, and add interest with animation, widgets, and video. It also demonstrates how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.
- What is eLearning?
- Choosing a workspace
- Adding text, shapes, and images to projects
- Linking in Captivate
- Inserting interactive elements
- Using built-in actors
- Adding voiceover to projects
- Using different question types on quizzes
- Scoring tests and quizzes
Another way to add audio to content in your Captivate projects is to record the audio yourself. It's called voiceover, and that's what we're going to do right now with our Volunteer Orientation project. If you're getting caught up with me, go to the Chapter4 folder of your Exercise Files where you'll find Volunteer_orientation_SAMOCA17, and we are on slide 9; our VISION slide. We want to attach our voice to our actor here, which means first selecting him. And if you try to click on him right here from the slide itself, you'll notice you're just getting the click box that covers our entire stage.
So go down to the Timeline, find the actor there, and click to select. Now whatever we record will be object audio attached to this object, so when he appears, so does his audio. Where does that audio come from? We will record it by going to the Microphone icon in the Toolbar up here, and click Record Audio. This opens up the Object Audio dialog. There's our Record button, but before we record, we want to make sure it's going to sound right, and it's actually going to work. First of all, I know for a fact that this Soundflower device is not my input device for my mic.
If you have a mic plugged in, you'll want to choose the right device as well. So clicking this opens up the Audio Settings. Here we can select our input device. Mine is through the Built-in Line Input. That's what I'm selecting; you can select your appropriate device. We have some Bitrate options here for the quality of our sound. That's up to you. I'm going to leave it Near CD Bitrate. And we can also calibrate to make sure it's going to sound right. Click Calibrate Input, and you'll notice an Auto calibrate. All you have to do is click this button, and start talking.
I'm going to read what's up here while I Auto calibrate. It tells me also that when Input Level OK appears over here, then I'll be ready to go. So clicking Auto calibrate, here we go. When Auto calibration is successful, Input Level OK appears up, and there it is. It's already been calibrated; you can see the Pre-amp value has been adjusted to 0.5. I can redo that by clicking Record if I wanted to, but everything looks good, so I'll click OK. I'll click OK again for the Audio Settings, and everything is ready for me to actually record; I just need to know what it is I'm going to say.
Well, because our character actor here is pointing to vision, I'm simply going to say, we have vision. We'll click the Record button. We have vision. I'll click the Stop button. There it is right there; I can play it back. (audio: We have vision!) Sounds good to me; I'll click Save, which saves it to my object. You'll notice here in the Timeline a little speaker icon appears next to the name of my character.
So I can click Close, and now I know when I play this slide, that audio will also play. I do have other audio going on in here. First of all, for our vision, our text animation, there is a special effect. And as we scroll, down we might have some other audio. Yes we do; playing in the background, remember that. So you'll have to keep that in mind if we want be able to hear what's being said. We can also try to synchronize things, so that maybe he appears after vision. Let's do that.
Our actor here, you can see, appears for the entire duration of the slide, but we can go to the left side, and just drag him in toward, say, 2 seconds. So after two seconds, he will appear, and then will actually have something to say. And we can extend this out if we need to, but for now, the slide is okay. We'll test it out by going to our Preview button, and playing From this Slide. It'll generate, and off it goes. (audio: We have vision!) There we go. Press Escape, or Close, and that sounds pretty good.
Maybe the volume could be adjusted, and that is an option. So when we go into our Audio for our object, we can adjust things like the audio. So over here where it says Edit Audio on the right-hand side in our Properties panel, clicking Edit Audio, we can adjust the volume if we wanted to bump it up just a little bit, let's say. I'm going to go to 1 decibel; click OK. I'm pretty sure that's going to work. I'll click Save. Do I want to extend the display time to 3.6 seconds to match the new audio? I'm going to click Yes. It's just going to extend my entire playtime here, so I don't get cut off.
Clicking Close means everything is ready to go, and I now have audio attached to my character, which is a voiceover.
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