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Publishing a project

Publishing a project provides you with in-depth training on Education + Elearning. Taught by James L… Show More

Captivate 5 Essential Training

with James Lockman

Video: Publishing a project

Publishing a project provides you with in-depth training on Education + Elearning. Taught by James Lockman as part of the Captivate 5 Essential Training
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  1. 2m 15s
    1. Welcome
    2. Using the exercise files
    3. Updates for Captivate 5.5
  2. 10m 18s
    1. Captivate 101
      5m 4s
    2. Understanding presentation basics
      2m 45s
    3. E-learning in a nutshell
      2m 29s
  3. 16m 34s
    1. Exploring Captivate's interface
      3m 59s
    2. Using the Classic workspace
      3m 31s
    3. Using the Navigation workspace
      3m 13s
    4. Setting application preferences
      5m 51s
  4. 1h 6m
    1. Starting from scratch
      2m 51s
    2. Creating a master page
      3m 47s
    3. Adding slide text
      8m 29s
    4. Checking spelling
      3m 10s
    5. Adding shapes
      8m 25s
    6. Adding images
      7m 31s
    7. Aligning and distributing objects
      7m 42s
    8. Using object styles
      9m 2s
    9. Finishing and previewing the project
      6m 7s
    10. Using Free Rotation in Captivate 5.5
      1m 57s
    11. Building with gradients
      4m 43s
    12. Adding shadows
      2m 56s
  5. 53m 39s
    1. Importing Photoshop files
      9m 33s
    2. Importing animations
      9m 0s
    3. Creating slideshows
      6m 10s
    4. Taking advantage of libraries
      9m 32s
    5. Using widgets
      7m 0s
    6. Importing PowerPoint presentations on a Mac
      8m 5s
    7. Importing PowerPoint presentations on a Windows computer
      2m 18s
    8. Understanding the Captivate exchange
      2m 1s
  6. 31m 14s
    1. Touring the Timeline
      5m 19s
    2. Adjusting timing
      4m 36s
    3. Adding transitions to objects
      3m 46s
    4. Animating using effects
      7m 55s
    5. Animating text
      3m 50s
    6. Zooming for emphasis
      5m 48s
  7. 53m 44s
    1. The recording environment
    2. Adding background audio
      4m 25s
    3. Adding audio to an object
      4m 23s
    4. Recording and adding voice-overs
      5m 1s
    5. Editing audio in Captivate
      7m 6s
    6. Splitting audio among slides
      6m 22s
    7. Adding video to a slide
      7m 9s
    8. Importing slide video
      4m 33s
    9. Synchronizing video
      7m 36s
    10. Creating closed captions
      6m 36s
  8. 49m 6s
    1. Adding buttons
      7m 56s
    2. Adding click areas
      4m 59s
    3. Adding rollover images
      5m 20s
    4. Highlighting objects
      6m 44s
    5. Adding rollover slidelets
      8m 2s
    6. Adding pop-up captions
      4m 38s
    7. Adding text areas
      7m 40s
    8. Creating branching presentations
      3m 47s
  9. 15m 11s
    1. Revisiting libraries
      1m 38s
    2. Sharing assets
      2m 41s
    3. Creating project templates
      6m 50s
    4. Using project templates
      4m 2s
  10. 31m 57s
    1. Preparing simulations
      3m 35s
    2. Preparing to record
      5m 35s
    3. Recording simulations
      4m 46s
    4. Editing simulations
      8m 55s
    5. Adjusting click-through trainings
      9m 6s
  11. 39m 6s
    1. Understanding assessment basics
      1m 53s
    2. Setting up a quiz
      6m 56s
    3. Understanding question types
      8m 22s
    4. Creating custom short-answer questions
      3m 28s
    5. Assessing software simulations
      5m 25s
    6. Pooling and randomizing questions
      6m 55s
    7. Using the new quiz features
      2m 46s
    8. Utilizing the new quiz templates
      3m 21s
  12. 22m 32s
    1. Managing quizzes
      1m 28s
    2. Reporting results
      4m 43s
    3. Using as a learning management system
      3m 48s
    4. Getting reports from
      7m 26s
    5. Generating SCORM-compliant output
      2m 4s
    6. Creating assessment templates
      3m 3s
  13. 9m 12s
    1. Introducing skins
    2. Editing playback controls
      4m 1s
    3. Creating a table of contents
      4m 18s
  14. 15m 3s
    1. Initiating a project review
      3m 59s
    2. Reviewing a project
      5m 58s
    3. Collecting reviewer comments
      5m 6s
  15. 35m 55s
    1. Securing a project
      6m 28s
    2. Rescaling a project
      3m 11s
    3. Sharing a project
      3m 13s
    4. Publishing a project
      10m 57s
    5. Setting up Flash player security
      3m 28s
    6. Exporting to Flash CS5
      3m 7s
    7. Exporting to video for YouTube and iOS
      5m 31s
  16. 29s
    1. Parting thoughts and goodbye

