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Join Rob Garrott in CINEMA 4D: Designing a Promo as he demonstrates how to create a 15-second promotional video that looks and feels like a professional advertisement. Learn how to use a combination of CINEMA 4D, After Effects, Photoshop and Illustrator to go from concept to script to screen, creating sketches, adding animation, and rendering the final promo. This course focuses on real-world techniques, culminating in a finished, usable product. Exercise files accompany the course.
Our shark skin is great. Now we can add some more touches like the teeth and gums. These are much more simple than the body, so we can just use the default texturing tools in C4D to get this done, just like we did for the eyes. So, let's in the Material Manager go to the File menu and do a New Material. Double-click on the word Mat and let's call this one gums. The gums are going to be kind of a dark red material, and let's go to the Color channel and click on the color swatch and in the color picker we're going to scroll over to a nice, dark sort of red material, right about like that, and hit OK.
That's pretty much all we need to do to them. Now we want to apply this to the gums geometry. So, you notice in our shark hierarchy here we have the gums symmetry object, and then we have the gum geometry right below it. When I apply this to the Gums Lower, let's zoom in on this area so we can see what happens. Right now, our teeth are all default gray and so are our gums. So, if I select this gum material and drag it right onto the gums symmetry, everything below it turns red. That's okay for now, because we're going to add a new material for the teeth.
I don't really want this to sit on the symmetry object though. I'd really rather have it sit on the actual gums object. So, I'll move this tag down one level. Then I can use the same technique to apply it to the Gums Upper. So, I'll hold down the Ctrl key. There are two ways to do this. I could take this gums material and drag it from the Material Manager all the way across to Gums Upper, or I could just hold down the Ctrl key and drag a copy of this material up onto the Gums Upper object. You see that all the upper teeth turn red too, actually kind o -- ugh! Gets kind of gross looking! So, let's make these teeth look white now.
So, let's make a new material in the Material Manager. I did that by double-clicking, by the way. I could also go to the File menu and choose New Material. Now let's double-click on the word Mat and call this TEETH. Now with the TEETH material active, let's go to the Color channel and it's going to be a basic white, but let's add a little bit of modeling in that Color channel. I'm going to go to the Texture and do a noise pattern. You can see the noise pattern, by default, kind of makes it almost look like a speckled egg, and that's way too intense in noise pattern. So let's pick something different.
I'm going to click on the swatch down here for the Noise and that takes me into the Noise options. Now, there is a really cool button. I want to enlarge my layout here a little bit. The Noise names don't necessarily make sense. They are named after a couple of things, in some cases the person that invented the noise pattern or something that the noise pattern reminded the programmer of. So, rather than do that, there is a really great icon here. If I click on this little triangle, that shows me a picture of all the noise patterns. So, if I click on-- let's use I think VL Noise, and we click on that.
This pattern is still too dense. So I want to make it really large and call it, let's make it 500% for now. That just enlarges our noise pattern. It's almost like zooming in on it. I'm going to click on the up level arrow and that's going to take me up one level to the Basic properties for the Color channel. Now, in the Color channel, I'm going to just dial down the noise pattern. Let's raise this up a bit, so we can see it better. By dialing down the Noise Mix Strength, I can limit how intense that noise pattern is.
Now I can take this TEETH material and apply it to the teeth. So, here in the Object Manager, I'm going to drag my TEETH material and I'm going to put it right on to the Null object that contains all my teeth. Then I'll twirl-open the Gums Upper, and then twirl-close that upper teeth and hold down the Ctrl key and drag a copy of that TEETH material up. You can see now my teeth turned back to more of a white gray. You can see now when we render our shark, we have red gums which blend nicely into the jawline and then white teeth, which stand out great.
One more tweak I'm going to make and while we're here in the shark, when I render this, I think my Bump pattern is a little bit too strong. So I'm going to go into the shark skin and in the shark skin I'm going to change the intensity of the Bump from 20% down to about 10%. Now, when I render, Command+R, you can see the bump pattern is still there, but it's just not quite as intense as it was before. Our shark has really come together and the skin is looking fantastic. We've got texture for the eyes, teeth, and gums now, and our shark is ready to animate.
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