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CINEMA 4D R10 Essential Training
Illustration by Bruce Heavin

CINEMA 4D R10 Essential Training

with Larry Mitchell

Video: Introduction

Hi! I am Larry Mitchell and I would like to welcome you to the Essential Training for Cinema 4D R10. This is an amazing update to an already amazing application. For those of you who have never used Cinema 4D before, it will be an amazing way to learn about how you can create very dynamic 3D animation with some very amazing tools. Tools that will make you be able to focus more on creativity, more than the technical/ mechanical details of making it all happen.
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  1. 4m 10s
    1. Introduction
      54s
    2. CINEMA 4D packages
      42s
    3. What's new in CINEMA 4D R10?
      1m 8s
    4. How to use the exercise files
      1m 26s
  2. 29m 53s
    1. Understanding the interface
      3m 16s
    2. Working with the viewports
      4m 49s
    3. Context-sensitive help
      1m 43s
    4. Working with layers
      3m 52s
    5. Using the Content Browser
      9m 10s
    6. Managing a multi-document workflow
      1m 51s
    7. Enhanced OpenGL
      2m 15s
    8. Essential preferences
      2m 57s
  3. 1h 4m
    1. Modeling with Parametric primitives
      11m 38s
    2. Modeling with Landscape, Figure, and Relief primitives
      6m 18s
    3. Polygonal modeling project 1: Building a spoon
      8m 13s
    4. Modeling with polygons, points, edges, and HyperNURBS
      2m 30s
    5. Working with Default, Automatic, and Tweak modes
      6m 17s
    6. Polygonal modeling project 2: Building a maze
      5m 27s
    7. Understanding the object axis
      2m 6s
    8. The Bridge tool
      2m 25s
    9. The Brush tool
      1m 46s
    10. The Close Polygon Hole tool
      44s
    11. How to create polygons
      2m 5s
    12. The Iron tool
      1m 7s
    13. The Magnet tool
      1m 44s
    14. The Set Point Value tool
      2m 40s
    15. The Slide tool
      1m 25s
    16. The Bevel tool
      3m 59s
    17. The Extrude tool
      2m 33s
    18. The Extrude Inner tool
      1m 19s
  4. 16m 49s
    1. Arrange
      3m 5s
    2. Center
      1m 27s
    3. Connect
      1m 7s
    4. Current State to Object
      1m 45s
    5. Duplicate
      6m 15s
    6. Transfer
      1m 17s
    7. Randomize
      1m 53s
  5. 29m 38s
    1. Modeling with Curves
      3m 13s
    2. Modeling with Loft NURBS
      5m 29s
    3. Modeling with Lathe NURBS
      4m 5s
    4. Modeling with Sweep NURBS
      3m 13s
    5. Modeling with Extrude NURBS
      4m 32s
    6. Modeling 3-D text
      4m 29s
    7. Modeling with Adobe Illustrator files
      4m 37s
  6. 27m 2s
    1. Deforming with Bend
      3m 41s
    2. Deforming with Twist
      2m 17s
    3. Deforming with Melt
      2m 11s
    4. Deforming with Explode
      5m 15s
    5. Modeling with Boolean
      6m 48s
    6. Modeling with Symmetry
      4m 31s
    7. Modeling with Array
      2m 19s
  7. 56m 31s
    1. Creating and applying materials
      12m 18s
    2. Creating shadows with Ambient Occlusion
      6m 26s
    3. Applying multiple materials to polygon selections
      7m 26s
    4. Using the Texture and Texture Axis tools
      4m 38s
    5. Using material projection methods
      2m 14s
    6. Camera mapping
      12m 56s
    7. Displacement mapping
      5m 53s
    8. Using layered Photoshop files
      4m 40s
  8. 15m 47s
    1. Introduction to BodyPaint
      5m 11s
    2. Understanding UV polygons
      3m 16s
    3. Painting on multiple channels
      3m 49s
    4. Layers and filters
      3m 31s
  9. 34m 58s
    1. Adding hair to a character
      6m 32s
    2. Working with hair material
      6m 13s
    3. Hair project 1: Creating a brush with hair
      4m 54s
    4. Hair project 2: Creating a furry creature
      6m 0s
    5. Hair project 3: Creating rope
      11m 19s
  10. 45m 33s
    1. Light types
      20m 53s
    2. Animating cameras
      12m 56s
    3. Switching cameras with Stage Object
      3m 3s
    4. Inverse Volumetric light
      4m 13s
    5. Creating caustic effects
      4m 28s
  11. 6m 4s
    1. Creating amazing skies
      6m 4s
  12. 44m 47s
    1. Rendering essentials
      8m 56s
    2. Rendering settings
      19m 41s
    3. Multi-pass rendering
      6m 21s
    4. Rendering cartoons with Sketch and Toon
      9m 49s
  13. 1h 12m
    1. Animating with keyframes
      5m 37s
    2. Automatic keyframes
      3m 13s
    3. Animating along the spline
      4m 10s
    4. Animating deformers
      3m 5s
    5. Creating particle animations
      10m 16s
    6. Particle forces
      17m 5s
    7. Animating expressions with Set Driver and Xpresso
      7m 55s
    8. Controlling animations in the Timeline
      7m 50s
    9. Controlling animations with the F-Curve Manager
      6m 51s
    10. Creating lip animation with Morphing
      6m 37s
  14. 45m 31s
    1. Cloner objects
      13m 7s
    2. Matrix objects and Target Effector
      7m 38s
    3. Text objects
      3m 27s
    4. Tracer objects
      5m 46s
    5. Sound Effector
      6m 30s
    6. Displacement Deformer
      4m 0s
    7. Spline Deformer
      5m 3s
  15. 47m 24s
    1. Working with Joints
      7m 4s
    2. Character rigging
      17m 3s
    3. Editing weight maps
      10m 50s
    4. The Visual Selector
      3m 19s
    5. Adding muscles
      4m 36s
    6. Animating with Cappuccino
      4m 32s
  16. 52m 38s
    1. Creating and animating cloth
      10m 59s
    2. Belting and tearing cloth
      7m 0s
    3. Cloth-to-cloth animation
      6m 29s
    4. Creating character outfits with Dress-O-Matic
      20m 8s
    5. Cloth project 1: Cloth text with hair
      8m 2s
  17. 31m 15s
    1. Creating rigid body dynamics simulations
      7m 54s
    2. Simulating dynamic velocity
      10m 14s
    3. Simulating dynamic motors
      9m 10s
    4. Simulating dynamic joints
      3m 57s
  18. 18s
    1. Goodbye
      18s

