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The end page shot: Adding text elements to the composite

From: CINEMA 4D: Designing a Promo

Video: The end page shot: Adding text elements to the composite

With our logo and shark in position for shot 4 what we need to do next is add in the type element which is forms the tagline, "If it's out there, it's on here." Now that tagline is going to be revealed by the shark as it swims through the frame. So let's go ahead and get the tagline in position first. Then we'll create a mask element that will reveal the type, giving it the illusion that it's being revealed by the shark. I am going to go to the Type tool. And here inside the shot-004 composition I am going to click and type out the tagline with all caps, "If it's out there, it's on here." Hit Return on the keyboard.

The end page shot: Adding text elements to the composite

With our logo and shark in position for shot 4 what we need to do next is add in the type element which is forms the tagline, "If it's out there, it's on here." Now that tagline is going to be revealed by the shark as it swims through the frame. So let's go ahead and get the tagline in position first. Then we'll create a mask element that will reveal the type, giving it the illusion that it's being revealed by the shark. I am going to go to the Type tool. And here inside the shot-004 composition I am going to click and type out the tagline with all caps, "If it's out there, it's on here." Hit Return on the keyboard.

Now that's a little bit big for the tagline. I don't want that to fight with the logo. So I am going to scale this down a bit and scrub it down into position. That's about 14. I think that's looking pretty good. Now I'll go to the Move tool and move this into position. I want this to be centered up right in the frame. So I'll get the position information and for the x-position I'll go 640 divided by 2, there we go. And now I want it to line up vertically with the shark. So let's move to a point in the animation where the shark is in frame. And hold down the Shift key and set it right there where the shark swims through.

Our types in position. Now we need to create a matte layer that's going to give the type the illusion that it's being revealed by the shark. I am going to make a new solid Command+Y on the keyboard. And we will call this, instead of Black Solid ,let's call this one text reveal. And I'll make it the same size as the composition and just hit OK on the keyboard. I want to be able to see the shark underneath so I am going to temporarily adjust the Opacity of this text reveal layer. So hit T on the keyboard and set the Opacity down to about 20% or so. Now I am going to draw a mask on this layer.

Let's give ourselves a little room to work. I'll use the Rectangle tool and then draw a rectangle around the whole layer, revealing it. So it encompasses the entire layer text reveal. Now we want to set keyframes for this so that the leading edge of this, the right hand side, travels along with the fattest part of the shark. So let's backup in time to about here where the shark comes on to frame.

And let's start setting keyframes for the mask. So I'll hit the letter M on the keyboard and set the Mask Path keyframe. And about here we are going to transform this mask. I'll hit Command+T on the keyboard. That gives me the Transform tools for the mask. And I am going to drag the right-hand side all the way across until it's off [00:02:39.36 the frame. And then I am going to scrub forward to a point a few frames away and then I'll hit Command+T one more time again.

And then I am going to zoom in because it's a little bit hard to grab that handle. So if I zoom in and pan over using the Hand tool, then I can reach in and grab that. That moved the anchor point. Let's zoom in one more time. Sometimes you have to get kind of close. And now you can grab that and move it over. And let's back out one more time, pan over here, there we go. Now we can put that right about the middle of the shark. And then it's really easy to sort of scrub through a few frames, Command+T, drag that across, and just keep it lined up about with the leading edge of the dorsal fin.

Command+T and move it across. Scrub forward. Command+T, move it across, move time forward, Command+T, move it across, and then one more to get the shark out of the frame. Command+T, move it all the way across. So now let's just double check and see how it sticks. It sticks perfectly to the shark now. And that's going to be great to reveal our type.

So next thing I want to do is bring the Opacity for the layer back up to 100%. So let's hit T on the keyboard and change the Opacity to 100%. And we are going to use this as a travel matte for our text. So let's go down to our text layer and the text reveal layer is already above it, so let's set the Track Matte to be an Alpha Matte on text reveal. And you can see now our type is there and as we scrub through it gets revealed by this mask. Now we want our shark to sit on top of the type, but our shark doesn't have an Alpha Channel.

So what we are going to use is an Object Buffer for the shark to have it sit on top of the type. Let's go to the shot-004-shark folder and grab the Object Buffer 1, which has our shark. So we'll bring that into the file and I just put it above the camera for now. And you can see there is our shark layer. And what I am going to do is duplicate the shark RGB pass and use the shark Object Buffer as a Track Matte for that. Let's go back up and get that. I'll drag that Object Buffer down through the layers, oops there we go and put that right above the RGB pass.

Now we can use the Object Buffer to isolate the shark. And I am going to go to the Track Matte settings and do a Luma Matte on that. And it looks like nothing is changing in our file, but if I use the Solo button I can solo out my shark. And that looks just how I want it. I am going to take this and move it up above my type layer. But more importantly I want to move it up above my type reveal. So let's twirl this closed so we have a little more room to work. And I'll take this Object Buffer and the RGB pass and move them up all the way above the text reveal.

I don't want my shark to pop out like that so I am going to take all four of these layers and drag them down below all of the character elements that we have in the scene, the More Darker and the Fractal Noise. Now my type blends into the scene and my shark does too. Let's go down, just give ourselves a little more room here. And as we scrub through now we can see the type is being revealed by the shark. The last step in the process for this shot is to get the water elements that are going to be the leading transition element out of the shark transition that comes before this.

So let's go back to shot 3 and just grab the bubble elements that are the rising waves. Copy and paste those into that scene file. So let's go Command+C and go over to shot-004 and paste them down above the camera, Command+V. Now we can see what's going on. We don't really need the keyframes on the rising layer. So let's go to the rising_iStock movie layer and hit U on the keyboard to reveal the keyframes. And we want to just kill the Position keyframes and leave the Opacity keyframes.

