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An important aspect of the Captivate project is how the user interfaces with the project. We can control that interface using what are called skins. Skins include a number of aspects of the way that the user interfaces with the project. These might include aspects like your playback control. It could include various buttons on that control itself and the colors that are used to display those controls. In addition, we can control whether or not borders exist and what they look like. Lastly, we use the Skin Editor to create what are known as tables of contents.
Once we've created a skin for our project, we can then save that skin and then reuse it in other projects. Adjusting the project skin is an easy way for you to brand your project so that it's recognizable when people use it. We will see how we can make changes to the skin in the next lesson.
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