Start learning with our library of video tutorials taught by experts. Get started

CINEMA 4D: Designing a Promo

The intro shot: Adding text elements to the composite


From:

CINEMA 4D: Designing a Promo

with Rob Garrott

Video: The intro shot: Adding text elements to the composite

The last step in the process for shot- 001 is to add the text elements that will go along with the voiceover. Now, this technique is called a see-and-say. You're seeing the copy at the same time the voiceover announcer is saying it on-screen and it's a good technique to reinforce the message. Now, our type elements are going to be very simple, just in the center of the screen in a very simple font, and they are going to cross-dissolve between each other. So, I need to find out when that cross- dissolve happens and so I am going to go back to the cameramatic. I have that open and that is inside the Working comps folder by the way.
Expand all | Collapse all
  1. 5m 8s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 24s
    3. Overview of the project template
      2m 37s
  2. 11m 12s
    1. Creative brief
      1m 57s
    2. Sketches and script
      3m 8s
    3. Understanding the graphic animation process
      6m 7s
  3. 25m 5s
    1. Understanding the animatic process
      2m 15s
    2. Importing sketches into After Effects
      6m 20s
    3. Timing out the animation
      10m 4s
    4. Adding onscreen timecode for reference
      6m 26s
  4. 40m 2s
    1. Creating text and logo elements in Adobe Illustrator
      6m 44s
    2. Importing Illustrator elements into Cinema 4D
      8m 24s
    3. Creating guide planes for modeling a rough shark
      6m 13s
    4. Creating a rough shark model
      12m 14s
    5. Preparing a dummy rig using a Spline Wrap object
      6m 27s
  5. 53m 17s
    1. Setting up a project file for the cameramatic
      6m 15s
    2. Animating the rough shark using the Spline Wrap object
      5m 14s
    3. Animating the camera
      6m 8s
    4. Duplicating an animated rough model to create a school of sharks
      11m 4s
    5. Creating a preview movie and importing it into After Effects
      5m 45s
    6. Assembling the cameramatic
      8m 34s
    7. Fine-tuning the cameramatic timing
      10m 17s
  6. 1h 9m
    1. Preparing for the modeling process
      6m 7s
    2. Outlining the shapes using the Knife tool
      9m 50s
    3. Creating the mouth using the Extrude tool
      10m 40s
    4. Adding eyes using the Symmetry object
      9m 57s
    5. Creating fins using the Extrude tool
      7m 11s
    6. Creating the tail and dorsal fins using the Extrude tool
      10m 38s
    7. Creating gums using the Symmetry object
      6m 45s
    8. Creating teeth and finalizing the model
      8m 6s
  7. 15m 5s
    1. Understanding the rigging process
      2m 0s
    2. Opening the shark mouth using the Morph tag
      5m 9s
    3. Using XPresso to link the jaw to the Morph animation
      7m 56s
  8. 33m 25s
    1. Using BodyPaint to prepare the model for texturing
      8m 22s
    2. Applying color to the shark using BodyPaint
      6m 45s
    3. Giving the shark character by painting in the diffusion channel
      5m 29s
    4. Roughing the surface using the bump channel
      4m 34s
    5. Texturing the eyes
      3m 51s
    6. Texturing the teeth and gums
      4m 24s
  9. 21m 24s
    1. Replacing the rough shark model in the intro shot with the finished model
      6m 47s
    2. Replacing the rough shark model in the transition shot
      3m 43s
    3. Replacing the rough shark model in the hero shot
      4m 28s
    4. Replacing the rough shark model in the end page shot
      3m 42s
    5. Updating the cameramatic with the final animation
      2m 44s
  10. 50m 27s
    1. Creating an underwater look using Global Illumination and atmosphere
      9m 47s
    2. Lighting the objects and creating shadows
      6m 54s
    3. Shading the text using materials
      6m 28s
    4. Creating a reflective floor for the underwater scene
      3m 58s
    5. Lighting shot 1: Copying and pasting a lighting setup from another project
      5m 49s
    6. Lighting shot 2: Pasting a lighting setup and making adjustments
      3m 57s
    7. Lighting shot 4: Separate elements in a shot (the shark)
      3m 13s
    8. Lighting shot 4: Separate elements in a shot (the text)
      10m 21s
  11. 22m 7s
    1. Preparing shot 1 for rendering to After Effects
      6m 20s
    2. Preparing shot 2 for rendering by saving and using render presets
      4m 45s
    3. Preparing shot 3 for rendering
      2m 37s
    4. Setting up shot 4 to render in two passes
      4m 4s
    5. Performing a preflight check to ensure clips are ready to render
      2m 9s
    6. Batch-rendering
      2m 12s
  12. 1h 13m
    1. Importing assets and setting up the After Effects project for final compositing
      6m 5s
    2. The intro shot: Using Photoshop elements and noise effects to add atmosphere
      8m 38s
    3. The intro shot: Compositing in stock video footage to add character
      4m 51s
    4. The intro shot: Adding text elements to the composite
      8m 32s
    5. The hero shot: Controlling the look using precomps
      7m 59s
    6. The hero shot: Using stock video footage to add character
      7m 19s
    7. The end page shot: Combining multiple passes to form a final composite shot
      2m 41s
    8. The end page shot: Adding text elements to the composite
      7m 44s
    9. Compositing the transition shots
      3m 47s
    10. Assembling the final composition
      9m 2s
    11. Adding the final audio to the composition and rendering
      7m 10s
  13. 21s
    1. Goodbye
      21s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
Please wait...
CINEMA 4D: Designing a Promo
7h 0m Intermediate Jun 30, 2010

