CINEMA 4D R9.5 Essential Training
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CINEMA 4D R9.5 Essential Training

with Larry Mitchell

Video: Welcome

CINEMA 4D R9.5 Essential Training with Larry Mitchell covers how to create 3D images for any project, including film and television, product design, and structural prototyping. The training covers the process of building 3D projects from concept to creation. You will learn all about modeling essentials, working with lighting, making 3D characters, texturing, soft body dynamics, animation, and rendering techniques. Larry Mitchell teaches not only the application, but also the principles necessary to master it. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.
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  1. 22s
    1. Welcome
      22s
  2. 23m 47s
    1. Understanding the interface
      12m 47s
    2. Using the content browser
      3m 0s
    3. Managing a multi-document workflow
      2m 27s
    4. Essential preferences
      5m 33s
  3. 57m 40s
    1. Modeling with parametric primitives
      7m 5s
    2. Modeling with polygons, points, edges and HyperNURBS
      12m 16s
    3. Working with Default, Automatic and Tweak modes
      2m 58s
    4. Making selections
      5m 30s
    5. Understanding the Object Axis
      2m 9s
    6. Structure menu
      10m 20s
    7. Functions menu
      8m 22s
    8. Arrange command
      4m 32s
    9. Center command
      1m 35s
    10. Connect command
      2m 53s
  4. 27m 13s
    1. Modeling with curves
      2m 54s
    2. Modeling with Loft NURBS
      7m 46s
    3. Modeling with Lathe NURBS
      4m 21s
    4. Modeling with Sweep NURBS
      2m 56s
    5. Modeling 3D text
      9m 16s
  5. 26m 21s
    1. Working with modifiers: bend, twist, melt and explode
      11m 48s
    2. Modeling with Boolean
      6m 44s
    3. Modeling with symmetry
      4m 58s
    4. Modeling with array
      2m 51s
  6. 48m 30s
    1. Creating and applying materials
      19m 20s
    2. Creating shadows with ambient occlusion
      5m 47s
    3. Applying multiple materials to polygon selections
      5m 53s
    4. Using Texture and Texture Axis
      3m 55s
    5. Camera mapping
      13m 35s
  7. 28m 52s
    1. Preparing to paint objects in BodyPaint
      5m 21s
    2. Painting with the Brush tool
      5m 42s
    3. Painting in Raybrush Render view
      1m 44s
    4. Painting on multiple channels
      5m 0s
    5. Painting on layers
      5m 53s
    6. Using filters in BodyPaint
      5m 12s
  8. 23m 6s
    1. Adding hair to a character
      5m 34s
    2. Setting the hair material and lights
      9m 2s
    3. Dynamic motion of hair
      4m 27s
    4. Hairstyles and other uses of the Hair module
      4m 3s
  9. 31m 44s
    1. Understanding light types and basic lighting techniques
      7m 57s
    2. Volumetric lighting
      6m 5s
    3. Creating caustic effects
      4m 15s
    4. Camera essentials
      6m 46s
    5. Animating cameras with a stage object
      6m 41s
  10. 12m 2s
    1. Browsing sky presets
      3m 8s
    2. Creating amazing skies
      8m 54s
  11. 36m 9s
    1. Active View, Region and Picture View renders
      4m 17s
    2. Render settings
      12m 29s
    3. Rendering alpha channels
      4m 20s
    4. Multi-pass rendering
      6m 20s
    5. Rendering cartoons with Sketch & Toons
      8m 43s
  12. 1h 42m
    1. Animating with keyframes and auto keyframes
      4m 50s
    2. Creating path animations with the Align to Spline tag
      9m 53s
    3. Animating deformers
      4m 46s
    4. Using the Heads-Up Display (HUD)
      10m 27s
    5. Rendering preview animations
      6m 13s
    6. Creating particle animations
      17m 26s
    7. Animating expressions with Target and Xpresso
      7m 30s
    8. Controlling animations with the Timeline
      8m 36s
    9. Controlling animations with the F-Curve Manager
      6m 1s
    10. Creating character animation with the Pose Mixer
      8m 41s
    11. Working with walk cycles
      11m 0s
    12. Motion blending
      6m 50s
  13. 51m 19s
    1. Adding skeletons to characters with MOCCA Bones
      12m 26s
    2. Setting up a character IK rig
      8m 54s
    3. Building the character mesh
      18m 7s
    4. Skinning the character with Claude Bonet
      7m 2s
    5. Animating the character
      4m 50s
  14. 43m 18s
    1. Creating and animating cloth
      16m 48s
    2. Creating character outfits with Dress-O-Matic
      16m 30s
    3. Creating a fur coat
      3m 52s
    4. Bouncing balls made easy
      6m 8s
  15. 24m 56s
    1. Creating rigid body dynamics
      12m 4s
    2. Adding motor constraints
      2m 40s
    3. Adding joint constraints
      4m 44s
    4. Adding velocity constraints
      5m 28s
  16. 15s
    1. Goodbye
      15s

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Watch the Online Video Course CINEMA 4D R9.5 Essential Training
8h 51m Beginner May 26, 2006

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CINEMA 4D R9.5 Essential Training with Larry Mitchell covers how to create 3D images for any project, including film and television, product design, and structural prototyping. The training covers the process of building 3D projects from concept to creation. You will learn all about modeling essentials, working with lighting, making 3D characters, texturing, soft body dynamics, animation, and rendering techniques. Larry Mitchell teaches not only the application, but also the principles necessary to master it. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
Larry Mitchell

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CINEMA 4D R9.5 Essential Training will be retired from the lynda.com library on June 8, 2015. Training videos and exercise files will no longer be available, but the course will still appear in your course history and certificates of completion. For updated training, check out CINEMA 4D R16 Essential Training in the lynda.com Online Training Library.


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