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Up and Running with Captivate 6
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Preparing a project to publish


From:

Up and Running with Captivate 6

with David Rivers

Video: Preparing a project to publish

Once you are at the end of your Captivate project, and you're thinking now it's time to share it with your users, there are some considerations before actually publishing that we're going to look at right now. We're going to work with our Volunteer Orientation project here, and if you want to see exactly what I see, go to the Chapter6 folder of the Exercise Files; open up Volunteer_Orientation_SAMOCA27. We've been building this project, and we're ready to publish it, but let's go to the File menu first, and select Publish Settings. You're going to see some default settings here that can be changed under the Project category of our Preferences.
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  1. 6m 51s
    1. Welcome
      45s
    2. Using the exercise files
      36s
    3. Viewing the finished project
      5m 30s
  2. 29m 57s
    1. What is Captivate 6?
      2m 0s
    2. eLearning basics
      4m 26s
    3. What's new in Captivate 6?
      4m 14s
    4. Touring the interface
      8m 19s
    5. Choosing an appropriate workspace
      3m 4s
    6. Setting up global preferences
      7m 54s
  3. 48m 19s
    1. Creating a project from scratch
      4m 1s
    2. Creating visual interest with themes
      3m 21s
    3. Creating a project from PowerPoint
      4m 32s
    4. Adding text
      6m 50s
    5. Editing the master slide
      3m 43s
    6. Adding shapes
      8m 40s
    7. Adding images
      6m 46s
    8. Using hyperlinks
      6m 45s
    9. Testing and editing hyperlinks
      3m 41s
  4. 32m 14s
    1. Importing from PowerPoint presentations
      3m 26s
    2. Importing Photoshop files
      5m 52s
    3. Inserting animations
      6m 42s
    4. Using widgets
      6m 3s
    5. Inserting interactive elements
      5m 43s
    6. Using built-in actors
      4m 28s
  5. 45m 55s
    1. Adding background audio
      6m 35s
    2. Using voice-overs
      4m 48s
    3. Adding video to a slide
      7m 33s
    4. Synchronizing video
      7m 48s
    5. Creating closed captions
      9m 5s
    6. Preparing a software simulation
      3m 29s
    7. Recording a software simulation
      6m 37s
  6. 39m 20s
    1. eLearning assessment basics
      2m 14s
    2. Setting up a quiz
      8m 48s
    3. Using different question types
      12m 22s
    4. Using remediation
      5m 4s
    5. Exploring partial and negative scoring
      4m 29s
    6. Working with a pretest
      6m 23s
  7. 26m 33s
    1. Preparing a project to publish
      5m 41s
    2. Publishing your project
      9m 0s
    3. Publishing eLearning content in HTML5
      4m 38s
    4. Publishing to YouTube
      2m 58s
    5. Reporting to a learning management system (LMS)
      4m 16s
  8. 26s
    1. Goodbye
      26s

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Up and Running with Captivate 6
3h 49m Beginner Sep 26, 2012

Viewers: in countries Watching now:

Adobe Captivate is a program used to create interactive eLearning content and provide custom online training to employees or clients. In this course, author David Rivers walks through the Captivate 6 interface and the process of building an eLearning project from start to finish.

The course shows how to make a presentation from scratch or with built-in themes, import Photoshop images and PowerPoint slides, and add interest with animation, widgets, and video. It also demonstrates how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.

Topics include:
  • What is eLearning?
  • Choosing a workspace
  • Adding text, shapes, and images to projects
  • Linking in Captivate
  • Inserting interactive elements
  • Using built-in actors
  • Adding voiceover to projects
  • Using different question types on quizzes
  • Scoring tests and quizzes
Subjects:
Elearning Education
Software:
Captivate
Author:
David Rivers

Preparing a project to publish

Once you are at the end of your Captivate project, and you're thinking now it's time to share it with your users, there are some considerations before actually publishing that we're going to look at right now. We're going to work with our Volunteer Orientation project here, and if you want to see exactly what I see, go to the Chapter6 folder of the Exercise Files; open up Volunteer_Orientation_SAMOCA27. We've been building this project, and we're ready to publish it, but let's go to the File menu first, and select Publish Settings. You're going to see some default settings here that can be changed under the Project category of our Preferences.

