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Visual effects (VFX) don't necessarily need to involve explosions, magic, or giant robots. In fact, VFX can be as simple as a flag unfurling. CINEMA 4D and Nuke are a great combination for creating this type of shot. CINEMA 4D has fantastic rigid body and cloth systems, while Nuke, the industry's leading compositing tool, makes tracking and compositing a breeze. In this course, Craig Whitaker will guide you through the entire post-production process for creating a computer-generated flag—from creating a mock-up from reference material and tracking the camera movement to constructing the flag using CINEMA 4D's cloth simulation tools and compositing it back into the scene with Nuke. Each step of the process is rich with lessons applicable to similar situations CG and compositing artists will face in the real world.
Hi, I'm Craig Whitaker and welcome to VFX Techniques, creating a CG flag with Nuke X and CINEMA 4D. In this course, we'll walk through an entire VFX shot from conception through delivery. I'll start by showing you how to collect reference material from the web and create a mockup using Photoshop. Then, show you how to use Nuke X camera tracker, to track the camera movement in our shot.
We'll see how to create a CG flag, using cloth simulations inside of CINEMA 4D. And end with compositing that flag back into our shot in Nuke X. While this course will focus on creating a photo-realistic cloth simulation, we'll discuss a wide variety of 3D and compositing techniques that you will be able to use in many of your own projects. Now, let's get started with VFX techniques creating a CG Flag with Nuke X and CINEMA 4D.
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