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Sketches and script

Sketches and script provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as … Show More

CINEMA 4D: Designing a Promo

with Rob Garrott

Video: Sketches and script

Sketches and script provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo
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  1. 5m 8s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 24s
    3. Overview of the project template
      2m 37s
  2. 11m 12s
    1. Creative brief
      1m 57s
    2. Sketches and script
      3m 8s
    3. Understanding the graphic animation process
      6m 7s
  3. 25m 5s
    1. Understanding the animatic process
      2m 15s
    2. Importing sketches into After Effects
      6m 20s
    3. Timing out the animation
      10m 4s
    4. Adding onscreen timecode for reference
      6m 26s
  4. 40m 2s
    1. Creating text and logo elements in Adobe Illustrator
      6m 44s
    2. Importing Illustrator elements into Cinema 4D
      8m 24s
    3. Creating guide planes for modeling a rough shark
      6m 13s
    4. Creating a rough shark model
      12m 14s
    5. Preparing a dummy rig using a Spline Wrap object
      6m 27s
  5. 53m 17s
    1. Setting up a project file for the cameramatic
      6m 15s
    2. Animating the rough shark using the Spline Wrap object
      5m 14s
    3. Animating the camera
      6m 8s
    4. Duplicating an animated rough model to create a school of sharks
      11m 4s
    5. Creating a preview movie and importing it into After Effects
      5m 45s
    6. Assembling the cameramatic
      8m 34s
    7. Fine-tuning the cameramatic timing
      10m 17s
  6. 1h 9m
    1. Preparing for the modeling process
      6m 7s
    2. Outlining the shapes using the Knife tool
      9m 50s
    3. Creating the mouth using the Extrude tool
      10m 40s
    4. Adding eyes using the Symmetry object
      9m 57s
    5. Creating fins using the Extrude tool
      7m 11s
    6. Creating the tail and dorsal fins using the Extrude tool
      10m 38s
    7. Creating gums using the Symmetry object
      6m 45s
    8. Creating teeth and finalizing the model
      8m 6s
  7. 15m 5s
    1. Understanding the rigging process
      2m 0s
    2. Opening the shark mouth using the Morph tag
      5m 9s
    3. Using XPresso to link the jaw to the Morph animation
      7m 56s
  8. 33m 25s
    1. Using BodyPaint to prepare the model for texturing
      8m 22s
    2. Applying color to the shark using BodyPaint
      6m 45s
    3. Giving the shark character by painting in the diffusion channel
      5m 29s
    4. Roughing the surface using the bump channel
      4m 34s
    5. Texturing the eyes
      3m 51s
    6. Texturing the teeth and gums
      4m 24s
  9. 21m 24s
    1. Replacing the rough shark model in the intro shot with the finished model
      6m 47s
    2. Replacing the rough shark model in the transition shot
      3m 43s
    3. Replacing the rough shark model in the hero shot
      4m 28s
    4. Replacing the rough shark model in the end page shot
      3m 42s
    5. Updating the cameramatic with the final animation
      2m 44s
  10. 50m 27s
    1. Creating an underwater look using Global Illumination and atmosphere
      9m 47s
    2. Lighting the objects and creating shadows
      6m 54s
    3. Shading the text using materials
      6m 28s
    4. Creating a reflective floor for the underwater scene
      3m 58s
    5. Lighting shot 1: Copying and pasting a lighting setup from another project
      5m 49s
    6. Lighting shot 2: Pasting a lighting setup and making adjustments
      3m 57s
    7. Lighting shot 4: Separate elements in a shot (the shark)
      3m 13s
    8. Lighting shot 4: Separate elements in a shot (the text)
      10m 21s
  11. 22m 7s
    1. Preparing shot 1 for rendering to After Effects
      6m 20s
    2. Preparing shot 2 for rendering by saving and using render presets
      4m 45s
    3. Preparing shot 3 for rendering
      2m 37s
    4. Setting up shot 4 to render in two passes
      4m 4s
    5. Performing a preflight check to ensure clips are ready to render
      2m 9s
    6. Batch-rendering
      2m 12s
  12. 1h 15m
    1. Importing assets and setting up the After Effects project for final compositing
      7m 58s
    2. The intro shot: Using Photoshop elements and noise effects to add atmosphere
      8m 38s
    3. The intro shot: Compositing in stock video footage to add character
      4m 51s
    4. The intro shot: Adding text elements to the composite
      8m 32s
    5. The hero shot: Controlling the look using precomps
      7m 59s
    6. The hero shot: Using stock video footage to add character
      7m 19s
    7. The end page shot: Combining multiple passes to form a final composite shot
      2m 41s
    8. The end page shot: Adding text elements to the composite
      7m 44s
    9. Compositing the transition shots
      3m 47s
    10. Assembling the final composition
      9m 2s
    11. Adding the final audio to the composition and rendering
      7m 10s
  13. 21s
    1. Goodbye