First of all, the Frames Per Second defaulted at 30. That's plenty for smooth transitions, and smooth animation. So if you do have transitions, animations, even video in your project, that's a good option. You can lower the file size by lowering the Frames Per Second, but sometimes some of the motion on your slides will look a little jagged. So we'll leave it at 30. If you're going to be publishing your project to Adobe Connect, you might want to consider including the metadata. That's the information that's kind of stored about your project.

We're not going to be publishing to Adobe Connect, so we don't need to select that checkbox. We'll include the mouse, we'll enable accessibility, we do have closed captioning in our project, and for the visually impaired, we might want to ensure accessibility is enabled for some of those options. We do have audio in our project as well; we want to make sure it's included. Is it important that that audio be stereo, though? Well you'll notice the next checkbox will publish our audio as mono; that's a single speaker, for example, out of a tablet, or a PC.

But if you've background music that's recorded in stereo, you might want to deselect that. We don't, so we're going to keep it selected. Also, for any of the slides where keys are being tapped on the keyboard for text entry, for example, do we want to here a special effect called tap audio? I don't like it; I'm going to turn that one off. Now, there are other resources that can also be externalized, and by doing that, you give programmers an opportunity to make adjustments to the published project without having to open it up in Captivate.

So if you keep the skin separate, widgets, shockwave Flash files, and animations; by having those externalized, again, they can be adjusted, altered, changed without having to go into Captivate. Let's leave them all deselected though, and click OK. The last thing we're going to do is think about who's going to be viewing our project, and where, and on what? For example, will it be on a tablet? Will it be on a computer screen? On the Web, for example? So let's talk about rescaling our project.

When we first setup our project, we were thinking maybe we should use a resolution ideal for an iPad. But let's go up to Modify, and choose Rescale project. Maybe the majority of our users will be viewing this particular project on their own computers; maybe we're going to be publishing it to our own server, and in this case, you can see the current settings: User defined, with a Width of 1280, and a Height of 720. That's our Apple iPad Landscape setting, and you can see it kind of highlighted down below.

It's dimmed out, and not selectable at this time, because User defined is selected, where we can make adjustments to the Width, the Height, or we could it by percentages. And notice that maintaining the aspect ratio is selected by default. So if we wanted it to be half the size, we could click on the 100. If we type 50, and hit enter, you'll notice resizing the project operation cannot be undone, but 50 is also selected for the Height, because of the aspect ratio. We'll click Cancel. Another option is just to choose a Preset size, and when we do that, all of our User defined options are grayed out.

We can click the dropdown for Preset size; there is our Apple iPad Landscape, but maybe the majority of our users will actually be on their own computers, looking at it using a very popular resolution of 1024 by 768. Notice that this is actually going to make the project larger. It's going to be smaller in the Width, but bigger in the Height. So when we select it, look what happens down below; one of these two sections will be accessible, and in this case, we're making it a little bit larger. So we can rescale the project to fit the new size; things will be stretched out including the objects that are on our slides. Or we could choose to keep the project the same size, and reposition the objects, for example, in the center.

That might mean some extra empty blank space around the outside, so let's leave it at rescaling to fit the new size. If we were to select something like 640 by 480, notice now we're making it smaller, and the same options apply, but in this case, we're rescaling the project down to fit the new size, including the objects. Or the other option is to crop it, meaning we could lose stuff on the outside of our slides. So let's go back to our dropdown, and go to 1024 by 768; a very popular resolution. And now when we click Finish, you can see that message again that this operation cannot be undone. Are you absolutely sure you want to continue? We will click OK.

So it just takes a little bit of time now to resize the master slides, resize each of the individual slides, rescaling the entire project. You can see it happening in the background. Things are being resized and rescaled in the background. Things will still fit on our slides; they just might look a little bit different than they did in our previous resolution. So it's just a matter of sitting back, waiting for this to update, and then we'll be ready to continue on, and actually publish our project. That's coming up next.

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