Viewers: in countries Watching now:

Join Rob Garrott in CINEMA 4D: Designing a Promo as he demonstrates how to create a 15-second promotional video that looks and feels like a professional advertisement. Learn how to use a combination of CINEMA 4D, After Effects, Photoshop and Illustrator to go from concept to script to screen, creating sketches, adding animation, and rendering the final promo. This course focuses on real-world techniques, culminating in a finished, usable product. Exercise files accompany the course.

Topics include:
  • Project planning, covering the scripting and initial drawings
  • Using hand-drawn artwork in After Effects to time the animation
  • Creating text and logo elements
  • Animating the camera
  • Organic modeling techniques
  • Rigging models for animating
  • Fine-tuning animation timing
  • Adding realistic textures
  • Lighting and shading techniques
  • Rendering and compositing a finished animation
Subjects:
3D + Animation Video Compositing Projects Visual Effects
Software:
CINEMA 4D
Author:
Rob Garrott

The intro shot: Adding text elements to the composite

The last step in the process for shot- 001 is to add the text elements that will go along with the voiceover. Now, this technique is called a see-and-say. You're seeing the copy at the same time the voiceover announcer is saying it on-screen and it's a good technique to reinforce the message. Now, our type elements are going to be very simple, just in the center of the screen in a very simple font, and they are going to cross-dissolve between each other. So, I need to find out when that cross- dissolve happens and so I am going to go back to the cameramatic. I have that open and that is inside the Working comps folder by the way.

So, here in the Working comps you can see there is the cameramatic-001 file. So, I open that up, scrub through my animation. If I hold down the Command key, I can hear the scratch VO track. So, what I am trying to do is find out where the dissolve happens and so let's scrub through this. So, here is where the type has to come in. After. So right there where the voice-over says "after." Then the dissolve out happens. Boom, right about there. So, frame 95 for the dissolve and it comes in about frame 40 or so. Maybe 35.

So, we'll call it 35 and 95 for the dissolve. So, 35 for the in, 95 for the dissolve. So, let's go back to shot-001 and add a marker at frame 35, 1 second and 5 frames by the way, and we'll add a marker there. Then 95 for the dissolve and I'll add a marker there. That will help to remind us when those two events are supposed to happen. Now, I am going to add text to the scene. I am going to grab the Text tool here and just click any place in the Comp window.

I am going to type out in caps "After 400 million years" and then just hit Enter on the numeric keypad to finish things off. Now, this type is aligned left. I want to align it center so I'll click on the Paragraph options and center the text up. Then let's get it into the center of the frame. If I hit P on the keyboard I can go to the Position frames and this is X and Y positions. So, on the X-axis I'd like to have it at 640, which is my frame width, divided by 2. And then there it is in the center of the frame.

Now, I can hold down the Shift key. I don't want it to be exactly in center of the frame vertically. I want to just eyeball. So I'll switch to the Move tool, V on the keyboard. Then just hold down the Shift key as I am dragging this so that will constrain the motion so it doesn't drift over. So, I'll drag this down a bit. Now, my text is really big in frame. I need to make sure that it doesn't extend beyond the boundaries of the 4x3 frame. So, let's activate the Title/Action Safe and then just scale things down a little bit. I'm going to go to the font options and then adjust my font size down.

Let's bring it down to about 22 pixels. I think that's good. Then let's move it up just a bit more in frame by holding down the Shift key, right about there. So, now our type is going to come in at that point in time. So, we are going to set a transparency keyframes. So, I hit T on the keyboard, set an Opacity keyframe for 100% at that time. We want this dissolve in fairly slow. So, I am going to backup about maybe 20 frames or so, from 105 to 15, about there and drag that Opacity down to 0.

So, now our type will dissolve in, After 400 million years, and then it's going to have to dissolve out. Now, I want these two text elements to be exactly the same size. So, the easiest thing to do is to just duplicate this text layer. But rather than duplicate it, I am going to just split the layer off. So, the Shift+Command+D is the keyboard shortcut for that and that splits my layer up. So, now I have the copy of it above it and I have my main text down below it. So, I am going to on the second layer, change this to read "they're still the scariest thing in the ocean." Grab the Text tool.