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CINEMA 4D R10 Essential Training
10h 25m Beginner Dec 19, 2006

Viewers: in countries Watching now:

In CINEMA 4D R10 Essential Training, animation specialist Larry Mitchell teaches users how to get the most out of the new modeling, animation, rendering, and workflow features in this latest release. From understanding the interface to creating skin and hair textures to animating body parts and clothing, Larry covers all the key elements of CINEMA 4D R10. This training is appropriate for those new to the application as well as those upgrading from an earlier version. Exercise files accompany the tutorials.

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
Larry Mitchell

Introduction

Hi! I am Larry Mitchell and I would like to welcome you to the Essential Training for Cinema 4D R10. This is an amazing update to an already amazing application. For those of you who have never used Cinema 4D before, it will be an amazing way to learn about how you can create very dynamic 3D animation with some very amazing tools. Tools that will make you be able to focus more on creativity, more than the technical/ mechanical details of making it all happen.

You'll get to experience some advances in the world of 3D animation. There will be some firsts that you will see that have not yet happened anywhere else. For those of you who have used Cinema 4D before, you will be very amused and amazed at how the application has grown, how much easier your work has gotten. So welcome and enjoy the ride!

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Course retiring soon

CINEMA 4D R10 Essential Training will be retired from the lynda.com library on October 3, 2014. Training videos and exercise files will no longer be available, but the course will still appear in your course history and certificates of completion. For updated training, check out CINEMA 4D R15 New Features in the lynda.com Online Training Library.


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