Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Starting with the Paint Setup Wizard

From: CINEMA 4D Essentials 4: Materials, Texturing, and Lights

Video: Starting with the Paint Setup Wizard

The first step in the process of working with BodyPaint is to optimize the UV mesh of the object you want to paint on. This can be a very time-consuming process, but fortunately, BodyPaint has a great Paint Setup Wizard that will automate a lot of the process for you and give you pretty decent results. I've got the Spacedude character here and I want to optimize his mesh and create materials that I can paint on. Now, before I run the Paint Setup Wizard, the first thing I want to do is to create a new material that's going to hold the textures that are created when I actually execute the Paint Setup Wizard.

Starting with the Paint Setup Wizard

The first step in the process of working with BodyPaint is to optimize the UV mesh of the object you want to paint on. This can be a very time-consuming process, but fortunately, BodyPaint has a great Paint Setup Wizard that will automate a lot of the process for you and give you pretty decent results. I've got the Spacedude character here and I want to optimize his mesh and create materials that I can paint on. Now, before I run the Paint Setup Wizard, the first thing I want to do is to create a new material that's going to hold the textures that are created when I actually execute the Paint Setup Wizard.

So in the Material Manager, I'm going to double-click to make a new material, and let's call this material Spacedude. Let's apply the Spacedude material to the Spacedude mesh. Now that we have our material applied, let's switch our layout over to BodyPaint 3D Paint. Now, if you're already in the BodyPaint 3D Paint layout, then you don't need to do this step, but I'm going to switch over to that layout. Now that I'm in the BodyPaint layout, there is this great button right here, the Paint Setup Wizard. Let's go ahead and click that. We're presented with a dialog box, and it's asking us, what objects and materials would we like to work on? You can see it's listed out all of the objects.

And if I uncheck one, then it unchecks all of them. So, I'll leave the Spacedude Mesh checked. And then in the Materials, you can see, there's my Spacedude material checked as well. If you have multiple object hierarchies in your scene, then you're going to want to turn off the ones you don't want to paint on and only create materials for the ones that you want to. Now, because I only have the Spacedude in here, I can leave everything checked. Now that I've got all my checkboxes taken care of, I'll hit the Next button, and this is going to ask me what type of UV Setup I'd like. For most of the things that I do, Optimal Cubic Mapping is just fine, so I'm going to leave those defaults alone. Let's hit Next.

Now it's asking me, what material channels would I like to create, and how large would I like to create them? I'm going to leave it on Color for now, and I'll leave the color gray. If I click on this swatch, I can be presented with a base color to make everything, and I'll leave it on gray for now, and I'll hit OK. For now, I'm just going to create the color channel, but just know that I could come back and create more channels anytime I wanted. You're not limited to just working with color if all you created was color here. Over on the right-hand side of the window, it is asking me, how large would I like to make my texture? BodyPaint is a bitmap application, just like Photoshop.

You're going to be creating a TIF file from the end of this process, and that TIF file is resolution-dependent. The best advice I can give you is to create the texture as large as you can stand, based on the resolution that your finished output is going to be. The last thing you want to do is to make your material too small. It's much better to have too much resolution than too little. For the purposes of today, I'm going to create a TIF that's going to be a maximum width or height of 3,000 pixels. Once I click Finish, the Paint Setup Wizard quickly runs through its process and presents me with this dialog box, giving me a summary of what it did.

You can see it created a texture called Spacedude, Color, and it's 2741 x 3000. There's that maximum value. Now, I'll hit Close, and here I am, in my document. Now, what has actually happened here? What's actually happened is that in the materials--let's go to the Material Manager here, and click on the materials to look at the Material options. In the Color channel of this material, Spacedude, it's created the Spacedude_Color.tif. Now that I've run the wizard, this Spacedude_Color.tif file is being stored in memory.

Before we do anything else, we need to save our document. I'm going to go to the File menu and do a Save As, and then I'll navigate to the Wizard subfolder in the exercise files, and I'm going to call this one wizard-WORKING and hit Save. And it's going to ask me, do you want to save the changes to the textures as well? And I say yes, I do. And now my images are saved. Now, let's hide CINEMA 4D and take a look at what happened out in the Finder.

Now, here I am in the exercise files folder, and you can see I've got, in my Wizard subfolder, there is my Spacedude_Color.tif file that got saved out. That wasn't there until I just saved. So, let's move back to CINEMA 4D. Now, the next thing we want to do is take a look at the UV mesh. Up here in the interface is the Texture tab. Let's click on that. And we've got this large gray area here. What we want to do is first select the material in the Material Manager and then go to the UV Mesh menu and tell it to show UV mesh.

When we do that, we see some lines that correspond to the polygons on the surface of our object. And you can see they've been arranged in a very specific way. And this enables us to paint on our model. Now, it's left me with the Brush tool active. I can actually click and paint anywhere in this layer, and I just drew a line across my object, and look what happened. In the Editor window, you can see that I actually drew a line across my object here too. Any painting that I make in this window here shows up on my model in the Texture window as well.

You can see, there are those white lines that I painted. Now, in the Layers palette, I've been painting on the background. I'm going to undo those changes, Undo, and Command+Z or Ctrl+Z until we get rid of all that stuff. So you can see the Paint Setup Wizard has done a pretty decent job of arranging the UVs on our object. If I were doing a super-high resolution mesh that was going to be for film quality, I would normally want to do the layouts myself manually. But for most purposes, especially in motion graphics, the UV Paint Setup Wizard will give you a great result.

Show transcript

This video is part of

Image for CINEMA 4D Essentials 4: Materials, Texturing, and Lights
 

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ .

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed CINEMA 4D Essentials 4: Materials, Texturing, and Lights.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member ?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferences from the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.