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Join Rob Garrott in CINEMA 4D: Designing a Promo as he demonstrates how to create a 15-second promotional video that looks and feels like a professional advertisement. Learn how to use a combination of CINEMA 4D, After Effects, Photoshop and Illustrator to go from concept to script to screen, creating sketches, adding animation, and rendering the final promo. This course focuses on real-world techniques, culminating in a finished, usable product. Exercise files accompany the course.
Shot004 we divided into two separate project files. So in this movie I am going to start off with a shark, because that gets the exact same render setting except for the frame range and file save information as the previous shots with sharks in them. So let's open up our starting point which is under the File menu > Open and navigate to the shot-004- shark-lighting_END file. I'm going to first add an Object Buffer to the Shark parent. So I right-click on that and go to CINEMA 4D Tags and then Compositing and make sure and activate Object Buffer 1 under the Compositing tag Object Buffer property.
Now I can load in the render settings. So let's click on the Render Settings button and navigate to the Render Settings folder and Load the Preset. You see I've two render settings here sharkzone and the original Render Setting. If I click on the original Render Setting, you see it changes all the options. So I'm going to go to the Output option and double-check my Frame Range, which was 0 to 98. So I'll change that here in sharkzone and go 0 to 98 right here inside the sharkzone. Now, I can delete this old Render Setting and underneath the Output option I've got my range correct, now I can go to Save and change the file names.
I'll click on that and navigate to the Chapter 10 folder and within this folder I'm going to create a new subfolder. I will call it shot004-shark and then the file names here I'll call it shot004-shark as well. There we go! So now I've got my Output range set correctly, I've got my Save set correctly, and I've got an Object Buffer for my shark. This file is ready to rock and roll. So let's save it our as File > Save as, and in the Chapter 10 folder let's call it shot004-shark-render.
Now we can move on to the logo file for shot004. So let's go ahead and open that up. File > Open and then shot-004-logo-lighting_END. In this file we have our logo, and we don't have anything else in there. Now, the logo doesn't need to be rendered out with Global Illumination. We've got a really good lighting set up on it right now that makes the logo looks fantastic. So, all we really need to do is to set up a new render setting that does not use Global Illumination, and really don't even need Multi-Pass for this. All we need is just the logo with an Alpha Channel as an image sequence. So it's a really simple render setup.
Let's go to the Render Settings and under the Output, so you can see our Frame Range is 0 to 98. I'm going to click on the Save option. In this one we are going to be using an Alpha Channel. When I do render an Alpha Channel, I always render a Straight Alpha which gives me a little haloed edge around my object that gets clipped off very nicely in the compositing package without any kind of ghosting around the edges. Now, I'm going to go to the File Save button, click on that, and navigate to my Chapter 10 folder and go to New Folder and call this shot004-logo.
Then in the Save As box I call it shot004-logo. Now activate Compositing Project File. Make sure that's all on. So now we've got the Output option set correctly. We've got the Save option set correctly. Let's double-check the anti- aliasing settings on this logo. Because it has this anisotropic material on there, we want to be really careful about the anti-aliasing. Anti-aliasing creates a smoothing effect on the surfaces of your objects when it renders so that you'll don't get crunchy lines that make your animation look like there are ants crawling across the surface of it.
So anti-aliasing is very important. In our shark animation the default Anti-Aliasing setting should work just fine, because of all the environment that's in there and the smooth lines on this shark. Anti-aliasing isn't nearly as crucial as it is on a logo. So let's go to the Anti-Aliasing options and we are going to set this to be Best and Animation. Now I have it set here already. The normal option is Geometry and Still Image. And that will give you an edge on your objects that's a little too crisp and crunchy. So it really doesn't look good in animation. So we are going to set this to Best and then to Animation.
I will close up the Renders Settings now. And let's do a File > Save as in the Chapter 10 folder and call this one shot-004-logo-render and Save. I think that's it for all of our render setups. Now we can move onto batch rendering.
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