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Publishing a project
Video duration: 10m 57s 7h 32m Beginner Updated Aug 05, 2011


Publishing a project provides you with in-depth training on Education + Elearning. Taught by James Lockman as part of the Captivate 5 Essential Training

Education + Elearning

Publishing a project

In this lesson, we're going to see how we can publish our Captivate projects. We'll be using a file called Chapter 14 quiz. This is located in your Project folder, in your Chapter 14 folder, in your Exercise Files folder. Please open it now. Most people publish their Captivate projects to SWF. But having been said, there are several other methods that you can use to publish your Captivate projects. We'll look at a few of those right now. From the File menu, choose Publish Settings.

We need to establish some information about the project before we publish it. First of all, we need to determine what exactly we're going to publish. Secondly, we need to determine whether we want to externalize some of those resources. If we Externalize Resources, it allows a programmer after the fact to change those resources, so that the project can be modified without having to open the project again in Captivate. It's a very interesting workflow that's used by a lot of companies. If you're publishing to Connect Pro, you'll probably want to enable the Acrobat Connect Pro metadata.

If you're not publishing to Connect Pro, then you can leave this unchecked. For the most part, we want to include all of these are options. If you have stereo audio and it's important that it remains stereo audio, then you may want to disable this option here. I don't want to externalize any of the resources, so I'm not going to enable any of these options. You may want to talk to your IT department to figure out which if any of these options that like to have set. Let's look at the Project > Information next. By default, there is nothing in here.

You need to fill this in with information about you. You need to do this, so that you can be properly identified in a Table of Contents panel or in any metadata that resides in the project. I've entered three pieces of information to identify me. The author's name, the company, and the email address where you can reach me. The Website, I'm going to remove. Copyright I'm going to set at 2010. The Project Name is the Amaryllis Training.

Under the Description, I'm going to type hansel and petal Amaryllis Training. Of course, your information is going to be different than this. You may want a longer more descriptive description. In many cases, content management systems will scrub through this information to help categorize the projects that you're publishing. Let's look at the SWF Size and Quality settings now. If there was Full Motion Recording in this presentation, then you could compress it here.

Full Motion Recording happens automatically when Captivate is doing simulation recording. In this case, we don't have any simulation recording so it doesn't matter. There are adjustments that you can make here to control the quality of your output. In the Properties panel, I'm looking at slide number one. Here is slide number 1, and there is my Properties panel. Look at the quality of the slide. It says Low (8-bit). Each slide in the project can have different quality settings. I can override the quality settings for each individual slide by deselecting this option here.

Now I can consistently control the quality of the entire project. I can choose Low or High quality output. I can control how the bitmap files are going to be built, and I can also control the JPEG compression. Alternatively, I could use this slider to pick Low, Medium, and High quality output. The higher the quality of the output the larger the size of the project. Do be considerate of bandwidth. If you have a lot of people downloading and you don't have a lot of bandwidth on your server, you probably don't want to set this at High quality.

Let's look at Start and End. You can choose a preloader file that might have been provided by your IT department, or you could create one in Flash. I don't have one so I am going to turn that off. I am going to allow my project to Auto Play however. We could password protect our project here. This is different than the password protection that we built in an earlier lesson. In that case, we built some logic to protect the project. This password protection is different in that once the user enters the correct password, they'll have access to the entirety of the project.

You can also establish an expiration date for the project. If the project tries to open after that expiration date, then you display a message and the project won't open. The default behavior is to Fade In on the First Slide and Fade Out on the Last Slide. If you'd like to disable these options, this is where you do that. Lastly, what happens when the project ends? The normal behavior is to stop. If this were at a kiosk, you may want to loop it. In other situations, you may choose to close it or maybe open a URL and go to a website.

You can set those options here. Once you've set those options, we'll click OK so that we can proceed to actually publishing the project. From the File menu, choose Publish. You can see down the left-hand side, there are a number of methods that can be used to publish your project. By far, the most common is to use SWF. You can enter a project title, and then browse to a folder where you want this project to go. You can determine exactly what's going to be published at the same time.