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Sketches and script
Video Duration: 3m 8s 7h 0m Intermediate


Sketches and script provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo

View Course Description

Join Rob Garrott in CINEMA 4D: Designing a Promo as he demonstrates how to create a 15-second promotional video that looks and feels like a professional advertisement. Learn how to use a combination of CINEMA 4D, After Effects, Photoshop and Illustrator to go from concept to script to screen, creating sketches, adding animation, and rendering the final promo. This course focuses on real-world techniques, culminating in a finished, usable product. Exercise files accompany the course.

Topics include:
  • Project planning, covering the scripting and initial drawings
  • Using hand-drawn artwork in After Effects to time the animation
  • Creating text and logo elements
  • Animating the camera
  • Organic modeling techniques
  • Rigging models for animating
  • Fine-tuning animation timing
  • Adding realistic textures
  • Lighting and shading techniques
  • Rendering and compositing a finished animation
3D + Animation Video

Sketches and script

A creative brief shows you the guidelines for creating a project. But once you have those guidelines, the next step in the process is usually having a meeting with the something called a producer. A producer in network world is the person that's responsible for creating the promotions that you'll be showing on air. Typically, a producer will sit down with an idea and say, "I have an idea for a promo about Shark Week, and I'd really like to see a school of sharks swimming on screen, and have those sharks attack the camera." They'll describe all these sequence of events.

Then they'll say, "I have a script that goes along with that," and then they'll show you the script. A script looks a lot like this. It's a Microsoft Word document. Let's back out a little bit. I'm going to change it to Page Width, so that I can see most of the page here. This is a very typical format, but every network will have a slightly different style to it, but they all have one thing in common. There are two columns. On the left side, there is a Video column. On the right side, there is an Audio column and that Video column shows you very loose description of the kinds of things that they'd like to see on the screen.

The right-hand side shows you what the voiceover artist would be saying at that moment in time on the screen. Now your job as a designer is to take this script and translate it into a visual. Now that should almost always start on paper. Pencil and paper is by far the best way to begin the creative process. It eliminates all the distractions of software, and buttons, and file saving, and everything else and it really gets you back to square one. So for this script, what I did was I sat down and created a series of sketches. I'm going to open those up in Preview.

Right here on the screen, I want to bring these over to the right, so I can see the sketch and the script side-by-side. So what I did was I looked at the script and worked my way through it. So in the first scene of Slow push in on a school of sharks swimming, and "After 400 million years?" is what the voiceover artist will be saying. The sketches don't have to be good. As you can see by my sketches, I'm a terrible sketch artist, but they communicate the idea. So I have a few sharks swimming on screen. I have the words "After 400 million years?" scribbled out in the center.

So that gives me an indication that I'm going to create a school of sharks and I'm going to have type on the screen. That's really all I care about. What the type looks like I haven't figured out yet. I only know that I'm going to have to have type on the screen. And then I work my way through the script. You can see I started off an image here, and didn't like what I was going. I just kind of crossed it out. But then the next image is they're still the scariest thing in the ocean. So there is my sharks still swimming. I'm just going to dissolve between this type. Now I'm starting to formulate what the format of the promo is. And then there is going to be a really quick cut thrashing transition. So that's going to be a shark really closer to the screen and that's what these two sketches represent.

And then we're going to show the Shark Zone type hero screen with shark swimming towards the camera. That's what this is. I've created the series of three sketches that show me the shark swimming towards the camera with the Shark Zone type in the background. Then on the next page is the branding for the network. The Adventure Channel logo, and a reveal on the type. So you can see the Sketch process really helps you to formulate the basic ideas for your piece. It's a crucial step in the animation process. It's one you really should never skip over.

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