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CINEMA 4D R9.5 Essential Training
Illustration by Bruce Heavin

CINEMA 4D R9.5 Essential Training

with Larry Mitchell

Video: Welcome

CINEMA 4D R9.5 Essential Training with Larry Mitchell covers how to create 3D images for any project, including film and television, product design, and structural prototyping. The training covers the process of building 3D projects from concept to creation. You will learn all about modeling essentials, working with lighting, making 3D characters, texturing, soft body dynamics, animation, and rendering techniques. Larry Mitchell teaches not only the application, but also the principles necessary to master it. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.
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  1. 23s
    1. Welcome
      23s
  2. 23m 50s
    1. Understanding the interface
      12m 47s
    2. Using the content browser
      3m 1s
    3. Managing a multi-document workflow
      2m 28s
    4. Essential preferences
      5m 34s
  3. 57m 48s
    1. Modeling with parametric primitives
      7m 5s
    2. Modeling with polygons, points, edges and HyperNURBS
      12m 17s
    3. Working with Default, Automatic and Tweak modes
      2m 59s
    4. Making selections
      5m 31s
    5. Understanding the Object Axis
      2m 10s
    6. Structure menu
      10m 21s
    7. Functions menu
      8m 23s
    8. Arrange command
      4m 33s
    9. Center command
      1m 36s
    10. Connect command
      2m 53s
  4. 27m 16s
    1. Modeling with curves
      2m 54s
    2. Modeling with Loft NURBS
      7m 47s
    3. Modeling with Lathe NURBS
      4m 21s
    4. Modeling with Sweep NURBS
      2m 57s
    5. Modeling 3D text
      9m 17s
  5. 26m 25s
    1. Working with modifiers: bend, twist, melt and explode
      11m 49s
    2. Modeling with Boolean
      6m 45s
    3. Modeling with symmetry
      4m 59s
    4. Modeling with array
      2m 52s
  6. 48m 35s
    1. Creating and applying materials
      19m 21s
    2. Creating shadows with ambient occlusion
      5m 48s
    3. Applying multiple materials to polygon selections
      5m 54s
    4. Using Texture and Texture Axis
      3m 56s
    5. Camera mapping
      13m 36s
  7. 28m 57s
    1. Preparing to paint objects in BodyPaint
      5m 21s
    2. Painting with the Brush tool
      5m 43s
    3. Painting in Raybrush Render view
      1m 45s
    4. Painting on multiple channels
      5m 1s
    5. Painting on layers
      5m 54s
    6. Using filters in BodyPaint
      5m 13s
  8. 23m 7s
    1. Adding hair to a character
      5m 34s
    2. Setting the hair material and lights
      9m 2s
    3. Dynamic motion of hair
      4m 27s
    4. Hairstyles and other uses of the Hair module
      4m 4s
  9. 31m 49s
    1. Understanding light types and basic lighting techniques
      7m 58s
    2. Volumetric lighting
      6m 6s
    3. Creating caustic effects
      4m 16s
    4. Camera essentials
      6m 47s
    5. Animating cameras with a stage object
      6m 42s
  10. 12m 3s
    1. Browsing sky presets
      3m 9s
    2. Creating amazing skies
      8m 54s
  11. 36m 11s
    1. Active View, Region and Picture View renders
      4m 17s
    2. Render settings
      12m 29s
    3. Rendering alpha channels
      4m 20s
    4. Multi-pass rendering
      6m 21s
    5. Rendering cartoons with Sketch & Toons
      8m 44s
  12. 1h 42m
    1. Animating with keyframes and auto keyframes
      4m 51s
    2. Creating path animations with the Align to Spline tag
      9m 54s
    3. Animating deformers
      4m 47s
    4. Using the Heads-Up Display (HUD)
      10m 28s
    5. Rendering preview animations
      6m 14s
    6. Creating particle animations
      17m 27s
    7. Animating expressions with Target and Xpresso
      7m 31s
    8. Controlling animations with the Timeline
      8m 31s
    9. Controlling animations with the F-Curve Manager
      6m 2s
    10. Creating character animation with the Pose Mixer
      8m 42s
    11. Working with walk cycles
      11m 1s
    12. Motion blending
      6m 51s
  13. 43m 46s
    1. Adding skeletons to characters with MOCCA Bones
      4m 50s
    2. Setting up a character IK rig
      8m 55s
    3. Building the character mesh
      18m 8s
    4. Skinning the character with Claude Bonet
      7m 3s
    5. Animating the character
      4m 50s
  14. 43m 20s
    1. Creating and animating cloth
      16m 49s
    2. Creating character outfits with Dress-O-Matic
      16m 31s
    3. Creating a fur coat
      3m 52s
    4. Bouncing balls made easy
      6m 8s
  15. 25m 0s
    1. Creating rigid body dynamics
      12m 5s
    2. Adding motor constraints
      2m 41s
    3. Adding joint constraints
      4m 45s
    4. Adding velocity constraints
      5m 29s
  16. 17s
    1. Goodbye
      17s

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CINEMA 4D R9.5 Essential Training
8h 51m Beginner May 26, 2006

Viewers: in countries Watching now:

CINEMA 4D R9.5 Essential Training with Larry Mitchell covers how to create 3D images for any project, including film and television, product design, and structural prototyping. The training covers the process of building 3D projects from concept to creation. You will learn all about modeling essentials, working with lighting, making 3D characters, texturing, soft body dynamics, animation, and rendering techniques. Larry Mitchell teaches not only the application, but also the principles necessary to master it. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
Larry Mitchell

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