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With robust and ever-increasing browser support, it is now possible to take advantage of expressive CSS3 capabilities across modern browsers. In this course, Joseph Lowery explores the possibilities of the new coding options, which animate well over 50 different properties automatically or interactively, and how they open the door to enhanced user experiences. This course covers the range from simple to complex transitions, including 2D and 3D transforms, and illustrates how transitions are expedited in various web authoring tools, as well as Dreamweaver. The course also contains a start-to-finish interactive slideshow project that allows you to practice and see the transitions and transforms immediately in action.
As we've seen throughout the course, there's a ton of possibilities with transitions and transforms, but for traditional animators, it doesn't have anywhere near the degree of control they are used to. Luckily, there is another set of options in the CSS3 tool chest that we can tap for everything from percentage-based timelines to infinite iterations. There are two primary elements for more sophisticated Motion Graphics are the @keyframes statement and the animation properties. The @keyframes statement is similar to the @media or @import statements.
The code is inserted in the external stylesheet or within an embedded style tag and can be formatted either with percentage-based values, like the example on the left, or keyword, like example the right. In either case you'll need to give it a unique name, like I have here with myAnimation and yourAnimation. The animation properties are added to the CSS rule for the selector to be affected, just like transform properties. There is a shorthand version that's often used. Let's step through the most commonly applied syntax.
Right after the animation property is the animation name, which is the same as the one referenced in the @keyframes statement. Next is a duration, which can be given in seconds, s, or milliseconds, ms. Then you have the option for setting the number of times to repeat the animation. This can be of value like 3 or 6 or the keyword infinite, which causes the animation to repeat as long as it's on the screen. The final parameter in our example is the keyword alternate, which designates the animation direction.
As you might suspect, alternate will go back and forth. The other possible value is a keyword normal, which causes the animation to play in a start to finish direction. Here's a list of the majority of cross browser animation properties that can be used, if you don't want to code with shorthand syntax. Note that a couple of these, like animation-timing-function and animation-delay, work exactly like their transition equivalents. The @keyframes in animation properties are supported in browsers about as well as 3D transforms, and it's getting better quickly, as you can see from the caniuse web site.
Okay, that's enough of a bird's eye view. You are ready now to get your hands dirty with keyframes and animations.
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