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Join Rob Garrott in CINEMA 4D: Designing a Promo as he demonstrates how to create a 15-second promotional video that looks and feels like a professional advertisement. Learn how to use a combination of CINEMA 4D, After Effects, Photoshop and Illustrator to go from concept to script to screen, creating sketches, adding animation, and rendering the final promo. This course focuses on real-world techniques, culminating in a finished, usable product. Exercise files accompany the course.
In this video we are going to be animating the hero shot that reveals the name of the program block Shark Zone. Now I call this the hero shot, because it's really the first time our viewers are going to see the word Shark Zone, which is the whole point for the promo. The hero shots would always be the most iconic and visually stimulating of the piece, because you really want to draw your viewers in at that point. So what I am going to do is I am going to open up the start off point for this file, which is the shot-003 that we created during the cameramatic Process. Let's go to the File > Open, navigate to the Chapter 8 files and open up shot-003.
Now I want to make sure that I protect myself, in case I need to get back to shot 3 I will be okay. So let's go to the File menu and do a Save As and in the Chapter 8 folder, let's call it the shot-003-finanim. Now that I have got that file saved, I am protected in case I need to go backwards. Let's go and get our hero shot from the final shark file. I have this open already, but this is the same shark file that you have in your Chapter 8 files folder. I am going to copy and paste the HyperNURBS object from this document into the other one. So I will select the HyperNURBS, hit Command+C or Ctrl+C, and then go to shot-003-finanim and past it down, Command+V. Now let's uncheck the Look Through Camera option and zoom in on this area.
I want to turn off the actual Spline Wrap object and I am going to twirl open the Shark Uber hierarchy and turnoff the Spline Wrap by clicking its active checkmark. Now I can rename the old dummy hierarchy and let's call it old. We are going to be deleting that soon, so we don't need to pay attention to the name. But we want to make sure we can tell these guys apart. I am going to drag this HyperNURBS down into the shark hierarchy. Now I need to move it back so that it lines up with the dummy shark. So I will drag it on the X-axis only until it lines up with the dummy shark. Now let's zoom in and double-check.
I will get really close to the snout here and navigate-- there we go. So that's lined up really nice. I can delete the old shark and turn the Spline Wrap back on, and then let's look through the camera and see how it is looking. Now that we are looking through the camera, I will scrub through the animation. Our shark comes out from behind the logo just fine and swims toward the camera. Now I don't want the mouth to be open for the entire time. So I am just going to go to about frame 109 or so, and I want to have his mouth closed up until this point. So let's open up the shark hierarchy. Select the Morph tag that's on the shark body object, and drag that slider closed.
When, I drag that slider to 0 that closes his mouth up. So I want have his mouth closed up until that point. So let's set a keyframe for this slider at 0% a time 109. Now when I navigate forward in time, I want to have his mouth open right about here, just before it hits the camera. So I am going to drag the slider open most of the way and then hold down the Ctrl key and add a keyframe for the open slider at that point in time. Now I did mine to 92%, but you can adjust yours to your taste.
Now as I scrub through the animation, you can that he comes out from behind the logo with his mouth closed and then opens it up as he swims towards the camera. There's our cut point right there. So now I think we have got the animation done. Let's take a preview movie of it and see what looks like. I am going to go to the middle clapboard and do a Make Preview and double-check the Preview Range, which is All Frames and the Image Size. Now the Image Size, make sure it is 640x360. My Frame Rate is 30 and I'll hit OK. I will get my blue progress bar. It's calculating the preview for me. Now remember, the speed of this preview will be depended on your processor speed.
So for example, on iMac, will go a lot slower than an 8 Core Mac. A single core PC will go a lot slower than an 8 Core PC. So it really depends on how fast your computer is. Once this pops up, I am going to hit the Play button. You can see my camera drops down, and it is caching those frames to memory. And the second time is plays through, it is going to be playing back at the correct speed. So there is my shark animation and it's looking great. I am going to stop playback and go to the File menu and do a Save As.
I want to save it as an animation and the format is a Photoshop Sequence. So I will hit OK, and navigate now to my Chapter 8 files folder. In the Chapter 8 files, I am going to make a new subfolder and call this shot003-finanim-preview, and I will call the file shot003-finanim-preview, and I get the blue progress bar and now it's file saved out. So our hero piece is looking great. The animation is all done and we are ready to move on to the next shot.
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