So now our bubbles come into frame and then leave. They are gone and plenty of time for the shark to reveal the tag ine. I am going to do a RAM Preview now. But before I do I'll do a save, File > Save As, call this 11_08_working. And now with the 11_08_working saved I can do a RAM Preview. So hit 0 on the numeric keypad and its going to preview that shot. And there is our type element being revealed. "If it's out there, it's on here." Here comes in real time.

And we are out. Excellent! The end page is really popping now. And the shark revealing the tagline supports the branding image and that worked really well.

Show transcript

This video is part of

Image for CINEMA 4D: Designing a Promo
CINEMA 4D: Designing a Promo

70 video lessons · 13617 viewers

Rob Garrott
Author

 
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  1. 5m 8s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 24s
    3. Overview of the project template
      2m 37s
  2. 11m 12s
    1. Creative brief
      1m 57s
    2. Sketches and script
      3m 8s
    3. Understanding the graphic animation process
      6m 7s
  3. 25m 5s
    1. Understanding the animatic process
      2m 15s
    2. Importing sketches into After Effects
      6m 20s
    3. Timing out the animation
      10m 4s
    4. Adding onscreen timecode for reference
      6m 26s
  4. 40m 2s
    1. Creating text and logo elements in Adobe Illustrator
      6m 44s
    2. Importing Illustrator elements into Cinema 4D
      8m 24s
    3. Creating guide planes for modeling a rough shark
      6m 13s
    4. Creating a rough shark model
      12m 14s
    5. Preparing a dummy rig using a Spline Wrap object
      6m 27s
  5. 53m 17s
    1. Setting up a project file for the cameramatic
      6m 15s
    2. Animating the rough shark using the Spline Wrap object
      5m 14s
    3. Animating the camera
      6m 8s
    4. Duplicating an animated rough model to create a school of sharks
      11m 4s
    5. Creating a preview movie and importing it into After Effects
      5m 45s
    6. Assembling the cameramatic
      8m 34s
    7. Fine-tuning the cameramatic timing
      10m 17s
  6. 1h 9m
    1. Preparing for the modeling process
      6m 7s
    2. Outlining the shapes using the Knife tool
      9m 50s
    3. Creating the mouth using the Extrude tool
      10m 40s
    4. Adding eyes using the Symmetry object
      9m 57s
    5. Creating fins using the Extrude tool
      7m 11s
    6. Creating the tail and dorsal fins using the Extrude tool
      10m 38s
    7. Creating gums using the Symmetry object
      6m 45s
    8. Creating teeth and finalizing the model
      8m 6s
  7. 15m 5s
    1. Understanding the rigging process
      2m 0s
    2. Opening the shark mouth using the Morph tag
      5m 9s
    3. Using XPresso to link the jaw to the Morph animation
      7m 56s
  8. 33m 25s
    1. Using BodyPaint to prepare the model for texturing
      8m 22s
    2. Applying color to the shark using BodyPaint
      6m 45s
    3. Giving the shark character by painting in the diffusion channel
      5m 29s
    4. Roughing the surface using the bump channel
      4m 34s
    5. Texturing the eyes
      3m 51s
    6. Texturing the teeth and gums
      4m 24s
  9. 21m 24s
    1. Replacing the rough shark model in the intro shot with the finished model
      6m 47s
    2. Replacing the rough shark model in the transition shot
      3m 43s
    3. Replacing the rough shark model in the hero shot
      4m 28s
    4. Replacing the rough shark model in the end page shot
      3m 42s
    5. Updating the cameramatic with the final animation
      2m 44s
  10. 50m 27s
    1. Creating an underwater look using Global Illumination and atmosphere
      9m 47s
    2. Lighting the objects and creating shadows
      6m 54s
    3. Shading the text using materials
      6m 28s
    4. Creating a reflective floor for the underwater scene
      3m 58s
    5. Lighting shot 1: Copying and pasting a lighting setup from another project
      5m 49s
    6. Lighting shot 2: Pasting a lighting setup and making adjustments
      3m 57s
    7. Lighting shot 4: Separate elements in a shot (the shark)
      3m 13s
    8. Lighting shot 4: Separate elements in a shot (the text)
      10m 21s
  11. 22m 7s
    1. Preparing shot 1 for rendering to After Effects
      6m 20s
    2. Preparing shot 2 for rendering by saving and using render presets
      4m 45s
    3. Preparing shot 3 for rendering
      2m 37s
    4. Setting up shot 4 to render in two passes
      4m 4s
    5. Performing a preflight check to ensure clips are ready to render
      2m 9s
    6. Batch-rendering
      2m 12s
  12. 1h 13m
    1. Importing assets and setting up the After Effects project for final compositing
      6m 5s
    2. The intro shot: Using Photoshop elements and noise effects to add atmosphere
      8m 38s
    3. The intro shot: Compositing in stock video footage to add character
      4m 51s
    4. The intro shot: Adding text elements to the composite
      8m 32s
    5. The hero shot: Controlling the look using precomps
      7m 59s
    6. The hero shot: Using stock video footage to add character
      7m 19s
    7. The end page shot: Combining multiple passes to form a final composite shot
      2m 41s
    8. The end page shot: Adding text elements to the composite
      7m 44s
    9. Compositing the transition shots
      3m 47s
    10. Assembling the final composition
      9m 2s
    11. Adding the final audio to the composition and rendering
      7m 10s
  13. 21s
    1. Goodbye
      21s

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