You can create a PDF file to write along with the SWF. You can also export an HTML file that can be viewed in a web browser to display the content. An important thing to know is that if you publish to HTML and then try to view your content in a web browser from that folder, you're likely to run into security considerations with Flash. For best results, you'll want to publish to a Web folder, which could be on a Web server outside of your computer, or it could be on the internal Web server in your computer.

You could also create an Autorun file For a CD. If you put this file on a CD for instance and you want it to run when you put the CD in, that would do that for you. You can select, and enter your server information. Here, you'd add the URL to the server where you'd want to publish the content. We're not actually going to show how to publish to Connect. Just know that your options are here, and in order to connect to a server, you need to enter the URL. Once you do that, you'll be taken into the wizard and you can follow the instructions there.

Other people might choose to use FTP to produce their projects. Using FTP is almost the same as publishing to SWF. In this case, however, the expectation is that you'll be publishing to a server that's external to your computer. That server may also be a web server. In this case, you'll need to set up the destination servers, which you can do here. You can add the details of the FTP server by entering its name, the directory where you want to publish it, and the login credentials.

You'll need to get that information from your system administrator. Once you enter it, you can choose it in the Server menu, and then test your settings to ensure that you'll be able to publish. The last method we'll look at right now is the Media method. Using the Media method, we can create several different kinds of files that are very useful. We can create a Macintosh or a Windows Executable file. You can see those here. We're actually used a Mac or Windows Executable when we were looking at reviewing with

You can also publish to Flash Video. A Flash Video files certainly won't be appropriate when you're producing quizzes, because a video file won't have any interactivity. If you're building a presentation that's more like a kiosk presentation, then perhaps that video might be a good idea. If you're building an executable file, then you could choose a custom icon as well. From all of these options, I am going to choose the SWF output for this demonstration. Once again, SWF output is the most common output that we see.

Choose SWF output and we'll browse to the Chapter 14 folder. Select the Project folder and you'll see this option to Publish to Folder. This will build a new folder inside of our Project folder, so that all of the files that Captivate is about to collect won't clutter up that folder. I'd like to choose to Export to HTML and a PDF. At this point, I could set my Flash Player version as well. Captivate 5 only supports Flash Player 9 and 10.

This is because ActionScript 3 is the basis for all Captivate 5 content. Having made these choices, let's publish. Because we generated a PDF, Captivate will warn us that we need to have Adobe Reader version 9 or any version of Acrobat 9 or later to be able to view that content. I could view the output now, but I care not to do that. Instead, I'd like to look at the folder structure. Captivate built this folder called Chapter 14 quiz.

When we open it, you'll see that there is a video file. There is an HTM file, which is an HTML file that will display the SWF here. There is also a SWF that's called Pool1. This is that pool of questions in our quiz. When the user takes the quiz, the Pool SWF will kick out one of those three questions and inject it into the presentation correctly. This PDF file requires Reader 9 or Acrobat 9 to view. It includes all of the interactivity that's inside of the Captivate file in the PDF.

It represents a very interesting way for you to move your content from Captivate to your users. Do be warned that sometimes your quiz reporting won't function correctly if it's in a PDF file. If you're publishing a quiz like we've just done, then you're certainly going to want to do that to a SWF with an HTML loader. Having made changes to our publish settings and then published our file, let's save our project now.

We'll call it Chapter 14 quiz_a. Captivate provides a lot of flexibility when publishing your projects. Whether publishing to SWF, PDF or a self-running application, you're going to be able to maintain the interactivity that your users expect from your Captivate projects. Publishing to video will not maintain the interactivity, but it can be an effective way to get your kiosk type presentations out and running. Regardless, at the end of every project, you're going to need to publish.

Find answers to the most frequently asked questions about Captivate 5 Essential Training .

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Q: I am having some problems with Captivate reviewer permissions and was directed to the following solution of James' blog, but I'm having trouble implementing it. Is there a simpler solution or has Adobe released a patch?

In order to execute the step entitled "Assign write permission to owners and groups", you need to enable the root user. In addition, you need to add the "sudo" command before the following steps in this section:

sudo chmod -R o+w Adobe\ Captivate\ Reviewer\
sudo chmod -R g+w Adobe\ Captivate\ Reviewer\

You can disable the root user when you're done with updating permissions.
A: Unfortunately, there is no patch. This is not an Adobe issue, but rather an issue with the way that Apple allows UNIX permissions within its file systems. For most cases, this is a good thing, but for this one case, it backfires. Just so you're aware, the issue persists in Captivate 5.5 as well.

This is the Adobe tech note on the problem:

My solution is a bit easier to follow, frankly.

Here is how to enable the root user on a Mac:





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