Let's click inside the text layer. Select all, Command+A, and then type out in all caps "They're still the scariest thing in the ocean." That's too much to have on one line so let's break it up. I want to break it up right at the word scariest. There we go and that's a nice arrangement for the type I think. So, they're still the scariest thing in the ocean. Now, if I want to create a dissolve between these two I am going to have to get a little overlap. So, the layers are not overlapping right now. Let's deselect our type to commit it and now I have my Caps Lock on.

So, let's release the Caps Lock so we can see the frame drawn. Right now our type just cuts. So, if I zoom in using the Plus key on the keyboard to this area, I want to just create a little bit overlap by dragging the In and Out points to the right and left. I already have keyframes for Opacity on the outgoing layer, which is the "After 400 million years." So, let's set a keyframe for Opacity at that point in time. I'll just click on the Keyframe button and then have it disappear about there and drag that down to 0. Now, on the incoming layer, I am going to hit T on the keyboard to bring up the Opacity. Set a keyframe for 100% there and then 0% at the other end.

So, now we are going to have a cross-dissolve between these two. Now, that cross dissolve is kind of boring. I'd like to add a little bit of personality to this so we are going to add an effect. The effect that I'll like to add is a Blur and I am going to on my topmost layer go to the Effect menu and then go to Blur & Sharpen and add a Directional Blur. The Directional Blur has a rotation handle that allows me to set the direction. I'll set this to 90 degrees numerically. Now, you can see when I blur the type out, it blurs horizontally. So, what we want to do is set keyframes for this Blur.

I'm going to have the type start very blurry and then finish solid. So, at thein point of the frame let's blur it a whole bunch. So, it's invisible right now but I am going to blur this to about maybe 30 units or so. Then set a keyframe for Blur Length and then scrub forward to the outgoing point. You can see that it's pretty blurry. If I set a keyframe now for Blur Length to be 0, our type resolves to sharp. So, now it cross-dissolves to sharp. So, next thing I want to do is take these keyframes and put these keyframes on the beginning of my 400 million years layer.

So, If I select this and hit U on the keyboard that shows me all of the keyframed elements. I'll click Blur Length and that selects the keyframes. I'll just double-check by selecting those two and hit Command+C to copy them. Hit Home on the keyboard to go the very start of the frame. I want that where my type element dissolves in to add that effect. So, if I hit Command+V now to paste that effect down, you can see my Directional Blur is now on that layer. I'll hit U on the keyboard just to show that and let's back out just a bit. Now, the length of that dissolve is much longer. Let's drag just this keyframe over to the right.

So, now over the course of that dissolve, it's going to blur in. But you notice that it blurs the wrong direction. That's because when you copy and paste the keyframes it resets the direction here. So, let's change that Direction back to 90 degrees and now it should dissolve in nicely. Then we want to set that dissolve out on the other end. So, I go to the outgoing keyframes. I have a feeling that dissolve is not going to be long enough but we'll do a RAM Preview to check. I'll set a keyframe for Blur Length at 0 there and have it blur out as it dissolves out.

So, let's set this back to 30. We want that to go to 30 before it dissolves out. Let's just adjust that keyframe right there. So, now we have our type element in place. Let's do a RAM Preview and see what the shots looks like. I have a general rule. I never ever do a RAM Preview without saving first. So, let's go to the File menu and do a Save As and call this 11_04_working and there we go. After Effects is pretty good about not crashing but if it is going to crash, a lot of times it will happen during a RAM Preview. So, you got to be really careful about that.

always before you RAM Preview. So, now I am going to do zero on the numeric keypad to do a RAM Preview and it should go pretty quick. (Voiceover: After 400 million years they're still the scariest thing in the ocean.) So, that dissolve is too quick. So, let's make that dissolve really long. I'm going to take the keyframe, let's zoom in on the area, and let's make it about twice as long. So, the easiest way to that, I can grab all these keyframes and hold down the Option key and then scale the keyframes to the right. Then also scale them to the left just a bit and I'll just drag this over just to another frame.

But we want to make sure the outgoing layer and the incoming layer overlap their keyframes just right. Let's back out just a bit. Yeah, I think that's going to feel a lot better. Let's do another RAM Preview. Zero on the numeric keypad, there it is. After 400 million years they're still the scariest thing in the ocean. Excellent. Shot-001 is complete now we can move on to the rest.

There are currently no FAQs about CINEMA 4D: Designing a Promo.

Share a link to this course
Please wait... Please wait...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed CINEMA 4D: Designing a Promo.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Welcome to the redesigned course page.

We’ve moved some things around, and now you can



Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked